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    Clash of Titans presents.... 3++con!

    www.3plusplus.net

    3++con is the Warhammer 40,000 event at Clash of the Titans and is all about rewarding everything within ourhobby generalship, painting, a combination of both andof course the all important sportsmanship. Whetheryoure a good general and a crap painter, a crap generaland a good painter, a mixture of both or just a stand-upguy/gal, theres going to be something for you at 3+

    +con! Its all about the hobby, every aspect of it.

    5 th edition rules will be in place with all 5 th edition armies released up untilNecrons viable (Sisters of Battle must use the new White Dwarf codex). Below isthe table of contents detailing where further information can be found . It is veryimportant to read this packet thoroughly as it explains everything thereis to know about 3++con. Any enquires can be sent to the contact e-mailaddress and will be answered ASAP.

    Contact:

    [email protected]

    WAU Kirby

    Table of Contents1. Summary ..pg 2

    2. Sportsmanship & Conduct..pg 2

    3. Prize Support ..pg 4

    4. Games & Scoring..pg 5

    5. Brackets ..pg 8

    6. Mission Parameters..pg 9

    7. Missions ..pg 11

    8. Painting ..pg 13

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    9. Player Sheet ..pg 15

    1.SummaryCost: $35

    Size: 32-40 players

    Games: six games at 1850 points

    Time Limit: 2 hours 15 minutes pergame

    Dates: Saturday 18 th & Sunday 19 th

    of February

    Times: Start 8:30AM to 5:00PM (15minute breaks between games, 30minute lunch break)

    Where: Cherrybrook TechnologyHigh School

    Purchase Rd

    Cherrybrook, NSW, 2126

    Schedule:

    8:30-9:00AM Registration andmorning briefing (Day 2 will be usedto display your armies for PlayersChoice)

    9:00AM 11:15AM Game 1/4

    11:15AM 11:45AM Lunch (food

    can be bought on site)

    11:45AM 2:00PM Game 2/5

    2:15PM 4:30PM Game 3/6

    4:30PM 5:00PM Day 2 bracketsannounced and clean-up pluswinners announced AFTER clean-upon Sunday

    Payment:Please make cheques or money orders payable to:

    Cherrybrook Tech Adepts.Do not send cash through the mail.Entries can also be paid via internet banking. The fees can be deposited into our account listed below, but will NOT be valid if there is not aFIRST AND LAST NAME entered inthe description for the payment.

    Please send completed entry form andfees to: Anthony FeltonCherrybrook Technology High SchoolPurchase Rd, Cherrybrook 2126Ph: 0427 661689 oremail: [email protected] Internet Bank Details:Bank: CommonwealthName: Cherrybrook Tech AdeptsBSB: 062401

    Acc. No: 10140955

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    Sportsmanship & ConductSportsmanship is an important part of 3++con, not because it is part of thescoring system but because its part and parcel of having an enjoyable game whatever the reason you are there. Its simply within the spirit of the game to bea good and genial opponent. 3++con is all about enjoying all aspects of thehobby and our hobby is a social one. This requires a certain amount of humandecency and for that reason Sportsmanship will play a part in 3++con. The aimof sportsmanship is to ensure everyone is behaving like mature adults and torewards those outstanding individuals who are just fantastic to play against.

    Grading SportsEach round you will be given a sheet of paper to fill out (see page 15 of

    this pack). On that sheet will be a scale for sportsmanship as follows please fillthis out for each opponent.

    Description PlayersScore

    0 This player did not play in the spirit of the game, slowplaying, blatantly cheated and was unfriendly in general.

    THIS BEHAVIOUR SHOULD BE REPORTED TO A JUDGEIMMEDIATELY. Scores of 0 will require an explanation to a

    judge.

    1 This player was okay but didnt make the game enjoyablewhilst not making the game unbearable. There wasntevidence of foul play.

    2 This player is your average gamer. Youd enjoy havinganother game with them and you solved all issuesmaturely and quickly. Most players should score this.

    3 This player is simply fantastic and you would go out of your way to have another game with them. Not only didthey approach the game in a mature and adult mannerbut made the social interaction of the game one of themost memorable moments of the weekend. You shouldonly give this score to one or two players.

    Its important to note that asking for a rules clarification, either working it

    out together or asking a judge, is not poor sportsmanship when the requests aregenuine. You should be handing out 2s to most of your opponents and any

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    score lower than this will require a conversation with the judge to explain yourreasoning. Masses of 3s will require the same explanation.

    Best SportsEach day you will be asked to rate one of your opponents as your BestOpponent.

    Scoring SportsAt the end of the tournament, the total sports scores from all your opponentswill be added together with each Best Opponent received counting as anextra point. The players with the highest sports rating will receive recognition.

    This does not impact your Overall score or your seeding/placement in the

    Win/Loss Brackets.

    2.3 Poor Sportsmanship The judges reserve the right to remove any individuals behaving in an unfit

    manner. The most obvious behaviours which would receive such treatment arecheating, using loaded dice or being overly aggressive and behaving in aninappropriate manner. Low sportsmanship marks will be treated very seriouslyby judges and if individuals are not playing within the spirit of the game, they willbe asked to leave. Individuals who receive multiple and appropriate sportsscores of 0 or 1 will be asked to leave. Individuals who are removed in this way

    will not be allowed to return.

    3. Prize Support

    The more players which attend the more prizes we can give out! We arelooking to reward the best three individuals in Sportsmanship, Painting andOverall (Painting + Battle Points) whilst also rewarding the winners and runner-ups of each bracket. Door prizes will also be given out on the second day afterpack-up. Any donations in this regard would be greatly appreciated, pleasecontact Kirby or Anthony to discuss this.

    3.1 SponsorsPrizes have been organised through The Combat Company , with giftcertificates being given out as the main style of prizes. There also be stallsset-up over the weekend from several vendors, such as Games Empire,where competitors will be able to purchase discounted products.

    3.2 Spreading the Prizes aroundWe want everyone to enjoy the fun of prizes and will make sure prizes are

    spread around as much as possible. No single individual is going to walk homewith the Best General from the Top Bracket, Best Overall and Best Paintedprizes! If an individual earns those honours s/he will only receive one of the

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    prizes and the other prizes will fall to the next individual in line who has not yetreceived a major prize.

    4. Tournament Rules, System & Scoring

    There will be six games over the weekend, three on Saturday and Sunday each. The first three games are seeding games with the players divided up intobrackets for the final three games on Sunday (explained below). Each game isbased upon a Win/Loss format (there are no Draws!) and you will only playagainst individuals with the same W-L record on Day 1. The missions will explainthis more.

    4.1 Rules3++ con is about enjoying the game with a bunch of other like-minded

    people. We are celebrating every aspect of the game here and we expecteveryone to behave appropriately. First and foremost you must bring a goodattitude to get the most enjoyment out of 3++con! Treat others how you wouldlike to be treated.

    The organisers reserve the right to remove any individuals behavinginappropriately and not playing within the spirit of the game. Players shouldmake their way to their tables within 10 minutes of the round starting not doingso could result in a forfeit.

    4.1.1 Point Limit & Army ListsEach game will be played with 1850 points from a legal 5 th edition

    codex using ONE Force Organisation Chart. You may NOT go over this limitbut are at perfect liberty to take less. Imperial Armour, fan made units,armies, etc. are NOT permitted. White Dwarf approved units such as theNight Spinner and new Sisters of Battle codex are allowed.

    Army Lists are due two weeks prior to the event (Saturday,February 4 th ) and are to be sent to [email protected] with theheading 3++con ARMY LIST YOUR NAME and AMRY. The army list mustinclude the following.

    Your name (and online name if you have one), contactnumber and e-mail

    Which army you are using

    Full wargear purchases and changes (you do not need to listwhat the units come with standard

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    Full points for each individual unit (please ensure transportsand units are listed separately)

    It is recommended half points of each individual unit are alsoincluded to make calculating VP easier

    Please do not send Army Builder formats with all theextraneous information (such as what the unit is armed withnormally). These will not be accepted

    Please rigorously check your list before sending it in!

    What you need to bring Your codex and rulebook

    measuring devices

    dice and templates

    your army

    three 40mm objectives (they can be blank bases)

    a copy of your army list for yourself and each of youropponents (thats seven total)

    a good attitude!

    4.1.3 FAQs & ModelsGames Workshop FAQs and erratas (available online) will be used

    for 3++con. Additional material covering issues not addressed by GamesWorkshop will be released at least one month prior to the event.

    All models must be What You See Is What You Get (WYSIWYG).Counts-as armies or armies using models not yet supplied by GamesWorkshop (i.e. Tervigons) are allowed as long as the model(s) is clearlyidentifiable and appropriately sized. If you are unsure of this at all I wouldhighly recommend sending pictures of your army to the email addressbelow to ensure there will be no issues on the day.

    Your army MUST be painted to a three color standard minimum.

    Judges Judge rulings are final. If you have a rules dispute ensure you ask a judge

    ASAP do not wait until after the game and complain; we will NOT go back andfix perceived problems within a game you must tell us as it happens. They arehere to help so make sure you use them but listen to what they say not doing

    so after they have said something will result in the loss of the game (or removalfrom tournament if the infringement is serious enough).

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    4.2.1 Slow-playingSlow-playing is not allowed under any circumstances. 2 hours and

    15 minutes can seem like a minimal amount of time for an 1850 pointgame but its plenty of time to finish games or at least be nearingcompletion. Slow-playing, unintentional or not, will be treated withseverely.

    4.3 Battle PointsAlthough this is a Win/Loss based tournament, Battle points do come into

    play and measure how well you successfully control each mission parameter

    compared to your opponent. These will be used for calculating the OVERALLscore of each individual and shall influence seeding within brackets for Day 2.Battle Points will NOT affect your placement in relation to General-based prizes.

    4.3.1 Battle Points BreakdownEach game is worth a maximum of 30 battle points (180 total for

    the weekend) if you beat your opponent in every mission parameteryoull get 30 battle points. The break-down is as follows:

    Primary Mission Parameter: Win = 12 points, draw = 7 points, loss= 3 points

    Secondary Mission Parameter: Win = 9 points, draw = 5 points, loss= 2 point

    Tertiary Mission Parameter: Win = 6 points, draw = 3 points, loss =1 point

    Victory Point Mission Parameter: Win = 3 points, draw = 1 point,loss = 0 points

    If you beat your opponent in a given mission parameter, you will

    gain 12/9/6/3 points whilst your opponent will gain 3/2/1/0 points. If youand your opponent draw on a given parameter you will both gain 7/5/3/1points. Add the total together for your Battle Points each round (maximum30, minimum 6).

    Yes, this does mean you can lose the actual game but still earnmore battle points than your opponent by winning all of the remainingmission parameters. This rewards the player who stuck to the mostimportant mission parameter whilst acknowledging the other playerscontrol over the rest of the game.

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    Terrain3++con will strive to ensure terrain is of high quality and equal spread

    over all 32-40 tables. The terrain layout will follow this rough guideline.

    Cover 25% of the board

    Have multiple pieces of terrain which block line of sight (these willtend not to be large and will be able to hide one or two units ratherthan whole armies)

    Be a mix of terrain types hills, ruins, area terrain, etc.

    Pairings

    On Day 1 before the brackets are implemented, all pairings will be donerandomly. Your Battle Points will have NO influence on how you match-up withinyour W/L column.

    Brackets The point of 3++con is to provide the best possible environment for all

    aspects of the hobby. For generalship this means getting the best playersfighting it out for the top spots. Unfortunately when this happens the playerswith less skill but who may not be Picassos in terms of painting, can sometimeslanguish on the bottom of the pile and never really improve. Enter the bracketsystem for Day 2.

    There will be four or five brackets of eight players each this dependson the number of attendees

    Each bracket will encompass the eight players who did the most similarin terms of W/L record and Battle Points on Day 1 you should beplaying against players with a roughly similar combination of generalship and army list potential

    Each bracket will have prize support for winners and runners-up (higherbracket = bigger prize) this means even going 0-3 on Day 1 can stillmerit you a prize in relation to generalship

    5.1 Bracket Format Knock-out format akin to what is seen in major sporting

    tournaments like the NCAA or Tennis

    Reverse losing bracket to make sure everyone gets six gamesin

    Seeding is based upon your W/L record and Battle Pointsacquired Day 1 followed up by battle points.

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    Winning players within the bracket will move on to play otherwinning players until there is one player who is undefeatedwithin the bracket left

    The reverse track does this for losing individuals as well whichallows each individual to be sorted from 1 st through to 8 th withintheir bracket

    5.1.1. The Brackets Pink

    Platinum

    Gold

    Silver

    Bronze (if necessary)

    5.1.2 Graphical Depiction of Brackets

    Mission Parameters There are four mission parameters at 3++con objectives, table quarters, killpoints and victory points. Victory Points are always the FINAL method of determining a winner if both players have tied on each of the three previousmission parameters. The rest of the parameters are used in an interchangeableorder around the different deployments to generate multiple unique missions (six

    of which will be used for 3++con). In this system, each parameter is identified asthe primary, secondary or tertiary parameter. Whichever player wins the highest

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    parameter will win the game EVEN IF THEY LOSE EVERY OTHER PARAMETER.Each parameter will be explained below.

    The Parameters

    6.1.1 Objectives Five objectives, 40mm in diameter (players must supply 40mm

    bases)

    Four objectives in the centre of each table quarter (18 in from theshort table edge, 12 in from the long table edge)

    One objective in the centre of the table (36 in from the short table

    edge, 24 in from the long table edge) Any unit can contest an objective

    Only Troop units can control objectives as defined in the 5 th editionrulebook (pg 90); additional units which can score due to theircodex (i.e. Space Marine Sternguard with Pedro) can also controlobjectives

    To control or contest an objective, one member of the unit must bewithin 3 of the base. Measure to the vehicles hull if a unit ismounted in a transport

    Objectives are infinitely high and low measure only laterally todetermine if a unit is within 3 of an objective

    The player with the most objectives controlled at the end of thegame wins this parameter

    6.1.2 Table Quarters The 6x4 table is divided into four equal quarters 24x36 large

    To control a table quarter, the controlling player MUST have a Troops (or scoring) unit counter as within the Table Quarter

    Table quarters are controlled by the individual who has the mostVictory Points in the Quarter at the end of the game

    Troops always count as full Victory Points, regardless of size, forpurposes of controlling table quarters

    Dedicated transports for Troop units do not get this bonus theyare not scoring

    Do not round victory points

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    Units can only be counted for one table quarter

    If a unit is spread over multiple quarters, the unit counts as beingwithin the table quarter the majority of the unit is within

    If the unit is spread evenly over multiple quarters, use a D6 torandomise which quarter the unit is within

    The player with the most table quarters in their control wins thismission parameter.

    6.1.3 Kill Points Kill Points work as described in the 5 th edition rulebook on pg 91.

    The player who has THREE OR MORE kill points than theiropponents as defined by the 5 th edition rulebook wins this missionparameter

    If players are separated by TWO OR LESS kill points as defined bythe 5 th edition rulebook, this parameter is tied

    Opponents tabled automatically lose this mission parameter

    6.1.4 Victory Points Victory points work as described in the 5 th edition rulebook, pg 300

    This is always the final mission parameter to determine who haswon the game if the previous three parameters are drawn

    Do not round victory points

    MissionsMission 1

    Deployment: SpearheadPrimary Parameter: Table Quarters

    Secondary Parameter: Objectives

    Tertiary Parameter: Kill Points

    Mission 2

    Deployment: Pitched Battle

    Primary Parameter: Objectives

    Secondary Parameter: Kill Points

    Tertiary Parameter: Table Quarters

    Mission 3

    Deployment: Dawn of War

    Primary Parameter: Kill Points

    Secondary Parameter: TableQuarters

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    Tertiary Parameter: Objectives

    Mission 4

    Deployment: Dawn of War

    Primary Parameter: Table Quarters

    Secondary Parameter: Objectives

    Tertiary Parameter: Kill Points

    Mission 5

    Deployment: Pitched Battle

    Primary Parameter: Kill Points

    Secondary Parameter: Objectives

    Tertiary Parameter: Table Quarters

    Mission 6

    Deployment: Spearhead

    Primary Parameter: Objectives

    Secondary Parameter: TableQuarters

    Tertiary Parameter: Kill Points

    5.1 Determine the Winner The player who meets the highest mission parameter (in order: Primary,

    Secondary, Tertiary, Victory Points) wins the game even if they lose all the otherparameters. If all four parameters are tied, please contact the TO.

    7.1.1 TablingDo NOT end the game because your opponent has been tabled! All of

    the mission parameters are still in effect and how able your army is to meetthem is important. Continue playing the game as per normal but withoutyour opponents turn (random game length is still in effect). Fill out theplayer sheet accordingly. Tabling your opponent with one non-scoring modelleft on the table is completely different to tabling your opponent with yourwhole army functional.

    The only exception to this is the Kill Points mission parameter if youtable your opponent, you will automatically win this parameter.

    Game LengthAll games will use the Random Game Length mechanic from the 5 th editionrulebook, pg 90. Games will therefore last five to seven turns.

    Special RulesAll special 5 th edition rules will be in place for every game. This includes

    Deep strike (pg 95) Infiltrate (pg 75)

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    Scouts (pg 76)

    Outflank (pg 94)

    Reserves (pg 94)

    Seize the Initiative! (pg 90)

    Random Game Length (pg 90)

    RecordingPlease fill out the player sheet as described on pg 15 of this packet and

    submit it to the TO ASAP.

    Painting Just like some people are very competitive about their playing ability, some

    people are very competitive about their paint ability and it is certainly a part of the hobby we all participate in! Painting will be judged on the day by multiplepainting judges (with their scores averaged).

    Paint ScoringMultiple judges will fill out the following sheet totalling 180 points. The

    most points are given for the actual paint quality of the army and the extra workwhich has gone into it (i.e. conversions). Further emphasis is placed on basing,army cohesiveness and army background/unity. The average army shouldreceive around 120/180 points getting above the 150 point mark will require anarmy of special significance.

    Please refer to this sheet when choosing your army to identify the pointsrange you believe you should fall into. If your score is dramatically different fromthis (20 points or more for example), please seek out the TO to discuss why. Wewill be sticking as closely to this sheet as possible to ensure maximum

    transparency and wish to address any issues in this regard.

    ArmyCategory

    Description Points

    PaintingOverall

    Does not meet minimum standard (e.g. WYSIWYG,3 colour).

    0

    Models meet minimum standard with fewexceeding.

    20

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    Models are above minimum standard with furtherskills highlighted (shading, highlighting,drybrushing, etc.).

    30

    Models are above further skills standard withadvanced techniques are displayed (i.e. free-hand, NMM, eyes).

    40

    Models are above advanced techniques everything about the models is amazing. GDstandard.

    50

    Army Cohesiveness

    No unity, coherency or theme. 0

    Army theme is recognisable. 10

    Army theme is recognisable with a couple of elements picking out squads (i.e. squad markings,logos, badges, etc.).

    20

    Army theme is recognisable with more than acouple elements picking out squads (i.e. squadmarkings, logos, badges, etc.).

    30

    Basing All models are not based. 0

    All models are based with minimal work to takethe base beyond black.

    10

    All models are based with advanced work applied this includes painting custom resin bases,applying static grass/rocks, etc. The base is partof the model.

    20

    All models are based with enhanced scenicapparel the bases tell a story (i.e. dead enemieson the base).

    30

    Display,Backgroundand Objectives

    No display board, background or customobjectives.

    0

    Simple display board and/or background (i.e. storyor naming of units).

    10

    Advanced display board, in-depth background (i.e.story and naming of units), custom objectives.

    20

    Display board of high quality is part of the 30

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    armys theme, in-depth background or customobjectives which fit army theme.

    Extras andConversions

    No conversions or extras (i.e. banners, free-hand,custom symbols with green-stuff, etc.).

    0

    Simple conversions or extras to make a fewmodels stand out/be different (i.e. banners,custom symbols across army, etc.).

    10

    Some models are converted to a greater degreewith increased extras identified across army.

    20

    A few squads converted with exacting precision

    (i.e. GD standard) with moderate army-wideconversions and extras (i.e. high level free-hand).

    30

    Almost all models have had some extra workprovided to them. Army itself is a conversion.

    40

    Total /180

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    9.Player Sheet

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    9.1 Player Sheet InstructionsAt the beginning of the day you will receive a packet which includes six

    player sheets and a one page description of the missions and how to score them. You will keep this packet with you throughout the tournament except betweenthe Days and when they are submitted for scoring. You must submit your packetafter each round with the appropriate Round filled out.

    At the end of each round, fill out the player sheet with bothyour own and your opponents game results

    Write down the number of objectives, table quarters, killpoints and victory points earned by each of you

    Write down who was the winner and loser Circle the corresponding battle points for each mission

    parameter

    Total the battle points in the allocated area

    Grade your opponent on sportsmanship

    At the end of each day BEFORE you have your packet in forscoring after Round 3/6, mark your favourite opponent of thatday by ticking the Best Sports box in the round you playedagainst them

    Hand in your pack to the Tournament Organiser

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