40k chaos space marines 7ed

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Chaos Space Marines army list made from 6th edition codex. Complete with updates to 7th edition. Includes some formations available to the army. Download as Xlsx to view all content.

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Army ListCHAOS SPACE MARINES0HQ0Abaddon the Despoiler0.00265Base Cost0WSBSSTWIALdSvInfantry (Character)7545464102+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Veterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Eternal WarriorFearlessFirst Amongst ChosenIn a primary Detachment with Abaddon, units of Chosen are TroopsIndependent CharaterMark of Chaos AscendentIf in the Primary detatchment, Abaddon MUST be the Warlord. He has all four Marks of Chaos. Note that due to the Mark of Tzeentch the Invulnerable save of his terminator armor is 4++Terminator ArmourDrach'nyen-+12Melee, Daemon Weapon, Specialist WeaponTalon of Horus (with Combi Bolter)-x23Melee, Shred Specialist WeaponCombi Bolter (in Talon of Horus)2445Rapid Fire TwinlinkedWARLORD TRAIT:BLACK CRUSADERFriendly units within 12" of Warlord have Preferred Enemy (Space Marines) USRHuron Blackheart0.00160Base Cost0WSBSSTWIALdSvInfantry (Character)6544353103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. FearlessIndependent CharaterVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Power ArmorPower Axe-+12Melee, UnwieldyF&K GrenadesSigil of Corruption4++The HamadryaA Combat Familiar in addition it makes him a Psyker ML=1. Roll a D3 at the start of each of your turns. 1- Biomancy, 2- Pyromancy, 3- Divination. Huron then rolls on the respective chart to generate a power for that turn. He cannot swap it out for the Primaris Power and he can use it only on that turns Psychic Phase. The Tyrant's Claw-+23Melee, Armourbane, Shred, Specialist WeaponWARLORD TRAIT:Master of Deceptiond3 units in army can infiltrateKharn the Betrayer0.00160Base Cost0WSBSSTWIALdSvInfantry (Character)7554354103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. FearlessFurious ChargeIndependent CharaterMark of KhorneGain Rage and Counter Attack (psykers CANNOT choose this)Veterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Power ArmorPlasma Pistol1272Pistol, Gets Hot!F&K GrenadesAura of Dark Glory5++The BetrayerWhen rolling to hit with melee attacks, any unmodified rolls of a '1' are not discarded. Instead they automatically hit a friendly model (but not Kharn) locked in the same combat. Randomly determined for each roll of a '1' who is hit within 6" of Kharn. If there are no targets within range these hits are lost. Blessing of the Blood GodKharn and his unit always pass Deny the Witch rolls on a 2+. In addition if Kharn ever suffers an unsaved wound from a Force Weapon that weapon cannot inflict instant Death upon him. Gorechild-+12Melee ArmorbaneWARLORD TRAIT:Hatred IncarnateWarlod and Unit gain Hatred Ahriman0.00230Base Cost0WSBSSTWIALdSvInfantry (Character)5544353103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. FearlessIndependent CharaterMark of Tzeentch+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of TzeentchPsyker ML=4Biomany, Daemonology, Divination, Telepathy, TzeentchVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Master of the RubicaeIf a primary detatchment includes Ahriman Thousand Sons can be chosen as TroopsPower ArmorBolt Pistol1245PistolF&K GrenadesAura of Dark Glory5++ (4++ due to Mark of Tzeentch)Inferno BoltsAP3Black Staff of Ahriman-+24Melee, ForceWARLORD TRAIT:Master of Deceptiond3 units may InfiltrateTyphus0.00230Base Cost0WSBSSTWIALdSvInfantry (Character)6545453102+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. The Destroyer Hive1/game is Any Assault phase Typhus can unleash the Destroyer Hive instead of attacking. At the start of Typhus' Initiative step, place a large blast marker with the hole centered over Typhus (Does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models at least partially covered by the marker. These hits are resolved at S4 AP2 and have Ignore Cover special rule. Do not count Typhus when determining number of hits. Wounds from this attack cannot be allocated to Typhus.FearlessFeel No PainIndependent CharaterMark of Nurgle+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.Plague ZombiesAny Chaos Cultist unit in the same army as Typhus can be nominated as Plague Zombies. Plague Zombies are Chaos Cultists that have Fearless, FnP and Slow and Purposeful and connot purchase other options other than to add more models to the unit. They are armed with a CCW - any guns are used to club victims. Psyker ML=2Typhus generates his powers from the Nurgle DisciplineVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Lord of the PlagueIf a primary detatchment includes Typhus Plague Marines can be chosen as TroopsTerminator ArmourBlight GrenadesAssault and Defensive GrenadesManreaper-+22Melee, Daemon Weapon, Force, UnwieldyWARLORD TRAIT:Lord of TerrorWarlord has FearLucius the Eternal0.00165Base Cost0WSBSSTWIALdSvInfantry (Character)7544363103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Duellist's PrideWhile in a challenge, his Attacks characteristic is equal to his opponent's Weapon SkillFearlessIndependent CharaterMark of Slaanesh+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of SlaaneshVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Lord of DecadenceIf a primary detatchment includes Lucius Noise Marines can be chosen as TroopsDoom SirenTemplate53Assault 1Power Sword-User3MeleeF&K GrenadesArmor of Shrieking Souls3+(5++) for each armor or invulnerable save Lucius passes during the Fight Subpahse, the unit (or model if in a challenge) that caused the wound immediately suffers a S4 AP2 hit with ignores cover special ruleLash of TormentReduces the Attacks characteristic of any model in base contact by 1 (to a minimum of 1) In addition all of Lucious' cc attacks have the Shred special ruleFabius Bile0.00165Base Cost0WSBSSTWIALdSvInfantry (Character)5454345103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Enhanced Warriorsone Chaos Space Marine Unit in the same army gains the Fearless special rule and has +1 Strength.FearlessIndependent CharaterVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Power ArmorBolt Pistol1245PistolF&K GrenadesXyclos Needler1816Assault 3, Poisoned(2+)Rod of Torment-User-Melee Instant DeathThe ChirurgeonGives +2 Attacks (already included in profile) and Feel no PainChaos Lord0.0065Base Cost0WSBSSTWIALdSvInfantry (Character)6544353103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. May take:5Veterans of the Long WarFearlessMaster of TraitorsIn a primary Detachment with a Chaos Lord with the:Mark of Khorne: Khorne Bezerkers are troopsMark of Nurgle: Plague Marines are TroopsMark of Slaanesh: Noise Marines are TroopsIndependent CharaterPower ArmorBolt Pistol1245PistolClose Combat Weapon-User-MeleeF&K GrenadesMay take Items from the Melee Weapons List:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0May take Items from the Ranged Weapons List:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0May take items from the Chaos Rewards List:0Reward Choice00Reward Choice00Reward Choice00Reward Choice0May take Items from Special Issue Wargear List:0Special Issue Choice00Special Issue Choice00Special Issue Choice00Special Issue Choice00Special Issue Choice0May take Items from Chaos Artefacts List:0Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice0May take a Mark of Chaos:0Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice0May replace all wargear with:Terminator Armor, Power Weapon, Combi Bolter0If Termie Armor is chosen may replace CB with:0Terminator Weapons CB Replacement00Terminator Weapons CB Replacement00Terminator Weapons CB Replacement0If Termie Armor is chosen may replace PW with:0Terminator Weapons PW Replacement00Terminator Weapons PW Replacement00Terminator Weapons PW Replacement0Sorcerer0.0060Base Cost0WSBSSTWIALdSvInfantry (Character)5444242103+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. May take:5Veterans of the Long War0Psyker (ML=1)Independent CharaterMaster of the RubicaeIf a primary detatchment includes a sorcerer with a Mark of Tzeentch Thousand Sons can be chosen as TroopsPower ArmorBolt Pistol1245PistolForce Weapon-User-MeleeF&K GrenadesMay add:9466564103+25up to 2 additional Mastery Levels0May take Items from the Melee Weapons List:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0May take Items from the Ranged Weapons List:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0May take items from the Chaos Rewards List:0Reward Choice00Reward Choice00Reward Choice00Reward Choice0May take Items from Special Issue Wargear List:0Special Issue Choice00Special Issue Choice00Special Issue Choice00Special Issue Choice00Special Issue Choice0May take Items from Chaos Artefacts List:0Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice0May take a Mark of Chaos:0Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice0May replace all wargear with:Terminator Armor, Force Weapon, Combi Bolter0If Termie Armor is chosen may replace CB with:0Terminator Weapons CB Replacement00Terminator Weapons CB Replacement00Terminator Weapons CB Replacement0Daemon Prince0.00145Base Cost1145WSBSSTWIALdSvMonstrous Creature (Character)95654859-Close Combat WeaponDaemonFearlessVeterans of the Long WarPsyker (If Mastery Levels are chosen)Biomany, Daemonology, Telepathy, Pyromancy, must also take one power from Patron God's ListMUST be upgraded to be a:15Daemon of Khorne015Daemon of Tzeentch015Daemon of Nurgle010Daemon of Slaanesh0May take items from the Chaos Rewards List:0Reward Choice00Reward Choice00Reward Choice00Reward Choice0May take Items from Chaos Artefacts List:0Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice0May take up to:253 Mastery Levels0May take any of the following:40Wings020Power Armor0Warpsmith0.00110Base Cost0WSBSSTWIALdSvInfantry(Character)4544242102+Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Independent CharacterMaster of MechanismsCannot be used if gone to ground or falling back - in shooting phase may either repair a friendly vehicle or curse an enemy vehicle.To repair must be in base contact and roll a D6 (add +1 if the Warpsmith has mechatendrils). If result is 5+You may restore a HP or repair an immobilized or weapon destroyed result effective immediately.To curse, the Warpsmith must be within 18". Roll to hit using Warpsmith's BS. If curse hits, all of that vehicle's weapons has the Gets Hot special rule until the end of its next turn. Shatter DefensesAfter deployment but before Scout and Infiltration moves, nominate one piece of terrain (not one that has been purchased) in opponent's deployment zone - it's cover save is reduced by 1. A piece of terrain can only be shattere once.May take:5Veterans of the Long War0FleshmetalBolt PistolPower AxeF&K GrenadesMechatendrilsMay take Items from the Ranged Weapons List:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0May take items from the Chaos Rewards List:0Reward Choice00Reward Choice00Reward Choice00Reward Choice0May take Items from Chaos Artefacts List:0Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice0May take a Mark of Chaos:0Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice0Dark Apostle0.00105Base Cost0WSBSSTWIALdSvInfantry (Character)5444242103+Beseech the Dark GodsAfter deployment if a character in the Dark Apostle's unit rolls on the Chaos Boon table (including the Dark Aposlte), he may re-roll the result.Champion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. DemagogueFriendly units within 6" of a Dark Apostle MUST use the Dark Apostle's leadership instead of their own.Independent CharacterZaelotMay take:5Veterans of the Long War0Power ArmorBolt Pistol1245PistolPower Maul-+24Melee, ConcussiveF&K GrenadesSigil of Corruption4++May take Items from the Ranged Weapons List:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0May take items from the Chaos Rewards List:0Reward Choice00Reward Choice00Reward Choice00Reward Choice0May take Items from Chaos Artefacts List:0Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice00Artefact Choice0May take a Mark of Chaos:0Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice0ELITES0Chosen0.0090Base Cost (4 Chosen 1 Champion)0WSBSSTWIALdSv55Add'l Chosen (10 max total)0444414293+Infantry (Champion is a Character)444414293+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Power ArmorBoltgun2445Rapid FireBolt Pistol1245PistolClose Combat Weapon-User-MeleeF&K GrenadesUp to 4 models may choose one of the following:Replace Bolt Pistol with15Plasma Pistol0Replace ccw with:15Power Sword015Lightning Claw025Power Fist0Replace BP, CCW, and Boltgun with:30Lightning Claws (Pair)0Replace Boltgun with:3Combi Bolter05Flamer010Combi Flamer010Combi Melta010Combi Plasma010Meltagun015Plasma Gun0One Chosen may Replace Boltgun with:5Flamer010Heavy Bolter010Meltagun010Autocannon015Plasma Gun020Lascannon015M. Launcher (Krak/Frag)0Champion may take items from Melee List:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may take Items from the Ranged List:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:2Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportPossessed0.00130Base Cost (4 Possessed 1 Champion)1130WSBSSTWIALdSv26Add'l Possessed (max 20 total)126445414293+Infantry (Champion is a Character)445414293+Champion of Chaos (Champion Only)DaemonFearlessFleetVessels of ChaosAt the beginning of each Fight subphase roll a D3 for each friendly Possessed unit that is locked in combat. Mutation affects each model in unit and lasts unitl end of turn:1- Re-roll all failed to wound, 2- Weapons are AP3, 3-Gain +1 Attack and +1 InitiativePower ArmorClose Combat Weapon-User-MeleeChampion may take TWO:10Gift of Mutation0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:2Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportChaos Terminator0.0095Base Cost (2 Terminators 1 Champion)195WSBSSTWIALdSv31Add'l Terminator (max 10 total)262444414292+Infantry (Champion is a Character)444414292+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Terminator ArmorCombi Bolter2445Rapid Fire, TwinlinkedPower Sword-User3MeleeAny model may choose ONE of these 3 options:Replace PW with:3Lightning Claw07Power Fist012Chainfist0Replace Combi Bolter with:5Combi Flamer05Combi Melta05Combi Plasma0Replace CB and PW with:7Lightning Claws (Pair)0For Every 5 models 1 may replace CB with:10Heavy Flamer025Reaper Autocannon0Terminator Champion may take:Repalce CB with:0Terminator Weapons CB Replacement00Terminator Weapons CB Replacement00Terminator Weapons CB Replacement0Replace PW with:0Terminator Weapons PW Replacement00Terminator Weapons PW Replacement00Terminator Weapons PW Replacement0Champion may take:10Gift of Mutation0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:3Unit Choice00Unit may take a Chaos Land Raider as a dedicated TransportHelbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Mutilator0.0055Base Cost (1 Mutilator)155WSBSSTWIALdSv55Add'l Mutilators (3 Max total)444424282+InfantryBulkyDaemonDeep StrikeMutilator WeaponsIf a Mutilator unit is locked in combat, each Fight Subphase they must choose what their weapons are from the following list:Pair of ChainfistsPair of Lightning ClawsPair of Power AxesPair of Power MaulsPair of Power SwordsAll Mutilators must choose the same option and they cannot choose the same option in two consecutive Fight subphases.Slow and PurposefulFleshmetalEntire Unit may take a Mark of Chaos:0Mark of Chaos Choice00The entire unit may take:4Unit Choice00Khorne Beserkers0.00105Base Cost (4 Bezerkers 1 Champion)1105WSBSSTWIALdSv19Add'l models (max 20 total)119544414183+Fearless544414293+Furious ChargeChampion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Mark of KhorneGain Rage and Counter Attack (psykers CANNOT choose this)Power ArmorBolt Pistol1245PistolClose Combat Weapon-User-MeleeF&K GrenadesAny model may take:3Chainaxe00Up to 2 Bezerkers may replace Bolt Pistol with:15Plasma Pistol00Champion may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs0One Model may take a Chaos Icon:15Icon of Wrath0Units with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. The entire unit may take:1Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportThousand Sons0.00150Base Cost (4 Sons 1 Aspiring Sorcerer)1150WSBSSTWIALdSv23Add'l models (max 20 total)51154444141103+Fearless4444142103+Champion of Chaos (Asp Sorc Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Mark of Tzeentch+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of TzeentchPsyker ML=1 (Asp Sorc Only)Slow and PurposefulVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Power ArmorSons OnlyBoltgun2445Rapid FireAura of Dark Glory5++Inferno BoltsAP3Sorc OnlyBolt Pistol1245PistolSorc OnlyForce Sword-User3Melee, ForceF&K GrenadesAspiring Sorcerer may take:10Gift of Mutation05MeltaBombs0One Model may take a Chaos Icon:15Icon of Flame115Units with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. Unit may take a Chaos Rhino as a dedicated TransportPlague Marines0.00120Base Cost (4 Marines 1 Champion)1120WSBSSTWIALdSv24Add'l models (max 20 total)124444513183+Fearless444513293+Feel No PainChampion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Mark of Nurgle+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.Power ArmorBoltgun2445Rapid FireBolt Pistol1245PistolPlague Knife-User-Melee, Poisoned (4+)Blight GrenadesKrak GrenadesUp to 2 Marines may replace Boltpistol with:15Plasma Pistol0OR replace Boltgun with:5Flamer010Meltagun015Plasma Gun0Champion may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs0One Model may take a Chaos Icon:10Icon of Despair0Units with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. The entire unit may take:1Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportNoise Marines0.0095Base Cost (4 Marines 1 Champion)0WSBSSTWIALdSv17Add'l models (max 20 total)0444415183+Fearless444415293+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Mark of Slaanesh+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of SlaaneshPower ArmorBoltgun2445Rapid FireBolt Pistol1245PistolF&K GrenadesAny model may take:1Close Combat Weapon0OR replace Boltgun with:0Close Combat Weapon03Sonic Blaster0For every 10 models 1 Marine may replace Boltgun with:30Blastmaster (Varied/Single)Champion may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs015Doom Siren0One Model may take a Chaos Icon:10Icon of Excess0Units with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. The entire unit may take:1Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportTROOPS0Chaos Space Marines0.0075Base Cost (4 Marines 1 Champion)175WSBSSTWIALdSv13Add'l Warriors (max 20 Total)0444414183+Infantry444414293+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Power ArmorBoltgun2445Rapid FireBolt Pistol1245PistolClose Combat Weapon (Champion Only)F&K GrenadesAny Chaos Marine may take:2Close Combat Weapon0OR any Chaos Marine may replace Boltgun with:0Close Combat Weapon0One Chaos Marine may replace Boltpistol with:15Plasma Pistol0OR one Chaos Marine may replace Boltgun with:5Flamer010Meltagun015Plasma Gun0If Squad is 10+ models an additional CSM may replace Boltgun with:5Flamer010Heavy Bolter010Meltagun010Autocannon015M. Launcher (Krak/Frag)015Plasma Gun020Lascannon0Aspiring Champ may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Aspiring Champ may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Aspiring Champ may take:10Gift of Mutation05MeltaBombs0Aspiring Champ may take a Mark of Chaos:0Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice00Mark of Chaos Choice0One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:1Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportChaos Cultists0.0050Base Cost (9 Cultists 1 Champion)150WSBSSTWIALdSv4Add'l Cultists (max 35 Total)25100333313176+Infantry (Champion is a Character)333313286+Champion of Chaos (Champion Only)Improvised ArmorAutopistol123-PistolClose Combat Weapon-User-MeleeAny Cultist may excahnge Autopistol for:Autogun0For Every 10 models 1 Cultist may replace Autopistol with:5Heavy Stubber05Flamer0Champion may take a:2Shotgun0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00Fast Attack0Chaos Bikers0.0070Base Cost (3 Bikers 1 Champ)170WSBSSTWIALdSv20Add'l Models (max 10 Total)240444514183+Bike (Champion is a Character)444514293+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Power ArmorBolt Pistol1245PistolClose Combat Weapon-User-MeleeF&K GrenadesChaos BikeBikes Unit Type, equipped with combi bolterUp to 2 Bikers may replace CCW OR Bike's CB with:5Flamer010Meltagun015Plasma Gun0Champion may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs0The Unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:1Unit Choice00Chaos Spawn0.0030Base Cost (1 Spawn)0WSBSSTWIALdSv30Add'l Spawn (max 5 total)0305533d610-BeastsFearlessFearMutated Beyond ReasonAt the beginning of each Fight subphase, before rolling for random attacks, roll a d3 for each friendly Chaos Spawn unit locked in combat. This mutation affectsevery Chaos Spawn model in the unit and lasts for the rest of the turn: 1- Armor Save of 4+, 2- roll 2d6 and pick highest for random attacks, 3- Attacks are Poisoned (4+)RageRandom AttacksAt the beginning of each Fight Subphase, roll a d6 for each friendly chaos spawn unit in combat. The result is the number of attacks (before modifiers) that all chaos spawn in that unit have this turn.Very BulkyThe Unit may take a Mark of Chaos:0Mark of Chaos Choice00Raptors0.0095Base Cost (4 Raptors 1 Champion)195WSBSSTWIALdSv17Add'l Raptor (max 15 total)6102444414183+Jump Infantry (Champion is a Character)444414293+FearChampion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Power ArmorBolt Pistol1245PistolClose Combat Weapon-User-MeleeF&K GrenadesJump PackUp to 2 Raptors may replace Boltpistol with:15Plasma Pistol0OR take 1 of the following:5Flamer010Meltagun015Plasma Gun0Champion may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Champion may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Champion may take:10Gift of Mutation05MeltaBombs0The Unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:2Unit Choice00Warp Talons0.00160Base Cost (4 Talons 1 Champion)1160WSBSSTWIALdSv30Add'l Talon (max 10 total)5150444414183+Jump Infantry (Champion is a Character)444414293+DaemonChampion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Warpflame StrikeImmediately after arriving by Deep Strike all enemy units within 6" count as having been hit by a weapon with the Blind Special RulePower ArmorLightning Claws (Pair)-User3Melee, Shred, Specialist WeaponJump PackChampion may take:10Up to 2 Gifts of Mutation0The Unit may take a Mark of Chaos:0Mark of Chaos Choice00The entire unit may take:3Unit Choice00Heldrake0.00170Base Cost0BSFASARAHPVehicle (Flyer, Hover)31212103DaemonDaemonforgeIt Will not DieMeteoric DescentHeldrakes have the Vector Strike Special Rule. Howver, since they are vehicles they perform this VS while Zooming instead of Swooping. Further more a VS from a Heldrake is resolved at Strength 7.Hades Autocannon3684Heavy 4, PinningDaemonic PossessionBS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull PointReplace Hades Autocannon with:0Baleflamer0Heavy Support0Havocs0.0075Base Cost (4 Havocs 1 Aspiring Champion)0WSBSSTWIALdSv120Add'l Havocs (max 10 total)0444414183+Infantry444414293+Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Power ArmorBoltgun2445Rapid FireBolt Pistol1245PistolClose Combat Weapon (Champion Only)F&K GrenadesAny Havoc may take:2Close Combat Weapon0Up to 4 Havocs may replace Boltgun with:5Flamer010Heavy BOlter010Autocannon010Meltagun015Plasma Gun015M. Launcher (Krak/Frag)0IF M. Launcher is chosen, may also take:10M. Launcher (Flakk)020Lascannon0Aspiring Champ may Take Melee Weapons list:0Melee Weapon Choice00Melee Weapon Choice00Melee Weapon Choice0Aspiring Champ may Take Ranged Weapons list:0Ranged Weapon Choice00Ranged Weapon Choice00Ranged Weapon Choice0Aspiring Champ may take:10Gift of Mutation05MeltaBombs0The whole unit may take a Mark of Chaos:0Mark of Chaos Choice00One Model may take a Chaos Icon:0Icon Choice0The entire unit may take:1Unit Choice00Unit may take a Chaos Rhino as a dedicated TransportObliterator0.0070Base Cost (1 model)0WSBSSTWIALdSv70Add'l Obliterator (max 3 total)0444424282+InfantryBulkyDaemonDeep StrikeObliterator WeaponsIn each of your Shooting phases you must choose which weapon the Obliterator unit is using from the following list:Assault CannonHeavy FlamerLascannonMultimeltaPlasma CannonT-L FlamerT-L MeltagunT-L Plasma GunEvery Obliterator in your unit must fire the same weapon. The Obliterator may not choose to fire the same weapon in two consectutive Shooting PhasesSlow and PurposefulFleshmetalPower Fist-x22Melee, Specialist Weapon, UnwieldyVery BulkyThe whole unit may take a Mark of Chaos:0Mark of Chaos Choice00The entire unit may take:3Unit Choice00Defiler0.00195Base Cost0BSWSSFASARAIAHPVehicle (Walker)338121210334DaemonDaemonforgeIt Will not DieFleetBattle Cannon7283Ordnance 1, Large BlastReaper Autocannon3674Heavy 2 , TwinlinkedT-L Heavy FlamerTemplate54Assault 1, TwinlinkedPower Fists (Pair)-x22Melee, Specialist Weapon, UnwieldySearchlightSmoke LaunchersDaemonic PossessionBS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull PointReplaceT-L Heavy Flamer with:5Havoc Launcher025Power Scourge0Replace Reaper Autocannon with:0Power Fist00T-L Heavy Bolter020T-L Lascannon0May take items from the Vehcicle Equiment List:0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Forgefiend0.00175Base Cost0BSWSSFASARAIAHPVehicle (Walker)336121210323DaemonDaemonforgeIt Will not DieFleetHades Autocannon3684Heavy 4, PinningHades Autocannon3684Heavy 4, PinningDaemonic PossessionBS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull PointReplaceboth Hades Auto Cannons with:0Ectoplasma Cannon0May take an additional:25Ectoplasma Cannon0Maulerfiend0.00125Base Cost0BSWSSFASARAIAHPVehicle (Walker)336121210323DaemonDaemonforgeIt Will not DieFleetMove Through CoverSiegecrawlerMaulerfiends may move up to 12" in the Movement phase and are not slowed by Difficult Terrain (even when charging). In addition, in close combat Maulerfiends add 1 to the penetration rolls against buildings.Power Fists (Pair)-x22Melee, Specialist Weapon, UnwieldyMagma Cutters-81Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)Magma Cutters-81Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)Daemonic PossessionBS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull PointReplace both Magma Cutters with:10Lasher Tendrils (two sets)0Chaos Land Raider0.00230Base Cost0BSFASARAHPVehcile (Tank, Transport)41414144Assault VehicleTransport Capacity - 10T-L Heavy Bolter3554Heavy 3, Twin LinkedT-L Lascannon4892Heavy 1 Twin LinkedT-L Lascannon4892Heavy 1 Twin LinkedSearchlightSmoke LaunchersMay take items from the Vehicle Equipment List0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Chaos Vindicator0.00120Base Cost0BSFASARAHPVehicle (Tank)41311103Demolisher Cannon24102Ord. 1/Large BlastSearchlightSmoke LaunchersMay take a:10Siege Shield0May take items from the Vehicle Equipment List0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Chaos Predator0.0075Base Cost0BSFASARAHPVehicle (Tank)41311103Autocannon4874Heavy 2SearchlightSmoke LaunchersMay take 2 Sponsons with:20Heavy BOlter040Lascannon0May Replace Autocannon with:25T-L Lascannon0May take items from the Vehicle Equipment List0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0Dedicated Transports0Chaos Rhino0.0035Base Cost0BSFASARAHPVehicle (Tank, Transport)41311103RepairTransport Capacity - 10Combi Bolter2445Rapid Fire, TwinlinkedSearchlightSmoke LaunchersMay take items from the Vehicle Equipment List0Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice00Vehicle Equipment Choice0FORMATIONS AND DETATCHMENTS0Mayhem Pack0.003HelbrutesRESTRICTIONSNoneCOMMAND BENEFITSIt Will not DieMayhem from the MaelstromAll of the units in this Formation must begin the game in Reserve. When making Reserve Rolls, make a single roll for the entire Formation. On a successful Reserves Roll, the all of the units in this Formation arrives from Reserve by Deep Strike.Tormented TerrorsAt the start of each of your Movement phases, make a single roll on the Crazed Table (found in the Glossary). All of the Helbrutes in this Formation are affected by the result, even if they have not suffered glancing or penetrating hit.Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0

HelCult0.001Helbrute2Chaos CultistsRESTRICTIONSNoneCOMMAND BENEFITSApocalyptic FuryThis Formations Helbrute has the Rage special rule. Furthermore, when rolling To Hit with the Helbrutes Melee attacks, any unmodified rolls of a 1 are not discarded. Instead, they automatically hit a friendly model (but not the Helbrute) nearby. Randomly determine (for each roll of a 1) which model is hit, from those within 6" of the Helbrute, even if they are not involved in the same combat. If there are no viable targets in range, these Attacks are discarded.Living Idol of ChaosAs long as the Helbrute is alive, both of the Formations units of Chaos Cultists have the Fearless special rule. If the Helbrute is completely destroyed, the Formations units of Chaos Cultists lose the Fearless special rule, but gain the Zealot special rule.Human ShieldsIf the Helbrute is partially obscured from the firers line of sight by models from one or more of this Formations units of Chaos Cultists, it receives a 3+ cover save. However, for each successful cover save the controlling player makes as a result of this special rule, the nearest intervening Cultist model is removed as a casualty with no saves allowed.Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Chaos Cultists0.0050Base Cost (9 Cultists 1 Champion)150WSBSSTWIALdSv4Add'l Cultists (max 35 Total)25100333313176+Infantry (Champion is a Character)333313286+Champion of Chaos (Champion Only)Improvised ArmorAutopistol123-PistolClose Combat Weapon-User-MeleeAny Cultist may excahnge Autopistol for:Autogun0For Every 10 models 1 Cultist may replace Autopistol with:5Heavy Stubber05Flamer0Champion may take a:2Shotgun0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00Chaos Cultists0.0050Base Cost (9 Cultists 1 Champion)150WSBSSTWIALdSv4Add'l Cultists (max 35 Total)25100333313176+Infantry (Champion is a Character)333313286+Champion of Chaos (Champion Only)Improvised ArmorAutopistol123-PistolClose Combat Weapon-User-MeleeAny Cultist may excahnge Autopistol for:Autogun0For Every 10 models 1 Cultist may replace Autopistol with:5Heavy Stubber05Flamer0Champion may take a:2Shotgun0Entire Unit may take a Mark of Chaos:0Mark of Chaos Choice00

Helfist Murderpack0.005HelbrutesRESTRICTIONSOne Helbrute must be nominated as the Helbrute ChampionCOMMAND BENEFITSMurderpackAll of the Helbrutes in this Formation count as a single vehicle squadron.Pack LeaderThe Helbrute Champion has the Vehicle (character) unit type, and the Aura of Dark Glory special rule (see the Glossary). Other Helbrutes in the same vehicle squadron can make Look Out, Sir attempts to protect the Helbrute Champion as long as they are within 6". Furthermore, if any of the Formations Helbrutes have crazed markers, do not roll on the Crazed Table (found in the Glossary) if the Helbrute Champion is still alive; instead, the controlling player can choose which result affects them each turn, though the nominated result applies to all the Helbrutes in the Formation with crazed markers. Death of a LeaderIf the Helbrute Champion is completely destroyed, all other Helbrutes in the Formation gain the Rage special rule.Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0Helbrute0.00105Base Cost1105WSBSSFASARAIAHPVehicle (Walker)446121210423CrazedEach time a Helbrute takes a glancing or Penetrating hit but isnt destroyed, place a marker next to it. At the start of each of your movement phases roll a D3. After rolling remove all Crazed markers. 1- Fire Frenzy Helbrute is immobilized until the end of your turn. If unengaged it must shoot each of its weapons twice this shooting phase. If possible it must target thge unit that caused one or more glancing or penetrating hits in the previous turn. If not possible, then the target must be the closest visible enemy unit. 2- Rising Fury The Helbrute immediately recovers from Crew Stunned or Shaken results. It has the Rage special Rule until the next turn. 3- Blood Rage The helbrute immediately recovers from any Crew Shaken or Stunned result. It has Fleet and Rage until the end of the turn. If during this shooting phase it is not within maximum charge range of any enemy units is must run as far as possible toowards an enemy unit. If this is not possible for any reason, it may fire weapons as normal. Multimelta2481Heavy 1, MeltaPower Fist-x22Melee, Specialist Weapon, UnwieldyMay replace Multimelta with one of the following:0Power Fist05T-L Heavy Bolter05Reaper Autocannon010Plasma Cannon025T-L Lascannon0May upgrade up to 2 Power Fists to include a single:Combi bolter0Heavy Flamer0May replace any Power Fist with a:5Thunderhammer010Power Scourge0May replace 1 Powerfist with:10M. Launcher (Krak/Frag)0

Wargear and Special RulesChaos Space Marine SPECIAL RULESChampion of ChaosA model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Champion of Chaos (Champion Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Champion of Chaos (Asp Sorc Only)A model with a champion of Chaos rule must always issue and accept challenges whenever possible. Additionally, whenever it slays an enemy character in a challenge it gets a Chaos Boon. The boon lasts for the rest of the game. Multiple boons of the same type do not count - if an enemy character dies as a result of multiple wounds being allocated to itand 1 or more of those wounds were caused by the Champion ofChaos, then the CHampions still gets a Boon. Sweeping Advances do not count. Daemon WeaponAt the start of each fight subphase roll a d6 - on a 1 the model immedately suffers a wound (no save)and WS is 1 for the rest of the phase. On a 2+ the bearer gets that many extra Attacks. First Amongst TraitorsWhen Choosing a Black Legion Detatchment, units of Chosen are TroopsTen Millennia of HateUnits in a Black Legion detachment that have the option to take the Veterans ofthe Long War special rule must do so.The Bringers of DespairIf Abaddon the Despoiler is the Warlord of your primary detachment, you can upgrade a single unit of Chaos Terminators to the Bringers of Despair, at the cost of +6 points per model. The Bringers of Despair have + 1 WS and + 1 BS.Unit ChoiceVeterans of the Long WarModels with this gain Hatred (Space Marines) and +1 Ld. Mark of ChaosA model or a unit may purchase a Mark of Chaos. An Independent Character with a Mark of Chaos may not join a unit with a different mark of chaos. KhorneGain Rage and Counter Attack (psykers CANNOT choose this)Nurgle+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.Tzeentch+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of TzeentchSlaanesh+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of Slaanesh

Ranged WeaponsRangeSAPTYPEAssault Cannon2464Heavy 4, RendingAutocannon4874Heavy 2T-L Autocannon4874Heavy 2, Twin LinkedAutogun243-Rapid FireAutopistol123-PistolBaleflamerTemplate63Heavy 1, Soul Blaze TorrentBattle Cannon7283Ordnance 1, Large BlastBlastmaster (Varied/Single)36/485/84/3Assault 2, Pinning, Ingnores Cover/Heavy 1 Blast, Pinning Ignores CoverBlight Grenade83-Assault 1, BlastBolt Pistol1245PistolBoltgun2445Rapid FireCombi Bolter2445Rapid Fire, TwinlinkedCombi Flamer24/Template4/45/5RF/Assault 1, Ignores CoverCombi Melta24/124/85/1RF/Assault 1, MeltaCombi Plasma24/244/75/2RF/RF, Gets Hot!Demolisher Cannon24102Ord. 1/Large BlastDoom SirenTemplate53Assault 1Ectoplasma Cannon2482Heavy 1, Blast, Gets Hot!FlamerTemplate45Assault 1Frag Grenade83-Assault 1, BlastHades Autocannon3684Heavy 4, PinningHavoc Launcher4855Heavy 1, Glast, TwinlinkedHeavy Bolter3654Heavy 3T-L Heavy Bolter3554Heavy 3, Twin LinkedHeavy FlamerTemplate54Assault 1T-L Heavy FlamerTemplate54Assault 1, TwinlinkedHeavy Stubber364-Heavy 3Hurricane Bolters2445Rapid Fire, 3x twinlinked BoltersKrak Grenade864Assault 1Lascannon4892Heavy 1T-L Lascannon4892Heavy 1 Twin LinkedM. Launcher (Flakk)4874Heavy 1, SkyfireM. Launcher (Krak/Frag)488/43/6Heavy 1/Heavy 1 BlastMeltagun1281Assault 1, MeltaMultimelta2481Heavy 1, MeltaPlasma Cannon3672Heavy 1, Blast, Gets Hot!Plasma Gun2472Rapid Fire, Gets Hot!Plasma Pistol1272Pistol, Gets Hot!Reaper Autocannon3674Heavy 2 , TwinlinkedShotgun123-Assault 2Sonic Blaster2445Salvo2/3, Ignores Cover

Melee WeaponsWeaponRangeSAPTypeChainaxe-User4MeleeChainfist-x22Melee, Armourbane, Specialist Weapon UnwieldyClose Combat Weapon-User-MeleeForce Axe-+12Melee Force UnwieldyForce Stave-+24Melee, Force, ConcussiveForce Sword-User3Melee, ForceKrak Grenade-64-Lightning Claw-User3Melee, Shred, Specialist WeaponLightning Claws (Pair)-User3Melee, Shred, Specialist WeaponMagma Cutters-81Armorbane (If a Maulerfiend hits with at least 1 attack in the Fight subphase, it may make an additional attack with one of its MagmaCutters against the model it hit. If it hit with all of its attacks it makes 2 additional attakcs against one of the models it hit. These hits are resolved at Initiative Step 1.)Melta Bomb-81Armorbane UnwieldyPlague Knife-User-Melee, Poisoned (4+)Power Axe-+12Melee, UnwieldyPower Fist-x22Melee, Specialist Weapon, UnwieldyPower Fists (Pair)-x22Melee, Specialist Weapon, UnwieldyPower Lnace-+1/User3/4MeleePower Maul-+24Melee, ConcussivePower Scourge-82Melee, FlailPower Sword-User3MeleeThunderhammer-x22Melee, Concussive, Specialist Weapon, Unwieldy

Chaos BoonsUnworthy Offering11-16No rewardSpawnhood21-22Transformed into a Chaos Spawn, Place a Chaos Spawn model within 3" of Champion (orvehicle) and more than 1" away from enemy units. Then remove the Champion from play. If the Spawn cannot be placed just remove the Champion. The Champion only counts as killed if the Spawn is removed from play as a casualty. The champion is now a seperate unengaged, non-scoring unit that retains none of the Champions special rules or wargear. It does however, retain the Mark of Chaos. If the Champion was your Warlord, he remains your Warlord, but loses his trait. Warp Frenzy23The Champion gains +1 AttackFragment of Immortality24The Champion gain Eternal Warrior special ruleStrength of the Bezerker25+1 StrengthArcane Occulum26+1 BSCerebal Cogitator31+1 InitiativeBloated32The champion is returned to full Wounds, if he is already at full Wounds he gains +1 WoundCrystalline Body33+1 ToughnessShield of Force34Shrouded Special RuleMechanoid35Champion's Armor Save increases by +1Blade of Chaos36If he has one, choose a CCW of the Champion, it now has the Fleshbane special ruleWitch-Eater41When the Chapion of his unit passes a Deny the Witch Roll, the enemy Psyker immediately takes a S6 AP2 hitCosmic Fate42The Champion may re-roll failed armor savesVenemous43The champion's melee attacks have the poisoned special ruleUnholy Crusader44The Champion gains the Crusader USRMeteoric Charge45The Champion gains the Hammer of Wrath Special RuleIcy Aura46Enemy models in base contact with the champion at the end of Initiative Step 1 take a S4 AP5 hit.Mind of Metal51Gain Adamantium Will USRGun Morph52If he has one, choose one of the Champion's ranged weapons - it now has +1 S (applies to both weapons on a combi weapon)All-consuming Hatred53Champion gains Hatred USRWarp Claws54Champion gains Shred Special ruleLife Taker55Champion's Melee attacks gain Instant Death Special RuleBlademaster56+1 WSVoice of Horus61Gain Stubborn USR.Temporal Distortion62Gain Fleet USRMasochism63Gain FnP USRMultiple Boons64Roll d3+1 more time on the table ignoring, spawnhood and dark apoptheosisDark Apoptheosis65-66Chapion is transformed intoa Daemon prince. Treat just like Spawnhood but replace every Spawn with DP. If the Champion had a Mark of Chaos, it now is a Daemon of the same Chaos God. If the Champion was your Warlord, then they retain their Warlord trait.

DISCIPLINE OF TZEENTCHPRIMARIS POWERTzeentch's FirestormWARP CHARGE1Witchfire with the following ProfileRangeSAPType24d6+1-Assault 1, Blast, InfernoInferno: Each model removed as a casualty causes d3 further hits at S3 AP-1-2Boon of MutationWARP CHARGE1Boon of Mutation is a Blessing that affects a fiendly character within 12". They take a single S4 AP- hit then roll on the Chaos Boon Table3-4DoomboltWARP CHARGE1Doombolt is a Beam with the following ProfileRangeSAPType1881Assault 1, DetonateDetonate: Vehicles hit by Doombolt roll 2d6 for the range of Explodes! Results.5-6Breath of ChaosWARP CHARGE2Breath of Chaos is a witchfire with the following profile:RangeSAPTypeTemplate12Assault 1, Corrosion, Poisoned (4+)Corrosion: Vehicles suffer a glancing hit on a D6 roll of 4+ regardless of armor.DISCIPLINE OF NURGLEPRIMARIS POWERNurgle's RotWARP CHARGE1Nova with the following ProfileRangeSAPType625Assault d6+1, Poisoned (4+)1-2Weapon VirusWARP CHARGE1Weaon Virus is a Malediction that targets a sigle enemy unit within 24". That unit's weapons have the Gets Hot rule.3-4Gift of ContagionWARP CHARGE1Malediction that targets an enemy unit within 48". They must roll on the table below:D31 - -1 Attack, Shrouded2 - -1 Strength, May not Run3 - -1 Strength and Toughness5-6Plague WindWARP CHARGE2Plague Wind is a Witchfire with the following ProfileRangeSAPType1212Assault 1, Large Blast, Poisoned (4+)DISCIPLINE OF SLAANESHPRIMARIS POWERSensory OverloadWARP CHARGE1Witchfire with the following ProfileRangeSAPType2444Assault 4, Concussive, Blind, Pinning1-2Hysterical FrenzyWARP CHARGE1Hysterical Frenzy is a Blessing that targets a friendly non-vehicle unit. Roll a D3 and consult the following table:1- +1 Initiative2- +1 Strength3- +1 Attack3-4Symphony of PainWARP CHARGE1Malediction that targets an enemy unit within 24". They suffer -1 WS and BS. Any sonic weapons are resolved against this unit at +1 Strength5-6Ecstatic SeizuresWARP CHARGE2Ecstatic Seizures is a Witchfire with the following profile:RangeSAPType24Special-Assault 1, EcstasyEcstasy: Every non-vehicle unit in the target unit takes a hit at its own strength.

WARLORD TRAITSCodex CSM Traits1 - Black CrusaderFriendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR2 - Flames of SpiteMelee Weapons belonging to Warlord and his unit have Soul Blaze USR3 - Master of Decpeitond3 units in army can infiltrate4 - Hatred IncarnateWarlord and unit have Hatred5 - Lord of TerrorWarlord has Fear6 - Exalted ChampionWarlord may re-roll Chaos BoonsCrimson Slaughter Traits1- Murderous HateWarlord and unit gains Hatred. Additionally, whenever striking units from Codex:Dark Angels your Warlord and unit may re-roll any misses in every round of close combat.2- Maelstrom of TormentAll enemy units within 12" of the Warlord suffer a -1 Ld. Furthermore all enemy units with 12" suffer a -2 to Fear Tests.3- Maddened RageWarlord has Rage and Furious Charge. However if the Warlord or any unit from Crimson Slaughter he joins is within 12" of an enemy model at the beginning of the Shooting phase he cannot shoot and must attempt a charge in the ensuing Assault phase4- Merciless SlaughtererYour Warlord and his unit have the Crusader special Rule5- Spectral AssailantsEnemy models in base contact with the Warlord each take d6 S3 AP- hits at initiative step 10 of each assault phase.6- Pall of MistThe Warlord has the Shrouded special ruleBlack Legion Traits1 - Black CrusaderFriendly units within 12" of Warlord have Prferred Enemy (Space Marines) USR2- Eye of the GodsWarlord may re-roll Chaos Boons3- Gift of BalefireWarlord may make the following shooting attack (Template, S4 AP5, Assault 1, Soul Blaze, 1 Use)4- Unholy FortitudeWarlord gains It Will Not Die Special Rule5- Soul StealerAny Melee to wound roll of a 6 has the Instant Death Special Rule6- Chosen of AbaddonWarlord and all friendly units within 12" of the Warlord have the Stubborn Special Rule

Melee WeaponsMelee Weapon ChoiceChainaxe8Lightning Claw15Power Sword15Power Fist25Ranged WeaponsRanged Weapon ChoiceCombi Bolter3Combi Flamer10Combi Melta10Combi Plasma10Plasma Pistol15Terminator Weapons CB Replacement ChoiceTerminator Weapons CB ReplacementCombi Flamer7Combi Melta7Combi Plasma7Power Weapon12Lightning Claw17Power Fist22Chainfist27Terminator Weapons PW ReplacementTerminator Weapons PW ReplacementLightning Claw5Power Fist10Chainfist15Special Issue WargearSpecial Issue ChoiceBlight Grenades5Mark of Nurgle Only - Assault and Defensive GrenadesMeltabombs5Jump Pack15Gain Jump typeChaos Bike20Bikes Unit Type, equipped with combi bolterSigil of Corruption254++Chaos RewardsReward ChoiceAura of Dark Glory155++Combat Familiar152 additional S4 AP- AttacksDisc of Tzeentch30+1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)Gift of Mutation10Before Deployment roll of Chaos Boons chartIchor Blood5Units that inflict unsaved wounds immediately take a S3 AP4 hitJuggernaut of Khorne35+1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)Palanquin of Nurgle40+2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)Spell Familiar15Re-Roll failed Psychic TestSteed of Slaanesh20+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)Chaos ArtefactsArtefact ChoiceDimensional Key25Does not replace any Weapons - When the bearer kills an enemey model in the fight subphase he unlocks the key's power. From this point on , all enemy models that start any phase within 12" of the Key bearer treat all terrain as difficult and dangerous during that phase. Furthermore any friendly units arriving by Deep Strike with the Chaos Space Marine Faction do not scatter after the Key's secrets have been unlocked.Burning Brand of Skalathrax30Template S4 AP3 Assault 1, Torrent, Soul BlazeAxe of Blind Fury35Mark of Khorne Only - S+2 AP2 Melee, Blinded Daemon Weapon Blinded: Bearer has -1WS and BS and has the Rage Special RuleThe Murder Sword35S User, AP3, Melee, Murder Murder: Immediately before the start of the first turn you must nominate 1 enemy character to the the target of the bearer of the Murder Sword. This target can even be in reserve just be sure to tell opponent who it is. Whilst the Bearer is in base contact with the target the profile of the sword becomes Sx2, AP1, Instant Death.The Black Mace45Suser AP4, Melee Cursed Daemon Weapon, Flsehbane Cursed: If this wepaon causes an Unsaved Wound the wounded model must immediately make a Toughness test. If failed remove the model (no saves). In addition, at the end of the phase in which the Black Mace caused an unsaved WOund, all non-vehicle enemy models within 3:" onf the Bearer which havent suffered an unsaved wound from the Black Mace this phase must make a Toughness Test. Any models that fial suffer a Wound with no saves allowed. Scrolls of Magnus45Does not replace any Weapons and Mark of Tzeentch Only - Crozius of the Dark Covenant30Can only be Taken by a Dark Apostle S+2, AP4, Melee, Concussive, Warp-Medium Warp Medium: All friendly Crimson Slaughter units within 6" of the bearer have the Zealot special rule.Blade of the Relentless30Chaos Lord ONLY, Suser, AP3, Melee, Soul Siphon Soul Siphon: Make a note of how many enemy models are removed as casualties as a direct result of the wielders close combat attacks over the course of the battle. At the end of every Assault phase, compare the current total to the following chart to see if any further effects are applied to the Blade of the Relentless. These effects are cumulative and last for the rest of the game: 1+ (+1 Strength), 3+ (AP2), 5+ (+1 Strength), 10+ (Instant Death)Slaughterer's Horns15Bearer has Furious Charrge, Hammer of Wrath, and Rage special RulesDaemonheart30May not be taken by a Daemon Prince. Daemonheart confers a 2+ Armour Save and the It Will Not Die special rule.Prophet of the Voice30The bearer has the Daemon, Fearless and Fleet special rules. Furthermore, the bearer has the Slaves to the Voices special rule, and can only join units of Possessed chosen from a Crimson Slaughter detachment.The Spineshiver Blade30SUser AP3 Melee, Daemon Weapon, Quicksilver QUICKSILVER The bearer ofthe Spineshiver Blade has +1 Initiative in close combat.The Crucible of Lies25Bearer has -1 Toughness but may re-roll failed saves of a '1'Last Memory of Yuranthos30Psyker only. The bearer increases his Mastery Level by 1. Do not generate an additional psychic power for this bonus Mastery Level. Instead, the Psyker knows the Sunburst psychic power (see below) in addition to any other powers he knows. The Psyker can choose to manifest Sunburst using 1, 2 or 3 Warp Charge points. If the power is successfully manifested using 2 Warp Charge points, its range is increased to 12", or 18" if it is successfully manifested using 3 Warp Charge points. If, when attempting to manifest this power using 2 or more Warp Charge points, the Psyker fails his Psychic test, he is removed from play as a casualty. SUNBURST NovaRange 6, S4, AP5, Assault 2d6, Blind Ignores CoverThe Eye of Night751/game, instead of firing his weapon the bearer may use the following attack: Range Infinite, S4, AP4, Heavy 1,Haywire Maelstrom, Ignores Cover, Large Blast, 1 Use only Haywire Maelstrom - Instead of making Armour penetration rolls, any vehicles, building or fortifications that are buildings that are fully or partially beneath the marker suffer D3 automatic penetrating hits.The Skull of Ker'ngar40Bearer gain Eternal Warrior and Adamantium WillThe Hand of Darkness50When making Close Combat Attacks, the Bearer can instead choose to make a single attack with the following profile: Sx2, AP1, Melee Armorbane, Fleshbane, Instant DeathMark of ChaosMark of Chaos ChoiceMark of Khorne10Gain Rage and Counter Attack (psykers CANNOT choose this)Mark of Tzeentch15+1 to any Invulnerable save (max 3++). If they did not have one they get an invulnrable save of (6++). Additionally a Psyker with a Mark of Tzeentch must generate at least one power from the Discipline of TzeentchMark of Nurgle15+1 Toughness. A Psyker with this mark must generate at least one power from the Discipline of Nurgle.Mark of Slaanesh15+1 Initiative. A Psyker with this mark must generate at least one power from the Discipline of SlaaneshChaos Vehicle EquipmentVehicle Equipment ChoiceCombi Bolter524" S4 AP5 Rapid Fire, TwinlinkedDirge Caster5Enemies within 6" Cannot fire OverwatchDozer Blade5Re-roll failed dangerous terrain testsWarpflame Gargoyles5All ranged Weapons have Soul Blaze Special RuleCombi Flamer1024"/Template S4/4 AP5/5 Rapid Fire/Assault 1Combi Melta1024"/12" s4/8 ap5/1 Rapid Fire/Assault 1Combi Plasma1024"/24" S4/7 AS 5/2 Rapid Fire/Rapid FireExtra Armor10Crew Stunned = Crew ShakenHavoc Launcher1248" S5 AP5 Heavy 1 Blast, TwinlinkedDestroyer Blades15Tank Shocked units take d6 S5 AP- hits, if they attempt a Death or Glory! Then it is 2d6 S5 AP- hitsDaemonic Possession15BS3; Ignore Crew Shaken and Crew Stunned on a 2+, but embarked units are still affected. Roll d6 after unit embarks on a 1 remove a random model (no saves) and the vehicle recovers 1 Hull PointEquipment DescriptionsBlight GrenadesMark of Nurgle Only - Assault and Defensive GrenadesDaemonforge1/game at the start of any shooting or assault phase, the Daemonforge may be activated. For the rest of the phase, the model may re-roll failed to wound rolls and all failed armor penetration rolls. At the end of the phasethe Daemonforge is used roll a d6. On a 1 the model loses a Hull Point with no saves of any kind allowed. Chaos BikeBikes Unit Type, equipped with combi bolterMechatendrilsInclude a meltagun and flamer and grant wearer 2 additional attacksInferno boltsAP3Jump PackGain Jump typeSigil of Corruption4++Aura of Dark Glory5++Combat Familiar2 additional S4 AP- AttacksDisc of Tzeentch+1 A, and unit changes to Jetbike (Lord and Sorcerer only, may not be wearing terminator armor)Gift of MutationBefore Deployment roll of Chaos Boons chartIchor BloodUnits that inflict unsaved wounds immediately take a S3 AP4 hitJuggernaut of Khorne+1 T, +1 W, +1 A, unit type changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)Palanquin of Nurgle+2 W, +1 A, Very Bulky (Lord and Sorcerer only, may not be wearing terminator armor)Spell FamiliarRe-Roll failed Psychic TestSteed of Slaanesh+1 A, +3" to Run, Acute Senses Outflank, and unit changes to Cavalry (Lord and Sorcerer only, may not be wearing terminator armor)Lasher Tendrils (two sets)Each set of Lasher Tendrils reduces the Attacks Characteristic of every model in base contact with the bearer by 1 (Minimum of 1) whilst they remain in base contact. The effects of multiple sets are cumulative.Icon ChoiceIcon of WrathUnits with Mark of Khorne Only - All models with the MoK in a unit equipped with an icon of wrath gain Furious Charge. When determining Charge rnage, may re-roll result. When determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. Icon of FlameUnits with Mark of Tzeentch only - All boltguns, combibolters, heavy bolters and bolt pistols carried by models with a MoT in a unit equipped with an icon of flame have the SOul Blaze Special RuleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. Icon of DespairUnits with Mark of Nurgle Only - All models with the MoN in a unit equipped with this icon have the Fear ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. Icon of ExcessUnits with Mark of Slaanesh only - all models with the MoS in a unit with this icon have the FnP ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat. Icon of VengeanceAll models in a unit equipped with this icon have the Fearless ruleWhen determining assault results, add 1 to total if there are more than one or more friendly units with a Chaos Icon locked in that combat.