40k rpg character sheet 5.73
DESCRIPTION
An old version of 40k character sheet (especially for RT). Could be useful.TRANSCRIPT
40K character generator plus character sheet
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)
Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.
Instructions
The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.Sample Data Entry Cell
Next switch to the Equipment sheet to enter details about your armour and weapons.
To spend XP go to the "Skills" and "Talents" sheets.On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.
On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.
The Advancement sheet is for levelling up, select the next rank when you reach a level boundary.You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.
To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.
If you are playing an imperial Psyker, Adept, Sorceror or Librarian, the "Powers" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.
All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.Finally, the "DW Mode" sheet contains a summary of the Solo and Squad modes available to your character. It can be printed and turned to face the appropriate direction when in combat.Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.The save files will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.
You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.The programming and design of the sheet remain © Daryl Tose 2010/2011 ([email protected])
This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy or Deathwatch character and to advance an existing one when you gain experience.
OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work
First fill in your basic character details on the "Character Generation" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting.
Note: When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!
If you are playing Deathwatch and want to design your own Chapter using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your character.
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)
Tips: Always use the blank sheet to start a new character, not a previously used one as some formulas are overridden when tick boxes are used.I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure the workbook is correctly reset.
The light blue cells indicate areas to enter data. Some of these will become available or unavailable depending on other options chosen.
On the Skills sheet you can tick the available skill advances (shown with a blue background). If the text is greyed out then you have not met the prerequisites.Some skills will already be ticked and have zero XP cost if they were acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a different XP cost.
On the Talents sheet you can see the talents for which you qualify. Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken as an elite advance.If the Talent has an associated option the drop down menu to the right of the option will highlight in blue and you should select the appropriate option from that menu.
You can also increase your statistics on this sheet, enter elite advances not available elsewhere and adjust values such as insanity, corruption and fate that change during game play.
To get around this problem, put the difference in the XP cost into the "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.
If you are playing an imperial Psyker, Adept, Sorceror or Librarian, the "Powers" sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.
All this data is consolidated on a choice of printable character sheets. The main Imperial style Character Sheet will cope with high level character having lots of space for talents and mastered skills.The modern style sheet is designed for lower levels characters and contains a description of the talents and traits.The Talent Summary sheet can also be printed. It contains a summary of the talents descriptions, influence talents and the combat rules, useful for new players.Finally, the "DW Mode" sheet contains a summary of the Solo and Squad modes available to your character. It can be printed and turned to face the appropriate direction when in combat.Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.The save files will allow you to continue to develop your characters in future releases of this spreadsheet without the need to re-enter all the details.
You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.If you find errors in the spreadsheet or have enhancement requests, feel free to contact me via email.The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Games Workshop and are used with thanks by a fan.The programming and design of the sheet remain © Daryl Tose 2010/2011 ([email protected])
Deathwatch character and to advance an existing one when you gain experience.
users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work
First fill in your basic character details on the "Character Generation" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your adventure setting.
When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!
and want to design your own Chapter using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your character.
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension), Rogue Trader (Core Rulebook, Into the Storm) and Deatchwatch (Core Rulebook, Rites of Battle)
Characters can be saved and loaded from the Character Generation sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac Macros will not work.
You can also adjust the behaviour of the workbook by adjusting the options on the character generation sheet, i.e. whether an expansion book is allowed. Note these options are not saved with the character.
users should do a recalculate hard (Ctrl+Shift+F9) after opening the workbook to ensure all dropdown menus are calculated correctly. Note - Macros for the Ammo sheet have not been ported but load/save and sheet colour macros do work
When reaching a new rank you may find some previously chosen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down!
Character Creation Version 5.73 Rogue Trader SettingRank
Characteristics Rolled (2d10) Background Bonus Starting Value Options ###Weapon Skill (WS) 25 25 Character Sheet Colouring ColourBallistic Skill (BS) 25 25 Allow Inquisitors Handbook YesStrength (S) 25 25 Random dice rolls Allow Ascension YesToughness (T) 25 25 1d5 1 Allow Into the Storm YesAgility (Ag) 25 25 1d10 3 Allow Radicals Handbook YesIntelligence (Int) 25 25 2d10 15 Allow Blood of Martyrs YesPerception (Per) 25 25 1d100 26 Allow Rites of Battle YesWill Power (WP) 25 25 ###Fellowship (Fel) 25 25 House Rules ###
Rank 2 (Rogue Trader) XP starts at 7000Rolled Values Current Value XP to Spend Allow invalid backgrounds No
Character Name Wounds (1d5) 500 IH Background xp affects rank NoPlayer Fate (1d10) Allow Web enhancements NoCareer Insanity ###
Corruption Ship Role
Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage Skill ChoicesOptions ###
###Face of the enemy
#########
Description MutationsHomeWorldListOption1ListOption2ListOption3List
Equipment
LocationsArmour Armour Type & Quality Type override AP
Common HeadLeft Arm
Armour Weight Right ArmBody
Handedness Left LegRight Leg
Name Class Damage Type PenWeapons
Gear
Range RoF Clip Reload
Special
Acquisitions
Career Path
Rank Name Alternative12345678
Ascension9
10111213141516
Elite Advances Talent or Trait
AdvancementStart Simple Intermediate Trained
Weapon Skill (WS) 25Ballistic Skill (BS) 25
Strength (S) 25Toughness (T) 25
Agility (Ag) 25Intelligence (Int) 25Perception (Per) 25Will Power (WP) 25Fellowship (Fel) 25
XP SpentCurrent Rank 1 Career 4500
Characteristics 0XP Gained 0 Skills 0
XP Start 5000 Talents 0Background 0 Powers 0
XP Spent -4500 OtherXP to Spend 500 4500
XP cost Description
AdvancementExpert Heroic Master Total Unnatural
252525252525252525
Adjustments Current ValuesFateInsanity 0CorruptionProfit Factor
Next Rank Initiative 27000 xp
Skill sheet XP Spent on Skills0
Name Stat Basic Trained +10 +20 SpecialismAcrobatics AgAwareness Per üBarter Fel üBlather FelCarouse T üCharm Fel üChem-Use IntCiphers Int - Rogue Trader - Mercenary Cant - Nobilite Encoding - Throne Agent - Inquisition - Astropath - UnderworldClimb S üCommand Fel üCommerce FelCommon Lore Int - Adeptus Arbites - Adeptus Astartes - Adeptus Astra Telepathica - Adeptus Mechanicus - Administratum - Ecclesiarchy - Imperial Creed - Imperial Guard - Imperial Navy - Imperium - Koronus Expanse - Machine Cult - Navis Nobilite - Orks - Rogue Traders - Tech - Underworld - WarConcealment Ag üContortionist Ag üDeceive Fel üDemolition IntDisguise Fel ü
Dodge Ag üDrive Ag - Ground Vehicle - Skimmer/Hover - WalkerEvaluate Int üForbidden Lore Int - Adeptus Astartes - Adeptus Mechanicus - Archeotech - Daemonology - Heresy - the Inquisition - Mutants - Navigators - Pirates - Psykers - the Warp - Xenos - Ordos - Officio AssassinorumGamble Int üInquiry Fel üInterrogation WPIntimidate S üInvocation WPLip Reading PerLiteracy IntLogic Int üMedicae IntNavigation Int - Surface - Stellar - WarpPerformer Fel - Dancer - Musician - Singer - StorytellerPilot Ag - Personal - Flyers - Space CraftPsyniscience PerScholastic Lore Int - Archaic - Astromancy - Beasts
- Bureaucracy - Chymistry - Codex Astartes - Cryptology - Drusian Chronicles - Heraldry - Imperial Warrants - Imperial Creed - Judgement - Legend - Navis Nobilite - Numerology - Occult - Philosophy - Tactica ImperialisScrutiny Per üSearch Per üSecret Tongue Int - Administratum - Ecclesiarchy - Military - Navigator - Throne Agent - Rogue Trader - Tech - UnderdeckSecurity AgShadowing AgSilent Move Ag üSleight of Hand AgSpeak Language Int - Eldar - Explorator Binary - High Gothic - Low Gothic - Ork - Kroot - Stryxis - Tau - Hive Dialect - Ship Dialect - Techna-Lingua - Trader's CantSurvival IntSwim S üTactics Int - Air Combat - Armoured Tactics
- Assault Doctrine - Defensive Doctrine - Orbital Drop Procedures - Recon and Stealth - Void CombatTech-Use IntTracking IntTrade - Agri S - Apothecary Int - Archeologist Int - Armourer Ag - Artist Ag - Astrographer Ag - Chymist Int - Cryptographer Int - Explorator Int - Linguist Int - Remembrancer Ag or Int - Scrimshawer Int - Shipwright Int - Soothsayer Fel - Technomat Int - Trader Fel - Voidfarer Ag - Smith S - Tanner S - Valet Fel - Wright IntWrangling IntSkill Mastery AcquiredAthletic MasteryCommerce MasteryCommon Lore MasteryCryptological MasteryDecadent MasteryCharismatic MasteryDriving MasteryFieldcraft MasteryForbidden Lore MasteryInvestigation MasteryLinguistic MasteryObservation MasteryPiloting MasteryScholastic Lore MasteryShadow Craft MasteryStealth MasteryTech Lore Mastery
Warp Lore Mastery
XP to Spend Name
500Tick box results
Misc BonusXP Value
Skill Mastery###################################################
Character AnonymousCareer None chosen, see Character Generation Sheet
Rank 1
Talent
XP to Spend 500
Err:502 Err:502
XP cost Bought0000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000000000000
KeyTalent available
Prerequisites not met
Talent possessed
Prerequisite
Description
Only valid with Dark Heresy characters - Adept, Imperial Psyker, Ascension or Deathwatch Librarian
Current Psy Rating 0
Psy Rating Minor powers Discipline powers123456
Total from Psy Rating 0 0Bonus from Talents 0 0
Total Available 0 0
DisciplinesMinor Powers
Only valid with Dark Heresy characters - Adept, Imperial Psyker, Ascension or Deathwatch Librarian
Discipline Ascension Powers Rank 1
0 0
Disciplines
XP spent on Ranks 0Unused powers discount 0
XP Saved 0Total XP Cost 0
Rank 2 Rank 3#####################
XP spent on Ascension Ranks ###0 0
###
Minor Powers##########################################################################################
######
Deathwatch ChapterThis sheets allows the creation of a new Space Marine Chapter according to the rules in Rites of Battle.
Enable Customer Chapter No 1d101d100
Chapter HistoryName Custom ChapterWhy the Chapter was founded (1d10)When the Chapter was founded (1d100)Modifiers (1d100)Advances (1d100)Special Equipment (1d100)Beliefs (1d100)Current Status (1d10) - Friends (1d100) - Enemies (enter manually)
Gene-seedProgenitor (1d100)Purity (1d10)Demeanour (1d10)Mutation (1d100)Deficiencies (Select Yes if deficient) - Hyper-stimulated Omophagea - Oversensitve Occulobe - Mutated Catalepsean Node - Oolitic Secretions - Disturbing Voice - Lost Zygote - Doomed
FlawsChapter Flaw (1d10)Missing Zygotes (1d100)Missing Zygotes (1d100)
Founding FathersFigures of Legend (1d100)Deeds of Legend (1d100)
Home WorldCategory (1d100)Terrain (1d100)Relationship (1d10)
OrganisationSuccessor (1d10)Restricted Speciality (1d100)Restricted Speciality (1d100)Combat Doctrine (1d10)
Abilities - Solo Mode (1d100)
- Squad Mode Attack Pattern (1d100) - Squad Mode Defensive Stance (1d100)
House Rule AdjustmentsYou may add basic or advanced skills known by your chapter.
696
######
###
###
###
###
###
###
###########################
Rogue Trader
Origin Path: → → →
Skills Gear
Strength (S)
2 5££££
Toughness (T)
2 5££££
Agility (Ag)
2 5Awareness (Per) 12Barter (Fel) 12 ££££
Carouse (T) 12Charm (Fel) 12 Intelligence (Int)Climb (S) 12
2 5Command (Fel) 12Concealment (Ag) 12Contortionist (Ag) 12 ££££
Deceive (Fel) 12Disguise (Fel) 12 Perception (Per) AcquisitionsDodge (Ag) 12
2 5Evaluate (Int) 12Gamble (Int) 12Inquiry (Fel) 12 ££££
Intimidate (S) 12Logic (Int) 12 Will Power (WP)Scrutiny (Per) 12
2 5Search (Per) 12Silent Move (Ag) 12Swim (S) 12 ££££
Fellowship (Fel)
2 5££££
Profit Factor
Wounds () Insanity Fatigue (2) Corruption Critical Damage
££Stable (0)
Fate
Talents and Traits Weapon Training
Ballistic Skill (BS)
2 5BasicPistolHeavy
££££
Dodge
1 2
Half Move: 2mFull Move: 4mCharge: 6mRun: 12mLeap: 2m
Jump: 40cm
XP To Spend
500
XP Spent
4500
Lift: 18kgCarry: 36kgPush: 72kg
Strength (S)
2 5Initiative
+2
Weapon Skill (WS)
2 5££££
Armour ThrownMelee
Toughness 2
Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85Left Leg 86-100
££££££££££
Pri
mit
ive
Flam
e
Las
Lau
nch
er
Melt
a
Pla
sma
SP
Bolt
Pri
mit
ive
Flam
e
Ch
ain
Sh
ock
Pow
er
Rogue TraderCharacter Player
Career Path Rank XP to Spend 500 XP Spent
Money Fate Points Wounds Insanity Points Corruption PointsProfit Factor Maximum Used Total Damage Critical Fatigue Current Degree Current Degree
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
WEAPONS Armour Talents and Traits
Name
Class Damage Type Pen
Range ROF Clip Reload
SpecialInitiative
Name 2Class Damage Type Pen
Range ROF Clip Reload
Special Handedness Armour Weight
Name
Class Damage Type Pen
Range ROF Clip Reload
Special
Name
Class Damage Type Pen
Range ROF Clip Reload BasicSpecial Pistol Thrown
Heavy Melee
Name MovementClass Damage Type Pen Half MoveFull Move Charge Run Base LeapBase Jump
Range ROF Clip Reload 2m 4m 6m 12m 2m 40cmSpecial
Name LiftingClass Damage Type Pen Lift Carry Push
Range ROF Clip Reload 18kg 36kg 72kgSpecial
Head1-10
Right Arm11-20
Left Arm21-30
Body31-70
Right Leg71-85
Left Leg86-100
Prim
itive
Flam
eLa
sLa
unch
erM
elta
Plas
ma
SP Bolt
Prim
itive
Flam
eCh
ain
Shoc
kPo
wer
Origin PathSkills Skills
Trained +10% +20% Total Trained +10% +20% Total
Awareness (Per) 12Barter (Fel) 12Carouse (T) 12Charm (Fel) 12Climb (S) 12Command (Fel) 12Concealment (Ag) 12Contortionist (Ag) 12
DescriptionDeceive (Fel) 12Disguise (Fel) 12Dodge (Ag) 12Evaluate (Int) 12Gamble (Int) 12Inquiry (Fel) 12Intimidate (S) 12Logic (Int) 12Scrutiny (Per) 12Search (Per) 12Silent Move (Ag) 12Swim (S) 12
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5 2 5Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv. Adv.0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Gear Acquisitions
Talent Summary Rules SummaryTalents XP cost Description Starting Talents Description
Attack ActionsAim H/FAll out Attack FullDodge ReactionStandard Attack HalfMultiple Attacks Full
Melee ActionsCharge FullParry ReactionGuarded Attack Full
Traits Description Defensive Stance FullFeint HalfGrapple FullKnock-down HalfStun Full
Move ActionsMove H/FManoeuvre HalfDisengage FullRun FullTactical Advance Full
Elite Advances 0 Description Stand / Mount HalfJump / Leap Full
Ranged ActionsSemi-auto Fire FullFull-auto Fire FullCalled Shot FullSuppressing Fire FullBrace Heavy Weapon Half
Other ActionsReload See weaponUse a Skill VariesUse a fate point Free
Influence Table Bonus Status Delay HalfAcademics - Focus Power VariesAdeptus Arbites - Ready HalfAdeptus Astartes -Adeptus Mechanicus - Combat ModifiersAdeptus Sororitas - Darkness -20 WS/-30 BSAdeptus Titanicus - Ganging up (2:1) +10 WSAdministratum - Ganging up (3+:1) +20 WSAstropaths - High Ground +10 WSChartist Captains - Fatigued -10 All skillsCult (Specific) Target Stunned +20 WS/BS
- Pinned -20 BS- Aim (Half) +10 WS/BS- Aim (Full) +20 WS/BS- Semi Auto +10 BS
Death Worlders - Full Auto +20 BSEcclesiarchy - Called Shot -20 WS/BSEnforcers - Suprise Attack +30 WS/BSFeral worlders - Shoot into Melee -20 BSGovernment -Hivers - Range ModifiersInquisition - Point Blank (<2m) +30 BSImperial Navy - Short (<1/2 range) +10 BSImperial Guard - Long (>2x range) -10 BSMercantile - Extreme (>3x range) -30 BSMercenaries -Middle Classes - Spend Fate pointsMilitary - Recover from stunMutants - Roll 10 for initiativeNavigators - Re-roll a failed testNobility - Add 1 degree of successOrdo Malleus - Gain +10 to a test (before rolling)Ordo Xenos - Remove 1d5 damage (not critical)Officio Assassinorum -PDF - Full Auto Hit LocationsPilgrims - First Hit, Second, Third, Fourth, Fifth, RestPlanet (Specific)
----
Recidivist Organisation (Specific)----
Rogue Trader -the Insane -Underworld -Void born -Workers -
Head èHeadèArmèBodyèArmèBodyArm èArmèBodyèHeadèBodyèArmBody èBodyèArmèHeadèArmèBodyLeg èLegèBodyèArmèHeadèBody
Cohesion: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
0
#N
/A
#N
/A
Ch
ara
cte
r Nam
e:
Ch
ap
ter:
#N
/A
Renew
ed V
igou
r
Men
tal F
ortre
ss
Feat o
f Stre
ngth
Extre
me E
ndu
ran
ce
Em
pero
r's Gra
ce
Burst o
f Sp
eed
Ab
ility
00
#N
/A 1 5 1 5 7 1
Ran
k
Sq
uad
Mod
e
Pla
yer N
am
e:
Solo
Mod
e
#N
/A
On
ce p
er d
ay in
crease
un
natu
ral stre
ngth
multip
lier 1
step
for 1
rou
nd
s.
Once per gam
e session for 1 hours you may re-roll failed toughness tests.
Eff
ect
Eff
ect
Eff
ect
0P
layer
Nam
e:
Su
sta
ined
No
Yes
Yes
No
Yes
No
#N
/A
Su
sta
ined
Yes
No
No
No
Yes
Yes
#N
/A
0
Cost
3 1 1 3 1 1 #N
/A
Cost
3 1 2 2 3 1 #N
/A
Ch
ap
ter:A
cti
on
Free
Half
Half
Free
Half
Free
#N
/A
Acti
on
Full
React
ion
Full
React
ion
Full
Full
#N
/A
0C
hara
cte
r N
am
e:
Att
ack P
att
ern
s
Bolt
er
Ass
au
lt
Fire
for
Eff
ect
Fire
Sup
port
Furi
ou
s C
harg
e
Sq
uad
l A
dvan
ce
Tank B
ust
er
#N
/A
Defe
nsiv
e S
tan
ces
Dig
In
Go t
o G
rou
nd
Regro
up
Soak F
ire
Str
on
gpoin
t
Tact
ical Sp
aci
ng
#N
/A
Space Marine Im
plants - Secondary Heart/O
ssmodula/Biscopea/H
aemastam
en: Unnatural Toughness &
Strength Larraman's O
rgan: No blood loss Catalepsean N
ode: No perception test penalties for staying aw
ak for long periods Preom
nor: +20 vs ingested poisons Multi-lung: M
ay reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases. O
cculube and Lyman's Ear: You gain H
ightened senses (Sight & H
earing) Sus-an Mem
brane: You may
enter suspended animation. O
olotic Kidney: May reroll failed toughness tests to resist poisons and toxins. N
eurglottis: M
ay detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests
for temperature extrem
es. Bletcher's Gland: Spit acid (Rng 3m
, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - m
ust be returned to chapter if comrade dies. Black Carapce: Enem
ies gain no bonus to hit you due to your power
armour size increase.
Astartes Power arm
our - +20 Strength (add manually), D
ark sight, imm
une to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add m
anually), may fire basic w
eapons one handed, delicate tasks are at -10 penalty
Charg
e a
nd m
ake
a s
tandard
att
ack
wit
h b
olt
er
weapon
Use
your
react
ions
this
round t
o m
ake
a s
tandard
att
ack
Ignore
-20 p
enalt
y f
or
suppre
ssiv
e fi
re o
r overw
atc
h
Charg
e e
nem
y a
nd m
ake
a s
tandard
att
ack
wit
h o
pti
on t
o r
e-r
oll
dam
age
May u
se r
eact
ions
to m
ake
a t
act
ical advance
, re
tain
ing c
over
bonus
duri
ng m
ove
Gain
+5 B
S w
ith
heavy w
eap
on o
r exp
losi
ve, or
move 2
m c
lose
r to
targ
et
for
each
mem
ber
of
kill
team
Double
Arm
our
poin
ts o
f co
ver
if s
tati
onary
May m
ove u
p t
o 2
m t
o fi
nd
cover
wh
en
hit
by a
ran
ged
att
ack
, p
oss
ibly
avoid
ing
extr
a h
its
May m
ove u
p t
o 4
m a
s fr
ee a
ctio
n w
ithout
trig
geri
ng o
verw
atc
h o
r su
ppre
ssiv
e fi
re.
Inst
ead o
f dodgin
g a
uto
fire
, sp
read h
its
am
ongst
valid
targ
ets
.
Squad g
ain
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Ammunition tracker ######
Weapon Ammo Type Ammo Reload ##############################
Version12345
5.15.2
5.215.22
5.35.315.325.335.34
5.45.415.425.435.44
5.55.515.525.535.545.555.565.575.58
5.65.615.625.635.64
5.75.715.725.73
Known
To do
Developer
Testing
NotesBasic 2-Page character sheetMajor revamp - added support for all origin paths with auto selection of traits/talents and skillsAdded Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheetFirst internet release of Dark Heresy additions following in-house testing.Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)First internet release of version 5Added missing talents from some Origin paths. Fixed Language dependency when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menus sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entriesFixed character sheet print area and a few spelling mistakesFixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are correctly displayed on the Power sheet.Re-instigated the Modern Sheet. Note this will not cope with some Ascended features.Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern SheetFixed Typo in Trials and Travails names (used on Modern CS). Changes to COUNTBLANK functions for OpenOffice compatibility.Addition of 6 more rows for Elite Advances. Changes to Save/Load code to cope with new Elite advances.Added Deathwatch setting and Squad/Solo mode sheetFixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.Added Basic Weapon Training (Las) to Sell Stell advances and fixed double counting of Elite xp for summarised talents (i.e sound con or resistance). Fixed some talent pre-reqs that depend on a psy rating.Techmarines start with Improve cover and Blessed by the Omnissiah, not a choice or one or the other. Fixed some spelling mistakes. Fixed logic for Ascended power costs and discounts.Extra elite advances were not transferred from Summary sheet to Character sheet - fixed formula in F26. Fixed naming error for Devastator Marine Talent choice.Fixed dropdown for Sorcerer Major Arcana, Skill Mastery for Navigation (Surface) and 0 Corruption point bug (didn't trigger some alternative paths)Added initiative bonus for ParanoiaUpdated for the Deathwatch Errata v1.0Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.Added Blood of the Martyrs (Worlds, Background Packages and Alternative Career Paths)Added Battle Sisters and Faith Talents and Sister Alternative Ranks. Added Adjustment for initiative. Removed Circular references for Faith Talents.Menu for Alternative Rank choices was limited to 5 entries, now 10. Extended space for Dodge skill so values over 100 display correctly. Added Web Enhancements for Palatine and Eldar.Added missing talents for Chaliced Commissariat, fixed spelling mistake for Callixian. Removed spurious basic skills when mastered. Added Ship Roles.Added Psychic and Sorcerer powers from Disciples of the Dark Gods. Fixed named ranges in newly sorted talent list. Implemented Rites of Battle deeds and specialities. Switched "Profit factor" to Reknown on character sheets.Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.
IssuesIf you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entryCalculation speed in older version of Excel (pre-2007) is slowOpenOffice sometimes needs a forced recalculation for the drop down menus to update properly.
listPort macros to OpenOffice
NotesThe workbook is designed in such a way as to make adding new worlds or careers as easy as possible.All input cells and drop down menus are configured in the "Menus" sheet.To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)
Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 compatibility and an instructions sheet
Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all but the Old Gothic sheetAdded Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many talents)
Added missing talents from some Origin paths. Fixed Language dependency when building relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talentsRemoved weapon training from starting talents area to avoid data overflow. Fixed error in "selected" formula on Menus sheet for Ork options. Added Into the Storm psychic powers.Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim out mastered skills if too many to fit on sheet.Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries
Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advancesAdded Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy powers are correctly displayed on the Power sheet.
Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern SheetFixed Typo in Trials and Travails names (used on Modern CS). Changes to COUNTBLANK functions for OpenOffice compatibility.
Fixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.Added Basic Weapon Training (Las) to Sell Stell advances and fixed double counting of Elite xp for summarised talents (i.e sound con or resistance). Fixed some talent pre-reqs that depend on a psy rating.Techmarines start with Improve cover and Blessed by the Omnissiah, not a choice or one or the other. Fixed some spelling mistakes. Fixed logic for Ascended power costs and discounts.Extra elite advances were not transferred from Summary sheet to Character sheet - fixed formula in F26. Fixed naming error for Devastator Marine Talent choice.Fixed dropdown for Sorcerer Major Arcana, Skill Mastery for Navigation (Surface) and 0 Corruption point bug (didn't trigger some alternative paths)
Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.
Added Battle Sisters and Faith Talents and Sister Alternative Ranks. Added Adjustment for initiative. Removed Circular references for Faith Talents.Menu for Alternative Rank choices was limited to 5 entries, now 10. Extended space for Dodge skill so values over 100 display correctly. Added Web Enhancements for Palatine and Eldar.Added missing talents for Chaliced Commissariat, fixed spelling mistake for Callixian. Removed spurious basic skills when mastered. Added Ship Roles.Added Psychic and Sorcerer powers from Disciples of the Dark Gods. Fixed named ranges in newly sorted talent list. Implemented Rites of Battle deeds and specialities. Switched "Profit factor" to Reknown on character sheets.Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.
If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the new lowest costIf you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no way to enter the details for the specific entry
To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the formulas in the grouped and hidden columns
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)
Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area to 8 entries
Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator power advances
Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy RatingPsychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons section on Modern Sheet
Fixed typo in Dark Angels Psychic power lookup and missing formulas for Tech-Use talent. Added checks on AP for skills bonuses due to Recon Storm tropper trait. Fixed bug for Resistance (X) not showing as taken. Fixed display bug if only one talent taken.
Updates to skills sheet to show talented skills if the lore skill is mastered. Rival for Rogue trader and Recidivist Organisation had swapped pre-requisites. Fixed sorcerer starting powers and display of bought paragon talents.
Fixed formulas in Advances table (Sell-Steel), Fixed name clash with Redemtionist and Confessor (Cleric Rank 8 and Alternative rank from Blood of Martyrs). Tidied up some Named ranges in particular Faith ListFixed Psy Rating 3 powers and added Custom Chapter creation from Rites of Battle. Added VB code to save and load new data. Ensure Dodge Skill is shown on back of sheet even if hidden due to skill mastery.Added Common Lore War to Void master starting skills. Added Implant options for "Judged and found wanting". Implemented skill grouping when there are too many skills to display. Tidied up display of Psyker/Sorcerer powers.
To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges are extended and formulas are copied down.
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)