5 — memory hierarchy · 5 the “memory wall” processor vs dram speed disparity continues to...
TRANSCRIPT
Chapter 5 Large and Fast: Exploiting Memory Hierarchy
2
SSD (Flash technology)
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Memory Technology Static RAM (SRAM)
0.5ns – 2.5ns, $2000 – $5000 per GB Dynamic RAM (DRAM)
50ns – 70ns, $20 – $75 per GB Magnetic disk
5ms – 20ms, $0.20 – $2 per GB Ideal memory
Access time of SRAM Capacity and cost/GB of disk
§5.1 Introduction
3
SRAM DRAM
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+
WORD WORD
. .
...
. .
.
BIT BIT. .
4
Processor-Memory Performance Gap
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1
10
100
1000
10000
1980
1983
1986
1989
1992
1995
1998
2001
2004
Year
Perf
orm
ance
“Moore’s Law”
µProc 55%/year (2X/1.5yr)
DRAM 7%/year (2X/10yrs)
Processor-Memory Performance Gap (grows 50%/year)
5
The “Memory Wall” Processor vs DRAM speed disparity continues to grow
Good memory hierarchy (cache) design is increasingly important to overall performance
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0,01
0,1
1
10
100
1000
VAX/1980 PPro/1996 2010+
CoreMemory
Clo
cks
per i
nstru
ctio
n
Clo
cks
per D
RAM
acc
ess
6
A Typical Memory Hierarchy Take advantage of the principle of locality to present the
user with as much memory as is available in the cheapest technology at the speed offered by the fastest technology
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Second Level Cache
(SRAM)
Control
Datapath
Secondary Memory (Disk)
On-Chip Components
RegFile
Main Memory (DRAM) D
ata C
ache Instr
Cache
ITLB
DTLB
Speed (%cycles): ½’s 1’s 10’s 100’s 10,000’s
Size (bytes): 100’s 10K’s M’s G’s T’s
Cost: highest lowest
7
»Geographical« distances
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register file
on-chip cache
on-board cache
main memory
1 m
2 m
10 m
100 m
on your desk
in your desk
in your room
in the house
disk 1000 km abroad
8
Principle of Locality Programs access a small proportion of
their address space at any time Temporal locality
Items accessed recently are likely to be accessed again soon
e.g., instructions in a loop, induction variables Spatial locality
Items near those accessed recently are likely to be accessed soon
E.g., sequential instruction access, array data Rechnerstrukturen 182.092 5 — Memory Hierarchy
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Taking Advantage of Locality Memory hierarchy Store everything on disk Copy recently accessed (and nearby)
items from disk to smaller DRAM memory Main memory
Copy more recently accessed (and nearby) items from DRAM to smaller SRAM memory Cache memory attached to CPU
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Memory Hierarchy Levels Block (aka line): unit of copying
May be multiple words
If accessed data is present in upper level Hit: access satisfied by upper level
Hit ratio: hits/accesses
If accessed data is absent Miss: block copied from lower level
Time taken: miss penalty Miss ratio: misses/accesses
= 1 – hit ratio Then accessed data supplied from
upper level
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Cache Memory Cache memory
The level of the memory hierarchy closest to the CPU
Given accesses X1, …, Xn–1, Xn
§5.2 The Basics of C
aches
How do we know if the data is present?
Where do we look?
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Direct Mapped Cache Location determined by address Direct mapped: only one choice
(Block address) modulo (#Blocks in cache)
#Blocks is a power of 2
Use low-order address bits
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Tags and Valid Bits How do we know which particular block is
stored in a cache location? Store block address as well as the data Actually, only need the high-order bits Called the tag
What if there is no data in a location? Valid bit: 1 = present, 0 = not present Initially 0
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Cache Example 8-blocks, 1 word/block, direct mapped Initial state
Index V Tag Data 000 N 001 N 010 N 011 N 100 N 101 N 110 N 111 N
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Cache Example
Index V Tag Data 000 N 001 N 010 N 011 N 100 N 101 N 110 Y 10 Mem[10110] 111 N
Word addr Binary addr Hit/miss Cache block 22 10 110 Miss 110
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Cache Example
Index V Tag Data 000 N 001 N 010 Y 11 Mem[11010] 011 N 100 N 101 N 110 Y 10 Mem[10110] 111 N
Word addr Binary addr Hit/miss Cache block 26 11 010 Miss 010
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Cache Example
Index V Tag Data 000 N 001 N 010 Y 11 Mem[11010] 011 N 100 N 101 N 110 Y 10 Mem[10110] 111 N
Word addr Binary addr Hit/miss Cache block 22 10 110 Hit 110 26 11 010 Hit 010
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Cache Example
Index V Tag Data 000 Y 10 Mem[10000] 001 N 010 Y 11 Mem[11010] 011 Y 00 Mem[00011] 100 N 101 N 110 Y 10 Mem[10110] 111 N
Word addr Binary addr Hit/miss Cache block 16 10 000 Miss 000 3 00 011 Miss 011
16 10 000 Hit 000
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Cache Example
Index V Tag Data 000 Y 10 Mem[10000] 001 N 010 Y 10 Mem[10010] 011 Y 00 Mem[00011] 100 N 101 N 110 Y 10 Mem[10110] 111 N
Word addr Binary addr Hit/miss Cache block 18 10 010 Miss 010
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Address Subdivision
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Example: Larger Block Size 64 blocks, 16 bytes/block
To what block number does address 1200 map?
Block address = 1200/16 = 75 Block number = 75 modulo 64 = 11
Tag Index Offset 0 3 4 9 10 31
4 bits 6 bits 22 bits
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Block Size Considerations Larger blocks should reduce miss rate
Due to spatial locality But in a fixed-sized cache
Larger blocks ⇒ fewer of them More competition ⇒ increased miss rate
Larger blocks ⇒ spatial locality decreases Larger miss penalty
Can override benefit of reduced miss rate Early restart and critical-word-first can help
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Miss Rate vs Block Size vs Cache Size Miss rate goes up if the block size becomes a significant
fraction of the cache size because the number of blocks that can be held in the same size cache is smaller (increasing capacity misses)
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0
5
10
16 32 64 128 256
Mis
s ra
te (%
)
Block size (bytes)
8 KB 16 KB 64 KB 256 KB
Block size ↑ Miss penalty ↑
4 KB
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Cache Misses On cache hit, CPU proceeds normally On cache miss
Stall the CPU pipeline Fetch block from next level of hierarchy Instruction cache miss
Restart instruction fetch Data cache miss
Complete data access
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Write-Through On data-write hit, could just update the block in
cache But then cache and memory would be inconsistent
Write through: also update memory But makes writes take longer
e.g., if base CPI = 1, 10% of instructions are stores, write to memory takes 100 cycles Effective CPI = 1 + 0.1×100 = 11
Solution: write buffer Holds data waiting to be written to memory CPU continues immediately
Only stalls on write if write buffer is already full
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Write(Copy)-Back Alternative: On data-write hit, just update
the block in cache Keep track of whether each block is dirty
When a dirty block is replaced Write it back to memory Can use a write buffer to allow replacing block
to be read first
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Write Allocation What should happen on a write miss? Alternatives for write-through
Allocate on miss: fetch the block Write around: don’t fetch the block
Since programs often write a whole block before reading it (e.g., initialization)
For write-back Usually fetch the block
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Example: Intrinsity FastMATH Embedded MIPS processor
12-stage pipeline Instruction and data access on each cycle
Split cache: separate I-cache and D-cache Each 16KB: 256 blocks × 16 words/block D-cache: write-through or write-back
SPEC2000 miss rates I-cache: 0.4% D-cache: 11.4% Weighted average: 3.2%
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Example: Intrinsity FastMATH
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Main Memory Supporting Caches Use DRAMs for main memory
Fixed width (e.g., 1 word) Connected by fixed-width clocked bus
Bus clock is typically slower than CPU clock
Example cache block read 1 bus cycle for address transfer 15 bus cycles per DRAM access 1 bus cycle per data transfer
For 4-word block, 1-word-wide DRAM Miss penalty = 1 + 4×15 + 4×1 = 65 bus cycles Bandwidth = 16 bytes / 65 cycles = 0.25 B/cycle
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Increasing Memory Bandwidth
4-word wide memory Miss penalty = 1 + 15 + 1 = 17 bus cycles Bandwidth = 16 bytes / 17 cycles = 0.94 B/cycle
4-bank interleaved memory Miss penalty = 1 + 15 + 4×1 = 20 bus cycles Bandwidth = 16 bytes / 20 cycles = 0.8 B/cycle
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Advanced DRAM Organization Bits in a DRAM are organized as a
rectangular array DRAM accesses an entire row Burst mode: supply successive words from a
row with reduced latency Double data rate (DDR) DRAM
Transfer on rising and falling clock edges Quad data rate (QDR) DRAM
Separate DDR inputs and outputs
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DRAM Generations
0
50
100
150
200
250
300
'80 '83 '85 '89 '92 '96 '98 '00 '04 '07
TracTcac
Year Capacity $/GB
1980 64Kbit $1500.000
1983 256Kbit $500.000
1985 1Mbit $200.000
1989 4Mbit $50.000
1992 16Mbit $15.000
1996 64Mbit $10.000
1998 128Mbit $4.000
2000 256Mbit $1.000
2004 512Mbit $250
2007 1Gbit $50
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Measuring Cache Performance Components of CPU time
Program execution cycles Includes cache hit time
Memory stall cycles Mainly from cache misses
With simplifying assumptions:
§5.3 Measuring and Im
proving Cache P
erformance
penalty MissnInstructio
MissesProgram
nsInstructio
penalty Missrate MissProgram
accessesMemory
cycles stallMemory
××=
××=
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Cache Performance Example Given
I-cache miss rate = 2% D-cache miss rate = 4% Miss penalty = 100 cycles Base CPI (ideal cache) = 2 Load & stores are 36% of instructions
Miss cycles per instruction I-cache: 0.02 × 100 = 2 D-cache: 0.36 × 0.04 × 100 = 1.44
Actual CPI = 2 + 2 + 1.44 = 5.44 Ideal CPU is 5.44/2 = 2.72 times faster
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Average Access Time Hit time is also important for performance Average memory access time (AMAT)
AMAT = Hit time + Miss rate × Miss penalty Example
CPU with 1ns clock, hit time = 1 cycle, miss penalty = 20 cycles, I-cache miss rate = 5%
AMAT = 1 + 0.05 × 20 = 2ns 2 cycles per instruction
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Performance Summary When CPU performance increased
Miss penalty becomes more significant Decreasing base CPI
Greater proportion of time spent on memory stalls
Increasing clock rate Memory stalls account for more CPU cycles
Can’t neglect cache behavior when evaluating system performance
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Associative Caches Fully associative
Allow a given block to go in any cache entry Requires all entries to be searched at once Comparator per entry (expensive)
n-way set associative Each set contains n entries Block number determines which set
(Block number) modulo (#Sets in cache) Search all entries in a given set at once n comparators (less expensive)
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Associative Cache Example
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Spectrum of Associativity For a cache with 8 entries
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Associativity Example Compare 4-block caches
Direct mapped, 2-way set associative, fully associative
Block access sequence: 0, 8, 0, 6, 8
Direct mapped Block
address Cache index
Hit/miss Cache content after access 0 1 2 3
0 0 miss Mem[0] 8 0 miss Mem[8] 0 0 miss Mem[0] 6 2 miss Mem[0] Mem[6] 8 0 miss Mem[8] Mem[6]
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Associativity Example 2-way set associative
Block address
Cache index
Hit/miss Cache content after access Set 0 Set 1
0 0 miss Mem[0] 8 0 miss Mem[0] Mem[8] 0 0 hit Mem[0] Mem[8] 6 0 miss Mem[0] Mem[6] 8 0 miss Mem[8] Mem[6]
Fully associative Block
address Hit/miss Cache content after access
0 miss Mem[0] 8 miss Mem[0] Mem[8] 0 hit Mem[0] Mem[8] 6 miss Mem[0] Mem[8] Mem[6] 8 hit Mem[0] Mem[8] Mem[6]
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How Much Associativity Increased associativity decreases miss
rate But with diminishing returns
Simulation of a system with 64KB D-cache, 16-word blocks, SPEC2000 1-way: 10.3% 2-way: 8.6% 4-way: 8.3% 8-way: 8.1%
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Set Associative Cache Organization
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Replacement Policy Direct mapped: no choice Set associative
Prefer non-valid entry, if there is one Otherwise, choose among entries in the set
Least-recently used (LRU) Choose the one unused for the longest time
Simple for 2-way, manageable for 4-way, too hard beyond that
Random Gives approximately the same performance
as LRU for high associativity
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Multilevel Caches Primary cache attached to CPU
Small, but fast Level-2 cache services misses from
primary cache Larger, slower, but still faster than main
memory Main memory services L-2 cache misses Some high-end systems include L-3 cache
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Multilevel Cache Example Given
CPU base CPI = 1, clock rate = 4GHz Miss rate/instruction = 2% Main memory access time = 100ns
With just primary cache Miss penalty = 100ns/0.25ns = 400 cycles Effective CPI = 1 + 0.02 × 400 = 9
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Example (cont.) Now add L-2 cache
Access time = 5ns Global miss rate to main memory = 0.5%
Primary miss with L-2 hit Penalty = 5ns/0.25ns = 20 cycles
Primary miss with L-2 miss Extra penalty = 500 cycles
CPI = 1 + 0.02 × 20 + 0.005 × 400 = 3.4 Performance ratio = 9/3.4 = 2.6
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Multilevel Cache Considerations Primary cache
Focus on minimal hit time L-2 cache
Focus on low miss rate to avoid main memory access
Hit time has less overall impact Results
L-1 cache usually smaller than a single cache L-1 block size smaller than L-2 block size
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Interactions with Advanced CPUs
Out-of-order CPUs can execute instructions during cache miss Pending store stays in load/store unit Dependent instructions wait in reservation
stations Independent instructions continue
Effect of miss depends on program data flow Much harder to analyse Use system simulation
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Virtual Memory Use main memory as a “cache” for
secondary (disk) storage Managed jointly by CPU hardware and the
operating system (OS) Programs share main memory
Each gets a private virtual address space holding its frequently used code and data
Protected from other programs CPU and OS translate virtual addresses to
physical addresses VM “block” is called a page VM translation “miss” is called a page fault
§5.4 Virtual Mem
ory
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Two Programs Sharing Physical Memory
A program’s address space is divided into pages (all one fixed size) or segments (variable sizes) The starting location of each page (either in main memory or in
secondary memory) is contained in the program’s page table
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Program 1 virtual address space
main memory
Program 2 virtual address space
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Address Translation A virtual address is translated to a physical address by a
combination of hardware and software
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So each memory request first requires an address translation from the virtual space to the physical space A virtual memory miss (i.e., when the page is not in physical
memory) is called a page fault
Virtual Address (VA)
Page offset Virtual page number
31 30 . . . 12 11 . . . 0
Page offset Physical page number
Physical Address (PA) 29 . . . 12 11 0
Translation
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Page Fault Penalty On page fault, the page must be fetched
from disk Takes millions of clock cycles Handled by OS code
Try to minimize page fault rate Fully associative placement in memory Smart replacement algorithms
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Page Tables Stores placement information
Array of page table entries, indexed by virtual page number
Page table register in CPU points to page table in physical memory
If page is present in memory PTE stores the physical page number Plus other status bits (referenced, dirty, …)
If page is not present PTE can refer to location in swap space on
disk Rechnerstrukturen 182.092 5 — Memory Hierarchy
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Address Translation Mechanisms
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Physical page base addr
Main memory
Disk storage
Virtual page #
V 1 1 1 1 1 1 0 1 0 1 0
Page Table (in main memory)
Offset
Physical page #
Offset
Pag
e ta
ble
regi
ster
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Replacement and Writes To reduce page fault rate, prefer least-
recently used (LRU) replacement Reference bit (aka use bit) in PTE set to 1 on
access to page Periodically cleared to 0 by OS A page with reference bit = 0 has not been
used recently Disk writes take millions of cycles
Block at once, not individual locations Write through is impractical Use write-back Dirty bit in PTE set when page is written
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Fast Translation Using a TLB Address translation would appear to require
extra memory references One to access the PTE Then the actual memory access
But access to page tables has good locality So use a fast cache of PTEs within the CPU Called a Translation Look-aside Buffer (TLB) Typical: 16–512 PTEs, 0.5–1 cycle for hit, 10–100
cycles for miss, 0.01%–1% miss rate Misses could be handled by hardware or software
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Fast Translation Using a TLB
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TLB Misses If page is in memory
Load the PTE from memory and retry Could be handled in hardware or in software
If page is not in memory (page fault)
OS handles fetching the page and updating the page table
Then restart the faulting instruction
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Memory Protection Different tasks can share parts of their
virtual address spaces But need to protect against errant access Requires OS assistance
Hardware support for OS protection Privileged supervisor mode (aka kernel mode) Privileged instructions Page tables and other state information only
accessible in supervisor mode System call exception (e.g., syscall in MIPS)
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The Memory Hierarchy
Common principles apply at all levels of the memory hierarchy Based on notions of caching
At each level in the hierarchy Block placement Finding a block Replacement on a miss Write policy
§5.5 A Com
mon Fram
ework for M
emory H
ierarchies
The BIG Picture
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Block Placement Determined by associativity
Direct mapped (1-way associative) One choice for placement
n-way set associative n choices within a set
Fully associative Any location
Higher associativity reduces miss rate Increases complexity, cost, and access time
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Finding a Block
Hardware caches Reduce comparisons to reduce cost
Virtual memory Full table lookup makes full associativity feasible Benefit in reduced miss rate
Associativity Location method Tag comparisons Direct mapped Index 1 n-way set associative
Set index, then search entries within the set
n
Fully associative Search all entries #entries Full lookup table 0
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Replacement Choice of entry to replace on a miss
Least recently used (LRU) Complex and costly hardware for high associativity
Random Close to LRU, easier to implement
Virtual memory LRU approximation with hardware support
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Write Policy Write-through
Update both upper and lower levels Simplifies replacement, but may require write
buffer Write-back
Update upper level only Update lower level when block is replaced Need to keep more state
Virtual memory Only write-back is feasible, given disk write
latency
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Sources of Misses Compulsory misses (aka cold start misses)
First access to a block Capacity misses
Due to finite cache size A replaced block is later accessed again
Conflict misses (aka collision misses) In a non-fully associative cache Due to competition for entries in a set Would not occur in a fully associative cache of
the same total size
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Cache Design Trade-offs
Design change Effect on miss rate Negative performance effect
Increase cache size Decrease capacity misses
May increase access time
Increase associativity Decrease conflict misses
May increase access time
Increase block size Decrease compulsory misses
Increases miss penalty. For very large block size, may increase miss rate due to pollution.
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Multilevel On-Chip Caches §5.10 R
eal Stuff: The A
MD
Opteron X4 and Intel N
ehalem Per core: 32KB L1 I-cache, 32KB L1 D-cache, 512KB L2 cache
Intel Nehalem 4-core processor
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2-Level TLB Organization Intel Nehalem AMD Opteron X4
Virtual addr 48 bits 48 bits Physical addr 44 bits 48 bits (256 TB) L1 TLB (per core)
L1 I-TLB: 128 entries for small pages, 7 per thread (2×) for large pages L1 D-TLB: 64 entries for small pages, 32 for large pages Both 4-way, LRU replacement
L1 I-TLB: 48 entries L1 D-TLB: 48 entries Both fully associative, LRU replacement
L2 TLB (per core)
Single L2 TLB: 512 entries 4-way, LRU replacement
L2 I-TLB: 512 entries L2 D-TLB: 512 entries Both 4-way, round-robin LRU
TLB misses Handled in hardware Handled in hardware
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3-Level Cache Organization Intel Nehalem AMD Opteron X4
L1 caches (per core)
L1 I-cache: 32KB, 64-byte blocks, 4-way, approx LRU replacement, hit time n/a L1 D-cache: 32KB, 64-byte blocks, 8-way, approx LRU replacement, write-back/allocate, hit time n/a
L1 I-cache: 32KB, 64-byte blocks, 2-way, LRU replacement, hit time 3 cycles L1 D-cache: 32KB, 64-byte blocks, 2-way, LRU replacement, write-back/allocate, hit time 9 cycles
L2 unified cache (per core)
256KB, 64-byte blocks, 8-way, approx LRU replacement, write-back/allocate, hit time n/a
512KB, 64-byte blocks, 16-way, approx LRU replacement, write-back/allocate, hit time n/a
L3 unified cache (shared)
8MB, 64-byte blocks, 16-way, replacement n/a, write-back/allocate, hit time n/a
2MB, 64-byte blocks, 32-way, replace block shared by fewest cores, write-back/allocate, hit time 32 cycles
n/a: data not available
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Pitfalls Byte vs. word addressing
Example: 32-byte direct-mapped cache, 4-byte blocks Byte 36 maps to block 1 Word 36 maps to block 4
Ignoring memory system effects when writing or generating code Example: iterating over rows vs. columns of
arrays Large strides result in poor locality
§5.11 Fallacies and Pitfalls
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Pitfalls In multiprocessor with shared L2 or L3
cache Less associativity than cores results in conflict
misses More cores ⇒ need to increase associativity
Using AMAT to evaluate performance of out-of-order processors Evaluate performance by simulation
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Concluding Remarks Fast memories are small, large memories are
slow We really want fast, large memories Caching gives this illusion
Principle of locality Programs use a small part of their memory space
frequently Memory hierarchy
L1 cache ↔ L2 cache ↔ … ↔ DRAM memory ↔ disk
Memory system design is critical for multiprocessors
§5.12 Concluding R
emarks
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