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    CODEX: IRON WARRIORS"IRON WITHIN, IRON WITHOUT"

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    A Chaos Space Marines Test-dex written byVaktathi

    Critical Input by: Lokko Rex, Kriegschmidt, Kelderaith, Destroyer

    Lord

    Edited by:Kriegschmidt

    Background sections from, or based on, various Games Workshop publications.

    We fight the long war, not through vain notions of duty or honour, but through a far purer purpose: Hatred. Atthe height of our glory we were betrayed and cast out by our own kin. Guilliman, Dorn, Sanguinius - These arename I curse. Horus, Perturabo, Angron - these are names I revere, names I would follow to the very end. Itis hatred that has sustained me through the long millenia. I tend it with bitterness. I nurture it with the deathsof my former brothers. For I know that when the end is upon us and Horus is returned, then the False Emperorshall be cast down from his sepulchral Golden Throne, and we shall take our rightful place at the side of Horus,

    the true Emperor of Mankind.

    Through the many Dark Millennia, on the countless battlefields of the Long

    War, we bring but one message...

    DEATH TO THE FALSE EMPEROR

    Introductory Note:Primarily this is simply intended for discussion, controversy, and to provoke criticalthinking from players about the game and what they would like to see in a future Codex: Chaos SpaceMarines rather than a "Iron Warriors need their own codex" thing. I'm simply doing Iron Warriorsbecause...that's what I know, and thus it is easier for me to try and do really well.

    I don't expect that this will actually be widely played, but if you want to give the army list an actual try andpost feedback, please do by all means! I've tried to limit the potential for abusiveness, but one personwriting a fandex cannot (or will not) see all things at all times, so if you see something or try somethingout on a table that's just far too silly, please say so, but keep an open mind and read through the entire

    thing and work out the costs on anything you see as rather powerful and compare it to similar equivalents.

    I also realize that the game isn't exactly in need of more Space Marine Codex books (variantchapter/legion books should be left to Forgeworld and White Dwarf really) and I've been a rather vocal

    proponent of this myself. Again, this is primarily for discussion and building excitement for the game, forpeople to see what they like and don't like, for what we all hope to see when C:CSM is redone again, andmaybe someone of some importance will eventually hear something generated by said discussion andfind that they like it. If you like the list, try it out, see what you like or don't like, and let's try to get some

    ideas out there for the next iteration of Codex: Chaos Space Marines.

    Link to Codex Discussion and previous list iterations (Please Comment!):http://www.warseer.com/forums/showthread.php?t=289998

    Our foes seek to test the strength of Iron, then they will learn the lesson of Sebastus IV. Let none survive, and leave nothing to bury.

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    Table of ontents

    Iron Warriors Synposis...Pg.4Bitter & Twisted, The Tale of the Iron Warriors...Pg5Iron Warriors Army Wide Special Rules...Pg12

    Iron Warriors Unit Special Rules...Pg13HQWarsmith...Pg15Lieutenant...Pg16Daemon Prince of the Iron Warriors...Pg17Daemon Prince Special Rules & Wargear...Pg18Psyker Options...Pg19Iron Warriors Psychic Powers...Pg20ElitesTerminators...Pg22Cyborgs...Pg23Dreadnought...Pg24Combat Engineers...Pg25Terminator Combat Engineers...Pg25Iron Warriors Combat Engineers Equipment & Rules...Pg26/27TroopsIron Warriors Chaos Space Marines...Pg29Berzerkers...Pg30Slave Horde...Pg31Fast AttackBikers...Pg33Crank Tank...Pg34Infiltrators...Pg35Chaos Raptor Cult...Pg36Heavy Support:Havocs...Pg38Land Raider...Pg39

    Iron Warriors Land Raider Deimos...Pg40Obliterators...Pg41Chaos Predator...Pg42Chaos Vindicator...Pg43Iron Warriors Siege Claw Daemon Engine...Pg44Chaos Defiler...Pg45Iron Warriors Siegebreaker Fire Support Cannon...Pg46Iron WarriorsSkycracker Artillery...Pg47Dedicated TransportsChaos Rhino...Pg49Iron Warriors Bunker...Pg50Special CharactersWarsmith Vitruvius...Pg52

    Warsmith Kalvek...Pg53Warsmith Surtvar...Pg54The Mighty Surt...Pg55Warsmith Kolmar...Pg57Warsmith Honsou...Pg58Warsmith Torvalon...Pg59

    Iron Warriors Armory...Pg60Iron Warriors Army List...Pg72Summary...Pg99

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    The Iron Warriors

    The Iron Warriors once formed the Emperor's most able body of siege troops. They fought alongside theImperial Fists on a hundred worlds in the Great Crusade, laying siege to alien citadels and the palaces of

    heretics who denied the Emperor's divinity. The Iron Warriors' Primarch, Perturabo, excelled in siege and

    trench warfare above all else, and his treatise on fortifications and their destruction formed the basis ofseveral sections of the Tactica Imperium

    The Iron Warriors betrayed their oaths to the Emperor in the wake of the drop site massacres on IstvaanV. In accordance with Perturabo's doctrines the Iron Warriors had rapidly established strongholds andtrench systems around their drop zones. Loyalist Space Marine Legions, who had suffered tremendous

    casualties during their initial deployment found themselves driven back against the Iron Warriors'fortifications by the ravening Traitor Legions. Instead of offering the hard-pressed loyalists respite thebunkers and bastions of the Iron Warriors mercilessly gunned down anything which moved within range.

    With the bloody rattle of heavy bolters and the slicing beams of lascannon the Iron Warriors

    declared for Horus.

    After Istvaan the Iron Warriors split up to fight on a dozen other worlds in the Heresy. Contingents of IronWarriors led assaults by the Chaos Hordes against the Imperial Palace on ancient Terra. They fought onVanaheim, reducing its armored hive cities to twisted ruins one after another. They battled across Thranxand Avellorn, worlds where every scrap of ground is covered by plasteel and rockrete. They struck atloyalist fortresses, temples, keeps and palaces across the galaxy and ground them beneath the tracks of

    their siege tanks.

    Wherever the Iron Warriors fought they threw up great, evil citadels in their wake and held them againstall comers. Jagged towers mounting heinous weapons of destruction dominated the surrounding terrainfrom these monuments to Perturabo's cunning. Fields of trenches and forests of razor wire surrounded

    the Iron Warriors' strongholds such that the loyalists began to dread the bloody assaults needed todestroy them. Even after Horus's defeat the Iron Warriors were only dislodged from the Imperium'sworlds at a terrible price.

    The surviving Iron Warriors were driven back to the Eye of Terror. There they took a world for their ownand fortified it against all comers. Freed from the shackles of physical laws the Iron Warriorsbattlements and turrets rose spiraling upwards for miles. Their oubliettes and dungeons pierced the

    world to its core, donjons and bastions sprang forth like fungi until no world was left: only the impossibletangle of insane structures, a madman's architecture of iron and stone, where twisted stairs ran at rightangles to one another and pinnacles plunged eternally downwards. Within this impossible fortress the IronWarriors still lurk and plot how to crush and imprison all beneath their rule.

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    BITTER & TWISTEDThe Tale of the Iron Warriors

    The Iron Warriors were the battering ram of the Great Crusade, hurled at every

    unbreakable wall or inaccessible citadel which stood between the Emperor and theestablishment of the Imperium of Man. The blood and sweat shed during thosedistant times was wasted when the Iron Warriors turned on their brother Space Marineson Istvaan V and ensured that their onceproud name would beforever synonymous with treachery and heresy.

    ORIGINSThe Iron Warriors are a Legion of the First Founding, formed when the Imperium wasyoung and the Emperor walked amongst his people. As with the other Legions, theywere created after the Primarchs had disappeared. Although the Iron Warriors did notknow their Primarch during those early years, they did Inherit common characteristics,notably an affinity for technology and a coldly efficient logic. Both of these served themwell when calculation was needed, but left them lacking in faith. Tragically for the IronWarriors, they were ultimately to be confronted by a threat against which theonly possible defence was unshakeable faith.

    On Olympia the Emperor found the Primarch from whom the Iron Warriors had beenfashioned: Perturabo. Dark and melancholy with a mind like a razor, he had becomewarlord to the Tyrant of Lochos and, like his Legion, was a master of siege craft. By acurious twist of fate, Perturabo had been put in the one place where there was nothingfor him to learn but the extent of his own superiority.

    Olympia was, in those days ten thousand years gone, a rugged and mountainousWorld, its population concentrated within a multitude of city states. The ready availabilityof quarried stone and the terrain made the control of strategic passes and high groundthe key to military security.

    The young Perturabo was discovered climbing the sheer cliffs below the City state ofLachos. Aware that this was no ordinary child, the city guard brought him before theTyrant of Lochos, Dammekos. Intrigued by the strange, dark child, Dammekos took himinto his household as if he were his own family. Perturabo never trusted the Olympiansand, although Dammekos took time and trouble to win the trust and affection of the boy,Perturabo did not respond with any warmth. Many saw him as a cold youth but, whenone considers that he had been cast alone into a strange world with no clue as to hisown origins or the reason for his unusual abilities, this is perhaps harsh.

    When the Great Crusade reached Olympia, Perturabo pledged his loyalty to theEmperor and, as was his custom with his Primarchs, the Emperor granted Perturabocommand of a Space Marine Legion and suzerainty of the planet as the Legion's homeworld. The deposed Tyrant of Lochos spent the last few years of his life trying tomarshal support to reclaim Olympia. He failed, but created an undercurrent ofunrest, which was to be harnessed many years later.

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    There was little lime to delay. With the Great Crusade in full swing, Perturabo recruitednew Iron Warriors from amongst the Olympians and conducted a lightning campaignagainst the nearby world of Justice Rock and the heretical Black Judges. The newrecruits served well and their triumphant return to Olympia(?) was celebrated in thePalimodes Fresco, now known only through fragmented holo-recordings.

    The Iron Warriors led by Perturabo were devastating siege troops. Expert engineerswith cross training from the Priesthood of Mars, they quickly built on their alreadyimpressive reputation. Whilst the Iron Warriors were determined to serve Mankind andtheir Emperor, their specialisation was an unfortunate one. Siege warfareinvolves/necessitates (nature doesnt work here) long periods ofdull, back-breakinglabour broken by the most brutal, merciless combat imaginable. Men - even SpaceMarines - cannot withstand hell indefinitely and combat fatigue began to brutalise theIron Warriors. Their custom was that once the siege lines were complete the besiegedmust either surrender or expect no quarter. With each campaign the Iron Warriors cameto prefer the latter. Battle was to these Space Marines a release from the tedium of life

    in the siege trenches.

    As the Crusade moved forward, many Iron Warrior citadels were established onliberated worlds, thus guaranteeing a safe line of communications. It is a grim irony thatthe first and last military use of these citadels was to resupply Horus' forces on theirtraitorous march on Terra. Tiny numbers of Iron Warriors garrisoned the newfortifications. Where the likes of Russ, Vulkan and Magnus refused to split theirforces, Perturabo obeyed his orders with increasing bitterness. The Iron Warriors wereturning into a garrison Legion with tiny deployments all over the Imperium. Forexample, the infamous Iron Keep on Delgas II was garrisoned by one squad of ten IronWarriors despite the world having a disgruntled population of almost 130 million.Resentment began to build up throughout the Legion and particularly with Perturabohimself.

    The passage of years and the carnage of the Heresy have long destroyed anypossibility of proving why the Iron Warriors were treated with such casual disdain.Having finally found the truth of his existence, Perturabo was initially fanatically devotedto the Emperor and was ready to embrace missions that the other Primarchs avoided.The Iron Warriors' indisputable success then led to them being 'typecast' to the extentthat they became an automatic choice for a siege or garrison mission. But all troopsneed time for rest and reorganisation if they are to be at their best. Clearly someauthority chose to keep the Iron Warriors in action despite the harm it was doing. TheEmperor may have been deliberately testing Perturabo's faith but, given thatHorus, as Warmaster, had control over the precise conduct of many campaigns, it ismore likely that he was responsible. When the Heresy began, It was clear that Horushad already established 'understandings' with other Legions. In hindsight, it is perfectlyconceivable that Horus was working to demoralise and derange the Iron Warriors inorder to make them more malleable.

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    It is widely claimed that Perturabo was envious of Rogal Dorn. Given Dorn's well-attested vanity, one can imagine how frequent reference to the perfection of thedefences of the Emperor's Palace on Terra might have antagonised his brotherPrimarch. Dorn had this effect on a great many people but Perturabo brooded on it andlet each boast become an open wound, which a cunning manipulator could pull and

    prod to elicit a response.

    It is undoubtedly true that the other Primarchs kept Perturabo at a distance. This maybe attributable to his technical genius, which was far in advance of any of the others.Perturabo could match wits with Adeptus Mechanicus Magi on anything from warpdrives to macro cannons. This was reflected in the way his deeds are recorded in thelegends passed down from those times. In one famous story describing the occasionwhen Leman Russ and Jaghatal Khan routed the Orks of Overdog Mashogg, Perturabofeatures only as the 'comrade' who calculated the optimum way to bypass Mashogg'slow orbit defences.

    The HeresyIn the midst of the cleansing of the Hrud Warrens on Gugann matters were brought to ahead. It was Horus who broke the news to Perturabo that Olympia was in rebellion.Dammekos had died and the population, incited by demagogues, had taken up arms.Perturabo was by this time tired of repeatedly having to prove his worth and now, afterall his battles, the thought of being the only Legion unable to hold its own homeworld appalled him. Horus made the most of the opportunity.

    Before his departure, Horus presented Perturabo with the hammer Forgebreaker. It ispossible that the weapon acted as a conduit through which the forces of Chaos couldmanipulate the Iron Warrior Primarch, or, alternatively, a mark of respect from such aleader as Horus could have signaled the sealing of a pact between the two.

    Perturabo and the Iron Warriors suppressed the rebellion on the streets of one city stateafter another. No-one was spared. The principle was surrender or no quarter, andthe Iron Warriors had grown accustomed to granting no quarter. Perturabo watched onunmoved and cold, as the fortifications in which he had taken such pride wereovercome.By the time the massacre was over, Olympia had been culled into slavery with almostfive million civilians dead.

    As the pyres burned through the long Olympian night, the Iron Warriors slowly realisedthe extent of what they had done. One moment they were humanity's heroes assaultingthe Hrud and the next they were committing genocide. Perturabo was like a manemerging from a drunken stupor who finds blood on his hands, only dimly aware of howit got there but aware of an oppressive feeling of shame nonetheless. He knew that theEmperor could never forgive him for his crime.

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    It was in this doomed mood that the Iron Warriors received news and orders. The newswould have been shattering under normal circumstances, but when heard in ruins whichwere thick with the stench of the dead, they were/the effect was apocalyptic. Russ'

    Space Wolves had attacked Magnus' Thousand Sons on Prospero. Horus had turnedrenegade along with his own Sons of Horus; Angron's World Eaters and Mortarion'sDeath Guard were also with him. Fulgrim and the Emperor's Children had tried toreason with Horus, but had been seduced into joining him instead. Now the universeexceeded the Iron Warriors in madness. Confused bewilderment gave way to therealisation that, with the entire Imperium In flames, their excesses were irrelevant.

    According to the accompanying orders they had received, the Iron Warriors were to joinsix other legions to face Horus on Istvaan V. The events which followed (on Istvaan V)are part of the Heresy legend. The Iron Warriors joined with the Night lords, Word

    Bearers and Alpha legion to destroy the three legions in the task force who remainedloyal.

    After Istvaan, the Iron Warriors were let loose. Finally freed from doomed missions, theywere possessed with a terrible energy. On a dozen worlds, an Iron Warrior Warsmithreplaced the true governor and tithes were paid under the shadow of fortifiedbattlements.

    A strong contingent of the Legion accompanied Perturabo to Terra, where hesupervised the siege of the Emperor's Palace. There his skills were invaluable and theIron Warriors took a sublime pleasure in tearing the edifices of the Imperium down. Theend was near for the defenders when the Emperor confronted Horus on his battle bargeand defeated him. Like many of Horus's followers, the Iron Warriors retreated to the Eyeof Terror, securing a new home world, where they could brood on the turn of events andplot vengeance.

    The rest of the Iron Warriors defended their small empire based on Olympia, but therewas no refuge from the retribution of the loyalist legions. The Imperial Fists supportedthe Ultramarines in a decade-long campaign to liberate the subjugated worlds. Theydiscovered the Iron Warriors to be like a barbed hook, which, once embedded intoa victim, could only be removed with great risk of injuring the patient further. TheOlympian garrison held out for two years, the Iron Warriors eventually triggering theirmissile stockpiles when defeat was unavoidable. They left a blasted wasteland, which,like the other Traitor Legion home worlds, was declared Perdita.

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    HOMEWORLDLike the other Traitor legions, the Iron Warriors have seized a planet within the Eye ofTerror and made it their new home world.

    Knowledge of the worlds within the Eye of Terror is scant at best and the realm of

    Chaos rarely stays the same for long. Medrengard is frequently depicted as a worldturned into a vast fortress, all trace of its original form lost under mountains ofimpossibly high towers and its core penetrated by plunging dungeons. Whilst this isfeasible within the Eye of Terror where the laws of physics do not apply, it isinconsistent with Iron Warrior fortifications in real space, which are far more advancedin design and construction. Many depictions of worlds within the Eye of Terror havebeen derived from nightmarish visions rather than actual observation, and this may beso with Medrengard.

    Inquisitor Maul performed an extended reconnaissance of the Eye of Terror in M.38.Although he was not cogent upon his return, his ship's interior bulkheads were covered

    by script in the Inquisitor's own blood, which described what he had seen. Medrengardwas described as a bleak gaol world, where slaves toiled and died while great Chaoswarships were tethered to its tallest towers, wherein resided the Iron Warriorsthemselves.

    COMBAT DOCTRINEThe Iron Warriors follow a simple method. They commence battle with a sustainedbombardment, utilising every gun at their disposal. The basis of this is a complex fireplan in which every weapon is directed with utmost care at the optimum target formaximum effect. Where possible, the Iron Warriors will coordinate with Traitor Titanlegions to add to their own considerable firepower. The bombardment can last forweeks as the Iron Warriors rarely seem to be short of ammunition. They handle theirweaponry well, with formations moving forward to fire and then redeployingbefore any reprisal. Often their entire force will move laterally to bring their fire againstenemy weak points, with the result that counter-attacks flounder helplessly in theteeth of the Iron Warriors' weapons.

    Where possible, field fortifications will be used to reinforce the line. Iron Warriorsdoctrine includes extensive use of fortifications to tie opponents down with the absoluteminimum number of troops. This in turn keeps the bulk of the Iron Warriors troops freshand available for assaults.

    When a breach has been forced into the enemy's defences it will initially be probed byveterans and infiltrated. Then the gap will be prised open with firepower until a stormingforce can be unleashed. These storming forces are based around fast moving, heavyarmour which can move instantly from relentless barrage to lightning-fast advance.Breaches are then widened until the defences are shattered. For the key moments inbattle when a position absolutely must be taken, the Iron Warriors adopt an ice-coldferocity which is comparable to the Blood Angels or World Eaters but only when themoment is right and never for longer than necessary.

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    Once they have an opponent at their mercy, the Iron Warriors are content to surroundthem and destroy them at their leisure, always preferring to let shell and laser beam dotheir work for them.

    The Iron Warriors are expert sappers, engineers and miners and have acquired aformidable siege train of specialist equipment over the centuries. This includes Termitetunnellers, Leviathan transports, and Dreadclaw assault boats adapted for planetarylandings and a large assortment of Imperial-built artillery. These are used very sparinglyand are maintained and guarded by the 1st Grand Company. Additionally they have anumber of Corvus assault pods which allow them to make use of any supporting Titansas siege towers. The Iron Warriors are so frequently supported by Titans that someImperial experts have asserted that they are part of the same formation. This is notwidely accepted, but the theory is a reflection of the Legion's predilection for heavybarrages.

    ORGANIZATIONThe Iron Warriors are organised as a number of Grand Companies, each commandedby a Warsmith. Originally each Grand Company would have had a similar organisationand totalled approximately a thousand Space Marines, but now they vary in sizeenormously. The Warsmiths themselves are all extremely gifted in combat engineering,many maintaining a large contingent of slave-mechanicians to perform the more menialwork.

    It is uncertain how many Grand Companies there are at any given lime. At the time ofthe Heresy, the Legion had at least twelve Companies, although with the widespreaddeployment of many small detachments of the Legion at the time it is impossible to besure.

    Like many of the Traitor Legions, their current organisation is completely non-standard.A Grand Company will often be divided into component detachments led by lesserchampions. A tendency towards operating in multiples of three has been noted,although this is far from being verified. Suitable recruits are taken (willingly andunwillingly) to Medrengard where they are selected periodically by Warsmiths for theirGrand Company and subjected to ordeals until they prove themselves worthy.

    The first Obliterators witnessed amongst Chaos forces were amongst the Iron Warriorsand, on very rare occasions, Iron Warriors have manifested the ability to 'morph'weapons, although with nothing like the versatility of the Obliterators.

    We were fighting the Long War for eight millennia before these bastard children violated the stars. These thin blooded fools know nothing of their own lineageor the Legions from which they descend, that they call themselves Space Marines sickens me. We shall show them war as it is practiced by their betters.

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    BELIEFSThe Iron Warriors believe that the Emperor used them to fight the bloodiest battles ofhis Crusade and then let the other, more favoured Primarchs take all the glory. Theyalso believe that Rogal Dorn turned Olympia against them so that they would be

    disgraced and discarded after they had served their purpose. They will have vengeanceon both. They see themselves as titans of old who are loose in the universe, doingwhatever they like, knowing that no natural or man-made law can stop them. Theyhonour the Chaos gods as a pantheon but are not truly devout themselves. Theirgreatest loyalty is to Perturabo, who they believe saved them from being sacrificed bythe false Emperor.

    GENESEEDThe Iron Warriors are a first founding legion and bear the gene-seed of Perturabo.Since turning to Chaos they have been subject to varying degrees of mutation and havebeen known to replace mutated limbs with cybernetic ones. They have a marked

    tendency toward suspicion and paranoia but are also extremely intelligent with naturallywell developed problem solving abilities.

    BATTLECRYMonotone chant "Iron Within, Iron Without".

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    IRON WARRIORS ARMY SPECIAL RULES

    Iron Within, Iron Without:Iron Warriors are exceedingly able siege troops, who fightferociously in taking or holding important ground. In such situations they will fight likethe insane World Eaters or demented Blood Angels to achieve victory and relieve thetensions and monotony of siege warfare.Whenever any unit with this rule is withinscoring/contesting distance of an objective, or initiating an assault against an enemyunit within scoring/contesting distance of an objective, it gains the Furious Charge,Counterattack and Fearless USR's.

    Siege Specialists: The Iron Warriors are renowned across the galaxy as fearsomesiege troops, able to hold nearly any position or take one no matter how well defended. They have an intimate knowledge of how to fortify themselves against attack, and howto weaken enemy defensive positions.Iron Warriors units add +1 when rolling topenetrate and for damage results against intact buildings and structures such asbunkers, hab blocks, bastions, fortress walls etc. Additionally, after players have chosensides and set out objectives but before any models are deployed, the Iron Warriorsplayer may choose up two terrain pieces in their deployment zone and for the durationof the game add +1 to whatever cover save they would normally provide.

    Storm of Iron: The Warriors of Iron are known as much for their brutality as for theirmastery of logistics. Once their siege lines have been completed, the enemies of theIron Warriors may be given one chance to surrender and live on as slaves, after whichthe sons of Perturabo bring their resources to bear with cogitator like precision, expertly

    placing each weapon and soldier where and when they are required and unleashingtheir fearsome assault troops into the heart of the enemy. Iron Warriors may choose upto half of their Terminator units held in reserve which have been designated as arriving

    via Deep Strike and bring them into the game on the first turn, with all other unitsarriving as normal from reserves. Additionally, Iron Warriors may always choose to addor subtract 1 from the dice roll when rolling for reserves.

    Paranoid: The sons of Perturabo know well the price of trusting outsiders, and will notshare command with another except in the most epic of struggles. Only a singleWarsmith or Daemon Prince may be included in an Iron Warriors army (includingnamed characters), except for games of Apocalypse or games involving morethan one FoC. This means an army may have a Warsmith and a Lieutenant, or aDaemon Prince and a Lieutenant, or two Lieutenants, but not a Warsmith and aDaemon Prince or two of either.

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    IRON WARRIORS UNIT SPECIAL RULES

    Expendable: The Iron Warriors have many slaves and they are expended in hugequantities for even the smallest gains, being of far less value than the ammunition which

    would otherwise need to be expended by the Iron Warriors themselves to accomplishmany objectives.Such unfortunate souls are driven onto the enemies guns in themanner of wholesale slaughter so that gun positions may be revealed, enemy munitionsdepleted, and weak points in a line identified.Units with the Expendable rule are fullyexpected to die and as such are not worth any KP's or VP's if destroyed, but equallymay neither hold nor contest objectives. If a Slave Horde fails a morale test, or if theunit loses its Overseer or Slave Master, it is automatically destroyed as the remainingworthless slaves are cut down or simply fall to their knees and wait to be killed. AnyExpendable units may not be taken as compulsory Troops choices, and do not take upany Force Organization Slots.

    Detailed Fire Plan: The Iron Warriors are well known for their exact utilization of theirresources, bringing the maximum amount of firepower to bear with the fewest number oftroops needed. Units are often split into fire teams to better utilize their firepower or to

    provide an assault element while heavy weapons fire rains down onto the enemy. Unitsof Iron Warriors (troops units), Iron Warriors Havocs, and Iron Warriors Infiltratorsnumbering 12 models may be split into two six man units during deployment. They maythen either be deployed as normal or held in reserve, and operate as totally distinctunits from that point forward.

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    HEADQUARTERS:

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    Iron Warriors Warsmi thAmongst the Iron Warriors, the leaders of the Grand Companies are known asWarsmiths. In the entirety of the galaxy, there are few who may consider themselvesequals to such demi-gods. Possessed of an infernal cunning, total ruthlessness, a coldand calculating logic, and a paranoia born of dark betrayal, the leaders of the Iron

    Warriors are amongst the most dangerous foes one can meet on the field of battle.

    Calculating logistical needs, strategic and operational demands and timetables as onlythe most hallowed of the Machine Gods cogitators could, a Warsmith is not only amighty Astartes commander, but a brilliant military mind as well. Indeed, the enduringhallmarks of the Iron Warriors campaigns have always been a crushing logisticalsuperiority and precise, unrelenting tide of Iron. The precision and prescience withwhich a Warsmith maneuvers his forces is legendary even amongst the ranks of theSpace Marines, both loyalist and heretic.

    While Psykers amongst the Iron Warriors are rarer than in many other Legions, some

    great champions are gifted with psychic might as a reward for great victories in thename of the Chaos Gods whilst the Iron Warriors wage the Long War.

    However, not only is a Warsmith a highly capable and dangerous commander, but tohave risen to his station he must have earned it in blood: his own, his enemies, andtheir rivals. Few in the universe can stand against the Astartes, fewer still their migh tycommanders, and almost none against one with the dark blessings of Chaos.

    Counted among many of their number are mighty veterans of the Horus Heresy, darkheroes whose blades have butchered countless foes, whose warriors have crushedcountless armies, and whose names are burned into eternity across a hundred burning

    worlds. Only the galaxys greatest heroes can hope to stand against those who brokethe walls of the Palace on Terra and struck fear into the heart of a living god.

    WarsmithWS BS S T W I A Ld Sv6 5 4 4 3 5 3 10 3+Special Rules"Iron Within, Iron Without""Independent Character""Fearless""5+ Invulnerable Save"

    "Siege Specialists"

    Iron Warriors Terminators may be taken as Troops if a Warsmith in TerminatorArmor (including named characters) is Taken as an HQ choice, as long as thesquad numbers at least five models.

    Iron Warriors Dreadnoughts may be taken as Fast Attack in addition to Elites ifthe army includes a Warsmith (including named characters).

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    Iron Warr iors Lieutenant

    Not all commanders amongst the Iron Warriors may bemighty Warsmiths. Many highly capable Iron Warriors strikeout to form their own warbands, such as the Steel Brethren,

    which belong to no Grand Company. Others serve as theright hand of a Warsmith, enforcing his will throughout theGrand Company when the Warsmith's attention may beelsewhere or otherwise commanding companies or smallersized formations within a Grand Company. More rarely, theymay be possessed of the potential greatness of a Warsmith,but have given themselves wholly to the worship of Chaos,almost always to Khorne, over the needs of the Long War.Thus they are not fit for the command of a Grand Companyas their bloodlust either sees them dead too soon on thefield of battle or they no longer retain the capability or desire

    for such a command. These warriors are known by manytitles, but most commonly simply as Lieutenants.

    A Lieutenant is typically a proven veteran with many victories under his belt, chosen tolead shock assaults or splinter forces in the Warsmiths name, or an aspiring sorcererwho provides additional insight to assist his lord in forming battle plans.

    On the field of battle, Lieutenants often lead a secondary assault element either insupport of or acting as a diversion for their lord. Rarely will the Lieutenant accompanythe Warsmith directly into battle, as during the chaos of combat the temptation to "earn"a promotion may prove too attractive for their own good. Such is the paranoia that the

    Iron Warriors have cultivated through the Horus Heresy and the Long War.

    LieutenantWS BS S T W I A Ld Sv5 5 4 4 2 5 3 10 3+

    Special Rules"Iron Within, Iron Without""Independent Character""Siege Specialists"

    I shall sow horror behind these walls...woe betide any I find inside.

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    Iron Warr iors Daemon Princ e

    The power of the Warp is intoxicating indeed, and the promise of daemonic apotheosisholds sway over many. For each warrior who sets out on the path to daemonicimmortality and succeeds, a thousand others die. Though the Iron Warriors are do not

    embrace the Warp and the malign entities that reside within as other Chaos SpaceMarines do, what often begins as a path to power to use against the hated enemy in theLong War slowly turns into a descent into madness and obsession with the unreal as anIron Warrior becomes a slave to the whims of the Dark Gods even as he is physicallyempowered. To achieve such a dark ascension, an Iron Warrior must prove himselfbefore the dark gods of Chaos, slaying countless enemies and providingincomprehensible sacrifices to sate them, enduring the ever present threat ofoverflowing mutations that could turn him into an insane and worthless Chaos Spawn,and at the end of it all must seize their dark prize to prove themselves worthy ofbecoming amongst the most powerful beings in the universe, even as his mind and willare enslaved to the desires of the Dark Gods.

    For those that succeed, the rewards are great indeed. It is a willful damnation on thepart of the Chaos Space Marine in question, sacrificing his body, mind, and soul, inexchange for true immortality and unimaginable power. Not even the most righteousheroes of the Astartes or the mightiest of the nigh immortal Eldar can stand against oneof their number in single combat and live. Matching a dreadnought in bulk, a Trygon forstrength, and all but the most incredible of Eldar in speed, a Daemon Prince borne of amighty lord of the Chaos Space Marines is the most terrible foe a mortal mind can

    possibly imagine, a match even for the terrible Greater Daemons of the Chaos Godsthemselves. However, even amongst the Princes of Chaos, there are Kings andEmperors, and these are the dreaded Traitor Primarchs. In life, a Primarch would match

    any Daemon prince in a test of blades. After their ascension, these mighty legends areall but unstoppable. The mortal universe is fortunate that such beings usually care littlefor the material realm, typically engrossed in their own machinations within the Warp, ason the few occasions they venture out of the Eye of Terror, billions die.

    In leading a force of Iron Warriors, a Daemon Prince will typically fight at the front,daring an enemy to engage him, cackling with insane maniacal laughter as cannonshells explode harmlessly against his armor and high energy weapons dissipate withlittle effect against his warp bound flesh, exposing enemy heavy weapons positions toreturn fire and providing an opening for his troops to advance safely and engage theenemy. The mere presence of a Daemon Prince on the battlefield can often cause

    many foes to flee before battle is joined, and can drive others insane at the sight of amighty Daemon of the Warp leading an unholy host of traitorous super soldiers, as theyknow that their doom is at hand.

    Daemon Prince of the Iron WarriorsWS BS S T W I A Ld Sv7 5 6 5 4 5 4 10 2+/4++

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    Daemon Prince Special Rules

    Daemon: The Daemon Prince is a Daemon for all intents and purposes, such as GreyKnight powers which may have special effects on Daemonic units. Additionally thisimbues the Daemon Prince with a 4+ Invulnerable Save and the Fearless and Eternal

    Warrior special rules. Daemon Princes are immune to Perils of the Warp.

    Daemonic Essence:At the beginning of every Iron Warriors turn, roll a D6 for eachwound the Daemon Prince has taken. On any roll of a 6 a wound is immediatelyrestored, up to the Daemon Prince's starting value.

    Daemonic Visage:Any unit who wishes to assault a Daemon Prince must first pass amorale test to do so. If it fails, it may not launch an assault that turn. Any unit whichloses combat to a Daemon Prince suffers an additional -1 to its leadership when testingmorale to see if it flees.

    Daemonic Aura:A malevolent and dark presence surrounds a Daemon Prince ofChaos, disrupting the laws of reality and confounding the very logic of the universearound it.A Daemon Prince nullifies any psychic power used on it, or cast by an enemypsyker within 12", on a D6 roll of 4+. Furthermore, any enemy wargear/special ruleswhich models may possess which have any effect on reducing or eliminating DeepStrike scatter - such as teleport homers/Descent of Angels/Chaos icons/lictor trails, etc.- will not function within 12" of the Daemon Prince.

    Daemonic Wargear:

    Daemon Weapon: Slaughtersword:A close combat weapon which cleaves throughgreat masses of the enemy at once. After rolling to hit, double the number of hits beforeproceeding to wound (e.g. a Daemon Prince charges, rolls five attack dice, hits withthree attacks, then counts that as having hit six times and thus roll six to-wound dice todetermine the number of wounds it will inflict)

    Daemon Weapon: Mindwrencher:A close combat weapon that drains the mentalenergy of nearby foes. All enemy units in combat with a Daemon Prince equipped with aMindwrencher must pass both a Leadership test and a Weapon Skill test (before anyblows are struck by either side) or be reduced to WS1 and Initiative 1 for the duration ofthe assault phase. Independent Characters test separately from any unit they are

    attached to.

    Daemon Weapon: Fiendblade:A close combat weapon which automatically rerolls allfailed to hit and to wound rolls.

    Warp Forged Plate: Forged deep within the heretical manufactoria of the Great Forgein the Warp, this provides the wearer with a 2+ armor save

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    Psyker Options:Any Iron Warriors HQ may be upgraded to a Psyker as follows.

    Warsmith: A Warsmith who has not taken the Favor of Khorne may be upgraded to aPsyker. A Warsmith upgraded to a Psyker gains a Psychic Hood and will have two IronWarriors Psychic Powers, chosen at army creation (i.e. when one writes up the list, not

    when one starts the game). He may use one power per turn.

    Lieutenant: A Lieutenant who has not taken the Mark of Khorne or Favor of Khornemay be upgraded to a Psyker. A Lieutenant upgraded to a Psyker gains a Psychic Hoodand will have one Iron Warriors Psychic Power, chosen at army creation (i.e. when onewrites up the list, not when one starts the game).

    Daemon Prince: A Daemon Prince of the Iron Warriors who has not taken a Mark ofKhorne may be upgraded to a Psyker. A Daemon Prince upgraded to a Psyker will havethree Iron Warriors Psychic Powers, chosen at army creation (i.e. when one writes up

    the list, not when one starts the game). It may use two powers per turn, though if itchooses to use two psychic shooting attacks they must both be directed at the sameunit. It may fire a ranged weapon and use a Psychic Shooting Attack, fire two rangedweapons and no psychic shooting attacks, or use two psychic shooting attacks and noranged weapons.

    I refuse...to DIE! This is not the end of ME...through death...TO DEAMONHOOD!

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    Iron Warriors Psychic PowersThree per Daemon Pr ince Psyker, Two p er Warsmith Psyker, one per L ieutenant

    Psyker. Chosen at army cons truct ion.

    Steelstorm- The Warsmith reaches out and flenses his enemies with a continuous lethal sprayof metallic warp shards which coalesce from his outstretched hand. This is a Psychic Shootingattack which if the psychic test is successfully passed, wounds on a 3+ with the following profileStrength X(3+), AP -, Assault 2, Rending, Template.

    Earthshatter- The ground buckles and breaks beneath the Psykers gaze, throwing his enemiesinto disarray and dislodging them from their positions. This is a Psychic Shooting Attack whichtargets a single enemy unit within Line of Sight (unlimited range). If the psychic test issuccessfully passed, then the target unit immediately takes D3 wounds (normal saves allowed),and must pass a Morale test or fall back. Any cover saves this unit would take for the remainderof that turn are reduced by 2 (e.g. 4+ becomes 6+, 5+ cover becomes nullified). If this powerwould target a vehicle, the only effect it has is to immobilize the vehicle on a D6 roll of 6.

    Corrupt Machine- Well versed in the arcane workings of technology, the psyker can rendelectronics and mechanical devices, corrupt their cogitators, and confuse their crew with hismind. This is a Psychic Shooting Attack. If the psychic test is successfully passed, the Warsmithtargets one enemy vehicle within 24" and adds his leadership to a D6 roll. If the result is equalto or higher than the vehicles AV facing, it takes D3 automatic glancing hits. No cover saves forsmoke launchers or moving flat out may be taken against this power.

    Psychic Shield-Drawing upon the elemental power of the Warp, the psyker projects a field ofraw warp energy around himself on the battlefield. This power is cast at the beginning of theIron Warriors turn before any other actions. If this power is successfully cast, the Warsmith andany unit he is attached to benefit from a 4+ Invulnerable save until the beginning of the next Iron

    Warriors turn, and any unit wishing to assault the caster or the unit he is attached to counts asmoving through difficult and dangerous terrain to do so.

    Might of Metal- The psyker swells himself with the power of the Warp, letting it flow throughhim and allowing the foul denizens of the warp to partake in his butchery. Lending him theirstrength, they remake his flesh into warp-wrought metal. This power is cast at the beginning ofthe turn before any other actions. If this power is successfully cast, the Psyker gains thePreferred Enemy special rule against the opponents army and adds +3 to his strength. Thispower lasts until the beginning of the Iron Warriors next turn.

    Sight of the Void- Visions from the warp make clear to the psyker the ebb and flow of thebattle, and where best to strike. This power is used at the beginning of the turn, *BEFORE*

    reserves are rolled for. If the power is successfully cast, the psyker may allow one unit arrivingfrom reserves via deep strike to reroll its distance or scatter dice or both, or he may allow oneunit arriving via outflank to reroll the side from which they enter. This may be used on the firstturn if any units are arriving via Deep Strike with the Storm of Iron rule.

    I am...POWER!

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    ELITES

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    Iron Warriors Term inators

    Never a Legion which lacked for heavy equipment, the Iron Warriors have alwaysextensively employed Terminator armored troops when able. Where many otherLegions must constantly scavenge parts to maintain their Terminator suits, the IronWarriors, as a Legion, have enough Terminator suits to equip several hundred warriors,and can even manufacture new suits with the resources available to them through theDark Mechanicus, although it is a painstaking process taking many years.

    Tactical Dreadnought Armor, as it is technically designated, was originally designed forintense boarding actions and was adapted from the suits used to work on the reactorsof starships. With thick, overlapping armor plates of incredibly high quality materials and

    protected by arcane field generators, any soldier so equipped will be able to stridethrough most weapons fire with personal protection equal to that of a medium tank.While he is not impervious, there is very little which threatens a Terminator armoredwarrior. Additionally, the increased strength and stability allows such warriors to move

    and fire even heavy cannon as though they were no more than sidearms, spitting deathinto the enemy ranks as they raise their power weapons to strike them down face toface.

    Amongst the Iron Warriors, Terminator equipped troops are the elite, those who haveproven themselves ten times over on the field of battle and been blessed by the DarkGods for their victories. Often equipped with a wide variety of weaponry, a favored tacticof Iron Warriors Terminators is to teleport into battle virtually right on top of enemy unitsand then unleash a hail of bolter, combi-melta, flamer and reaper autocannon fire ontotheir foes. Meanwhile other units move in to exploit their destruction before theTerminators bring the fight to the enemy at close quarters with claw, fist, mace, and axe.

    For individual Iron Warriors, a suit of such armor, is quite a mighty prize indeed, worthfighting and killing over. Once an Iron Warrior obtains such a prize, he must be

    prepared to pay the price to keep it. However, after a particularly bountiful haul followinga battle, a Warsmith may have the resources to outfit several more troopers or evenentire squads with terminator armor, announcing to those under his command thatthose who wish such a gift must prove themselves worthy, either by their deeds on thebattlefield, or by ritual combat against other claimants for the right to wear the armor.

    Iron Warriors Terminators

    WS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 2+/5++Iron Warriors Terminator ChampionWS BS S T W I A Ld Sv4 4 4 4 1 4 3 10 2+/5++Special Rules:"Iron Within, Iron Without""Siege Specialists"

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    Iron Warr iors Cyborg s

    Iron Warriors Cyborgs are Marines who have undergone extensive augmetics surgeryto either replace lost limbs or other parts, or to stem the spread of mutation. As suchthey harness an array of bound daemonic energies to power everything frommechanical eyes to limbs and weaponry. Should an Iron Warrior become possessed bythe daemonic or extensively mutated, instead of allowing such a warrior to degrade andfall to utter insanity the Iron Warriors will typically use such possession or mutation to

    power extensive cybernetic enhancements, stemming (at least temporarily) rampantmutation and focusing the energy towards battlefield applications.

    Such troops, extensively mechanized and as close as one can get to being entirelymachine while still considered an organic being, are utterly certain in their battlefieldsuperiority over non-augmented soldiers, especially those of the Imperium. As suchthey fear little, however they are not blindly ignorant to the dangers of the battlefield asthe shock troops of some other Legions are.

    These soldiers are typically assigned to assault roles, especially against hardy foes,where they plough into the enemy and secure positions while the rest of the army laysdown a heavy fire barrage.Their Cybernetics also allow them to incorporate all sorts ofblades, weapons, and equipment into their bodies, and to perform at levels which fewcan match for short periods of time.

    Iron Warriors Cyborg

    WS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+/5++Iron Warriors Cyborg Commander

    WS BS S T W I A Ld Sv4 4 4 4 1 4 3 10 3+/5++

    Special Rules:"Stubborn""Rending""Siege Specialists""Iron Within, Iron Without""5+ Invulnerable Save"

    They seek our blood...give them Iron!

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    Iron Warriors Dreadno ugh t

    For the loyalist Astartes of the Imperium, Dreadnoughts are wise and ancient membersof the Chapters, to be respected and heeded in all things. It is considered a great honorto be entombed within a dreadnought to fight on in the Emperor's name. For many

    amongst the Chaos Space Marines however, entombment means they can no longersavor the feel of their foe's life draining beneath their blades, no longer smell the stenchof death and explosives on the battlefield, no longer stare into the eyes of their enemyas they realize their defeat in death. They become detached from the battlefield, distant,reliving each battle as though it were some past glory, and in time succumbing togibbering madness.

    For some Iron Warriors, consumed by their hatred for the Imperium and the FalseEmperor's treachery, continued life within smothering entombment of a Dreadnought issometimes preferable to death on the battlefield where they can no longer inflict hurtand pain upon the cursed Imperium. While many eventually succumb to madness,

    others are able to focus their hatred and spite to maintain a mostly cogent semblance ofsanity, at least for a time.

    On the field of battle, the Iron Warriors typically employ dreadnoughts in one of twoways. The first is as mobile fire support, engaging the enemy at range with heavy lasweapons, autocannon or missiles. The second is as a living battering ram, crashing intoenemy lines with fists, smashing battle tanks and infantry alike as though they werechildren's toys, tearing down walls and destroying enemy emplacements and creatinggaps in the enemies defenses and battle lines, through which the Iron Warriors canadvance and strike into the foe's exposed underbelly.

    Iron Warriors DreadnoughtWS BS S F S R I A4 4 6 12 12 10 4 2

    Special Rules:"Iron Within, Iron Without""Siege Specialists"

    Despair! For your end is near...

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    Iron Warriors Com bat Eng ineers

    A rarity amongst the Astartes, the Iron Warriors train and field dedicated combatengineers. Such troops perform many important tasks: preparing the battlefield forenemy attack by laying forests of razorwire and landmines, advancing into enemy linesto gap wire and assault bunkers, laying bridges across obstacles so that troops canswiftly pass, and operating specialized equipment like scanners and disruptionbeacons.

    The Combat Engineers are well equipped to deal with any opponent they may face.Armed with melta weaponry, grenades and demolition charges, they can engage enemytanks and bunkers with ease. They often carry flame throwers to clear trenches ofenemy infantry in seconds, or they may storm them and clear the enemy with blade andfist if required. Casualties are often high among the combat engineers, as their dutiesoften require them to be at the forefront of the fighting, removing obstacles to allowother troops to engage the enemy or carrying objectives themselves to blast into

    bunkers and other hardened positions. However the rewards are also great, asEngineer squads often receive rare equipment such as terminator armor, or additionalchoice of slaves and bounty for their dangerous tasks. Engineer units equipped withterminator armor are among the most lavishly equipped troops in the galaxy.

    In addition to their battlefield combat roles, the engineers maintain vehicles and effectemergency repairs in the heat of battle, replacing gun barrels and swapping tracks inmere seconds by the combined the combined efforts of an entire squad, to ensure thatbattle tanks keep firing and transports keep moving.

    Iron Warriors Combat EngineersIron Warriors Combat EngineerWS BS S T W I A Ld Sv4 4 4 4 1 4 1 9 3+Iron Warriors Veteran EngineerWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+

    Iron Warriors Terminator Combat EngineerWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 2+/5++Iron Warriors Terminator Veteran EngineerWS BS S T W I A Ld Sv4 4 4 4 1 4 3 10 2+/5++

    Special Rules:"Combat Engineers", "Mechanics""Iron Within, Iron Without", "Siege Specialists"

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    Iron Warriors Combat Engineers Equipment and Rules

    Disruptor Beacon:The Disruptor Beacon is a high intensity scanner and warppowered interference device, which can be used to disrupt enemy forces andequipment. The Iron Warriors player may ask an opponent to reroll the scatter direction

    & distance of any enemy Deep Striking unit within 12" of the model carrying theDisruptor Beacon. Any equipment in an opponent's army that reduces or eliminatesDeep Strike scatter such as Teleport Homers or Chaos Icons do not do so if within 12"of the Disruptor Beacon.

    Scanner:A complex sensor device that feeds targeting data to the Iron Warriorsgunners. Once per turn a model equipped with a scanner may nominate any enemyunit within 36". All Iron Warriors shooting attacks against that unit may choose to eitherreroll failed to hit rolls, or force the opposing player to reroll all successful cover saves(choose for each unit firing before it makes any to-hit rolls).

    Mechanics:The Iron Warriors Combat Engineers are accomplished mechanics as wellas soldiers and engineers. If at least one model is in base contact with a vehicle at thebeginning of the shooting phase, the entire squad may forfeit its ability to shoot andassault that turn and repair either an Immobilized result or a single destroyed weaponon the vehicle, whichever the player chooses, on a D6 roll of 3+ if the squad is 6 orfewer models, 2+ for 7-9 models, and automatic for 10-12 models. This action may beperformed in addition to the utilization of a servo-arm.

    Combat Engineers:The Iron Warriors are renowned for their expertise in the area of combat

    engineering and siege warfare. Mines, trenches, bunkers, tanks and other tools oftrench warfare are commonplace on the battlefields upon which the Iron Warriorschoose to fight.

    At the beginning of the game, the Iron Warriors Combat Engineers may placetwo of any of the following options, on any place on the board that is at least 6" outsideof their opponents deploymentzone, before deployment takes place, thus one couldhave two tank traps, a minefield and a teleport homer, or an assault bridge and a trenchline, or any such combination.

    Minefield:Each Minefield is 6" long and 3" deep. Any enemy model that is not a Jump

    Infantry, Skimmer, or a Jetbike that attempts to cross over the minefield must roll a D6.On a roll of 5 or 6 then the model attempting to cross takes a wound with no armor orcover saves allowed, or if the unit is a vehicle, it is hit on its rear armor with a strength of6 instead. Skimmers, Jetbikes and Jump Infantry can only be affected if beginning orending their movement over the minefield.

    Nothing can stop us now! Rejoice in the coming Oblivion!

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    Tank Traps:Each Tank trap is 6 long and2 deepand represents some sort of anti-vehicle barrier. It counts as impassable terrain for vehicles and difficult terrain for allother units. Skimmers are unaffected. Tank Traps may be destroyed: they are AV13(facing does not apply) and any glancing or penetrating hit destroys them.

    Trench Lin e:These may be up to 2.5" wide and up to 9 in length. Each trench offers a3+ cover save. It counts as difficult terrain if trying to cross over the trench, enter thetrench or leave it, but not if moving along the trench.

    Telepo rt Hom er:A teleport homer, represented by a small marker the size of a normalinfantry base, may be placed anywhere on the board outside the opponent'sdeployment zone. A Teleport homer will not function as long as an enemy unit is within3" of it (it will detect the enemy's presence and deactivate itself)

    Assaul t Br idge:An assault bridge is utilized to cross terrain that would impede the IronWarriors advance. It is placed over a piece of terrain like a river, lava flow, hull breach,

    between upper floors on buildings, etc to allow all units (friend and foe) to cross difficultor impassable terrain as though it were clear terrain for an 8"x3" span.

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    TROOPS

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    Iron Warriors Berzerkers

    Although relatively rarely amongst the Iron Warriors, some brethren fall from the Path ofIron, lose sight of the goals of the Long War and devote themselves to the bloodyworship of Khorne. These Iron Warriors typically volunteer for the psycho-lobotomization procedure to better serve their dark god and become Berzerkers.Berzerkers are Chaos Space Marines dedicated to the Blood God, Khorne. Theyundergo the horrific surgical procedure created by the World Eaters known as psycho-lobotomization in order to increase their aggression, strength and killing ability, as wellas to remove any vestiges of fear of danger. Such troops enter an uncontrollable frenzyin the heat of battle, wielding pistol and chainaxe to butcher through enemy troops asthough they were mere cattle.

    However, this comes at a price, for amongst the Iron Warriors, those who givethemselves fully over to the Chaos Gods are lost: still considered comrades, andvaluable in battle, but ultimately of finite use as their actions in service to the Chaos

    Gods drive them to self destruction and distract them from the goal of vengeanceagainst the hated Imperium. Berzerkers who have undergone the World Eaters psycho-lobotimization and have given themselves to Khorne are used as breaching troops, thefirst into a gap created in the enemys line. This suits the Berzerkers just fine, as thebloodshed in Khorne's name is at its most intense in such actions and their blood is aswelcome at Khorne's altar as any. However it also means their life expectancy is shortand their commanders do not anticipate them surviving such assaults; as such they areultimately considered expendable.

    The Berzerkers of Khorne relish their role as the Blood God's sacred destroyers, andare fanatical in the extreme. Their delight in pain and death is so strong that they have

    been known to attack their comrades in blind rage and, if no other opponent is present,to even fall upon their own weapons as sacrifices to Khorne. In their blood rage, littleconscious knowledge or memory of anything but the immediate act of butchery remains.Their skills and experience are lost in their devotion to the slaughter, which so pleasestheir lord Khorne.

    BerzerkerWS BS S T W I A Ld Sv5 4 4 4 1 4 2 9 3+Skull Champion

    WS BS S T W I A Ld Sv5 4 4 4 1 4 3 10 3+

    Special Rules"Mark of Khorne" (Already Included in Profile)"Expendable"

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    Slave Horde

    Like most Chaos Space Marines, the Iron Warriors do not undertake mundane tasks like digging orunloading cargo themselves. Prisoners and slaves brought from the worlds in the Eye of Terror or takenin battle from enemy cities perform the bulk of the menial labor. Their lives are unimaginably horrificthough often mercifully short as they are worked to death, crushed by heavy equipment, physically

    abused, or exposed to lethal conditions during the course of their duties.

    On the battlefield, slaves have many uses. They are often used to dig trenches and emplacements, arepushed ahead of the primary attack to serve as human shields for the Iron Warriors and take bullets andshells meant for their masters, or are driven onto enemy defenses to expose firing positions so that theIron Warriors themselves may take them at minimal risk.

    Usually slaves are watched by an Overseer, a favored human who has proven useful and dedicated insome way and who ensures that the slaves accomplish their tasks as ordered. Typically the Overseer willbe allowed some small amount of armaments/equipment in order to ensure compliance amongst therabble and put a quick end to any potential defiance. More unusually, a slave horde may be led by anactual Iron Warrior Slave Master. This occurs when a particularly important project must be completed atall costs and is too vital to leave to a mere human overseer, or when the slave horde is expected to come

    under direct attack and something is needed to ensure that enough slaves survive to accomplish theirtask.

    Slaves are generally considered utterly expendable: one or two in every thousand survive more than afew days or weeks under the lash of the Overseers and their lifetime on the battlefield is generallymeasured in minutes. Their lives are ultimately of little consequence and rather short.

    SlaveWS BS S T W I A Ld Sv2 2 3 3 1 2 1 3 -OverseerWS BS S T W I A Ld Sv4 3 3 3 1 3 2 9 5+

    Iron Warriors Slave MasterWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+

    Special Rules:"Expendable""Iron Within, Iron Without" (Slave Master model only)"Siege Specialists" (Slave Master model only)"Brutish and Short"

    Brutish and Short: Slaves are expected to undertake any actions to prevent any inconvenience totheir masters. Once per turn, as long as the Slave Horde is not locked in close combat, it may choose to

    take the shooting hits from one enemy unit directed at an Iron Warriors infantry unit within 6" of any modelin the unit.

    Additionally, No Retreat! wounds suffered by any another unit involved in the same combat as a SlaveHorde may instead be allocated to Slaves instead, as they are literally used as human shields and throwninto the path of their overlord's attackers. Wounds suffered by a Slave Horde in close combat do notcount towards combat resolution for other units involved in the same combat.

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    FAST ATTACK

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    Iron Warr iors B ikers

    While not as common amongst the Iron Warriors as they are in other Legions oramongst the loyalist Astartes, biker units are sometimes utilized for specific roles.During a siege or when embroiled in trench warfare, bikes are often of little use,

    however when the inevitable breakthrough occurs or in fluid battles of armored warfare,bikers are used to pursue fleeing elements of enemy forces or harass enemy armor andlight infantry, executing hit and run attacks and reporting on the movement of enemyforces. At other times the swiftness offered by a Space Marine Bike is used to quickly

    position blasphemous icons which Terminators can lock onto to teleport into the heart ofan enemy force and unleash their wanton destruction.

    As thoroughly equipped with heavy armor and tanks as the Iron Warriors are, bikersnever seem to have caught on with this particular Legion, aside from a small handful oftroops willing to trade their place in the line for a chance to break the monotony of siegeand trench warfare by engaging in dangerous harassment and spoiling attacks to throw

    the enemy off balance.

    Iron Warriors BikerWS BS S T W I A Ld Sv4 4 4 4(5) 1 4 1 9 3+Iron Warriors Biker ChampionWS BS S T W I A Ld Sv4 4 4 4(5) 1 4 2 10 3+

    Special Rules:"Iron Within, Iron Without"

    "Siege Specialists"

    Name your target...we will be merciless.

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    Crank Tank

    The Crank Tank is another insane invention of the Dark Mechanicus which has spreadto usage amongst the Traitor Legions, predominantly the Iron Warriors. Six-leggeddaemon engine walkers, they are designed to provide mobile fire support and engage

    enemy defenses ahead of the Iron Warriors assault troops.

    Crank Tanks are relatively easily constructed and bound compared to Defilers or SiegeClaw engines; thus they are generally more available to Iron Warriors forces and areconsidered more expendable than the larger engines. However, they are still powerfulweapons in their own right. Those bound within a Crank Tank usually are minordaemonic entities, with power only to conceptually understand enough to operate themachine and follow simple orders, unlike the powerful entities required to work a Defileror other engines.

    Crank Tanks are armed with a powerful crushing mandible incorporating a Heavy

    Flamer or a Meltagun, and mount a Reaper Autocannon or linked Heavy Bolters upontheir back, so that they may engage the enemies of the Iron Warriors at range beforeclosing in to finish off their foes in bloody assault. They also excel at detecting andengaging enemy troops in poor visibility conditions, due to the enhanced optics createdfor them by the dark Magos Celrk.

    Crank TankWS BS S F S R I A3 3 6(10) 11 11 10 4 (2)3Special Rules:"Fleet"

    "Acute Senses"

    Defile the fools!

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    Iron Warriors Inf i l t rators

    Before great citadels can be smashed asunder and enemy forces can be routed fromthe walls of the Iron Warriors' mighty bastions, sabotage and spoiling attacks must oftenbe undertaken to neutralize key enemy defenses or capabilities.

    Special groups known as Infiltrators, usually formed of some of the most experiencedtroops under a Warsmith's command, are tasked with such missions, for exampledestroying enemy anti-orbital defenses or quickly eliminating listening posts to opengaps for larger forces to exploit before an enemy ever knows they are even there. Oftenthey will performing flanking attacks, engage enemy forces in the rear of their lines orcatch them unawares as they attempt to regroup, all at precise times and in precise

    places, as calculated by the Warsmith.

    Comprised of troops with centuries of experience, often even Horus Heresy veterans,these highly capable units form the vanguard of many attacks, probing gaps in enemy

    lines, catching enemies unaware and deciding battles before they are ever properlyjoined. While often suffering heavy casualties, Infiltrator units are well rewarded, andthey are usually some of the most heavily armed in an Iron Warriors force. Infiltratorsoften get first pick of any loot or scavenged weapons and wargear, which ensures thatthey have a plethora of weapons to quickly shut down vital enemy assets.

    Iron Warriors InfiltratorsWS BS S T W I A Ld Sv4 4 4 4 1 4 1 9 3+

    Iron Warriors Infiltrator LeaderWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+

    Special Rules:"Siege Specialists""Iron Within, Iron Without""Infiltrate""Scout""Detailed Fire Plan"

    Can you weaklings not fight any better?

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    Chaos Raptor Cul t

    At the time of the Horus Heresy, the Adeptus Astartes made very limited use of jumppacks. Few Legions fielded many units equipped with jump packs, with the primarynotable exception being the Night Lords. Those who escaped to the Eye of Terror with

    theirs were a rare breed who, after millennia swooping and soaring in the burning skiesof Daemon Worlds, became a faction which cut across the boundaries of the TraitorLegions, unified by the thrill of the hunt. Down the centuries their equipment hasmutated in the way of Chaos, fusing the original machinery with daemonic power. Nowtheir battle cries are amplified to project a howling scream, which drives their preybefore them. They have evolved a unique method of fighting to take advantage of this,incapacitating enemies with their unholy shrieks then diving in to slash and claw at theirfoes before disengaging and striking in again once more. There are few shock troops asterrifying as the Chaos Raptors.

    While most Raptors tend to think of themselves as an elite, many other Chaos Space

    Marines consider them to be preening, self indulgent egotists. Rivalry between Raptorsand other squads is commonplace, and often Raptors will not fraternize with othermembers of a warband, so displaying their arrogance further. Whatever their personalfeelings on the matter, most Chaos champions recognize the effectiveness of theRaptors attack and will gladly recruit Raptors, since having the services of such skilledassault troops often outweighs the inter-squad conflict fostered by their presence. Somecommanders will deliberately stoke the fires of division, believing that only through suchstruggles can the strongest prosper and the weak be weeded out.

    Raptors claim no allegiance to any specific Legion or creed, though they will fight underalmost any banner and sometimes will fight beneath the icons of a particular god for a

    particular campaign, if pleasing them will strengthen their abilities.

    For the Iron Warriors, Raptors are often recruited for shock assaults when the speedand three dimensional mobility of the Raptors is required for running down enemystragglers, fighting through hive spires or mighty forests, and engaging enemy foes inhit and run attacks. However, they are always viewed with suspicion and kept aroundonly long enough to see a campaign through or to accomplish a specific objective, forthey are outsiders and are not part of the Legion: something which many Iron Warriorshave difficulty tolerating at all.

    Chaos Raptor

    WS BS S T W I A Ld Sv4 4 4 4 1 4 1 9 3+Chaos Raptor ChampionWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+

    Special Rules:"Hit and Run"

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    HEAVY SUPPORT

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    Iron Warriors Havocs

    If there is anything the Iron Warriors are known above all else for, it is firepower.Amongst the Space Marines, the Iron Warriors are second to none in their employmentof heavy weapons, and the Havocs are the exemplars of this creed. Extensively armedwith heavy or specialist weapons to wreak utter devastation upon enemy forces, theHavocs serve as the primary fire support unit of the Iron Warriors. Havocs are IronWarriors with a preference and talent for destroying enemies at range. Each Havoc'sweapon is a trusted ally of a thousand battles, its wielder completely familiar with itsevery operation. Together, weapon and Iron Warrior touch every part of the battlefieldwith death and destruction, laying waste to their enemies like capricious gods as theytake a perverse delight in watching explosions blossom across the battlefield and shellsstitch great holes in the enemies before them.

    Havocs typically will be tasked with engaging enemy units which the rest of the forcemay not be able to properly neutralize or may only be able to engage at extremely close

    quarters. Laying down withering volleys of fire, the Havocs can annihilate infantryformations in seconds, or turn squadrons of battle tanks into flaming hulks in the blink ofan eye. For those venerable veterans of the Horus Heresy, there is no target theycannot destroy from afar with apparent ease, lascannons annihilating heavy battle tanksfrom extreme range as they come into view before they even know the danger they arein. While few in number, some of the Iron Warriors who brought down the walls of theEmperor's palace bring down the walls of their enemies still, expertly placing each shotwhere it will wreak the most destruction as naturally as they breathe.

    Iron Warriors combat doctrine places heavy emphasis on employing large numbers ofheavy weapons while utilizing the fewest numbers of troops. Often squads will be laden

    with heavy weapons and formed into separate fire teams to cover different firing lanesor engage different types of targets.

    Iron Warriors HavocWS BS S T W I A Ld Sv4 4 4 4 1 4 1 9 3+Iron Warriors ChampionWS BS S T W I A Ld Sv4 4 4 4 1 4 2 10 3+

    Special Rules:"Iron Within, Iron Without""Siege Specialists""Detailed Fire Plan"

    hahaha..they think their armor will save them, give them the salvation of Chaos! Lascannons! Target bearing three two five range eight hundred, approachingtwenty six, open fire! Autocannons! targets bearing three three nine, ranging seven seven five, approaching six, hold until six five zero, then end them.

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    Iron Warr iors Land Raider

    The Land Raider is the heaviest ground vehicle used by the Space Marines. Withequally heavy armor on its frontal, side and rear arcs, it can plough through an enemyarmy with virtual impunity, its thick adamantium and ceramite plates withstanding all but

    the deadliest anti-tank weaponry. The Land Raider's capacious hull can carry a fullsquad of Iron Warriors, or, more usually, a detachment of Terminators. Once in position,a Land Raider opens its front assault ramp to disgorge its cargo of bloodthirsty warriorsdirectly into combat with the foe, while providing supporting fire with its multiple weaponsystems.

    Land Raiders are highly prized by the Chaos Space Marines and especially the IronWarriors, as they are rare and difficult to reproduce. Warsmiths and Lieutenants willoften use a Land Raider to proclaim their status and power, adorning their mechanicalbehemoth with large banners and decorating its hull with the bodies of the slain andsymbols of the Dark Gods. With its lascannons blazing and enemy shots sparking

    harmlessly off its armored hull, a Land Raider is a bastion of strength, which canspearhead an attack or form a mobile rallying point in defense.

    Iron Warriors Land RaiderBS F S R4 14 14 14

    Special Rules:"Siege Specialists""Infernal Machine"

    Infernal Machine:Any vehicle with this special rule may fire one weapon at a differenttarget from what it's other weaponry is engaging (e.g. a Siege Claw Daemon Enginemay fire a Heavy Flamer at an Infantry unit, while its Reaper Autocannons fire at avehicle behind them) even if shaken or stunned and regardless of movementrestrictions.

    Frag Assault Launchers:Any unit charging into assault on the same turn itdisembarks counts as being armed with assault grenades.

    Hammer them till they FALL!

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    Iron Warr iors Land Raider Deimo s

    When it comes to tanks and armor the Iron Warriors are not mere scavengers like manyother Chaos Space Marines: they boast great factories, and extensive unholy pacts withthe Dark Mechanicus ensure that they have access to almost anything. The IronWarriors have made use of such resources to turn the Land Raider assault transportinto an even more fearsome gun platform, trading troop capacity for ammunitionstorage, recoil absorbers and a turret ring.

    The Land Raider Deimos represents the Iron Warriorsown unholy modification to thevenerable Land Raider. No longer an assault transport, the Deimos is essentially amobile fortress, packing firepower surpassed only by the superheavy battle tanks of theImperial Guard and the mighty Titans.

    Crewed by four Iron Warriors and a corrupted machine spirit known as the InfernalMachine, the Deimos is an extensively armed gun platform. With its dorsal mountedSiegebreaker cannon, which is automatically fed ammunition through the hull, and aSycthestorm Bolter in each sponson, which consists of four heavy bolters firing inunison, the Deimos can generate unheard of levels of anti-infantry firepower. A forwardmounted Reaper Autocannon or Multi Melta rounds out the Deimos' firepower, resultingin a mobile fortress that can dominate a battlefield and cut down any conceivableenemy attack before it can threaten the Iron Warriors positions or suppress opposingtroops to make way for following assault forces.

    Iron Warriors Land Raider DeimosBS F S R4 14 14 14

    Special Rules:"Siege Specialists""Infernal Machine"

    Scythestorm Bolter:A coordinated bank of quad heavy bolters, this weapon is capableof laying waste to entire companies of infantry in minutes.A Scythestorm Bolter has thefollowing profile

    Strength 5, AP4, Heavy 6, Twin Linked, Range 36"

    We shall crush their skulls under our Iron treads!

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    Obl i terators

    The machineries of the Chaos Space Marines include many monstrous, daemonic creationsheaving with warp power and arcane technology. Not even the adepts of Mars possess anythingbut the most rudimentary knowledge of how these bizarre war engines work, and likely neitherdo most Chaos Space Marines. Yet there is a cadre of warriors who have dedicated their livesto the pursuit of alchemical and mechanical perfection through the power of Chaos, and haveturned their bodies into living weapons. These are the Obliterators.

    Rumors of their origins are many, from ancient techmarines whose personal experiments wenttoo far, to Chaos Marines who have simply spent far too long in the Eye of Terror exposed to itsmutating power, even strange viruses which corrupt yet also enhance the flesh and createweapons from living tissue.

    Most Obliterators are obsessed with the overlap of the material and the immaterial, the organicand the inert. They use arcane knowledge, which they have gleaned from the powers of Chaosand the sinister adepts of the Dark Mechanicus to blur the boundaries between the biological,technological and the daemonic. Infused with this energy, they become hulking warriors whocan fashion weapons out of their own bodies, grow armored plates and even repair fatal injuries.

    There is much speculation on the nature of the bond between Obliterators and the Chaos Gods.They do not sport obvious marks of allegiance to any particular deity or bear the colors of anyparticular Legion or Warband, though they appear more often in the service of the hosts of theIron Warriors than any other by far. They often move from one Legion or Warband to another,exchanging their services for the opportunity to claim ancient or exotic weapons and wargear.

    While not strictly part of the Iron Warriors Legion, it was amongst their ranks that the firstrecorded Obliterators appeared, and they are still seen in battle far more alongside the IronWarriors than any other faction.

    ObliteratorWS BS S T W I A Ld Sv4 4 4 4 2 4 2 9 2+/5++

    Special Rules"Fearless""Slow and Purposeful""Deep Strike""Obliterator Weapons"

    Obliterator Weapons: : Obliterators are considered to be armed with a lascannon, amulti-melta, a plasma cannon, a twin-linked plasmagun, a twin-linked meltagun and atwin-linked flamer. They may fire one of these each turn; the choice is declared beforemaking any shooting attacks with the unit.

    Targets moving two-eight-zero, acquiring...OPEN FIRE

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    Iron Warr iors Predator

    The Predators of the Chaos Legions are a legacy of Pre-Heresy times, although nowoften barely recognizable to those familiar with the Imperial version. Daemonic mawsadorn gun barrels, blasphemous icons cover every surface and their hulls are twisted

    and mutated.

    As the main battle tank of the Space Marines, the Predator can be fitted with differentweapons allowing for anti-armor operations, anti-infantry firepower, or mixed roles.Based upon the versatile Rhino chassis, the Predator has an armored turret, which cansport an autocannon or lascannons, and can be further armed with side sponsonsmounting extra heavy weaponry. By sacrificing its entiretroop carrying capacity, thePredator is also protected by a reinforced chassis within its armored plates.

    Predators are used to provide mobile fire support to the Iron Warriors. Capable of layingdown terrifying firepower, a Predator can eliminate enemy armor to pave the way for an

    infantry assault, or unleash a blaze of fire to decimate enemy infantry squads attemptingto counterattack.

    Frequently, the Predators used by the Chaos Space Marines, and especially of the IronWarriors, have been in service for hundreds, if not thousands of years. Many arecrewed by troops who have seen enough blood to fill a thousand lifetimes, and areamongst the deadliest tankers in the galaxy. Some are possessed by Daemons, and yetothers have become one with their crews: these disturbing marine/tank hybrids operateas an extension of the commanders own body. The Predators of the Chaos Legions areembellished with horrific decorations, fluttering banners, daemonic gargoyles, beast-headed weapon muzzles and the Icons of Chaos, making them as much a statement of

    the Chaos Space Marines' hatred of the Imperium as a weapon of war.

    Iron Warriors PredatorBS F S R4 13 11 10

    Special Rules: "Siege Specialists"

    Tank Ace: The Iron Warriors have at their disposal more tanks and armor than any

    other Legion or Warband, and have many highly experienced tank commanders, whohave reaped huge tallies of enemy tank kills from all mortal factions of the galaxy. AnyIron Warriors Predator may be upgraded to Tank Ace. If this is done then the tank gainsthe Tank Hunters Universal Special Rule, adds +1 to all vehicle damage rolls it inflictsagainst enemy vehicles, and increases its Ballistic Skill by 1 (to BS5 unless DaemonicPossession is also taken, in which case it remains BS4).

    The Armored Fist of CHAOS!

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    Iron Warr iors Vindic ator

    The Vindicator is another vehicle based upon the Rhino STC data. The Vindicatorsacrifices transport capacity in order to mount reinforced armor, additional internal

    bracing and ammunition storage. This is needed for the massive Demolisher cannonmounted on the front of the hull and the thick recoil suppressors needed to support it.Protected by an enormous armored plate at the front, the Vindicator can move into

    position under intense enemy fire and approach the walls of an enemy stronghold untilits devastating armament is within range.

    The Demolisher cannon fires a large bore shell packed with high explosives. While itlacks the range of a standard Battlecannon, the Demolisher is more potent and canbreach a city wall or obliterate a tank. It is ideal for leveling bunkers and fortifications,blasting infantry out of trenches and foxholes, or smashing through the gates of acitadel, hence its popularity amongst the Iron Warriors.

    Chaos Vindicators were used extensively by the Traitor Legions - especially the IronWarriors - during the Siege of the Imperial Palace, and have seen service in the Legionsand with renegade warbands all across the galaxy for ten millennia since. The IronWarriors, loyal followers of Perturabo, still field entire squadrons of Vindicators,emblazoned with Chaos symbols and adorned with the wreckage of fallen cities astrophies of victory.

    Iron Warriors VindicatorBS F S R

    4 13 11 10Special Rules: "Siege Specialists"

    The warp shall swallow this place WHOLE!

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    Iron Warr iors Chaos Siege Claw Daemon Engin e

    As with their Land Raider Deimos, the Iron Warriors have made use of such resourcesas are available to them to create unholy daemonic engines of destruction which arerarely seen amongst most forces, except in the most apocalyptic battles. The Siege

    Claw Daemon Engine is just such a daemonic construction, which strides across thebattlefield to spearhead assaults, tear down fortress walls, crush tanks and smashenemy bunkers. Crewed by the essence of a bound daemon, it shrieks its rage at itsimprisonment across the battlefield, while venting its fury and hatred on the enemies ofChaos, and, on occasion, the Iron Warriors if improperly handled. [I would choose eitheron occasion or if improperly handled and delete the other. A little clumsy otherwise.]

    First seen on the fields of Mospall VII, it was believed at first simply to be anotherinstance of the Defiler. However, continued study by Imperial authorities revealed that itwas even more impressive. The Siege Claw is a massive insectoid walker, similar to thedefiler but more massive, like a gigantic Crank Tank. Armed with a Siegebreaker

    cannon to engage multiple targets, as well as a Reaper Autocannon and heavy flamers,it is an incredible firing platform. The only thing capable of eclipsing its firepower is itsability to tear anything apart at close range, carving through meters-thick walls, pulpingeven heavily armored terminators and crushing battle tanks with ease.

    When not in use, the Siege Claw is chained to restrain it and its daemonic "pilot"released from its bonds, lest the beast arise and wreak havoc within the hull of astarship or the gates of a citadel. In the days before a battle is joined, a powerfulDaemon, often a Herald, is coaxed from the Warp and bound within its armored shell,

    placated with the blood of slaves and prisoners until it can be unleashed on thebattlefield. After the conclusion of a battle, the Siege Claw must be placated again with

    fresh offerings, and the rituals to exorcise its daemonic controller handled with care.Otherwise, should it be only partially released from the control of the Iron Warriors, itmay decide to use its new found might to punish those who sought to bind it.

    Iron Warriors Chaos Siege Claw Daemon EngineWS BS S F S R I A4 3 6(10) 14 13 12 4 (3)4Special Rules:"Impossible Materials""Infernal Machine"

    Glory to Chaos!

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    Chaos Def iler

    The origins of the war machines known as Defilers are shrouded in mystery. No onetruly knows how they came into existence, but there are tantalizing clues and forgotten

    fragments of ancient texts which point to how such an affront came into being. Post-action reports and pict skull images have allowed Imperial Strategos to piece togetherthe nature of this diabolical creation.

    Standing on six mighty, piston-driven limbs, the Defiler's body supports a daemonicturret armed with an array of deadly weaponry. A Defiler's most potent rangedarmament is a battle cannon mounted in the turret, which is capable of blasting apartvehicles and destroying entire squads with a single blast. Those foes fortunate enoughto survive this barrage must face the fury of the Defiler at close quarters. With twom