5th world otron
TRANSCRIPT
![Page 1: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/1.jpg)
New Title Slide - Chris
![Page 2: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/2.jpg)
http://www.pong-story.com/odyssey.htm#P1
1972
“Ready or not, computers are coming to the people.”
Stewart Brand, Rolling Stone December, 1972
![Page 3: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/3.jpg)
http://www.wheels.org/spacewar/
First Joy Stick
First Winner,
Intergalactic Spacewar Olympics
Stephen "Slug" Russell at MIT. Other major
contributors include Peter Samson, Martin Graetz,
Wayne Witanen, Alan Kotok and Dan Edwards.
.
DEC PDP-1 assembler
http://www3.sympatico.ca/maury/games/space/spacewar.html
19621972
![Page 4: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/4.jpg)
Ready or not, “SUPER COMPUTERS” are coming to the people!
![Page 5: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/5.jpg)
Network Games 3276% Change $22B in 2006
EA $2.85/$500M
NCSoft $125M/$50M Atoms
Bits 1,000,000 Subscribers paying $10 a month - Garriott
![Page 6: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/6.jpg)
Network Games - First successful
subscription model on net.
Shift 3 – Stand alone games to network games. Flat rate retail to monthly fees.
![Page 7: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/7.jpg)
The Growth of Video Games
• U.S. Sales $3.2 billion in 1995
$10.4 billion in 2003
• 50% 0f all Americans ages 6 and older play video games!
• 239 Million video and computer games sold last year in the U.S.
• Forecasted AAG at 8 to 10 %
![Page 8: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/8.jpg)
To be defined
![Page 9: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/9.jpg)
To be defined
![Page 10: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/10.jpg)
1
![Page 11: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/11.jpg)
Video games moved from the arcades to the living room
Video games A brief history
![Page 12: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/12.jpg)
Digital entertainment began driving computer hardware improvements
![Page 13: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/13.jpg)
Enabling Games to become desktop simulations
![Page 14: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/14.jpg)
Today games are a dominant force in personal technology
innovation
![Page 15: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/15.jpg)
May 1995
Today games are changing our culture
October 1999
Children and young adults at the forefront of this technological wave are changing the fundamental constructs of personal technology, computer, and Internet innovation.
![Page 16: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/16.jpg)
Games now influence the events they simulate
![Page 17: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/17.jpg)
Games now influence the events they simulate
![Page 18: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/18.jpg)
Games now influence the events they simulate
![Page 19: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/19.jpg)
Games now influence the events they simulate
Intertextuality
There is a conversation happening between games and society and the outcome of this conversation is that games are directly influencing the world in which we live.
![Page 20: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/20.jpg)
![Page 21: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/21.jpg)
![Page 22: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/22.jpg)
![Page 23: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/23.jpg)
![Page 24: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/24.jpg)
NOSE
![Page 25: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/25.jpg)
Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
![Page 26: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/26.jpg)
Through mixing realities, research is
expanding the potential of embedded training
in the field and in battle labs to provide
integrated training anytime, anywhere. Advancements are
being transferred across industries
from business prototypes to
hospitality training.Integrated research in tracking, registration,
rendering, display, and scenario delivery are
expanding the possibilities of
CONSTRUCTIVE simulation as well as
after action review, and command and control
visualizations.
![Page 27: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/27.jpg)
First Person & Fidelity
![Page 28: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/28.jpg)
![Page 29: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/29.jpg)
![Page 30: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/30.jpg)
Improved Target Acquisition System Trainer
First Person & Fidelity
![Page 31: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/31.jpg)
Time to Market
![Page 32: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/32.jpg)
Games for…
Games for Health
Serious Games
Games for Change
Learning Games
![Page 33: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/33.jpg)
Case study: Emergency Response Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
![Page 34: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/34.jpg)
USC ISI and Tactical Language Training
(ITSEC 2005)
![Page 35: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/35.jpg)
NETC – 24 Blue
(ITSEC 2005)
![Page 36: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/36.jpg)
Case 4: Disaster Configurator for the Rotterdam Port Authority
Case study: Emergency Response Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
![Page 37: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/37.jpg)
Improved Target Acquisition System Trainer
First Person & Fidelity
![Page 38: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/38.jpg)
Talon Explosive Ordnance Disposal Trainer
![Page 39: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/39.jpg)
Forward Observer
![Page 40: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/40.jpg)
Nuclear, Biological, Chemical Reconnaissance Vehicle
![Page 41: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/41.jpg)
Player is Incident Commander or subordinate crisis responder. Responds to events with choices that should mirror Department of Justice NICS doctrine.
• Tactical Map set in player’s home county • ICS “hints” throughout gameplay• Coordination and communication required for success• Full-scale training is unaffordable for small jurisdictions*• Permits widespread distribution to many users*
*88% of all jurisdictions are considered to be small.
Incident Commander
Recommendation: Emphasize human-to-human computer mediated
communication, interaction and learning.
![Page 42: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/42.jpg)
Virtual U models the attitudes and behaviors of the academic community in five major areas of higher education anagement: • Spending and income decisions such as operating budget, new hires, incoming donations, and management of the endowment; • Faculty, course, and student scheduling issues; • Admissions standards, university prestige, and student enrollment; • Student housing, classrooms, and all other facilities; and • Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for Research on Higher Education at the University of Pennsylvania (data), with support from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
![Page 43: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/43.jpg)
Virtual-u.org
![Page 44: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/44.jpg)
food-force.comProduced by the United Nations' World Food Programme, Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war.
The team goes on six missions to help save the island. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies.
![Page 45: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/45.jpg)
Food-force.com
![Page 46: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/46.jpg)
![Page 47: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/47.jpg)
![Page 48: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/48.jpg)
![Page 49: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/49.jpg)
![Page 50: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/50.jpg)
GlucoboyThe video game that runs on blood.
![Page 51: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/51.jpg)
2
![Page 52: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/52.jpg)
How Have Video Games Changed the Learner?
• Increased situational awareness (University of Rochester Study)
• Improved pattern recognition and spatial processing abilities (UCLA Prof. Patricia Marks Greenfield)
• Improved inductive reasoning, users “learn by doing” (Prof. Sherry Turkle, MIT)
• Video game players are comfortable with processing large amounts of data.
• Game players have an insatiable desire to “win”!
![Page 53: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/53.jpg)
Games and the Digital Divide
![Page 54: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/54.jpg)
Games and the Innovation Gap
Builders versus Consumers
Innovation GapWe must create a generation of critical thinkers capable of creating innovation!
80% of the top 500 companies are listing "Innovation" as one of the top three priorities in 2002 / 2003.
(The Innovation Gap By Jim Kochanski, Paul Mastropolo and Gerry Ledford)
Companies receiving the Most U.S. Patents in 2001
Company Number of Patents
IBM 3,453
NEC 1,966
Canon Kabushiki Kaisha 1,877
Micron Technology 1,643
Samsung Electronics 1,451
Matsushita Electrical Industrial 1,447
Sony 1,392
Hitachi 1,283
Mitsubishi 1,210
Fujitsu 1,208
![Page 55: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/55.jpg)
• In 2002 there were over 30,000 Counter-Strike servers
• Second place was Unreal Tournament with about 9,800
• In 2004, GameSpy over 85,000 players playing Counter-Strike at any point in time
• In 2004 accounted for almost 70 percent of the online FPS audience.
• Over 4.5 billion minutes of playing time each month, making it the most popular online FPS in history.
Game provide the motivation, and tools to create innovation
Example: The game ‘MOD’ community
Modder:
Definition: An individual who modifies a game using tools either created, or provided, in order to create an
entirely new gaming experience.
CounterStrike™
Builders
Innovators
![Page 56: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/56.jpg)
Where are we now?
![Page 57: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/57.jpg)
Games are taken Seriously
Serious GamesDefinition: Games used for
education, training, health, and public policy.
![Page 58: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/58.jpg)
ISD meets games and they evolve
IDSI’s Game-based Learning Simulation Model™ (GLSM)™ integrates the benefits of
games, simulations, and instructional systems design.
![Page 59: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/59.jpg)
To create a new discipline
Instructional Game Based System DesignIGSD™
Developing effective game-based learning is, to date, the most advanced application of learning theory to technology. Its intricacy and sophistication requires senior, academically, and experientially qualified instructional and game designers.
(Marci Murawski, 2005)
![Page 60: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/60.jpg)
Effective IGSD is a binary process
Instructional Design
Game Design
“In a game based simulation Game Design and Instructional System Design MUST co-exist, each inter-dependent with the other.”
Design SpecificationsConsequence
StorySetting
Rules
Interactivity
“Game Based Simulation”
![Page 61: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/61.jpg)
Effective IGSD begins with sound Instructional Design
Learner Design
Learning
Objectives
ProvideDesign
Specifications
There is no COTS Solution
![Page 62: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/62.jpg)
Effective IGSD ends with sound Game Design
Design SpecificationsConsequence
StorySetting
Rules
Interactivity
![Page 63: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/63.jpg)
Context
• Who • What • Why • When • Where
Narrative
Story & Setting
Story&
Setting
Internal
External
![Page 64: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/64.jpg)
AssistiveEnabling
Interactivity
• How does the User interact with the machine?
• How will the user interact with their environment when making critical decisions?
Interactivity
![Page 65: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/65.jpg)
Rules
• Procedural• Doctrinal
• How To• How not to
Rules IntuitivePlanFlexible
![Page 66: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/66.jpg)
Consequence
• Positive • Negative
Consequence MeasurableImmediate
![Page 67: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/67.jpg)
Instructional NarrativePersonal NarrativeExternal Narrative
Multiple Narrative Approach
Story&
Setting
Rules
Consequence
![Page 68: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/68.jpg)
Multiple Levels of Engagement
Psychomotor
Cognitive
Affective
ENGAGEMENT
![Page 69: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/69.jpg)
Experiential Fidelity
– Prepares the learner for the emotional states and sensory inputs
that could impact “real-world” performance
– Harnesses Mood Dependence (Your chances of remembering
an event or fact are greater if you evoke the emotional state you
were in at the time of experiencing the event or learning the
fact) .
– Low Risk Experimentation / Viewable Consequences
– Mitigates skill degradation
– Is a learning environment that students want to use
Game Based Simulations Provide Experiential Fidelity
![Page 70: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/70.jpg)
GamesGames™Intelligent
Games become intelligent
The next phase in game based learning is the game that will asses you and use that knowledge to dynamically and change the simulated environment to provide you with a tailored maximized learning experience.
i
intelligently
![Page 71: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/71.jpg)
Asses
smen
t
Asses
smen
t
iGames adapt to the learner
LearnerActionsBehaviors
ActorsAnd
Avatars
Environment
Interface
External Narrative
Instructional NarrativePersonal NarrativeDynamically
Modify
Intelligent Adaptive Learning
IDSI’s Model of Dynamic Adaptability in Game Based Learning™
Copyright 2005 IDSI
![Page 72: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/72.jpg)
How do we measure success?
• Tracking of learner performance
• Capture all decision points for instructor review and assessment
• Playable replay of simulation
• Capture emergent learner behaviors for ‘Lessons Learned’
Game/SimContent
LMS CMS
![Page 73: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/73.jpg)
In Conclusion
IDSI’s Game based simulations !– Offer “cost effective” tools for developing strategic
and critical thinking skills
– Supports the “Digital Culture”
– Bridges socio-economic divides in access and knowledge
– Provides “Experiential Fidelity”, i.e. the whole experience
– Are “Intelligent Games” (iGames™) that can dynamically adapt to the learner.
![Page 74: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/74.jpg)
3
![Page 75: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/75.jpg)
GAME TEAMS
Games have captured millennials imagination
and time.
Leverage the attention economy of games to
develop next generation workforce.
We need to pierce the veil of play and support
game-based constructivist learning.
Transdisciplinarity is the common
denominator.
Games NANO BIO INFO NEURO
Game Builder = System Builder
Educational Pull
![Page 76: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/76.jpg)
Clarke Aldrich, Learning by Doing : A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences, 2005 Games
Simulations Pedagogy
[Learning Games]
![Page 77: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/77.jpg)
Note: You do not need a computer for any of this…
Games
Simulations Pedagogy
[Learning Games]
![Page 78: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/78.jpg)
![Page 79: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/79.jpg)
What is the 5th World?
![Page 80: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/80.jpg)
Digital DivideLow Socio-Economic Status
Goldberg’s Crew, Houston Community College
![Page 81: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/81.jpg)
The Other Side of the Digital DivideNot Low Socio-Economic Status
Ninja’s Crew, Houston Community College
![Page 82: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/82.jpg)
![Page 83: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/83.jpg)
MillennialsNot Low Socio-Economic Status
![Page 84: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/84.jpg)
Female, 4, 8%
Male, 46, 92%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
![Page 85: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/85.jpg)
ScienceMODMOD’ingMOD’erArtSKINSKIN’ingSKIN’er
![Page 86: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/86.jpg)
Why do you modify games?
9
8
14
3
9
8
8
9
0 2 4 6 8 10 12 14 16
Playing Yes
Playing No
Learning Yes
Learning No
Show Yes
Show No
Better Yes
Better No
![Page 87: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/87.jpg)
Math Engineering
TechScience
What are they learning?
?
![Page 88: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/88.jpg)
Math Engineering
TechScience
ARTS
What are they learning?
![Page 89: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/89.jpg)
Math Engineering
TechScience
TEAMS
What are they learning?
![Page 90: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/90.jpg)
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
![Page 91: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/91.jpg)
PlayerIncr. hand-eye coordreaction timespatial visualizationneuro-psych. testsvisual attentivenessand mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D., Chief of Minimally Invasive Surgery,Director of the Advanced Medical Technology Institute (AMTI)Beth Israel Medical Center in Manhattan
According to Rosser’s study, surgeons who currently play or previously played video games had a 37% reduction in errors and accomplish laparoscopic surgical tasks 27% quicker.
![Page 92: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/92.jpg)
US Nano Soldier FCS 2020
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Game Builder – Nano Soldier
![Page 93: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/93.jpg)
Neuro Evolved Robotic OperativesAgents cope with changing environments and situations, optimize resource management, and form adaptive tactical solutions in real time.
Stanley, Bryant, Perry, Patterson, Gold, Thibault, Miikkulainen
IC2 Institute: NERO
Game Builder – AI for Sensors
![Page 94: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/94.jpg)
Sys Admin
![Page 95: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/95.jpg)
http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html
BACK FLIP
C4 Operations CentersAirLandSeaSpaceCyber
![Page 96: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/96.jpg)
REMIXING –
Constructive media remixing
TEAMS –
Transdisciplinary communities of practice.
SWARMING –
Network socialization and learning (communal).
GROUP –
Global Generation?
1980
Emergence of the 5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th World
4th World = Digital
Divide
![Page 97: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/97.jpg)
MillennialsLow Socio-Economic Status
Goldberg’s Crew, Houston Community College
![Page 98: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/98.jpg)
MillennialsNot Low Socio-Economic Status
Ninja’s Crew, Houston Community College
![Page 99: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/99.jpg)
The toys we
play with as
children!
![Page 100: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/100.jpg)
This study was funded by the State Farm Companies Foundation and by Dr. George Kozmetsky (1917-2003), founder of the IC² Institute. The study was designed and analyzed, and the report was written by a team at The University of Texas at Austin:
Aliza Gold, Senior Producer and Researcher at the Digital Media Collaboratory, part of the IC² Institute
Emily Durden, PhD candidate in Sociology Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational Psychology
Ana Boa-Ventura, PhD candidate in Communication
The research team would like to thank the participating schools and their administrators:
Elgin Middle School Goodnight Middle schoolMiller Junior High Fleming Middle School
![Page 101: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/101.jpg)
Low SES: More TV and More Video
Games
TV
Games
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 102: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/102.jpg)
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 103: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/103.jpg)
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 104: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/104.jpg)
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 105: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/105.jpg)
0102030405060708090
100
High schoolor less
Communitycollege/technical
Collegedegree or beyond
How Much Education do You Want?
WhiteAfrican AmericanLatinoOther
How much education?
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 106: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/106.jpg)
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
![Page 107: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/107.jpg)
Females MalesDesigner/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 108: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/108.jpg)
• Students have professional aspirations, but lack knowledge about how to reach professional goals.
• Opportunities to learn about and explore careers are not available at school or accessed by the majority of students.
• Students lack knowledge about the context and content of careers.
A. Gold, IC2 Institute, UT Austin, Forthcoming
![Page 109: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/109.jpg)
Project #1: spaceTEAMS
TEAMS Career and Academic Exploration and
Planning with Robotics Project-based Learning
![Page 110: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/110.jpg)
ITSA
Greg White, UTSA:
”K-PhD”
![Page 111: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/111.jpg)
ITSA
Greg White, UTSA:
”K-PhD”PipelineStart younger!
TEAMS Northwest Vista College, San Antonio
![Page 112: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/112.jpg)
Elementary
spaceTEAMSSan Antonio,TX
Robot competition plus career and
academic exploration and history of
science and technology.
![Page 113: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/113.jpg)
spaceTEAMSSan Antonio,TX
Middle School
![Page 114: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/114.jpg)
US First-EISDAndrew
SchuetzeSan Antonio,TX
High School
![Page 115: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/115.jpg)
spaceTEAMSSan Antonio,TX
Middle School
Like football or volleyball
but academic.
![Page 116: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/116.jpg)
Project #2: TEAMS Workforce Initiative
Workforce Attrition.Emerging Technology.
ID Educational Solutions.
Sponsor: None. Informal Collaboration.
![Page 117: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/117.jpg)
![Page 118: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/118.jpg)
alice.org
![Page 119: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/119.jpg)
![Page 120: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/120.jpg)
squeakland.org
![Page 121: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/121.jpg)
Population: 1.4MM Growth: 1200/day
Educational Sites 3 - 5 minutes EA online games 9 minutesAOL Entertainment 10 minutesWhyville.net 59 minutesYahoo! Games 78 minutes
MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000
PAGE VIEWS
© num
edeon, inc. 2003
The average time per log in July was 3.8 hours making it second to Neopets.
![Page 122: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/122.jpg)
Whyville.net
![Page 123: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/123.jpg)
Socialimpactgames.com
![Page 124: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/124.jpg)
Summary
![Page 125: 5th world otron](https://reader035.vdocument.in/reader035/viewer/2022070513/5887c4cd1a28abeb738b4ded/html5/thumbnails/125.jpg)
Conclusion