61054034 explorer s guide to drawing fantasy creatures

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    The Explorers Guide to Drawing Fantasy Creaturesby Emily Fiegenschuh

    ContentsIntroduction 5

    Chapter One

    Exploing h Baics 14Workspace and Tools Constructing CreaturesDrawing Dynamic Gestures Outtting Your Creature Features

    Human Bodies and Proportion Perspective Foreshortening

    Pencil-Rendering Techniques Using Color

    Chapter Two

    ating You Catue 21Finding Inspirations Using Reerence Sketching

    Designing Silhouette Value Developing Personality

    Finalizing Your Creature

    Chapter Three

    atu of Myh 33Chimera Demo Chimera Head Mini Demo Dragon Demo

    Leathery wings Mini Demo Minotaur Demo

    Monster Hands Mini Demo Hydra Demo Sphinx Demo

    Sphinx Face Mini Demo

    Chapter Four

    atu of h Watr 67Painted Marsh Nymph Demo Sea Serpent DemoFins Mini Demo Living Island Demo Trees and Rocks Mini Demo

    Chapter Five

    atu of h Land 87Venom-Spitting Sand Dragon Demo Forest Behemoth Demo

    Crowned Ibak Demo Costumes and Accessories

    Saddle Mini Demo Ursukin Demo

    Chapter Sixatu of h Sky 113Pancake Glider Demo Hook-Legged Bodeo Demo

    Feathered wings Mini Demo Flying Fish Demo

    Lantern Bat Demo Lantern Bat Painting Demo

    About and Acknowledgments 142

    Index 143

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    ItroductionFantasy sparks the imagination.

    Fantasy stories draw rom traditional mythology and airy tales and oten

    explore themes important to the real world in an otherworldly setting. While

    antasy tales may transport us to diferent worlds, they inorm our own world as

    well. They also can be simply a wonderul way to pass the time, to nd a creative

    outlet through things that dont exist in this mundane world.

    Chances are, i youve picked up this book youre a creative person who loves

    art and antasy settingsand most importantly, antasy creatures! Why not tag

    along on a antasy art adventure?

    This book will be your study guide as we ollow our riend Paki to discover

    some amazing creatures in their natural habitats. From critters that glide

    through the air to dangerous behemoths that lurk beneath the sea, the land-

    scape is teeming with unique lie. Together well take a record o these asci-

    nating beings, making sketches and jotting down notes to nd out just what

    makes them tick.

    This volume can be used in many ways: as step-by-

    step instruction or drawing the individual antasy

    creatures Paki discovered on his adventures, as a guide

    to important basic concepts and techniques applicable

    across a wide range o art genres, or as a stepping

    stone to your own creations. Its all up to you!

    I youve ever longed to escape rom the

    ordinary world to explore a anciul realm,

    see exciting new places, and discover

    strange species, take this book with

    you, bring your sketchbook and

    get ready to let your imagination

    be your guide as you draw some

    astonishing creatures.

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    Bringing Legend to Lie

    Materialsacid-free art paper

    eraser

    pencil

    straightedge

    DRAWTHE MINOTAUR

    ITSOKTOSCRIBBLE!When

    beginningadrawing,itsOKtokeepthingsloosewithabigmessolines.Usealighttouch.Justkeepworkinguntilyoufndthelinesyoulikebest.Thenyoucangooverthosewithyourpenciltomakethem

    darker,anderasethescribblesyoudontneed.

    This powerul monster with the head o a bull, the body o a man and quite an

    eyebrow-raising story surrounding his origin roams the endless Labyrinth o

    Crete. Legend has it that each year seven girls and boys are sacrifced to eed thecreature. Though he has a taste or humans, one cant help but eel a little sorry

    or the beast, having been thrown into the depths o the Labyrinth at birth

    because o his reakish appearance. Many would-be heroes have attempted to

    slay the Minotaur, and their eorts have ended in deeat. Perhaps things would

    have turned out dierently i he had been sent ruits and vegetables rather

    than teenagers!

    1Start With a Gesture Drawing

    Sketch a gesture using a powerful centerline. Draw opposing

    angles for the shoulders and hips, and a sharp angle where the

    neck meets the body to emphasize the strength of the pose.

    Block in the head and shoulders with circles. Dont forget a

    centerline to show where the head is pointing. Form the arms by

    drawing sticks with circles for the joints.

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    DRAWMONSTERHANDS

    GiveEmaHand

    Atertheaceandhead, handsaregenerallythemostimportan

    tocusoa

    humanoidfgure.Thewayhandsaredrawncansayalotabout

    yourcharacter,

    andtheway heiseeling.Remembertoshowemotionintheha

    ndsaswellas

    intheace.

    Iyouaredevelopingahumanoidcreature,youcanexaggerateandbend

    humananatomytoyourownwill.Tocreatemonstroushands,d

    rawbigthick

    fngers,massiveknuckles,poppingtendons,burstingveinsand

    leatheryolds

    intheskin.Clawsorcrackedfngernails onabigguylikethisM

    inotaurarean

    extrabonusdetail.Addingorsubtractingtheamountofngers

    isanotherway

    tomakeyourcreatureshandslookotherworldly.

    1StartWithSimpleShapes

    Block insimpleshapesdividingthehandintoroughlythree

    segments: thebackothehand,thefngers andthethumb.As

    youwork, keep inmind thatheis holdingaweapon tightly.

    2DrawtheKnuckl

    es

    Drawcirclestoshowwhere theknuckleswillbe.Forthisguy

    theyshouldbebigandmeaty.

    3AddDetails

    Fleshout thehandwithsomedetails.Drawveins andcraggy

    oldsintheknuckles toadd personality.

    4CleanUpandAdd

    FinalDetails

    Clean up theconstruction linesandaddfnishing touches

    fnalize yourdrawing.

    ClosedHand

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    7Embellish With Details

    Add battle damage, stretchy skinbetween the toes, spikesyou name it.

    Draw a tongue ficking out o the mouth o

    the ar let head, complete with venom-

    ous spittle. Draw as many or as ew

    scales as you like, just leave a ew blank

    spots or the viewers eye to rest on.

    6Sketch In ScalesBlock in where the scales will go with curves that ollow theorm o the limb or tail. Draw curving lines that intersect them,

    creating a sort o checkerboard pattern. Rene the shape o

    each scale so they orm an interlocking pattern. Scales will be

    bigger where there is more surace area to cover, or where the

    creature needs more protection. They will be smaller in places

    where things need to bend, like knees, shoulders or elbows.

    FORMSINSPAAAAAACE!Lightlysketchingaseriesocurvinglinesorcirclesaroundbodyeaturescanbehelpulinconstructingtheormsandfguringoutwheretheyexistinspace.Dependingwhichwayyourlinescurve,shapescanlookliketheyrecomingtowardtheviewerorrecedingbackintospace.Thisishandywhenoreshorteninganarmorlegordrawingsomethingromadifcultangle.

    58

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    Glass Dragon

    12" 18" (30cm 46cm)

    Surface: 140-lb. (300gsm) cold-pressed watercolor paper

    Gouache pigments: Alizarin Crimson, Burnt Umber, Cerulean Blue, Cobalt Blue, Lemon

    Yellow, Permanent Green Middle, Permanent White, Permanent Yellow Deep, Raw Umber,

    Scarlet Lake, Ultramarine, Yellow Ochre, Zinc White

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    Stirrup

    DRAWASADDLE

    Accessorize Away!

    There are many types o riding saddles. This saddle is very similar

    to a western style saddle. Look at saddles used on diferent animals

    and rom cultures around the world to see how the shape and struc-ture difers rom saddle to saddle.

    Materialsacid-ree art paper

    eraser

    pencil

    1Block In the SaddleUse basic shapes overlapping one another. Draw a rectan-gular shape in the middle to orm the seat. Draw a triangular

    shape in back to orm the cantle.

    2Add the Skirt and FenderRefne and round o the simple shapes you drew. Sketch inthe skirt and ender which the riders leg rests against while the

    oot is in the stirrup. Draw in the edge o the cantle and bring itdown to connect to the jockey.

    3Refine and Addthe StirrupErase the sketchy guide

    lines you no longer need and

    continue to refne your lines.

    Dont orget to draw the

    stirrup!

    4Add DetailsAdd details such ascolorul patterns embossed

    into the leather. Echoing your

    designs in the costume o

    the rider or other equipment

    or your creature is a plus.

    SeatCantle

    Cantle

    Jockey

    Fender

    Skirt

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    The Explorers Guide to Drawing Fantasy Creaturesby Emily Fiegenschuh

    A large bird with brilliant plumage, the hook-legged bodeo is named or the special

    pair o hook-like appendages extending rom behind its legs. These birds live in lush

    rainorests and are adept at acrobatic eats o climbing. Their preerred diet o ruits

    and nuts is located high in the orest canopy on delicate tree branches that are di-

    cult or these heavy birds to perch on. With the assistance o their hooked limbs, they

    anchor themselves to stronger tree branches where they can saely stretch their long

    necks to grab their grub. A powerul beak allows them to crack open the shells o the

    toughest nuts and ruit. While they re expert climbers, they are clumsy fiers. Male

    hook-legged bodeos display colorul sacs on their necks, which they infate during

    mating season to attract emales. Both sexes are brightly colored and sport large bony

    crests on their heads.

    DrawaHook-LeggeD BoDeo

    Take to the Skies

    1Sketch a Gesture DrawingStart with a circle or the head and quickly sketch in a basicgesture, laying out the curve o the body and the placement o the

    wings.

    2Form the BodyExpand on your gesture lines by drawing simple shapes to ormthe body. Draw circles to mark the joints in the wings and legs.

    3Block In Wing and Leg Muscles

    Think o the wing as an arm, and sketch bubbles to orm the

    deltoid, biceps, and orearm muscles. Sketch in the hook-like

    legs and block in some thick branches or your bird to latch onto.

    Its important to indicate where the branches will be early in the

    drawing, so that his interaction with them looks believable.

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    4Flesh Out the Wings and LegsSketch in his wing claws and toes, using circles to mark wherethe knobby joints will be. Block in the overall shape o the wings.

    5Concentrate on the Claws and FeetFlesh out the ngers and toes and add strong claws orclimbing. Erase any guidelines that you no longer need.

    6Add Texture and DetailsEmbellish his ace and neck with moredetail. The air pouch on his neck should

    hang loosely, like a turkeys wattle, while

    its not infated or display. Continue to add

    detail to the tail eathers. Texture his legs

    with bumpy scales.

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    The Explorers Guide to Drawing Fantasy Creaturesby Emily Fiegenschuh

    8Add Feathers

    Sketch a series o lines radiating rom the center o the wing todivide each section with eathers. Start to rene the edges o the

    primary fight eathers. They should taper graceully towards the

    tips.

    9Stagger the Feathers and

    Round Off the Tips

    Using the lines you laid in previously, round

    o the tips o each eather. Stagger them

    as they overlap so they look realistic. Vary

    the shape and size o the eathers.

    7Focus on the Wings

    Concentrate on the wings or the next ew steps. Sketch inS-shaped curves to break the wings up into several chunks or the

    layers o eathers.

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    Hook-Legged Bodeo

    16" 12.25" (41cm 31cm)

    Surface: 140-lb. (300gsm) cold-pressed watercolor paper

    Gouache pigments: Burnt Sienna, Burnt Umber, Cerulean Blue, Cobalt Blue,

    Lemon Yellow, Olive Green, Permanent Yellow Deep, Raw Umber, Scarlet Lake,

    Ultramarine, Yellow Ochre, Zinc White

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    ISBN 13 978-1-4403-0835-2

    ISBN 10 1-4403-0835-7

    UPC 0 35313 65040 6EAN 9 781440 308352SRN Z8829

    Category Art TechniquePrice US $2699, CAN $2599Trim 825"w 10875"hPage count 144Binding hardcover

    Publication month August 2011Word count 30, 228# of color illustrations 150# of b/w illustrations 200Interior color 4c

    Features

    25 step-by-step demonstrations that teach everything

    rom basic drawing techniques to drawing and painting

    a complete scene

    A sophisticated yet approachable style with lessons on

    how to draw and paint antasy creatures

    Easy-to-fnd materials and instructions make it easy or

    readers to learn by doing

    Popular antasy art subjects in a style readers want to

    emulate

    About the Author

    Emily Fiegenschuh studied illustration at Ringling College o Art

    and Design, and graduated in 2001 with a Bachelor o Fine Arts.

    Emily has illustrated numerous Dungeons and Dragons rule

    books or Wizards o the Coast, and has contributed cover and

    interior illustrations to the Mirrorstone Young Adult novel series

    Knights o the Silver Dragon. Her work has also appeared in Spec-

    trum 9: The Best in Contemporary Fantastic Art. From 2008 through

    2009, she illustrated the ten-part antasy story The Star Shard, by

    Frederic S. Durbin, or Cricket magazine. Her art has also appeared

    in the New York Times best sellersA Practical Guide to Dragons and

    A Practical Guide to Monsters. Recently, Emily has been working on

    paintings or the Inuit Mythology Initiative, a non-proft organiza-

    tion dedicated to preserving Inuit myths and legends.

    an imprint of F+W Media, incwwwimpact-bookscom

    The Explorers Guide to Drawing Fantasy Creaturesby Emily Fiegenschuh