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Page 1: 7 JS 8 N# 8 - Backstage Pass

www.backstagepass.co.in

GAME ART AND DESIGN

AFFILIATED TO

B.A (Hons) in

Page 2: 7 JS 8 N# 8 - Backstage Pass

INTRODUCTION

Course Name

Duration

Contact Details

Location

B.A (Hons) in Game Art andDesign

4 years

8008002794 |[email protected]

Hyderabad

Backstage Pass Institute ofGaming and Technology | 2020

Backstage Pass Institute ofGaming and Technology | 2020

Backstage Pass Institute ofGaming and Technology | 2020

Page 3: 7 JS 8 N# 8 - Backstage Pass

Backstage Pass Institute ofGaming and Technology | 2020

COURSE DESCRIPTION

The Game Art & Design course curriculum is prepared bySubject Matter Experts (SME) of the game industry keeping inmind the challenges & opportunities a game artist or a gamedesigner will face during the overall game developmentprocess.

The course lays emphasis on practical learning by coveringvarious case studies to understand real-time problems andimprove problem-solving ability. The course curriculum andassignments will help in building strong fundamental skills ingame art and game design.

Page 4: 7 JS 8 N# 8 - Backstage Pass

COURSE

SYLLABUS

I YEAR

Drawing and SketchingFigure DrawingAnatomy of Humans and BirdsColor TheoryTraditional SculptingDrawing and Perspective

TRADITIONAL ART

Game GenresHistory of Games

GAME DESIGN

Web DesignWeb ProgrammingProblem Solving with C/ Python

SCULPTING AND PROGRAMMING

Backstage Pass Institute ofGaming and Technology | 2020

Page 5: 7 JS 8 N# 8 - Backstage Pass

COURSE

SYLLABUS

II YEAR

Image Edition and DesigningDigital 2D Animation2D IllustrationCharacter & Creature Design

2D GAME ART

Level Design: Basic & Advanced

GAME DESIGN

Creative Writing

PERSONALITY SKILLS

Lighting and Shading CompositionConcept Art: Basic & AdvancedDesign Production Pipeline

Personality Development

Problem Solving with C++

SCRIPTING AND PROGRAMMING

PHPBackstage Pass Institute ofGaming and Technology | 2020

Page 6: 7 JS 8 N# 8 - Backstage Pass

COURSE

SYLLABUS

III YEAR

Props & Vehicle Creation for GamesEnvironment Creation for GamesCharacter Design for Games3D Animation for Games

3D GAME ART

Game World DesignQuality Assurance for GamesGame Project Management

GAME DESIGN

Modeling & TexturingDigital Sculpting: BasicRigging

Story Telling for GamesGame Engine Concepts

Developing a simple Game as a mini project on achosen subject with the guidance of the concernedfaculty. The student will learn how to use game engineand how to make a game formally.

MINI PROJECT:

Backstage Pass Institute ofGaming and Technology | 2020

Page 7: 7 JS 8 N# 8 - Backstage Pass

COURSE

SYLLABUS

IV YEAR

Digital Sculpting: AdvancedUI DesignCharacter Animation

2D & 3D GAME ART

GamificationGame MonetizatonGame Psychology

GAME DESIGN

Backstage Pass Institute ofGaming and Technology | 2020

Page 8: 7 JS 8 N# 8 - Backstage Pass

PROJECTS

Students develop a final project on achosen subject that can be showcased in

gaming events, and also will have thepotential to be published.

PRE-REQUISITES

10+2 graduates or studentswith relevant education.

INTERNSHIP

Every student shall work in a gamedevelopment studio as a full-timetrainee for a period of at least 12

calendar weeks.

COURSE GOALS

On completing the course, students willlearn: Optimization techniques | Version

management | Publishing games |Incorporation of ads in games | How to

work in game project professionally.

Page 9: 7 JS 8 N# 8 - Backstage Pass

Design games for multiple genres

Solid hands-on experience in game world & level design

Write detailed GDD with analysis

Detailed understanding of the game economy

How to work with game difficulty mapping

Knowledge of game Key Performance Indicators (KPI)

Become an industry-ready game art & design

professional to join the industry

Earn while learning by developing & releasing games

with publishing partners

Learn insights about commercially successful games

Be part of great game teams while collaborating with

different game development teams

Backstage Pass Institute ofGaming and Technology | 2020

KEY

TAKEAWAYS

Page 10: 7 JS 8 N# 8 - Backstage Pass

Backstage Pass Institute ofGaming and Technology | 2020

KEY

TAKEAWAYS

Complete game revenue model

Discover the scopes of gamification & interactive storytelling

Complete knowledge of game life cycle

High level skill in creating character designs and concept

environment art

Create game-ready low poly meshes for a real-time

environment

Create high poly models with a real world level of accuracy

Good understanding of full game development cycle

In-depth knowledge and advanced skills in digital sculpting

Strong understanding of Unity 3d game engine

Release games on different platforms

Work with industry professionals on different game projects.

Page 11: 7 JS 8 N# 8 - Backstage Pass

CAREER OPPORTUNITIES

Game Designer, Level Designer, UI Artist/Designer, 2D Illustrator,Concept Artist, 2D Character Artist, 2D Environment Artist, 3DGame Artist, 3D Character Artist, 3D Environment Artist, DigitalSculpting Artist, Game Producer, etc.Entrepreneurial journey - Start your own gaming company.Opportunity to study/work abroad.

Backstage Pass Institute ofGaming and Technology | 2020

Page 12: 7 JS 8 N# 8 - Backstage Pass

AFFILIATED TO

Backstage Pass Institute ofGaming and Technology | 2020

+91-8008002794

[email protected]

www.backstagepass.co.in