7th members cards

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  • 7/29/2019 7th Members Cards

    1/1

    2012 MERCS Miniatures LLC. All rights reserved. MERCS and the MERCSlogo are trademarks or registered trademarks of their respective owner.

    7TH

    MEMBERS

    MEGACON SECURITY

    42

    Reaction Armor Value Armor Failure

    2 4

    MP

    1 6

    Personal Abilities

    Corporate Abilities-

    -

    -

    -

    2

    WEAPONS

    Courage 7ER 2Repair 9

    2 attacks vs. 1 target; cant fire in melee

    2Wpn StrFN: 8Semi-Auto

    BREACHER

    42

    1Melee +1Courage 4ER 2Repair 4(3)

    Reaction Armor Value Armor Failure

    2 6

    MP

    2 3

    Personal Abilities

    Corporate Abilities

    Nanite Armor: -1 to repairrolls; self heals after 2 rounds

    Reliable: Low failure rate

    They Shot Bill: If within 1 cardlength of a downed friendly, getan immediate attack

    Doorman: -1FN whenentering; same turn only.

    3

    WEAPONS

    2Wpn StrFN: 7Carbine

    x1; Creates base width entry into 1 or

    less man-made walls. Breacher deter-

    mines explosion.

    Melee/Short 2 attacks vs. 1 target;

    Long 1 attack vs. 1 target

    CCM- Fire & Move: -1MP; + 2FN

    Aperture Charge Range: M

    GUNNER

    42

    Reaction Armor Value Armor Failure

    2 5

    MP

    2 5

    Personal Abilities

    Corporate Abilities

    Dense:Str 1 weapons

    require no armor check

    Intimidate: +1 to anyopponent Courage checks

    Tough As They Come:+ 1 Blood

    Motivated: Gets 2 S2Cper Move

    3

    WEAPONS

    1Melee +0Courage 5ER 2Repair 6

    1 roll per target; 1 two-card

    I template; 2 Blood near

    card/1 Blood far card

    CCM- Fire & Move:

    -1MP; + 2FN

    2Wpn StrAuto Shotgun FN: 6

    Immune to

    airborne toxins

    Gasmask

    SHOCK TROOPER

    42

    Courage 3ER 2Repair -

    Reaction Armor Value Armor Failure

    3 6

    MP

    1

    Personal Abilities

    Corporate Abilities

    Active Camouflage:Grants

    stealth: +1 to cover,no move penalty

    Gasmask: Immune toairborne toxins

    Contortionist: Can movethrough MERCS

    Fighter: Can attack at theend of a Move, +1 melee

    3

    WEAPONS

    5

    Melee attack during a Move;

    0MP = Armor Failure +1;

    1MP = Armor Failure +3;

    2MP = Armor Failure +5;

    3MP = WpnStr 1, AF +7, TargetRepulsed 1MP; Loses AC after attack.

    Returns during Refresh Phase unless

    broken.

    Melee +2(3)

    Wpn StrKinetic Fists Range: M 0

    SABOTEUR

    42

    Reaction Armor Value Armor Failure

    2 4

    MP

    0 0

    Personal Abilities

    Resourceful: Task locationsare easier (+1 to rolls) ortake 1 round less

    Taunt: Once per match canforce a target to attack you

    Civilian: Increased +1FNwhen targeted by MERCS

    Martyr: Death gives FCC +1to all die rolls

    2WEAPONS

    Courage 4ER 2Repair 4

    2 attacks vs. 1 target; cant fire in melee

    2Wpn StrFN: 8Semi-Auto

    4

    One card template; 1 attack vs. all

    targets in template

    Fire: +2 Courage check

    Smoke: Lasts 2 rounds; +1FN/Reaction

    for targets with smoke in LOS.

    Wpn StrMolotov Range: 2 1

    1