7th members cards
TRANSCRIPT
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7/29/2019 7th Members Cards
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7TH
MEMBERS
MEGACON SECURITY
42
Reaction Armor Value Armor Failure
2 4
MP
1 6
Personal Abilities
Corporate Abilities-
-
-
-
2
WEAPONS
Courage 7ER 2Repair 9
2 attacks vs. 1 target; cant fire in melee
2Wpn StrFN: 8Semi-Auto
BREACHER
42
1Melee +1Courage 4ER 2Repair 4(3)
Reaction Armor Value Armor Failure
2 6
MP
2 3
Personal Abilities
Corporate Abilities
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Reliable: Low failure rate
They Shot Bill: If within 1 cardlength of a downed friendly, getan immediate attack
Doorman: -1FN whenentering; same turn only.
3
WEAPONS
2Wpn StrFN: 7Carbine
x1; Creates base width entry into 1 or
less man-made walls. Breacher deter-
mines explosion.
Melee/Short 2 attacks vs. 1 target;
Long 1 attack vs. 1 target
CCM- Fire & Move: -1MP; + 2FN
Aperture Charge Range: M
GUNNER
42
Reaction Armor Value Armor Failure
2 5
MP
2 5
Personal Abilities
Corporate Abilities
Dense:Str 1 weapons
require no armor check
Intimidate: +1 to anyopponent Courage checks
Tough As They Come:+ 1 Blood
Motivated: Gets 2 S2Cper Move
3
WEAPONS
1Melee +0Courage 5ER 2Repair 6
1 roll per target; 1 two-card
I template; 2 Blood near
card/1 Blood far card
CCM- Fire & Move:
-1MP; + 2FN
2Wpn StrAuto Shotgun FN: 6
Immune to
airborne toxins
Gasmask
SHOCK TROOPER
42
Courage 3ER 2Repair -
Reaction Armor Value Armor Failure
3 6
MP
1
Personal Abilities
Corporate Abilities
Active Camouflage:Grants
stealth: +1 to cover,no move penalty
Gasmask: Immune toairborne toxins
Contortionist: Can movethrough MERCS
Fighter: Can attack at theend of a Move, +1 melee
3
WEAPONS
5
Melee attack during a Move;
0MP = Armor Failure +1;
1MP = Armor Failure +3;
2MP = Armor Failure +5;
3MP = WpnStr 1, AF +7, TargetRepulsed 1MP; Loses AC after attack.
Returns during Refresh Phase unless
broken.
Melee +2(3)
Wpn StrKinetic Fists Range: M 0
SABOTEUR
42
Reaction Armor Value Armor Failure
2 4
MP
0 0
Personal Abilities
Resourceful: Task locationsare easier (+1 to rolls) ortake 1 round less
Taunt: Once per match canforce a target to attack you
Civilian: Increased +1FNwhen targeted by MERCS
Martyr: Death gives FCC +1to all die rolls
2WEAPONS
Courage 4ER 2Repair 4
2 attacks vs. 1 target; cant fire in melee
2Wpn StrFN: 8Semi-Auto
4
One card template; 1 attack vs. all
targets in template
Fire: +2 Courage check
Smoke: Lasts 2 rounds; +1FN/Reaction
for targets with smoke in LOS.
Wpn StrMolotov Range: 2 1
1