a day in the life of young people

15
Let learning ripple through your organisation Speaker: Mary Dees

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Post on 07-Nov-2014

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This presentation describes the process of a planit-young people workshop. Planit-Young People is based around the Every Child Matters agenda and deals with the complex issues surrounding young people. 8 teams need to work together to deal with problems such as teenage pregnancy, anti-social behaviour, worklessness, and drugs. The teams need to deal with root causes and create positive alternatives. Planit-YP is suitable for training professionals and for use in education and engagement.

TRANSCRIPT

Page 1: A Day in the Life of Young People

Let learning ripple through your organisation

Speaker: Mary Dees

Page 2: A Day in the Life of Young People

Let learning ripple through your organisation

Page 3: A Day in the Life of Young People

Nationally Recognised

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designed and developed by

Page 5: A Day in the Life of Young People

Starting the Workshop

Opening Excersise

After introductions and an initial presentation on Every Child Matters, the delegates take part in a short ice breaker excercise.

Page 6: A Day in the Life of Young People

“People put clearly in roles and given good information – great software ”

Interactive Main Menu

Page 7: A Day in the Life of Young People

The Main Menu

“The most advanced computer led training course I have attended”

Main Menu

Shows a virtual community with problems such as teenage pregnancies, poor housing, unemployment, poor health and drug problems.

The buildings represent the teams which work together in partnership to improve the lives of young people and the community in which they live.

Page 8: A Day in the Life of Young People

“An excellent way of exploring issues particularly the

cross – cutting elements & how they impact across blocks”

Looking at the issues

Report Screen

Teams are Town Hall, Education, learning and Skills, PCT, Third Sector, Housing, Emergency services and Development Partnership.

Each team is given a mission statement outlining their objectives.

They are presented with updated reports to help them make decisions.

Page 9: A Day in the Life of Young People

Decisions, decisions, decisions

Investment

Having looked at their reports and developed a strategy the teams can invest their budgets.

Can they balance their budget? Negotiate with other teams and choose win win wins to create a sustainable community?

Page 10: A Day in the Life of Young People

Advance the Round, see the Changes

Update Round

After all the budget decisions have been made the round is updated.

Improvements made to the community are shown.

Page 11: A Day in the Life of Young People

The Score

The Score

The score shows how the teams have performed jointly in the areas of Social, environmental ,economic and also resource use.

Red = 0 – 3Amber = 3 – 7Green = 7 – 10

Public Opinion is also scored.

Page 12: A Day in the Life of Young People

3 rounds remain to deal with problems

“Time out to engage in an exercise that

demonstrated impact”

Page 13: A Day in the Life of Young People

Group Discussion

Final Exercise

Consider: Key Actions, Barriers, and Solutions.

Break into 4 Groups

The Real World

Delegates reflect on the learning and discuss how this can be implemented in the real world.

Page 14: A Day in the Life of Young People

What learning message delegates said they would take away:

Working on my skills of negotiation

Think outside the box –look at

wider issues

Increase awareness on the ground as to how

inextricably linked all the issues are Implement

new ways to improve

collaborative working with

partners

Feedback

“How it captures the realness of complexities

around joint commissioning ”

Page 15: A Day in the Life of Young People

www.pixelfountain.co.uk