a design dialogue - · pdf filehearth - the center of the home. ... place to be alone ... a...
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A DESIGN DIALOGUE
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Design is a powerful tool.A good tool amplifies human capabilities. Design is the tool of choice here. Our built environment affects our emotions, our perceptions, our performance... our overall being. It gets in our way when done poorly, but done well, it can enable and inspire us humans to do great things. Microsoft is poised to create a strong “design-first” culture around our place-making.
What is this document?The content is presenting our Beliefs. This is to be used as a guide-post for crafting place & space with those principles in mind. Call them
beliefs, principles, goals, vision, etc. It is about capturing the personality & soul of Microsoft that gives direction to design.
Who is our audience?
This document is geared toward design professionals who craft our Microsoft places around the world. It also targets our internal & external
project Design Leads helping foster the right dialogue and rally around specific beliefs.
STAY LIMBER and adapt easily. Microsoft is not static and neither are our spaces. Learning is evolving and we are learning a tremendous amount
that contributes to an ever-evolving landscape. Flexibility is a key overlay to our Beliefs:
“Our industry does not respect tradition — it only respects innovation.” - Satya Nadella
No FADS or GIMMICKS. Our goals are lofty. We hope to avoid fads, craft inspired timeless design, and create the smartest, most beautiful, simple
solutions that are uniquely Microsoft. Simple, right? We understand this is a tall order.
To shoot for the stars, we have to change our conversation, our way of communicating and develop...
a new format. This document is a key step toward performance and aspirational design rather than prescriptive design. The previous
conversation primarily revolved around Guidelines. The new conversation adds BELIEFS and JOURNEY EXPERIENCE to the mix prior to detailed talks
around guidelines. All are important. Along with evolving the content, we will encourage our design partners to engage in more frequent
Design Dialogue worksession-style meetings rather than infrequent Design Critique and Presentation mode only. More to follow on that later.
FLEXIBLE THINKINGFLEXIBLE DESIGN CONCEPTSFLEXIBLE SPACES & PLACES
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CONTENTS
Beliefs - A macro view of Microsoft-specific guiding principles that should govern and inspire the design process.
Journey Experience - The bridge between Beliefs & Guidelines. It speaks to characteristics, activities, and desired experience for
the variety of audiences who will use our spaces. It is more specific than Beliefs but much less detailed and prescriptive than the Guidelines.
BELIEFSTHE BIG PICTURE
JOURNEY EXPERIENCE
characteristics of certain activities & spaces
GUIDELINESLOTS & LOTS & LOTS OF DETAIL ABOUT EVERY LITTLE SPACE
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Spaces are for People
Technology is Human
Simplicity, not Austerity
Brand is More
Nature is our Ally
BELIEFS
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SPAC
ES A
RE FO
R PE
OPLE Exciting, vibrant engaging environments to
enrich people’s lives
Shape places around people and their activities.
Note the little things that can inform FORM
A FULL EXPERIENCE BEGINNING TO END
Local culture context and regional infl uences
As in any city, there are public places, private
get-aways and all things in-between. The best
moments and best experiences can be the in-
between places. Allow for a little surprise and
delight in unexpected places.
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Technology is a tool, not the end game
It can be proud and dramatic to emphasize a
point, understated and ubiquitous to blend into
the background. There is room for both types of
design expression.
ENGAGE ALL THE SENSES
Celebrate technology beyond the “fl at screen.”
Not that we don’t love screens, they have been
our friends, but search beyond for additional
experiential technology engagements
“...computing will become more ubiquitous and intelligence will become ambient...”
TECH
NOLO
GY IS
HUM
AN
-Satya Nadella
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SIMPLICITY:
Easy to understand or explain, in contrast to
complicated.
COMPLEXITY YES, COMPLICATED NO
The meaning seems easy to grasp but to
achieve simplicity is, well, often not so simple.
When translating to space, it can be too easily
misinterpreted as devoid of detail or stripped of
character. Obviously, no to the latter.
Simple can be human, it can be warm, it can
have layers.
SIMPLE INVOLVES:
editing, distilling and eliminating the
extraneous
SIM
PLIC
ITY,
NOT A
USTE
RITY
“Everything should be made as simple as possible. But never simpler”
-Albert Einstein
8“Our passion is to enable people to thrive in this mobile-fi rst and cloud-fi rst world.”
-Satya Nadella
BRAND includes the distinguishing
characteristics that are uniquely identifi able to
a person, a company, an entity.
While its origins may be synonymous with logo
and color, it is much more.
SPACE IS THE PHYSICAL EMBODIMENT OF BRAND
Allow it to convey values, traits, beliefs, attitudes
and cause emotional responses.
The Microsoft brand should be integrated throughout the space and not only in one space or with one gesture
Sometimes brand may speak loudly and
sometimes more softly, but it should be clear in
capturing our beliefs.
BRAN
D IS
MOR
E
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T H E B E N E F I T S O F A I R , L I G H T A N D N AT U R E A R E K E Y T O O U R W E L L - B E I N G
Bring the natural environment into work
alongside the man-made.
Introducing nature into man-made environments
can be more than plant life. Don’t get us wrong,
introducing greenery inside in the right way is a
beautiful thing. However don’t stop there.
We can look to nature and natural systems for a
multitude of inspirations.
Sensations from these affect our orientation,
health, time awareness, and emotional state of
being
F R O M
D AY L I G H T
S H A D O W S
A I R M O V E M E N T
C O L O R
B I O - M I M I C R Y
t o
t o
t o
t o
NATU
RE IS
OUR
ALL
Y
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Arrival (and Departure)
Communal & Social
Learn. Share. Meet.
Focus & Solace
Group Focused Collaboration
Connectors & Pathways
Health & Well-Being
JOURNEY EXPERIENCESThis is a description of activities, emotions, and experiences that take place in all Microsoft environments. It is the “in-between” place; a
bridge between BELIEFS and detailed GUIDELINES. The intent is to loosely describe a non-sequential journey and the desired characteristics
that accompany it. Each of the experiences relates to current spaces as defined by the Guidelines. For example, Arrival Experience can
include: view from exterior, the vestibule, the lobby, the reception point & person, the garage, the elevator ride, or the security gates.
11“...empower people to do magical things with our creations...”
Keep the Audience intrigued. Allow them to roam, move,
explore, discover.
Multiple Audiences, Multiple Entries, Multiple First Impressions
(apparently, you can have a second chance to make a fi rst impression)
First impression opportunities:
drive up
garage to elevator
vestibule
back entries
security transition points
Security points are an opportunity to celebrate transition.
Keep things “fresh”; allow for change.
colleague customer visitor
W e l c o m e t o o u r h o u s e .
Where am I? Where are you? Where am I going?
Orient the Audience.
-Satya Nadella
ARRI
VAL (
AND
DEPA
RTUR
E)
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Fuel up. Take a break. Get together.
Work or Relax.
A chance for chance encounters.
Consider a new interpretation of the
hearth - the center of the home.
Mostly social & communal but also a
place to be alone... with others.
What are the next generation of
settings that inspire trust, sharing,
and meaningful interactions?
“...we are moving from a world where computing power was scarce to a place where it now
is almost limitless, and where the true scarce commodity is increasingly human attention...”
-Satya Nadella
COM
MUN
AL &
SOC
IAL
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LEAR
N. S
HARE
. MEE
T. sometimes casual
sometimes formal
expand & contract
animated discussions are good
How best to lead audiences?
create excited & encouraging receptivity of message
keep people awake but even better: ENGAGED
What are the attributes of space that encourage an
engaging conversation, be it
s m l xl?
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LEARNLEARN
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Secluded? Maybe.
Quiet? Probably.
Ability to dive deep? Yes.
A great easy chair beside a fi replace with
the best technology at your fi ngertips?
Yes, please
...maybe not literally, but how to capture
that sensibility in different ways?
COLOR FORM TEXTUREand defi nitely LIGHTING are key
create depth & mood
FOCU
S &
SOLA
CE
“Every experience Microsoft builds will understand the rich context of an individual
at work and in life to help them organize and accomplish things with ease.”
-Satya Nadella
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BEEHIVE MODEL:While a bit of an oxymoron,
the charge is to create the best
group-alone spaces for team focus.
WELCOME TO OUR HOUSE:part Brady house cool &
part June Cleaver warmth &
part Jetson amazing techno-wizardry
Encourage people to shape & brand their neighborhood
Encourage “wall conversations”
PART WORK LABORATORYPART STUDIOPART THINKTANK
TOGETHER & APART
team & individuals that
move
fl ex
come together
move apart
“The best work happens when you know that it’s not just work, but something that will improve other people’s lives.”
-Satya Nadella
GROU
P FO
CUSE
D CO
LLAB
ORAT
ION
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CONN
ECTO
RS &
PATH
WAY
S Daylight and views are best for
orientation but when not available,
create navigational devices.
The path is another opportunity for interaction.
Interesting waterways have inlets,
eddies, and pools. Pathways should consider the same.
Design with light creating highs,
lows, and intentionally non-uniform
lighting to punctuate, highlight, and
set desired ambiance.
At all good paths & sidewalks, there
are entries to.... something.CELEBRATE THE SMALL ENTRANCES.
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RespiteRelaxRejuvenate
Emotional
&
Physical Health
opportunities
ActiveSTAND WALK JOG CYCLEMOVE MOVE MOVE
HEAL
TH &
WEL
L-BE
ING
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PARTING THOUGHTSAs in smart town-planning, Microsoft aspires to great place-making at all scales, at all levels. The intent is
to create places that are uniquely Microsoft and espouse a strong Belief system... but even in developing a
common visual brand language, there is much room to celebrate the local, regional, and global differences to
avoid a “franchised” look.
As mentioned before, Microsoft is ever-changing; our environments must change, design process must evolve;
we want to change the conversation, shift the style of communication to a “dialogue”.
Consider that while space guidelines are still in play and important to the process, we are hoping to create
an aspirational atmosphere for our design professionals to do their best work... on our behalf. One that is not
prescriptive; one that leaves room for interpretations but also is less ambiguous regarding our beliefs and
goals.
A Design Dialogue.