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A DUAL TRACK TREADMILL IN A VIRTUAL REALITY ENVIRONMENT AS A COUNTERMEASURE FOR NEUROVESTIBULAR ADAPTATIONS IN MICROGRAVITY Susan E. D’Andrea Ph.D.*, Michael W. Kahelin B.S. Department of Biomedical Engineering, The Cleveland Clinic Foundation, Cleveland, OH Jay G. Horowitz Ph.D., Philip A. O’Connor M.S. NASA Glenn Research Center, Cleveland, OH INTRODUCTION While the neurovestibular system is capable of adapting to altered environments such as microgravity, the adaptive state achieved in space in inadequate for 1G [1]. This leads to gait and postural instabilities when returning to a gravity environment and may create serious problems in future missions to Mars. New methods are needed to improve the understanding of the adaptive capabilities of the human neurovestibular system and to develop more effective countermeasures [2]. The concept behind the current study is that by challenging the neurovestibular system while walking or running, a treadmill can help to readjust the relationship between the visual, vestibular and proprioceptive signals that are altered in a microgravity environment. As a countermeasure, this device could also benefit the musculoskeletal and cardiovascular systems and at the same time decrease the overall time spent exercising. The overall goal of this research is to design, develop, build and test a dual track treadmill, which utilizes virtual reality, VR, displays (Figure 1). PILOT STUDIES Pilot studies were performed to evaluate the potential of the system to stimulate the neurovestibular system. Twenty subjects were tested running on a dual-track treadmill in simulated curve walking scenes. Subjects also participated in an extended trial consisting of walking 30 minutes in one randomly assigned condition. Before and immediately following testing, subjects ran a timed obstacle course. Results revealed that the combination of visual and proprioceptive stimuli provided by the VR system and the movement of the treadmill respectively, will significantly increase the stimulus to the neurovestibular system. TREADMILL DESIGN The proposed treadmill has been designed to function with two belts and four actuators to both elevate and incline the tracks independently (Figure 2). Along with dual speed control, this arrangement will enable the system to replicate motion found during ascending and descending hills, going over rough terrain, turning corners and climbing stairs. Working in conjunction with the VR display, the treadmill system will provide an immersive environment for testing effects on the neurovestibular system. FIGURE 1: Dual Track Treadmill NASA/CP—2004-213205/VOL1 113 https://ntrs.nasa.gov/search.jsp?R=20040142382 2020-07-25T00:09:27+00:00Z

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Page 1: A DUAL TRACK TREADMILL IN A VIRTUAL REALITY …€¦ · running, a treadmill can help to readjust the relationship between the visual, vestibular and proprioceptive signals that are

A DUAL TRACK TREADMILL IN A VIRTUAL REALITY ENVIRONMENT AS A COUNTERMEASURE FOR NEUROVESTIBULAR

ADAPTATIONS IN MICROGRAVITY

Susan E. D’Andrea Ph.D.*, Michael W. Kahelin B.S. Department of Biomedical Engineering, The Cleveland Clinic Foundation, Cleveland, OH

Jay G. Horowitz Ph.D., Philip A. O’Connor M.S.

NASA Glenn Research Center, Cleveland, OH

INTRODUCTION While the neurovestibular system is capable of adapting to altered environments such as microgravity, the adaptive state achieved in space in inadequate for 1G [1]. This leads to gait and postural instabilities when returning to a gravity environment and may create serious problems in future missions to Mars. New methods are needed to improve the understanding of the adaptive capabilities of the human neurovestibular system and to develop more effective countermeasures [2]. The concept behind the current study is that by challenging the neurovestibular system while walking or running, a treadmill can help to readjust the relationship between the visual, vestibular and proprioceptive signals that are altered in a microgravity environment. As a countermeasure, this device could also benefit the musculoskeletal and cardiovascular systems and at the same time decrease the overall time spent exercising. The overall goal of this research is to design, develop, build and test a dual track treadmill, which utilizes virtual reality, VR, displays (Figure 1).

PILOT STUDIES Pilot studies were performed to evaluate the potential of the system to stimulate the neurovestibular system. Twenty subjects were tested running on a dual-track treadmill in simulated curve walking scenes. Subjects also participated in an extended trial consisting of walking 30 minutes in one randomly assigned condition. Before and immediately following testing, subjects ran a timed obstacle course. Results revealed that the combination of visual and proprioceptive stimuli provided by the VR system and the movement of the treadmill respectively, will significantly increase the stimulus to the neurovestibular system.

TREADMILL DESIGN The proposed treadmill has been designed to function with two belts and four actuators to both elevate and incline the tracks independently (Figure 2). Along with dual speed control, this arrangement will enable the system to replicate motion found during ascending and descending hills, going over rough terrain, turning corners and climbing stairs. Working in conjunction with the VR display, the treadmill system will provide an immersive environment for testing effects on the neurovestibular system.

FIGURE 1: Dual Track Treadmill

NASA/CP—2004-213205/VOL1 113

https://ntrs.nasa.gov/search.jsp?R=20040142382 2020-07-25T00:09:27+00:00Z

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The system’s motion is governed by six independently controlled axes: two AC motor-driven treads and four servo-driven linear actuators. The system can be simplified as a hierarchical structure composed of three levels and ten components (Figure 3). The highest level of the hierarchy is the main user interface which governs all functions of the system, including manual control, programmed control, and path generation. It is also responsible for synchronizing the system’s motion with its visual display. The user interface level communicates directly with the motor controller and visualization application. The visualization application, created by NASA, uses a “morphing hallway” algorithm to create a visual environment that simulates motion in three dimensions, as well as a variety of terrains including stairs. This application outputs the visual effects to a display unit. The motor controller is responsible for the motion of the motors. This component is linked to the user interface via component object model (COM) interface. The controller is responsible for the PID control of the servomotors and the translation of the user interface’s mnemonic code to machine code. The lowest level of the hierarchy represents the hardware of the system. This level is responsible for providing the physical stimulation to the subject. It is composed of the visual display and the actuation devices working through the treadmill frame.

Biomechanical testing will concentrate on establishing the extent to which the treadmill will stimulate the neurovestibular system. This will include motion analysis, electromyography, accelerometry and pupil tracking data. It is expected that these biomechanical parameters indicating neurovestibular response will differ significantly while walking and running on a standard treadmill from those recorded using the novel virtual reality dual track system.

REFERENCES 1. Bloomberg, et al., 1997. Journal of Vestibular Research, Vol. 7, Nos 2/3, pp 161-177. 2. Oman, C.M et al., 1996. Journal of Applied Physiology, Vol. 81, No. 1, pp. 69-81.

ACKNOWLEDGEMENTS The authors would like to thank the John Glenn Biomedical Engineering Consortium for support and funding of this project. *Susan E. D’Andrea, Ph.D. Phone: 216.444..5347 Department of Biomedical Engineering/ND20 Fax: 216.444.9198 The Cleveland Clinic Foundation Email: [email protected] 9500 Euclid Avenue Cleveland, OH 44195

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Figure 3: System Overview Figure 2: Treadmill Schematic

NASA/CP—2004-213205/VOL1 114

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A Dual Track Actuated Treadmill in a Virtual Reality Environment

A Countermeasure for Neurovestibular Adaptation in

Microgravity

The Cleveland Clinic Foundation NASA Glenn Research Center

Susan E. D’Andrea PhD, Jay G. Horowitz PhD, Philip A. O’Connor MS and Michael W. Kahelin BS

Conference-Workshop on Strategic Research to EnableNASA’s Exploration Missions

Cleveland, Ohio, June 22-23, 2004

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Research Objectives• To design and develop an exercise

countermeasure• Challenge the postural control system• Exercise balance and locomotor reflexes• Alleviate adverse adaptations to the

neurovestibular system• Address multiple physiological

systems• Neurovestibular• Musculoskeletal• Cardiovascular

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Neurovestibular Adaptations in Microgravity

• Space motion sickness, visual reorientation illusions, inversion illusions

• Post flight modifications to posture, balance, locomotion, head-eye coordination

Visual Reorientation Illusions

Space Motion Sickness

Inversion Illusions

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Challenging the Neurovestibular System

• Balance reflexes are supported by vestibular, visual and proprioceptive sensory systems

• Design a countermeasure which can adjust the relationship between the visual, vestibular and proprioceptive signals.

• Facilitate the re-adaptation of neurovestibular system to a gravity environment.

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Disorientation and inability to

perform landing, egress or other physical tasks

Impaired neuromuscular coordination and/or strength

Impaired cognitive and/or physical performance due to motion sickness

Possible chronic impairment of orientation or balance function due to microgravity

Vestibular contribution to cardio-regulatory dysfunction

Risk LevelHIGH

LOW

Critical Path Roadmap

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Earth Applications

• In the US, 2 million adults have balance disorders or impairment from dizziness

• Eighty million adults have experienced clinically significant dizziness problems at some point in their lives

• Balance related falls account for one half of accidental deaths in the elderly

• Countermeasures can help physicians diagnose and treat patients with neurovestibular diseases

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System Components

Virtual Reality Display

Motion Control SystemSoftware InterfaceDual Track Treadmill

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Dual Track Treadmill

• Independently operated tracks

• Speed– Curves

• Elevation– Stairs– Rough terrain

• Inclination– Hills

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Virtual Reality System• Visualization was developed with

state-of-the-art virtual reality techniques at NASA Glenn Research Center.

• To optimize for performance and flexibility, the illusion of motion was created by morphing a single segment of hallway and sliding textures along the walls.

• Graphics will port easily to immersive display devices, such as stereoscopic Head Mounted Display.

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Gemini Motor Drives

Tread Motor Controllers

Motion Control Process

Linear Actuators

6k Motor Controller

D/A Card

Hardware Configuration

Tread Motors

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Master Control Console – Setup File Tuning Parameters, Scaling Factors Home Position

VR Visual Display Program

6k Controller –Motion Control

Synchronization Via TCP

Load Path Created InMatlab Path

Generation Tool

Tab Delimited Text File

Master Control ConsoleTread Motor

Controller

Software Overview

Tab Delimited Text File

Array of VR Commands

Array of Actuator Positions and

Tread Velocities

Pre-Runtime

Runtime

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Path GenerationMatlab® Path

Generation Program

Select Points On XYPlane and Spline

Select Points On XZ Plane and Spline

Pick Points On MeanVelocity Profile and

Spline

Insert Intervals of Stairs and Rough

Terrain

Input Sample RateAnd Duration of

Trial

Output Array With4 Actuator PositionsAnd 2 Tread Speeds

Output Array With Curvature and

Inclination

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Pilot Studies• Biomechanical Testing

– 20 subjects• 7F, 13M• Average age 25

– Obstacle course – Tested in 4 conditions for 3

minutes each• Control• Visual only• Treadmill only• Treadmill and visual

– Extended trial• 30 minutes at one

randomly assigned condition

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Neurovestibular Adaptation

Results

0

100

200

300

400

500

Gaz

e ve

loci

ty r

ange

(D

egre

es/s

ec)

Treadmill only gazeControl gazeVisual only gazeTreadmill + visual gaze

Comparison of the range of gaze velocity in four experimental conditions

Timed Obstacle Course Results0

0.5

1

1.5

2

2.5

3

3.5

Pre

- Pos

t Exp

erim

ent T

ime

(s)

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Treadmill Construction

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Acknowledgements

• Ed Eucker • Samantha Lane• Ari Levine• Dr. John Oas• Brian Sauer

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