a hypertool environment for sustainable territorial community governance
DESCRIPTION
Philippe Woloszyn Eve Ross Frédéric Luckel Gaëtan BourdinTRANSCRIPT
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A hypertool environment for sustainable territorial community governance: A participative game for territorial knowledge data collaborative production and project sharing
Philippe Woloszyn ESO UMR CNRS 6590, Université de Haute Bretagne Rennes2, Maison de la Recherche en Sciences Sociales, 35043 Rennes, France
Eve Ross CREM, Université Paul Verlaine-Metz, Ile du Saulcy, 57000 Metz, France
Frédéric Luckel ENSAS, Ecole Nationale Supérieure d'Architecture de Strasbourg, 8 Bld Wilson, 67000 Strasbourg, France
Gaëtan Bourdin LBA (Les Badauds Associés), 22 place Pierre Semard, 44400 Rezé, France
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Players Game territory
HPU Territorial Game…HPU Territorial Game…
… …a Multimedia Spatial Mediationa Multimedia Spatial Mediation
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Conception Perception
Representation
PROSPECT
CONCEPT PERCEPT
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The Project Interactional ModelThe Project Interactional Model
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Questions regarding the project
• How to represent the imaginary?• How to represent the unknown (inconnu)?• How to qualify a design picture? In order the
project elaboration become a debate, a seduction, a negotiation, before being a description of the product to be realized.
• => The role of VR representation technique to emerge and represent ambients into the project.
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VR technique for project acknowledgement
Virtual Reality Virtual Reality communication communication
systemsystem
Multimedia Inquiry System
Simulation-prospective
Physical and perceptive
ScenariiTiming
Space-timesupports
Spatial instrumentation
IMMERSION
ProjectProjectAmbients Ambients
integrationintegration
Human
Aims Environment
Needs Territory
Resource
PERCEPTION ACTION
TELEOLOGICAL ASSUMPTIONS URBAN SPHERE IMAGINATION INTERACTION
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Actor
Process
Needs [Diagnosis]Neighborhood appropriation
Cognitive organisationComfort assessment
Territory [Information Sys]Inhabitant MobilityAmbients AccessUrban usage
Resource [Database]Representation Items
Phenomenon modelling
Defining an intelligent workspace for multidisciplinary collaboration
ContextMultimedia featuring
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Spatial
Collective construction Spatial practices
Appropriation processes
Social
Ideal
Building an territorial hypernavigation tool
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Integrative Problematic : A community hypertool environment design
Application to sustainable cities interaction regulation
Informational characterisation of representations and judgements disruptions between urban actors and planning advisors
Application to land- and sound-scapes environmental design project
Transdisciplinary epistemological positioning Political and economical and political disparities : life
designers, social sculpture (Beuys), community assessment
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Problem solving process and decisionmaking
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Stakeholder Analysis for Participation
Informational dimensioning methodologies should merge psychophysical laws with micropsycho-social concept rules, in order to model socio-ecologically valid interaction laws.
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Filter, communication and global project
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[Shannon]
Interactional valuation Interactional valuation Towards a filter mediated interaction model
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[Moles (1988)]
Apprenticeship process = Adaptative function which asymptote reveals perfect fitting between transmitter and receiver directories => Informational Impedance AdaptationCost of communicative transactions = Transmitter-receiver directories fitting quantification Entropy calculation
Filter implementation: Informational Impedance Adaptation
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The hypertool community design
Combination of 3 methodologies and tools• Hyperscape (Woloszyn-Bourdin) – application to
Malakoff district• Perlarboration (Luckel-Woloszyn) – application to
Strasbourg suburbs qualification• Tool for facilitating multi-disciplinary, cross-
cultural collaboration (Ross) : Colline Projet (Ross-Déru)
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0
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0 5 10 15 20
Fre
quen
cy
Composition Order
Mechanical sources
Ambient sources
Foreground
Background
Event sourcesScape Timeline
Human
Nature
AmbientgeneratorSoundscape source analysis
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• The Colline System will streamline the work of an individual journalist, but also when more journalists are collaborating. The user interface will also bring together the content from different sources and media, but will also diffuse stories along various outlets.
A new concept for an innovative, collaborative user-interface for journalists
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A PERLABORATIVE ENVIRONMENT BASED ON A KNOWLEDGE DATABASE
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Territory
Prospect
Concept Percept
Ideal
Social
SpatialCyberneticsPhysics
Sociopsychics
Project
Knowledge
Towards a Territorial Gamed-formation System