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    A Little Magic

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    A Little MagicJ

    Shifting Forest Storyworks

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    Creator: J Li

    Lead Editor: Rebecca Ganetzky

    Editing: Henry Towsner

    Technical: Henry Towsner

    Chief Playtester: Matt Brown

    Thanks to all our playtesters!

    Copyright 2005 by Shifting Forest Storyworks

    Menlo Park, CA

    All Rights Reserved.

    Reproduction without permission of the publisher is expressly forbidden except for

    purpose of reviews and for the Parlor Larp General Rules section, which may be

    reproduced for private use only.

    www.shiftingforest.com

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    Table of Contents

    General Information 3What is a LARP? 5What is a Parlor Larp? 6How to Use this Book 7 A Guide to Directing 9Parlor Larp General Rules 11The Tale of Bob the Miller: Rules Examples 15

    Game-Specific Information for Director 17Public Background Overview 19Secret Background Overview 20Character Overview 21Game Overview 22 Advice on Setup 24 Advice on Casting & Running 25

    Larp-Specific Rules and Announcements 26Character Summary Chart 28Character SheetsDirector Copy 31

    Player Materials 47Rules Summary 49Public Background Overview 51Larp-Specific Rules and Announcements 52

    Character SheetsPlayer Copy 53

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    General Information

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    Alarpisanactivityinvolvingseveralpeopleinwhichtheparticipantsactoutastory.Likeaplayortraditionalimprovisationaltheater,eachparticipantgenerallyactsoutonecharacterinrealtime.Unlikeaplay,theeventsandendingofthestoryarenotpredetermined.Unliketraditionalimprovisation,thestartingsituationandnatureofthecharactersispredetermined. Allbutoneoftheparticipants(thePlayers)depictcharactersinthestory.Theychoosetheirowninterpretationofwhateverdetailsareunspecifiedabouttheperson-alityandbackgroundofthecharacter,andusethistodecideonthedialogandactionsoftheircharacter.Theyareresponsibleforthestrategicandthematicallysignificantdecisionsofthecharacterandthinkingoftheideasthatthecharacterislikelytothink

    of.Somevalueplayingacharacterforthestrategicchallengeoftryingtoachievethecharactersgoals.Othersvaluethevicariousexperienceofdramaandemotion. Thelastparticipant(theDirector)isresponsibleformanagingthelarpandper-formingthemanynecessarytasksotherthandepictingmaincharacters.Theseincludegeneralorganization,playingminorcharacters,keepingtrackoftheresultsofactionsandtheconsequencesofhiddenaspectsofthesituation,sometimesintroducingnewelementsorinformationtomanagetheplot,andadjudicatingrules.TheDirectordoesnothavetheauthoritytodictateactionsofotherparticipantscharacters. Rulesexisttorepresentskilldifferencesbetweencharactersthatdonotexistbetweenplayersandtoresolveactionsthatcannotbedirectlyactedout,either

    becausetheyareunsafe(likefighting),orsimplyimpractical/impossible(likemagic).

    Lookingformoreexplanation?Justcheckoutthedetailedguideavailableonourwebsite,www.shiftingforest.com.

    Definitions:Player:Aparticipantwhosesoleroleisthedepictionofoneimportantcharacter.

    Director:Theparticipantmanagingthelarpwhoperformstheothertasksdescribedabove.TraditionallycalledtheGameMaster.

    PC:Acharacterdepictedbyaplayer.

    NPC:AcharacterdepictedbytheDirector.

    InCharacter(IC):Descriptiveofactions,dialog,eventsordecisionsactuallymadebythecharacterandtakingplaceinthefictionalworld.

    OutofCharacter(OOC):Descriptiveofactions,dialog,eventsordecisionsinvolvingtheparticipantsintherealworld.

    Roleplaying:Theactofthinkingasacharacteranddecidinganddepictingtheiractions,usingthecharactersowndecisionmakingprocess.Anactionthatisroleplayediscarriedoutbyactingratherthanabstractedwithintherules.

    Game:Aspecifictimealarpisplayed.

    the firstruleof larping: AlwayskeepICandOOCknowledge/motivationsseparate.

    What is a LARP?

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    formatanD mission: ParlorLarpsaredesignedtoprovidemaximallyaccessible,artisticallysatisfyinglarpexperiencestoarelativelysmallgroupof-8playersandDirector.Allrequirelittleornopreparation,anormalsizedlivingroom,andtake-hours.

    the art form: ParlorLarpsareintendedassomethingmorethanjustagame.Whiletheyarecertainlyaleisureactivity,theyaremeanttobethoughtofasexercisesinartaswellasentertainment,andinthatsensearemoreliketheatergamesthanboardgames,or

    evenmanytraditionallarps. Likeaplayornovel,theyaredesignedtoprovideanexperience,provokeanemo-tionalresponseormaketheparticipantsthink.Whileelementsofentertainment,funandchallengewillcertainlybepresentfrequently,manyoftheParlorLarpsarenot,andarenotintendedtobe,entirelypleasantexperiences.(Asuccessfulportrayalofafrighteningatmosphereisrewardingeventhougheveryoneisfeelingfrightened.)Theselarpswillbemuchmoresuccessfulandenjoyableifallparticipantskeepthisgoalinmind.

    CharaCter Development: Unlikemanyothersingle-sessionlarps,ParlorLarpsaskplayerstofillinmanyde-tailsoftheircharacterbeforebeginningtoplay.Thispersonalizationprocessisguidedbyasetofquestionsattheendofeachcharactersheet.Ithelpsturnthecharactersfromacollectionofgoalsandbackgroundinformationintoreal,fully-fleshedpeople,andalsoallowseachplayertoidentifybetterwithhis/hercharacter. Allcharacterscanbeplayedbyeithergender,thougheachgamehasonepre-ferredmaleandonepreferredfemalecharacter.

    Dont Conflate playeranD CharaCter suCCess! Whileeachcharacterhashisowngoals,andmanycharactershavedirectlyoppos-inggoals,itiscriticaltorememberthattheplayersarenotcompetingwitheachother.Thegoalofeachplayeristoeffectivelysimulateandportrayhischaracterandworkwiththeotherparticipantstobuildarewardingstory.Thisistrueformostlarps,andisvitaltothespiritofParlorLarps. Remember:Ifyouproduceadramaticandcompellingstory,everybodywins.

    What is a Parlor Larp?

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    How to Use this Book

    general information: AllparticipantsshouldreadthissectionthefirsttimetheyplayaParlorLarp,(excepttheGuideToDirecting,whichneedonlybereadbytheDirector.)

    DireCtors seCtion: Directors,andonlyDirectors,shouldreadthisentiresectionaheadoftime.Thissectioncontainssecretstoryinformationandadvicenecessarytodirectthelarp,aswellasDirectorcopiesofinformationgivenouttoplayers. DirectorsshouldreadthePublicBackgroundOverview,andthenLarp-SpecificRules&Announcementstoplayersatthestartofgame.

    PublicBackgroundOverview:RelevantbackgroundinfothatallthePCsknow.SecretBackgroundOverview:RelevantbackgroundinfothatnotallPCsknow.PlayerCharacterOverview:AquicksummaryofPCsandtheirrolesinthelarp.GameOverview:Aguidetotheplotandprogressofthegameitself.Larp-SpecificRules:Rulechangesoradditionsforthisparticularlarp.Announcements:UsefulOOCremindersandotherinfofortheplayers.CharacterSummaryChart:AquicksummaryofmajorrelevantinfoforallPCs.CharacterSheets:TheDirectorscopyofeachcharactersheet.

    player materials: ThissectioncontainsperforatedpagesthattheDirectorcantearoutofthebookletandhandtoplayersasappropriate.Keepinmindthatbydefault,playersshouldnotseeotherplayersCharacterSheetsorGameMaterials.

    RulesSummary:AshortenedversionoftheParlorLarpRulesforreference.PublicBackgroundOverview:Acopyofthepubliclyknownbackgroundinfo.RulesandAnnouncements:Acopyofthelarp-specificrulesandannouncements.CharacterSheets:8charactersheetstobegivenout,oneperplayer.GameMaterials:Somelarpshaveadditionalmaterials.SeeSetupAdvice.

    iC/ooC: Agreeonasymbol(e.g.crossedfingers)toindicatewhenspeakingOOC.

    interpreting CharaCter sheets:Names:[Maleoption/Femaleoption]Lastname.Or,FirstnameLastname.CharacterStyle(seenextpage):Foundinupperleftcorner.Age:Foundinupperrightcorner.(Certainlarpsdontincludeages.)ApparentIdentity:Generalideaofwhattypeofpersonthecharacterappearstobe.RealIdentity:Generalideaofwhattypeofpersonthecharacterreallyis.Goals:Acharactersgoalsatthebeginningofthelarp.Notsetinstone;can

    changethroughneweventsandroleplaying.Giveninroughlydecreasingpriority.Abilities/Resists:SeeRulesInventory:AlistofnonobviousitemsthePChasatthetimeQuestions:Thesequestionsrefertoaspectsofthecharacterthatwerenotprevi-

    ouslyspecified,thattheplayershoulddevelopatstartofgame.Makesuretoanswerquestionsinaccordancewiththespiritofthespecifiedpartsofthecharactersheet.PotentiallycontroversialanswersshouldbecheckedwiththeDirectorfirst.

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    8

    a noteon genDer: AllPCscanbeplayedaseithermaleorfemale,thougheachlarphasonechar-acterthatispreferentiallymaleandonepreferentiallyfemale.However,forthesakeofsavingspaceandstandarization,allPCs(andsomebackgroundcharactersofunfixedgender,suchasJohn/JaneSmithsspouse)willbereferredtobydefaultashe.

    priorityof CharaCters: While8charactersarealwaysprovided,eachlarpcanrunwithasfewas. IntheCharacterOverviewandintheorderingofcharactersheets,PCswillalwaysbelistedinorderofpriority.Thismeansthatthefirstshouldalwaysbein-cluded,andeachsubsequentcharactershouldbeaddedwitheachsubsequentplayer.Usingthisorderiscriticaltothebalanceofthegame--dontchangeit.

    CharaCter styles: Eachcharacterhasa-lettercoderepresentingitsCharacterStyle.Thiscodeis

    meanttodescribewhatitsliketoplaythecharactertohelpplayerspickcharacters.

    G/E:GoalorEmotionoriented.Gsaremorerewardingtoplaywhenfocusingonpursuinggoals,andEsaremorerewardingwhenfocusingondepictingemotions.

    L/D:LightorDarkpersonality.Howdepressing/disturbingthePCis.S/C:Simple/Complexpersonality.ComplexityofthePCspersonality/motivations.

    Eachlarphasonecharacterofeachstyle.Alllettersaregivenrelativetotheothercharactersinthelarp(soinaDarklarp,theLswillbedarkerthaninaDark). Ingeneral,allLscanbedarkenedandallSscanbemademorecomplexiftheplayerdesires,buttheconverseisnottrue.

    QuiCk-DesCription ClassifiCationfor parlor larps

    (see upperrightofbaCkCover): Theclassificationsystemisdesignedtodescribetheemphasesofeachlarpinordertogiveanideaofwhatitwouldbeliketorunandplay.

    priorities:Theopeninglettersoftheclassificationrepresentwhichoffivemajorelementsarepresentasprioritiesinthelarp,indecreasingorderofimportance.

    A:Atmosphere.AparticularmoodorfeeltothelarpD:Discovery.TheexistenceofICunknownsandtheneedtofindoutaboutthemM:Morality.MoraldilemmasandcomplicatedmoraldecisionsR:Relationships.ComplicatedorchangingrelationshipdynamicsS:Strategy.Aneedtomakestrategicdecisionsinpursuitofgoals

    sCales: Anumberfrom0-.0=barelypresent.=average.=maximal.Dark:TheprevalenceofdepressingordisturbingelementsDIR:TheamountofDirectorplotinterventionrequired,difficultyofDirectorroleNPC:TheamountoftimeandefforttheDirectormustexpendplayinganNPC(s)

    Content aDvisories:NC:Normalcontent.Teenagersandoldershouldbecomfortableplaying.AC:Adultcontent.Containsthemes/elementsthatmaynotbesuitableforteens.DC:Disturbingcontent.Containsthemes/elementsthatsomeadultsmaynotbe

    comfortablewith.Considercomfortlevelofeveryoneingroupbeforeplaying.

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    the basiCs

    What Doesthe DireCtor Do? TheDirectoristhepersonwhomanagesandsimulatestheuniverseofthestorysothattheplayerscanfocusonroleplayingtheircharacters.Heknowseverythingaboutwhatisreallygoingon,andobservesallaspectsoftheplotasitunfolds.Hemanagesthegame,givesdescriptions,answersquestionsabouttheenvironment/situ-ation,propogateseffectsofPCsactionsontheenvironmentandonNPCsactions,mediatesAbilityuse,andsometimesmediatesConflicts. TheDirectoralsofiltersinformationsothateachplayeronlyknowswhathe

    needstoknowinordertosuccessfullyplayhischaracter.Mostplayersfindthathav-ingalotofsignificantknowledgeOOCbutnotICcangetdistractingorconfusing.

    npCs: InsomelarpstheDirectoralsophysicallyroleplaysanNPCatthesametimeashisotherduties.Whendoingso,itsfinetomoveinandoutofcharacteraslongasitsclearwhichiswhich.However,heshouldtakebothroleplayinganddirectingresponsi-bilitiesintoconsiderationwhendeterminingtheNPCsactionsandtiming.

    the DireCtors objeCtives:

    TheprimaryobjectiveoftheDirectoristoproduceasatisfyingexperienceforallparticipants.Therearetwopartsofthis:makingsureeachplayerissatisfiedwithhisPCsinvolvement,andmakingsurethattheflowofthecollectivestoryissatisfactory. ThefirstinvolvesmakingsurethateachPCcaresaboutwhatsgoingon,alwayshassomethingtodoandiscapableofseriouslyaffectingeventsthatmattertohim. Thesecondinvolveskeepingtheflowofeventsroughlywithintheintendedprogress,guidingthestorytorisingaction,climax,andanendingthatfeelsconclusive,aswellastimingeventstobeasinterestinganddramaticasreasonablypossible.

    step-by-step guiDeto DireCtinga parlor larp

    MakesureyouarefamiliarwithalltheGeneralInformation.ReadalltheGame-SpecificInfo,ideallyatleastanhourbeforeplaying.Makesure

    youknowallofit,includingcharactersheets.Importantdetailsmayonlybestatedonce.

    SetuptheroomaccordingtoAdviceonSetup.Gatheryourplayersandexplainthegistofthegame.GothroughPCs.Describethembyname,style,age,andApparentIdentity.Distributecharactersheets,butdontlettheplayersreadthemindetailyet.Iftheplayersdontknowtherules,gooverthem.ReadaloudPublicBackgroundOverview.

    Lettheplayersreadandanswerthequestionsontheirsheetsinprivate.Whentheyaredone,quicklygooverthecharacterwiththem--youdontneedtoknowtheanswertoeveryquestion,butgetanideaofeachcharacter.Giveoutpropsatthistime.

    HaveplayersofPCswithsignificantrelationships(e.g.marriedcouples)goovertheirPCspersonalitiesandrelationshiptogetherbeforestartofgame..

    GathereveryonetogetherandreadtheGame-SpecificRulesandAnnouncements.Runthegame!Afterwards,playerstendtoenjoyawrapuptodiscusswhatwasgoingon.

    A Guide to Directing

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    aDviCeon DireCting

    physiCal behavior: Maintainingatmosphereandkeepingeveryoneincharacterasmuchaspossiblearecriticaltoasuccessfullarp.ThustheDirectorsinvolvementmustbeveryunobtrusivewhennotplayinganNPC:Stayinanunusedcorner.Dontinteractwithanyprops

    (evenchairs).Askandanswerquestionsasdiscreetlyandquietlyaspossible.Avoidinterruptingimportantmoments.Dontrefereeconflictsthattheplayerscanmanagethemselves.TheDirectorisinvisibleIC,andthereforeshouldntbeasocialpresence. However,youshouldstillmovearoundandqueryplayerseveryonceinawhilesoastokeeptrackofwhatisgoingonwitheveryone.Youwillalsooccasionallyhavetogiveexpositionsofeventsorpeopletoallpartiespresent--atthesetimes,interrupt

    clearlyandbriefly.Makesureeverybodyhearsyouthefirsttime.

    unDerstanDing playersanD CharaCters: ThemoreyouunderstandeachPCsprioritiesandwayofthinking,themoreeas-

    ilyyoucanguideeventsindirectionsthatwillseriouslymattertothecharacters.Thestoryisaboutthem--itshouldevokeideas,themes,andinteractionstheycareabout.

    paCinganD aCtion: Timingmakesthedifferencebetweenastoryandathree-hoursequenceofevents.TimebackgroundeventsandNPCactionssothattheycontributetoratherthandetractfromtheflowoftheplot.Eachconflict/situationshouldbethoroughlyaddressed:Dontinterruptsituationsthathavenotbeenthoroughlyexploredwithnewproblems.DontintroduceaneventuntilafewPCsareinapositiontoproperlyaddressit.Dontaddlesserplotpointstoamajorplotpointinsuchawaythattheywilldrawattention

    awayfromwhatreallymatters.Keepinmindthateventhingslikeresponsesfrombackgroundcharacters(likeservantsonerrands)willcontributenewmaterial. BeawarethatatmanytimesnothingwillappeartobehappeningfromtheDirec-torspointofview,butthesamemaynotbetrueoftheplayers.Donotbeafraidoftwentyminutelulls.Ontheotherhand,docheckwithplayersinalulltoseeiftheyfeelinvolved.Iftheyrenot,dontbeafraidtogiveadviceor,inmoreextremecases,tweakeventstomakesurethingsgetrollingagain.Ahalfhourlullisaproblem. ParlorLarpsarewrittentotakeapproximatelythreetothreeandahalfhours--thegamewillbemostrewardingifyoupaceittolastaboutthatlong.

    making

    up

    ansWers

    : Youwillfrequentlyhavetoanswerquestionsaboutagivensituation.Whendoingso,answerbasedonwhatisconsistentwithbookletinformationandpreviousanswers,generallylogical,appropriatetoatmosphereandgenre,compatiblewithpacing,inter-estingfortheplot,unlikelytoupsetorderailtheplot,feelsfairtotheplayers,andwillleaveyouampleroomlatertoguidethegameinavarietyofdirections.

    exerCising initiativeanD making exCeptions: ParlorLarpsarewrittentosavetheDirectorfromhavingtospontaneouslytakemajorguessesormakeupimportantplot.However,everyDirectorwillrunintositua-tionswhereitseemsmostbeneficialtothegametodepartfromoroverrideaspects

    ofthescenario.Thefollowingisadvicetokeepinmindwhendoingso: Understandthescenariosothatyouwillbeabletounderstandtheconse-quencesofyourchanges.Beselfish:alwaysleaveyourselfasmuchroomtomaneuverasyoucan,andcommittoaslittlefutureimprovisationasyoucan.Rememberthatthebiggerthechange,themorelikelyitistogetoutofhand.PaycarefulattentiontohowyourchangedrawsthePCsfocus,andwatchoutforpacing. Mostimportantly,identifyandplaytoyourownstrengths.Makeitsothatanyadditionalworkyouhavetodoisworkthatyouunderstandandcomesnaturallytoyou.

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    rulesin larping: Inalarp,mostnormalactivityissimplyactedout,withroleplayingandcommonsensedeterminingtheeffectivenessofsocialinteractions.Therulesexistasameanstosimulatecharactersactionsandcapabilitiesthatcannotbesafelyoreffectivelyactedout.

    funCtion levels: Eachcharacter,bydefault,startsatFunctionLevel.AcharactersFLrepresentstheconditionthecharacterisinandtheirabilitytoact,bothphysicallyandpsychologi-cally,andcanincreaseordecreaseoverthecourseofthelarpasaresultofharmor

    recovery. Ingeneral,acharacteratFLisessentiallyunharmedandingoodshape,atFLisinanunpleasantbutnotparticularlydisablingstate,atFLissomewhatdisabled,atFL2cannotperformmostactivities,andatFLcandolittleotherthanspeak.IfacharacteriseverreducedtoFL0,s/heisoutofthegameandcompletelyunabletoaffecttheplotthereafter.ItisimpossibletogohigherthanFLorlowerthanFL0.

    DamageanD reCovery: DecreaseofFLiscalledDamage,butrepresentsanylongtermharmtoeffective-ness,notjustphysicalinjury.IncreaseofFLiscalledRecoveryandrepresentseither

    fixingormakingupforpreviousharmtothecharacter.Changeingeneralisabbrevi-atedDR. DRismostlydonetoacharacterthroughAbilities.EachAbilitycausesDRinaslightlydifferentway,soItiisimportantthateachplayerkeeptrackofwhatspecificinjuries/recoverieshischaractersDRrepresents,aswellaswhatFLthecharacterisat. Inmostcases,DRisexplicitlycalledforbytherules,butifaplayerdecidesthathischaracterwouldbeseriouslyaffectedeitherwaybywhathashappened,hecanchangehischaractersFLaccordingly,subjecttoDirectorapproval.

    removalfromthe game:

    AcharacterthatistakentoFL0isremovedfromthegame.Specifically,heisremovedbythetypeofdamagedealtinthatlastblow.Allpreviousdamageissimplyinterpretedasmakingiteasiertodealthelastblow.Thus,ifacharacterisremovedbybeingpunched,heisprobablyunconscious,butifheisremovedbybeingintimidated,heisprobablyhidinginacornerunabletodoanything.

    abilities: Abilitiesareactionsthatacharactercantakewithsuccessdeterminedbyrulesratherthanroleplaying.AbilitiesaredividedintoConflictAbilitiesandNon-ConflictAbilities.Non-ConflictAbilitiesalwayswork;ConflictAbilitiesstartConflictsinwhich

    othercharacterscanuseotherabilitiestoopposethem. Abilitiesaregiveninthefollowingformat:

    Namex[#ofuses](RaNgeof fLs)[bonus]:DescRiptioNof effect(amtDR)(resisttype)

    Examples:Intimidatex(-):Makesomeonebackdown(-FL)(S)Flatterx(-):Makesomeonefeelundulyproudofthemselves(+)(E)Spark(-):Brieflycreateatinyflamebymagic

    Parlor Larp General Rules

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    2

    #ofuses=thenumberoftimesthatabilitymaybeusedduringtheLarp.Ifnoneislisted,theabilitymaybeusedasmanytimesastheopportunityarises.

    RangeofFLs=therangeoftheusersFLsatwhichtheabilitymaybeused.IfacharactersFLisoutsidetherange,hemaynotusethatability.

    Bonus=anumberfrom-tothatrepresentsthecharacterseffectivenessatusingthatabilityagainstopposition.+/-=significant,+/-2=extrordinary,+/-=world

    class.(Conflictabilitiesonly.)AmtDR=DRcausedbytheability,ifapplicable.-/+FL#indicatesthatittakesthe

    targetdown/uptothatFL,respectively.-/+#indicatesthatthetargetloses/gainsthatnumberofFLs.

    Type=typeofResistrequiredtoblocktheability.P=Physical,S=Social,E=Emotional,NR=NotReistable,P/S=PhysicalorSocial,whicheverishigher.OtherlettersforotherResists.(Conflictabilitiesonly.)

    SpecialexceptionstoabilitiesaregivenintheSpecialsectionofthecharactersheet

    ConfliCts:

    Aconflictoccurswhentwoormorepeopleuseopposingabilities.Conflictsneednotbephysical;twopeopleattemptingtointimidateeachotheralsocounts. WheneveranybodyusesanabilitylistedunderConflictAbilities,everybodyabletoparticipateintheconflictisinvitedtodososimultaneously.Toparticipateisnotnecessarytobedirectlyinvolvedintheactionthatstartstheconflictonesimplyhastobetakinganactioninreactiontootheractionstakingplace. Ifaplayerthinksthathis/hercharacterwouldbetoosurprisedtoimmediatelyrespond,heshouldwaituntilaftertheconflicttorespond,thoughhestillResists.

    ConfliCt resolution

    DeClaring aCtions: Conflictresolutionworksasfollows:First,participantsstatetheirintendedactions.Othersareinvitedtoparticipate,stopparticipating,orchangetheirownintendedactionsinlightoftheintendedactionsofothers.(Intherarecasethatthiscausesanendlesscircle,everybodyshouldchooseactionssimultaneouslyinsecret.) Aparticipantcandeclarehis/herintendedactionascontingentonthesuccessorfailureofanotheraction(e.g.onlyrunningawayifhispartnerdies.).Hecanalsodeclarethatheisnotacting,andsimplyfocusingonResistingasaprimaryaction.

    resisting: EveryparticipantinaconflictisalwaysbydefaultResisting,evenifheisperform-inganotheractionatthesametime.Thismeansthatthecharacteristryingnottobeaffectedbyhostileactionsofothers.TherearethreedefaulttypesofResists:Physi-cal,Social,andEmotional.CertainlarpsmaychangetypesofResists.AcharacteralwaysusesallResistshehasatthesametime. EachtypeofResistbehaveslikeanabilitywithabonusoftheResistnumber(seebottomleftofcharactersheet)whoseeffectistopreventallundesiredactionscor-respondingtothattypeofResistfromaffectingtheuser. Notethatmostactionsdontneedtoberesisted.Bydefault,especiallyinsmall

    conflicts,aplayercanchoosetojustpermitanactiontargetinghisPCforsimplicity,orbecausehewantsittosucceed.. AnabilitythattakesaResistiscalledaability.

    biDDing: Afterallintendedactionsareestablished,allparticipantsthensimultaneouslyBidDamage.Biddingmeanssecretlychoosinganamountofdamage(inFLs)theplayeriswillingforhis/hercharactertoriskgettinginordertoincreasethecharactersactionschanceofsuccess.

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    Thisisnottosaythatthecharacterexplicitlydecidestogetdamagedinordertosucceed--whetherandhowmuchtobidisanOOCdecisionthatisbasedontheplayersjudgmentofhowlikelythecharacteristoseriouslypushforhisintendedresultdespitechanceofphysicalorpsychologicaltrauma. Nomatterhowdedicatedthecharacteris,however,bidsizesarealsolimitedbytheamountofdamagethecharactercanplausiblygetintheconflict,andeachpartici-

    pantisresponsiblefordeterminingaplausibleICreasontotaketheamountofdamagehebid..Forexample,inmostcasesitisimplausibletotakemorethandamageinapettyargument,butanyamountofdamageispossibleinagunfight.KeepinmindthatlosinganFLisimportant,andbydefaultplayersshouldnotbid. Bidsonlyapplytoacharactersprimaryaction.Thismeansthatifacharacterisdoinganormalaction,thebiddoesnotincreasehischancesofResisting.If,however,heisonlyResisting,thenthebidwillincreasethechanceofallResistssucceeding.Damagethatwasbidonlyactuallyoccursiftheactionisinanywaysuccessful. Whenallbidsaredecided,allparticipantsholdout0-fingersbehindtheirbackscorrespondingtothesizeoftheirbids,thenshowthematthesametime.

    ranking: Participantsthencalculatetotalsbyaddingtheirabilitybonusandbid.(Werec-ommendthenholdingoutfingersfortotals,forefficiency.)IfacharacterisprimarilyResisting,anybidhemadeisaddedtoallhisResisttotals. Atthispoint,participantssortoutwhichattemptedactionsexecutebyrankingallparticipantsbytheirtotals,fromhighesttolowest,withtiesbrokenrandomly(suchaswithrock-paper-scissors). Actionstakeplaceinorder,startingfromthehighest.IfapreviousactioncausesacharactertohavetoolowanFLtoperformhisintendedaction,orsimplypreventsthatactionfromoccurring(e.g.aResist),thatactioniscancelled.Inessence,aResist

    cancelsalllower-rankedeffectsoftherelevantResisttypeonthatcharacter. Ifanypartofanactionsucceeded,thenthebidgoesintoeffectimmediatelyaftertheactionexecutes. Itsimportanttonotethatwhenanintendedactiongetscancelledbecauseofeffectsofearlieractions,anylimited-useabilitiesspenttoattempttheactionarestillusedup,butanydamagebiddoesnotoccur.

    artifaCts ArtifactsareitemsthatmakeiteasierforacharactertocauseDR,oftenasacon-flictaction.Themostcommontypeofartifactsareweapons,whichobviouslycause

    damage.However,artifactslikedrugsmaycauserecovery. Certaincharactersmayhaveabilitiesthatmakethemgoodatusinganartifact,butbydefault,characterssimplyuseartifactswiththeirGeneralPhysicalability.Ifanarti-factuseactionsucceeds,thenthetargetisDRedanamountaccordingtotheDRamountoftheartifact(exactlythesameasusinganabilitythatnormallycausesDRonitsown). Incertaincases,artifactuseabilitiesoverrideDRamountsonanartifact,eitherbythedescription,orbybeingthemselvesfixedDR(i.e.-/+FL#).ArtifactuseabilitiesthatarethemselvesunfixedDR(i.e.-/+#)stackwiththeartifactsownDRamount. Bydefault,knivesare(-)andgunsare(-2).

    after resolution:

    Aftertheaboveprocessiscomplete,charactersmayelecttousemoreabilitiesinresponsetotheresults.Thisopensanewroundoftheconflictinwhichanybodyinvolvedcanuseabilitiesandtherulesforresolutionarethesame.Thisprocessrepeatsuntilaroundhappensinwhichnobodyusesanability.Thenroleplayingcanresume. Afterablockofconflictisresolved,werecommendplayingoutasmuchofthedeterminedactionsaspossible(withoutreallyhurtinganybody,ofcourse).ThisisespeciallyhelpfulwhenaconflictabilityusedcorrespondedtoICdialogitisusefulforfuturedialogtoknowexactlywhatthecharacterssaid.

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    BobtheSurgeonisstrollingthroughapark,enjoyingtheflowers.Hiswife,MegtheEngineerusesherGetBobtoComeHomeability.(Shechoosestodothisbe-causeshehastheabilityifshedidnt,shecouldstillsimplytrytotalkhimintogoinghomethroughroleplaying.) Bobdoesnotwanttogohome,andchoosestoResist(inthiscase,onlyhisSo-cialResistmatters,sincetheonlypowerbeingusedagainsthimissocial).BobsplayerthinksthatBobfindsthisisimportantenoughthatheshouldbidtoResist,whichhedefinestorepresentdamagefromthefrustration.MegsplayerdecidesMegdoesntconsiderthematterimportantenoughtobid.Bobhasabonusof0toSocialResistandMeghasabonusoftoGetBobtoComeHome.Consequently,bothofthem

    havetotalsof. Thetieisresolvedbyrock-paper-scissors.BobwinshisSocialResistisrankedhigher,andthereforeexecutesfirst,blockinganySocialpowersusedagainsthimfortherestoftheround.Sincehehasbidtouseit,heisreducedtoFLassoonasheresists.Whentheyplayitout,Megstillactsouttryingtotalkhimintogoinghome,butheispreparedtosayno,althoughhegetsfrustratedather.Megsabilityisusedup,soshecannottryagain.

    Bobhasanon-conflictabilitycalledIndependencewhichallowshimtorecoverFLofdamagewheneverhesuccessfullyresistshiswife.SincehesjustresistedMeg,

    hecanuseit,andheisrestoredtoFL.Sinceitsanon-conflictability,itdoesntcre-ateaconflictandMegcantpreventit.

    Afterthishasoccurred,Megdoesnotdroptheconflict,butstartsanewonebyimmediatelytryingamoredesperatetactic.SheusesherGuiltTripability,anemotionalattackwhichdoesactualdamage.Bobdecidestofleethepark;sincehedoesnthaveaspecificabilitythatletshimdothis,itcountsasaGeneralPhysical.ZagrabastheRestauranteur,whoisalsowalkingby,useshissocialabilityTeaseonBobtoembarrasshimintostayingandstandinguptohiswife. BobhasaGeneralPhysicalof0,andagainbids.MeghasaGuiltTripof,and

    doesntbid.ZagrabashasaTeaseof0,butaspecialabilitythatgiveshimabonusoftosocialabilitiesimmediatelyaftertakingarefreshingwalk.Inaddition,ZagrabascaressomuchaboutencouragingBobtostandupforhimselfthathisplayerdecidesthathebidsFLofdamage,representingthesocialawkwardnessofforcefullyintrudingonaprivateargument.ThisgivesZagrabasatotalof2,whileBobandMegbothhavetotalsof. Zagrabasgoesfirst,beatingBobssocialresistof-,andforcesBobtostay;rightafterhisactionexecutes,hisbidexecutes,reducinghimtoFL.Bobsactioncontra-dictsthisandwouldhaveexecutedafter,soitgetscancelled.Sincehisactiondidnthappen,hisbidgetscancelledaswell.Megcanstilldoheraction,andshebeatsBobsemotiionalresistof0.HerpowerimmediatelytakesthetargettoFL,andsinceBobs

    currentFLisgreaterthanthat,heisreducedtoFL. Theypausetoactouttheactionsoftheround.Bobturnstoleave,butZa-grabasstartsmockingBobforcavingintohiswife,whomhedescribesinunflatteringterms.Bobturnsbacktoconfrontherasshestartsmakinghimfeelguilty.

    BecauseZagrabassucceededduringthepreviousround,Bobstandsupforhim-self,usinghisComplainabilitytododamagetoMeg.Meg,meanwhile,triestogetrevengeatZagrabasforwhathesaidabouther,usingherGeneralPhysicalabilityand

    The Tale of Bob the Surgeon:A Few Examples of Conflict Resolution

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    herunusual,extra-heavypurse(whichdoesthesamedamageasaknife).ZagrabasgetsangryatMeg,andusesEmbarrass(anemotionalattack)tohumiliateherforFLofdamage,hopingshewillthenleave.ApasserbyusesInstantlySummonPolice.WhenMeglearnsthis,shedecidesthatsheonlywantstoattackZagrabasifthepolicehaventarrivedyet.Atthesametime,anunnamedshadycharacterwishestoslipoutbeforethepolicearrive,usingaGeneralPhysical.UnktheLawyer,inthe

    escalatingargument,triestousehisThreatentoSueabilityonZagrabasbecausehehatesrestaurateurs. Meanwhile,UnkspetplatypusEggyandZagrabaspetechidnaEtcheachfighttohelptheirmasters.EggydeclaresthathewantstousehisSpeedyAttackabilitytodophysicalinjurytoZagrabas.Hearingthis,EtchdecidestoattackEggyinhismastersdefense.Eggydeclaresthatifheisbeingattacked,hewouldratherfighthisattackerinsteadofZagrabas,andEtchdecidesthathestillwantstoattackEggyanywaytodemonstratehisloyalty.SoEggyinsteaduseshisabilitytoattackEtch,whileEtchuseshisGeneralPhysicaltopokeEggywithhisspines,eventhoughhecantactuallycausedamageusinggeneralphysicalwithoutanartifact.Thusthefightbetweenthetwo

    petsbecomesacompletelyseparateconflicthappeningatthesametime. Bobsbonusis-2,andheissodrainedbyMegsguilttripthathehasnothingex-tratothrowintoit,sohedoesntbid.Meghasabonusof0,andbidsbecauseshesgottenangryandreckless.Zagrabashasabonusof2,butallofhisResistsare.HewouldliketobidtoincreasehisResists,butbecauseheisperforminganactionbesidesResisting,hisbidcouldonlyapplytotheaction,sohedoesntbid.Thepasserbyhasabonusof,theshadycharacterhasabonusof,andUnkhasabonusof2.Finally,thepetsbothhaveattacksof-2andallResistsat-(beingonlypets).Noneofthesepeopleareinvestedenoughtobid. Theshadycharactergoesfirstat,andleaves.Sincenobodysactioniscontra-dictedbythis,everyoneelsesactionsstillhavethepossibilityofhappeningnormally. UnkandZagrabasaretiedat2.UnkbeatsZagrabasResist,buttheordermatterssinceZagrabascanonlyuseEmbarrassatFLorhigher,iscurrentlyatFL,andUnkslawsuitalwaysdoes2damage.Zagrabashasasingleusenon-conflictabilitythatletshimwinatieduetobeingextremelylucky.Heusesit,andhumiliatesMegbeforeUnkthreatenshim.ThenheisreducedtoFL2. NowMegandthepasserbybothhavetotalsof,andZagrabashasaphysicalre-sistof.MegwontattackZagrabasifthepolicearethere,andhastobeatZagrabasResist,soallthreethrowrock-paper-scissorstogether(eventhoughitdoesntmatterwhetherZagrabasorthepasserbygoesfirst,aslongasoneofthembeatsMeg).Megwins,andhitsZagrabaswithherpurse,sinceshewontreacttosomethingthathasnt

    happenedyet.HerpursealwaysdoesFLofdamage,soZagrabasisreducedtoFL.Thenthepasserbysummonsthepolice,whoseeeverythingthathappens,butaretoosurprisedtoreactuntilthissetofactionshaveresolved. Now,at-2,BobcomplainstoMegandbothanimalsattackeachother.Noneoftheseactivitiescontradicteachother,sotheorderdoesntmatter,butalltheactionslosetothecorrespondingResist. Nowthatthepolicearehere,MegsplayergetsDirectorapprovaltotakeFLofvoluntarydamagetorepresentherfearofgettingintroubleforcaughtdisturbingthepeacebyhittingpeopleinapublicpark,bringingherdowntoFL.

    Sincethepolicearepresent,peoplehavetobecarefulaboutwhattheydo.Unkusesasocialability,Slander,tomakeZagrabasouttobeaviolentcriminal.Bobde-cidestotrytomakeMegfeelbetterusinghisShelterability,whichrecoverssomeoneFLbyofferingtoprotectthemfromdanger.Megissosurprisedatthisthatshefailstotakeanyaction,butshedecidesthatthewayBobishelpingheristoodemeaning,andResistsit.Sincethepolicedontcareaboutthepets,EggyandEtchattackeachotheragain,andthistimeeachbid2because,withZagrabassoinjured,theyrebothwillingtoriskseriousphysicalinjurytotrytohurttheother.Nooneelsebids. Unkhasabonusof2,whichovercomesZagrabasResistof.ItdoesFLof

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    damage,reducingZagrabastoFL0.Zagrabasissoreviledasacriminalthathecannolongeraffectthegame,andisremovedfromplay.Hispreviousdamagecontributestothisforinstancethebruisefromthepursemakeshimlooklessrespectablebutitisthefinalabilitywhichdetermineswhyheisremoved.Bobhasabonusof0,whileMegsResistis,soBobisunabletohealher.Finally,EggyandEtchhavetotalsof0,soEggydoesFLofdamagetoEtchwhileEtch(whousedaGeneralPhysical)suc-

    ceedsinpokingEggywithhisspines,butdoesnodamagetohim. Finally,theyactouttheresults,withUnkopenlyaccusingZagrabasofbeingacriminalandBobtryingtocomfortMegandsherebuffshim,whilethepetsfightdedicatedlyinthebackground.

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    Game-SpecificInformation for Director

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    BrookviewisaNewEnglandtownofabout200,000people.ItwasbuiltuparoundtwofocitheKingstonfamilyinvestmentsandRidleyCollege.Mostofthetownspopulationconsistsofarelaxedbutenthusiasticmiddleclass,althoughpoli-tics,business,andculturearedrivenbyasmall,old,andsnobbyelite. TheKingstonfamilyisatthetopofthiselite.TheirvariedbusinessesdominatetheBrookvieweconomy,andlittleofnoteisdonetothetownwithouttheirap-proval.Rumorsaboundoftheirmafiaconnections.However,theirindifferencetoanduninvolvementwithactualBrookviewlifemakesthemfeeltomostpeoplemorelikeatownfixturethananysortofpresentorloomingpower. RidleyCollegeisasmallliberalartscollegeabouttwohundredyearsoldatthe

    edgeoftown.Itsfriendlyprofessors,energeticstudents,andstronginvolvementinthecommunitymakeitquitepopular.

    ThegameissetonaneveninginlateNovember,ataninformalgatheringatM.Shelleyshouse.M.Shelleyisastudentwholivesathome.AllcharactersarestudentsatRidleyexceptforJ.Kingston,theonlychildoftheKingstonfamily. Outside,thenightiscoolandclear,withalovelyfullmooninthesky.

    thefolloWinginformationisknoWntoeveryoneexCept j. kingston:

    (j. kingstonshoulDleavetheroomorjustignorethisinfo) ProfessorP.Baxley(nobodyknowswhatthePstandsforrumorsayshisfirstnameisreallyjustProfessor) isthemostnotoriousandwell-lovedprofessoratRid-ley.Hesportly,jovial,andeccentric.HehasbeenteachingatRidleyforfortyyears,andiswidelyspeculatedtobeimmortalhelooksinhisearlyfifties,andconstantlytellsstoriesofhiswildandrambunctiousyouth. HeteachesNaturalHistory0infallsemester,awidelypopularclass,especiallyforfreshman,andadvisestheNaturalHistorymajor.Heislikethesortofprofessorinarchaeologymovieshegoesaroundinanexplorerhat,andhasahugeofficefilledwithoddfossils,driedplants,bizarrethingsinjars,andotherartifacts,includingwhat

    heclaimstobeanextremelyrareiguanaskeleton. Baxleyisalsoslightlynotoriousforbreakingrules,makingbargainswithstudents,involvinghimselfinstudentsnon-academiclives,etc,butisbenignandpopularenoughthatthecollegedoesntbotherhimverymuch.CurrentandformerNaturalHistorystudentstendtoformalooseacliquecenteredaroundhisofficehours.OfthePCs,M.ShelleyandR.vanFleckbelongtothisclique.E.Richmondusedto,butstoppedtwoyearsago.

    Public Background Overview

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    Themagicinthisstoryisoftheurbanfairytalevariety.Friendlyoldwitchesdominorspellsandjinxesusingobscureherbsintheirkitchen,havelotsofcats,anddrinkmintteaeveryday.Anoccasionalimporspritelurksonaparkbench,tradingandcollectingantiquesandtrinketsfortheirownincomprehensiblepurposes.Minorcursesorcharmsworkandmakelifealittleeasierandalittlemoreenchantingandquaint.Majorspellsareverydifficulttoachieve,andtendtobackfireorhaveunintendedconsequences.Magicistheprimaryelementofnooneslife. Bluemoonsarethesecondmooninamonththeyhappenaboutonceeveryfouryears.Bythelightofabluemoon,newlycastmagicisstronger,andoldmagicisweaker.

    PolyphemiusBaxleyisaprofessoratRidleyCollege./sprite,heisquiteinvolvedwithmagic,oftenwithobscurespellsandresearches.Heallowsthishobbytomanifestinthenormalworldasadetailedandeccelecticknowledgeofnaturalhistory,whichheteachesatRidley. Baxleyisalmostahundredyearsoldbecauseofhisnature,hecanbeimmortalifhelikes,andhasbeenacomfortablelate-fiftiesinappearanceforthepastfortyyearsorso. Morethanfiftyyearsago,inhiswildandrambunctiousyouth,Baxleywasinlovewithtwodifferentwomen.Wantingbothofthem,hesimplycouldntdecidewhichto

    marry.Thedecisionwastakenoutofhishandswhentheylearnedabouteachother,fellinlove,andbothdecidedtodumphimtostartafamilywitheachotherinstead. Baxleywasfurious,triedtotalkthemoutofit,andwhenthatfailed,threwtogetheradirecurseunderabluemoon.Hecursedthemsothat,astheyabandonedhim,sowouldtheyandtheirchildrenincreasinglyneverfindtruecompanionship. Thecurseworked,andthewomeneventuallybrokeup.Lateron,bothofthemmarrieddifferentmen,wereneverquitehappywiththeirrelationships,andhadchildrenwhohadevenmoreofthesamedifficulty. Baxleyeventuallygotoverthem,matured,startedteachingatRidley,andgradu-allybeganoncemorewantingachildofhisown.Twenty-twoyearsago,hehada

    briefliaisonthatproducedhischild,Devon/Deva(themotherwasuninterested,andleftshortlyafterthechildwasborn).However,asD.grewup,Baxleyrealizedhehadaproblemthepowerofdirecursescamefrombalance.Becausehehadcursedthetwowomenandtheirlinestoloneliness,hisownsonwastwiceasincapableoffriend-shipandcompanionship. AsD.gotolder,moreobnoxious,andmorefriendless,Baxleybegansearchingforwaystobreakthecurse.Hefinallyrealizedthattheonlywaytobreakitwaspara-doxicalhehadtocauseittofailonce:thatistosay,makeboththeirdescendantsfindlove.Butbecauseofthepowerofthecurse,theonlytimethiswaspossiblewasbythelightofabluemoon. C.FisherandJ.KingstonarethegrandchildrenofBaxleystwolovers,bothunat-

    tached,andofanappropriateage.Baxleyhasdecidedthatthemostefficientwaytogoaboutthisistowaituntilthenextbluemoon,thensaveeffortbymakingthemfallinlovewitheachother.

    Tothisend,hehasgatheredagroupofstudents,someofwhomowehimfavors,someofwhomheconvincedbymiscellaneousothermeans,tosetupC.andJ.(Hehasnttoldanyofthemwhy.)Thus,theeveningsgathering,underabluemoon,isBaxleysplottobreaktheeffectsofthebacklashofthecurseonhisownchild.

    Secret Background Overview

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    j. kingston (preferreDmale): eDC. KingstonistheonlychildandheiroftheKingstonfamily.Hisfatherisextremelystrictaboutpropriety,andcontrolshislife.HeistheonlypersonwhodoesnotgotoRidleyheispresentvisitingM.Shelley,hisonlyfriend.Hisgrandmother,whomarriedintotheKingstonfamily,wasoneofBaxleyslovers.Forconvenienceofcasting,heisbisexual.

    C. fisher (preferreDfemale): elC.Fisherisalsoanonlychild,bornandraisedinBrookview.Heisahappyandstraightforwardbutsomewhateccentricperson.HeisalsobisexualHebelievesinmagicbecausehehadateacheroncewhoknewsome.HismaternalgrandmotherwastheotherofBaxleyslovers.Sheisgenerallylucky.

    D. baxley: gDC.D.BaxleyistheonlychildofProfessorBaxley.Becauseofthecurse,heismediocreateverything,resentfulofeveryone,andconsequentlyextremelyobnoxiousandincapableofmakingfriends.HeespeciallyresentsM.Shelleyforbeingsopopular.Heknowswhoisfatherisandknowsaboutmagic,butnotaboutthecurse.

    m. shelley: gls.Shelleyisanextremelysweetandnicepersonwhotakescareofeverybodyandiseverybodysbestfriend,butiseasytopickon.HeisthehostofthegatheringbecausehefriendswithJ.Kingston,andKingstonenjoysgoingto

    Shelleyshousetogetawayfromhisfather.HeowesBaxleyafavorforpassinghiminNaturalHistorytwoyearsagowhenhewastooupsettotakethefinal.

    r. van fleCk: glC.VanFleckisoneofthepeoplewhoconsidersShelleyhisbestfriend.HeispassionatelydefensiveofShelley,thoughShelleydoesnotknowthis.HealsohatesD.Baxley.HealsoowedProf.Baxleyafavor.

    a. grouse: els.GrouseisFishersbestfriend.Heisfromoutoftown,andcametoRidleytostudycreativewriting.Heiscreativeandromantic,veryattachedtotheideaoflove,andwantstofindlovehimself.Hewastaughtaboutmagicbyhis

    greataunt,andcandoalittlehimself.

    jean frommer: eDs.FrommerisafriendofShelleyandVanFleckwhoiscur-rentlytakingNaturalHistorywithFisher.HeisdeeplyinlovewithFisherheaskedhimoutlastmonth,butwasrefused.HealsoowesBaxleyfornotturninghiminwhenhetriedtostealfromhimearlierintheyear,buthasunderstandablymixedfeelingsaboutsettingFisherupwithsomeoneelse.Heisgenerallyunlucky.

    e. riChmonD: gDs.RichmondwasBaxleysstudentthreeyearsago.HeisresentfulofBaxleysblatantlyunethicalfavor-collectingandtheNaturalHistory

    studentssocialgroup.HeowesBaxleyagreatdealandisdelightedatthechancetofinallyreturntoacleanslate,butpreferstobreakupandcausetensionamongtheothersifhecan.

    Character Overview(Listed in order of decreasing necessity for smaller-group games.)

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    the situation: BaxleyhastoldShelleytoinviteallthecharactersexceptKingstontoacasualeveninggatheringathishouse.HehasalsousedalittleluckspelltomakesureKings-tonwoulddropbyShelleyshousethatnight.

    the storm: Abouthalfanhourintothegame,Baxleywillcall.Hewillexpressanxietyandmentionthatamajorunpredictedstormisheadingin,willarriveintwoorthreehours,andthathoweverlongtheteamwasplanningtotake,theyonlyhavethatamountoftime.Hewillcomplainabouttheunreliabilityofweatherpeople,butneverexplain

    whatthestormhastodowithanything.Itsthejobofthepersonwhoanswersthephone(probablyM.Shelley)todiscreetlytelleveryoneelseofthisdevelopment. Inactuality,thestormisrelevantbecausethecloudcoverwillcompletelyblockthemoonfortherestofthenight,abruptlyshorteningthetimeframeinwhichthecursecanbesuccessfullybroken.

    falling in love: KingstonandFisherdonotactuallyneedtofallinlovewitheachothertheyjustneedtobothbeinrequitedlovewithsomebody.Atthefirstconvenientmomentafterthishappens(dontinterruptanimportantscene),gotoendgamenarration.

    Loveisdefinedasthesortofromanticcrushinwhichthepersoninquestionwantstospendtimewithandshareliveswiththetarget.Itdoesnothavetobedeeporprofound.Theydonthavetofeellikesoulmates,orwantmarriage.

    professor baxley: Afterthefirsttimewhenhewarnstheteamofthetimelimit,Baxleywillcallintermittently(everyhourorso)tocheckuponprogressandgiveencouragementandadvice.Ifthingsaregoingbadlyoruncertainly,hewillbepalpablyanxious,repeatedlyaskforreassurance,insistthatheknowstheycandoit,andmuttertohimselfalot.Ifthingsaregoingwell,hewillbeexcited,complimenttheirwork,andcalllessoften.

    Hecanbeeasilyliedto. Hewantsverymuchforthemtosucceed,andconsequentlywantstomakethemunderstandhowimportantthisis,butisnotwillingtoletthemknowmuchaboutwhatsreallygoingon.Hemay,ifpressed,admitthatmagicisinvolved. Heisnotpresenthimselfbecausehesafraidthathispresencemightsomehowinterferewiththebalanceofthecurse,andalsobecausehefeelslesscertainofhim-selfonthesubjectofthecurseandwouldratherotherpeopledealwiththeproblem. IfBaxleygetsincreasinglydesperateinthelasthalfhour,hemayresorttopressinghardenoughtomakehimselflookbadofferingbribestotheteamiftheysucceed,tellingthemtojustsetbothpartiesupwithanybody,etc.

    KeepinmindthatBaxleyonthephoneisthebestwayfortheDirectortofeedinformationand/orprioritiesintothegame.Feelfreetoasktospeaktodifferentpeopletogetdifferentreportsorgivedifferentadvice.

    luCk: Luckisathemeinthisstorybecauseitistheprimarywaymagicworks.Variouscharacterstendtohavegoodorbadluck,andvariousabilitiesaffectluck,eitheringeneralorinspecificareas.Keepthisinmind,andoccasionallymakeminoreventshap-

    penreflectingthewayluckgoes.

    Game Overview

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    the mysteryanD baxleys Culpability: ItsfineifKingstonand/orFisherstartsuspectingthatsomethingstrangeisgoingonBaxleyisnotaverygoodconspirator.Itisalsofineiftheteamstartsfeelingsuspiciousabouttheassignmentasthenightgoeson,aslongastheyhavespentalongperiodoftime(abouttwohours)pursuingit. ItremainstruethatBaxleysmotivesinthisarenotpristine:Hewantstoset

    uptwonotnecessarilycompatiblepeopleforthebenefitofhisownson,regardlessaboutwhetheritwouldmakethemhappy.Heliedabouttheircompatibilitytogettheirfriendstocooperate.IfitlookslikethecharactersaregoingdowntheroadofuncoveringBaxleysmotivesandbehavior,havehimsaymoreandmoresuspectthingstohelpthemalong.

    enDgame: Thegameendsinthreepossibleways: Inthefirstcase,everyonedecidesprematurelytorejectBaxleysmission,discussitwithKingstonandFisher,andeverythingsociallyresolvesbeforetimerunsout.

    Inthesecondcase,thestormcomesinandthemooniscoveredbeforeKingstonandFisherbothfindlove.Atthispoint,D.Baxleyexperiencesavaguesenseofhope-lessness.Atthesametime,thecursegoesbackintoeffect,functioningtobreakupanycompellingrelationshipseitherofthemmayhavefoundorbeenontheirwaytofindingoverthecourseofthegame.Kingstonsfathercallsandordershimhome,pos-siblyevenangrilyforbiddinghimtogotoShelleyshouseinthefutureifappropriate.InventexcusesforFisherasnecessary.ProfessorBaxleywillalsocallagain,knowingthatthecursedidnotbreak.Roleplayhisreactionsasappropriatetoeverythingthathadbeengoingonwithhimthroughoutthenight. Inthelastcase,thegameendsatanappropriatemomentafterbothKingstonandFisherhavefoundlove.Atthatpoint,moonlightspillsinthroughthewindow.Bothofthem(andthepeopletheyarenowattachedto,ifsaidpeoplearenoteachother)suddenlystarttwinklingwithapalegoldenlight.Thelightreachesoutfromthetwoofthem(andonlythetwoofthem)toD.Baxley,untilhebeginstwinklingtwiceasbrightly.Thentheconnectionthinsandsnapsandthelightgraduallyfades,withasenseofconclusiveness,positiveness,andtriumph. KingstonandFisherwillfeelastrongsenseofconnectionandpossibility.D.Baxleywillfeelasthoughagreatweightthatneverknewwastherewassuddenlyliftedfromhim,andthateverythingisnowpossible.Inthelongrunthereafter,D.Baxleywillbecomegraduallymorepersonable,andProf.Baxleywillbeextremelyhappy,gratefultotheteam,andwillingtousealittlemagictomakeKingstonsfather

    moreinclinedtopermithisromance.

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    2

    Ifyouhavealargerspaceormultipleroomsavailable,usethem.Themoreprivacypeoplecanget,thebetter.Sidebedroomswouldbeespeciallygood.

    Setupfurnitureintheroomtomakesmalltwo-orthree-personconversationsratherthanentire-groupconversationsmostconvenient.

    Haveasmanyobjectsconducivetoaromanticatmosphereavailableasyoucangetdrinksandwineglasses,flowers,candles,etc.KeepthemsomewhereunobtrusiveuntiltheyareusedIC,butitsniceforthecharacterstobeableto

    getthemiftheywanttousethem.

    Haveaselectionofromanticmusicavailable.AfterFishersandKingstonsplayershavefinisheddevelopingthecharacters,discreetlytrimtheselectiondowntoincludeprimarilymusicthattheywillfindmusicallyandthematicallymoving.Addmusicsuitedtootherromance-pronecharactersifconvenient.

    HaveaphoneorphonepropintheroomsothatProf.Baxleycancallonceinawhile.Thebestthingtodoisbrieflyleaveandactuallycallinwithacellphone.

    MakesureShelleysplayerisfamiliarwiththedrink/snackareasohecanhost

    Haveshortpartygamesavailable.

    Designateawindowthroughwhichthemooncanbeseen.Anoutdoorpatioareawouldbeidealifpossible,butifnot,useawindow.Iftherearenowindows,putupapieceofpapertorepresentone.

    Advice on Setup

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    2

    aDviCeon Casting:

    Formostgroups,itisstronglyrecommendthatKingstonandFisherbeplayedbypeopleofoppositegender.Theyarethepreferredmaleandfemale,respectively,butitismostimportantforthemtobeopposite.

    Similarly,KingstonandFishershouldnotbegiventoplayerswhoareforotherOOCreasonsaredisinclinedtointeractwitheachother,ifsuchexist.

    Lastly,itisveryimportantthatbothKingstonandFisherbeplayedbypeoplewhocanroleplaythenaturalprocessoffallinginlove.

    ItisimportantthatD.Baxleybeplayedbysomebodywhoiswillingandcapableofbeingextremelyobnoxious.

    aDviCeon running:

    IfD.Baxleyisbeinginsufficientlyobnoxious,prompthim.Thepremiseofthe

    gamewillfailifpeoplecanlookathimandsay,hedoesntseemthatbad...Makesurehestaysrealistic,though.

    TakespecialcaretogooverFishersandKingstonscharactersatstartofgametomakesuretheyareatleastmildlycompatible.Iftheyrenot,discreetlysuggestchangeswithoutgivingawaytoomuch.

    Arrangeforpeopletodiscreetlysignalyouinsomewaywhentheyhavefallenin/outoflove,andwhotheyhavefallenin/outoflovewith.

    Remembertooccasionallymakethingsgofor/againstthefavoroflucky/unluckypeoplefornoreason.(Fisherislucky,Grouseisalittlelucky,Frommerisunlucky.)

    Advice on Casting & Running

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    larp-speCifiC rules:

    Thisgameimplementsamajorrulechange:TherearenoConflicts.AllabilitiesareNon-Conflictandalwayssucceed.Actionssimplyexecuteintheordertheyaredeclared.

    BecausetherearenoConflicts,therearealsonoFunctionLevelsorResists.

    TheResistareaofthecharactersheetinsteadgivesageneralideaofhowgoodthecharacterisatdealingwithPhysical/Social/Emotionalthreats,simplyforroleplayingpurposes.AbilitieswillalsoincludeacorrespondingtypeofResistifrelevant,againonlyasahelpfulreference.

    Abilitiesthatchangepeoplesmindsorattitudesarenotsetinstonetheycanwearoffnaturallyinresponsetofurtherevents.

    beginning announCements:

    Thisgameissetinaworldthatdoeshavealittlemagicinit,thoughmostnormalpeopledontbelieveinit.Thestyleofmagicfollowstheurbanfairytalegenre:relativelybenign,quaint,basedoffofherbsandcharms,anelementofdreamsandromanceineverydaylife.Everyoneshouldusethisgeneralintuitionofthenatureofmagic.Forthosewhowantmoredetail,asktheDirectortoreadyoutherelevantsectionofSecretBackgroundInformation.

    Keepinmindthat,althoughthelarpisonlythreehourslong,itisaromancestory.Loveisintheair,andcharactersareexpectedtofallinandoutoflove

    overthecourseofthegame.Playyourcharacterswiththisinmind,andupdatetheDirectorregularlyonyourfeelings.

    Youwillfindoverthecourseofthegamethatyouwillhavetomakeupalotofsmalldetailsaboutyourdailylife,RidleyCollege,andBrookviewingeneraldontbeshy,feelfreetoimprovise!

    Larp-Specific Rules andBeginning Announcements

    (Read this to your players at start of game)

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    CharaCter style age year

    yr took

    nh101

    [Julian/Juliet]Kingston

    EDC 20 Pre-College Never

    [Cole/Connie]Fisher

    ELC Freshman Freshman(Now)

    [Devon/Deva]Baxley

    GDC 20 Junior Freshman(yrsago)

    [Mike/Mina]Shelley

    GLS 2 Junior Freshman(yrsago)

    [Ren/Renee]

    vanFleck

    GLC 2 Junior Freshman

    (yrsago)

    [Andy/Amy]Grouse

    ELS Freshman Freshman(Now)

    JeanFrommer

    EDS 20 Sophomore Sophomore(Now)

    [Eli/Eliza]Richmond

    GDS 2 Senior Freshman(yrsago)

    Character

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    2

    Why they are here

    knoWleDge

    magiC other goals frienDs

    JusthangingoutTimeawayfromfather

    No Havefun M.Shelley

    InvitedOtherwisenoidea

    Yesformerteacher

    LearnaboutpeopleSetupA.Grouse

    A.Grouse

    InstructedbyBaxley YestaughtbyBaxley

    BetheonetosucceedUpstageM.Shelley

    None,ofcourse!

    OwesBaxleyforpassingNH0,ownshouse

    No Benice/hostJ.KingstonR.vanFleckJeanFrommer

    OwesBaxleyforwriting

    arecommendation

    No ProtectM.Shelley M.Shelley

    BaxleysaidKingstonandFisheraresoulmates

    Yesgreataunt

    Findlove C.Fisher

    OwesBaxleyfornotreportingtheftattempt

    No InlovewithC.Fisher

    M.Shelley

    PaybackhugedebtstoBaxley

    No Makepeoplemadateachother

    None

    Summary Chart

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    A Little Magic

    ED

    C

    [ Julian / Juliet ] Kingston

    Age20

    apparentiDentity:OnlychildandscionoftheKingstonfamily

    real iDentity:Suppressedyoungpersonconstantlyforcedtomeettheexpectationsofhisfather

    baCkgrounD:YouaretheoneexpectedtocontinueontheillustriousKings-tonfamilyname.Yourmotherdiedwhenyouwereveryyoung.Yourfatherhasalwaysruledhisfamily,histown,hisbusiness,andyouwithanironfist.Hehasverystrictrequirementsofyou,andinsistentonkeepingappearances.Becauseofthis,youhaveneverreallyhadanyclosefriends.

    Youwere,ofcourse,privatelyschooled.YourfatherhasarrangedforyoutogotoOxford,startingthecomingJanuary.HehasalsoarrangedforyoutobecomeengagedtoanequallyrespectableFrenchheirwhomyouwillmeetthere.Youknowvirtuallynothingaboutthisperson,butyouhaveheardru-morsthathisfamilyisinvolvedinillicitdealings,andthatyourfatherislookingtogetbackintothebusinessnowthatyourgrandparentsaredead.

    Youhavealwayssecretlywantedlove,andarefrustratedthatyouarenotallowedtohaveit.Youveneverhadarelationshipbefore.Youarealso

    bisexual,thoughyourfatherwouldnevertolerateitifhefoundout. YoufrequentlycometoM.Shelleyshousetogetawayfromyourfather

    andservants.Youarealwayswelcomethere.M.isprobablyyourbestfriend,butyoufeellikeevenhedoesntreallyunderstandyou.

    goals: Relaxandenjoyyourtimeawayfromyourfather.

    non-ConfliCt abilitiesEtiquette:Failtomakeasocialmistake.(Ifyoudosomethingwrong,usethis

    abilitytotakeitbacksothatitneverhappenedIC)PowerfulStarex:Makesomeonefeelchastisedbylookingatthem(S)PublicSpeaking:Holdanaudiencesattentionwhenyoutellastoryormake

    aspeech.AirofMysteryx:Addanairofmysterytoagestureoraction.Intimidate:Makesomeonefeelintimidatedbyyou.(S)

    resists

    Physical DecentSocial GoodEmotionalAverage

    speCials

    None

    inventory

    $200

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    2

    other knoWleDge:TheKingstonsarenot,infact,criminals.Theywereoverfiftyyearsago,but

    whenyourpaternalgrandmothermarriedyourgrandfather,shediditontheconditionthathecleanuphisactsincethen,yourfamilyhasbeentheperfectlylegalsortofextremelyelitistandaloof.

    Bluemoonshappenaboutonceeveryfouryears.

    relationships :YouarefriendswithM.Shelley.YouknowhisfriendR.White,butnooneelse.

    Questionsto ansWer:

    Whataresomereasonsyouhaventbeenabletobeabletogetreallyclosetoanybodyinthepast?

    Whatwasyourmotherlike?Howwelldoyourememberher?

    Doyouspendalotoftimewithyourfather?Whatdoyoutalkabout?

    Howdoyoufeelaboutbeingbisexual?Howdidyoufindout?

    Whatistheonethingyouliketodomost?Howoftendoyoudoit?

    Whatdoeslovemeantoyou?Whydoyouwantitsomuch?

    Whatdoeshomemeantoyou?

    Whattypeofmusicdoyoulistento?Whatbooksdoyouread?

    Haveyoutraveledalot?Wherehaveyoubeen?

    Whataresomeofyourfavoriteitemsthatyouhave?

    What,inlife,doyouconsidertobetrulyimportant?

    Howdoyoufeelabouttheideaofyourfamilybecomingacriminalagain?

    WhatdoyoupicturetheFrenchfiancebeinglike?

    Whatwasthebestthingthateverhappenedtoyou?

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    A Little Magic

    EL

    C

    [ Cole / Connie ] Fisher

    Age19

    apparentiDentity:EccentricfreshmanatRidleyCollege

    real iDentity:Youareprettystraightforwardlywhatyouappeartobe.

    baCkgrounD:Youareanonlychild.YouvelivedinBrookviewallyourlife.Youarebrightandcleveryourparentswantedyoutogotoawell-knowncollegeoutofstate,butyouinsistedongoingtoRidleybecauseyouloveithere.

    Youvealwaysbeenalittlebiteccentric,tendingtodoyourownthingdespiteinconvenienceordisapprovalfromothers.Youarefundamentallyahappyperson,engagedbylifeandcomfortablewithyourself.However,becauseofyoureccentricities,yourfriendshipstendtoberocky,inconsistent,andultimatelykindofunsatisfying.

    Youarebisexual.Youveneverhadarelationshipbefore.JeanFrommeraskedyououtlastmonth,butyouturnedhimdown.

    Youbelieveinmagic,insecretwonderfulthingsthatlurkineverydaylife.Youhadateacheralongtimeagowhoknewalittlemagic.Youareentrancedbymysteryandnewexperiences.

    knoWleDge:YouareinNaturalHistoryrightnowwithA.GrouseandJeanFrommer.A.GrousewantstofindloveItsabluemoontonight,atimewheremagiciseasierandanythingispossible.

    resists

    Physical PoorSocial SuperbEmotionalDecent

    speCials

    None

    inventory

    Luckyworrystone

    non-ConfliCt abilitiesWishx:Wishuponastar,andtelltheDirector.TheDirectorwillchange

    circumstancessothatitismorelikelyforyourwishtocometrue.Soliloquizex2:Forcepeopletolistentoyougoonaboutanesoterictopic

    thatyouandfewotherpeoplecareabout.Nothingmeaningfulcanbesaidorachievedaslongasyoukeeptalking(nomorethanmins).

    Understandx:Intuitivelyknowtheanswertoanyyes/noquestionaboutapersonspersonality,motivations,issues,ordesires.(E)

    Luckx:Causeanyeventthatcouldhappenbychancetogoinyourfavor.

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    goals:Gettoknowpeopleandhaveagoodtime.SetA.Grouseupwithsomebody.

    relationships :

    YouareclosefriendswithA.Grouse. YouarecasualfriendswithM.ShelleyandJeanFrommer. YoudontknowJ.Kingston,R.vanFleck,orE.Richmond

    Questionsto ansWer:

    Inwhatwaysareyoueccentric?

    Whatfascinatesyou?

    Whataresomeofyourfavoriteactivities?

    Whatdoesmagicmeantoyou?

    Whatfrustratesyouaboutyourparents?Whataboutyoufrustratesthem?

    Describeyourrelationshipwithyourfamily.

    Whattypeofmusicdoyoulistento?Whatbooksdoyouread?

    Whatdoyouloveaboutthistown?

    Whatisyourmajor?Doyouknowwhatyouwanttodoforaliving?

    HowdoyoufeelabouttheKingstons?

    Whatmakesyouangry?

    Whatdoeslovemeantoyou?

    What,inlife,doyouconsiderimportant?

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    A Little Magic

    apparentiDentity:ObnoxiouschildofProfessorBaxley,JunioratRidley

    real iDentity:Bitterfriendlesspersonwhoismediocreateverything

    baCkgrounD:YouareProfessorBaxleysonlychild.Yourmotherwassomewomanwhoagreedtohaveyoubutdidntwanttoraiseyouandtookoff.Yourfathercaresaboutyou,buthestheonlyone.Allyourlife,youhavebeenmediocreateverything,andasyouwatchedeveryonearoundyouconstantlybeatingyou,outshiningyou,gettingthecreditandrecognition,yougrewmoreandmoreresentfulofthem.Yourresentmentmanifestedasanobnoxiousattitude,winningyouevenlesspopularity.

    knoWleDgeof prof baxley:Youknowmagicisreal.Yourfatherdoesit.Hesaquartersprite,andhasbeenaroundforalmostahundredyears.Hedoesabunchoflittlemagicstufftomakelifemoreconvenient.Youvetriedtolearn,butofcourse,yousuckatit.HisrealnameisPolyphemius.

    the assignment: Yourfathercameuptoyouthismorningandtoldyouthathewasassigningyoutoaveryimportanttask,withthesortofwinkthatsuggesteditsprobablypartofsomesortofmagicproject.HesaidthathesdispatchingyouandabunchofhisformerstudentstohangoutatM.ShelleyshouseandmakeC.FisherandJ.Kingstonfallinlove.Everybodyisin

    onitexceptthetwoofthem.Itsveryimportantthatithappentonight.

    non-ConfliCt abilitiesAnnoy:Knowwhattosaythatwillmakesomeonemoreannoyed.UnwantedPresence:Stronglyfrustratepeoplebybeingpresentwhenthey

    dontwantyou.Targetx:Makeeveryoneintheroompayattentiontowhatyouredoing.Indifferencex2:Upsetsomeonebysheerforceofhowmuchyoudontcare

    abouttheirproblems.

    Cursex:Makesomethingbadhappentosomebody.Thecursewillbalancesothatacomparablebadthinghappenstoyou.

    Charmx2:Causeatrivialeventthatcouldsucceedbychancetooccur.

    [ Devon / Deva ] Baxley

    GD

    C Age20

    resists

    Physical AverageSocial PoorEmotionalPoor

    speCials

    Whenyoutrytousemagic,flipacoin.Ontails,youfailandwastetheability.

    inventory

    Nothingremarkable

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    goals:Betheonewhomakesthemfallinlove.Trytomakesurenobodyelsegetstherefirst,soyougetthecredit.UpstageM.Shelleyinanywaypossible.Subtlypickonhim.

    other knoWleDge:Tonightisabluemoon.Bluemoonsaregoodtimestocastmajormagicalef-

    fects,butalotofoldmagictemporarilystopsworking.M.Shelleyisdisgustinglynice,andreallyeasytotakeadvantageof.

    relationships : YouvemeteveryonebutJ.KingstonbecausetheyallgotoRidley. YoukindofhateM.Shelleybecausehessobrightandsweetandpopular.

    Questionsto ansWer:

    Whataresomethingsyouvetriedandfailedat?

    Whatwastheclosestyouveevercometohavingafriend?Whydiditfail?

    Whataresomethingsyoulikedoing?

    Whatisyourrelationshipwithyourfatherlike?

    Howdoyoufeelaboutmagic?

    Doyourealizehowobnoxiousyouare?Ifso,whydontyoustop?Ifnot,whydoyouthinkpeopledislikeyousomuch?

    Ifyoucouldhaveonething,whatwoulditbe?

    Whatdoyoupictureyourmotherbeinglike?

    Whatdoeslovemeantoyou?

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    A Little Magic

    non-ConfliCt abilitiesKindness:Makesomeonefeelbetterbybeingnicetothem.(E)Empathyx:Understandwhysomeoneisupset.(E)HumanNaturex:Understandwhatsomeonereallymeanswhentheysay

    something.Cannotbeusedtodetectfactualdeception,onlysocialoremotionalobfuscation.(S/E)

    BeTherex2:GettheDirectortoalertyouthenexttimeaparticulartypeofeventtakesplace(e.g.J.Kingstongetsangryatsomeone).

    Recover:Recoveremotionallyfromsetbacksorbeinghurtinareasonablyshorttimebyforceofoptimism.

    apparentiDentity:Bright,friendly,charismaticandnicejunioratRidley

    real iDentity:Verysupportivepersonthattendstogettakenadvantageof

    baCkgrounD:Youareanextremelyniceandcaringperson,manypeoplesbestfriend.However,youarealsosensitiveandeasytopickonortakeadvantageof.

    YoutookNaturalHistoryyourfreshmanyear,alongwithD.BaxleyandR.vanFleck.Attheendofthesemester,youhadamessybreakupwithyoursignificantother,andwastooupsettotakethefinalorturninyourpaper.Prof.Baxleyofferedyouabehind-the-scenesdeal,inwhichhewouldpassyouanywayifyousworetoowehimafavorinthefuture.

    the assignment: ProfBaxleycalledyouuplastweektocallinthefavor.Hehasassignedyou,severalotherstudents,andhissontoarrangetohangoutatyourhousetogether.Hesaidthatearlyintheevening,J.Kingstonwilldropby.ThegroupofyouhavetomakeC.FisherandJ.Kingstonfallinloveev-erybodyisinonitbutthetwoofthem.Hesaidtheywillmakeeachother

    veryhappy,butthatitsvery,veryimportantthatithappentonight.

    goals:Makethemfallinlove.Beagoodhost.

    resists

    Physical AverageSocial PoorEmotionalBad

    speCials

    None

    inventory

    Nothingremarkable

    GL

    S

    [ Mike / Mina ] Shelley

    Age21

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    8

    other knoWleDge:IncontrasttohowfriendlyProfBaxleyis,hissonD.Baxleyisreallyobnoxious.

    Nobodylikeshim.Youwouldkindofratherhenotbehere.J.Kingstonisoppressedbyhisridiculouslystrictandelitistfather(hismother

    diedalongtimeago).Youvebeenfriendsforafewyears,andheisalways

    welcomeatyourhouse.Hecomesbyalottogetawayfromhisfather.Aromanticrelationshipwouldbegoodforhim.YouknowC.Fisherfromschool.Hesadecentperson,butkindofeccentric.

    relationships :YouareJ.Kingstonsonlyclosefriend.

    YouarealsofriendswithR.vanFleck(Junior)andJeanFrommer(Sophomore).

    Questionsto ansWer:

    Whyareyousonice?Wereyoualwaysnice?

    Whatareyourparentslike?Whatisyourrelationshipwiththem?

    Whataresomeexamplesofpeopletakingadvantageofyouforyournice-ness?Doyourealizehowoftenithappens?

    Whatdoesfriendshipmeantoyou?

    Whatsyourmajor?Whatareyourcareerplans?

    Whatdoyoulookforinasignificantother?

    Howdidthatbreakuphappen?Haveyoudatedanyoneelsesince?

    WhatdoyouactuallythinkofProfBaxley?

    Whataresomeofyourfavoritethingstodo?

    Haveyoutravelled?Wherehaveyoubeen?

    Whatdoyoudislikeaboutyourself?

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    A Little Magic

    apparentiDentity:FriendofM.Shelley,JunioratRidley

    real iDentity:SecretlyardentdefenderofM.Shelley

    baCkgrounD:YoutookNaturalHistoryyourfreshmanyear,alongwithD.BaxleyandM.Shelley.Youwereunremarkableintheclass,butlaterneededProfBaxleysrecommendationforaninternship.Heofferedyouabehind-the-scenesdeal:hewouldwriteyouastunningrecommendationifyoupromisedtoowehimafavorinthefuture.

    the assignment: ProfBaxleycalledyouuplastweektocallinthefavor.Hehasassignedyou,severalotherstudents,andhissontoarrangetohangoutatyourhousetogether.Hesaidthatearlyintheevening,J.Kingstonwilldropby.ThegroupofyouhavetomakeC.FisherandJ.Kingstonfallinloveev-erybodyisinonitbutthetwoofthem.Hesaidtheywillmakeeachotherveryhappy,butthatitsvery,veryimportantthatithappentonight.

    goals:WatchoutforM.Shelley.Makethemfallinlove.

    [ Ren / Renee ] van Fleck

    GL

    C Age21

    non-ConfliCt abilitiesHit:Makesomeonesociallycowedforawhilebyhittingthem.(S/P)DetectLiex2:Tellwhensomeoneislying.(E)Improvisex:Soundlikeyouknowalotaboutaparticulartopic.(S)Intimidatex2:Makesomebodykindofscaredofyou.(S)Pressx2:Makesomeonegiveyouadditionalinformationwhentheyoriginally

    werenotplanningto.(S)

    resists

    Physical AverageSocial DecentEmotionalPoor

    speCials

    None

    inventory

    Nothingremarkable

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    0

    other knoWleDge:IncontrasttohowfriendlyProfBaxleyis,hissonD.Baxleyisreallyobnoxious.

    Nobodylikeshim.Youheardhismotherleftbecauseevenshecouldntstandhim.

    M.Shelleyalwaysgetspickedonortakenadvantageofbecausehessonice.

    relationships :M.Shelleyconsidersyouafriendjustlikethetwodozenothershehas,but

    youaredeeplydevotedtohim.Youconsiderhimoneofthefewextremelygoodpeopleintheworld,andareveryprotectiveofhim.Youhaventtoldhimthisbecauseitwouldmakehimfeelself-conscious.

    YoucanstandD.Baxleylessthanmostpeople,especiallybecauseofhowcruelhetendstobetoM.Shelley.

    Questionsto ansWer:

    Whatsyourmajor?Whatareyourcareerplans?

    WhydidyoutakeNaturalSciencefreshmanyear?

    Whatdoyoulikeaboutyourself?

    Whatdoyoudislikeaboutyourself?

    Whattypeofmusicdoyoulistento?Whatbooksdoyouread?

    WhatdoyouactuallythinkofProfBaxley?

    Whatisyourattitudetowardsrelationships?

    WhydoyouvalueM.Shelleysomuch?

    Whatisyoursexualorientation?

    Whatcharacteristicsofapersondoyouconsiderimportant?

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    A Little Magic

    apparentiDentity:FriendofC.Fisher,freshmanatRidley

    real iDentity:Idealisticyoungpersonwhowantslove

    baCkgrounD:Yourparentsneglectedyou,soyoutendedtodowhateveryouwanted.Youarefromoutofstate,andchoseRidleyfortheircreativewritingprogram.ItfeelsalittleoddbecausemostpeopleatRidleyarefromthearea.YouaretakingNaturalHistorywithC.FisherandJean.Frommer.

    Youbelieveinmagic.Agreat-auntofyoursusedtoknowasmallamount,andtaughtyousomeofit.

    the assignment: ProfBaxleycalledyouuplastweekwithaproposal.Hewantedyou,severalotherstudents,andhissontoarrangetohangoutatM.Shelleyshousetogether.ThegroupofshouldmakeC.FisherandJ.Kingstonfallinloveeverybodyisinonitbutthetwoofthem.Hesaidhethinkstheyresoulmates,butthatitsvery,veryimportantthatithappentonightbecauseJ.FisherwillsoonleaveforOxford.

    goals:MakethemfallinloveFindloveyourselfOthergoalsasyoudeterminethem

    [ Andy / Amy ] Grouse

    EL

    S Age19

    resists

    Physical PoorSocial PoorEmotionalDecent

    speCials

    Mustmakeasmallhandgestureorsayafewwordswhenusingmagic.

    inventory

    Nothingremarkable

    non-ConfliCt abilitiesIndependentx:Haveaneasiertimesucceedinginadiscreettaskthatdoes

    notinvolveotherpeoplewhenyoudoityourself.Kiss:Makesomeonefeelmoreclear-headedandhappyormakeaphysical

    injurystophurtingasmuchwhenyoulightlykissthem/it.Massage:Giveagoodrelaxingmassage.Storytell:Tellanengagingstory.

    Jinxx2:Causeanyminoractiontofail.Charmx2:Causethenextfewrandomeventspertainingtoasingleobjective

    tofallinyourfavor.(Directorwillmanagethis).Blessx:Undergoasignificantritualtomakesomeoneelseslightlymore

    lucky.Needsabunchofspices,wax,andhalfanhourtocastthespell.

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    2

    other knoWleDge:C.Fisherisreallycool,butkindofeccentric.Hedoesnthavealotoffriends.JeanFrommeraskedC.Fisheroutlastmonth,butgotturneddownTonightisabluemoon,aspecialtimeformagic.Bluemoonsareveryrare.

    relationships :YourebestfriendswithC.Fisher.Youdontknowanybodyelseverywell.

    Questionsto ansWer:

    Whatdoyoulikeaboutcreativewriting?

    Whatsortsofthingsdoyouwriteabout?

    Whyisloveimportant?Whatdoesitmeantoyou?

    Whatunusualhobbydoyouhave?

    Whataresomeotherthingsyouliketodowithyourtime?

    Whereareyoufrom?Whatwasitlikethere?Haveyoumovedoften?

    Howdoyoufeelaboutyourparents?

    Whattypeofmusicdoyoulistento?

    Whatdoyouwantoutoflife?

    Whatareyourcareerplans?

    What,intheworld,doyouconsiderimportantormeaningful?

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    A Little Magic

    apparentiDentity:FriendofC.FisherandM.Shelley,SophomoreatRidley

    real iDentity:UnluckypersondesperatelyinunrequitedlovewithC.Fisher

    baCkgrounD:YouareinNaturalHistorywithC.FisheranA.Grouse.YoufelldeeplyinlovewithC.Fisherinthefirstfewweeksyouknewhim,andaskedhimoutlastmonth.Heisobviouslynotinterestedinyouandturnedyoudown.Youdidntmakeafuss,butarestillinlove.

    Earlierthisyear,youwereshortonmoney,andtriedtostealProf.Baxleysrareiguanaskeletontopawnformoney.Hecaughtyousneakingintohisof-ficeatAM(heavenknewwhyhewasthereinthefirstplace)and,aftersomenegotiation,agreedtoletyougoifyousworetoowehimafavor.Youdoubthecouldproveanythinganymore,butyouwouldntputitpasthimtotrytogetyouintroubleifyoudontcarryitout.

    the assignment: ProfBaxleycalledyouuplastweektocallinthefavor.Hehasassignedyou,severalotherstudents,andhissontoarrangetohangoutatyourhousetogether.Hesaidthatearlyintheevening,J.Kingstonwilldrop

    by.ThegroupofyouhavetomakeC.FisherandJ.Kingstonfallinloveev-erybodyisinonitbutthetwoofthem.Hesaidtheywillmakeeachotherveryhappy,butthatitsvery,veryimportantthatithappentonight.

    goals:Figureoutwhetheryouwanttocooperatewiththeassignment.

    non-ConfliCt abilitiesSleightofHandx:Anysleightofhandaction(pickpocketing,theft,magic

    tricks,etc).(P)Speed:Moveveryquickly.Sneakx:Physicallyhideinacornerorshadow,ormovebetweentwoplaces

    withoutbeingnoticedwhenunobserved.Overhearx2:Overhearaconversationwithoutbeingnoticed.Insult:Deliverastingingandeffectiveinsult.(S)

    ED

    S

    Jean Frommer

    Age20

    resists

    Physical GoodSocial AverageEmotionalPoor

    speCials

    None

    inventory

    Pocketknife

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    other knoWleDge:IncontrasttohowfriendlyProfBaxleyis,hissonD.Baxleyisreallyobnoxious.

    Nobodylikeshim.C.FisherandA.GrouseareclosefriendsM.Shelleyalwaysgetspickedonortakenadvantageofbecausehessonice.

    PeoplesayC.Fisheriseccentric,butyouthinkhescreative,individualistic,honest,confident...

    relationships :YouareinlovewithC.Fisher.YouarefriendswithM.Shelley.YouknoweveryoneexceptJ.Kingstonfromschool.

    Questionsto ansWer:

    DescribethewayyouareinlovewithC.Fisher.

    Haveyoueverbeeninlovebefore?Ifso,whathappened?Ifnot,whatisyourimpressionofit?

    Whydidyoutrytostealtheskeleton?Haveyoueverstolenbefore?

    DoyouthinkProfBaxleyknowsaboutyourfeelingsforC.Fisher?

    WhatdoyouthinkofProfBaxley?WhydidyoutakeNaturalHistory?

    Whatisyoursinglefavoriteactivity?

    Whatsyourmajor?Whatareyourplansforthefuture?

    Whatdoyoumorallyvalue?

    Whatdoesfriendshipmeantoyou?

    Whatdoyoudislikeinaperson?

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    A Little Magic

    non-ConfliCt abilitiesOverhearx:OverhearaconversationwithoutbeingnoticedDiscreetx:Causesomeonetoreceiveapieceofinformationwithoutknow-

    ingwhereitcomesfrom.(TellDirector).ObscureReferencex2:Makesomeonefeelstupidfornotunderstandinga

    referenceyoumade.(E)Uninvolvementx2:Makepeoplenotpayattentiontoyouwhenthereisa

    conflictunlessyouareinsomewayobviouslyinvolved.(S)Glarex2:Causeapieceofminorbadluckintheformofarandomeventto

    befallsomeonebyglaringatthem.

    resists

    Physical PoorSocial PoorEmotionalAverage

    speCials

    None

    inventory

    Nothingremarkable

    GD

    S

    [ Eli / Eliza ] Richmond

    Age23

    apparentiDentity:FormerBaxleycliquemember,SenioratRidley

    real iDentity:StudentdeeplyindebtedtoBaxleybutresentfulofhim

    baCkgrounD:YoutookBaxleysNaturalHistoryclassyourfreshmanyear,gothooked,anddecidedtomajorinit.FortwoyearsyouwerehappilyintheBaxleyclique.Duringthattime,youmadefreeuseofyourconnectionwithBaxleyandhisowninclinationforfavor-tradingtoyourownbenefit.Thenoneday,earlyinyourjunioryear,youlookedupandrealizedjusthowmuchyouowedBaxley,andhowharditwouldbetopayitallback.

    YoustartedresentingBaxleyforlettingyougetsofar,andresentingthewholesocialgroupandthephenomenonitrepresented.YoudroppedoutofthecliqueandstartedavoidingBaxley,butseeingallthosepeoplesoinno-centlyandignorantlycorruptmakesyouirrationallyangryatallofthem.

    Forthepastyear,youhavebeenrunningsmallfavorsforBaxleytomakeupyourdebt.Untilrecently,youdidntthinkyouwouldevergetoutofit.

    the assignment: ProfBaxleycalledyouuplastweekandtoldyouthathe

    hadsomethingveryimportantforyoutodo,andthatifyoudidit,youwouldfinallybeeven.Hehasassignedyou,severalotherstudents,andhissontoar-rangetohangoutatyourhousetogether.Hesaidthatearlyintheevening,J.Kingstonwilldropby.ThegroupofyouhavetomakeC.FisherandJ.Kingstonfallinloveeverybodyisinonitbutthetwoofthem.Hesaiditsvery,veryimportantthatithappentonight.

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    goals:Fulfillyourdebt,makethemfallinloveMaketherestoftheteamfighteachotherSpecifically,breakupM.Shelley,R.vanFleck,andJeanFrommersfriendshipTakeadvantageofM.Shelley,howeverconvenient

    other knoWleDge:Yourenotsure,butyoubetalotoftheotherpeopleontheteamarehere

    becausetheyalsooweBaxleyalot.ProfBaxleyssonD.Baxleyisreallyobnoxious.Nobodylikeshim.M.Shelleyisridiculouslyinnocentandnice,andveryeasytotakeadvantageof.

    Questionsto ansWer:

    Whatwasyourlifelikebeforecollege?

    WhatweresomeofthedealsyoumadewithBaxleyearlyonthatgotyousofarindebtforfavors?Doyouoweanythingotherthanunspecifiedfavors?(E.g.,kepttradingforgoodgradessoyoucouldskipclass,tradedforrecom-mendationsandinternships,academicconnections,borrowedmoney,etc.)

    Whywereyousowillingtotrade?

    Howdidyoucometorealizeyouwereintrouble?

    Whodoyoublame?

    WhynotjustignoreyourdebtstoBaxley?

    WhatdoyoumissfromyourBaxleycliquedays?

    AreyoustillaNaturalHistorymajor?Whatareyourfutureplans?

    Whatisyourlovelifelike?Whatdoeslovemeantoyou?

    Whatactivitiesdoyouenjoydoing?

    Whatareyourpoliticsviews?

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    Player Materials

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    8

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    funCtion levels, Damage, anD reCovery: Bydefault,eachcharacterstartsatFunctionLevel.AcharactersFunctionLevel(FL)representstheconditionthatthecharacterisin,physicallyandpsychologically,andcandecreaseorincreaseoverthecourseofthelarpasaresultofharmorrecov-ery. Ingeneral,acharacteratFLisessentiallyunharmedandingoodshape,atFLisinanunpleasantbutnotparticularlydisablingstate,atFLissomewhatdisabled,atFL2cannotperformmostactivities,andatFLcandolittleotherthanspeak.IfacharacteriseverreducedtoFL0,heisoutofthegameandcompletelyunabletoaf-fecttheplotthereafter.Exactlyhowthecharacteristakenoutdependsonthenature

    ofthedamagethatreducedhimtoFL0. AplayercanrequestthattheDirectorapproveanFLchangeevenwhentherulesdontcallforit,ifhethinksthatprioreventswouldcausethechangetohappen.

    abilities: Abilitiesaregiveninthefollowingformat:Namex[#ofuses](RaNgeof fLs)[bonus]:DescRiptioNof effect(amtDR)(resisttype)

    Examples:Intimidatex(-):Makesomeonebackdown(-FL)(S)

    Flatterx(-):Makesomeonefeelundulyproudofthemselves(+)(E)Spark(-):Brieflycreateatinyflamebymagic

    #ofuses=thenumberoftimesthatabilitymaybeusedduringtheLarp.Ifnoneislisted,theabilitymaybeusedasmanytimesastheopportunityarises.

    RangeofFLs=therangeoftheusersFLsatwhichtheabilitymaybeused.IfacharactersFLisoutsidetherange,hemaynotusethatability.

    Bonus=anumberfrom-tothatrepresentsthecharacterseffectivenessatusingthatabilityagainstopposition.+/-=significant,+/-2=extraordinary,+/-=worldclass.(Conflictabilitiesonly.)Thiswillmodifythecharacterschanceof

    successwhenusingtheability.AmtDR=DRcausedbytheability,ifapplicable.-/+FL#indicatesthatittakesthetargetdown/uptothatFL,respectively.-/+#indicatesthatthetargetloses/gainsthatnumberofFLs.

    Type=typeofResistrequiredtoblocktheability.P=Physical,S=Social,E=Emotional,NR=NotResistible,P/S=PhysicalorSocial,whicheverishigher.OtherlettersforotherResists.(Conflictabilitiesonly.)

    SpecialexceptionstoabilitiesaregivenintheSpecialsectionofthecharactersheet

    ConfliCt

    resolution

    DeClaring aCtions: Conflictresolutionworksasfollows:First,participantsstatetheirintendedactions.Allothercharactersareallowedtoparticipate,stopparticipating,orchangetheirownintendedactionsinlightoftheintendedactionsofothers.(Intherarecasethatthiscausesanendlesscircle,everybodyshouldchooseactionssimultaneouslyinsecret.) Aparticipantcandeclarehis/herintendedactionascontingentonthesuccessorfailureofanotheraction(e.g.runningawayonlyifhispartnerdies.).Hecanalsodeclarethatheisnotacting,andsimplyfocusingonResistingasaprimaryaction.

    Rules Summary

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    0

    biDDing: Afterallintendedactionsareestablished,allparticipantssimultaneouslyBidDamage.Biddingmeanssecretlychoosinganamountofdamage(inFLs)thattheplayeriswillingtoriskhis/hercharacterreceivinginordertoincreasethecharactersactionschanceofsuccess. Regardlessofthecharactersdedication,bidsizesarelimitedbytheamount

    ofdamagethecharactercouldplausiblygetintheconflict,andeachparticipantisresponsiblefordeterminingaplausibleICreasontotaketheamountofdamagehebid..Forexample,inmostcasesitisimplausibletotakemorethandamageinapettyargument,butanyamountofdamageispossibleinagunfight.Keepinmindthatlos-inganFLissignificant;aplayersdefaultbidshouldbe0. Bidsonlyapplytoacharactersprimaryaction.Thismeansthatifacharacterisdoinganormalprimaryaction,abiddoesnotincreasehischancesofResisting.However,ifheisonlyResisting,thenabidwillincreasethechanceofallofhisResistssucceeding.Damagethatwasbidonlyactuallyoccursiftheactionisinanywaysuccessful. Whenbidsaredecided,participantsholdout0-fingersbehindtheirbackscorre-spondingtothesizeoftheirbids.Allparticipantsthenshowtheirbidsatthesametime.

    ranking: Participantscalculatetotalsbyaddingtheirabilitybonusandbid.(Werecom-mendthenholdingoutfingersfortotals,forefficiency.)IfacharacterisprimarilyResisting,anybidhemadeisaddedtoallhisResisttotals. Atthispoint,allactionsarerankedbytheirtotals,fromhighesttolowest,withtiesbrokenrandomly(suchaswithrock-paper-scissors). Actionstakeplaceinorder,startingfromthehighest.IfapreviousactioncausesacharactertohavetoolowanFLtoperformhisintendedaction,orsimplypreventsthatactionfromoccurring(e.g.aResist),thatactioniscancelled.AResistcancelsalllower-rankedeffectsoftherelevantResisttypeonthatcharacter. Ifanypartofanactionsucceeded,thenthebidgoesintoeffectimmediatelyaftertheactionexecutes. Itsimportanttonotethatwhenanintendedactiongetscancelledbecauseofeffectsofearlieractions,anylimited-useabilitiesspenttoattempttheactionarestillusedup,butanydamagebiddoesnotoccur.

    artifaCts ArtifactsareitemsthatmakeiteasierforacharactertocauseDR,oftenasacon-flictaction.Themostcommontypeofartifactsareweapons,whichobviouslycause

    damage.However,artifactslikedrugsmaycauserecovery. CertainPCsmayhaveabilitiesthatmakethemgoodatusinganartifact,butbydefault,PCssimplyuseartifactswiththeirGeneralPhysicalability.Ifanartifactuseactionsucceeds,thenthetargetisDRedanamountaccordingtotheDRamountoftheartifact(exactlythesameasusinganabilitythatnormallycausesDRonitsown). SpecificartifactuseabilitiesmayoverrideDRamountsonanartifact,eitherbythedescription,orbybeingthemselvesfixedDR(i.e.-/+FL#).ArtifactuseabilitiesthatarethemselvesunfixedDR(i.e.-/+#)stackwiththeartifactsownDRamount. Bydefault,knivesare(-)andgunsare(-2).

    after resolution: Aftertheaboveprocessiscomplete,charactersmayelecttousemoreabilitiesinresponsetotheresults.Thisopensanewroundoftheconflictinwhichanybodyinvolvedcanuseabilitiesandtherulesforresolutionarethesame.

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    BrookviewisaNewEnglandtownofabout200,000people.ItwasbuiltuparoundtwofocitheKingstonfamilyinvestmentsandRidleyCollege.Mostofthetownspopulationconsistsofarelaxedbutenthusiasticmiddleclass,althoughpolitics,busi-ness,andculturearedrivenbyasmall,old,andsnobbyelite. TheKingstonfamilyisatthetopofthiselite.TheirvariedbusinessesdominatetheBrookvieweconomy,andlittleofnoteisdonetothetownwithouttheirap-proval.Rumorsaboundoftheirmafiaconnections.However,theirindifferencetoanduninvolvementwithactualBrookviewlifemakesthemfeeltomostpeoplemorelikeatownfixturethananysortofpresentorloomingpower. RidleyCollegeisasmallliberalartscollegeabouttwohundredyearsoldatthe

    edgeoftown.Itsfriendlyprofessors,energeticstudents,andstronginvolvementinthecommunitymakeitquitepopular.

    ThegameissetonaneveninginlateNovember,ataninformalgatheringatM.Shelleyshouse.M.Shelleyisastudentwholivesathome.AllcharactersarestudentsatRidleyexceptforJ.Kingston,theonlychildoftheKingstonfamily. Outside,thenightiscoolandclear,withalovelyfullmooninthesky.

    thefolloWinginformationisknoWntoeveryoneexCept j. kingston:

    (j. kingstonshoulDleavetheroomorjustignorethisinfo) ProfessorP.Baxley(nobodyknowswhatthePstandsforrumorsayshisfirstnameisreallyjustProfessor) isthemostnotoriousandwell-lovedprofessoratRid-ley.Hesportly,jovial,andeccentric.HehasbeenteachingatRidleyforfortyyears,andiswidelyspeculatedtobeimmortalhelooksinhisearlyfifties,andconstantlytellsstoriesofhiswildandrambunctiousyouth. HeteachesNaturalHistory0infallsemester,awidelypopularclass,especiallyforfreshman,andadvisestheNaturalHistorymajor.Heislikethesortofprofessorinarchaeologymovieshegoesaroundinanexplorerhat,andhasahugeofficefilledwithoddfossils,driedplants,bizarrethingsinjars,andotherartifacts,includingwhat

    heclaimstobeanextremelyrareiguanaskeleton. Baxleyisalsoslightlynotoriousforbreakingrules,makingbargainswithstudents,involvinghimselfinstudentsnon-academiclives,etc,butisbenignandpopularenoughthatthecollegedoesntbotherhimverymuch.CurrentandformerNaturalHistorystudentstendtoformalooseacliquecenteredaroundhisofficehours.OfthePCs,M.ShelleyandR.vanFleckbelongtothisclique.E.Richmondusedto,butstoppedtwoyearsago.

    Public Background Overview

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    2

    larp-speCifiC rules:

    Thisgameimplementsamajorrulechange:TherearenoConflicts.AllabilitiesareNon-Conflictandalwayssucceed.Actionssimplyexecuteintheordertheyaredeclared.

    BecausetherearenoConflicts,therearealsonoFunctionLevelsorResists.TheResistareaofthecharactersheetinsteadgivesageneralideaofhowgoodthecharacterisatdealingwithPhysical/Social/Emotionalthreats,simplyforroleplayingpurposes.AbilitieswillalsoincludeacorrespondingtypeofResistifrelevant,againonlyasahelpfulreference.

    Abilitiesthatchangepeoplesmindsorattitudesarenotsetinstonetheycanwearoffnaturallyinresponsetofurtherevents.

    beginning announCements:

    Thisgameissetinaworldthatdoeshavealittlemagicinit,thoughmostnormalpeopledontbelieveinit.Thestyleofmagicfollowstheurbanfairytalegenre:relativelybenign,quaint,basedoffofherbsandcharms,anelementofdreamsandromanceineverydaylife.Everyoneshouldusethisgeneralintuitionofthenatureofmagic.Forthosewhowantmoredetail,asktheDirectortoreadyoutherelevantsectionofSecretBackgroundInformation.

    Keepinmindthat,althoughthelarpisonlythreehourslong,itisaromancestory.Loveisintheair,andcharactersareexpectedtofallinandoutofloveoverthecourseofthegame.Playyourcharacterswiththisinmind,andupdate

    theDirectorregularlyonyourfeelings.

    Youwillfindoverthecourseofthegamethatyouwillhavetomakeupalotofsmalldetailsaboutyourdailylife,RidleyCollege,andBrookviewingeneraldontbeshy,feelfreetoimprovise!

    Larp-Specific Rules and

    Announcements

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    A Little Magic

    ED

    C

    [ Julian / Juliet ] Kingston

    Age20

    apparentiDentity:OnlychildandscionoftheKingstonfamily

    real iDentity:Suppressedyoungpersonconstantlyforcedtomeettheexpectationsofhisfather

    baCkgrounD:YouaretheoneexpectedtocontinueontheillustriousKings-tonfamilyname.Yourmotherdiedwhenyouwereveryyoung.Yourfatherhasalwaysruledhisfamily,histown,hisbusiness,andyouwithanironfist.Hehasverystrictrequirementsofyou,andinsistentonkeepingappearances.Becauseofthis,youhaveneverreallyhadanyclosefriends.

    Youwere,ofcourse,privatelyschooled.YourfatherhasarrangedforyoutogotoOxford,startingthecomingJanuary.HehasalsoarrangedforyoutobecomeengagedtoanequallyrespectableFrenchheirwhomyouwillmeetthere.Youknowvirtuallynothingaboutthisperson,butyouhaveheardru-morsthathisfamilyisinvolvedinillicitdealings,andthatyourfatherislookingtogetbackintothebusinessnowthatyourgrandparentsaredead.

    Youhavealwayssecretlywantedlove,andarefrustratedthatyouarenotallowedtohaveit.Youveneverhadarelationshipbefore.Youarealso

    bisexual,thoughyourfatherwouldnevertolerateitifhefoundout. YoufrequentlycometoM.Shelleyshousetogetawayfromyourfather

    andservants.Youarealwayswelcomethere.M.isprobablyyourbestfriend,butyoufeellikeevenhedoesntreallyunderstandyou.

    goals: Relaxandenjoyyourtimeawayfromyourfather.

    non-ConfliCt abilitiesEtiquette:Failtomakeasocialmistake.(Ifyoudosomethingwrong,usethis

    abilitytotakeitbacksothatitneverhappenedIC)PowerfulStarex:Makesomeonefeelchastisedbylookingatthem(S)PublicSpeaking:Holdanaudiencesattentionwhenyoutellastoryormake

    aspeech.AirofMysteryx:Addanairofmysterytoagestureoraction.Intimidate:Makesomeonefeelintimidatedbyyou.(S)

    resists

    Physical DecentSocial GoodEmotionalAverage

    speCials

    None

    inventory

    $200

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    other knoWleDge:TheKingstonsarenot,infact,criminals.Theywereoverfiftyyearsago,but

    whenyourpaternalgrandmothermarriedyourgrandfather,shediditontheconditionthathecleanuphisactsincethen,yourfamilyhasbeentheperfectlylegalsortofextremelyelitistandaloof.

    Bluemoonshappenaboutonceeveryfouryears.

    relationships :YouarefriendswithM.Shelley.YouknowhisfriendR.White,butnooneelse.

    Questionsto ansWer:

    Whataresomereasonsyouhaventbeenabletobeabletogetreallyclosetoanybodyinthepast?

    Whatwasyourmotherlike?Howwelldoyourememberher?

    Doyouspendalotoftimewithyourfather?Whatdoyoutalkabout?

    Howdoyoufeelaboutbeingbisexual?Howdidyoufindout?

    Whatistheonethingyouliketodomost?Howoftendoyoudoit?

    Whatdoeslovemeantoyou?Whydoyouwantitsomuch?

    Whatdoeshomemeantoyou?

    Whattypeofmusicdoyoulistento?Whatbooksdoyouread?

    Haveyoutraveledalot?Wherehaveyoubeen?

    Whataresomeofyourfavoriteitemsthatyouhave?

    What,inlife,doyouconsidertobetrulyimportant?

    Howdoyoufeelabouttheideaofyourfamilybecomingacriminalagain?

    WhatdoyoupicturetheFrenchfiancebeinglike?

    Whatwasthebestthingthateverhappenedtoyou?

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    A Little Magic

    EL

    C

    [ Cole / Connie ] Fisher

    Age19

    apparentiDentity:EccentricfreshmanatRidleyCollege

    real iDentity:Youareprettystraightforwardlywhatyouappeartobe.

    baCkgrounD:Youareanonlychild.YouvelivedinBrookviewallyourlife.Youarebrightandcleveryourparentswantedyoutogotoawell-knowncollegeoutofstate,butyouinsistedongoingtoRidleybecauseyouloveithere.

    Youvealwaysbeenalittlebiteccentric,tendingtodoyourownthingdespiteinconvenienceordisapprovalfromothers.Youarefundamentallyahappyperson,engagedbylifeandcomfortablewithyourself.However,becauseofyoureccentricities,yourfriendshipstendtoberocky,inconsistent,andultimatelykindofunsatisfying.

    Youarebisexual.Youveneverhadarelationshipbefore.JeanFrommeraskedyououtlastmonth,butyouturnedhimdown.

    Youbelieveinmagic,insecretwonderfulthingsthatlurkineverydaylife.Youhadateacheralongtimeagowhoknewalittlemagic.Youareentrancedbymysteryandnewexperiences.

    knoWleDge:YouareinNaturalHistoryrightnowwithA.GrouseandJeanFrommer.A.GrousewantstofindloveItsabluemoontonight,atimewheremagiciseasierandanythingispossible.

    resists

    Physical PoorSocial SuperbEmotionalDecent

    speCials

    None

    inventory

    Luckyworrystone

    non-ConfliCt abilitiesWishx:Wishuponastar,andtelltheDirector.TheDirectorwillchange

    circumstancessothatitismorelikelyforyourwishtocometrue.Soliloquizex2:Forcepeopletolistentoyougoonaboutanesoterictopic

    thatyouandfewotherpeoplecareabout.Nothingmeaningfulcanbesaidorachievedaslongasyoukeeptalking(nomorethanmins).

    Understandx:Intuitivelyknowtheanswertoanyyes/noquestionaboutapersonspersonality,motivations,issues,ordesires.(E)

    Luckx:Causeanyeventthatcouldhappenbychancetogoinyourfavor.

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    goals:Gettoknowpeopleandhaveagoodtime.SetA.Grouseupwithsomebody.

    relationships :

    YouareclosefriendswithA.Grouse. YouarecasualfriendswithM.ShelleyandJeanFrommer. YoudontknowJ.Kingston,R.vanFleck,orE.Richmond