a new interactive serious game asfpm foundation board webex training january 20, 2010 presented by:...

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A New Interactive A New Interactive Serious Game Serious Game ASFPM Foundation Board ASFPM Foundation Board WebEx Training WebEx Training January 20, 2010 January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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Page 1: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

A New Interactive A New Interactive Serious GameSerious Game

ASFPM Foundation BoardASFPM Foundation BoardWebEx TrainingWebEx Training

January 20, 2010January 20, 2010

Presented by:Curtis Beitel, P.E., CFM

Jacobs Engineering Group

Page 2: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Background

We must reduce our future losses and become better stewards of our floodplains

The Foundation has long supported reducing future risks: conceived NAI 8 years ago

Recommendations from 2050 Forum: Make room for rivers and adjacent lands Reverse perverse incentives in government programs Restore and enhance natural and beneficial functions Generate a renaissance in water resources governance Better communicate flood risk Assume personal and public responsibility

Page 3: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Background

Recurring theme of “communicate the risk” Most outreach uses traditional static

techniques Brochures, FIRM maps, videos

Need a tool to help folks experience the risk “Flood risk is economic risk” Game – strategy to win is good floodplain

management principles Group discussion exercise

Projected board, trained facilitator

Page 4: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Desired Outcomes

Teach sound floodplain management practices Relative risk of floodplains Benefits of

Flood insurance Mitigation Higher Standards

Residential substantial damage Hazard Mitigation Grant Program

Cost effective, engaging, non-threatening catalyst

Informed decision-making Broad adoption, distribution, and use

Page 5: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Development Team

Curtis Beitel, PE, CFM FloodManager Committee Chair

Jeff Stone, GISP ASFPM Project Manager

Kam Star PlayGen Project Manager

Dale Lehman, PE, CFM ASFPM Foundation Board

Wallace Wilson, PE, CFM ASFPM Foundation Board

Page 6: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Development Timeline

ASFPM – Reno, 5/18 – 5/23/08 RFP released 10/31/08 Received 4 bids - 12/19/08 Selected PlayGen Contract awarded - 3/20/09 Interface Design - 4/30/09 Initial Alpha Version - 5/25/09 Beta Testing – July-August Version 1.0 – September 2009

Page 7: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Overview

Town on the banks of a river Existing structure inventory Annual revenue

Property taxes (residential and commercial)

Sales taxes (commercial only) Commercial requires new customers

Damaged by floods each year Depth-damage curves

Reduced revenue simulates town’s flood recovery process

Page 8: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Initial Town Layout

Page 9: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Build Menu

Page 10: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Storm Animation

Page 11: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

News Flash

Page 12: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

End of Year Summary

Page 13: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Residential Structure Inventory

Array of (R floodplains, N lots, Y years) 20%, 10%, 4%, 2%, 1%, 0.5% chance events

For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS + ME(R,N) Mitigation ME(R,N) = + __ feet @ 4% SV per

foot Cumulative damages

Page 14: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Commercial Structure Inventory

For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS Mitigation = floodproofing

Size Number of Lots New Customers

Small 1 5

Medium 2 25

Large 4 50

Mega 8 100

Page 15: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Flood Insurance

Boolean variable I(R,N) = 0 or 1 FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N) Each year, Multiply I(R,N) * Premium IP(R,N) IP(R,N) = (0.006 + 0.02 * (BFE – Z(R,N))) *

I(R,N) * PV(R,N)

Typical town = underinsured Start with only 20% of properties w/ I(R,N)=1 Conduct outreach campaigns every 2 years Change I(R,N) to 1 for NN structures Diminishing returns, NNX = NN - NO

Page 16: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Increased Local Standards

Option available once every 10 years

Requires +1 foot at 3% SV per foot Instead of

4% SV per foot for new property 8% SV per foot to elevate existing

Automatic for every structure added from that point on Residential and Commercial

Page 17: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Damage Calculations

Based on depth of inundation Depth of flooding, D(R,N) = F – Z(R,N) Percent damage, PD from depth-damage curve Damage, DA(R,N) = PD * PV(R,N) Flood Claim, FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N)

Page 18: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Damage Calculations

Residential = USACE Generic for 1-Story, no basement Commercial = Convenience Store (Default)

Page 19: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Residential Substantial Damage

Track Cumulative Damages DAC(R,N,Y) = DAC(R,N,Y-1) + DA(R,N)

Once DAC(R,N,Y) > 50% PV(R,N) Set a flag – must buy out next year

Buy out property BON(Y) = BON(Y) + 1 BOPV(Y) = BOPV(Y) + PV(R,N) Developed Lots, LD(R) = LD(R) - 1 Available Lots, LA(R) = LA(R) + 1 PV(R,N) = 0

Page 20: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

HMGP Grant Opportunity

If flood is 4%-chance or greater Assume a Presidential Declaration Set aside 15% of total damages for HMGP

Player must decide to apply for grant Next year only

Once revenue is available again Buyout structures with 25% local match Up to 75% federal match

PV=0, but lot is still developed

Page 21: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

www.floodmanager.org

Page 22: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Potential Uses

Workshop exercise for Planning & Zoning committees Economic Development Councils

Future Teacher’s Guide & lesson plan High school science classes University hazard mitigation classes

Hazard Mitigation Planning Committees Icebreaker exercise

Page 23: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Future Enhancements

Coastal scenario Levee scenario Arid area

scenario Multi-player

competitions Avatar to explain

the game 3-D visualization

Page 24: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Outreach Strategy

Role of ASFPM Foundation Teach “Experience a Town At Risk” at

conferences

Role of ASFPM Chapters Host “Experience a Town At Risk” at

conferences Maintain a list of trained volunteer facilitators

Willing to conduct 1 session per year in state

Role of Floodplain Managers Request a trained facilitator Organize and invite local decision makers

Page 25: A New Interactive Serious Game ASFPM Foundation Board WebEx Training January 20, 2010 Presented by: Curtis Beitel, P.E., CFM Jacobs Engineering Group

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A New Interactive Serious Game

Users Manual

Explains each option

Provides web links to real world information

Discussion questions

Facilitators guide