a new interactive serious game asfpm foundation board webex training january 20, 2010 presented by:...
TRANSCRIPT
A New Interactive A New Interactive Serious GameSerious Game
ASFPM Foundation BoardASFPM Foundation BoardWebEx TrainingWebEx Training
January 20, 2010January 20, 2010
Presented by:Curtis Beitel, P.E., CFM
Jacobs Engineering Group
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A New Interactive Serious Game
Background
We must reduce our future losses and become better stewards of our floodplains
The Foundation has long supported reducing future risks: conceived NAI 8 years ago
Recommendations from 2050 Forum: Make room for rivers and adjacent lands Reverse perverse incentives in government programs Restore and enhance natural and beneficial functions Generate a renaissance in water resources governance Better communicate flood risk Assume personal and public responsibility
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A New Interactive Serious Game
Background
Recurring theme of “communicate the risk” Most outreach uses traditional static
techniques Brochures, FIRM maps, videos
Need a tool to help folks experience the risk “Flood risk is economic risk” Game – strategy to win is good floodplain
management principles Group discussion exercise
Projected board, trained facilitator
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A New Interactive Serious Game
Desired Outcomes
Teach sound floodplain management practices Relative risk of floodplains Benefits of
Flood insurance Mitigation Higher Standards
Residential substantial damage Hazard Mitigation Grant Program
Cost effective, engaging, non-threatening catalyst
Informed decision-making Broad adoption, distribution, and use
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A New Interactive Serious Game
Development Team
Curtis Beitel, PE, CFM FloodManager Committee Chair
Jeff Stone, GISP ASFPM Project Manager
Kam Star PlayGen Project Manager
Dale Lehman, PE, CFM ASFPM Foundation Board
Wallace Wilson, PE, CFM ASFPM Foundation Board
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A New Interactive Serious Game
Development Timeline
ASFPM – Reno, 5/18 – 5/23/08 RFP released 10/31/08 Received 4 bids - 12/19/08 Selected PlayGen Contract awarded - 3/20/09 Interface Design - 4/30/09 Initial Alpha Version - 5/25/09 Beta Testing – July-August Version 1.0 – September 2009
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A New Interactive Serious Game
Overview
Town on the banks of a river Existing structure inventory Annual revenue
Property taxes (residential and commercial)
Sales taxes (commercial only) Commercial requires new customers
Damaged by floods each year Depth-damage curves
Reduced revenue simulates town’s flood recovery process
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A New Interactive Serious Game
Initial Town Layout
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A New Interactive Serious Game
Build Menu
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A New Interactive Serious Game
Storm Animation
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A New Interactive Serious Game
News Flash
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A New Interactive Serious Game
End of Year Summary
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A New Interactive Serious Game
Residential Structure Inventory
Array of (R floodplains, N lots, Y years) 20%, 10%, 4%, 2%, 1%, 0.5% chance events
For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS + ME(R,N) Mitigation ME(R,N) = + __ feet @ 4% SV per
foot Cumulative damages
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A New Interactive Serious Game
Commercial Structure Inventory
For each structure Purchase Value = lot + mitigation + structure Z(R,N) = LE(R) + LS Mitigation = floodproofing
Size Number of Lots New Customers
Small 1 5
Medium 2 25
Large 4 50
Mega 8 100
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A New Interactive Serious Game
Flood Insurance
Boolean variable I(R,N) = 0 or 1 FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N) Each year, Multiply I(R,N) * Premium IP(R,N) IP(R,N) = (0.006 + 0.02 * (BFE – Z(R,N))) *
I(R,N) * PV(R,N)
Typical town = underinsured Start with only 20% of properties w/ I(R,N)=1 Conduct outreach campaigns every 2 years Change I(R,N) to 1 for NN structures Diminishing returns, NNX = NN - NO
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A New Interactive Serious Game
Increased Local Standards
Option available once every 10 years
Requires +1 foot at 3% SV per foot Instead of
4% SV per foot for new property 8% SV per foot to elevate existing
Automatic for every structure added from that point on Residential and Commercial
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A New Interactive Serious Game
Damage Calculations
Based on depth of inundation Depth of flooding, D(R,N) = F – Z(R,N) Percent damage, PD from depth-damage curve Damage, DA(R,N) = PD * PV(R,N) Flood Claim, FC(R,N) = 0.5 * I(R,N) * DA(R,N) DA(R,N) = DA(R,N) – FC(R,N)
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A New Interactive Serious Game
Damage Calculations
Residential = USACE Generic for 1-Story, no basement Commercial = Convenience Store (Default)
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A New Interactive Serious Game
Residential Substantial Damage
Track Cumulative Damages DAC(R,N,Y) = DAC(R,N,Y-1) + DA(R,N)
Once DAC(R,N,Y) > 50% PV(R,N) Set a flag – must buy out next year
Buy out property BON(Y) = BON(Y) + 1 BOPV(Y) = BOPV(Y) + PV(R,N) Developed Lots, LD(R) = LD(R) - 1 Available Lots, LA(R) = LA(R) + 1 PV(R,N) = 0
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A New Interactive Serious Game
HMGP Grant Opportunity
If flood is 4%-chance or greater Assume a Presidential Declaration Set aside 15% of total damages for HMGP
Player must decide to apply for grant Next year only
Once revenue is available again Buyout structures with 25% local match Up to 75% federal match
PV=0, but lot is still developed
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A New Interactive Serious Game
www.floodmanager.org
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A New Interactive Serious Game
Potential Uses
Workshop exercise for Planning & Zoning committees Economic Development Councils
Future Teacher’s Guide & lesson plan High school science classes University hazard mitigation classes
Hazard Mitigation Planning Committees Icebreaker exercise
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A New Interactive Serious Game
Future Enhancements
Coastal scenario Levee scenario Arid area
scenario Multi-player
competitions Avatar to explain
the game 3-D visualization
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A New Interactive Serious Game
Outreach Strategy
Role of ASFPM Foundation Teach “Experience a Town At Risk” at
conferences
Role of ASFPM Chapters Host “Experience a Town At Risk” at
conferences Maintain a list of trained volunteer facilitators
Willing to conduct 1 session per year in state
Role of Floodplain Managers Request a trained facilitator Organize and invite local decision makers
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A New Interactive Serious Game
Users Manual
Explains each option
Provides web links to real world information
Discussion questions
Facilitators guide