a novel 2d-to-3d conversion system using edge information

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A Novel 2D-to-3D Conversion System Using Edge Information IEEE Transactions on Consumer Electronics 2010 Chao-Chung Cheng Chung-Te li Liang-Gee Chen

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A Novel 2D-to-3D Conversion System Using Edge Information. IEEE Transactions on Consumer Electronics 2010 Chao-Chung Cheng Chung- Te li Liang-Gee Chen. Introduction. Some approaches that can generate 3D content Time-of-flight depth sensor Triangular stereo vision 3D graph rendering. - PowerPoint PPT Presentation

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Page 1: A Novel 2D-to-3D Conversion System Using Edge Information

A Novel 2D-to-3D Conversion System Using

Edge Information

IEEE Transactions on Consumer Electronics 2010Chao-Chung Cheng

Chung-Te li

Liang-Gee Chen

Page 2: A Novel 2D-to-3D Conversion System Using Edge Information

Introduction

Some approaches that can generate 3D contentTime-of-flight depth sensorTriangular stereo vision3D graph rendering

Page 3: A Novel 2D-to-3D Conversion System Using Edge Information

Introduction

How does our brain perceive depth?Monocular cues: one of the major categories for depth

perceptionMotion parallax

Binocular cues

Page 4: A Novel 2D-to-3D Conversion System Using Edge Information

Monocular cues

Interposition (overlapping)

Relative Height

Familiar Size

Texture Gradient

Shadow

Linear Perspective

Page 5: A Novel 2D-to-3D Conversion System Using Edge Information

Proposed System

Block-Based Region GroupingDepth from Prior Hypothesis3D Image Visualization using Bilateral

Filtering and Depth Image-Based Rendering

Page 6: A Novel 2D-to-3D Conversion System Using Edge Information

Proposed 2D-to-3D Conversion System

Page 7: A Novel 2D-to-3D Conversion System Using Edge Information

Block-Based Region Grouping

1. Measure the similarity of neighboring blocks

2. The blocks are segmented into multiple groups by MST

Page 8: A Novel 2D-to-3D Conversion System Using Edge Information

Depth from Prior Hypothesis

1. Use a line detection algorithm[9] to detect the linear perspective of the scene

C.-C. Cheng, C.-T. Li, P.-S. Huang, T.-K. Lin, Y.-M. Tsai, and L.-G. Chen, “A block-based 2D-to-3D conversion system with bilateral filter,” in Proc. IEEE Int. Conf. Consumer Electronics, 2009

Page 9: A Novel 2D-to-3D Conversion System Using Edge Information

Depth from Prior Hypothesis

2. Find the corresponding depth map gradients

3. Compute the gravity center of the block group as the depth

Page 10: A Novel 2D-to-3D Conversion System Using Edge Information

3D Image Visualization using Bilateral Filtering and Depth Image-Based Rendering

Remove the blocky artifacts by cross bilateral filter

Then the depth map is used to generate 3D image by DIBR[3]

W.-Y. Chen and Y.-L. Chang and S.-F. Lin and L.-F. Ding and L.-G. Chen, “Efficient depth image based rendering with edge dependent depth filter and interpolation,” in Proc. ICME, pp. 1314-1317, 2005

Page 11: A Novel 2D-to-3D Conversion System Using Edge Information

Experiment Result

Analysis of Computational ComplexityAnalysis of Visual Quality

Page 12: A Novel 2D-to-3D Conversion System Using Edge Information

Analysis of Computational Complexity

The computational complexity is Larger block size implies shorter computational

time but lower depth map quality

Page 13: A Novel 2D-to-3D Conversion System Using Edge Information

Analysis of Visual Quality

Page 14: A Novel 2D-to-3D Conversion System Using Edge Information

Analysis of Visual Quality

Page 15: A Novel 2D-to-3D Conversion System Using Edge Information

Analysis of Visual Quality

Comparing the depth quality and visual comfort over 4 video data typesVideos that captured by a stereoscopic cameraProposed algorithmPrevious work of [9]Commercial software of DDD’s TriDef

Page 16: A Novel 2D-to-3D Conversion System Using Edge Information

Analysis of Visual Quality

Page 17: A Novel 2D-to-3D Conversion System Using Edge Information

Conclusion

The proposed algorithm uses edge information to group the image into coherent regions.

A simple depth hypothesis is determined by the linear perspective of the scene.

The algorithm is quality-scalable depending on the block size.