a passion to serve your customers
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A Passion to Serve Your Customers. Melanie Allen GBU Technical Publications. What makes it possible to develop excellent Help Systems? Autodesk's answer: A passion to serve your customers. The focus on your customer drives you to find out what their needs are. - PowerPoint PPT PresentationTRANSCRIPT
© 2006 Autodesk 1
A Passion to Serve Your Customers
Melanie AllenGBU Technical Publications
© 2006 Autodesk 2
What makes it possible to develop excellent Help Systems?Autodesk's answer: A passion to serve your customers
The focus on your customer drives you to find out what their needs are.The passion drives you to find the best solutions to those needs.
© 2006 Autodesk 3
To serve your customers, you need four basic elements:
To Serve Your Customers
A knowledge of who your customers are, their needs, tasks, and learning styles
A knowledge of how best to serve these needs An environment that supports you in discovering and
serving these needs Patience to take incremental steps
© 2006 Autodesk 4
Part 1: Finding Out About Your Customers
© 2006 Autodesk 5
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list.
Part 1: Finding Out about Your Customers
© 2006 Autodesk 6
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews
Part 1: Finding Out about Your Customers
© 2006 Autodesk 7
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular
Part 1: Finding Out about Your Customers
© 2006 Autodesk 8
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients
Part 1: Finding Out about Your Customers
© 2006 Autodesk 9
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work
Part 1: Finding Out about Your Customers
© 2006 Autodesk 10
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings
Part 1: Finding Out about Your Customers
© 2006 Autodesk 11
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings Subscribe to journals your clients subscribe to
Part 1: Finding Out about Your Customers
© 2006 Autodesk 12
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings Subscribe to journals your clients subscribe to Join discussion groups to see what types of questions your clients are asking
Part 1: Finding Out about Your Customers
© 2006 Autodesk 13
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings Subscribe to journals your clients subscribe to Join discussion groups to see what types of questions your clients are asking Use your software to do the type of things a client would do (not a small project;
a real project)
Part 1: Finding Out about Your Customers
© 2006 Autodesk 14
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings Subscribe to journals your clients subscribe to Join discussion groups to see what types of questions your clients are asking Use your software to do the type of things a client would do (not a small project;
a real project) Look at conferences that your clients go to—what are the topics
Part 1: Finding Out about Your Customers
© 2006 Autodesk 15
Some inexpensive ways to find out about your customers: Do a survey: Survey Monkey is free! You can post the survey on a discussion
board or the company website or email it to a user list. Do phone interviews Talk to your sales force; have them talk about 2 or 3 clients in particular Bribe the designers to take you on customer visits to local clients Ask a client to do a NetMeeting where they show you how they use your
product in their work Join the organizations your clients join; go to some of their meetings Subscribe to journals your clients subscribe to Join discussion groups to see what types of questions your clients are asking Use your software to do the type of things a client would do (not a small project;
a real project) Look at conferences that your clients go to—what are the topics Ask tech support about the main customer questions and requests
Part 1: Finding Out about Your Customers
© 2006 Autodesk 16
More-expensive ways to find out about your customers:
Get time in a usability lab Participate in other usability testing Go to a convention Fly to visit remote clients Volunteer to help train users I’m sure there are other ideas that you have
Part 1: Finding Out about Your Customers
© 2006 Autodesk 17
Use this info:
Develop personas. Identify your main customer or customer categories Find out their workflows:
Use surveys to find out the main tasks user perform with your software
Confirm the list of tasks with your internal experts Find out their learning styles:
Which types of customers use the tutorials Which types of customers use animations Who is on the discussion board Here’s a new one we’re investigating: how do under-30s expect to
learn a new program
Part 1: Finding Out about Your Customers
© 2006 Autodesk 18
Remember the Passion:
I’m not happy unless I’m doing this I don’t ever want to “just do the User’s Guide” I know Tech Writers tend to be introverts, but you need to push
yourself to have some contact with your customers
Part 1: Finding Out about Your Customers
© 2006 Autodesk 19
Part 2: Finding the Best Way to Serve Your Customers’ Needs
© 2006 Autodesk 20
Keeping Up with the Latest Methods – Research: there’s a lot out there You are delivering information—read the research on the best ways to present information
How do users search How do users navigate What do they look for on a page when they’re searching for
information Where do their eyes go on a page How do they like information organized What are the best tools for creating animations
Part 2: Find the Best Way to Serve Your Customer’s Needs
© 2006 Autodesk 21
Some good research sites:
Jared Spool’s User Interface Engineering (http://www.uie.com/) Jacob Nielsen’s website (http://www.useit.com/) The Interaction Designer’s Coffee Break
(http://www.guuui.com) SIG CHI (http://sigchi.org/) Pattern Language (http://www.patternlanguage.com) WritersUA (http://www.writersua.com) The Usability Professionals' Association
(http://www.upassoc.org/) Signal vs. Noise (http://www.37signals.com/svn/)
And of course STC (http://www.stc.org/)
Part 2: Find the Best Way to Serve Your Customer’s Needs
© 2006 Autodesk 22
Keep clear on the consumer of your document and their status
When does a user look at the Help? When they are stuck. This is not something they read in their spare time. Assume you are writing for someone who is trying to meet a deadline and is stuck and is slightly pissed off at you. Do NOT explain the history of the feature Do not explain that the UI is complicated because the designers
refused to listen to your great advice on how to design this screen Be aware of where they are likely to get stuck and tell them how to
get going again. However, if you’re writing the tutorial, then you are writing for someone
who has set aside 15 minutes to learn a new feature. Show them how to use your product to complete their tasks.
Part 2: Find the Best Way to Serve Your Customer’s Needs
© 2006 Autodesk 23
Part 3: Creating a Supportive Environment
© 2006 Autodesk 24
What makes it possible for you to do your best work:
A supportive SWD team A management team that recognizes the value of long term
employment and works to keep you happy (not work you to death for a single release)
A manager who respects you and wants you to grow and be happy
A place for your own initiatives (summer projects) Tech Pubs Task Forces of people working on similar projects
Part 3: Creating a Supportive Environment
© 2006 Autodesk 25
How can you help create this environment:
A project to reduce Tech Support calls Surveys that show users like the docs An assessment of the documentation your competition delivers Showing that you are working to meet team goals (Goals and
Strategy) Presentations to the larger team about what you’re doing Finding a balance between helping the team and preserving
Tech Pubs Frontloading (summer projects)
Part 3: Creating a Supportive Environment
© 2006 Autodesk 26
Part 4: The Power of Incremental Steps
© 2006 Autodesk 27
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 28
Workflows: Release 1
Part 4: The Power of Incremental Steps
© 2006 Autodesk 29
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
For the next release, I checked the workflows with the Technical Marketing Manager and added 10 more workflows that he recommended. We also moved from HTML into a Frame-based content management system, which didn’t support side-by-side graphics and text.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 30
Workflows: Release 2
Part 4: The Power of Incremental Steps
© 2006 Autodesk 31
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
For the next release, I checked the workflows with the Technical Marketing Manager and added 10 more workflows that he recommended.
For the next release, I removed the graphics, since they just got in the user’s way.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 32
Workflows: Release 3
Part 4: The Power of Incremental Steps
© 2006 Autodesk 33
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
For the next release, I checked the workflows with the Technical Marketing Manager and added 10 more workflows that he recommended.
For the next release, I removed the graphics, since they just got in the user’s way.
For the next release, I worked with a Task Force on the design of the workflows.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 34
Workflows: Release 4
Part 4: The Power of Incremental Steps
© 2006 Autodesk 35
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
For the next release, I checked the workflows with the Technical Marketing Manager and added 10 more workflows that he recommended.
For the next release, I removed the graphics, since they just got in the user’s way.
For the next release, I worked with a Task Force on the design of the workflows. The next release didn’t look any different to the users, but we did a huge
amount of work to make the workflows easier for the writers to product. We also did some usability on how the customers interacted with the UI of the Workflow Guide.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 36
Workflows: Release 5
Part 4: The Power of Incremental Steps
© 2006 Autodesk 37
This doesn’t happen all at once When I first did the workflow guide, I made up the workflows based on what I
thought. For that first release, I had 10 workflows that I made up and that I figured out the steps for.
For the next release, I checked the workflows with the Technical Marketing Manager and added 10 more workflows that he recommended.
For the next release, I removed the graphics, since they just got in the user’s way.
For the next release, I worked with a Task Force on the design of the workflows. The next release didn’t look any different to the users, but we did a huge
amount of work to make the workflows easier for the writers to product. We also did some usability on how the customers interacted with the UI of the Workflow Guide.
I’m just getting around to doing the needs analysis of which types of customers use which types of workflows and have which type of learning styles. This will help us decide what workflows to cover in the tutorials and which to cover in our animations.
Part 4: The Power of Incremental Steps
© 2006 Autodesk 38
Remember the four elements:
To Create Great Help