a report on fryginia secundus for his excellency

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    A Report on Fryginia Secundus for His

    Excellency, Inquisitor Lord

    Francis Grenel

    Prepared by Jenel Felistran, Explicator, Ordo Malleus

    Thought for the day: No one is truly innocent. There are only varying degrees of guilt.

    Fryginia Secundus

    Orb. Distance: 1.34 AU

    0.93 G/Temp 12 degrees C

    Civilized world

    Tithe Grade: Decuma Prima

    Aestmare: A350

    Population: 13,000,000,000

    Abstract and Overview

    Fryginia Secundus constitutes one half of a binary planet designation in the Fryginia System.Fryginia Primus and Fryginia Secundus are roughly equal in mass and diameter, and orbit eachother over a period of approximately 22 Terran Standard days. 1 Fryginia Primus is anindustrialized world, and constitutes the main trade partner of, and food recipient from, FryginiaSecundus. There are a total of 8 major planets in the system, five of which are inhabited to somedegree for mining, industry or military purposes apart from the Fryginia subset. 2

    ********************************************************************************************Fryginia Secundus is classified as a temperate world, but falls within the cool to cold end of thespectrum. The average surface temperature is twelve degrees Celsius, and glacial ice covers muchof the available land mass. There are five continents and a substantial number of volcanic island

    1 Initial Survey Report, Rogue Trader Gerinal Balkin 320. M382 Imperial Navy Classification of Fryginia System Fleet disposition, classified 741. M41

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    arcs. Oceans cover 83 percent of the planetary surface, which is quite substantial given theamount of water already locked into ice. 3

    Major exports of Fryginia Secundus are food, in the form of fish and other sea products as well as

    grains, fruit, meat and processed foodstuffs, and also timber, diamonds and other gemstones, andluxury items. Primary imports include weapons, heavy machinery and lime. 4 Trade with her sister

    world, especially in food but also other goods has allowed for a substantially wealthy lifestyle formuch of Fryginia s population. The Adeptus Ministorum has benefitted from generouscontributions, but few candidates for Priesthood or the Adeptus Sororitas have been noted inrecent years. 5 The PDF and Imperial Guard have been of high quality and are well equipped,however. This may be due to fears of Ork piracy that have circulated since raids in the systemseveral years ago. 6

    The geomorphology and climate of Fyrginia Secundus are best described as Ice Age, withsubstantial ice free areas being dedicated to taiga, and cold steppes. The slight axial inclination of Fryginai Secundus allows for small arctic and antarctic circles, but correspondingly small tropicalareas as well. Given the already cold climate overall, it is unsurprising that tropical plants andtropical conditions are confined to a very narrow equatorial belt, and the occurrence of substantial reefs and conditions for precipitation of calcium carbonate are extremely limited.Lime products for the manufacture of Portland cement and ferro/plascrete must be imported.Tabby, made from slacked lime from burning seashells and using seashell as aggregate is acommon building material, as is treated lumber. 7

    As described previously, crops and seafood are a primary export. The vast amount of area coveredby water and generally cold temperatures conducive to most sea life create an almostinexhaustible bounty of fish, shellfish, kelp and other products. Terran stock such as salmon, bluefin tuna and cod were introduced by Rogue Trader Gerinal Balkin in 324. M38, and they have

    proliferated.8

    Terran standard wheat, rye and other grains are grown, but due to the narrow beltsof satisfactory growing areas, native grains and fruits are given preference. Cattle ranchingoperations are on all five continents, and considerable amounts of Terran and native livestock areraised and slaughtered for domestic use and export. Timber from alpine and taiga regions is insharp demand for building and manufacture of luxury furniture exports.

    Perhaps the most valuable exports monetarily are diamonds and other gems, as noted previously.Fryginia Secundus has some of the richest diamond bearing Kimberlite igneous intrusions in theknown Galaxy. 9 Industrial diamonds and gem quality diamonds are exported throughout thesubsector and beyond, with at least one notable stone, a 500 ct flawless blue diamond being

    3 Initial Survey Report, Rogue Trader Gerinal Balkin 320. M384 Trade and profit: Fryginia Primus and Secundus, Fiscal Year 740. M415 Adeptus Ministorum Tithe Report: Fryginia System Prospects For Renewal of Faith, Paternal Envoy Kimeral Solphe741. M416 Piracy in The Fryginia System and Grendel Subsector: Imperial Navy action reports, Staff, 720. M417 Building Codes, Oltsdorff, Fryginia Secundus8 Proposal for Exploitation and Development for the Fryginia System, Rogue Trader Gerinal Balkin 322. M389 Geologic Anomalies in Diamond Bearing Kimberlites and Layered Ultra-Mafic Intrusions, Fryginia Secundus.Presentation to the Adeptus Mechanicus by Fabricator General Adolphus Creene, 350. M38

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    presented as a gift to the Emperor in 320. M41. 10 Additional gems found in quantity are Tanzanite, Aquamarine, Topaz, varieties of Corundum and Emerald. 11 A distinctive native gem stone calledFenestrite , which ranges from soft pink to violet in color and is luminescent in natural light ishighly sought after. 12It is believed that many rich mineral resources are buried under glacial ice,and several proposals for exploitation are being reviewed.

    It is in these diamond fields that a large number of ab-humans and mutant laborers were broughtto work in the vast open pits and deep mine shafts. Extremely hazardous working conditions andhard physical labor meant that either high pay would have to be offered to lure men and womenfrom the fisheries and food plants, or cheap labor would have to found elsewhere. Whilecriminals were sometimes sentenced to work in the mines, the supply was nowhere near enoughto match the labor demand. Recruiters were sent to Fryginia Primus and the governors of severalsurrounding systems to locate undesirable mutant stock and relocate them to Fryginia Secundusto constitute an indentured, easily exploited workforce that would not be paid. It is not known if any Inquisitors were aware of this, or if any screenings of the workforce for Chaotic tendencies

    were performed. My investigations on this front are continuing.

    Within two local years of ab-human labor being brought in, profitability had risen beyondexpectations. 13 It seems unsurprising that little attention was paid to the workforce that wasmaking this possible, and this continued for decades. For the trained eye, however, signs of cultactivity and worship of the Runious Powers were unmistakable. Secretive activities, unauthorizedexcavations and disappearances of weapons and heavy equipment lead to the first inquiry by Ordo Hereticus Inquisitor Bernek Fromm last year, and the subsequent disappearance of him andhis retinue was noted and alarms sounded throughout the Ordo Heriticus and Ordo Malleus.

    Open revolt broke out some five months ago in the mines of Veridio, and spread quickly to all themines on the planet. Attempts by the Arbitrators to quell the uprising were stymied by assassinations and terrorist bombings of Arbitrator facilities. It quickly became clear thatinvolvement was more widespread then had first been believed as terrorism was targeted at

    spaceports, factorums, warehouses and PDF installations. Within days, Chaos Marines wereconfirmed to be on the planet, using mutant workers for cover to their activities. Requests for aidto the Navy and Imperial Guard were made immediately by several agents of the Ordo Heriticusand Ordo Malleus, but Chaos ships were already inbound. The Chaos cruisers Death Rattle,Shriek of Agony, Blessed Decay, Dance of Derangement and the battleship Fiendish Laughter entered orbit two weeks after the revolt commenced, with Chaos Marines landing mere hoursafterward.

    Primary landings were made on the continent of Danisk, and rapid advances made towards thecapital city of Oltsdorff. The Chaos Marines made characteristic lightning hit and run attacks,supported by heavy armour believed to be supplied by the Iron Warriors. Auguries divined thatas well as the Iron Warriors, marines from the Black Legion, World Eaters, Scions of Doom, ThePyre, The Emperor s Children and the Thousand Sons were present. Worse, I discoveredthorough interrogation of a captured rebel cultist that Ahriman of the Thousand Sons wasapparently on the planet and directing the assaults, though his purpose is yet unknown. I lost no

    10 Custodial Log of Tithes and Offerings To His Holy Majesty,11 Geologic Assessment for Development, Fabricator General Adolphus Creene 353. M3812 Spectrum Awards Results, Chandra Icene Jewelry Quarterly 741 13 Prospectus for Your Investment in Diamonds: Making Your Money Count. DeBeers Corporation, 739. M41

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    time in alerting yourself and other senior Inquisitors of this potentially calamitous development.Since you sent me, several regiments of Imperial Guard en route to Agrippa have diverted here tosupport the PDF and restore vital food shipments to Fryginia Primus. Tech Guard from FryginiaPrimus and a Demi Legio of the Collegio Titanicus have made planet fall and begun combatoperations, and several Space Marine Chapters have answered our call. My investigations andinterrogations have been fruitful, and I await your impending arrival.

    For The Emperor

    Jenel Felistran

    Explicator, Ordo Malleus

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    Game Overview: The Oltsdorff Salient

    The game picks up as Chaos and pirate forces under the overall leadership of Ahriman assault into

    the capital city of Oltsdorff.Prior to the mutant revolt, mutants and ab-humans had been engaging in secret cult activity foruntold years. This was often a direct result of harsh, punitive slavery work conditions, religiously fueled pogroms and (justifiable) resentment. The Runious Powers had little interest in thepathetic mewlings and protestations of wretched mutants. That changed when the scrying of

    Ahriman revealed that the mineral Fenestrite has the ability to bind with and store Chaossorceries and thereby form unbelievably powerful artifacts and weapons.

    Interest in Fryginia was immediate, and Ahriman sent agents to organize the miners into effectivemilitant cults and terror cells. When sufficient forces were prepared to create havoc, Ahriman sagents unleashed them as the Chaos Marines of several legions began to arrive on scene to gatherthe mineral sought by Ahriman. To add to the confusion and create misdirection, Ahrimanencouraged pirates, Xenos and human, as well as other criminals, malcontents and scum toinvade the planet and despoil it of the considerable wealth that was in abundance. Ahrimancared nothing for diamonds and such trinkets, but anything made of Fenestrite was to be his, andhis alone.

    The arrival of Imperial Guard, Tech Guard and a number of Adeptus Mechanicus Titans stalledthe drive to capture the capital city of Oltsdorff and the numerous warehouses that containedstockpiled trade goods, including large quantities of cut, high quality Fensetrite . Ahriman was inno mood to be subtle about this, however, and a plague of powerful daemon engines and

    daemonic hordes were unleashed to break the stalemate. Tens of thousands of ab-humans werethrown into the fighting as fodder, betrayed yet again as their saviors used them as shields or toclear mine fields. The massive daemon engines and hordes of gibbering monsters succeeded inbreaking through the initial Imperial line and forced their way into the hastily prepared secondary defensive zones at the edge of the city.

    The scenario begins here, as panicked Imperial Commanders throw every last vehicle, man andbullet into the fray while Chaotic hordes and Orks engage in desperate hand to hand fighting withGuardsman, Adeptus Sororitas and Space marines in the torn streets and blasted buildings on theedge of Oltsdorff. They do not know what Ahriman is looking for, but they are determined to

    keep him from finding it, whatever it is

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    Special Rules

    Prior games of Apocalypse have shown that when Chaos, Orks or Nids get into close combat, thegames is effectively over. Imperial loses almost every time. I have seen some efforts to balancethis with mixed results. I am attempting to do something of that here, but I do not want to havethe players of Chao, Orks etc feel that they are being unfairly disadvantaged. Essentially, I will beassigning a number of Strategic Assets and battle formations to the Imperial side that (more orless) realistically match what the scenario is, and assets and formations will be assigned to theChaos side as well. Each player will still choose one asset .

    Imperial

    The Imperial players will have the Supreme Headquarters, Disrupter beacon, Shield Generatorand Obstacles assets and Vital Objective (The Supreme Headquarters is also the Vital Objective).Battle formations will be decided tomorrow, but assume that a powerful Demon Hunters and

    Witch Hunters force will be in play, as well as several super heavy vehicles.

    Special rule: All Imperial Guard troops, elites and fast attack units will be able toautomatically recycle and reenter play on the following turn if destroyed, includingChimeras, Hellhounds and other fast attack vehicles. Leman Russ tank types will recycleon a 4 +, and can continue to roll in subsequent turns. HQ units, super heavy vehicles andartillery do not recycle. This represents the Imperial Commanders throwing every man and

    machine into battle as quickly as possible.

    Chaos, Orks etc

    The Chaos side has the Warp Rift and Vital Objective. The Vital Objective is any building theChaos side secretly designates on the Imperial side as having a stockpile of Fenestrite that is to becaptured. The Warp Rift will come with a large supply of suitably nasty daemons. Daemonic

    units will be able to enter play beginning on the second turn, and will be able to assaulton the turn they come into play. All daemons thusly supplied must enter from the rift,however. Lesser daemons (units)will be able to recycle on the following turn if destroyed,and greater daemons will recycle on a 4+ as described for the IG. Unique daemoniccharacters will not recycle.

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    Chaos will have the following characters and formations available(so don t bother paying for them yourself):

    Ahriman

    Kharne and the Maelstrom of Gore

    Two Slannesh Subjugators

    One Khorne Lord of battles.

    Abbaddon is not part of this campaign, so please do not include him here. He is busy burninganother world at this time

    Other formations will be added on the game day as needed to balance points. Both sides will takethree objective markers each and place one in their own deployment zone, one in neutralterritory and one in the opposite deployment zone. Now, you will notice that this puts moreobjectives in the imperial side then in the Chaos side. Both vital objectives are the Imperial side,and two standard objectives. Well, that is where the Chaos and Ork boyz are going anyway

    As more IG get killed however, more will keep coming in. This should hopefully balance out thegeneral close combat disparity between both sides, and give some sense of thousands of Guardsman being thrown into a desperate last defense. Please ask questions, if any clarifications

    need to be made or problems ironed out, and come prepared to loot, burn and maim, no matter which side you are on ;)

    Have fun!

    AnneMarie