a serious game for mayors, isaga 2011
TRANSCRIPT
GATE“To advance the state-of-the-art in gaming and to facilitate knowledge transfer to companies, the Dutch government has funded the GATE project with a total budget of 19 million Euros.”
gate.gameresearch.nl
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Gate Pilot SafetyA new method to train mayors for future crisis situations.
www.burgemeestergame.nl (offline)
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Some StatisticsAverage age
Ratio male/female:
GamerMayor
0 15 30 45 60GamerMayor
0 25 50 75 100Male Female
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External ConditionsGame for mayors/deputy mayors
Playable by one person, individual gaming
But also: Part of group training
Anonymous (safe)
Short, quick game
Playable anywhere
Alternative to large scale exercise
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Game/Learning ConditionsLearning goals
Prioritising
Reconciling different sources of information
Time pressure
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Learning Goals (cont.)Spokesperson for councilKnowledge of personal tasks and responsibilitiesUnderstanding of the required knowledge for personal tasks and responsibilitiesAware of the need to prioritiseAssigning well-founded prioritiesConveying a clear messageKeeping the media informed (in a timely manner)Keeping the people informed (in a timely manner)Calm the peopleDecide under time pressure
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The Game15 minutes duration
Player presented with dilemmasStrictly yes/no
Crisis team offers advice, information and opinions
Dilemmas and information ‘appear’Creating time pressure
When decision made: Enter some data on decision
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The GameRealistic
DilemmasCrisis team/AdvisorsAdvice
Non-RealisticOnly yes/noInformation is fixedNo clear date, time or location
Triggers reflection
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EvaluationTime-pressure felt
Design well received
“I feel the same kind of tension as with a real crisis”
Learning goals achievedQuestionnaires before, directly after, and a week after the experiment
Show a chance in attitude towards self-directed learning
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Lidwell’s UPD AC{ F')SIBILITY
"DIIIINC£. ORGANlzrR
.-r IlETie USABiliTY EFFECT
I.:LIISSICAI CtlNOtllONING
eOGNI
COMPARISON
CONfiRMATION
,-OST BENEFI OEFENSIBIf 5PA( I
DEPTH or PROCESSING
O[VElOPMfNT GY(;Ll
EXPECTATION EFfECT
OPO:: RE EF !"C
FACT)R Of M ElY
FIBONA(;rI &[QuENrE
FIGURE GHOIJND HHATiONSHIP nns LAW
fLD:IBIUTY USAfliLiTY TRADlOFF
roqM rOt lOW FI NCTtON
GAR8AIH IN (.ARUAGE our GOlDEN RATIO
GOUIl CON !INUATtON GUTENBERG DIAGRAM
HIGHLIGHTiNG
ICONIC REf'RfSENTATION
INffRFERENCE EFFECTS iNVEfHm PYRAMID
MENTAL MODEL
MOIJUlARln [ Al APPEARANcr fFF£C
NORMAL []1' TRUJUTION
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FeedbackFeedback for learning
Three B’sBurgervader - City father
Boegbeeld - Figurehead
Bestuurder - Bureaucrat
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Questions?
http://games.txchange.nl/BurgemeesterGame/Username: isagaPassword: isaga2011
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