“a world without rules and controls, without borders or boundaries.” matrixism, new mythologies,...
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A chapter contribution to The Handbook of Hyper-Real Spiritualities (Brill, forthcoming), edited by Adam Possamai.TRANSCRIPT
“A world without rules and controls, without borders or boundaries.”: Matrixism, New
Mythologies, and Symbolic Pilgrimages
John W. Morehead
Western Institute for Intercultural Studies
USA
In 1999 a film appeared in theaters that would make an interesting contribution not only to
science fiction cinema, but also in a number of areas beyond it as its impact reverberated
beyond the silver screen. The film was The Matrix. It told the story of Thomas Anderson, a
young computer programmer by day, computer hacker by night under the alias “Neo.” For
Anderson things do not quite seem right in the world, and a part of his quest for resolving his
unease is finding the mysterious figure of Morpheus, another computer hacker, considered a
terrorist by government authorities. As the story unfolds it is Morpheus who finds Anderson.
He offers him an opportunity to find out the answers to his questions and existential angst,
and in particular, what the mysterious “matrix” is. Although it is nearly impossible for
Anderson to accept, he comes to learn that what he had assumed to be reality is a “computer-
generated dream world,” a virtual simulation created by a race of machines. Instead of living
their daily lives as they assume through their experiences of “reality,” human beings are
grown in farms and plugged neurologically into the simulated reality of the matrix as a means
of control so that they can provide an energy source from their bodies for the machines.
Later, very reluctantly, Anderson comes to accept that he is indeed Neo, the chosen One,
prophesied to come and set humanity free from its bondage. As the story reaches its climax,
Neo learns to control, and eventually reshape the matrix according to his own will, and lead
the battle against the machines in order to save the human race.
The Matrix was a success with viewers as its writers and directors, Andy and Larry
(now Lana) Wachowski, brought together a number of influences, including cyberpunk,
comic books (especially Japanese manga), mythology, martial arts and wire-work fighting
from Asian cinema, to create a dynamic science fiction thriller. The success of The Matrix
would spawn two other films which formed a trilogy, including The Matrix Reloaded (2003)
and The Matrix Revolutions (2003). It also produced The Animatrix (2003), a collection of
nine animated shorts in the style of Japanese anime that explored aspects of The Matrix
storyline and broader narrative. It also spawned three video games including Enter the Matrix
(2003) and The Matrix: Path of Neo (2005) for console systems, and The Matrix Online
(2005), a massively multiplayer online game for Internet play.
The Matrix also had a significant impact in other areas of popular culture beyond film
and videogames. In philosophy it raised questions related to epistemology, how we know
what we know and take for granted as real in daily life (e.g. Irwin (ed.) 2002; Lawrence 2004;
Grau 2005; Irwin (ed.) 2005). In so doing it incorporated philosopher Jean Baudrillard’s ideas
related to symbols, signs, and simulations of reality or hyper-reality (Baudrillard 1994;
Messler 2006; Henley 2010)1. The Matrix also touched on religion. Given the complex and
multilayered aspects of The Matrix, it is not surprising to find divergent readings of the
religious aspects of its narrative. This includes writers who see elements of the Christian
story reflected in the film in the form of Neo as a Christ-figure prophesied to provide
deliverance and who would later seemingly rise again from the dead (Seay & Garrett 2003),
others who recognize these elements but who also see Buddhist ideas (Ford 2000), still others
who see both Buddhism and Gnosticism in the film, (Flannery-Dailey & Wagner 2001) and
some who engage in Muslim (Hamid 2005), Taoist (Lawrence 2004), and Hindu Vedanta
(Lännström 2005) interpretations.
The incorporation of aspects from differing religious traditions in The Matrix trilogy,
and cinema’s provision of “sacred content that can be used by audience members for play and
serious reflection” (Laderman 2009, p. 21), even as religious phenomena “which can compete
with the Bible and other religious texts in the imaginative and practical lives” (Laderman
2009, p. 21) of individuals, have come together to birth a new expression of spirituality. The
film trilogy has become the metaphorical inspiration for the formation of a new religious
movement based in part upon its mythic narrative, a hyper-real spirituality (Possamai 2007)
1 Apparently Baudrillard has stated that the Wachowskis have misunderstood his thesis, and
this has become the focus of academic discussion.
called Matrixism. Before exploring a few facets of this interesting spirituality I will paint a
thumbnail sketch by way of an overview.
Summary of Matrixism
The origins and description of the varying expressions of Matrixism must be pieced together
from Internet sites and interactions with those who helped create it 2. Although Matrixism
surfaced in its public manifestation in 2004, it claims a longer history going back to 1911
with a connection to the Bahá’í Faith. The Bahá’í Faith is traced to its founder Bahá’u’lláh
(1817-1892), who is considered the last of several Messengers from God (Smith 1999)3.
These include Abraham, Moses, Buddha, Krishna, Zoroaster, Jesus Christ, and Muhammad.
Matrixism points to Bahá’u’lláh’s son, ‘Abdu’l-Baha, who made references to “the matrix” in
various speeches which were later published in book form (Abdu’l-Baha 2007). These
references are said to include sayings such as, “In the beginning of his human life man was
embryonic in the world of the matrix” (Original at
2 Sources for understanding Matrixism are threefold. They include “Michael X,” one of the
original and primary “authors” of the religion, and the original website at
http://geocities.com/matrixism, which is now defunct, although a portion of this original
website is archived at http://www.newmatrixism.com/archives.php. Michael X created the
“Matrixism: The Path of the One” website and served as its webmaster. However, as of
February 2010 he is no longer affiliated with Matrixism. Michael X’s website was followed
by another expression of this spirituality, “Matrixism: Science and Philosophy of the
Matrix,” at http://www.matrixism.org/. This site is maintained by an individual who goes by
the name “henreman.”. Finally, there is “The New Matrixism: Following the Path of the One
to Enlightenment,” at http://www.newmatrixism.com. Matrixism also has a Facebook page,
but the website URL provided there was not active at the time of the writing of this essay.
3 Also see http://www.bahai.org/
http://www.geocities.com/matrixism/scrollofmatrixism.jpg). Those who identify with
Matrixism, calling themselves Matrixists, Pathists (newmatrixism.com FAQ), Futurists, or
Redpills (matrixism.org FAQ), see such references as points of connection between the
Bahá’í Faith, the religious significance of The Matrix films’ narrative as metaphor, and the
spirituality of Matrixism. In this way Bahá’íism is understood by Matrixists as a predecessor
of Matrixism, much like Christianity arose as a sect out of Judaism, and Islam arose in
connection with reactions to Christianity and Judaism (Michael X 2009).
Moving from the history of Matrixism to its beliefs and practices, Matrixism involves
holding to The Four Tenets, the first three understood as coming from The Matrix, and the
final tenet coming from common religious experience and a connection to “a mystic text of
the Bahá’í religion.”(Michael X 2009). These include: “1. Belief in the prophecy of The One”
(newmatrixism.com Home), a messianic figure like The Matrix’s Neo who was prophesied in
works of fiction and the world’s religions; “2. Acceptance of the use of psychedelics as
sacrament” (newmatrixism.com Home), “3. Recognition of the semi-subjective multi-layered
nature of reality,” a reference not to the belief in a literal matrix computer simulation
controlling human beings (the computer simulation of The Matrix is viewed as a “metaphor
for the rules, norms and values of society,” as well as to the hyper-reality of the media age)
(Original at http://geocieies.com/matrixism/faq.html; website now unavailable), but rather a
recognition that reality has more depth and complexity than is commonly understood; (Ibid)
and, “4. Adherence to the principles of one or more of the world’s religions until such time as
the One returns” (Ibid).
Ritual is found within Matrixism in two forms. As described in the second of The
Four Tenents, the first ritual is in the use of psychedelics, which are understood as a means of
accessing various aspects of the “multi-layered nature of reality,” as well as enabling
glimpses of and communion with the divine, which must be experienced directly (Michael X
2009). Computer hacking also functions as a ritual. Through hacking it is believed the
individual experiences hyper-reality through active and creative participation (Michael X
2009).
Additional elements of Matrixism include its two holy days of April 19 as Bicycle Day which
commemorates Albert Hoffman’s experimental use of psychedelics, and November 22 as the
Day of Remembrance and Reflection, the anniversary of the day of the deaths of Aldous
Huxley, C. S. Lewis and John F. Kennedy (Matrixism: Path of the One FAQ page at
http://www.geocities.com/matrixism/faq.html, website no longer available). Matrixism also
has a symbol associated with it, 赤, the Japanese Kanji symbol meaning “red,” which first
appeared in the Enter the Matrix video game. The meaning of this color symbolism refers to
the scene in The Matrix where Morpheus presents Thomas Anderson with a red pill which, if
swallowed, represents his desire to accept truth wherever it leads in his awakening to the
hyper-reality of the matrix.
Matrixism is a spiritual pathway with an international following. The original website
allowed Matrixists to register their email addresses as a means of declaring themselves
followers of this spiritual pathway. From 2004 to 2008 over two thousand people declared
themselves to be Matrixists. The registration form for the website was later closed and the
original author of Matrixism considered the spirituality a decentralized movement with an
unknown number of adherents. More recently several websites report 16,000 followers of
Matrixism, but no information is presented as to how this figure is arrived at.
In 2008 another website surfaced claiming to represent Matrixism (matrixism.org), and still
another expression surfaced called “The New Matrixism” (newmatrixism.org) the same year.
Both of these forms took most of the material and concepts from the original Matrixism
website with minor modifications. In terms of the relationship between the original form and
the more recent expressions, the first new expression from 2008 claims “no relationship with
the so called ‘original’ Matrixism” (henreman 2010). The website for The New Matrixism
states that it is “merely a refinement of what was presented on the website [for the original
expression of Matrixism] in 2004.” Some of the refinements involve an attempt to address
what was seen as “unclear and confusing,” including a move away from the original form of
Matrixism’s repudiation of pornography and professional sports (newmatrixism.com FAQ -
How does the ‘New Matrixism’ compare with the ‘Old Matrixism’?). Although those
associated with the original expression of Matrixism consider it a decentralized religion,
friction has existed between the various forms, not only with one expression alleging no
connection to other expressions altogether, but also in those connected to the original form
alleging plagiarism by those who created the Matrixism.org website (Michael X 2008).
With a basic portrait of this spirituality in mind I now turn attention to consideration
of aspects that help provide a greater understanding of not only Matrixism, but also other
hyper-real religions as significant aspects of the contemporary spiritual quest in the Western
world. In so doing I bring together two research projects of mine, including new religious
movements or minority religions, as well as science fiction as a form of the quest for the
sacred.
In the discussion that follows I will draw upon the proposal of Irving Hexham and
Karla Poewe regarding the significance of myth in understanding new religions, coupled with
the work of other scholars who suggest that science fiction is an especially significant source
of mythic inspiration for our time. Then I will consider how science fiction mythic narratives
provide new religions like Matrixism with the imaginative tools necessary to engage in
practices similar to more traditional religions. By drawing upon Jennifer Porter’s exploration
of fan participation at Star Trek conventions as a form of pilgrimage in fulfillment of an
embodied ideal, combined with the thesis of Roger Aden on participation in imaginative
narratives of alternative worlds that allow adherents to transcend and critique the habitus of
daily life as well as grand narratives of culture, I will suggest that the symbolic pilgrimage of
Matrixism parallels pilgrimage as found in more traditional religions, yet also differs in that
they take place primarily in the realm of the sacred imagination.
Myth, New Religions, and Science Fiction
Irving Hexham and Karla Poewe (1997) have suggested that myths are important to an
understanding of new religious movements. Indeed, in their view myths function as the
“operating systems of new religions” (Hexham & Poewe 1997, p. 69) where they are
intimately connected to primal spiritual experiences. In addition, they claim that myths are
significant to the “thought patterns and behavior in our postmodern, hi-tech world [which is]
deeply symbolic.” (Hexham & Poewe 1997, p. 73).
Scholars define myth variously, but Hexham and Poewe define it as “a story with
culturally formative power. This definition emphasizes that a myth is essentially a story—any
story—that affects the way people live.” (Hexham & Poewe 1997, p. 69; emphasis in
original). They go on to state that what is important in this understanding of myth “is not the
story itself but the function it serves in the life of an individual, a group or a whole society.”
(Hexham & Poewe 1997, p. 69; emphasis in original). Two aspects of Hexham and Poewe’s
definition of myth stand out. First, as Hexham and Poewe state, a myth may or may not be
historically or scientifically true, but rather than focusing on this understanding of myth in
dismissive fashion as scholars tend to in the post-Enlightenment period, this is not the best
way in which to define the topic. Regardless of whether it is “true,” the significance of myth
is found in the powerful ways in which these mythic stories impact people’s lives. Second,
emphasis is placed on the function of myth for individuals as well as larger groups, and with
this consideration in mind more traditional sources for myth in the form of cultures and
religious traditions are complimented by popular culture serving as a potent reservoir for
mythic ideas.
After defining myth for the purposes of their discussion of new religions Hexham and
Poewe remind us that in our modern society there are no overarching myths that provide a
common basis for shared belief (Hexham & Poewe 1997, p. 80). They acknowledge the
continued significance of the Christian myth for the West, particularly America, but they
recognize “most Westerners no longer find in Christianity the basic imaginative and
mythological framework by which they understand their place in the world.” (Hexham &
Poewe 1997, p. 83). This loss of mythic inspiration and narrative context through Christianity
has left a variety of mythic fragments that exist in the West, which are then scooped up and
combined into a more coherent whole resulting in the creation of new mythic narratives. This
includes a process which Hexham and Poewe describe as “box-myth-making,” (Hexham &
Poewe 1997, p. 68), the construction of a “myth within a myth” (Hexham & Poewe 1997, p.
68), which involves not only the incorporation of several mythic fragments woven together,
but also the inclusion of a meaningful personal myth wrapped within a larger cosmic myth.
Hexham and Poewe continue their discussion by identifying differing types of
“personal mythological fragments” as well as “fragmented cosmic myths.” (Hexham &
Poewe 1997, p. 84). In their typology two mythic fragments are applicable to a discussion of
Matrixism, including the personal mythological fragment of “pseudoscientific myths,”
(Hexham & Poewe 1997, p. 84) and the fragmented cosmic myth of “decline and
transformation.” (Hexham & Poewe 1997, p. 89). Pseudoscientific myths are “science-
fiction-type stories that reduce people’s skepticism and their resistance to explain primal
experiences in essentially occult terms.” (Hexham & Poewe 1997, p. 84). As an example of a
pseudoscientific myth Hexham and Poewe point to the Star Trek television program of the
1960s. They argue that the futuristic scientific and evolutionary framework of the program
allowed the producers of the program to portray “strange happenings” in a way that was
acceptable to viewers. This included things which in some contexts might be viewed as
paranormal or supernatural, but which were interpreted in a more scientific sense due to the
futuristic possibilities presented by science fiction.
Hexham and Poewe also state that science fiction “provided a bridge between
personal and cosmic myths.” Turning from the personal mythological fragment of
pseudoscientific myths to the cosmic mythological fragment of decline and transformation,
these are defined as “elements of popular mythology that provide a cosmic dimension to
personal myths by expressing pessimism concerning modern society. They are generalized
stories about the decline of civilization and the end of the world.” (Hexham & Poewe 1997,
p. 89).
These two mythological fragments come together to provide an insight into
understanding the power of the mythic narrative of The Matrix films for Matrixists.
Beginning with an application of the personal myth fragment of pseudoscience, The Matrix
and its sequels scoop up a number of myths from a variety of sources and weave them
together in a credible fashion. As James McGrath has stated:
The Wachowski brothers retell older stories, or rather, use motifs distilled from
older stories and myths, and this is clearly something that has been done before
– one thinks of Jung’s archetypes, George Lucas’ use of Joseph Campbell’s
ideas of universals in world religions and mythology in Star Wars. But they also
do something significantly different. Unlike Lucas and many authors in the
fantasy genre, the Wachowskis find a way to weave ancient myths into a new
story which does not involve the same suspension of disbelief that stories of
miracles, myths, and monsters do. They envisage a scientifically plausible world
in which the implausible elements of traditional religious and mythic stories can
be retold believably (McGrath n/d).
Through a credible science fiction narrative The Matrix trilogy combines a number of mythic
fragments for a high-tech age that increasingly interacts with computers, the Internet, and
other expressions of cyber-reality. This then enables the viewer to engage the myths with a
sense of real possibility and then to incorporate them into a personal narrative.
As part of the construction of box myths the personal myth of pseudoscience enables
readers to engage the various mythic fragments within the trilogy and to extract those of
interest which are then reformulated and connected via a science fiction framework to the
larger cosmic myth fragment of decline and transformation. “Myths of transformation bring
together a profound mistrust of modern science with a deep respect for science myth and a
belief in the immanent cosmic transformation of human beings.” (Hexham & Poewe 1997, p.
90).
Both of these elements are exhibited within The Matrix trilogy through the concern of
human beings about technology that holds them captive, and the possibility that human
beings might transform themselves, at least through the One, as a means a means of battling
the machines.
Popular culture is filled with expressions of the decline of civilization, whether from
atomic war, contagion, zombie plague, or more recently, ecological disaster. The Matrix
trilogy presents its own vision of the end of the world through warfare between humans and
machines with humans “scorching the sky” in attempt to deprive the machines of the sun as
their power source. This depiction of the decline of civilization in The Matrix trilogy may be
understood as an expression of postmodern apocalyptic that brings together the differing
strands of concern about the end of the world at the hands of human beings as well as
machines (Rosen 2008).
The expression of the myth of pessimism and the decline of civilization is clearly
present within The Matrix trilogy, but what of transformation? The transformational aspect
may be seen in two ways. First, as a result of the apocalyptic war with the machines human
civilization has not only declined, but has also been transformed, even if it exists in the form
of a computer-generated simulation as a means of forcing human beings into slavery. Second,
those human beings who have been extracted from the matrix and awakened to the true
nature of reality have experienced their own personal transformation and fight a battle with
the machines, headquartered in Zion as the human city of hope, working toward the defeat of
the machines and a transformation for all of humanity. The Matrix trilogy may be understood
then as incorporating the cosmic myth of decline and transformation.
At this point in the analysis we are now in a position to consider the
significance of an application of myth to new religious movements in general, as well as to
hyper-real religions such as Matrixism. In one sense the emergence of new religions in the
modern era reflects, in part, an attempt to re-enchant the world with sacred stories and
meanings (Partridge 2004). Those new religions that spring out of the major world religions
take the central myths of those faiths as their point of departure with subsequent
modification. With other new religions, like the Church of Scientology (Chryssides 1999) and
the Raëlian Movement International (Chryssides 2003) for example, the “secular” stories or
myths of science, technology, and human psychology are appropriated as a point of departure
and are reworked with a mix of ancient and modern mythmaking. Scientology takes up
elements of psychology and esotericism and allies this with mythic fragments from science
fiction (Hexham & Poewe 1997, p. 92) to generate a new trajectory on human origins so that
we might experience our full human potential through the “tech” of the various personal
auditing sessions and courses that can be taken. The Raëlians take up the process of cloning
and rework it to incorporate variations on the Judeo-Christian myth of origins from Genesis
and then combine this with UFO and alien myths (Hexham & Poewe 1997, p. 91) in order to
arrive at an understanding of cloning as a vital step in human evolution in keeping with our
origins and destiny with alien civilizations in the cosmos.
Just as myth sheds light on facets of new religions it also helps us understand the new,
hyper-real religion of Matrixism. The Matrix trilogy incorporates a number of mythic
elements which function as sources for metaphorical inspiration. The various mythic strands
are drawn upon in the creation of personal box myths. The personal myth fragment of
pseudoscience depicted through science fiction presents a credible form for considering new
ideas related to new ways of seeing need in order to recognize the “multilayered nature of
reality.” This personal myth is connected to the cosmic myth fragment of cultural decline and
transformation expressed as pessimism regarding human being’s slavery to the system and
inability to recognize the multilayered and mediated reality around us. Personal
transformation comes as the individual “wakes up” to the truth of the real world and becomes
empowered to control it.
Myth thus provides a significant aspect for consideration for those exploring new
religions and hyper-religions, a largely neglected aspect with great research potential.4
Scholars would do well to reconsider this research trajectory.
It is also worth noting that science fiction represents an important genre for mythic
expression in late modernity. In his volume on the changing spirituality of the 1960s
(Ellwood 1994), Robert Ellwood includes a number of helpful illustrations in the text which
he refers to as “counterpoints.” One of these is titled “New Mythologies, Easy Rides in Space
and Time.” This small section looks at the religious or spiritual significance of science fiction
4 Myth is helpful not only for understanding those new religions with close ties to popular
culture, but also those such as the Church of Jesus Christ of Latter-day Saints wherein the
overarching myth of evolution is combined with mythic fragments from Protestantism
resulting in a new mythic structure within which the Latter-day Saint situates their own
personal narrative.
and fantasy in the late 1960s and quotes Michel Butor to the effect that “science fiction is ‘the
normal form of mythology of our time.’” (Ellwood 1994, p. 309). Ellwood discusses “the
creation of new mythologies from the fabrics of science fiction and fantasy,” and he notes
that the “time of shifting religious imagination” of the Sixties “may yet turn out to be among
the most far-reaching developments of the decade.” (Ellwood 1994, p. 309). In a more recent
volume by Ellwood, an introduction to myth in religion, he maintains the significance of
myth not only for an understanding of religion in general, but also for science fiction and
fantasy as modern expressions of myth (Ellwood 2008). These sentiments have been echoed
by other writers exploring modern mythology in connection with science fiction (Perlich &
Whitt 2010; Voytilla 1999; Wagner & Lundeen 1998; Whitt & Perlich 2008), and scholars
like Em McAvan have argued for the significance of this in what he terms the “fantastic
postmodern sacred”:
The postmodern sacred then consists of texts that are consumed in part for their
spiritual content, for an experience of the transcendent ambivalently situated on
the boundary of formal religious and spiritual traditions. The postmodern
sacred is everywhere once one begins to look for it, for popular culture is rife
with the detritus of millennia of religious tradition. Because of the suspension
of the usual rules of the “real world” in their textual universes, the postmodern
sacred occurs most of all in the literary and visual genres of science fiction,
horror and fantasy (what I have termed the “fantastic postmodern sacred”…
(McAvan 2010)5.
5 McAvan develops this more fully in his 2007 PhD dissertation, “The Postmodern Sacred:
Popular Culture Spirituality in the Genres of Science Fiction, Fantasy and Fantastic Horror,”
Murdoch University, Perth.
Given the increasing popularity and success of science fiction and fantasy at the cinema box
office, in television, and literature it is likely that this will continue to function as a mythic
reservoir for religious and spiritual exploration (Cowan 2010).
Science Fiction, Religion and Pilgrimage
In the preceding section I argued that a consideration of myth brings an important facet to our
understanding of new religions, including hyper-real religions such as Matrixism, and that
science fiction should be understood as a significant form of mythic expression with spiritual
possibilities for our time. In this final segment I will address science fiction narratives as a
forum for spiritual exploration that can result in expressions of religion that resemble more
traditional forms of religiosity. I will explore the process of religious pilgrimage by bringing
two differing research trajectories together in application to Matrixism. First, I will consider
Jennifer Porter’s contention that fan participation at Star Trek conventions can be understood
as an expression of pilgrimage for some attendees who are seeking participation in the
science fiction franchise’s sacred ideals. I will also explore Roger Aden’s thesis regarding
participation in fantastic narratives which enables fans to transcend the habitus of daily life
and the failed grand narratives of culture as they seek sacred places of imagination. The result
is a form of symbolic pilgrimage that is similar to pilgrimage in more traditional religions.
Star Trek Conventions and Pilgrimage
A chapter by Jennifer Porter in a volume on the anthropology of pilgrimage and tourism
stands out in relation to the religious significance of science fiction with its exploration of fan
culture at Star Trek conventions (Porter 2004). Although the television series was only on for
three seasons in the late 1960s, and did not do well in the ratings at the time, it developed a
devoted fan following, and in syndication the number and devotion of fans grew over time.
One of the results of this was the development of conventions held throughout the United
States, a phenomenon that has continued since the first gathering in 1972 (Jindra 1994).
Today fans come together from around the world, often in costumes representing their
favorite characters from the various installments of the Star Trek franchise, whether human or
alien, who celebrate the vision set forth by the program’s creator Gene Roddenberry. Probing
for depth in this pop-culture experience, Porter begins her discussion of Star Trek convention
attendance as pilgrimage by reminding readers that anthropologist Victor Turner told his
students to take note of the significance of science fiction, because in this genre one finds the
“futuristic frameworks [for] expressing mythic and liminal states and concerns.” (Porter
2004, p. 160). Porter finds both “mythic and liminal states” in her exploration of the
academic literature on pilgrimage combined with fieldwork at Star Trek conventions with
fans.
Although Star Trek conventions are usually considered a form of secular
entertainment, Porter argues that participation in these events can be understood as something
deeper, specifically as a form of pilgrimage or sacred journey. She supports this assertion by
drawing attention to anthropologist E. Alan Morinis who states that even a secular journey
can be understood as pilgrimage if the “journey [is] undertaken by a person in quest of a
place or a state that he or she believes to embody a valued ideal.” (Porter 2004, p. 161).
Morinis also states that these destinations “share being an intensified version of some ideal
that the pilgrim values but cannot achieve at home.” (Porter 2004, p. 161). Further, these
journeys can be understood as “sacred,” and “it is the pursuit of the ideal (whether deified or
not) that defines the sacred journey.” (Porter 2004, p. 161) The ideal that many Star Trek fans
pursue is the “doctrine of IDIC–an acronym for Infinite Diversity in Infinite Combination.”
(Porter 2004, p. 165).
The IDIC doctrine or ethic was first presented in the third season of the original
series. It arose out of Gene Roddenberry’s humanistic philosophy, and it refers to the idea of
tolerance in the midst of diversity, exemplified in the racial and even planetary species
makeup of the original crew of the Starship Enterprise that included characters made up of
men and women, whites, an African American, an Asian, a Russian, and an alien Lieutenant
Commander from the planet Vulcan. The tolerance in the midst of diversity symbolized
within the Enterprise crew was then projected outward as an ideal of the United Federation of
Planets, of which the Enterprise’s crew was a part, as they explored the universe and
encountered various alien races and civilizations. This IDIC ethic is embraced by fans
attending conventions and is so significant that Porter characterizes it as the “’root paradigm’
of Star Trek fandom.” (Porter 2004, p. 165).
With the IDIC ethic in mind this then becomes the ideal which fans seek as a form of
pilgrimage in keeping with Morinis’ definition discussed above as “the pursuit of a place or
state in which intensified ideals not attainable at home are embodied.” (Porter 2004, p. 167)
Yet even with the significance of the travel of a fan from home to the convention site as a
part of the definition of pilgrimage Porter questions the “centrality of ‘place,’ or ‘space’” in
the definition and suggests that scholars focus more on “nongeographically centered
pilgrimage” or “decentered space” (Porter 2004, p. 167) as an important alternative concept
in defining pilgrimage. In this regard Porter concludes that “it is not space or place but rather
fandom that represents the true center of the convention pilgrimage process.” (Porter 2004, p.
168). In her conclusion, Porter discusses the need to reconsider the concept of travel and
centered space in relation to pilgrimage studies:
If one relocates the object of scholarly attention from the space and the journey as
integral frames to pilgrimage processes, however, and focuses instead on the
participants as the “sacred center,” the scope of pilgrimage studies suddenly becomes
much more broadly defined (Porter 2004, p. 173).
Imaginative Journeys and Sacred Pilgrimage
This shift in emphasis from travel to geographical places to the internal dynamics in the fan
as primary in defining sacred pilgrimage is significant, and becomes an even more important
concept when considered in connection with Roger Aden’s thesis regarding fan cultures and
symbolic pilgrimages to alternative visions of promised lands (Aden 1999).
Aden lays down a theoretical foundation for his thesis with a discussion of the habitus
and grand narratives. By habitus Aden refers to Pierre Bourdieu’s concept that he defines as
“our collective, cultural sense of place that is forged through the reproduction of history.”
(Aden 1999, p. 3). This habitus functions as a set of rules, “an unwritten set of norms,
behaviors, expectations, that a culture deems commonsensical.” (Aden 1999, p. 3). These
rules operate in conjunction with grand narratives that have served as a foundation for
American life, and in which Americans situate their experiences. Aden identifies two primary
narratives, including the idea of America as sacred garden, and also a secular paradise
connected to technological progress (Aden 1999, p. 4). With the rise of modernity the garden
image has given way to the narrative of technological utopia. Yet in spite of the hope put in
this narrative, during this same period increasing doubt has arisen that has eroded confidence
in grand narratives in general, and especially that of secular technological utopia. As Aden
writes, “The promised land of technological paradise has not only failed to deliver on its
vision of economic plenitude, it contributes to our growing sense of displacement as members
of a social community.” (Aden 1999, p. 35).
This sense of dissatisfaction with the narrative of technological paradise, has led to
various rhetorical responses, one of which involves the creation of “a collection of
postmodern narratives in which we find a multiplicity of changing places through play.”
(Aden 1999, p. 45). These narratives are popular stories of the imagination that function as
“alternative visions of places that matter.” (Aden 1999, p. 8). In the examples of these popular
stories explored by Aden, one of them is The X-Files television program, an extremely
popular and influential program defined variously as science fiction or horror, usually
involving the paranormal and which regularly critiqued the government and accepted national
narratives, and also suggested that reality is far broader and mystical than commonly
understood. Aden argues that when an individual explores and participates in various
imaginative narratives from popular culture that this represents a “symbolic pilgrimage, those
purposeful, playful, repeated journeys in which we imagine ourselves leaving the material
world of habitus to enter the symbolic world of promised lands.” (Aden 1999, p. 10). Like
Porter, Aden also interacts with Victor Turner’s thinking, in this case considering pilgrimage
in connection with the communitas that is experienced as a result of the journey to a sacred
symbolic place in the company of others. Aden says this participation in “ritualistic journey
of the mind to spiritually powerful places” (Aden 1999, p. 8) results in symbolic community
which can provide a sense of spiritual fulfillment not only through interactions with other
fans, but also “through our construction of these symbolic communities in a transcendent
plane that exists above the material moorings of our habitus.” (Aden 1999, p. 95; emphasis in
original).
Having considered Star Trek conventions in connection with the pursuit of the
embodied ideal of the IDIC ethic as a form of pilgrimage, and participation in imaginative
narratives and fan cultures as a form of symbolic pilgrimage, I will combine aspects of the
insights from these ideas and make application to an understanding of Matrixism.
Just as fans of Star Trek embrace a particular valued ideal imparted by science fiction,
so do those who follow the pathway of Matrixism. In the latter case the ideal is one of
critique and liberation. The critique comes in the form of the grand narrative of technological
progress, and this results liberation
in the form of new perceptions and a new understanding of the “multilayered nature
of reality.” As discussed at the beginning of this essay, this new understanding incorporates a
number of beliefs and practices as the outworking of the ideals of Matrixism. And since, as
Porter argues, the individual making the quest represents the “sacred center” rather than the
journey to a geographical place in pursuit of an embodied ideal, Matrixists may be
understood as engaging in some form of pilgrimage. This idea is strengthened when
connected to the idea of symbolic pilgrimage through imaginative narratives.
Matrixists share in the general dissatisfaction with the grand narrative of
technological utopia, even going so far as to consider whether the tools of our alleged
freedom instead confer some level of illusion and imprisonment. As a result they look to the
Matrix films as an imaginative story that critiques the habitus of daily life, those unwritten
rules and assumptions of culture, as well as the narrative of technological utopia. But The
Matrix films not only provide a means of critique, but also present an imaginative narrative
through which an individual can transcend the habitus and dominant cultural narrative in
order to enter into an alternative world of promise. Participation in this imaginative narrative
results in symbolic pilgrimage enjoyed not only by the individual, but may also come in
connection with others who connect via online forums.6 To the extent that the individual
develops as sense of connection to others pursing the same understanding of reality through
Matrixism it may be that feelings of and a form of communitas results. Through a new
perspective on reality and participation in the community of like-minded individuals,
however small and mediated by cinema and cyberspace, Matrixism provides a vision of an
alternative world in which an individual can find ultimate fulfillment.
Conclusion
6 Those following the pathway of Matrixism may connect with like-minded individuals
online through places like The New Matrixism Forum,
http://www.newmatrixism.com/forum/general-chat, or the Matrixism Facebook page,
http://www.facebook.com/group.php?gid=2237867490.
What are we to make of new expressions of the sacred and spirituality like Matrixism?
During the course of my research in sharing with a few individuals about my findings and
reflections on this topic, it was not uncommon to encounter expressions of incredulity. Most
people find the idea of Matrixism absurd, and question whether those who identify with it
really take it seriously. Such people argue that surely pop-culture and a science fiction trilogy
cannot be legitimate sources for religious inspiration, and no religion founded upon such
elements are to be taken seriously. This reaction on a popular level is often shared by
academics, particularly theologians, as relayed by Gary Laderman in his discussion of new
and alternative forms of religion in popular culture:
I can hear my New Testament and Systematic Theologian colleagues reading
this with skepticism if not disgust – and indeed I’ve encountered these kinds of
reactions in public forms. “Surely anyone identifying their religion as Jedi is just
being silly,” they say. Or “How do you know this is genuine religion and not just
some passing fancy?” I imagine after the death of Christ members of the early
Christian community faced the same kind of incredulity and disdain.
My response: Welcome to the twenty-first century, when sacred matters are not
limited to the monotheists or confined by conventional religious traditions. Bono
and Warren Buffet, Master Yoda and Obi Wan Kenobi are legitimate and
guiding religious lights whose words and actions stir the imagination and rally
the faithful in ways those of us who study religion are only beginning to
understand (Laderman 2009).
I can’t say it better than Laderman. Religious and spiritual expressions like Matrixism,
particularly those inspired by narratives of the fantastic, including science fiction, fantasy,
and even horror, represent new and vibrant forms of religiosity that will likely continue to
have great appeal for individuals in the future. It is the responsibility of scholars, and I hope
even theologians, to sympathetically understand them and how they make connections to the
sacred.
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