a2tec, inc. company profile · pdf file · 2017-01-12multimedia analysis/authoring...
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Confidential Document 1 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Solution Business
Realistic media Business
X.264 Extension Codec Open multimedia transcode/editing
Platform Harmfulness multimedia analysis
WebKit II performance Samsung SmartTV Tizen APP Accessibility / Debugging
MPEG-V HMD VR/AR Player Realistic media
Attraction platform
Multimedia Smart TV WebEngine VR/AR Platform
A2Tec Business area
Support Service
Building Attraction System Tourism/Entertainment/
Education / Game Content NGR VR / AR
Oper- ating
Deve- loping
Mainternance making Plan/
Shoogting New Business
Road Map
Multimedia Analysis/Authoring S/W Smart TV/ Web engine Realistic Media
Company Profile
WebEngine, Multimedia, VR/AR Platform Technology
Internatinal Standard MPEG-V(Virtual) Realistic Media Business
Company A2tec, Inc. 대표자 Jungseup Kim
Adress 3F 1691 SanKeukDong Booku Daegu Korea Poundation April, 2010
Main Sector Software (Smart TV, mutimedia, VR/AR) Capital 200 Milliion
Number of employes
40 Main
Products
MPEG-V Realistic Authoring/Simulation S/W
PPL Authoring Tool
TIZEN WEB Engine(WEBKIT) Dev Kit
Main Product :
Confidential Document 2 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
History of Realistic Media Business
4D-based realistic media market centered on theaters
360 degree VR contents appeared,
experience device development for this
Standardized MPEG-V based
Securing realistic media service platform
MPEG-V + Effect Machine
- Achieved sales of 2.5 billion won in real
media business
- VR based hologram, Circle image
experience hall production
- SKT, VR player
- VR education contents hub system
2014
2015
2016
- MPEG-V based VR culture / education
contents production
- VR-based experience booth production
(Gyeongju Expo)
VR Market BIGBANG
Changing of market
Confidential Document 3 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
- Providing 360 video player and augmented object authoring solution capable of 360 streaming service in
mobile environment
- Apart from the existing fragmentary 360 services, we can provide real-time video related information to users
along with video
360 Video Content
ARML 기반 Meta Data
증강 Object Resource
Image Text
Label 3D Model
Main Business : 360 VR/AR Platform
Confidential Document 4 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Authoring Tool
360 AR/VR Video Frame Generator
Video Frames Audio File
Hardware
Encoding
UniCast
Wowza Streaming Server
Configuration 360 VR/AR Platform
- We have 360 VR Authoring tool to create video and play video through player
- Provides metadata-based supplementary information of VR image without additional image encoding, and can
update video related information in real time
Confidential Document 5 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
- SM Coex atium,
YG Klive concert
hall indoor
- Entertainment
company building
Application of 360 VR / AR platform : Realistic media entertainment business
- Diversification from PR-oriented content service to profitable content service
- Expansion to various services including real-life media and online shopping based on
PPL tagging / small experience center
Music Video
TV entertainment
Performance video
Music Bank
Idol
360 VR content production Media metadata tagging
Online shopping based on supplementary
information (sale of goods)
Small-sized city small experience center
Based on metadata
Additional Information
Logo Media Effect
Album package sales / Online 360 service
- Fan club
member
- Online
shopping mall
member
- tour operator
member tourists
Provide custom content for online members
Value added
Produced / disseminated
with media including
Confidential Document 6 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
360 VR / AR Platform Application: Education VR service business
Educational VR
Service platform
- VR-based immersive
education
- Utilizing VR technology in safety, occupation, and training
VR Marine
Practice
VR fire training
Educational content
service
Online Services Offline service
Leading realistic
educational content
VR Medical
Education
Strengthen visual education effect Strengthen the effect of education
VR Studio based on HMD
- Need to introduce education service system that utilizes VR contents on fingerprint
/ fragmentary media base
- Expansion of online service using HMD and establishment of offline service environment with enhanced
experience
Content Gallery
Confidential Document 7 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
360 VR / AR platform application field: Realistic media game service business
- Providing VR game service using AR technique on realistic media base
- Real-time content can shorten development time and develop new concept game
Shortening production period /
Actual background New concept game production
BIG JOHN
SELECT
1 2 3
Score : 9,940,700
우리장사 님이 첨성대 탐험에서 최고점을 기록하였습니다
1시 방향에 적군이 나타났습니다
파이어볼 선택이 완료되었습니다
ITEM
56
9
* Game concept applicable to AR technique
Confidential Document 8 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Established real experience media experience center based on VR
- 4D real-effects experience experience based on 360 VR contents
for the first time in Korea
- Indoor 4D experience type booth and outdoor HMD immersion type booth
- Leap motion UI interface, Oculus / Gear VR integration
* 2015 Gyeongju Cultural Expo is on display (2015.8.21~ )
= VR-based New Experience Media Experience
8 MPEG-V Standard Effects
4D Effect Experience
Booth
HMD Experience
Booth
Confidential Document 9 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Overview of VR-based realistic media experience center
Service system overview Realistic media
production
Confidential Document 10 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
1. Planning a shooting scenario
2. 360 VR ground shooting / aerial shooting /
Stitching / image quality correction
VR Realistic Media Development Process
3. MPEG-V motion effects / other MPEG-V real effects effects
(Air, Bubble, Flash, Fog, Motion, Light, Water, Wind and Laser)
Confidential Document 11 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Core technology: Realistic media authoring technology based on MPEG-V
- Realistic media authoring solution based on international standard MPEG-V
- Input processing of various standard effects (Air, Bubble, Flash, Fog, Motion, Light, Water, Wind etc.)
- Auto Tracking motion effect through automatic analysis of multimedia contents
Confidential Document 12 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
https://youtu.be/x7FpwUEDxcM
MPEG-V realistic media authoring process
1. Input motion metadata 2. Reviewing Motion metadata
3. Input standard effect metadata
https://youtu.be/2g8Zv6pw1Bg
https://youtu.be/6WY3vP0FcOM
4. Effect verification
https://youtu.be/ibTsTqB0VJw
- Motion chair exclusive input device, same with 3 axes - Analyze the movement of the screen and input it to
maximize the real effect
- Developed a simulator that shows the same motion as a motion chair
- Review input results of the motion simulator through the simulator
- Enter various standard effects in media base - User-friendly UI design facilitates input of effects
- Verifying the actual effect of the effect input from the authoring tool
- Improvement is achieved through authoring tools to maximize realism
Confidential Document 13 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Opened VR realistic media experience hall
HMD experience video
https://www.youtube.com/watch?v=DV5wplHNkIg
https://www.youtube.com/watch?v=CsDMtboZAKs
Culture contents experience video
Opened
the first 360 VR 4D
experience center
in Korea(2015. 8. 21)
Confidential Document 14 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Expansion of realistic media business based on VR
Entertainment
Culture / Tourism
/ education
Game
Realizing media business potential in various fields
Culture, tourism, education, entertainment, game content investment
문화 / 관광
Expansion of realistic
media business
in 2016
엔터테인먼트
게임
Confidential Document 15 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Promote UNESCO World Heritage Sites, Utilize Local Tourism Resources, Promote Local Festivals
Production of diverse cultural tourism contents based on due diligence and expansion of experience center
Attract real tourists based on indirect experience 60%
Experience indirectly where you
can not see 40%
"I wanted to see the contents of
UNESCO's historical remains"
"It was good to be able to fly above
Chongseongdae Ipod"
* Survey of requirements for cultural /
tourism content
Realistic media culture / tourism service business status
Need for Virtual Experience
Confidential Document 16 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Gyeongju Smart Media Center Exhibition Building Project
Hologram, circle video, surface video, interactive game, etc. (Opened in October, 2016)
Confidential Document 17 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Development of content for cultural / tourism VR service
VR Culture / Tourism Contents Production I (4 season of Gyeongbuk)
- VR due diligence + animation combined production
- Spring: Bulguksa in Gyeongju, Summer: Pohang Homi Cape and Orissa, Autumn: Andong Hahoe Village, Winter:
- Diversified to be able to be screened in a circle movie theater and various screens
Silla period
(From AD 57 to AD 935)
Goryeo era
(918 to 1392)
Modern age
(1863-1945)
Modern age
(1945 ~)
Realistic media culture / tourism service business case
VR culture / tourism contents production II (Namsan's treasure)
Seven Buddhas Mae-seok Sungjae Three-storied stone pagoda Shin-myeon Mae A Bodhisattva Posuk pot
- VR production
- Providing experience of realistic cultural assets through 4D motion system boarding
Confidential Document 18 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
Various cultural heritages can be produced as VR images and used for culture / tourism / educational purpose
VR culture / tourism contents production example
Confidential Document 19 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
VR culture / tourism contents production example
Confidential Document 20 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Cultural / tourism service experience building project completion (completed in August 2016)
Movable experience booth based on MPEG-V standard
- Move to your desired location and experience
- Booth container structure
- 2-seater 6-axis motion chair
- Made of special material for outdoor environment
- Experiencing various effects through MPEG-V based realistic
data processing
Realistic media culture / tourism service business case
360 circle video experience system
- 6 Channel Projection 360 Circle Vision
- 7 Person Boarding
- 6 Axis Motion Base
- Experience various effects by processing realistic data based on MPEG-V
Confidential Document 21 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
Boxed booth design Open Booth (HMD) Design
- Boxed 4D based VR experience booth
- Move to your desired location and experience
- Booth container structure
- 2-seater 6-axis motion chair
- Made of special materials for outdoor environment
- Effects of various effects (wind, light, bubble, fog, laser, spray)
through MPEG-V based sensation data processing
1. Box-type VR experience booth 2. Open-type VR Experience Booth
- VR experience booth based on HMD
- Move to your desired location and experience
- Booth container structure
- 2-seater 6-axis motion chair
- Made of special materials for outdoor environment
- Simultaneous experience of Oculus and Gear VR
Confidential Document 22 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
5.1 channel
Audio system
65 inch UHD TV
Air, water spray
Bubble 6-axis motion chair
LED, Laser
Wind
Internal structure of box-type experience booth
6-axis motion control based boxed VR contents experience booth, motion chair
and 6 type effect device interlocking experience • Experienced booth constructions:
Steel woodwork mixed type, size (L 4000 W 3000 H 3000), automatic door, black, LED sign, flame, sound absorption
• 6 Axis Motion Base Rider: 2 seats, 200KG, 3P 220v AC 60Hz 3Kw, Electric Servomotor, Ball Screw Type
• Effect Bar: Steel frame construction, 2 air / water nozzles, air compressor system included
• Light Effect Machine: 220V, LED, tri-color (RGB), DMX control
• Wind Effect Machine: 220V, 1Hp, 3-speed control, DMX control, size (L530 W470 H490)
• Flash Effect Machine: 220V, LED, DMX control, size (L424 W224 H164)
• Fog Effect Machine: 220V, 50Hz, 1250W, 10.9Kg, DMX control, size (L458 W 243 H177)
• Bubble Effect Machine: 220V, 50Hz, 10W, 11Kg, DMX control, size (L421 W250 H197)
• Laser Effect Machi: 220v, 50Hz, Animation Laser, DMX Control
• Effect control system: DMX 10ch • Operating System: CPU (Intel Xeon
E5-2630v3 2.40GHz 20MB 1866 8C CPU), RAM (32GB), HDD (1TB 7200 RPM SATA)
• Joystick: High sensitivity, 2 button type, USB 3.0
• Front screen: 65 "LEDUHD Curved • Acoustic system: 5.1ch surround
speaker
Specification
Confidential Document 23 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
6 axis motion chair 45 inch screen
Wind oculus HMD Wind
galaxy
Gear VR
Realistic media culture / tourism service business case
Internal structure of open-type experience booth
Open-type VR contents experience booth based on 6-axis motion control,
VR experience linked with motion chair using HMD
• Experience Booth Structure: Steel Woodwork Mixed Type, Size (L 3000 W 3000 H 3000)
• 6 Axis Motion Base Rider: 2 seats, 200KG, 3P 220v AC 60Hz 3Kw, Electric Servomotor, Ball Screw Type
• Digital system: 48 ", resolution 1920 x 1080, touch screen, brightness 500cd / m2, contrast ratio 1000: 1, response time 9ms, operating system (CPU (Intel Xeon E5-2630v3 2.40GHz 20MB 1866 8C CPU) ), HDD (1TB 7200 RPM SATA)
• HMD (Head Mounted Display): Oculus DK2, Galaxy Note 4, Galaxy Gear VR
Specification
Confidential Document 24 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
Installed 4 box-types and 2 open-types outside the Gyeongju Smart Media Center
Confidential Document 25 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
Inside / outside appearance of box type, open type booth
Bubble, wind, laser,
Flashlight
Various effects equipment
65 inch curved
display
Boxed 6-axis motion base Open type booth structure Wind effect, sound system Open type 6 axis motion base
Confidential Document 26 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
Based on the upgraded 6-axis-based motion, the VR experience booth of '2016 Silla Sound Festival Emile' will provide VR of local cultural assets
through the added VR contents such as 'Bulguksa', 'Munmu Daemangung', 'Namsan's Treasure' Expansion of experience service
Confidential Document 27 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
360 Circle Video Experience system
Motion of 3 axes + rotation function and 6 types of effect equipment interlocking 360 degree
panoramic contents experience facility
Confidential Document 28 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media culture / tourism service business case
300 inch curved riding system
4K 300 inch surface display
Interlocked effects system including flash, wind, fog, light including 8-seater 6-axis motion and effect bar
Confidential Document 29 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Entertainment hologram / interactive experience building project
Hologram Experience center
- Eyeliner hologram system
- 12-person vibration motion can be used to simulate the actual venue.
- Playing entertainment performance content
- Convergence service of motion + hologram through MPEG-V realistic
data processing
Realistic media entertainment / game service business case
Interactive Realistic Media Experience Center
- Realistic game experience using motion base for sophisticated
6-axis simulation
- Various interactive games including flight game / racing game
- 2 to 24 simultaneous connections
- Real-time motion processing
- Various effects experience through MPEG-V realistic data processing
Confidential Document 30 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media entertainment / game service business case
Hologram, diaphragm, par light, wind, fog, moving light, flash
Hologram Experience center
Confidential Document 31 COPYRIGHT © A2TEC ALL RIGHTS RESERVED.
Realistic media entertainment / game service business case
Interactive experience center
X-Plane, R-Factor, and Gyeongju Munmu Daewangyeong
Air VR videos with motion