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Accenture’s Global Media and Entertainment High Performance Study 2011 Reshaping the business for sustainable digital growth Why a new operating model is needed for high performance in tomorrow’s digital Media and Entertainment industry

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Accenture’s Global Media and Entertainment High Performance Study 2011

Reshaping the business for sustainable digital growthWhy a new operating model is needed for high performance in tomorrow’s digital Media and Entertainment industry

Executive summary Reshaping the business for sustainable digital growth

All rights reserved © Accenture 2011 1

Fueled by rapidly rising consumption and rebounding capital markets, the past year has seen Media and Entertainment companies worldwide accelerate their change programs across several dimensions, in response to the pervasive impact of digital disruption. At the same time, they have gained renewed confidence as their focus shifts from survival to competition and growth.

However, M&E companies know their industry remains in a state of flux that will continue for the foreseeable future. To keep pace amid this ongoing and sweeping change, while also building sustainable and profitable businesses for the future, companies need unprecedented operational agility. Yet many are still less than halfway along their transformation journey.

2 Accenture’s Global Media and Entertainment High Performance Study 2011

All rights reserved © Accenture 2011 3

Adapting to the “new normal”

As companies press ahead with their digital transformation initiatives, there are strong signs that a fully-fledged “new normal” is now emerging. It is a world where the formerly distinct roles of content, services and applications in the overall consumer experience are increasingly indivisible. A world driven by new devices and mass technology.

These dynamics are increasingly apparent across all segments. But, given the sharp variations between different geographies and industry sectors, it is clear that the overall industry migration to the new world will take some time. “Classic media” will live on while the world of “broad-band media” fully establishes itself. For companies, this is not simply a one-off transition from analog to digital; it’s a new business model.

The move to delivering personalized digital services to each consumer does not mean M&E will stop being a

mass-driven industry. The change in focus from the mass-market audience to the audience of one actually involves a shift from mass media to mass technology—with the source of companies’ economies of scale moving to technology platforms, as a way to manage the costs and impacts of frag-mentation and operational complexity.

Harnessing the “3D’s”

On their transformational journeys, M&E companies need to cross the frontier from early-stage industry responses to more sustainable and profitable business operations in the new digital ecosystem. To take this step, companies must consider harnessing three fundamental drivers that we have termed the “3D’s”: the Digital Consumer, Digital Monetization, and Digital Supply Chain.

Today’s consumers expect to choose and consume the content they want, in the way they want, wherever and whenever they want. This means that

each individual is no longer an aggregation of a separate reader, viewer and listener, but a single entity choosing and consuming content experiences across multiple platforms. This individual’s behaviors add up to the “DNA” of the digital consumer.

The second “D”—Digital Monetiza-tion—remains a major challenge, and an area of uncertainty for many players. What is clear is that M&E companies will run a diverse portfolio of revenue models, thereby capturing multiple revenue streams, but also obliging themselves to face further operational complexity.

Maximizing returns

The third “D”—Digital Supply Chain— underpins and empowers the other two, thus enabling the M&E company to achieve its ultimate imperative: maximizing the return on investment in content and operations. By support-ing and enabling multiplatform

Those that fail to reach the ultimate destination of sustainable profitability are likely to face extinction. But for those that win this race, the prize is bigger than ever before.

distribution, the supply chain opens up new areas of growth, at a time when consumers are increasingly prepared to pay for content experiences, and when online advertising represents a huge global opportunity.

However, the complexities are equally unprecedented. Multiplatform opera-tion is no longer an option, but an imperative: mobile is seen as having the biggest growth potential by the industry as a whole, TV is second, and tablets are lagging a little way behind—but are already leading the way in publishing. Companies must find an economically viable trade-off between multiplatform services and interoperability across devices, while simultaneously customizing content for every platform and consumer experience. This is a tough call.

The collaboration imperative

A function of the increased complexity is that as each multiplatform content provider’s supply chain can no longer

operate in isolation, high performers are rapidly evolving their traditional positioning—and new collaborative ecosystems will continue to emerge, driven by the need to achieve economies of scale, leverage skills and compete against new players.

As companies adapt and reshape for the new reality, implementing a series of point solutions aimed at specific operational issues will not be enough to deliver sustainable high perfor-mance. What is required is an holistic approach supported by mastery over the effective execution of strategy.

The route to sustainable high performance: the 3D Operating Model

Accenture has developed a solution that will help enable the M&E company of the future to achieve sustained success in the digital “new normal”. The Accenture High Performance “3D Operating Model”

rethinks the traditional vertical orientation around channels, and shifts the polarities to a horizontal focus on key capabilities in the digital value chain. This means that each horizontal layer becomes a competitive asset and a potential focus for differentiation, innovation and collaboration.

In our view, this model unleashes the full commercial potential of a company’s content assets, while also providing improved governance over its value drivers, and supporting the innovation, operational excellence and organizational agility needed to adapt quickly to changes in the competitive landscape. And—taking account of the continuing resilience of non-digital content—it also provides a pragmatic structure for maximizing digital revenues while leveraging classic media even more effectively.

We believe that this model will characterize the industry’s future high performers. Please read on to find out why.

4 Accenture’s Global Media and Entertainment High Performance Study 2011

For the fifth successive year, the Accenture Global Media and Entertain-ment High Performance Study has researched the views of 130 leaders and decision-makers in the Media and Entertainment industry worldwide, spanning broadcasting, publishing, filmed entertainment, portals, interactive gaming and music. The industry breakdown of the respondents is shown below.

As with previous studies, we have refined and expanded the research program in the light of knowledge built up in previous years, with a view to deepening the insights gained across all segments of the industry.

The qualitative study on which this report is based includes interviews with 130 C-Level executives—increased from 102 in the previous year in order to improve our coverage of all segments, particularly portals and publishers.

The respondents are all executive leaders in six M&E industry sectors. They are based in 18 countries, with 42 (or 32.3%) of the interviewees located in Asia Pacific, 50 (38.5%) in the Americas, and 38 (29.2%) in Europe/Middle East.

Research methodology and sample

All rights reserved © Accenture 2011 5

Key areas of focus in this year’s inter-view program included companies’ approach to the three key industry drivers of the digital consumer, digital monetization models, and digital supply chain—together with the impacts of these factors on digital operating models. This report presents some of the key findings from our 2011 study, and goes on to draw out the principal implications for Media and Entertainment companies seeking to achieve high performance in an increasingly digital environment.

For further information about this report, please register at www.accenture.com/MandE_High_Performance_Study_2011

North America 40 South America 10Europe 38APAC 42

Figure 2: Accenture's Global Media and Entertainment High Performance Study 2011 respondents by industry.

Figure 1: Accenture's Global Media and Entertainment High Performance Study 2011 respondents by country

Publishing BroadcastingEntertainmentMusic, Gaming, Film

PortalsPortals, Social Networking, Internet Companies, Advertising

18%22%30%30%

Pervasive digital disruption— and growing market opportunityIn recent years, all segments of Media and Entertainment have experienced accelerating change across several dimensions, all rooted in the pervasive impact of “digital disruption”. This change has seen consumers migrate rapidly to new modes of digitally-enabled, multichannel consumption behaviors.

The result is a world in which 35 hours of content is added to YouTube every minute,1 nearly half of televisions shipped with screens of 40 inches or larger have integrated networking,2 and Facebook is used by 1 in every 13 people on earth.3 Video is the fastest growing mobile application; by 2015 video is predicted to account for two thirds of all global mobile data traffic.4

6 Accenture’s Global Media and Entertainment High Performance Study 2011

Figure 3: Do you see more challenges or more opportunities for your business in the next 12 to 24 months?

1 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer — November 16, 2010 — Web 2.0 Summit, San Francisco, CA2 IDC, Worldwide and U.S. Consumer 2011 Top 10 Predictions, January 2011, IDC #2267343 http://www.digitalbuzzblog.com/facebook-statistics-stats-facts-2011/4 Cisco Visual Networking Index (VNI) Global Mobile Data Traffic Forecast Update 20115 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer — November 16, 2010 — Web 2.0 Summit, San Francisco, CA

No area of the industry has been immune from the digital transforma-tion driven by these new consumer behaviors. This change encompasses every aspect of the industry value chain—content technologies, delivery channels, access devices, revenue models, marketing techniques, adver-tising paradigms, rights acquisitions and management, cross-sector competition, market fragmentation, talent and skills.

Insatiable consumption of content

Media and Entertainment companies have embraced this multidimensional change, racing to redesign their strategies for the digital ecosystem and deliver the content experiences that consumers want and will pay for. These strategies are fueled by rapidly-expanding global consumption for media and entertainment content in its many forms. While the growth curves and dynamics vary by segment and geography, this market is not going to go away any time soon. In our research, this insatiable consumer consumption of content is reflected in confidence voiced by respondents that they foresee more opportunities than challenges in the next 12 to 24 months (see Figure 3).

The positive impact of rising demand is increased still further by continuing growth in the traditional drivers of global spending on media and entertainment—GDP, population and disposable wealth. These forces are seeing content consumption grow as never before in an expanding array of markets, and the momentum is building all the time. The capital markets appreciate this potential: in 2004, the top 15 publicly traded internet companies were worth a collective US$262 billion; in 2011 the figure was US$667 billion.5

All rights reserved © Accenture 2011 7

Far more challengesthan opportunities

More challenges26%

More opportunities48%

Far more opportunitiesthan challenges

More challengesthan opportunities

More opportunitiesthan challengesAbout the same

4% 22% 40% 8%26%

8 Accenture’s Global Media and Entertainment High Performance Study 2011

Embracing change—amid increasing confidence

Consumers’ continuing voracious appetite for content experiences has seen Media and Entertainment companies reach a level of confidence higher than in several years—certainly since before the global economic and financial crisis.

Showing courage and determination, companies have worked hard and kept investing even in the downturn, pressing ahead with their customer-centric initiatives, while also improving their ability to operate more commer-cial models concurrently and manage a more complex and sophisticated supply chain.

Global economic recovery and the revival in advertising have sustained the industry’s momentum, and the future looks significantly brighter than it did two years ago, encouraging com-panies to invest in digital capabilities. As our research shows, 84% of respon-dent companies increased their levels of investment in the digital supply chain in 2010—with almost a third (31%) increasing it by more than 25%.

As a result of this committed invest-ment, companies across the industry have taken some significant steps on their digital transformation journey, and believe they are now well-posi-tioned to compete—although they accept there is much more change to come. As Figure 4 shows, 73% of respondents in our research study think their operating models are primed for

success to a “large” or “very large” extent. The minority who are less confident are dominated by publishers and broadcasters.

These findings suggest that the indus-try as a whole is no longer afraid of the digital future, and that the game is moving from survival to competition and growth. Last year, cross-sector competition was regarded as the top challenge facing companies in the coming 12 to 24 months; this year, it is identifying the monetization models needed to harness new revenues. Again, this suggests the mood is shift-ing from caution to optimism, as the industry’s growth potential becomes visible again, and appears higher than ever before.

“[The key will be] strong content backed by a very strong customer insight.” Head of Digital Marketing, music company, India

Figure 4: To what extent do you believe your operating model is primed to enable your business to compete successfully?

Do notknow

To a very large extent

To a verylimitedextent

To a limitedextent To a large extent

3%2

Portals 17% Entertainment 21% Broadcasting 26% Publishing 33%

22% 55% 18%

Will be relatively stable for the next 12–24 monthsContinue to change significantly for the forseeable future

85% 15%

Publishing 97%Entertainment 93%Portals 87% Broadcasting 64%

All rights reserved © Accenture 2011 9

Figure 6: Given your view of future industry change, do you believe that your business will continue to change significantly?

Much more change to come

At the same time, Media and Entertainment companies fully recognize that their industry is a long way from reaching a stabilized situation. As Figure 5 shows, four out of five believe that the industry is still in a state of flux, with significant further redistribution of revenues yet to take place across the value chain over the next two years.

Companies also know from experience that the pace of change creates major pitfalls, which have impacted successful global leaders and newer digital entrants alike. As reported in the global news media, UK broadcaster ITV sold Friends Reunited in 2009 for £25m, having agreed to pay a total of £175m

for it four years earlier.6 And in February 2011, News Corp revealed a US$275 million write-down on its MySpace acquisition and the related Web businesses.

Given the continuing pace of change, companies know they must balance their growing confidence in their digital capabilities with rigorous management of ongoing change and the resulting risks. The vast majority—including over 90% in publishing and entertainment—expect that significant change will continue for the foreseeable future, meaning they will have to continue changing and adapting (see Figure 6).

Reshaping for the new environment

So Media and Entertainment companies are on an ongoing journey as the digital ecosystem expands. To reach their des-tination, they will need unprecedented operational agility that enables rapid ongoing reshaping of their business in response to continuing change, the sheer pace of which means an approach of “wait and see” is not an option. Instead, with much of the current digital industry built on wooden foundations rather than rock, companies move now to identify and build a new basis for sustainable success in the future.

6 http://news.bbc.co.uk/1/hi/8186840.stm

It will be stable in 12–24 months with some revenue redistribution across value chain

It is alreadyfairly stable

It will be stable in 12–24 months with current business models

It is still changing rapidly with significant revenue redistribution across value chain

80% 14% 4% 2

Figure 5: Do you believe the Media and Entertainment Industry is becoming more stable or is continuing to change?

Execution of digital strategies demands a new operating modelTo adapt to the new environment, companies across all Media and Entertainment segments have identified and launched new strategic programs and ramped up their investment in digital initiatives and digitally-enabled services and capabilities.

10 Accenture’s Global Media and Entertainment High Performance Study 2011

All rights reserved © Accenture 2011 11

Some incumbents have implemented highly successful strategies in the digital space. High-profile examples include Disney, whose CEO Bob Iger was quoted in October 2010 as saying: “I have tried to keep two obvious philosophies…First, that our current business not get in the way of adopt-ing new technologies. And, second, that our business belongs on these new platforms.7” At the same time, other players have come in as new digital entrants with successful strate-gies—witness Netflix’s drive to make its movie streaming service available on as wide an array of set-top boxes and handheld devices as possible.

Only halfway along the journey

However, as we have already highlight-ed, our research shows that companies know the industry is still a long way from reaching a stable state. Digitally-driven change—and the need for companies to adapt to it—will continue for the foreseeable future. In this context, most companies know they are still less than halfway along their jour-ney to a digitally integrated file-based enterprise. As Figure 7 shows, only 43% believe they are already over 50% of the way to full digitization, while 32% are less than a quarter of the way there. That said, some companies have already built end-to-end digital supply chains, as illustrated in the accompanying information panel about Warner Bros.

Such pioneers aside, most companies face a need to execute the rest of this journey while continuing to respond to ongoing profound change in the

Figure 7: How far along are you in terms of the migration from an analog, offline company, to an integrated file-based digital enterprise (e.g. from production to distribution to access management)?

Figure 8: What is the top challenge(s) that your company faces, or expects to face, in the next 12 to 24 months?

7 http://kara.allthingsd.com/20101009/when-you-wish-upon-two-web-stars-ceo-bob-iger-talks-about-the-next-digital-direction-for-disney-2/

Notstarted

Analog, offline company Digitization Process Integrated, file-based digital enterprise

<10% 10–25% 26–50% 51–70% >70%

4% 12% 16% 25% 22% 21%

Identifying new monetization models

39%

Speed and ability to transform your digitaloperating model

23%

Providing a betterdigital consumerexperience

22%

Competition fromnew players

20%

Cross-sectorcompetition

15%

Decliningdemand

7%

Other

8%

Warner Bros.: digital end-to-end

A good example of digital supply chains in action is Accenture’s collaboration with Warner Bros. to help transform its core media production and distribution capabilities into a single, totally integrated digital operation. This project made Warner Bros. one of the first studios in the world to move its entire film and television production, post-production and distribution to an entirely digital end-to-end-process.

environment, and in the face of a number of severe challenges that have yet to be addressed. As Figure 8 shows, the most pressing of these challenges in the next 12 to 24 months are identifying new monetization models and generating the speed and ability to transform their operating models to capitalize on future opportunities.

There is as yet no clear or agreed view of precisely what these opportunities will look like or how they will best be leveraged. What is clear is that the industry’s world changed dramatically as a result of digitization, accelerating the rate of change during the down-turn, with several factors underpinning rising demand into the future.

The “new normal” is coming—but will not arrive overnight

Signs of this new world emerging are all around us. Broadband and interconnected devices are spreading exponentially, with global media tablet shipments alone expected to exceed 44.6 million in 2011, a leap of over 160% from 2010's 16.9 million.8 And an Accenture survey9 published in January 2011 projected that consumer purchase rates for personal computers and mobile phones (excluding smart-phones) will decline by 39 percent and 56 percent respectively in 2011 com-pared with 2010, as consumers switch their spending to newer alternatives offering a better content experience.

These alternative devices include not just tablets but also 3D TVs (sales of which are expected to rise by 500% in 2011), eBook readers (up 133%) and

12 Accenture’s Global Media and Entertainment High Performance Study 2011

smartphones (increasingly saturated, but still up 26%). At the same time, the advent of the multipolar world—where spending power and talent are distributed more evenly around the world—is seeing a billion new and more mobile consumers hungrily accessing content via ever more devices.

These advances are early signs that a fully-established “new normal” is now emerging: a world driven by new devices and mass technology, where the agility to adapt to constant change while delivering personalized content experiences will be a prerequisite for sustained high performance in any segment of Media and Entertainment.

Personalization of the consumer experience for millions of individuals requires companies to become more agile and efficient in serving the new, mobile, digital consumer and his or

“[The] most important competitive edge for us must be the creativity of our products. Gathering customer intelligence as much as possible is another key to help define a better strategy.” General Manager, Product Operations Centre, gaming company, China

8 IDC, Worldwide and U.S. Consumer 2011 Top 10 Predictions, January 2011, IDC #226734 9 Accenture’s Consumer Electronics Products and Services Usage Report 2011, available at https://microsite.accenture. com/landing_pages/EHT/Documents/Accenture_GlobalConsumerTech_2011.pdf

All rights reserved © Accenture 2011 13

Figure 9: What is your company’s share of digital revenue today, and what proportion of your revenue do you expect to achieve from digital income two years from now?

her social network. This intensifies the need for a new digital operating model based on an end-to-end digital value chain, to enable completely new busi-ness and monetization models with the required level of integration between content, applications, services, devices, and connecting channels.

However, while the dynamics of this new world are increasingly apparent, and while there is no doubt the momentum behind digitization is both unstoppable and growing, the industry’s complete migration to this new world will take time. As Figure 9 shows, only 22% of companies say that they currently get more than a quarter of their revenues from digital sources. Even in two years’ time, less than half expect to be in this position.

Not a transition—but a new business model

The implications are clear. As digital revenues gain momentum over a period of several years, they will account for a progressively rising proportion of companies’ revenues. But in the meantime, “classic media” will live on, while the new normal—the reality of ubiquitous, always-connected “broadband media”—establishes itself. This means that what companies are facing is not simply a transition from analog to digital, but an imperative for a new business model.

Until recently, the industry’s concerns over the difficulty of monetizing digital content were often summed up as switching “analog dollars for digital pennies”, a phrase originally coined—and later updated—by NBC CEO Jeff Zucker. Given the fact that “classic” and “broadband media” will co-exist

<10%

Today

10–25% 26–50%

51–70%

>70%

47% 31% 11% 8%3%

22%

<10%

Two Years From Now

10–25% 26–50% 51–70% >70%

17% 36% 28% 6% 13%

47%

for the foreseeable future, it is now increasingly clear that this concern is a distraction. So companies need to press ahead with an operating model equipped to serve both classic media consumption and personalized broadband consumption at high levels of efficiency.

This model will require new ways to achieve economies of scale, as “media” increasingly equates to “technology”, and “mass media” comes to equal “mass technology”. The move to personalized services does not mean Media and Entertainment will stop being a mass-driven industry. Instead, the reorientation around the audience of one actually involves a shift “from mass media to mass technology,” with the source of economies of scale moving to technology platforms— rapidly adopting new themes such as mobility, cloud or analytics to manage the costs and impacts of fragmentation and increased operational complexity.

14 Accenture’s Global Media and Entertainment High Performance Study 2011

Towards a high performance digital operating model

To do this, the high performance Media and Entertainment business of the future will remove embedded barriers, enabling it to do more with less, and to redefine itself as a leaner, more agile and more innovative organiza-tion, ready and equipped to exploit digital opportunities in an integrated way across channels. To build such an operating model, companies need to challenge the basis for the existing channel-focused silos within their business. Legacy structures based around separate content delivery channels can hinder key capabilities for the digital world such as digital customer centricity, cross-channel content monetization, and integrated rights acquisition and management.

Companies are already under pressure to define clearly how they will trans-form themselves to harness digital opportunities. The capital markets are reducing the future growth premium allocated to those Media and Entertainment companies that are failing to set out a compelling vision for their own digital transformation. Successful execution of digital strate-gies in Media and Entertainment— and winning over skeptical investors to believe in those strategies—requires companies to adopt a new and different performance anatomy.

Not piecemeal—but holistic

Some Media and Entertainment com-panies are trying to implement their digital strategies though a series of point solutions aimed at specific

operational issues—such as repurposing selected pieces of print content for Internet and mobile formats. It is increasingly clear that this type of piecemeal approach will not deliver sustainable high performance in the long term. Confidence in the viability of the current operating model does nothing to ensure its sustainability. Instead, what is required is a combina-tion of an holistic approach to set the context for all actions, with mastery over effective execution of overall strategy to sustain momentum and competitive advantage over time.

So, what factors will shape the design of the new, sustainable high perfor-mance operating model? We will now examine the drivers behind the model—and go on to show what it will look like.

“Constant innovation and digital distribution will be most essential.” Executive Director News, broadcasting company, Malaysia

All rights reserved © Accenture 2011 15

The drivers behind a new high performance Media and Entertainment operating model To cross the frontier from early-stage industry responses to more sustainable and profitable business operations in the digital ecosystem, M&E companies need to consider creating an operating model specifically designed and oriented to achieve two things. First, it must maximize the key “broadband media” revenue drivers in the digital era efficiently and effectively. Simultaneously, it must also support traditional “classic media” for as long as necessary.

16 Accenture’s Global Media and Entertainment High Performance Study 2011

All rights reserved © Accenture 2011 17

As Figure 10 illustrates, we believe that these imperatives can only be achieved by an agile enterprise that successfully harnesses three drivers, which we have termed the “3D’s”: the Digital Consumer; Digital Monetization; and—underpinning them both— the Digital Supply Chain.

Figure 10: The agile enterprise and 3D drivers

1The Digital Consumer Transformational change in consumers’ behavior and expectations around con-tent consumption have been gathering pace for several years. Consumers expect to choose and consume the content they want in the way they want, wherever and whenever they want. As a result, each individual is no longer an aggrega-tion of a separate reader, viewer and listener, but a single entity choosing and consuming content experiences across multiple platforms.

In expressing this individuality through their behavior, digital consumers exhibit a number of shared characteristics— which together add up to the “DNA” of the digital customer. These include amplified social engagement and inter-activity, multichannel and multiplatform usage (including rising mobility), and demand for real-time interaction and information.

Consumers are also super-global and hyper-local in their content consumption habits—both hungry for world news and global applications, and also strongly focused on their local environment. Yet, despite these shared characteristics, every digital consumer remains a unique individual with unique DNA, creating a far more diverse and varied consumer landscape than in the past.

An early stage of the customer-centric journey

The companies interviewed in our study are fully aware of the need to deliver the new personalized digital experienc-es that consumers want—but most are some way from building the integrated view of the digital customer needed to execute this objective. Over half of our respondents (52%) say the transition from “mass audiences” to “individual

Digital Consumer

Agile Enterprise

Digital Supply Chain

Digital Monetization

18 Accenture’s Global Media and Entertainment High Performance Study 2011

customers” remains a challenge for their businesses. And, as Figure 11 shows, only 9% of executives feel their company has a fully integrated view of their digital customer—with the vast majority believing there is room for improvement in the integration and consistency of the view of digital customers across the business.

Asked to name the most complex issues their business faces in managing to shift from “mass audiences” to “individual consumers”, executives cite a wide range of concerns. Culture and skills are seen as the most difficult issue (cited by 22%), closely followed by operational (21%), technical (21%), commercial (18%) and organizational (16%) barriers. The fact that so many issues are perceived as presenting relatively equal challenges underlines the need for a new operating model to tackle all of them holistically.

Seeking immersive experiences

These findings indicate a pressing need to improve customer centricity and understanding to keep up with changing consumption behaviors. In particular, the combination of social networking and mobility—enabled by better broadband connectivity and lower cost/higher performance devices—is fundamentally transforming the landscape of the consumer experi-ence. Crucially, consumers no longer see communications technology as a tool for one-to-one transactional conversations with a specific purpose. Instead they want to immerse them-selves in an ecosystem of content, applications and services with a myriad of uses—including networking, making friends, gaming, buying goods, and accessing information and home entertainment such as video and music.

For the first time, the digitally-enabled Media and Entertainment industry has the capabilities and technologies required to fulfill these needs, support-ed by consumers’ own readiness to buy the devices that make it possible. Global smartphone shipments are expected to overtake desktop and notebook PCs combined in 2012.10 And between 2000 and 2008, the average consumer increased his or her spending on electronics devices by 7 percent a year—while companies reduced their IT hardware spending per employee by 3 percent.11 This increase reflects consumers’ ongoing appetite for new consumption experiences, as illustrated by surging take-up of tablets, eBook readers and smartphones worldwide.

Figure 11: To what extent do you believe your company has an integrated view of your digital customer?

“[It’s about] innovative customer relationship management. We need to invent something new for our customers, in order to be ahead of the competition.”

Chairman, film company, Germany

Increasing Integrated View

Insufficientfor our needs Fragmented

Consistent but by businessunit only

Somewhat integrated

Fullyintegrated

8% 31% 14% 38% 9%

10 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer — November 16, 2010 — Web 2.0 Summit, San Francisco, CA11 Accenture Institute for High Performance: Can Enterprise IT Survive the Meteor of Consumer Technology? By Robin Murdoch, Jeanne G. Harris and Glenn Devore, September 2010. Drawn from: Employment Status of the Civilian Non- Institutional Population, 1940 to date, 2009 edition, Bureau of Labor Statistics, US Department of Labor; Historical Sales Data Details, Consumer Electronics Association, 2010; and Worldwide IT Spending Historical Databook, IDC, 2010.

All rights reserved © Accenture 2011 19

2Digital Monetization Asked to identify their most important sources of revenue growth in the next 12 to 24 months, our respondents point to new platforms or distribution channels, followed by new products and services (see Figure 12). These sources will form the core focus of the new sustainable operating model’s digital monetization strategy.

However, while this focus may be com-mon across companies, it is important to stress that there is no single right answer to business and monetization models. As Figure 13 shows, M&E companies in the future will operate a combination of several monetization models and revenue streams—“a port-folio of revenue models”. These will often include the classic ones, but the new models will need to be more than just a re-platforming of existing models. This diverse blend of concur-rent revenue streams will add further complexity to their operations, by cutting across the traditional focus on channels.

Figure 12: In terms of opportunities, what is the most important source of revenue growth for your company in the next 12 to 24 months?

Figure 13: Which of the following are the most prevalent business models for your business today, and which will be the emerging ones in the next two years? (Ranked and top 3 selected)

Maximizing returns on content investment

The ultimate imperative is to maximize the return on investment in content and operations—a need made all the more urgent by the high and often rising costs of content creation and acquisition. Key attributes for achieving this include a strong, focused and integrated capability in content rights management, and the ability to target and repurpose this content in differing ways and contexts to deliver a compel-ling experience across platforms. The complexity is further increased by the evolution of the concept of content itself to encompass a combination of applications, services and content.

New Platforms or Distribution Channels65%

1st Choice 2nd Choice

New Productsand Services42%

New MonetizationModels34%

New Content27%

New Geographies21%

New ConsumerSegments8%

Other5%

49% 17%16% 25% 25%9% 10% 17% 7% 14% 4 4 5%

46%42%

Ad Supported Subscription On Demand Merchandising/Physical Sales

Licensing Freemium Affiliate Other Brokerage

16%21%

15% 14%

7% 6% 6%5% 5%4% 4%3% 2% 2% 1% 1%Toda

y

Nex

t 2

Year

s

ApproachTraditional Digital Multimedia

None and not planning to launch in next 12 months 20–50% digital/multimedia with no plans to increase in next 12 monthsNone but planning to launch in next 12 months

<20% digital/multimedia with no plans to increase in next 12 months

<20% digital/multimedia with plans to increase in next 12 months

20–50% digital/multimedia with plans to increase in next 12 months >50% digital/multimedia

2 4% 9% 34% 30% 17%4%

20 Accenture’s Global Media and Entertainment High Performance Study 2011

Again, most companies have some way to go to achieve the required capabilities. Take integrated rights management, which is a critical enabler for effective monetization of digital content. As Figure 14 shows, only 7% of the companies in our research think an integrated view of rights management is not a strategic imperative. But most of the remaining 93% are still in the early stages of a deep transformation journey to achieve this: only 23% of companies say they already have an integrated view of rights management across business units, while 70% acknowledge that what they do have requires improvement.

For those companies that get this right, the prize on offer is increasingly clear. The advent of the smartphone and tablet-enabled world means “paying” for content experiences is no longer a dirty word. For example, mobile app revenues are expected to

reach a global total of US$12.3 billion in 2011, up by 149% on 2010. More generally, consumers’ hunger for content experiences is turning the consumer marketplace into a “demand-pull” environment (see information panel), with offerings and charging models advancing apace: witness the New York Times’ recent launch of a paywall for its website, allowing users to view a maximum of up to 20 items for free per month, but charging for more extensive online, smartphone and iPad content access.

Optimizing advertising models

While content charging models are increasing, advertising remains key—with some 46% of respondents believ-ing that this will continue to be their most prevalent revenue model. While advertisers in the digital world need to be sold to more proactively (see information panel), analysis by Morgan Stanley suggests that media time spent

on the Internet is still undervalued in terms of ad spend, creating a US$50 billion global opportunity.12 However, harnessing this opportunity will require companies to understand and leverage the implications of new digital advertising models—and the related performance marketing logics and techniques that underpin them.

Our findings underline once again that most companies have a long way to go to implement the required capabilities. Taking multimedia advertising as an example, Figure 15 shows that less than one in five of our respondents (17%) say their business now gains more than 50% of its advertising reve-nues from digital/multimedia sources. Almost half of the interviewees say digital accounts for less than 20% of their advertising business. However, companies are keenly aware of the need for progress, voicing a strong commitment to increasing the proportion of their ad revenues derived from digital.

Figure 14: To what extent do you believe that your company has an integrated view of the Rights Management processes and capabilities serving all your Business Units?

Figure 15: In your organization, how far advanced is your transition from traditional advertising to digital or multimedia (bundle of off-line and on-line) advertising?

Not a strategicimperativeStrong and established

Rights management processes and capabilities in place but requiring improvement

No fully consistent model but moving in the right direction

23% 41% 29% 7%

Publishing 9%Entertainment 24%Portals 16% Broadcasting 34%

12 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer — November 16, 2010 — Web 2.0 Summit, San Francisco, CA

All rights reserved © Accenture 2011 21

3The Digital Supply ChainIn the years to come, even the most traditionally-minded Media and Entertainment business will have no choice but to operate via Internet and mobile as well as physical channels — and high performers will operate via a far wider range of platforms. As a result, every participant in the industry has an absolute need for an efficient, integrated and rigorously managed end-to-end supply chain for acquiring, managing, repurposing and delivering personalized digital content experiences to consumers across multiple platforms.

Crucially, changing industry and consumer dynamics mean these supply chains can no longer operate in isolation. Our research shows that 70% of companies believe the digitalization of the supply chain is significantly impacting the way they operate—both internally and with business partners

and collaborators. Given this rising degree of integration with third parties, it is very difficult for any single organization to fulfill the entire need for specialized capabilities all along the value chain.

New integrated ecosystems

This imperative means that entire collaborative value chains and ecosys-tems will emerge in and across all segments of M&E. As Figure 16 shows, most companies are planning to step up their collaboration with competitors, driven by a range of potential benefits including the ability to achieve economies of scale, leverage skills more effectively, and compete against new players. In essence, fragmentation of markets and demand is transforming the economies of scale required to remain profitable and competitive—creating a need for new alliances, capabilities, skills and talent.

Consumers and advertisers swap rolesIn the digital world, the traditional commercial dynamics of consumers and advertisers have been reversed, intensifying the need for new monetization models.

In the analog world, customers had to be won over to agree to participate in content experiences (whether sold or provided free), and advertisers would readily pay to be a part of those experiences. But in the digital world, consumers are hungry for content experiences, and have become demand-pull participants and buyers.

In contrast, advertisers now demand much greater accountabil-ity and measurability of outcomes than in the analog world. As a result, advertisers are much harder to win over, and advertising opportunities need to be sold to them proactively through an advertiser-centric approach.

Figure 16: Is collaborating with competitors something you might do, or might do more of, in the next 12 to 24 months?

“For me I feel it has got to be mobile and tablet. Monetization is key, it is about charging for something that used to be free.” Sales Operations Director, broadcasting company, US

Publishing 77%Entertainment 48%Portals 65% Broadcasting 64%

Percent that collaborate

Why collaborate?

For all the reasons displayed here To achieve economy of scale To leverage skillsTo compete against new players

Other

37% 30% 17% 15% 1

22 Accenture’s Global Media and Entertainment High Performance Study 2011

As the momentum behind collaboration grows, new alliances are now emerging almost every week: recent initiatives include the "broad strategic partner-ship" announced between Nokia and Microsoft; Warner Bros.’ decision to stream The Dark Knight on Facebook; and retailer JC Penney’s use of Facebook as an online sales platform.

Seizing the mobile revenue opportunity…

As new collaborative digital supply chains emerge, they share a number of critical success factors. Access to content is clearly vital, together with linkage on one side with customer interactivity, and on the other side with the understanding, control and ownership of the customer as a unique individual consuming content across different channels and devices.

This requirement is growing with the escalating penetration of new devices. As Figure 17 shows, the rapid rise of smartphones means executives believe that mobile devices will be their customers’ preferred platform for digital content consumption in the next two years. TV is also expected to maintain strong relevance thanks to the spread of Connected TV. Tablets—

still in their early stages of adoption—will have less relevance in the short term across M&E as a whole. But drilling down into the segmental responses, we find that publishing companies believe tablets will be their consumers’ favorite consumption device within the next 12 to 24 months, cited by 36% of publishing respondents.

Furthermore, as Figure 18 shows, mobile is regarded as the digital supply chain distribution channel with the greatest potential to drive growth, again followed by TV. As these findings show, while mobile is undoubtedly the main driving force, TV/connected TV are resilient and will remain relevant, and tablets are a promise not yet at scale (except in publishing). The technology platform suffering the most is the PC.

Figure 17: Please rank the content consumption “device” you believe your customer will prefer in the next 12 to 24 months.

“The [key will be the] ability to reach our audience unimpeded by other people's gateways. We want to ensure that there are no barriers to a unified content approach.” Managing Editor, TV Platforms, broadcasting company, UK

Mobile/smartphone

35%

TV/connected TV

32%

PC

19%

Tablet/netbook

13%

All rights reserved © Accenture 2011 23

…by managing additional multiplatform complexity

As the dynamics of the multiplatform environment continue to evolve, the ability to deliver content experience to consumers across multiple platforms remains key. This brings additional complexities for the content supply chain, which is critical for creating the end-to-end visibility on revenue and costs needed to gauge profitability. This visibility is needed across all platforms, and throughout all stages of the supply chain, including creating content, buying rights, and reformat-ting it for different platforms.

When we asked our respondents to name the most important supply chain capability for success in a multiplat-form environment, interoperability across platforms and devices came top, narrowly ahead of customized content for each platform in second place. Achieving these two conflicting objectives in a profitable and sustain-able way demands a trade-off that further increases the complexity of multiplatform delivery models. It also demands multiple new skill sets, boosting the need for collaboration and lending greater urgency to the search for economies of scale.

Figure 19: Which of the above do you believe are the most important supply chain capabilities required to succeed in a multiplatform context?

Figure 18: Which of the above distribution channels offer the highest growth opportunities for your company over the next three years?

Mobile/Wireless54%

1stChoice

2ndChoice

3rdChoice 1%

2%

Traditional TV41%

Online:Social Media37%

Online:Streaming35%

Video over IP,IPTV, OTTV33%

Online:eCommerce29%

Online:Portals22%

Online:Search16%

Print16%

Bricks &MortarRetail10%

Radio8%

2%

2%

25% 23% 6 8% 8% 9% 9% 9%3 3 4410%11% 11% 12% 11%510% 16% 16%14% 13%17% 12% 6 66 5

Interoperability across platforms and devices

36% 32% 17% 13%

Customized content for each platformControl of end-user access

Industry standards and regulations

Other1%

24 Accenture’s Global Media and Entertainment High Performance Study 2011

The new high performance Media and Entertainment operating model: shifting the polarities from vertical to horizontal

“Innovation really is key, all across the business sectors: services, marketing, strategies, distribution, channels, action models. Innovation is essential for success.” Head of Strategic Marketing, broadcasting company, Italy

All rights reserved © Accenture 2011 25

The three drivers we have described— the digital consumer, digital monetiza-tion and digital supply chain—require Media and Entertainment companies to adopt an entirely new operating model to enable and sustain high performance in the industry. The new model will need to re-think the traditional vertical orientation around channels, and shift the polarities to a horizontal focus on key capabilities in the digital value chain serving multiple channels.

We have applied our insights into industry dynamics, operating models and technology to design a model that meets these requirements. We have called it the “3D Operating Model,“ and its key elements are illustrated above. In our view, adopting such a model will become a prerequisite for industry high performance in the coming years.

Media and Entertainment companies’ traditional vertical focus on delivery channels and platforms hinders the free flow of digital content through and across the organization, and hampers

the optimization of revenues and profits though multichannel exploitation. In our view, the shift from vertical silos to horizontal layers represents the best option for enabling and empowering new revenue models without complete organizational re-platforming, while still leveraging the best of the tradi-tional channels.

In the horizontally integrated 3D Operating Model, each layer plays a specific role in the digital value chain, and represents a critical capability and key value driver in achieving multi-channel digital consumer-centricity. While the exact make-up and requirements for each capability will vary depending on company-specific factors—such as the target consumers, legacy product range, and the nature and latency of the content moving through the digital value chain—there are principles that will help shape each layer.

Pervasive benefits—supporting strategic execution…

The 3D Operating Model will enable improved governance over the organi-zation’s key capabilities and value drivers—by exposing them more clearly in the operational layers—and support a greater focus on innovation in each layer. It will also provide added flexibili-ty in seeking out potential economies of scale and alliances for each distinct layer, and not necessarily across all of them at the same time, thus reducing execution time and complexity.

In fact, if implemented and integrated effectively, this model has the potential to increase overall effectiveness and agility, supported by greater simplifica-tion and standardization throughout the business. This in turn will enhance scale synergies, boost operational efficiency, and enable smarter and more joined-up resource allocation and sharing of assets and knowledge. Also, by becoming a distinct center of expertise in its specific capability, each of the layers will be able to highlight

Figure 20: The High Performance "3D Operating Model" for the Media & Entertainment company of the future

ConsumerDeliveryChannel 1

ConsumerDeliveryChannel 2

DigitalConsumer

DigitalMonetization

AgileEnterprise3Ds

Digital Supply Chain

ConsumerDeliveryChannel 3

ConsumerDeliveryChannel 4

Business Model and Brand Management

Marketing and Customer Interaction

Advertising and Sales

Devices

Platforms

Channels

Content Planning, Production and Control

Content Distribution

Rights Management

Enterprise Management

Inte

rnat

iona

lizat

ion

Inno

vatio

n

Consumer

26 Accenture’s Global Media and Entertainment High Performance Study 2011

challenges and opportunities in skills development and exploitation, both within its own focus area and shared across the organization.

…to achieve agility…

In turn, this combination of improved strategic governance and flexibility with operational efficiency and effectiveness improves the company’s ability to adapt quickly and accurately to changes in the value chain, the competitive environment, consumer demands or the company’s positioning. Given the industry’s expectation of continued and accelerated change, this agility will be vital in executing digital strategies quickly and effectively within a shifting and evolving digital ecosystem.

…and High Performance

As the 3D Operating Model illustrates, two overarching capabilities are also needed to achieve superior execution and high performance: firstly continuous innovation, and secondly internationalization.

1| Continuous innovation As the transformation to digital gathers pace, nobody can afford to stand still or rest on their laurels. So innovation must become a “managed business process” in the same way as order processing or accounts payable. The 3D Operating Model helps to support and drive inno-vation because it is designed from first principles to be agile and continually results-oriented. Each layer supports and focuses on innovation that can be leveraged across the entire company and throughout the ecosystem.

The horizontal structure means the model also supports double-sided innovation—focused on product and services on one side, and on cost and efficiency of operations on the other one. The two are closely linked: ongoing innovation to reduce operational costs is vital to support organizational agility and free up funds for investment in content and services. Cost innovation is likely to include outsourcing of non-core activities to enable a sharper

focus on branding, content services and consumer experiences.

2 | Internationalization Digital content distribution enables global reach and revenues at marginal incremental costs—so internationaliza-tion is a route to increased cashflow and margins. This may involve local revenue-sharing partnerships, leveraging the strength of established local brands and distribution.

As such partnerships underline, internationalization does not imply losing local connections. People— consumers—are local, and emotions are localized. While exploiting mass technology enables and requires scale, the benefits can be leveraged at the local level. Again, the 3D Operating Model provides added agility and competitive advantage by enabling each layer to be internationalized independently from the others, thus enhancing and speeding the execution of alliances and in-fill acquisitions.

All rights reserved © Accenture 2011 27

|

28 Accenture’s Global Media and Entertainment High Performance Study 2011

Some key strategic and operational questions In Accenture’s view, the 3D Operating Model— planned, designed and implemented from an holistic perspective—represents the appropriate approach for pragmatic and successful execution of strategy in M&E. It is inspired by the concept of harnessing the maximum driving force from the key industry drivers (the “3Ds”), and aligning and integrating the fundamental performance capabilities.

All rights reserved © Accenture 2011 29

Figure 21: In the next 12 months, which of the above capabilities do you consider a priority to enable your company to compete successfully in the digital world?

In this way, the 3D Operating Model enables concurrent operation of “classic” and “broadband media”, thereby reaping the optimal benefits in terms of future revenues, sustain-able business models, and increased innovation and execution agility.

When asked, our respondents confirm that while there is a clear vision of which capabilities they need to evolve to compete successfully in the new digital world—an innovative business model, multiplatform distribution, and efficient content planning, production and control, to name but a few (see Figure 21)—there is also awareness that all of these are required to com-pete effectively in the new ecosystem.

In Accenture’s view, the 3D Operating Model that we have outlined will characterize Media and Entertainment high performers in the years to come. But the journey toward this model raises many strategic and operational uncertainties and challenges. Here are some key questions for M&E executives to consider:

• Which capabilities will be most critical for acquiring a rising share of revenues in the multiplatform world?

• To what extent is your organization evolving to reflect the huge transfor- mations that are taking place in the marketing, advertising and rights management areas, just to mention a few?

• How is your company preparing itself operationally and financially to manage continuous innovation in products and services?

• How will your company reduce operating costs while improving decision-making and boosting speed of response to achieve increased agility?

• Do you believe we are moving towards a future dominated by global M&E conglomerates, or will niche/local players still have a role? Where will your business fit in?

Call to ActionOur research and industry experience both indicate clearly that high performing Media and Entertainment companies will shift from legacy vertical, channel-oriented structures toward the type of horizontally- layered operating model we have described in this study.

However, it is equally clear that the precise implications and challenges of executing such a model will vary between different segments of the industry; between different geographies, due to variations in local behaviors, legislation and infrastructures; and even between different businesses in the same market segment.

Effective Payment Models

Not a priority 19%Low priority 30%An important priority 27%Top priority 23%

Optimizing Enterprise Management (shared services, cloud)

13%25%42%20%

Dynamic Brand Management

10%25%42%24%

Maximizing Rights Exploitation

17%17%33%33%

Multimedia Advertising

28% 43% 23% 6%

Ownership of the Consumer and Superior Interaction

38% 41% 12% 8%

Digital Performance Marketing

25% 54% 15% 6%

Efficient Content Planning, Production and Control

45% 39% 10% 5%

Mastering Multiplatform Digital Distribution

52% 35% 8% 5%

Innovative Business Model

48% 42% 9% 2

32 | 2010 Mobile World Congress Next Page

Copyright © 2011 Accenture All rights reserved.

Accenture, its logo, and High Performance Delivered are trademarks of Accenture.

This document is an informed point of view based on research, opinion and experience, and should not be considered as professional advice with respect to your business.

About AccentureAccenture is a global management consulting, technology services and outsourcing company, with more than 215,000 people serving clients in more than 120 countries. Combining unparalleled experience, comprehen-sive capabilities across all industries and business functions, and extensive research on the world’s most success-ful companies, Accenture collaborates with clients to help them become high-performance businesses and governments. The company generated net revenues of US$21.6 billion for the fiscal year ended Aug. 31, 2010. Its home page is www.accenture.com.

About the Media & Entertainment GroupAchieving excellence in engaging and interacting with consumers is the content industry's new battleground. While Media and Entertainment companies have made significant steps to reinvent themselves from a technical perspective, they are facing new challenges around their operating models. Our M&E practice helps clients determine the right digital business model and optimize future revenue growth through a multiplatform approach. Its home page is www.accenture.com/mediaandenter-tainment.

For more information on this study and what Accenture can do to help you reach high performance in your business, please contact the authors and contributors:

Marco Vernocchi Global Managing Director Accenture Media & Entertainment

Robert E. Sell Managing Director Accenture Communications & High TechNorth America

Alwin Magimay Managing Director Accenture Media & Entertainment APAC

Carlo Iacoboni Senior Manager Accenture Media & Entertainment