achangeofpathatanimallogic-slides · plastic shader textures subsurface scatter value speed (avoid...

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Page 1: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 2: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 3: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 4: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 5: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 6: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 7: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 8: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 9: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 10: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 11: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 12: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 13: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 14: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 15: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 16: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 17: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 18: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 19: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 20: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 21: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 22: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 23: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 24: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 25: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 26: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 27: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 28: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 29: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 30: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 31: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 32: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 33: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 34: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 35: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 36: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 37: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 38: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 39: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 40: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 41: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 42: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 43: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early
Page 44: AChangeOfPathAtAnimalLogic-slides · plastic shader textures subsurface scatter VALUE speed (avoid shadow maps) ... improved indirect quality, speed (avoid bakes) with Benefits Early