achieving stakeholder buy-in for user research

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Achieving Stakeholder Buy-in for User Research Samantha LeVan

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Discussion of low-cost user research methods and techniques to convince stakeholders to use research in design process with a focus on pitching your idea. It’s not just about getting buy-in to do the research – it’s also about convincing stakeholders to take the next step.

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Page 1: Achieving Stakeholder Buy-in for User Research

Achieving Stakeholder Buy-in for User Research

Samantha LeVan

Page 2: Achieving Stakeholder Buy-in for User Research

About Me

• Performing user research for five years.

• Experience in communications and design.

• Masters in HCI from Carnegie Mellon.

Currently Sr. User Experience Analyst with SUPERVALU, Inc. and owner of Tigerfork Consulting.

Page 3: Achieving Stakeholder Buy-in for User Research

A stakeholder is anyone who has an interest or an impact on a project.

www.flickr.com/photos/mattfoster/736444278/

Page 4: Achieving Stakeholder Buy-in for User Research

Ready for research?

Do it yourself.

Page 5: Achieving Stakeholder Buy-in for User Research

Introduce user research slowly.

In the beginning, your colleagues can play user.

Page 6: Achieving Stakeholder Buy-in for User Research

Find an executive advocate.

Who’s going to pay for this?

www.flickr.com/photos/tracy_olson/61056391/

Page 7: Achieving Stakeholder Buy-in for User Research

Look for relevant examples.

User research can be found outside Google.

Page 8: Achieving Stakeholder Buy-in for User Research

Establish ROI quickly.

• Customer support calls

• Task time

• Level of satisfaction

• Clicks and page loads

• Task completion

www.flickr.com/photos/31796655@N07/2974942783/

Page 9: Achieving Stakeholder Buy-in for User Research

Let stakeholders observe your test sessions.

Create video clips of the highlights of customers using the products.

Let them see the raw data.

Page 10: Achieving Stakeholder Buy-in for User Research

Research can be done by anyone.

CogToolhttp://www.cs.cmu.edu/~bej/cogtool/

Quick and Dirty Testinghttp://www.uie.com/articles/usabilitytesting_dc/

Competitive Analysishttp://en.wikipedia.org/wiki/Competitor_analysis

Heuristic Analysishttp://www.useit.com/papers/heuristic/heuristic_list.html

Page 11: Achieving Stakeholder Buy-in for User Research

Understand the vision.

Mood boards are a great way to communicate a product vision.

Page 12: Achieving Stakeholder Buy-in for User Research

www.flickr.com/photos/matsandre/2810021852/

www.flickr.com/photos/misocrazy/412453739/

www.flickr.com/photos/darkpatator/2218410579/

Page 13: Achieving Stakeholder Buy-in for User Research

Stakeholders are part of a team.

Page 14: Achieving Stakeholder Buy-in for User Research

Build a relationship with your stakeholders.

Create a comfort zone before communicating your ideas.

Page 16: Achieving Stakeholder Buy-in for User Research

Failing to make the pitch.

• Not addressing stakeholder concerns

• Forgetting to include the “why”

• Lack of confidence

• Unfamiliarity with major stakeholders

• Not understanding company vision

Page 17: Achieving Stakeholder Buy-in for User Research

Learn a new language

• Marketing

• Executives

• Engineers

• Product Management

• QA

• Project Managers

• Designers

Page 18: Achieving Stakeholder Buy-in for User Research

You want me to do what?

www.flickr.com/photos/striatic/2192192956/

Page 19: Achieving Stakeholder Buy-in for User Research

Resolution attempt #1:

Pleading

FAIL

Begging doesn’t sell your idea.

Page 20: Achieving Stakeholder Buy-in for User Research

Resolution attempt #2:

Personas and Scenarios

FAIL

Personas need to be established and accepted.

Page 21: Achieving Stakeholder Buy-in for User Research

Resolution attempt #3:

Present the challenge

SUCCESS

I’ve got a problem for you to solve.

Page 22: Achieving Stakeholder Buy-in for User Research

When personas work.

Working with a marketing team?

Are there established market segments?

Create simple personas.

Page 23: Achieving Stakeholder Buy-in for User Research

Competitive Peter Learns to Play UNO

Competitive Peter is a husband and father of two boys. He works long hours at his sales job but always makes time on Friday night to play games with his family. Competitive in nature, Peter likes to be the winner and looks for games that have an element of challenge but are also fun for the whole family.

ScenarioCompetitive Peter picked up UNO on his way home from the office. After dinner, he pulls out the game and challenges his family to a couple of rounds but first he must figure out how to play the game.

Page 24: Achieving Stakeholder Buy-in for User Research

Let the stakeholders find the problem.

People are more inclined to resolve an issue that is personal to them.

Page 25: Achieving Stakeholder Buy-in for User Research

You are the expert of your idea.

Page 26: Achieving Stakeholder Buy-in for User Research

Not everyone speaks the same language.

If your stakeholder doesn’t understand color theory, don’t be surprised to hear…

“Can you make it blue instead?”

Page 27: Achieving Stakeholder Buy-in for User Research
Page 28: Achieving Stakeholder Buy-in for User Research

Company vision

We strive for average.

Not likely.

Page 29: Achieving Stakeholder Buy-in for User Research

Don’t expect perfection.

It’s not perfect but it’s perfect enough.

Page 30: Achieving Stakeholder Buy-in for User Research

Don’t be afraid to let people say “I would like using that.”

Page 31: Achieving Stakeholder Buy-in for User Research

Limit presentation meeting size to six people.

Schedule several small sessions.

Lower the chance of getting off track.

Page 32: Achieving Stakeholder Buy-in for User Research

Remote presentations are challenging.

Pause every 1-2 slides and ask for feedback.

Elicit feedback and call on people who are quiet.

Page 33: Achieving Stakeholder Buy-in for User Research

People get off track. It happens.

Try to figure out what’s really the problem outside of the meeting. Solve it individually.

www.flickr.com/photos/tostie14/93871481/

Page 34: Achieving Stakeholder Buy-in for User Research

Start in school.

Use projects and reports as a chance to practice your pitch.

Page 35: Achieving Stakeholder Buy-in for User Research

ResourcesCommunicating Design by Dan Brownwww.communicatingdesign.com

Contextual Design by Beyer and Holtzblattbooks.google.com/books?id=sVKuMvaFzjQC

Usability Inspection Methods by Nielsen and Mackwww.useit.com/jakob/inspectbook.html

Samantha LeVanTwitter: tigerforkBlog: www.perfecttuna.comEmail: [email protected]