adding cgi scars to live action footage with blender....adding cgi scars to live action footage with...
TRANSCRIPT
Digital Makeup With Blender
Adding CGI Scars to Live action footage with Blender.
Overview
● Series of spots for a major children’s charity in the UK.
● Showing the effects of emotional abuse as physical scars.
● Worked with 3 Angry Men (Production Company)
● December 2011 – Tracking had only just been added!
Brief
● Three different stories showing young adults as the victims of emotional abuse.
● As they're shouted at/bullied, words appear as physical scars and bruises on their skin.
● Scars needed to appear over the course of the shot – couldn't use prosthetics.
The Results
Early Tests/Look Dev
● Testing out how to build & composite the effect.
● Different trackers (syntheyes, mocha).
● Decided we liked Blender.
● Did wonders for my self esteem...
Tracking
● Tracked in Blender 2.5x● No object tracking.● Skin stretches!● Experimented with different tracking markers.
Tracking in Blender
● Tracked each marker (plus some freckles).● Linked trackers to empties to create a 2.5D
track for the skin rig and tracker removal.
Tracker Removal and Cleanup
● Use tracked empties to create “patches” for tracker removal.
● Painted out trackers on specific frames and blended from one to the next.
● Some fixing by hand for difficult frames.
Reconstruction
● Built skin mesh to match the area being deformed.
● Rigged skin mesh with armature. Bones followed tracked empties.
Reconstruction: Challenges
● Errors around edges of meshes fixed with shapekeys.
● When trackers go out of shot they must be animated by hand to distort skin correctly.
Deformation
● Skin mesh was deformed to add word scars with the displace modifier.
● Vertex weight modifiers + displace strength used to make scar appear gradually.
Rendering and Compositing
● Rendered the same scene with multiple material overrides:● Original skin, distorted.● Bruise material.● Mask layers – bruising, scar letters.● Lighting layer.● Ambient Occlusion
Comp Layers
Comp Setup
Compositing
1) Add distorted skin.
2) Add Bruising (overlay).
3) Add scar lighting/AO.
Specific Shots
Eye Shot
Extra shot showing the actresses pupil dilating.
Eye Shot
● Eye already dilated a little.● 2 Different trackers.
● Iris● Reflections
● Removed reflections and lighting from still frame.
● Projected onto geometry and deformed.● Composited reflections back in.
Arm Shot
● The simplest!● Limited movement.● No trackers going out of frame.● Rigged with auto weight paint in about 5 seconds!
Neck Shot
● Required some rotoscoping of the hand covering the neck (RotoBezier add-on).
● Shadows from hand played havoc with our tracker removal.
Hand Shot
● Actress turns over her hand as the scar begins to form, had to be animated by hand (trackers/ 2.5D rig fail)
Back Shot● Most complex scene. Multiple
scars form at different times.● Camera pans up actors back so
trackers go off screen all the time.
● Split displacement into two modifiers.
● Used Vertex Weight modifiers to add to displacement groups over time.