adobe flash cs3 tutorial: (tutorial #2) -...

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1 CSA 221 Web Multimedia Authoring Adobe Flash CS3 Tutorial: (Tutorial #2) Creating an Animated Banner Overview of the Animated Banner The animated banner you will create is shown above. This banner plays once when the page is loaded. If you would like to see the banner play again, click the refresh button on the browser window (or press F5 to refresh the page). This banner contains three layers: Background, Shape, and Text. The Background layer controls the color changes in the background of the movie. The Shape layer configures the way the oval shape changes or morphs as the animation plays. The Text layer controls the animation of the company name. Configure the Layers Recall from the previous page that is is recommended to assign meaningful names to layers in a Flash movie. Now you will rename "Layer 1" to "Background". Place your cursor in the Timeline over the label "Layer 1" and doubleclick. A text box will display as shown at the right. Type "Background" and press enter to rename the layer. Next, add a new layer by clicking the Add New Layer icon in the lower left corner of the Timeline. A new layer called "Layer 2" will appear above the Background layer. Name this layer "Shape". Your Timeline should be similar to the display at the right. In a similar manner, add a new layer above the Shape layer and name it "Text". Your Timeline should be similar to the display at the right. The order of the layers is important. The layers will display in bottom-up order. So -- objects on the Shape layer will appear over objects on the Background layer. Objects on the Text layer will appear over objects on both the Shape and Background layers

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1 CSA 221 Web Multimedia Authoring

Adobe Flash CS3 Tutorial: (Tutorial #2)

Creating an Animated Banner

O v e r v i e w o f t h e A n i m a t e d B a n n e r

The animated banner you will create is shown above. This banner plays once when the page is

loaded. If you would like to see the banner play again, click the refresh button on the browser

window (or press F5 to refresh the page).

This banner contains three layers: Background,

Shape, and Text. The Background layer controls

the color changes in the background of the

movie. The Shape layer configures the way the

oval shape changes or morphs as the animation

plays. The Text layer controls the animation of

the company name.

Configure the Layers

Recall from the previous page that is is

recommended to assign meaningful names to

layers in a Flash movie. Now you will rename

"Layer 1" to "Background". Place your cursor in

the Timeline over the label "Layer 1" and

doubleclick. A text box will display as shown at

the right.

Type "Background" and press enter to rename the layer. Next, add a new layer by clicking the

Add New Layer icon in the lower left corner of the Timeline. A new layer called "Layer 2" will

appear above the Background layer. Name this layer "Shape". Your Timeline should be similar to

the display at the right.

In a similar manner, add a new layer above the

Shape layer and name it "Text". Your Timeline

should be similar to the display at the right. The

order of the layers is important. The layers will

display in bottom-up order. So -- objects on the

Shape layer will appear over objects on the Background layer. Objects on the Text layer will

appear over objects on both the Shape and Background layers

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Save your file.

C o n f i g u r e t h e B a c k g r o u n d L a y e r

The Background layer contains a rectangle with the same dimensions as the Flash movie.

You need to tell Flash what layer you are

working on. Click in Frame 1 in the

Timeline on the same row as the

Background layer select this layer and

frame.

Use the Colors panel to choose the color

for the pencil (outline) and bucket (fill) of

the rectangle you will create. Click on the

color chooser next to each and select

#99CCFF.

Next, click on the Rectangle Tool (shown in the figure at the

right) to draw a rectangle on the Stage. Your cursor will

change to "+". Start at the upper left corner and drag a

rectangle across the stage. Don't worry if it is not perfect,

you can use the Properties panel to exactly set the

dimensions.

Click on the Selection Tool and double-click on the rectangle you just

created. The double-click will select both the fill and outline of the

shape.

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Your Stage and Properties panel should look similar to the one above. (If your Properties panel

does not automatically display, select Window > Properties > Properties.)

If your "W", "H", "X", and "Y" values are different, type the following values in the corresponding

text boxes:

W: 468.0 X: 0.0

H: 60.0 Y: 0.0

This configures the rectangle to be placed at the topmost (Y value) and leftmost (Y value) place

on the Stage. It also configures the rectangle to be 468 pixels wide (W value) and 60 pixels high

(H value).

Next, you will add a keyframe on the Background Layer in the Timeline Frame area. If necessary,

scroll the Timeline Frame area to the right so the frame labeled 50 is in view. Click in Frame 50

on the Background Layer and press the F6 key. This places a keyframe in Frame 50. A keyframe

tells Flash that a change occurs in this frame.

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Your Timeline should be similar to the one shown above. If you accidentally click on a different

layer or frame --remember you can back out your changes using CTRL-Z or Edit > Undo.

With this frame still selected, you will change the color of your rectangle. Using the Selection

Tool, double-click on the rectangle. Next. use the Color Chooser to choose the color #00CCCC for

both the pencil (outline) and bucket (fill) colors. The rectangle on the Stage should be a shade of

turquoise as shown below.

A d d A n i m a t i o n t o t h e B a c k g r o u n d L a y e r

Next, you will use Flash to automatically change the color in from blue to turquoise on the

Background layer by using a Shape Tween. (The term "tween" is short for "between" -- Flash will

create all the frames between Frame 1 and Frame 50 for you!

Click on a Frame between Frame 1 and Frame 50 in the Background layer. The Properties panel

will display a Tween select menu. Select Shape as shown in the figure below.

The Timeline will now show an arrow between Frame 1 and Frame 50. Your Timeline should

look like the figure below. If you see a dotted line instead, undo your work or reload the saved

version of banner.fla to try again.

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T e s t t h e B a c k g r o u n d A n i m a t i o n

You can "play" the animation with the Timeline. Scroll the Timeline to the left until Frame 1 is

visible. Click on the red rectangle (called the "playhead") and drag it to the right to see the color

of the rectangle change automatically! Another method for this playback is to select Control >

Play from the menu.

You can also test the animation outside of the Timeline and Stage. Select Control > Test Movie.

A new window will open with your Flash movie as shown below.

Flash has created a .swf of your file. If you look closely, the background color of the animation

will change from light blue to turquoise. Not much is happening yet, but you have two other

layers of animation to configure!

Save your file.

C o n f i g u r e t h e S h a p e L a y e r

Before beginning to work on the Shape layer, click the lock icon on the Background layer to prevent accidentally changing it.

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Now you are ready to get started with the Shape layer. You need to tell Flash what layer you are working on. Click in Frame 1 in the Timeline on the same row as the Shape layer to select this layer and frame. See the Figure below.

The Shape layer contains an oval shape that changes size and color. Use the Tools panel to choose the color for the pencil (outline) and bucket (fill) of the oval shape you wil create. Click on the color chooser next to each and select #003366.

Next, click on the Oval Tool (shown in the figure at the right) to draw an oval shape on the Stage. Your cursor will change to "+". Start at the upper left corner and drag a small oval on the left side of the stage. Don't worry if it is not perfect, you can use the Properties panel to exactly set the dimensions.

Your Stage and Properties panel should look similar to the one below. (If your Properties panel does not automatically display, select Window > Properties > Properties.)

If your "W", "H", "X", and "Y" values are This configures the oval to be placed 25

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different, type the following values in the corresponding text boxes:

W: 15.0 X: 28.0 H: 10.0 Y: 25.0

pixels from the top (Y value) and 28 pixels from the left (Y value) place on the Stage. It also configures the oval to be 15 pixels wide (W value) and 10 pixels high (H value).

Next, you will add a keyframe on the Shape Layer in the Timeline Frame area. If necessary, scroll the Timeline Frame area to the right so the frame labelled 25 is in view. Click in Frame 25 on the Shape Layer and press the F6 key. This places a keyframe in Frame 25. A keyframe tells Flash that a change occurs in this frame.

Your Timeline should be similar to the one shown above. If you accidentally click on a different layer or frame --remember you can back out your changes using CTRL-Z or Edit > Undo.

With this frame still selected, you will change the color and shape of the Oval. You will use the Selection Tool in the Tools panel (see figure below).

Click on the Selection Tool. Click on the oval to display the Properties panel. Change the height to 100.0. the width to 200.0 and the Y value to -10.0. Change both the outline and fill color to #006666. rectangle. Click on the Stage to view the effect of the new values. The Properties and Stage panels are shown below.

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The Background Layer has 50 frames and the Shape Layer has 25 frames. Scroll the Frames Timeline so that Frame 50 is visible. Click in Frame 50 of the Shape Layer and press the F5 key to add frames to the timeline. See the figure below.

A d d A n i m a t i o n t o t h e S h a p e L a y e r

Next, you will use Flash to automatically change the color and shape of the oval in the Shape layer using a Shape Tween. Click on a Frame between Frame 1 and Frame 25 in the Shape layer. The Properties panel will display a Tween select menu. Select Shape as shown in the figure below.

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The Timeline will now show an arrow between Frame 1 and Frame 25. Your Timeline should look like the figure below. If you see a dotted line instead, undo your work or reload the saved version of banner.fla to try again.

T e s t t h e B a c k g r o u n d a n d S h a p e A n i m a t i o n

You can "play" the animation with the Timeline. Scroll the Timeline to the left until Frame 1 is visible. Click on the red rectangle (called the "playhead") and drag it to the right to see the both the Shape and Background animations play! Another method for this playback is to select Control > Play from the menu.

You can also test the animation outside of the Timeline and Stage. Select Control > Test Movie. A new window will open with your Flash movie as shown below.

Notice that the top and bottom of the oval do not appear in the Flash .swf movie -- that is because these portions of the oval are beyond the Stage. This is a common technique.

Save your file.

C o n f i g u r e t h e T e x t L a y e r

Before beginning to work on the Text layer, click the lock icon on the Shape layer to prevent accidentally changing it.

Now you are ready to get started with the Text layer. You need to tell Flash what layer you are working on. Click in Frame 1 in the Timeline on the same row as the Text layer to select this layer and frame. See the Figure below.

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The Text layer contains the name of the company "Acme Web Design" and move in from the right. Select the Text Tool from the Tools panel as shown at the right. Your cursor will

change to .

Use the Property panel to configure the font, size, and color of your text. In the example, the font is set to Broadway BT. Use this font face or another font of your choice. The font size is set to 40. The color is set to #FFFFFF. With the Text Tool selected, type "Acme Web Design".

Your Stage and Properties panel should look similar to the one below. (If your Properties panel does not automatically display, select Window > Properties > Properties.)

It's OK if your height, width, X and Y values may be slightly different. Next you will configure the "X"" value to place the text mostly off-stage to the right. Change the X value to 450.0. Your

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Stage should be similar to the figure below. Notice that the text begins near the right edge of the Stage.

Next, you will add a keyframe on the Text Layer in the Timeline Frame area. If necessary, scroll the Timeline Frame area to the right so the frame labeled 40 is in view. Click in Frame 40 on the Text Layer and press the F6 key. This places a keyframe in Frame 40. A keyframe tells Flash that a change occurs in this frame.

Your Timeline should be similar to the one shown above. If you accidentally click on a different layer or frame --remember you can back out your changes using CTRL-Z or Edit > Undo.

With this frame still selected, you will move the location of the text. Either drag the text object over to the left with your mouse, or use the Select Tool to click on the text object and modify the Properties panel -- change the X value to 40.0. Your Stage should be similar to the figure below.

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The other layers have 50 frames and the Text layer has only 40 frames. Scroll the Frames Timeline so that Frame 50 is visible. Click in Frame 50 of the Text Layer and press the F5 key to add frames to the timeline. See the figure below.

A d d A n i m a t i o n t o t h e T e x t L a y e r

Next, you will use Flash to automatically move the text from the right side of the stage (Frame 1) to the location on the Stage in Frame 40. You will configure a Motion Tween. Click on a Frame between Frame 1 and Frame 40 in the Text layer. The Properties panel will display a Tween select menu. Select Motion as shown in the figure below.

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The Timeline will now show an arrow between Frame 1 and Frame 40. Your Timeline should look like the figure below. If you see a dotted line instead, undo your work or reload the saved version of banner.fla to try again. View the Timeline and examine the background color of the frames. The Shape Tweens are indicated by a green background color and the Motion Tween is indicated by a blue background color.

T e s t t h e B a c k g r o u n d , S h a p e , a n d T e x t A n i m a t i o n

You can "play" the animation with the Timeline. Scroll the Timeline to the left until Frame 1 is visible. Click on the red rectangle (called the "playhead") and drag it to the right to see the both the Shape and Background animations play! Another method for this playback is to select Control > Play from the menu.

You can also test the animation outside of the Timeline and Stage. Select Control > Test Movie. A new window will open with your Flash movie as shown below.

Notice that now the text moves in from right to left. You are done designing your Flash animation. The next step is to publish the movie (create a .swf) and test the movie in a web page.

Save your file.

P u b l i s h Y o u r M o v i e

Select File > Publish Settings to display the Publish Settings dialog box shown below. You will

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work with the Formats tab, the Flash tab, and the HTML tab of this dialog box.

On the Formats tab, verify that the Flash and HTML checkboxes are checked.

On the Flash tab leave all settings at the default values except for the following: 1. Set the Version fo Flash Player 5 as the Version (provides maximum compatibility), 2. Check Protect from import. 3. Check Omit trace actions On the HTML tag, verify that Loop is unchecked -- we only want the animation to play once. Checking Loop will cause the animation to repeat over and over. Click Publish. Click OK.

Flash has published your animation as a Flash Movie called banner.swf, has created a web page file named banner.html that displays banner.swf, and created a JavaScript file

AC_RunActiveContent.js that is invoked by banner.html that prevents issues with Internet Explorer.

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T e s t t h e W e b P a g e a n d F l a s h M o v i e

Launch a browser and open the banner.html file. Your result should be similar to the figure below:

View the source code of the web page to see the HTML code automatically generated by Adobe Macromedia Flash to display the Flash movie. You can copy and paste this code in your own web pages as needed. Also be sure to save the JavaScript file ( AC_RunActiveContent.js) in the same folder as your wb page.

C o n g r a t u l a t i o n s ! Y o u ' v e c r e a t e d y o u r f i r s t a n i m a t e d b a n n e r u s i n g F l a s h !