adobe flash cs4 – illustrated unit c: using symbols and the library panel
TRANSCRIPT
Adobe Flash CS4 – Illustrated
Unit C: Using Symbols and the Library Panel
Adobe Flash CS4 – Illustrated
Objectives
Understand symbols and instances
Understand the Library panel
Create a symbol
Add instances to the Stage
Edit an instance
Edit a symbol
Organize the Library panel
Adobe Flash CS4 – Illustrated
Understanding Symbols and Instances
Symbol Instance
Copy of an object that can be reused many times while minimizing file size
Convert existing objects to a symbol or create a new one
Stored and managed on the Library panel
A copied symbol
Create by dragging a symbol from Library to Stage
Stored and managed on the Stage
Adobe Flash CS4 – Illustrated
Understanding Symbols and Instances
Viewing a symbol and its instances
Adobe Flash CS4 – Illustrated
Symbol Types
Symbol icons
Adobe Flash CS4 – Illustrated
Symbol Types
Using the Convert to Symbol dialog box to create a symbol
Adobe Flash CS4 – Illustrated
How Symbols Help Reduce File Size
Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create
Flash adds instance’s properties to the file; amount of actual data added is minor
Adobe Flash CS4 – Illustrated
Understanding the Library Panel
Manage symbols and media elements in current document
Access libraries in other open documents
Create, edit, preview, and organize symbols
Adobe Flash CS4 – Illustrated
Using the Library Panel
Management tool for organizing symbols and other elements Access libraries from other open
documents Share element or symbol from another
movie
Sample libraries (Common Libraries) Access preset buttons and sounds
Adobe Flash CS4 – Illustrated
Using the Library Panel
Viewing symbols in the Library
Adobe Flash CS4 – Illustrated
Naming Symbolson the Library Panel
Follow an effective naming convention Convenience and accuracy Lowercase only Acceptable: Hyphens and underscores Not acceptable: Spaces, tabs, brackets,
slashes, punctuation, or characters above number keys
Adobe Flash CS4 – Illustrated
Understanding Hyphensand Underscores in Names
Flash sees hyphens as spaces separating words; sorts by first word
Flash sees underscores as being part of the word; sorts entire name string
Consistent use of underscores or hyphens List is and appears in alphabetical order
Alternate use of underscores and hyphens List will not appear to be in alphabetical order
because Flash sorts underscores first
Adobe Flash CS4 – Illustrated
Understanding Hyphensand Underscores in Names
Comparing symbol names with underscores and hyphens
Adobe Flash CS4 – Illustrated
Understanding Transformationand Registration Points
Transformation point Orients object every time it is
transformed or animated
Registration point Default point; positions object on the
Stage Crucial when using ActionScript to move
instances
Adobe Flash CS4 – Illustrated
Understanding Transformationand Registration Points
Transformation and registration points
Adobe Flash CS4 – Illustrated
Creating a Symbol
Different ways Convert an existing object (most
common way) Create a new symbol Add a preset symbol (buttons and
sounds, primarily) from Common Libraries
Adobe Flash CS4 – Illustrated
Creating a Symbol
Convert to Symbol dialog box
Adobe Flash CS4 – Illustrated
Creating a Symbol
Viewing a new symbol in the Library panel
Adobe Flash CS4 – Illustrated
Creating a Symbol
Viewing instance properties
Adobe Flash CS4 – Illustrated
Adding Instances to the Stage
Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage
Adobe Flash CS4 – Illustrated
Adding Instances to the Stage
Adding a second instance to a layer
Adobe Flash CS4 – Illustrated
Adding Instances to the Stage
Positioning the waveFoam_gr instance
Adobe Flash CS4 – Illustrated
Adding Instances to the Stage
Constructing an element using multiple instances
Adobe Flash CS4 – Illustrated
Editing an Instance
Different ways Use Properties panel and Transform panel Select options for the Free Transform Tool
Change color of an instance by applying an effect to it on the Properties panel
Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options)
Adobe Flash CS4 – Illustrated
Editing an Instance
Properties for the Tint style
Adobe Flash CS4 – Illustrated
Understanding RGB Color
RGB color Default color
model
Additive primary colors of light Red, green, blue Combine to
produce other colors
Additive primary colors
Adobe Flash CS4 – Illustrated
Editing a Symbol
Different ways Use Edit menu (provides three ways) Double-click an instance on Stage or on
Library panel to open it for editing
Changes affect every instance automatically
Adobe Flash CS4 – Illustrated
Editing a Symbol
Edit symbol commands
Adobe Flash CS4 – Illustrated
Editing a Symbol
Editing a symbol in place
Adobe Flash CS4 – Illustrated
Editing a Symbol
Editing color in a symbol
Adobe Flash CS4 – Illustrated
Organizing the Library Panel
Create folders
Sort elements in ascending or descending order
Adobe Flash CS4 – Illustrated
Organizing the Library Panel
Viewing columns in the Library panel
Adobe Flash CS4 – Illustrated
Organizing the Library Panel
Creating a folder in the Library panel
Viewing symbols in a folder