adobe flash cs4 – illustrated unit c: using symbols and the library panel

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Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

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Page 1: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Unit C: Using Symbols and the Library Panel

Page 2: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Objectives

Understand symbols and instances

Understand the Library panel

Create a symbol

Add instances to the Stage

Edit an instance

Edit a symbol

Organize the Library panel

Page 3: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Symbols and Instances

Symbol Instance

Copy of an object that can be reused many times while minimizing file size

Convert existing objects to a symbol or create a new one

Stored and managed on the Library panel

A copied symbol

Create by dragging a symbol from Library to Stage

Stored and managed on the Stage

Page 4: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Symbols and Instances

Viewing a symbol and its instances

Page 5: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Symbol Types

Symbol icons

Page 6: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Symbol Types

Using the Convert to Symbol dialog box to create a symbol

Page 7: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

How Symbols Help Reduce File Size

Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create

Flash adds instance’s properties to the file; amount of actual data added is minor

Page 8: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding the Library Panel

Manage symbols and media elements in current document

Access libraries in other open documents

Create, edit, preview, and organize symbols

Page 9: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Using the Library Panel

Management tool for organizing symbols and other elements Access libraries from other open

documents Share element or symbol from another

movie

Sample libraries (Common Libraries) Access preset buttons and sounds

Page 10: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Using the Library Panel

Viewing symbols in the Library

Page 11: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Naming Symbolson the Library Panel

Follow an effective naming convention Convenience and accuracy Lowercase only Acceptable: Hyphens and underscores Not acceptable: Spaces, tabs, brackets,

slashes, punctuation, or characters above number keys

Page 12: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Hyphensand Underscores in Names

Flash sees hyphens as spaces separating words; sorts by first word

Flash sees underscores as being part of the word; sorts entire name string

Consistent use of underscores or hyphens List is and appears in alphabetical order

Alternate use of underscores and hyphens List will not appear to be in alphabetical order

because Flash sorts underscores first

Page 13: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Hyphensand Underscores in Names

Comparing symbol names with underscores and hyphens

Page 14: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Transformationand Registration Points

Transformation point Orients object every time it is

transformed or animated

Registration point Default point; positions object on the

Stage Crucial when using ActionScript to move

instances

Page 15: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding Transformationand Registration Points

Transformation and registration points

Page 16: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Creating a Symbol

Different ways Convert an existing object (most

common way) Create a new symbol Add a preset symbol (buttons and

sounds, primarily) from Common Libraries

Page 17: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Creating a Symbol

Convert to Symbol dialog box

Page 18: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Creating a Symbol

Viewing a new symbol in the Library panel

Page 19: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Creating a Symbol

Viewing instance properties

Page 20: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Adding Instances to the Stage

Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage

Page 21: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Adding Instances to the Stage

Adding a second instance to a layer

Page 22: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Adding Instances to the Stage

Positioning the waveFoam_gr instance

Page 23: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Adding Instances to the Stage

Constructing an element using multiple instances

Page 24: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing an Instance

Different ways Use Properties panel and Transform panel Select options for the Free Transform Tool

Change color of an instance by applying an effect to it on the Properties panel

Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options)

Page 25: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing an Instance

Properties for the Tint style

Page 26: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Understanding RGB Color

RGB color Default color

model

Additive primary colors of light Red, green, blue Combine to

produce other colors

Additive primary colors

Page 27: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing a Symbol

Different ways Use Edit menu (provides three ways) Double-click an instance on Stage or on

Library panel to open it for editing

Changes affect every instance automatically

Page 28: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing a Symbol

Edit symbol commands

Page 29: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing a Symbol

Editing a symbol in place

Page 30: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Editing a Symbol

Editing color in a symbol

Page 31: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Organizing the Library Panel

Create folders

Sort elements in ascending or descending order

Page 32: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Organizing the Library Panel

Viewing columns in the Library panel

Page 33: Adobe Flash CS4 – Illustrated Unit C: Using Symbols and the Library Panel

Adobe Flash CS4 – Illustrated

Organizing the Library Panel

Creating a folder in the Library panel

Viewing symbols in a folder