advance features: building & vehicles in sl

15
Adjustments to shapes & objects / creating a ride-able vehicle -- more advanced things to do in Second Life

Upload: eileen-oconnor

Post on 20-Jan-2015

194 views

Category:

Education


2 download

DESCRIPTION

Demonstrates ways to use Second Life's more advanced building features

TRANSCRIPT

Page 1: Advance Features:  Building & Vehicles in SL

Adjustments to shapes & objects / creating a ride-able

vehicle

-- more advanced things to do in Second Life

Page 2: Advance Features:  Building & Vehicles in SL

Make a shape & any adjustments

Test the interesting attributes you can make:

• Physical would make this cube drop

• Temporary makes it disappear after a defined amount of time

• Phantom would let you walk though it

See the basic building printout & the animated tutorials at www.interactivelearningsolutions.net/serve

Page 3: Advance Features:  Building & Vehicles in SL

Add movement to the object

• Flexible path lets the object appear to “blow in the breeze”

• Test the different effects

Page 4: Advance Features:  Building & Vehicles in SL

Objects can give light too; just like a lamp

• Adjust the light and its intensity• To test this, click World > Sun >

Midnight to see the effect of the light most easily

Page 5: Advance Features:  Building & Vehicles in SL

Adjust an image on a “face”

• Use the Repeats / Face & Texture Offset to make adjustments of the image

• Look at the following slides for the effect of changes

Page 6: Advance Features:  Building & Vehicles in SL

Adjustments to the “face”

• You can repeat an image based on your settings

Page 7: Advance Features:  Building & Vehicles in SL

More adjustments to image location

• You can adjust the horizontal and vertical placement too

Page 8: Advance Features:  Building & Vehicles in SL

Quick way to make “ride-able” objects

• Make a shape/object; this shape is larger for illustration purpose

• But by the time you finish, you want to shape to be the size of a small seat

• Open My Inventory > click in search area > type Kart

Page 9: Advance Features:  Building & Vehicles in SL

Take the script from the Kart

• Click-and-drag the Kart onto the ground > right-click on Kart > click the Content option (to the left) > double-left click the Kart term

1. Once you see the arrows on the

Kart > click to Content

2. Double-click Kart to open the

script

Page 10: Advance Features:  Building & Vehicles in SL

Copy the Kart script

• Click-and-drag over ALL THE SCRIPT that appears in the Script: Kart window > Ctrl+C

Page 11: Advance Features:  Building & Vehicles in SL

Open the script area for your soon-to-be-

ride-able object

• Right-click the object > click Content > click New Script

Page 12: Advance Features:  Building & Vehicles in SL

Observe the initial script

• All objects begin with this simple script

• Click-and-drag over this startup scripts

Page 13: Advance Features:  Building & Vehicles in SL

Paste in the script for driving

• Now, with the other script highlighted > click Ctrl+V to paste of the new script

• Observe to the left that the script is almost 250 lines

Page 14: Advance Features:  Building & Vehicles in SL

Ride the “vehicle”

• Once the script is in the object, right-click the object > slide to and click Ride

• NOTE: reduce the size of the object since you will be seated in the middle of the object

Page 15: Advance Features:  Building & Vehicles in SL

Riding vehicles / making more sophisticated vehicles

• Use arrow keys to move; use PageUp to turn over the vehicle

• Click the Stand option to get off the vehicle

• NOTE: the vehicle moves fast

• Building a complex vehicle by making and linking all the part, then making a small last object for the vehicle & copy-pasting the script into that object

NOTE: it will take time and practice to make a vehicle that meets

aesthetic criteria

Click here when you are ready to get off