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advancedinteractiongroup Improving Design for e-science Russell Beale Advanced Interaction Group [email protected]

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Page 1: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

advancedinteractiongroup

Improving Design fore-science

Russell BealeAdvanced Interaction Group

[email protected]

Page 2: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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The problem with e-science

∀ e-

&

∂Dn∂t

> 0

Dn ≠ Dm

≥1Dn

Page 3: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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“e-science is…”

• “ONLY connected HPC”• “mainly distributed astronomy”• “Science, but on the internet”• “Existing science, but with more

computers”• “simply a bandwagon”

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 4: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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What am I going to talk about?

• Changing contexts• Little and large• Art• Design

• Put another way…– Issues, x3– Solution, x1

Page 5: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Context is important

• Once upon a time– Single users & single systems

• Then– Multiple users & single systems

• Now– Multiple users & multiple systems

Page 6: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Myriad influences

• Users affected by– other users– Task– Political pressures– Publication pressures– Collaborators– Competitors– Etc.

Page 7: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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And…

• Systems affected by– Distributed nature– Quality of Service– Variable usage– Outages– Blah blah

Page 8: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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And…

• Science affected by– Distributed nature– Variety of researchers– Variety of results– Collated results– Science changing?

• Looking for patterns -> looking for anomolies

Page 9: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Little Science, Big Science

• E-Science can be about enabling widespread data collection and assimilation– Internet, mobile, in field, in lab,

formal, informal• Collated results provide effective

picture– E.g. weather, bugwatch, springwatch– Mass participation

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 10: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Data collection

• Non-scientists as sources• Need appropriate systems to

collect data• Usability needs of collectors very

different to needs of scientists• But systems often designed for the

scientists…

Page 11: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Feedback

• To engage and encourage further participation

• Ethical duty (?)• But have to be careful

– With raw data• Anonymity of participants

– With results• Cancer near pylons etc.

Page 12: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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E-art

• Same definition problems exist• How can e-science be used in e-

art?• Changing context for art

– Individual artists, small audiences– Multiple artists, small audience– Multiple artists, multiple audiences

Page 13: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Individual artists, small audiences

• New tools for creation, management, manipulation and presentation

• New medium for experimentation– Proximity not necessary for

experience, for example

• Communication

Page 14: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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E.g. newsart

Page 15: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Multiple artists, small audiences

• Communication, collaboration, shared development

• Many people working on one (or more) centralised or distributed offering

• Challenges relating to authorship, nature of ‘finished’ work especially if it keeps evolving, etc.

Page 16: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Multiple artists, multiple audiences

• Infrastructure for creative collaboration

• Dissemination via wide route• Mass audience participation possible

– Authorship? Ethics? Values?

• New tools for artists and viewers– E.g. art could be controlled by the viewer

Page 17: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Design and Usability

• Aim of design - usability• Is it?• “If ease of use was the only valid

criterion, people would stick to tricycles and never try bicycles”

– Doug Englebart

• More to design than usability

Page 18: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Usable design

• Only from embedding design in the wider context is it effective

• C.f. security: a holistic thing– Physical– Technical– Human

Page 19: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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New concepts

• Slanty design– Design that purposefully reduces functionality

• E.g. iPod

– Makes it simple to do simple things– Makes it hard to do unwanted things

• E.g. Gmail• I call it “Anti-usability”

• Removes signs and restrictions– These stop the unwanted side-effects of usable

design– I want “Clean usability”

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 20: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Slanty design process

• identify the user goals• identify user non-goals: the things that users don’t

want to be able to do at all easily (e.g. deleting all their files)

• identify wider goals held by other stakeholders, and identify where they conflict with individual ones

follow a user-centred design process to create a system that has high usability for user goals and high anti-usability for user non-goals

resolve the conflicts between wider issues and individual goals, and where the wider issues win out ensure that the design meets these needs

Page 21: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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My slanty baggage carousel

Page 22: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Summary

• Problems with e-science as well as problems with usability

• Need to design for the complex situation from the start

• Scientists and non-scientists working together creates new scenarios

• Artists and non-artists working together creates new scenarios

• Complex stakeholdings may have conflicting needs which have to be addressed

• New design approaches needed - the future is ‘slanty’…

Page 23: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Questions?

• E-questions: [email protected]

Page 24: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Finally

• In Google: usability returns 73,500,000 results

• E-science returns 1,560,000 results• E-science usability: 39,800 results -

2.5%...• 1st 3 are pdf’s

Page 25: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Pattern background

• Patterns are solutions to problems in a given context

• Derived from architecture– Christopher Alexander

Page 26: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Example Alexander pattern

Alexander’s Pattern No. 176 Garden Seat: ‘Make a quiet place in the garden – a private enclosure with a comfortable seat, thick planting, sun. Pick the place for the seat carefully; pick the place that will give you the most intense kind of solitude’

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 27: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Patterns in CS

• Popularised for CS in Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (Gang of Four)

• From Sun:– “A pattern describes a proven solution to a recurring

design problem, placing particular emphasis on the context and forces surrounding the problem, and the consequences and impact of the solution.”

Page 28: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Why use patterns?

• They have been proven– Patterns reflect the experience, knowledge and

insights of developers who have successfully used these patterns in their own work.

• They are reusable– Patterns provide a ready-made solution that can

be adapted to different problems as necessary.

• They are expressive– Patterns provide a common vocabulary of

solutions that can express large solutions succinctly.

Page 29: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Patterns for HCI

• Adopted for HCI in recent past• Pros

– solution to problem in context– Usable by non-expert designers

• Cons– Usable by non-expert designers– Too many, unstructured, need to

know about them all

Page 30: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Overview-Detail pattern• Use when: You need to present a large amount of content - messages in a

mailbox, sections of a website, frames of a video - that is too big, complex, or dynamic to show in a simple linear form. You want the user to see the overall structure of the content; you also want the user to traverse the content at their own pace, in an order of their choosing.

• Why: It's an age-old way of dealing with complexity: present a high-level view of what's going on, and let the user "drill down" from that view into the details as they need to, keeping both levels visible for quick iteration. Overview Plus Detail breaks up the content into comprehensible pieces, while simultaneously revealing their interrelationships to the user.

• […] the overview can serve as a "You are here" sign. A user can tell at a glance where they are in the larger context. In the example above, the scrollbar shows that the visible message is near the end of the mailbox.

• How: The overview panel serves as a selectable index or map. Put it on one side of the page. When the user selects an element in it, details about that element - text, images, data, controls, etc. - appear on the other side. (Usually the overview panel is at the top or left.)

• […] keeping both halves on the same page or window is key. You could put the details into a separate window, but it's not as effective. You want the user to be able to browse easily and fluidly through the UI, without waiting or messing around with windows. In particular, you don't want the user to jump back and forth between two pages (though it's usually necessary on tiny displays like PDAs; see One-Window Drilldown, which doesn't require the use of two side-by-

side panels).

Jen

ifer

Tid

well,

Com

mon

Gro

un

d

Page 31: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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OPD examples

Page 32: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Approach to modelling

• Want to capture design patterns more formally• Want to be able to apply them to current

software designs– Would like CASE support if possible

• Look at software systems• Model Driven Architecture• Abstract towards models• Remove dependence on technology

– Platform Independent Model (PIM)

• Apply device profiles– Platform Dependent Model (PDM)

• Provides flexible development

Page 33: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Aside: map into MVC

Model

View Controller

Window

+select() : void

Overview

load(item:Item) :bool

Detail

-activated: bool

Selectable Index

Item

1

+overview

1

1 +detail

1

1

1

1

+displays

*

1

+displays

1

1

1Pane

1

2

Page 34: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Capturing the interactive elements…

• Sequence diagram

Page 35: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Where are we?

• Have a formalism for design patterns

• Can capture structural and behavioural aspects

• Represent interaction formally in UML and OCL

Page 36: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Working with formal patterns

• Conceptual model -> represents the system

• Design patterns -> used to refine that model to new one that implements the pattern

• But which to choose? How does this improve things?

Page 37: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Need one more concept:Data signatures

• Data suitable for refining via OPD or OWD is of the form:– Datatype A has list of items B– B’s are in 1:1 correspondence to data type

C– i.e. A has selectable indices, each of which

have associated detail– Or, data has at least one level of hierarchy

in it - a series of headers and contents– Partition the model using signatures

Page 38: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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Case tool

Page 39: Advanced interaction group Improving Design for e-science Russell Beale Advanced Interaction Group R.Beale@cs.bham.ac.uk

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figures