advanced photoshop issue 130 - 2015 uk - mgzn.me

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130 FREE EXCLUSIVE GIFT PRO TRICKS FOR COMIC COVERS How Tiago Da Silva created and evolved his graphic novel project HOW TO CREATE ARCHVIS FlyingArchitecture Studio on how they mix 3D and Photoshop PHOTOSHOP EXPERTS SHARE THEIR KILLER TIPS ON GETTING THE MOST FROM SELECTION TOOLS SELECTIONS FREE The magazine for Adobe ® Phot ssionals ACTION COMPOSITES Unify lighting to combine photos into an action scene ORGE 3.0 WORTH OVER SOFTWARE $249 Make your own ice textures DESIGN AN INFOGRAPHIC Discover how to use typography, icons, colour and hierarchy + ISSUE 130

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Page 1: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

130

FREE EXCLUSIVE GIFT

PRO TRICKS FOR

COMIC COVERSHow Tiago Da Silva created and

evolved his graphic novel project

HOW TO CREATE

ARCH�VISFlyingArchitecture Studio on how they mix 3D and Photoshop

PHOTOSHOP EXPERTS SHARE THEIR KILLER TIPS ON GETTING THE MOST FROM SELECTION TOOLS

SELECTIONS

FREEThe magazine for Adobe® Phot ssionals

ACTIONCOMPOSITESUnify lighting to combinephotos into an action scene

ORGE 3.0WORTH OVERSOFTWARE$249

Make your own ice textures

DESIGN ANINFOGRAPHICDiscover how to use typography, icons, colour and hierarchy

+

ISSUE 130

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This magazine was downloaded from

mgzn.me Welcome and download all your favorite

magazines!

Update daily!

Page 4: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

AlphaPlugins Engraver III gives you the power to create complex and beautiful engravings that look hand-drawn with just a few clicks

AlphaPlugins.com

You are in control, just like the old masters, but you can create a stylish engraving in only minutes instead of days! Experiment with a wide variety of geometric patterns and line modifications, use multiple layers to create complex effects, change ink colours, or add noise and randomness to make your engraving look like it was made by hand. Finish your composition by choosing paper colours and textures. Even add embossing effects to simulate the look of an old printing press.

AlphaPlugins Engraver III comes with a group of factory presets to let you dive right in and experiment with the plugin’s power. Once you find the perfect parameters for your composition, Engraver III lets you save your settings for the next masterpiece.

What’s New:

Faster processing

Multilayer support

New patterns

Randomization features

Intuitive user interface

Powerful presets

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WELCOMEISSUE 130

Welcome to the latest issue of Advanced Photoshop. With this issue, you’ll get a copy of Filter Forge 3.0 Standard (as sold for $249). Turn to p68 to find out how to get the most from it.

INTHIS ISSUE:

PHOTOMANIPULATIONILLUSTRATION

ARCH�VISCOMPOSITING

APRIL MADDENEditor

Something people often ask about is how they

can get the most from Photoshop’s plethora of

selection tools. From marquees to masks, we take

a look at the professional tips you need to select like

a pro every single time. Check it out on p26. Also

this issue we reveal the winner of our cover design

competition. They show us how they created their

winning image on p46 (No spoilers here!) but before

you go straight for their tutorial, head to p36 to

discover the honourable mentions that we just had

to include in the magazine. You’re a very talented

bunch and your work is extremely impressive!

If, alas, you didn’t make it into the runners-up,

then this issue packs a wealth of tutorials to help

you hone and improve your Photoshop skills. Learn

how lighting will help you produce perfect action

composites (p56), discover how to design an

infographic (p62) and get a wealth of advice tips and

tricks from the industry prof

Enjoy the magazine!

FINDUSONLI@advancedpshop /AdvancedPhotoshop

.co.uk

003

ISSUE 130 CONTENTS

COVER IMAGE

Photoshop expert AndreVillanueva created ourselection-based cover

image this issue. Check out his website for more

of his creative projects or take a look at his work for

our sister magazine Photoshop Creative.

ANDRE VILLANUEVAhttp://000-000-0000.com

GRAPHIC DESIGN

HOW I MADE:

UNTITLEDPROJECT

74Find out how Tiago da Silva created the cover for his upcoming graphic novel project

46WORKSHOP:

MASTER ARCHITECTURAL VISUALISATIONCreate an eye-catching image using striking mood, colour combination and well-defined detail

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18 PIXELFLAKES

EYE ON DESIGNWhat’s hot, who’s in and the latest art & design happenings

CONTENTSISSUE 130

26 PROFESSIONAL TIPS FOR SELECTIONS

FOR BACK ISSUES, BOOKS AND MERCHANDISEVISIT:

PRO PANELMeet this issue’s experts06INDUSTRY NEWSThe Foundry snaps up Mischief 08

10 PORTFOLIO INTERVIEWA collective tale

16 PROJECT FOCUSSurreal photomanipulation

18 STUDIO INTERVIEWPixelFlakes

004

56 CREATE A DYNAMIC COMPOSITE

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TECHNIQUESProfessional artists reveal their high-end Photoshop skills in our easy-to-follow workshops

Professional tips for selections26 FEATURE

REVIEWSWe put the latest creative kitand apps to the test

80 FEATURE:EIZO ColorEdge CS240

Free with issue 130 ofAdvanced Photoshop

PREMIUM RESOURCES

P US:

Free software, textures, photos and much d l d f

TAILOR�MADE CREATIVE CONTENTFollow along with our expert video tuition from Photoshop pro, Kirk Nelson

96 RESOURCES

Shhh52 HOW I MADE

Master architectural visualisation46 WORKSHOP

Cover design competition36 FEATURE

Create a dynamic composite56 WORKSHOP

SEE PAGE 24 OR 61 FOR THE LATEST OFFERSSUBSCRIBE TODAY!

68 Custom filters in Filter Forge 3WORKSHOP

68 CUSTOM FILTERS IN FILTER FORGE 3

62 A GUIDE TO INFOGRAPHICS

ISSUE 130

Untitled Project74 HOW I MADE

Communicating a hidden message86 READER INTERVIEW

62 A guide to infographicsWORKSHOP

Create your own frozen textures 90 RESOURCE PROJECT

84 FEATURE:Top ten art and design books

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006

EYE ON DESIGN PRO PANEL

PRO PANELMEET THE PROFESSIONALS SHARING THEIR PHOTOSHOP EXPERTISE AND TECHNIQUES IN THIS ISSUE

BRANDON CAWOODwww.brandoncawood.com

NEVER STOP LEARNING!

Constantly challenge yourself to

do new things. My work usually

involves high-energy composites

with people as my main subjects. For this image I

stepped out of my comfort zone and shot these

trucks. While editing this photo, I learned and

developed many techniques that I now use in other

images! Never put a limit on what you can do!

■ Learn how to create an action-packed

composite in Brandon Cawood’s tutorial on p56

ANDRE VILLANUEVA http://000-000-0000.comExperiment! In the lulls between your usual work, have some fun and play with Photoshop features you don’t normally use. Going down untrodden

paths can lead you to some unexpectedly rich outcomes. Try some new filters, apply adjustments you’ve never employed, or use a tool that

everyone says is no good. Process, transform, and blend unrelated photos for surprising results.

■ See more of Andre Villanueva’s work on our cover and our feature on selection tools on p26

© A

ndre

Vill

anue

va

Going down untrodden paths can lead you to some unexpectedly rich

outcomes. Try some new filters, apply adjustments you’ve never employed, or use a tool that everyone says is no good

ANDRE VILLANUEVA /

© Brandon Cawood

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007

ANDY HAUwww.andyhau.com

A lot of my work requires quick-fire repetitive use of the same tools – Polygonal Lasso

and Gradient Fill. On simple images, you can of course click on the tools from the Toolbar

but for more complex images, using shortcuts (L for Lasso, G for Fill) can increase your

productivity by twice as much – trust me, I’ve actually timed it!

■ Discover more about how Andy Hau can improve your productivity with his ‘How to choose a font’

infographic on p62

© Andy Hau

© Imagine Publishing Ltd 2014ISSN 1748-7277

Magazine teamEditor April Madden [email protected]

01202 586218

Editor in Chief Amy Squibb Production Editor Siobhan MaguireDesigner Rebekka HearlPhotographer James SheppardSenior Art Editor Duncan CrookPublishing Director Aaron AsadiHead of Design Ross AndrewsContributorsJulie Bassett, Matt Bennett, Brandon Cawood, Flyingarchitecture Studio, Andy Hau, Larissa Mori, Kirk Nelson, Anna-Lisa Saywell, Lauren Scott, James Sheppard, Andre Villanueva and Poz Watson

AdvertisingDigital or printed media packs are available on request.Head of Sales Hang Deretz

01202 [email protected] Manager Alex Carnegie

01202 [email protected] Executive Tim Hawkins

01202 [email protected]

FileSilo.co.ukAssets and resource files for this magazine can be found on this website. Register now to unlock thousands of useful files.Support: [email protected]

InternationalAdvanced Photoshop is available for licensing.Contact the International department to discusspartnership opportunities.Head of International Licensing Cathy Blackman

+44 (0) 1202 [email protected]

SubscriptionsFor all subscription enquiries:[email protected]

UK: 0844 848 8402 Overseas: +44 (0) 1795 592 880

13-issue subscription (UK) – £62.3013-issue subscription (Europe) – £7013-issue subscription (ROW) – £80

CirculationHead of Circulation Darren Pearce

01202 586200

ProductionProduction Director Jane Hawkins

01202 586200

FounderGroup Managing Director Damian Butt

Printing & DistributionPrinted by: William Gibbons & Sons Ltd, 26 Planetary Road, Willenhall, West Midlands, WV13 3XTDistributed in the UK & Eire by: Marketforce, Blue Fin Building,110 Southwark Street, London, SE1 0SU

0203 148 3300Distributed in Australia by: Network Services (a division of Bauer Media Group) Level 21 Civic Tower, 66-68 Goulburn Street, Sydney, New South Wales 2000, Australia

+61 2 8667 5288Distributed to the rest of the world by: Marketforce,Blue Fin Building, 110 Southwark Street, London, SE1 0SU

0203 148 3300

DisclaimerThe publisher cannot accept responsibility for any unsolicited material lost or damaged in the post. All text and layout is the copyright of Imagine Publishing Ltd. Nothing in this magazine may be reproduced in whole or part without the written permission of the publisher. All copyrights are recognised and used specifically for the purpose of criticism and review. Although the magazine has endeavoured to ensure all information is correct at time of print, prices and availability may change. This magazine is fully independent and not affiliated in any way with the companies mentioned herein.Photoshop is either a registered trademark or trademark of Adobe Systems Incorporated in the United States and/or other countries and is used with express permission. All $ prices are US Dollars unless otherwise stated.

If you submit material to Imagine Publishing via post, email, social network or any other means, you automatically grant Imagine Publishing an irrevocable, perpetual, royalty-free license to use the images across its entire portfolio, in print, online and digital, and to deliver the images to existing and future clients, including but not limited to international licensees for reproduction in international, licensed editions of Imagine products. Any material you submit is sent at your risk and, although every care is taken, neither Imagine Publishing nor its employees, agents or subcontractors shall be liable for the loss or damage.

Imagine Publishing LtdRichmond House, 33 Richmond Hill,Bournemouth, Dorset, BH2 6EZ

+44 (0) 1202 586200Web: www.imagine-publishing.co.uk www.advancedphotoshop.co.uk www.greatdigitalmags.com

The magazine for Adobe® Photoshop® professionals

Page 10: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

008

EYE ON DESIGN INDUSTRY NEWS

THE FOUNDRY MAKES SOME MISCHIEFAFTER DEVELOPING SOFTWARE SOLUTIONS USED BY STUDIOS SUCH AS DREAMWORKS, PIXAR AND ILM, THE FOUNDRY HAS ACQUIRED A MASS MARKET DIGITAL PAINTING TOOL: MISCHIEFA lready well-known for VFX production

software such as MARI, MODO and NUKE,

The Foundry has surprised and delighted

followers with a new foray into the

mainstream market: the acquisition of the small but

very powerful digital painting app called Mischief.

Now, the release of new Mischief 2.0 marks the

The huge potential for Mischief’s ADF technology

lies not necessarily with its ability to compete

with Photoshop, but with its ability to transcend

into other software from The Foundry such as

MARI or MODO. If done, ADFs could be used to

improve on the 3D pipeline with applications

such as modelling, matte painting or sculpting.

OTHER SOFTWARE

flagship product of a whole new subsidiary called

Made with Mischief. The technology behind its new

acquisition is potentially game-changing for

consumers and the industry.

Co-developed by former Disney Research

consultant Sarah Frisken, Mischief is a revolutionary

piece of software. At only $25/ approx £16 and

available online from the Mac App Store and the

Mischief online store, a huge range of artists can

now use the paint app to digitally create work using

brushes, layers, different backgrounds and even a

full colour panel with customisable colour swatches.

However, Mischief represents much more than that

for The Foundry.

The acquisition will also allow the company

access to the patents for technology powering

Mischief itself – a way of representing a shape in

either 2D or 3D known as Adaptively Sampled

Distance Fields, or ADFs. Co-created by Frisken

along with Mischief, ADFs allow for an infinite canvas

so users have all the screen real-estate they could

desire, as well as the ability to scale work with a

zoom ration of 50 trillion to one without introducing

any pixelation artifacts. On top of this, ADFs can also

provide high-quality stroke rendering that is

extremely responsive due to the fact that they are

amenable to hardware-based rendering, and create

small file sizes compared to traditional vector-based

stroke representations.

With its clean, inspiring UI and technology that

holds so much potential, it’s no surprise that The

Foundry’s new Mischief 2.0 is being touted as an

alternative to Photoshop itself. For the Team at The

Foundry however, this is clearly not the case. “The

Foundry has a proven record of taking exciting,

innovative concepts and commercialising them for a

broader market,” said Sarah Frisken. “By becoming a

part of The Foundry, we now have the ability to grow

our team, to be more responsive to our users and to

further our vision”.

The Foundry has a proven record of taking exciting,

innovative concepts and commercialising them for a broader market

MORE INFORMATION For more information on Made With Mischief,

including how to purchase, product features,

system requirements and supported platforms,

visit www.madewithmischief.com.

The Free Version: To encourage new users to try Mischief on Mac or PC, The Foundry will also

be offering Mischief-Free, a limited-feature edition of the new version of the painting tool

free of charge. Mischief-Free includes basic brushes, colours and a full canvas experience,

without extra features such as customisable colour swatches or layer functionality.

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009

MOLESKINE CONNECTS TO CREATIVE CLOUD

MOLESKINE TAKES ITS INSPIRATION FROM THE BASICS WITH ITS LATEST OFFERING, AS THE SIMPLE PEN AND PAPER HAVE BECOME HIGH�TECH

Inviting users to ‘watch paper evolve’, Moleskine has

now released a new Smart Notebook, which allows

anyone to turn their hand-drawn sketches into digital

vector files using just an iPhone.

After creating a drawing on the Smart Notebook,

each user can simply download the companion iOS

Moleskine app from the Apple Store to begin

capturing what they’ve drawn with the camera on

their iPhone. Then, with the help of a grid of markers

on every page to assist with the processing of

images, any sketch from the new Moleskine will be

optimised as a JPEG file, before being converted to an

editable SVG by the app. The settings are even

specifically designed to detect the orientation of the

page and correct the perspective, the lens and the

alignment distortions.

With a Creative Cloud membership, users can then

easily sync their artwork to the cloud so it can be

accessed in Adobe Illustrator CC or Photoshop CC

once they’re back at a computer. To help each image

appear as successfully as possible, drawing using

broad strokes, preferably with black ink or markers,

is most recommended.

The notebook – which features a hard cover,

debossed with a custom Adobe design, 160 pages,

and measures at 13 x 21cm – is now available to buy

for $33/approx £20 from the Moleskine website at

http://shop.moleskine.com/.

ADVANCED PHOTOSHOP READERWINS DESIGN COMPETITION

ADVANCED PHOTOSHOP READER AND DESIGNER, KEN COLEMAN, HASCREATED A WINNING PIECE FOR MUSICAL SENSATION PALOMA FAITH

Ken Coleman (Advanced Photoshop online user

kenartcorp), who has been featured in Advanced

Photoshop multiple times for his imaginative

artwork that combines fine art training with his

interest in photography; has now won the

Community Choice award for creating a new

piece for singer Paloma Faith.

The competition, called ‘Design for Paloma

Faith’, saw artists, designers and illustrators from

all over the world designing their own

interpretation of her Platinum-certified third album,

A Perfect Contradiction, using her current artwork

and persona for inspiration. Paloma and a team of

judges including Rankin and Michael Stephens of

Liberty London had their say in selecting the

winning artist, while the public could do their part

to select The Community Choice by voting on

Facebook and Twitter.

“This piece was created by first deconstructing

the colours and shapes from the photography of

Paloma’s latest album,” said Coleman, who used 3D

programs such as Poser, as well as photography

and painting to create his winning piece entitled

Paloma 1. He received a cash prize of $350 as an

award for winning, as well as some major exposure

by having his piece shared on Faith’s social media

accounts, including her Twitter that has more than

500,000 followers.

“The abstract head pieces are based on Paloma’s

distinctive hair combined with my own stock hair

and texture photos,” Coleman reveals. “The eyes and

most [of the] skin texture around the eyes are

actually my own! When the piece was constructed, I

duplicated and flattened all layers and continued to

blend with some airbrushing, [the] Clone tool [and

the] Smudge tool, before finishing with a slight

Unsharp mask and some blurs.”

Moleskine also recently announced its Livescribe Notebooks, which use Livescribe smartpens that allow handwriting and sketches to appear in digital form

The new Moleskin Smart Notebook takes full advantage of Adobe introducing the Adobe Creative SDK to allow third-party app developers to access the Creative Cloud earlier this year

Coleman’s winning Paloma 1 piece. Artists had no limitations on the medium their entry was created in, but needed to create a design that could be turned into a limited edition poster

Coleman’s self portrait showcasing his unique style. Though he hadn’t previously been a big fan of Paloma Faith, after this experience Coleman aims to create more album artwork in the future, working with other artists like her

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EYE ON DESIGN PORTFOLIO INTERVIEW

SELF�TAUGHT PROFESSIONAL, MOE PIKE SOE DISCUSSES HIS LOVE FOR COLLECTIVES AND GIVES HIS ACCOUNT OF WORKING IN THE CUT�THROAT DESIGN INDUSTRY

A COLLECTIVE TALE

Moe Pike Soe thebeaststudio.com

@moepike

Digital artists often start out creating new

designs in the hope of getting them

published or being invited to supply

work to a collective. Having contributed

to a number of collectives, graphic designer, Moe

Pike Soe, has provided inspiration to many new

designers. By his own confession, Soe is still trying

to master new techniques to surprise people.

WHAT HAS BEEN THE DRIVING FORCE BEHIND

YOUR WORK?

Everything I know about digital art and graphic design

[is] self-taught. I constantly want to learn new things

– I’m curious of the unknown. This gives me the

determination to learn new techniques and put them

to use in my work. My rebellious behaviour [has also

pushed me in the industry], the very reason I started

creating digital art in the first place was to protest

against my art teacher in tenth grade!

TELL US HOW YOU BALANCE YOUR

COMMERCIAL AND PERSONAL PORTFOLIO?

It’s always a dilemma when you have to decide

I love to connect withother designers. I have

a lot of friends all over theworld because I have joinednumerous collectives

010

which project you want to work on each day. I try to

put all of my commercial projects on a high priority

list, but sometimes I find myself unable to focus on

them. That’s when I bring out the drafts and doodles.

It’s a good way to relieve the stress and keep the

creativity flowing.

HOW WOULD YOU DESCRIBE YOUR STYLE?

I don’t think I have my own style yet. It’s mainly

because I am always trying to [find] new skills, new

mediums and experiment with new ways of creating.

Saying that, I am currently into mirrors and

reflections. It is something that I discovered when

sketching one of my doodles and I decided to put

them [into] my other artwork as well. It’s not quite

my ‘style’ yet but I am still developing it.

WHAT DO YOU THINK ABOUT THE COMMERCIAL

IMAGE INDUSTRY AT THE MOMENT?

Globally, I think the industry is growing really fast and

there are lots of new ways to create new designs –

from smartphone apps to 3D printing, people are

pushing the boundaries of being a creative

professional. It’s always good to expand your area of

expertise and become a multi-disciplined designer,

but my local area still needs a lot of improvement.

There are a lot of talented people in Myanmar but

they are not exposed to new ideas yet.

WHO OR WHAT HAVE BEEN YOUR GREATEST

INFLUENCES SO FAR?

My dad and my brother are hardcore photography

lovers, so a love of art runs in my family. I didn’t

actually start creating art until I was in tenth grade,

and from then on I began to get more serious with

graphic design. Apart from my family, the other

greatest influence would be my curiosity of the

unknown – I am interested in mysteries and

conspiracies. The theories of possibility entertain me

and I think some of my work reflects that.

HOW HAS PHOTOSHOP BEEN INTEGRAL TO

YOUR WORK?

Photoshop is the most important tool for my work.

From retouching [an image to] designing a website,

it’s the tool that I use the most. There are endless

Man on the Moon: This wallpaper is created for the 2014 Desktopography exhibition, inspired by Kid Cudi’s song Man On The Moon. The Earth is actually a 3D model and the man standing, is me.

All i

mag

es ©

Moe

Pik

e So

e

Page 13: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

I was a Desktopography fan way before I decided to become a

digital artist, so it really felt great when I got to be a part of the team

Imitating Echo: This was my first piece experimenting with the mirrors and reflection. It was originally filled with unnecessary effects, but a lot

of it was removed [in order] to portray the story of ripping off ideas.

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Page 14: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

The Fallen Naut: This is my first wallpaper for Desktopography, where I combined about 20 images to create it. Since so many were used, it was difficult to blend them together, which made lighting an issue.

Paradigm Shift: This piece was created when I was trying to limit the number of stock images used in an image. It was [made] using only two stock images and they were shaped using the Liquify and Warp tool.

Page 15: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

combinations and effects you can get out of

Photoshop. With the new updates from CC including

the improved workflow and new features, there are

plenty of new techniques to learn. I do use other

software to build 3D objects, but I always finalise the

work in Photoshop.

YOU WORK WITH A LOT OF COLLECTIVES �

CAN YOU DESCRIBE WHAT IT’S LIKE WORKING

WITH SO MANY OTHER ARTISTS?

I love to connect with other designers. I have a lot of

friends all over the world because I have joined

numerous collectives. From [joining a] collective, you

build your network and [make so many] connections

with other designers, which is really amazing. I also

get to learn how other artists [like to] work, and

collectives are a great way to improve your [own

projects, as] there are [lots of] other artists who are

willing to help you out.

TALK TO US ABOUT YOUR WORK FOR NIKE

AND KULT MAGAZINE?

It was a collaboration between Kult magazine and

Nike Football. They invited 25 artists from around the

world to create artworks for a special issue of the

magazine titled Hypersense. From the submitted

[pieces], they selected a handful of work to be

showcased along with the release of the new football

cleats. One of my submissions was selected to show

at the exhibition, which was really exciting because I

was representing my country. It’s overwhelming to

see your artwork hanging alongside other great

artists like Rik Oostenbroek.

COULD YOU DESCRIBE YOUR WORKFLOW?

WHAT TECHNIQUES DO YOU USE THAT ALLOW

YOU TO CREATE YOUR PHOTOMANIPULATIONS?

When I started creating digital art, I worked really fast

and finished up to three to four pieces a week. The

work looked good, but they lacked [a] story and

atmosphere. Nowadays, it takes me one to two

months to create a personal piece – not just because

I’m busy with commercial work – but it’s good to

keep going back and working more on the art. Once

you’ve had a break, you always come back with fresh

views and when I start working on personal art, I just

throw everything I want onto the canvas and let the

creativity [come] out. After resting, I go back to it and

remove unnecessary effects and objects.

TELL US ABOUT YOUR WORK WITH THE

LIGATURE COLLECTIVE?

The collective itself [is made up of] amazing type

creators and great typographers. The founder,

Jørgen Grotdal – who I know from another collective

– asked me if I was interested in joining. I’m not

[primarily] a type creator, but I love typography and

always [enjoy creating] type treatments, so [that’s

why] I joined. It’s a really great collective with a lot of

inspirational work.

013

EYE ON DESIGN PORTFOLIO INTERVIEW

Oracle: This was created with similar techniques to the Utopia piece, but with more colours. The colours were painted in a straight line and then

distorted and shaped using the Liquify tool.

Light It Up: This type treatment is a part of the new experiment I was working on. The text was

rendered in CINEMA 4D and taken into Photoshop to add colour, extra lighting and effects.

Page 16: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

■ KEEP IT SIMPLEDon’t confuse the audience by putting too many points in thecomposition. With simple direction, the audience can bemore engaged in the story of the artwork. After spendingtime on it, take a break and come back later to take outobjects and effects that aren’t necessary.

■ TRAIN YOUR EYESTo be a good designer or artist you need to create a goodaesthetic. Your sense of style and how you display it on thecanvas determines the connection to the audience. Trainyour eyes by looking at inspiration and browsing other workfrom great designers.

■ BE HAPPYYou can’t work if you’re grumpy. Take time everyday to dosomething that makes you happy. Whether shooting headsoff in a Destiny game or watching Russell Peters clips onYouTube, keep yourself light and in a good mood.

PORTFOLIO TIPSMOE PIKE SOE OFFERS HIS ADVICE TO THOSELOOKING TO BUILD UP THEIR BODY OF WORK

EYE ON DESIGN PORTFOLIO INTERVIEW

YOU HAVE BEEN INVOLVED IN

DESKTOPOGRAPHY FOR THE PAST TWO

YEARS � WHAT ROLE DID YOU PLAY?

I was a Desktopography fan way before I decided

to become a digital artist, so it really felt great

when I got to be a part of the team. The first year I

participated, I had trouble coming up with a

wallpaper because I was stressing out and worried

that I might not finish in time. It is one of the most

difficult projects, because you need [to present]

your best work so that viewers can enjoy your

wallpaper, but overall, it’s a really great opportunity

to be a part of.

CAN YOU TELL US WHAT IS THE HARDEST

THING YOU HAVE HAD TO LEARN SINCE YOU

STARTED IN DESIGN?

Creativity or designing isn’t something you can just

switch on and start working – it takes time and

patience to get the best results. Timing was really

difficult for me when I started working

professionally. I was working with restrictions as I

was trying to learn new techniques and styles, [so] it

was hard to keep a balance between my personal

work and my commercial work. It was also

[difficult] to focus on one project when you’re taking

in a range of new ideas.

WHAT’S NEXT FOR YOU/ WHAT ARE YOUR

FUTURE DESIGN PLANS?

I took one year off from college and I am currently

working as a freelancer, so I can get the necessary

experience before I start working on my own studio.

For the short term, I have new projects coming up

and I have been exploring new areas of design,

including 3D modelling and web design. I am also

planning to go back to art college to get to know the

basic facts and fundamentals of designing. After

that, I am going to help to transform the design

industry of my home country, Myanmar [as design

is not a prominent artform there].

014

Globally, I think the industry is growing really fast and there are lots of new ways, to create new designs – from smartphone

apps to 3D printing, people are pushing the boundaries of being a creative professional

Utopia: For this image, I was inspired by utopian novels and I wanted to create the perfect symmetrical face. The original photo had only one side to the face, but with retouching techniques I created the full face.

The Kick: The moon and clouds were created in CINEMA 4D and then they were taken into Photoshop for blending and to create the dynamic atmosphere.

Page 17: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

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Page 18: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

EYE ON DESIGN PROJECT FOCUS

I f there’s one thing that immediately strikes you

about the founders of ag’n’mg, Agnieszka Grycz

andMagdalena Gawęda (www.agnmg.com), it is

their incredible passion for design. Originally from

the Polish region of Silesia, both women graduated

from the Silesian University of Technology andmet

rather unconventionally at a friend’s house party.

They began spendingmore andmore time together,

getting to know each other’s workflows and then

made a daring decision. Changing from their careers

as architects, Grycz and Gawęda joined forces to

begin their own company together which had a focus

on graphic design.

Today, they tell us they feel the decision has

helped make them stronger artists, allowing them

to take on more work as well as give each other

honest feedback to improve faster professionally. A

new project for M-tech, featuring everything from an

abstract landscape to super-cars created using

Photoshop, became the very first photomanipulation

they did together as a team.

WHAT MAKES PHOTOSHOP IMPORTANT TO YOU

BOTH FOR YOURWORKFLOW?

First of all it’s responsive and elastic, which is exactly

what we need from a program for our graphics. For

us, Photoshop is not a tool; it’s more like a visionary

platform. Photoshop lets us set our creativity free.

WHAT MOST INSPIRED YOUWHEN YOUWERE

FIRST STARTING OUT WITH PHOTOSHOP?

We both started the sameway – as architects that felt

more fulfilled in design than in single-family house

projects. That is why we both started bymaking small

projects for friends or charity organisations. After

some time, we even forgot why wewere still studying

architecture. We found graphic design was just so

muchmore satisfying.

During the process of becoming graphic designers

we followed the world’s best designers on websites

such as Abduzeedo, Saizen Media Agency,Behance.

com, and awwwards.com. We still watch with bated

breath for updates from the best agencies in the

industrial trademagazines.

COULD YOU TAKE US THROUGH THE

WORKFLOW THATWENT BEHIND CREATING

THE PROJECT FOR M�TECH?

[We had five days to complete the project] so we had

no sleep and desperately attempted to avoid the

sunshine! Though really we just wanted to get this

done in high quality. We knew that our design was

ABOUT THEARTIST

Agnieszka Grycz &MagdalenaGawęda are the founders of

high-end design agencyag’n’mg,whowork on everything

in full advertising campaignsfromhuge banners to catalogues

and even small leaflets .

AGNIESZKA GRYCZ &

www.agnmg.com

THE AG’N’MG DESIGN FORNAMEOF PROJECT

THE FOUNDERS OF AG’N’MG AGENCY REVEAL HOW THEY CREATED THE ABSTRACT LANDSCAPE TO THEIR FIRST PHOTOMANIPULATION PROJECT TOGETHER

SURREAL PHOTOMANIPULATION

Founders and CEOs of ag’n’mg agency

016

For us, Photoshop is not a tool; it’s more like a visionary platform

We needed to make the cars consistent with the composition, including light reflections to blend the object in with the surroundings.

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shadows and a retro-style light. Then the design was

too peaceful, so we decided to expose the light bulb.

Unfortunately the light bulb shape is usually ovoid

and it disturbed the composition.

After a long brainstorm we found some

inspiration in nature – the shape of crystals! From a

crystal face we finally created our futuristic bulb. We

then cut platforms of other elements, like rocks and

sky, to unify the composition and to soften the retro

style, we used cables and the road. The last stage

was making space for wind turbines and planets.

COULD YOU GIVE US FIVE OF YOUR TOP TIPS

FOR CREATING SURREAL MANIPULATIONS

WITH PHOTOSHOP?

Crumple a piece of paper, throw it back and admire

the composition! If you want to make a piece that is

going to be in Advanced Photoshop, you should

always remember:

1. Consistent composition – surrealistic style is

spacious. Just don’t sail away with your imagination.

2. Compatible colours – mixing Gradient Maps.

Unification will make it pleasant for the eye.

3. Natural inspirations – take some of your

inspiration from characteristics in nature. It will take

the whole design to a new dimension.

4. Details – remember the phrase: the devil is in

the details. This is always true in design!

5. Don’t follow the rules – surrealism is all about

breaking them.

WERE THERE ANY PARTICULAR CHALLENGES

YOU NEEDED TO OVERCOME TO BE ABLE TO

COMPLETE THE PROJECT?

The lightbulb. It’s supposed to be just a sophisticated

reference to what M-Tech is doing as a company. We

wanted to make it very subtle but unusual at the

going to decorate an international event in Frankfurt,

so failing was not an option. When you know that

your job is well done, going to sleep at 7am and

waking up at 7pm is not a problem.

WHAT WERE THE MAIN PHOTOSHOP TOOLS

YOU USED?

The most important tools were Gradient Maps. The

techniques of lighting elements, glare, and the light

and shadow gave depth and highlighted the important

elements in the design. We also used Motion Blur and

Radial Blur to give the composition dynamics. The

only concept was automotive lighting – our

imagination was the limit!

The steps behind it involved sketching the

composition, creating the sky and desert using starter

colours, which we did by using Gradient Maps, and

adding in the cars – where we added sharper

same time so we could maintain the unity of the

composition. The extraction of curvature in the bulb

while maintaining transparency was a challenge.

WHAT NEW TOOLS WOULD YOU LIKE TO SEE

APPEAR IN PHOTOSHOP?

The Transformation tool. We would like to see a

simple and fast version with a utility grid that could

have more points and that does not require going to

the 3D mode of Photoshop.

CAN YOU TELL US MORE ABOUT WHERE YOU

AIM TO BE IN THE FUTURE?

We want to mature and gain experience to do more

and better designs. We would like to expand our

agency for world-class by working with international

clients. We are active people, so we would be happy

to work with sport-related companies.

017

The lightbulb

The light bulb was a challenge. We had to change the ovoid shape of the bulb to the shape of the crystal, insert a raging current in the middle of the bulb, sharpen the retro shadows and create an outer glow effect.

The polygon rocks were hand drawn lines filled with colour by the Average filter. Colour unification and blending was also used to customise the colour of the polygons.

Polygon rocks

© ag’n’mg

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BLENDING PHOTOSHOP WITH 3D AND PRODUCING WORLD�CLASS TECTURAL VISUALISATIONS IS ALL IN A DAY’S WORK FORELL�REGARDED STUDIO

PIXELFLAKES

EYE ON DESIGN STUDIO INTERVIEW

018

hen it comes to creating world-class

visuals and exceeding the expectations

of clients from around the globe,

PixelFlakes has it covered. Focusing on

architectural-visualisation projects, the studio blends

high-quality 3D with Photoshop to bring to life

complex designs.

The company was originally started by Matthew

Reid and Marvin Nooitgedacht, who are partners in

the company. “We went through education together

in the UK,” explains Reid. “After which, Marvin moved

back to the Netherlands and started working in

multimedia, while I started a career in architectural

visualisation. One day we were catching up and liked

the idea of starting a firm that touched on both our

specialties – so we did. We started out calling

architects whose work we admired – firms like JaJa

in Denmark and Aedas over in Hong Kong – and we

were lucky enough to get an opportunity to

collaborate and create visualisations for them. At the

same time, we released some tutorials and free

content online which went viral and we received a lot

of great feedback from the community.”

Since then, the PixelFlakes team has grown, and

now includes seven full-time artists and a

programmer to work on the multimedia side of

things. Their portfolio has expanded too, with

architectural clients including Foster and Partners,

Perkins and Will, SOM, LDS and UNStudios.

The studio continues to attract high-profile

commissions thanks to its distinct and unique style,

which makes it stand out over other agencies. “Each

studio has its own style – just as you have different

styles of painting, such as Impressionism or Cubism.

It’s no different within visualisation,” says senior

artist Pedro Botelho. “Our style sets us apart. Over

the years it has [become] recognisable, which in itself

is a huge honour. You could say we try and approach

our imagery in an emotive and atmospheric way that

is unique. We all come from varied disciplines and

nationalities, which helps to vary our approach. We

have Dutch, Portuguese, Greek, Belgian and English

team members in the office and work with artists

from Italy and Japan as well.”

With its style such a selling point, it is no wonder

that the team have some freedom to input ideas on

the briefs that they are given, as Botelho explains:

“The best images always come from the projects

that allow us the greatest freedom. We have been

lucky enough to build up a client base who

appreciates and trusts our judgement. When a client

Our style sets us apart. Over the years it has grown to be recognisable, which

in itself is a huge honour

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019

PixelFlakes is an architecturastudio, that specialises in visualising theun-built. It fuses traditional artistic values together with branding and multimedia to bring projects to life.

PIXELFLAKES

ABOUT THE STUDIO

www.pixelflakes.com@pixelflakes

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High-profile projects: The team works on a large number of high-profile projects for

architectural clients on a daily basis

Matthew ReidVisualisation Director, Partner

Pedro BotelhoSenior Artist

Marvin NooitgedachtManaging Director, Partner

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EYE ON DESIGN STUDIO INTERVIEW

realises [that] they are commissioning a painting and

not just a render, then they treat us like artists as

opposed to technicians. They value and respect our

opinions as professionals and in turn, use those to

get the best work out of us.”

Communication is key when it comes to working

with its clients to ensure the best results are

achieved. “We always discuss the direction of an

image, from the initial steps, all the way through to

completion,” says Botelho. “Discussion, team work

and critique are the backbones of the work we do.

During a project we always try and bounce ideas

around. For example, all of our computers are

connected to two TVs that are mounted on walls

either side of the office. If ever we’re working and

need a second opinion, we project our screens onto

them, take a team break and discuss.”

Technology is also important in being able to

practically bring about high-quality visualisations:

“We have the tools and procedures, in both 3D and

Photoshop, that allow us to maintain a uniform style

and quality across each project. At the end of the day,

the images we produce are going to be used in

multi-million dollar bids and we have a lot of

pressure on our shoulders to deliver. So from a

practical sense, the tools we use and the techniques

we implement within Photoshop are very important.

This is something that constantly evolves as we

discover new software and bring new artists with

different skillsets [to the team].”

Photoshop is clearly important in the workflow for

the PixelFlakes team. In fact, Botelho says that it

accounts for about 80 per cent of what they do: “We

receive plans or models from the client and work

these up in 3D. We render as soon as possible and

jump into Photoshop – it’s by far our most powerful

piece of software. 3D is an excellent tool, but that

technical approach doesn’t compare to an artist’s

vision. ‘Photoshop is the best render engine’ is a very

common saying within this industry and it’s true!”

Alongside Photoshop, 3D’s Max and V-ray/Corona

is used on Pixelflake’s powerful PCs to cope with the

Photoshop: A large proportion of work done by PixelFlakes is completed in Photoshop – it is key to the signature style that they have developed

Unique style: PixelFlakes has a more painterly style than many other studios, which is one thing that attracts clients who want to see their projects visualised in this way

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021021

04 REWe’ll re-render any new geometry updates from our clients and drop

them in at the bottom of our stack. That way none of our foreground elements

are affected. We then use masks and selections to refine our painted light. Our

approach allows us to create atmospheric pieces for our clients without having

to step back into 3D to render them.

03 REWe’ve received back comments from our

clients and are tweaking elements accordingly. On

top of that, the image will naturally progress, so

we’ll spend time refining our initial lighting and

adding new elements to bring the image to life.

These layers are again grouped in their own part of

the PSD, known as the adjusts or lighting groups.

05 PRWe’ll round off the image and facilitate any minor client comments.

We will then save the images at print ready. A lot of clients print our images

out over multiple A0 boards, so the colours need to be calibrated correctly. We

always ensure we work at 300dpi and a minimum resolution of 5k.

02 We start to texture and place all our

foreground elements in Photoshop, keeping

everything grouped individually per element. Basic

lighting is applied on top of our stack and to each

individual object in the image, but at this point, the

focus lies on filling the image up.

NORD MALMØTHIS IMAGE WAS PART OF A WINNING COMPETITION BID FOR A NEW SCIENCE MARINE CENTRE IN MALMØ, SWEDEN

01 At this initial stage, the camera angles

and lighting conditions are confirmed. Specific

photographic references are sent to the client in

order to convey the mood and what the intentions

of the image will be.

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040022

EYE ON DESIGN STUDIO INTERVIEW

A DAY IN THE LIFE OFMARVIN NOOITGEDACHTPARTNER AND MANAGING DIRECTOR, MARVIN, TALKS US THROUGH HIS DAY

volume of rendering. Wacom products are also

important, including Intuos tablets, the Wacom

Companion and Cintiq screens. The studio is not

afraid to try new technology and processes either –

which is a bonus in such a fast-moving industry. “We

enjoy the work we do and the process involved. We

enjoy pushing the boundaries, trying new techniques

and exploring new approaches, and we take pride in

the work we create and the architects [that] we work

with,” says Botelho. “With this comes a relaxed,

creative environment where artists are encouraged

to express themselves, try new things and most of

all, work as a team to produce world-class imagery.”

A look at the studio website showcases some of

the amazing projects that the team have worked

on. It is also very transparent and helpful, with

behind-the-scenes videos, tutorials and tips to

encourage future architectural visualisation artists.

It maintains strong links with the artistic

community, via Facebook (www.facebook.com/

pixelflakes), Twitter (@pixelflakes) and Vimeo

(http://vimeo.com/pixelflakes), which is

something not often seen at this level. There are

certainly plenty of projects that catch our eye, but

what is a favourite recent commission for the

team? “We worked on a high-rise tower

competition in Dubai for WATG architects here in

09:00 MORNING MEETING Everyone arrives and we start

with a morning meeting. We hold a short

post-mortem on the previous weeks’ visualisations

or completed projects. After this, we talk through

new project information, start to allocate projects

between artists and discuss our approach.

11:00 HARD AT WORKAt this point we have imported and

received [the] geometry, and [also] set up some of

our initial camera angles in 3D. Each artist is in

charge of one image, so now we’ll bounce ideas off

each other and tweak accordingly before rendering

out a basic image without materials.

13:00 PHOTO REFERENCESAfter lunch we’ll have received

some feedback on camera angles, so will start to

tweak accordingly. Each artist will also start

browsing online for lighting references and pictures

that we can use to convey [our intentions to our

clients]. We generally send through different photos

to [demonstrate the] lighting and skies.

London,” enthuses Botelho. “The concept involved

five mixed-use parks suspended vertically

in-between three towers. It was an ambitious

design that made for some great visuals. The

architects also gave us a lot of freedom and trusted

our judgment when it came to mood suggestions

and camera angles. We had all the ingredients for

a perfect set of images.”

There are challenges, of course: “I would say a

project we did right at the beginning of PixelFlakes

for ARUP based in London [was a challenge]”,

offers Matthew Reid. “The project was a public

space/beach-front development in Australia. I

suppose the biggest reason it was a challenge was

because we didn’t have any 3D base and we had to

montage and matte paint the full visual.” In the

spirit of the studio, there is a full breakdown of this

project on the website (go to http://PixelFlakes.

com/behind-the-scenes and look at

BeachForeShore) where you can see the

challenges for yourself, as well as the resolution,

meaning that not only was it a learning experience

for the PixelFlakes team, but budding designers

can benefit from it too.

With such an impressive portfolio, PixelFlakes is

sure to attract new clients who want to have their

architectural designs turned into masterful works of

art, but what about designers who are looking to

break into a successful team like this? Is expansion

on the cards for the future? “For me, the most

important thing is maintaining quality, I’m sure we

will expand over the next few years and take on

more artists, which will hopefully allow us the

opportunity to open another studio, [preferably]

somewhere sunny!”, Reid jokes. “However, quality

has to remain paramount – quality over quantity. We

have a great team at the moment, catering to

world-class architects on well renowned projects

– so what more could you ask for?”

We receive plans or models from the client and work

these up in 3D. We render as soon as possible and jump into Photoshop – it’s by far our most powerful piece of software

3D and Photoshop : These striking images are created

using Photoshop and 3D, with Photoshop doing the majority

of the work

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023023

TOP 5 PRODUCTION TIPSMatthewReid unveils his top theoryand tool tips

15:00 SEEING CLIENTS Monday afternoons generally

consist of meetings with clients. Being located in

London allows us to quickly travel between them. As

directors, Matt and I will generally handle these and

coordinate with clients before handing over to Pedro,

one of our team leaders.

17:00 FINAL CATCH UPTime for an afternoon roundup. The

team meets again for a quick coffee and a discussion

on the images. Communication is key to a successful

image, [so] meeting allows us to bounce ideas [off

each other] and resolve issues.

18:00 END OF DAYWe’ll be wrapping up the day,

heading home or enjoying a few beers on the

building’s rooftop bar ready for a full day of work in

Photoshop tomorrow!

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■ REFERENCESEnsure you collate asmany references aspossible for all aspects ofyour image, especially the lighting. Howdark are the shadows?Howreflective is aluminium in anovercast scene?Referenceswill helpwith initial direction.

■ COLORDODGELAYERSFill a layerwith black and change the blendingmode toColorDodge,.Thenpaint in highlights andglowsonnew layers applied as clippingmasks throughout your images.

■ PHOTOGRAPHYPhotography is oneof themost useful skills a visualiser candevelop. A keeneye for lighting, composition andperspective are alllearnt through thismedium.

■SMARTOBJECTSA lifesaver if youhave to distort textures into awkwardpositions andupdate them later.Makeagrid, convert it to aSmart Object and thenedit. You caneasily swapout new textures or patterns for old ones.

■HUELAYERSFill a hue layerwith black and place it at the top of the layer stack.Thiswill show you a greyscale image – the lighter the object thefurther away from the camera it should be, the darker the objectthe closer.

Art and architecture: These images are primarily designed to sell a concept. However, the designs are works of art in their own right

Pull together: Teamwork and communication are important to the team when it comes to bringing clients’ designs to life

When a client realises they are commissioning a

painting and not just a render, then they treat us like artists as opposed to technicians

Page 26: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

I i ws and advice

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Professional tips for getting themost from Photoshop

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026

Page 29: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

PROFESSIONAL TIPS FOR SELECTIONS TECHNIQUES

CONTRIBUTORS

PROFESSIONAL TIPS FOR

LEARN HOW TO SELECT WITH EASE, AS OUR EXPERTS GIVE THEIR ADVICE ON THE BEST SELECTION TOOLS AND TECHNIQUES TO USE IN PHOTOSHOP

SELECTIONSN

o matter what kind of Photoshop

images you create, the likelihood is

that you’ll need to use Selection

tools, and use them well. But as

Photoshop has evolved, so have its tools for

choosing, cutting out and applying image

elements. We’re now faced with a plethora of

options for working with selections, and

ROLF A. JENSENWWW.ROLFJENSEN.NO

Rolf A. Jensenis aninternationalaward-winningart director,designer andco-founder ofdesign agencyGood Morning.

ANDY POTTS

Andy Potts is a London-based illustrator and motion designer. He has worked in illustration, design, animation and art direction since graduating in 1995.

JOHN ROSS

John Rossfounded The Artof Retouchingand has beenworking inphotography,retouching andgraphic designfor over 20 years.

MILTON MENEZES

Milton Menezesis the director ofcreativeretouching atLightfarm Brazil.He previouslyworked atLightfarm’s NewZealand studio.

DAVID PADILLA

David Padilla is an artist from Spain who specialises in photo-based compositions. He primarily works in advertising.

027

although these offer much greater precision than

was previously possible, the sheer number of

options can lead to confusion as to which is the

best tool for a particular job.

To solve this dilemma, we’ve rounded up

some of the industry’s leading experts across a

wide range of imaging disciplines to explain how

they use Photoshop’s Selection tools and share

their tips, tricks and hacks for getting the

most from them. Whether you’re a digital

painter, illustrator, compositor or photo editor,

read on to discover how you can use

Marquees, Lassos, Masks, the Magic Wand

and the Pen tool to increase your precision

when cutting out, speed up your workflow and

enhance your images.

Page 30: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

028

TECHNIQUES PROFESSIONAL TIPS FOR SELECTIONS

COMBINING WORLDSBlending the spectacular vision of Geirangerfjord with Norwegian

folklore was a real challenge of selections for Rolf A. Jensen

TARGET YOUR SELECTIONSHow you make selections depends on what sort of

work you are doing. John Ross (www.

theartofretouching.com) often has shots with

similar lighting or locations to work on, and having a

standard approach to how he tackles them speeds

things up. “Every image that crosses my desk uses

Select>Color Range for general selecting,” he

explains, “and Select>Edit in Quick Mask for

refinement. I have two basic ways to make any of my

selections. When I have larger areas of common

colour, I will use Color Range to make selections

easy, although not perfect. I can then go into Quick

Mask to fine tune the areas I want to include or

exclude. The other way I create manual selections is

Hair cuts: “Cutting out hair on studio models,to use them on backgrounds and mattepaintings that have a totally different colour, isoften a problem, and this requires parts of thehair to be repainted,” explains Jensen andpart-time collaborator Mahdis Mousavi

Making magic: The background is a matte painting, with the wood nymph shot in the studio and added later, along with some VFX tweaks like the tail, fur and flowers in her hair

Hair dye: To solve the problem of the wood nymph, Jensen made a selection using Color Range, appliedRefine Edges and then adjusted the brightness to the tips of the hair

More short cuts: It wasn’t necessary for this image, but Jensen says the other keys that are “starting to get worn out on my keyboard are Cmd/Ctrl+P and Cmd/Ctrl+C to copy and paste layer styles.”

Short cuts: Jensen (www.rolfjensen.no) explains that, “besides using the shortcuts between Selection tools, moving tools, the Eyedropper tool and masking,” he couldn’t live without “Cmd/Ctrl+backspace to fill a layer, and Cmd/Ctrl+Shift+[ to send layer to the bottom of the stack.”

Flexibility is key: Jensen uses a wide variety of selection tools to create the precise selections that his style of work requires to look effective

© Rolf A. Jensen©

John

Ros

s

to go [straight] into Quick Mask. By using a small

brush, I will trace along the perimeter of the areas

that I want. I can then fill in the interior with the Paint

Bucket, Magic Wand and Edit>Fill, or just paint with

the brush. When I exit Quick Mask, I have a manually

created selection that I can apply to my adjustment

layers as a Layer Mask. When we remove the

creative elements using Photoshop, [it’s all about]

repetition – I will use Curves and Selective Color over

and over again. The difference in using each tool is

being able to target specific elements by using

selections. This makes the results of the repeated

adjustment layers [noticeably] different each time

they are applied.”

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THE HOLY GRAIL OF HAIRFor Milton Menezes, director of Brazil’s Lightfarm

Studios, Paths are the best option for general

selection requirements. “Depending on resolution, I

can also use [the] Lasso tool or even [the] Magic

Wand – whatever looks good for the size [that] you

need. [However], let’s talk about what really matters

– hair! If you know how to clear-cut flying hair out of a

messy background, then you know everything about

selections. For hair selection – the nightmare [for]

Photoshop users – I mainly have three methods to

clear-cut: Channels or Calculations for the main

selection, brush strokes on a Quick Mask or a layer

for tiny hair and fur, and Path strokes to get those

ANDY POTTS EXPLAINS HIS METHOD

HAND DRAWINGS

SCANNED SELECTIONS

01 LEVEL THINGS UPIllustrator Andy Potts (http://

andy-potts.com) likes to use plenty of sketching

in his digital work. Once he has scanned in his

image, the first step is to “use Levels to boost

the contrast of the scanned in drawing so [that]

the black line is strong against the white.”

02 FEEL FUZZY“Use Select/Color Range, and set the

Fuzziness to 200 to select the opposite colour to

the one you need. Inverse the selection to select

the black – this way you pick up more of the fine

edges. Use Cmd/Ctrl+J to cut the black line

selection on to a new layer above.”

03 AS IF BY MAGIC“Fill the scanned black line with 100%

black to make it more solid. You can now fill the

hand by using the Magic Wand to select outside

the line and then invert that selection to have a

hand-shaped space to fill with colour.”

DISCOVER FOCUS AREA IN CC“We mostly use selections while working with matte

paintings and photo retouching,” explain Rolf A.

Jensen and Mahdis Mousavi. “A new and interesting

selection tool that caught our eye recently is Focus

Area, a new tool in Photoshop CC (it’s a part of the

2014 Creative Cloud updates).

“With Focus Area, we can now make selections

based on the in-focus area of an image. In other

long hair lines that are too hard to get from brush

strokes. I had issues with this mermaid image [called]

Harmful Nature. As we shot underwater, the hair had

motion blur and too much noise to use a simple

Channel selection or blend modes. So I mixed three

techniques I love to work with – there is no easy way

[to do it]. Hair is hard, it takes time and patience,

although there are shorter or more effective ways of

doing it. You’ll need to go step by step. Think big to

small. You won’t get everything at once. Get the head,

main hair mass, a little brush stroking hair and path

strokes with simulating pressure for precise selection

with thick hair and smooth tiny endings.”

words, if we have an image where we need to

isolate a person or subject from the background,

and that person or subject happens to be in focus

inside the depth of field while the background is

out of focus or blurry; Photoshop can now analyse

the image, figure out what’s in focus and what’s

not, and make a selection of just the area that we

need [to use].”

© L

ight

farm

Stu

dios

© R

olf A

. Jen

sen

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TECHNIQUES PROFESSIONAL TIPS FOR SELECTIONS

030

SELECTION IN PRACTICEIn this image Milton Menezes (Lightfarm Studios)

had to contend with the fact that the model had

been shot underwater. This meant that there was

too much movement and motion blur for a

On Hunger White, Menezes also had the challenge

of hair. He used Path Selection to pick out the

model and you can see here the work done to pick

each strand out. Once the model is composited

into the background – and with the addition of a

mouse on her shoulder – the effect is impressive.

Note the strands of hair around her face, and the

light on her shoulders.

Hair is not the only thing that’s tricky to select and

place effectively. Andy Potts’ brief in this image

was “to create a futuristic London setting with

huge number-shaped architecture dominating

the horizon. This required a lot of photo

In this cover illustration for BBC Focus on ‘How to

Travel Faster Than Light’, Potts had to take care to

“pick out subtle edged light selections from

photographs to layer up.” While realism isn’t the

goal, everything needs to fit and sit perfectly, and it

can’t do that unless the elements are perfectly

selected and cut out. Here he used Color Range

again, because it’s “one of the best methods to

pick out a soft edged image with accuracy and not

have grainy pixillated edges.”

UPDATE YOURWORKFLOW“During college I enjoyed traditional airbrushing,”

says John Ross. “[My] use of frisket masking was

frequent and became second nature. My first job, and

many after, was in pre-press working with film. Early

on, I was being shown how to paint with a brush onto

the film to stop the light, and [how to] scratch it away

to let the light through when we burned the plates

for the presses. The basic principal in both situations

was the same. When it came to Photoshop, the

defaults tried to mimic what was happening in the

darkroom, but this always led to confusion in the

digital medium. Somewhere between the darkroom

and the computer screen, it stopped working as well

as it once did. This just took me back to simple tools

like the Magic Wand and the Lasso” – tools that Ross

still uses today. After all just because something is

simple, doesn’t mean it’s not the best tool for the job.

However, “by default,” says Ross, “Photoshop tries

to match how things were done in the darkroom,

[and] this often leads to confusion. By using a more

updated workflow, you may find that your masks and

selections greatly increase in their simplicity and

accuracy.” Therefore the lesson is to think for

yourself, not to use tools or methods because they’re

the expected ones, but to pick the ways and means

that are right for you and your work.© Jo

hn R

oss

© Lightfarm Studios

© Andy Pottscompositing of London and international

architecture using the Color Range selection

technique among others. The numbers selections

were used to paste [into] the building facade

textures before being manipulated to fit.”

simple Channel selection. Here you can see the

work he did with brushes and the Path Selection,

painstakingly teasing each strand of hair out of the

water that surrounds it.

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031

PULL IT APARTAndy Potts’ style mixes a range of different elements, so being able to

select and control them precisely is of paramount importance

Lasso: “If the Lasso tool is toocrude for a particularly elaborate orvery curvy shape then I will create aPath,” says Potts Path creation: With the Path

created, Potts will “adjust theanchor points to get more accuracy.I then Cmd/Ctrl+click the Path layerto create the selection”

Collage crazy: Pottsfinds that using a varietyof techniques togethercan speed up workflow

High contrast: When Pottsworks with high-contrastimages, then the Color Rangeoption can be useful

Easy options: Like mostprofessional Photoshop users,Potts says he uses “keyboardshortcuts where possible”

FIND THE RIGHT CHANNEL“Calculations are great for a more complex Channel

selection,” says Milton Menezes. “Instead of getting

the information you need out of one RGB channel

only, you can mix or intersect the selection from two

channels. Let’s say the best channels to clear-cut are

green and blue for your specific selection. By mostly

QUICK FIXES ORTHE PEN TOOL?To make a section with absolute precision,

Jensen and Mousavi reach for the Quick

Selection tool. “The Quick Selection tool was first

introduced in Photoshop CS3. It quickly became a

favourite, thanks to its combination of the Magic

Wand and [how easy the paintbrush is to use].

This tool is unlike other selection tools, [as] it

selects not just colours but also textures.

However, if you really need to select an object

that is merged with a detailed background, the

Pen tool is still the best way to go. Combining

that with Refine Edges to make the cut-out

smooth is always best.” Should they need to

brush out water or something soft, then they’ll

often use the “Quick Mask (Q) and just paint it out

quickly with [a] tablet, but it really comes down to

what the landscape in the original photography

looks like and how it should be handled.”

© A

ndy

Pott

s

© L

ight

farm

Stu

dios

© M

icro

soft

, Rol

f A Je

nsen

using Add or Difference and then playing with the

settings, you might be able to get a better selection

than [if you used just] one Channel.”

Depending on your image and what you want to

select from it, blend modes are another good option.

“Blend modes are the standard and helpful way to

easily get clear-cuts without having to actually cut

anything,” explains Menezes. “Depending on the

background you can use Screen or Multiply to get

really fast selections with good results. By using

Curves and Hue/Saturation you can balance the

selection according to the background.”

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TECHNIQUES PROFESSIONAL TIPS FOR SELECTIONS

HAIR TODAY, GONE TOMORROW“For images that contain hair,” says David Padilla

(http://davidpadillablog.es), “one easy [way] to cut

is using the Refine Edge tool. Use the Quick

Selection tool to select all the hair you want to cut,

[it] doesn’t matter if you let part of the hair out of the

selection. The next step is to use Refine Edge in

order to add the parts of the hair you didn’t select,

and using the Refine Radius tool and Smart Radius,

you [can] paint the hair areas [that] you are

interested in.”

You can also use the Refine Edge tool after cutting

NATURAL SELECTIONS“As [many] of the colour or tonal changes I make

are subtle,” says retoucher John Ross, “loose

masks are fine using [the] Quick Mask and a soft

brush – Photoshop can be very forgiving. For

studio portraits shot against white or grey, I can

easily replace the background with whatever

[colour] I want. With Color Range and Quick Mask, I

can make fast but accurate silhouettes around the

subject. Sometimes I will replace with solid white,

[whereas] other times it could be a standard

backdrop across a group of images. [I usually face

problems] during natural settings – [when] the

background’s exposure is shifting the wrong way

– [or when the person is extracted completely and

the background is replaced]. For skin and clothing,

a tight mask using a small brush with Quick Mask

is the most accurate [method]. When it comes to

natural selection of the hair, nothing is easy. I will

do as much as I can with Quick Mask, but will often

use Refine Mask to try and ease the transitions.”

JOHN ROSS EXPLAINS HOW HE CREATES ACCURATE MASKS AND SELECTIONSQUICK MASK AND COLOR RANGE

01 CHANGE THE BASIC SETTINGS “Double-click on the Quick Mask icon

below the colours in the Tools palette. This will

open up the Quick Mask preferences. Change

Color Indicates to Selected Areas and the

Opacity to 100%. When you click OK, you will be

brought into the Quick Mask mode. Push the

Quick Mask icon one more time to return to

normal Photoshop.”

02 LIMIT THE SELECTABLE AREA “From the top menu, select Edit>Color

Range and change the settings to Sampled Colors,

[the] Fuzziness to 40 and select a preview of Quick

Mask. When you push OK, you will have your

mask turned into a selection. To further target a

specific area, start by using the Lasso [tool] to

make a loose selection and then Color Range to

create the mask. This will limit the selectable area,

allowing for more targeted final selections.”

03 TACKLE IMPERFECTIONS “After making a selection with Color

Range, [select] Edit>Expand 4 and then

Edit>Feather 4 [to] fill in smaller pinholes and

soften the hard edges. Push the Quick Mask icon

and manually edit the mask using the Paint Brush

tool. Black will add to the mask and white will

remove from it. Finish by pushing the Quick Mask

icon once again, and you can apply your mask to

[your] adjustment layer of choice.”

© Jo

hn R

oss

© D

avid

Pad

illa

a selection out with the Pen tool, which Padilla thinks

is the “most efficient” method to follow. “I would

advise [using] the Refine Edge tool after the selection

with the Pen tool is made, [so that you achieve an

accurate finish]. Parameters like Smooth are very

useful to [neaten] the final workmanship. [The] Lasso

tool and Magnetic Lasso tool are helpful when

[making] a quick selection, but they are not [as]

precise as the [Refine Edge or Pen tools]. [I also use]

the Rectangular Marquee tool for selecting part of the

elements [that] I want to move.”

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033

PEN TOOL POINTERS“Selections are vital for any composition made

using different images,” says David Padilla. In the

example of Interstellar, the background was

added to the shot of the spaceman and his ship.

“It’s very important to make good use of the Crop

tools in order to perform outstanding

workmanship. I use different kinds of tools

depending on what I need to cut. On [the] one

hand, the Pen tool is the most efficient tool to

make a good selection, because its anchor points

allow you to draw curves, so the cut is much

more precise. On the other hand I use the

Polygonal Lasso for smaller areas. The Magic

Wand tool is [also] useful, but the finished cut is

not that accurate. The selection process I use

tends to be very slow because the work is

composed [from] different images and each one

needs to be cut in a different way. In every

project, the cuts must be made as accurately as

possible in order to improve its integration with

all the other elements. [Projects where the

elements are too small to cut easily are the most

difficult], like the hair or other small details of the

image. For that reason, it’s advisable to use the

correct zoom and try to cut in an accurate way.” It

might take a long time, but ultimately, cutting out

everything by hand can give great results, as

Interstellar demonstrates.

BACK TO THE LASSO“Selections are essential to the creative process in

Photoshop,” says Andy Potts. “My style relies on

collaging from various photographs, so I need to

be able to select what I need quickly and

effectively. My first port of call is usually the Lasso

tool. I use a mouse rather than a Wacom to select

shapes using the Opt/Alt+click method, [which I

find the] easiest way. I also use Paths to create

smoother lines where lots of curves are involved.

Another method I employ regularly is Color Range,

to select a particular colour or tone from a

monochrome image. The Magic Wand is [also]

perfect for selecting larger areas of block colour. I’ll

[often] use a combination of techniques to speed

up [my] workflow. If the Magic Wand can wipe out

a lot of background quickly, then I’ll use that before

going in to [more detail] with the Lasso tool.”

Change the basic settings: “Double-click on the Quick Mask icon below the colours in the Tools palette. This will open up the Quick Mask preferences. Change [the] Color Indicates to Selected Areas and the Opacity to 100%. When you click OK, you will be brought into the Quick Mask mode. Push the Quick Mask icon to return to normal Photoshop.”

Limit the selectable area: “From the top menu, select Edit>Color Range and change the settings to Sampled Colors, [the] Fuzziness to 40, and a preview of Quick Mask. When you push OK, [your mask will be] a selection. To further target a specific area, start by using the Lasso to make a loose selection and then Color Range to create the mask. This will limit the selectable area, allowing for more targeted final selections.”

© John Ross

© A

ndy

Pott

s

Tackle imperfections: “After making a selection with Color Range, using Edit>Expand 4 and then Edit>Feather 4, will fill in smaller pinholes and soften the hard edges. Push the Quick Mask icon and manually edit the mask using the Paint Brush tool. Black will add to the mask and white will remove from it. Finish by pushing the Quick Mask icon again, and [then you will be able to] apply your mask to the adjustment layer of choice.”

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TECHNIQUES PROFESSIONAL TIPS FOR SELECTIONS

RE�USE YOUR SELECTIONSMost Photoshop pros stress the benefits of the Pen

tool above all others. It is hard to get to grips with

using, but you can create beautiful curves, you have

complete control, and it’s totally editable. However,

surely the best bit is that you can save your

selections as Paths, even in flattened files.

A little like Mac versus PC, the anti-Pen tool tribe

are utterly mystified by the devotion of Pen tool fans.

They would claim that using a vector tool in a raster

file has decided disadvantages and that you end with

hazing and lack of control around the edges. Of

course, the pro-Pen tool group would say you can

simply clean that up if you need to and that being able

CHOOSE YOUR WEAPONLike most Photoshop experts, Andy Potts uses the full

range of selection options, and knowing which tool to

reach for in any given circumstance is something that

comes with experience. This image, American

Werewolf in London, was Andy Potts’ entry for last

year’s Serco Prize for Illustration. The theme was

London Stories, so he decided to work up a piece

inspired by one of his favourite films, An American

Werewolf in London. “This was a combination of drawn

and photo-sourced imagery which used all of my

selection tricks,” says Potts, who used the Magic Wand

tool to select the iconic red London bus. The Magic

Wand used to be the tool that marked you out as a

amateur, but recent improvements – most notably

Refine Edges – have given it much more power. Potts

says, “To select dominant colours in a photo, such as

the red in the London bus, I’ll sometimes use the

Magic Wand for speed and then Modify/Grow the

selection to pick out any extra pixels.”

© A

ndy

Pott

s

©Di

sney

/Wat

son.

Rol

f A. J

ense

n

© Andy Potts

to save selections – even in a flattened file – trumps

everything. It means that designs can be shared in

compact JPEGS – which is helpful in something like

product design, where lots of people need to work on

similar images. It also means that if you create a Path

in a low-res version of an image (perhaps for the

web) and later have to make the same selection in a

high-res version, then the work is already done for

you. You can simply scale up your selection, make

any edits that you need to and your job is done –

vector to the rescue. So if there is a chance that you

might need to re-use your selections, then the Pen

tool to Path option is probably for you.

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035

PREP THE SCENEAn illustration of the London skyline for RIBA

gave Andy Potts a lot of fine selection work to

tackle. His experience has taught him that

choosing the right tools and lots of keyboard

shortcuts is the best way to make a selection. He

explains: “The image is a digital collage put

together from photographs of iconic London

architecture. To select the buildings I would make

the photograph black and white and boost the

Levels to get a high contrast image with clearer

selectable areas. I then use Select/Color Range to

select the black or the white in the image (with

the Fuzziness set to 200), [before cutting] that

selection to a new layer to begin editing it into the

collage. If the building needed to be cut out of a

busy scene rather than against a cleaner sky

backdrop, then I would use the Lasso tool to Opt/

Alt+click around the various edges.”

INVENT YOUR OWNIf your selection needs are mounting and you want

to make more edits in less time, then it’s no good

relying on the existing tools and the shortcuts that

Photoshop already contains. Instead, you’ll need to

start coming up with more personalised ways of

approaching things, especially for those jobs you’re

going to find yourself doing again and again. Milton

Menezes explains that “Cmd/Ctrl+Enter is useful to

get a selection out of a path and Cmd/Ctrl+Opt/

Alt+Key is great when you want to apply the same

adjustment to a layer. For example, press Cmd/

Ctrl+Opt/Alt+M to use the same curves again on a

different layer, or Cmd/Ctrl+Shift+F to fade

adjustments. I also like to set shortcuts for contrast,

COLOUR ME SIMPLE“Sometimes there is a colour in multiple areas at the

same time, like green trees and grass,” explains John

Ross. “If I only want one of them, I will use the Lasso

Tool to make a very loose selection around the area

[that] I want to keep. Then I can use Color Range to

refine the target selection. Basically, the Lasso limits

the Color Range’s selectable areas. After using Color

Range, the edges can be a bit jagged, [may] not reach

the edges completely, or it may even leave little

pinholes. [So] to get around these problems, I created

a simple Action that applies Select>Modify>Expand of

4 pixels and then Select>Modify>Feather of 4 pixels,

which I then attached to an F-key. This will make the

selection a little bigger and a little softer. It [is] not

usually noticeable, but [it] corrects minor

imperfections that Color Range often leaves behind.”

© Jo

hn R

oss

© L

ight

farm

Stu

dios

add expand and feather to selections which helps to

speed up workflow, and I always use Cmd/Ctrl+S

– Photoshop is not 100% reliable.”

However, he is determined to go further than

just personalising Photoshop and has been

working to find his own approach to selection that

will give him both accuracy and speed. “Searching

for a way to clear cut with [great] precision,”

Menezes says he’s started using Path Selection in

a more detailed way, “by using brush settings and

simulating pressure out of the stroke path. It’s not

as slow as brush stroke selection would lead you

to believe and it’s 100 percent editable and [as]

precise as you would expect.”

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COVER DESIGNCOMPETITION 2014

A LOOK AT THE BEST ENTRIES FROM THIS S COVER DESIGN COMPETITION e have had a fantastic response to this

year’s cover design competition. Back

in issue 127 we challenged you to

come up with a design for the cover of

Advanced Photoshop, with the victor winning a paid

commission to talk us through their artwork in an

Advanced Photoshop tutorial. The quality of your

work didn’t disappoint us, and after picking through

hundreds of entries, we’ve finally whittled down

these amazing designs to choose a winner.

036

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037

It took ten hours, over the course of a week, for

Mahmoud El Zahar to create this image. Combining

Maya, Mental Ray and Photoshop CC for matte

painting, retouching and rendering, he built up the

image as a composite. It started fairly simply: “I was

asked to create an artwork with the stock image of

the model.

“The first thing that came into my head was music

– inspired by her movement. Then I started

imagining the environment around her,” he explains.

Building up the image required a lot of compositing

trickery, which El Zahar thinks is essential to creating

a great image in Photoshop. Having been using

Photoshop for six years and working primarily in

digital art and photomanipulation, for him, the most

important things that everyone should learn in order

to create better images are: “Accurate masking with

the Pen tool or using Channels, and warping,

liquefying and Puppet Warping for compositing.”

MAHMOUD EL ZAHARWWW.MELZAHAR.COMCGI AND DIGITAL ARTIST

YOU CAN’T STOP THE MUSIC!

A really energetic imagethat’s full of joy and fun

Rebekka Hearl, Designer

CREATE THE COVER OF ADVANCED PHOTOSHOP COMPETITION

You Can’t Stop the Music: The image was built using a combination of

Maya, Mental Ray and Photoshop, to effectively create a stunning composite of photos and 3D

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038

COMPETITION CREATE THE COVER OF ADVANCED PHOTOSHOP

Low-poly’s a popular trend at the moment

(Advanced Photoshop did a tutorial on it in issue 127)

and this example from Steven Berrington took him

about 11 hours to complete. Having been using

Photoshop for seven years, Berrington is very

familiar with the program and the amount of art

styles that can be created with it – which is

something he embraces. When asked what his

favourite style to work in is, he replies, “Anything

really, I like to challenge myself in different areas of

art and styles.” For this image he worked across

Illustrator CC and Photoshop CC, using “low-poly

vectors, the Pen tool [and the] Color Picker” to create

this low-poly racehorse. “I had tried a few low-poly

images but wanted to push a bit further and add

more details,” Berrington explains. His advice for

other Photoshop artists is simple: “Practice, practice

and practice. Follow all the tutorials you can.”

STEVE BERRINGTON QUANTITY SURVEYOR

FREELANCE GRAPHIC DESIGNER

RACE HORSE LOW�POLY

This denotes something highly traditional, but

gives it edge – literally! The intriguing composition makes it interesting to look at Siobhan Maguire, Production Editor

Race Horse Low Poly: Low-poly vectors, the Pen tool and the Color Picker were used for this image

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039

With 19 hours of work put into it, We Are Not

Alone was a pretty mammoth project for graphic

designer Joseph Xerri. However, part of the reason

this digitally painted photomanipulation took so long,

is because Xerri abandoned some of Photoshop’s

more advanced functions, to concentrate on the

fundamentals. “I mainly used basic techniques and

tools, including the Brush tool, masking and blending

modes,” he explains. “I love creating non-realistic and

epic photomanipulations [with a] composition that

makes the viewer think that they are real.” This

particular style is relatively new in Xerri’s repertoire:

“I have been exploring new techniques and tools in

Photoshop for around four years now, but creating

photomanipulations for the last nine months,” he

says. So what’s his advice for other artists? “I

recommend Photoshop users to always keep their

work organised and make use of adjustment layers

such as Selective Color and Curves,” he says.

JOSEPH XERRIWWW.BEHANCE.NET/JOSEPHXERRI

GRAPHIC DESIGNER AT BETSAFE.COM

WE ARE NOT ALONE

A fantastic sci-fi themed project with a great sense

of depth and tones. Each individual element in the composition works well together to create an epic scene. The little details haven’t been forgotten about, and the lighting effects really draw your attention to the main focus of the image Amy Squibb, Editor in Chief

We Are Not Alone: Xerri used basic techniques and tools for this image including the Brush tool, and

masking and blending modes

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040

COMPETITION CREATE THE COVER OF ADVANCED PHOTOSHOP

Self-taught artist, Achraf Baznani, began using

Photoshop 5.0 in 1998. This image, which he based

on self-portraits and that he photographed himself,

took him just 25 minutes to complete in Photoshop

CS6 and Lightroom 4. “The important thing [to me] is

to make a picture almost perfect in record time,” he

explains. Baznani’s favourite style to work in is

surreal, “because we need a break from reality.

Surrealism takes us from the real world into a

dreaming one. We can recreate and share our

dreams or surrealist ideas in real life through

photography.” So what’s his advice for other artists?

“It’s never easy to succeed and sustain going

professional and freelance in the beginning.

[Remember] that the knowledge and skills you have

will not be taken away from you by anyone. It is a

treasure that you will [have forever]. I never give up,

no matter how hard it is. If you love something, just

don’t stop trying.”

ACHRAF BAZNANI WWW.BAZNANI.COM ARTIST/PHOTOGRAPHER

CHECKING MY BRAIN

A great demonstration of what a bit of clever

photography and Photoshop work can achieve April Madden, Editor

Checking My Brain: This image took just 25 minutes to create in Photoshop CS6 and Lightroom 4

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041

ILIAS CONSTANTINE PATLISHTTP://ILIASPATLIS.COMGAME ARTIST FOR CANDYCRUSH SAGA ANDKING.COM

THE PIONEERS

Great use of colour and creativity. I really like the

‘in-production’ feel of the artwork and the overall tones Duncan Crook, Senior Art Editor

Ilias Patlis has been using Photoshop since 2004

and in those ten years he has learnt a few tricks. “Flip

your Canvas horizontally every now and then to

avoid everything looking all crazy and wonky further

down the road. There’s nothing more fun then having

to re-draw that face you liked because the eyes

aren’t level. Discover it early on and fix it!” In fact,

Patlis had a moment somewhat like this when we

contacted him about publishing The Pioneers in

Advanced Photoshop: “I actually lost the original file

when my hard drive crashed, so unfortunately, I had

to paint it twice. So now I would say [it took] about 20

hours in total,” he explains. Painted with a selection

of brushes controlled with a Wacom Intuos 5, plus

“the Pen tool for the abstract stuff”, the inspiration

behind this image was “my daughter. She loves

ruining/improving my art! She made me remember

why I started drawing in the first place – for fun. No

deadlines, no rules.”

The Pioneers: The image was created using a selection of brushes controlled by a WacomIntuos 5, and the Pen tool

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042

COMPETITION CREATE THE COVER OF ADVANCED PHOTOSHOP

“I took a few photos of the swampy areas in

Belarus. Almost immediately, I came up with the

idea of the post,” says Max Mitenkov (also known as

vimark) about the inspiration behind this piece. “In

such places it is hard to deliver mail.” Basing the

backdrop to this image on his photos, “I used a

simple model in SketchUp and then matte painting

[techniques] with custom brushes” to build up the

scene. It took quite a bit of time – “to create this

image, I spent five days [working on it] for two-three

hours a day,” he explains. Mitenkov’s preferred genre

to work in is surrealism, while his favourite

techniques all tend to come under the matte painting

umbrella. An image like this allows him to combine

both interests.

MAX MITENKOV, AKA VIMARK

WWW.BEHANCE.NET/VIMARK FREELANCER

POST OFFICE ON THE DISTANT LAND

A very cinematic image that looks like a scene

from a videogame. I wish it was, I’d like to explore this odd little steampunk outpost in the middle of nowhere April Madden, Editor

Post Office On The Distant Land: A simple model became a matte painting using custom brushes

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043

“I don’t really have a favourite kind of image to

create. As long as the end result looks cool then I’m

happy,” says graphic designer James Godden, who

has been using Photoshop for “about ten years”. For

this image, titled Neon, “the initial inspiration came

from a set of sports fashion graphics, pioneered by

Whitehype director Chris Whitehorn (www.

whitehype.co.uk), where sports-people were defined

using neon lines. “I thought that it would be cool to

integrate this line work with photographic elements,”

he explains. “I created all of the lines using the Pen

tool in Illustrator. I then exported the file as a PSD to

Photoshop, and used Color Dodge groups to add

glows to the lines. The distressing of the model was

done using layer masks and cloning. The blue nebula

effect was achieved by adding stock images on a

Screen blend mode.” The whole process took Godden

around five hours to complete. “Always strive to learn

new techniques and practices,” he advises.

JAMES GODDEN JAMESGODDENDESIGN.COM GRAPHIC DESIGNER AT WHITEHYPE STUDIO

NEON

Nice futuristic feel, bright and complex. The use of a

limited colour palette helps focus the artwork Duncan Crook, Senior Art Editor

Neon: All of the lines were created using the Pen tool in Illustrator, and then given a glow using Color Dodge in Photoshop

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044

COMPETITION CREATE THE COVER OF ADVANCED PHOTOSHOP

“I have been a lifelong science-fiction fan and that

represents the majority of my inspiration,” says Paul

Owen, who has been using Photoshop for four years

to create sci-fi and fantasy imagery. As a long-term

fan of Frank Herbert, Philip K Dick and Marvel

Comics, Owen’s explains that his career has also

inspired him: “my background in IT and as a chemist

also adds a dimension to my preference to create

abstract and science fiction or fantasy images.” For

this image, he used Photoshop CC with a Wacom

Cintiq Companion, and the whole process took

around four hours to complete. Owen’s idea came

from “watching the ESA comet landing, [which]

inspired me because the scientist in me was

intrigued. We could all be made of the same material

as the stars, and the comet is all about looking for

the very building blocks of life. As a former chemist, I

have always loved considering these kinds of

questions. This piece illustrates how I feel [that] we

as human beings are made of the same intrinsic

materials as the universe.”

PAUL OWEN WWW.BEHANCE.NET/PAULDOWEN IT PROFESSIONAL

REBIRTH

I was immediately drawn to this image – the use of colour

and light is enchanting. It has a fantastical, fairy-tale feel to it Siobhan Maguire, Production Editor

Rebirth: This image was created using Photoshop CC combined with

a Wacom Cintiq Companion

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045

“I didn’t really keep track of time while creating this

piece. However, if I had to guess, I would say [it took]

at least seven hours,” says David Medrano. He’s been

using Photoshop for nine years to create “iconic,

striking imagery. My work is often a melting pot of

symbolism, strong characters, and [presents] an

ultimate statement.” However, Photoshop isn’t the

only tool in Medrano’s workflow: “This image was

first drawn traditionally with graphite. Once scanned, I

used a Wacom Bamboo tablet to shade it in

line-by-line, in a woodcut fashion. This piece is a

commentary about the old ‘ashes to ashes, dust to

dust’ idiom. The title and overall image makes a

statement about how we are born from, live with, and

eventually return to nature as our body is buried in

earth. Therefore, in the grand scheme of things, we

are nature,” he explains of his inspiration behind the

piece. You can find out about how We Are Nature was

created by watching Medrano’s process video at

www.youtube.com/watch?v=GMQxpwG13Nc.

DAVID MEDRANOARTISTRX.COMFREELANCE GRAPHIC DESIGNER AND ILLUSTRATOR

WE ARE NATURE

Superb draughtsmanship and a great mixed media technique

that combines traditional pencil drawing and Photoshop Rebekka Hearl, Designer

We Are Nature: This image was first drawn in graphite before being shaded in line by line with a Wacom Bamboo tablet

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WINNER!COMPETITION

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047

MASTER ARCHITECTURAL VISUALISATION TECHNIQUES

CREATE AN EYE�CATCHING IMAGE USING STRIKING MOOD,COLOUR COMBINATION AND WELL�DEFINED DETAIL

MASTER ARCHITECTURAL VISUALISATION

A t FlyingArchitecture, our job is to create

images of different projects, while trying to

recognise our client’s ideas and give our

expert guidance and knowledge to achieve

the best result possible. For this project we worked

with Xuberance (www.xuberance.org), the design

team behind the eVolo skyscraper competition.

We usually start with a general vision of what the

image should represent. It’s important to not limit

your imagination and try to experiment with different

ideas. More options gives you more flexibility. You

can find inspiration everywhere (books, paintings,

photographs or music for example), and don’t forget,

that it’s a creative process initially. After some

research and discussion, we can start working on the

FROM 3D TO PHOTOSHOPPREPARE YOUR PSD FILE BEFORE YOU START WORKING ON POST PRODUCTION

image. To do this, you’ll need to master basic rules for

composition, colours and how to add more depth and

detail using 2D assets. Creating complex images like

this is always a bit challenging. Try to break it up into

smaller parts like background, foreground, foliage and

people. This way you have better control over every

part of the image. Be careful though, as it’s important

to preserve the connection between all of the aspects,

so that it works as one coherent piece. Prepare all

your reference pictures and assets so that you are

ready. Don’t try to adjust them when they’re not fitting

properly – save your energy. Photoshop is a powerful

tool, but spend 15 more minutes finding better photos

with the proper lighting and angles, and you will

achieve better results. Let’s get started!

01 RENDER THE OUTPUT FORMATWe start by importing our V-Ray render

channels into Photoshop. Always remember to

save up the highest possible quality of render

channels. These are not JPGs or PNGs. We are

talking about their bit depth: 32-bit HDR floating

format. To import these files into Photoshop, go

to File>Scripts>Load files into stack. Then click

Browse, locate all the render channels you saved

and click Open. Back in the small pop-up

window, click OK. Their quality won’t suffer from

using multiple adjustment layers in Photoshop.

02 ORGANISE YOUR PSD FILEYou can’t fully utilise the variety of

adjustments in 32-bit mode. After importing all

render channels, go to Image>Mode>16 Bits/

Channel. Now you should organise your PSD layer

structure. Sometimes, there are hundreds of layers

and it can be uncomfortable to work on. We have to

give credit to Adam Hotovy (CGI artist, Corona

Renderer development team) who inspired us with

this organised layer system a few years ago.

FROM RAW RENDER TOFINAL PIECE

WORK IN PROGRESS

Progress 1: The raw render

Progress 2: Adjusting the mood of the image

Progress 3: Adding assets and final changes

ŠTEFAN TURCOVSKÝflyingarchitecture.com@flying_archi

OUR EXPERT

I’m a 25-year-old CGI artist from Slovakia. I am currently working at FlyingArchitecture Studio, where we offer professional 2D and 3D assets and tutorials for Rhinoceros, V-ray and Photoshop.

SOURCE FILESOrganise your workflow with the supplied layer structure PSD and you’ll find it easier to manage hundreds of layers without losing track of your edits.

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048

TECHNIQUES MASTER ARCHITECTURAL VISUALISATION

QUICK TIP

Don’t be afraid to try more assets or reference pictures, because you never know what can inspire you to

create a different mood or story. Usually we have an exact idea about the image, but spontaneous

inspiration is great when experimenting. There are no rules, just use what is working best for you.

04 ADJUST THE EXPOSURETo restore the contrast that you achieved in

the original rendering, use the Exposure adjustment.

Go to Layer>New Adjustment Layer>Exposure, and

use 0.45-0.50 as a value for Gamma Correction to

achieve the desired effect. This is the universal

approach which should be done after each import of

HDR files into Photoshop (but only if you use this

linear workflow). Always use clipping masks so that

you can work on separate elements. This way, an

adjustment has an effect only on the render layer and

nothing else. Ctrl/right-click on the adjustment layer

and select Create Clipping Mask.

05 ADD THE SKYThe sky is one of the most important aspects

of the image because it defines the general mood.

Always try to find the right balance between the

complexity of the background/foreground and main

subject. You don’t want to overwhelm the viewer. Go to

Layer>New Adjustment Layer>Curves and adjust the

contrast of the sky. Do the same with Selective Color,

Color Balance and Vibrance adjustments. Some areas

of the sky need more attention to make them more

appropriate (like the over-saturated lower part or

darker top-right corner).

06 CITY IN THE BACKGROUNDNow you can start adding more depth and

detail in the form of buildings in the background of

the image. Always use layer masks (not the Eraser

tool) to add or remove areas that you don’t want to

see (remember, white is visible and black is

invisible). This way, you’re not destroying the original

image or adjustment layers. Now you can use the

Brightness to make both buildings a bit lighter,

Selective Color to add more yellow and black colour,

and Vibrance to achieve more natural saturation. 07 CHANGE THE TONESThe main building is a little bit flat. Go to

Layer>New Adjustment Layer>Brightness and make

the left side of the building darker. Invert the

Brightness layer mask using Cmd/Ctrl+I and paint

darker areas inside it with the soft brush using white.

The left side should be more bluish because of the

shadow. Use Color Balance and Selective Color to

achieve the best effect. The last step is to add a

warm highlight on the top of the right building using

the same method as you did before.

08 MAKE SPECIFIC CHANGESSome areas around the main building need

more editing. Go to Layer>New Adjustment

Layer>Brightness/Contrast to make the whole

skyscraper brighter. Also, add more contrast with

Curves to make it more defined. The colours on the

right building are too warm, so use Selective Color

and play with the neutrals to make it colder. The last

step is to darken the bottom part under the bridge

and main entrance on the edge of the coast using

Curves, in the same way you did before.

03 RENDER THE ALPHA MASKFirst of all, apply your Alpha mask to the

render image. To do that, click on the Alpha channel,

press Cmd/Ctrl+A and then Cmd/Ctrl+C to copy the

layer to the buffer. Then, create a layer mask for the

render layer. Holding the left Alt button, click inside

the layer mask that you created in the previous step

and press Cmd/Ctrl+V.

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049

12 BUILD THE COASTWALK ALLEYThere are four separate layers with trees.

You can download a lot of tree cut-outs for free, from

websites like www.gobotree.com or www.

cgtextures.com. Make sure that the left part is really

dark, as it adds nice depth to the bottom. To add

shadows you can use Levels or Brightness

adjustment layers. Also, make all the trees less

saturated using Vibrance and Selective Color to add

more warm colours. On the other hand, the left side

should be really bright because of the sun.

11 ADJUST THE RIGHT BUILDING FACADE Create a new layer and change the blending

mode from Normal to Multiply. Use a red colour and

start painting over the top and middle horizontal

facade frame parts with a sharp brush (you can use

your Material ID channel if needed). After that, use

Brightness, Selective Color and Hue/Saturation

adjustments to make the red colour more natural.

The left facade should be darker and less saturated

because of the shadow. Also, add random building

textures to the glass facade as reflections from the

environment to create realistic detail.

13 ADD SOME PEOPLESometimes it’s really hard to find the right

people for the image. In this case it was easier

because of the size. They are not as important as

other parts, but they do add necessary detail to the

big picture. Use Brightness and Selective Color to

adjust each one of them. If needed, use a Hue/

Saturation adjustment to make them fit in properly.

You can lower the layer Opacity to 95-90% to make

them less bold.

10 SHADE THE CONCRETE WALLWe need to make the left part of the wall

brighter. As you did before, use Brightness to achieve

the desired effect. The right side has to be darker

because of the shadow from the bridge. Also, play

with the Curves to add more definition. Use dirt

textures and add some leaks to achieve a more

realistic effect (you can download a lot of textures in

JPG or PNG format from www.cgtextures.com).

Experiment with different blending modes, but for

this kind of stuff you should use Multiply, Darken,

Color or Soft Light mode.

09 CREATE THE WATER SURFACETo create the water surface you can use different techniques. We recommend using ‘Flood’ by

Flaming Pear (download this plugin from www.flamingpear.com/flood). Merge all layers on top of

everything (Cmd/Ctrl+Shift+Alt+E). Press Cmd/Ctrl+A, then Cmd/Ctrl+Shift+C to copy the layer to the buffer,

and then select Cmd/Ctrl+V. Go to Filter>Flaming Pear>Flood. Adjust the Curves, Brightness and Selective

Color to make it more realistic.

ADDING MORE ELEMENTSSTART REFINING YOUR IMAGE WITH ASSETS AND EFFECTS

001 BE READYPrepare all your rendered channels, reference pictures, assets and notes to create the best image possible without any problems.

002 WHO’S THE HERO?Choose the right background elements to achieve the desired mood and make sure there’s enough space to make your main subject shine.

003 GOD IS IN THE DETAILSpend more time finding the proper textures and assets to add realistic details to the image. Putting this time aside will give you the best results.

001

003

002

It’s important to not limit your imagination and try

to experiment with different ideas. More options give you more flexibility

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050

FINAL EDITINGIMPORTANT READJUSTMENTS AND FINISHING TOUCHES

TECHNIQUES MASTER ARCHITECTURAL VISUALISATION

QUICK TIP

In general, if you are just getting started with Photoshop post-production, start with 2500px renders. Then,

as you gain more experience, switch to 3500px. When you are confident enough, try using 5000px.

Anything above 5000px can be done for personal projects or to suit the requirements of a client.

HOW TO WORK WITH ASSETS

When searching for different assets, it can be

challenging to find the right ones. To find

royalty-free textures, you can go to www.

cgtextures.com for textures, www.gobotree.

com for cut-outs or www.prostaffage.com,

where you can find high-res photo resources,

textures and reference photos. It’s important to

download the biggest resolution possible

because you can always reduce the size and not

lose the quality. As a first step, you should adjust

the general lighting of the asset. Use Levels or

Curves adjustments to achieve the desired effect.

Then play with colours, using Color Balance or

Selective Color adjustments to fit it in properly.

The last step is to paint some shadows and

highlights to add dimension and make it realistic.

14 INCLUDE MORE FOLIAGEArrange foliage on the bottom and upper

levels of the building, but be careful not to overpower

the main design. Placing the foliage is similar to the

positioning of the trees. Always check your colour

and black/white balance to make sure everything is

working together as one. To add more light on the

sunny side, create a new layer, clip it to the foliage

layer, change the blending mode from Normal to

Soft Light, set the Opacity to 40-50%, and start

painting some highlights. Create some shadows on

the left side, and perhaps place some birds on the

top left side to counterweight the right building.

15 CHECK THE BALANCETo easily check the black and white balance,

create a new layer on top of everything and by

pressing G (Paint Bucket tool), fill this layer with

black. Change the blending mode from Normal to

Color. Don’t be afraid to adjust some assets or areas

again and again. Your image is constantly evolving

and you should work with this layer as much as

possible to balance the image in the right way.

16 ADD LIGHT EFFECTSFirst of all, create a dark gradient on the

bottom. It naturally leads your eyes to the middle part

of the image. Use a Brightness adjustment layer to add

more light to the sunny side of the right building. Do the

same for the background skyscrapers and the top part

of the main structure. Paint some highlights as you did

with the foliage using the Soft Light method. Then go to

Filter>Blur>Gaussian Blur to make them a bit blurry

and play with the opacity of the white glows in the

Screen blending mode.

17 FINISHING TOUCHESThis is the last phase of post-production.

Add a flare effect to the right side. You can

download a lot of different flare assets from

different websites. Change the blending mode

from Normal to Screen and adjust the Opacity to

80-90%. Adjust the Color Balance and Curves to

make it more warm and bold, and add more

Saturation to the middle part of the image. Darken

the bottom part of the image and make it more

cold using a Selective Color adjustment.

18 THE FINAL IMAGEThe last step is to add more Contrast and

Chromatic Abberation (it’s not necessary, but you can

experiment with this effect). It’s a type of camera

distortion where the lens fails to focus all of the

colours to the same convergence point, which

makes the image look more realistic. Merge all

layers on top of everything with Cmd/Ctrl+Shift+Opt/

Alt+E. Then, go to Filter>Lens Corrections and

experiment with different values for the Distortion

and Fringe, and this is your final image!

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Free Deliveryon all print using this code:

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Page 54: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

© G

ary

Bede

ll

I started with a small, traditional pencil sketch,

added a dash of nightmares and fleshed the rest of it out in Photoshop

052

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SELF�TAUGHT ILLUSTRATOR GARY BEDELL REVEALSHOW HE WAS INSPIRED BY THE PSYCHOLOGY OF FEAR

SHHHGARY BEDELL

I’ve always known what I wanted to do and I

havn’t stopped since,” begins illustrator Gary

Bedell (http://garytheartguybedell.wix.com/

garybedellportfolio).

As an artist, he’s also always been in love with

a very tricky subject – the psychology of fear.

“When it comes to horror, I often draw

inspiration from my own nightmares,” he

explains. “I started with a small, traditional

pencil sketch, added a dash of nightmares and

fleshed the rest of it out in Photoshop.”

The process came with its own particular

challenges, however. “I found conveying the

emotion felt by the child very difficult, as his face

isn’t visible,” he reveals, explaining that the

perfect body language was then needed to tell

the story instead.

Ultimately, it was a huge success, as the

image shows. “Not only does this illustration

address a common phobia we have all suffered

as children, of monsters living in our closets, it

goes one step further, suggesting that perhaps

they really do,” Bedell concludes. “It reinforces

the fear that grown-ups won’t believe what they

are unable to see. Even as an adult, that sends a

shiver up my spine.”

01 THUMBNAILAll my ideas start with a thumbnail. This

one is 2.5 x 4.5 inches. Here, I can get the right

energy and composition that I’m looking for.

02 SKETCHING OVER THE THUMBNAILAfter scanning my thumbnail at 300dpi and

scaling it slightly to 5 x 8 inches, I drop the Opacity

and sketch on a new layer above.

03 BASIC LIGHTINGUnder my sketch layer, I make a new layer

set to Multiply so I can add the shadows. I then make

a second layer set to Normal for light.

TECHNIQUES HOW I MADE

053

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TECHNIQUES HOW I MADE

06 ADDING COLOURS To set the mood, I use solid dark blue

behind the illustration that is set to Multiply. Once

my palette is chosen, I complete base colours for

all the objects.

04 PAINT OVER THE LARGE THUMBNAIL On a new layer, I begin refining the

lighting and adding details, with my brush Opacity

set to 65%.

05 EXPANDING IMAGE AND ADDING VALUES By up-scaling the image to 11x17 inches at

300dpi, I am able to add more details on a new layer.

Then I can add and adjust a Multiply layer for even

more shadows.

07 PAINT ACROSS THE TOP On top of a new layer, I use the same dark

blue to bring out the coolness in colour. This also

helps push the composition.

08 FINISHING UPThis is where I add the final details and

adjust the brightness to my liking.

“When I am working on a horror illustration, I

like tapping into the triggers that dwell within the

human psyche – the ones that elicit the most

fear and anxiety,” Bedell explains. “It’s almost

like I am recreating the moment. I believe I was

successful in conveying the complex emotional

exchange between the subjects here.”

BEDELL REVEALS HOW HE BEGINSDESIGNING THE MAKINGS OF AUNIVERSALLY TERRIFYING HORROR SCENE

ILLUSTRATING HORROR

The use of colour – along with the strong contrast between the child and the monsters – was integral to the completion of the piece.

054

Page 57: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

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Page 58: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

CREATE A DYNCOMPOSITE

LEARN A RANGE OF TECHNIQUES TO HELP YOU ADD INTEREST AND STYLE TO OUTDOOR IMAGES AND COMPOSITESC reate a composite that lets you take a

simple outdoor image and step it up a

notch with this tutorial! It outlines the

basic techniques to reach the desired

outcome, but it will take a good deal of

experimentation and trial and error to get it just

right. Those with a solid foundation and

understanding of adjustment layers, blending

modes and masking techniques will benefit from

this tutorial. The idea here is to take what could be a

simple outdoor image, in this case a hunting image,

and turn it into a work of art. For this particular

image, we will be using Photoshop to replace the

background, add some background elements and

give it a cinematic colour grade. Paying attention to

the depth of field and lighting are key in producing

BRANDON CAWOODwww.brandoncawood.com@Brandon_Cawood

OUR EXPERT

Brandon Cawood is a commercial and advertising photographer from Dalton, GA, USA. He specialises in high-energy composites and does his own retouching and Photoshop work. See his work at www.brandoncawood.com.

056

the final result. Use these techniques as a guide

to producing your own images in this style. The

idea is being able to take any situation or

environment and turn it into something visually

inspiring! Hopefully this will inspire you to look at

the world around you with a new vision and

inspiration. Take these tips and make them your

own, to create something amazing.

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CREATE A DYNAMIC COMPOSITE TECHNIQUES

057

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03 ADJUST THE DEPTH OF FIELDFor a composite to be believable, the depth of field needs to match. If something in your foreground

is going out of focus but your background is tack-sharp, it is going to look off. If the foreground is starting to

go out of focus at all, then the background should do the same. You can blur the background image by

pressing Filter>Blur>Gaussian Blur. Adjust the Radius until the blur matches the depth of field in the

foreground image. The further away the background is supposed to be, the more blur it will have.

04 COLOUR MATCH THE BACKGROUND AND THE FOREGROUND

Use an individual Curves adjustment layer on the

background layer. Make sure it is clipped only to the

background layer by selecting Layer>Create Clipping

Mask. Use the RGB channel to adjust the exposure

so that it matches the foreground. Next, use colour

channels to match the temperature of the models.

After you have the colours and exposure matching,

add another adjustment layer over the whole image.

To warm the image up, select the blue curve and

drag the middle of the line down slightly.

058

TECHNIQUES CREATE A DYNAMIC COMPOSITE

02 MAKE A CLEAN EXTRACTIONTo achieve a great composite you need

very clean masks. Always add a layer mask so you

can use black to remove and white to add back. A

pen tablet comes in handy to do this, and ensure you

take your time. Zoom in to 500%, and with a black

hard brush set at 8 px, follow the outline of what you

want to extract. If you make a mistake, just switch

your brush to white and paint it back. To make sure

you are masking out everything that needs to be

transparent, press the \ key and your mask will turn

red. Press it again to turn it off.

01 ALWAYS PLAN AHEADWhen trying to pull off any composite or

photomanipulation, proper planning is essential.

Planning gives you a starting point. Look at your

background image, and plan your photo shoot

around it. Think about the angle, the perspective,

where the light is coming from, and any other details

that will affect your composite. A simple sketch

always helps keep your vision consistent – it doesn’t

have to be a work of art. Making sure all these things

match will make your composite more believable.

FROM BACKGROUND TOFINISHED COMPOSITE

WORK IN PROGRESS

Progress 2: Create seamlessand clean masking

Progress 3: Add lighting effects to finish

Progress 1: Study the background image

Think about the angle, the perspective, where

the light is coming from, and any other details that will affect your composite

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059

07 MAKE THE EYES POPCreate a Curves adjustment layer on top of

the other layers – it will have a mask filled with

white. Fill the mask with black and grab a white

brush. Paint over the pupils and iris. Now make an S

curve on your Curve layers. On your graph, add a

point a fourth of the way up, one in the middle and

one three-quarters of the way up. Leave the one in

the middle and bring the top one up slightly and the

bottom one down. You can now adjust the opacity of

this layer if the effect is too much.

06 CLEAN UP BLEMISHES Added detail will make blemishes stand out.

Sometimes this works for images featuring a male

because it adds a rugged look, but when creating an

image of a female you will want to remove these. For

small simple blemishes use the Healing Brush tool.

Under sample, select Current and Below. Hold down

the Opt/Alt key to select a clean portion of skin close to

the blemish. Next brush over the blemish you wish to

remove. Repeat this for each blemish. If this doesn’t

work, more advanced retouching techniques such as

Frequency Separation may be needed.

05 ADD SOME DETAILChoose a layer and make two copies (press

Cmd/Ctrl+J twice). Invert the top copy (Cmd/Ctrl+I)

and change the blending mode to Vivid Light. With

this layer selected, go to Filter>Blur>Surface Blur. A

good starting point is with the Radius set to 30 px

and the Threshold to 40 Levels. Go to Layer>Merge

Down to merge the top copy and middle copy. Press

Cmd/Ctrl+U and de-saturate the layer. Change the

blend mode to Overlay. You can adjust the opacity on

this layer to control how much detail is added. Repeat

this step on any layer you want to add detail to.

QUICK TIP

Always save periodically throughout your workflow. There is nothing worse than spending hours on a

project, to have Photoshop crash and lose your work. When you have multiple ideas on the direction you

want to go in, save your PSD under different names. Then you will have a variety of copies and options!

08 ADD THE BIRDSIt is important to add interest to the background without making

it distracting. In this image, we used birds flying in the distance. The

photo of birds was taken with a bright sky. By desaturating the image

and boosting the contrast you can make a photo where the birds are

black and the sky is white. Now change the blending mode to Multiply

and all the white becomes transparent. You can add more birds using the

Clone Stamp. Make sure not to put the clone too close to the original.

09 PAY ATTENTION TO THE DETAILSBefore moving onto the final colour grading, you should go back over everything

you’ve done. Investigate your document one layer at a time and make sure that everything

is done to a high standard. Ensure your masks are clean and that you didn’t leave anything

unwanted. Check your highlights, your shadows and anything else that may need

adjusting. Click your layers on and off to see all the before and after images. Go ahead and

delete any layers you aren’t using and make sure you save your PSD.

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TECHNIQUES CREATE A DYNAMIC COMPOSITE

QUICK TIP

Look at the proof of your final image on multiple computer screens, tablets, phones, and have your

image printed on different mediums. If anything stands out, open the PSD back up and try to address the

issue. Sometimes it helps to create different versions depending on the medium it will be viewed on.

13 SHARPENING YOUR IMAGESave your PSD. Once you have saved it,

select Layer>Flatten Image. Make a duplicate copy

of the flattened image by pressing Cmd/Ctrl+J.

Select your top layer, then Filter>Sharpen>Unsharp

Mask. Adjust the sliders as needed based on the

file size. While still on the top layer, select

Layer>Layer Mask>Reveal All. You can then use a

soft brush set to black to remove the sharpening

from any areas where you don’t want it. You can

also use varying opacities to pull down the

sharpening over the entire image.

10 ADD THE SUN FLAREYou can create a sun flare in Photoshop or

with a plug-in. Select Filter>Render>Lens Flare,

choose your flare and the brightness. Now go to

Edit>Undo. Create a new black layer on top of your

other layers and change the blending mode to

Screen. Next select the Filter and you will notice at

the top it will say Lens Flare (if you haven’t used any

other filters since). You can also press Cmd/Ctrl+F

and it will automatically apply the last filter you used.

You will now be able to move the flare.

14 ADD GRAINTo finish, add grain. Create a new layer

above your sharpened image. Hold down Shift and

click Delete. Choose Fill with 50% grey. Change the

blending mode of this layer to Soft Light. Next select

Filter>Noise>Add Noise. The size of your image will

determine the amount you use. Choose Uniform and

leave Monochromatic unselected. Once you apply,

hold down Cmd/Ctrl+U. Reduce the Saturation to

-85% – leaving some colour in the grain will give a

more natural look. Do this step at 100% zoom. You

can adjust the opacity if it feels too intense.

11 ADJUST THE SUN FLARE COLOUROnce you have your sun flare where you

want it, the colour may not seem quite right. So you

will need to add a Hue/Saturation adjustment layer

directly above the flare layer. You only want this to

affect the flare layer so in the Layers palette, Ctrl/

right-click on the Hue/Saturation layer and select

Create Clipping Mask. Next on the Hue/Saturation

layer, check the Colorize box and move the slider at

the top until the flare is the colour that you want. You

may also need to adjust the Saturation slider.

15 SAVE YOUR IMAGEYou can save the image in different ways

depending on its use. To use a good quality printing

lab, leave the image in Adobe RBG and save it as a

JPEG or TIFF. If you want to use a basic printer or are

saving for online use, convert it to SRGB. Select

Edit>Convert To Profile>Choose Working RGB and

save as before. For online use, scale it down before

saving. Select File>Automate>Fit Image. Set a width

of 2048 px and a height of 2048 px. Save it as a JPEG

and place in a separate folder for online use.

12 FINAL COLOUR GRADINGFirst add a Channel Mixer adjustment layer.

Choose the Black and White With Green pre-set – this

will turn your image black and white. You want to use

this adjustment for some desaturation, so bring the

Opacity down to 15%. Next add a Color Balance

adjustment layer. The Color Balance adjustments will

vary from image to image so experiment with them

to get the look you want. For this image the shadows

and midtones were pushed towards the cyan and

green tones, while the highlights were pushed

towards the red and yellow tones.

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January

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A GUIDE TOINFOGRAPHICS

LEARN HOW TO DESIGN AN INFOGRAPHICAND MAINTAIN A SENSE OF HUMOURY ou can’t log into Twitter nowadays without

being bombarded by links to articles written

by self-proclaimed experts about all the

things you’re doing wrong: how you’re living

your life incorrectly, how you’re running your

business incorrectly, how you’re reading your Tweets

incorrectly. Who are these ‘experts’ and where has

this expertise come from? After all, being an expert

is a bit like being a gentleman: if you have to say you

are, then you probably aren’t. There was once a time

when you had to have achieved something to be able

to be labelled an expert. Nowadays, if you’ve got an

opinion and a Wordpress, you’re a leading thinker in

the industry.

So how does a British designer such as myself

cope with such a tragic state of affairs? By writing an

ANDY HAUwww.andyhau.com@andykwhau

OUR EXPERT

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angry letter to the professional bodies and stating

my grievances? No, of course not – by mocking it

relentlessly! In this tutorial, we are going to create a

satirical ‘expert’s guide’ to choosing fonts. Much like

these other so-called guides, this infographic is

going to be littered with an array of sound instruction,

clichés, and just plain silly advice. Take this

infographic seriously at your own peril!

063

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03 PLACE MORE BLOCKS As we move further away from the primary questions, we can space the blocks out more. This

creates a tunnel vision effect that will help to guide the reader and make the infographic more visually

exciting. We also need to block out areas for images to make the infographic more pleasurable to follow.

However, restrict the amount of images so that they don’t become distracting. Placing images at the beginning

and end of each path will help to draw the eye to these areas.

04 SETTING UP THE COLOUR PALETTEChoose a colour palette made up of five to

six colours. This will help to maintain a sense of

order in the infographic, as well as tie the

composition together – you may want to keep the

colour palette within the same colour range to give a

sense of unity. However, you could choose a clashing

colour palette to promote excitement instead, which

is what I have done here. I am using the colours grey

(#5b6062), turquoise (#20f1bd), shocking pink

(#fa334f), off-white (#ffeac3), maroon (37001c) and

mustard (#ffba15).

064

TECHNIQUES A GUIDE TO INFOGRAPHICS

02 LAY OUT THE FIRST BLOCKSOnce we’ve completed the list of all

decisions and terminal points in your infographic,

start to block out a rough guide of where the text

will go by using the Rectangular Marquee tool (M)

and filling it with a colour using the Paint Bucket tool

(G). Determine where the critical mass is going to be

(where you want the viewer to focus first) and place

the largest blocks in that location. Cluster these

initial decisions slightly closer together to naturally

draw the eye to this area.

01 MAKE A PLANStart by making a plan of what you are going to cover in the

infographic. Since this infographic will take the form of a flow diagram,

begin by writing out the initial starting question. From there, list out the

different decisions, options and terminal points. Start with sensible

questions to lure the viewer into a false sense of security and then once

you’ve convinced them that this is just another beautifully designed

infographic, throw in some humorous and witty remarks to bewilder

your audience.

CHEEK INFOGRAPHIC

WORK IN PROGRESS

Progress 2: Establish a visual hierarchy before entering text

Progress 3: Focus on the details

Progress 1: Ensure you plan out your infographic

Start with sensible questions to lure the viewer into a false sense of security

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065

07 BEGIN CONSTRUCTING THE DIAGRAMUsing the block-out diagram created in

steps 2 and 3, start creating coloured blocks for the

decision boxes. You can add interest by turning the

blocks into banners or by simply adding a coloured

outline. You can create these blocks in Photoshop

using the Marquee tool (M) or for a more organic

feel, you could draw them by hand, scan them in and

manipulate them in Photoshop. Alternatively you can

create them in Illustrator, drag them into a

Photoshop canvas and arrange them as necessary.

06 CREATE A HIERARCHYYou need to establish some hierarchy or rules

for the text in the infographic to keep the information

consistent and easy to understand. Primary

information, such as the first question and terminal

points, should be in a larger font size to draw more

attention. Secondary information, such as decision

boxes, options and remarks, should be kept in a

regular format and at a smaller size to help them blend

into the background. Commit to these rules across the

entire infographic.

05 CHOOSING YOUR FONTSAlthough this infographic is about choosing

fonts, don’t be tempted to plaster the entire image in

different ones. This can confuse and overwhelm the

viewer. Instead, restrict the use of different fonts to

the terminal boxes only. For decision and option

boxes, keep the font choice fairly neutral by using

fonts such as Proxima Nova, Helvetica or Verdana,

so that they don’t compete with each other. The

dullness of these fonts will also help to counterpoint

and disguise some of the sillier remarks in the

infographic.

QUICK TIP

Keep the flow simple. If the flow diagram is too

complicated, people will get confused and give

up trying to read it. If your infographic spans over

two pages, make sure that the crossover

happens on a flow line and not a decision box to

help legibility.

08 TRACKING YOUR TEXTFollowing the rules that you established in step 6 and using the

information that you put together in step 1, place the text within the

decision boxes using the Type tool (T). You can also adjust the spacing in

between the letters to make sure that the text is formatted to fill the

boxes comfortably. Simply open up the Character panel (Window>

Character) and change the figure in the Tracking option. This will help

with the way that the text reads, as well as creating a more attractive

layout.

09 OPTION BOXESTraditionally, different shapes in flow diagrams represent different actions, for

example, a decision point is normally represented as a diamond shape. These shapes can

make a diagram more comprehensible, however, it is hard to create something

aesthetically interesting if you follow these rules too strictly. Options like ‘yes’ or ‘no’ are

not usually placed inside any boxes, but you are going to place your options inside circular

shapes, as the tension created between round and straight edged objects looks effective.

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066

TECHNIQUES A GUIDE TO INFOGRAPHICS

QUICK TIP

Preparation is key when it comes to creating infographics. Even the world’s most impatient person can

gather all the information together before opening up a new canvas. Do not be tempted to skip this

stage – you’ll only regret it later!

13 IMAGESMuch like the final line described in step 12,

the small images at the terminal point will make the

viewer feel that the journey was worth it. Use the

Pen tool (P) to create the icons, manipulating the

handles where necessary by holding down the Cmd/

Ctrl keys and clicking on the handles. To create

curves, hold down the left-click and drag the pointer

to determine the shape of the curve. Keep the

graphics simple so that they create an impact but do

not detract away from the text.

10 INCLUDE THE ARROWSTo link the decision boxes together and to

indicate the direction of flow for the infographic, we

need to provide a series of arrows. Depending on the

complexity of your infographic, these can range from

stock arrows made in Illustrator, to bespoke hand

drawn arrows. I used a mixture of arrows in this

infographic but again, like the text, there is a

hierarchy for which type of arrow gets used where

– bespoke arrows near the primary questions, stock

arrows for secondary information and dotted arrows

for terminal points.

14 ADD FINISHING TOUCHESIn the words of Mies van der Rohe, “God is in

the details”. To bring out some of the boxes, draw

thinly dotted lines slightly offset from the edge of the

terminal boxes. To create a dotted line, open the

Brushes palette (Window>Brush), choose a round

brush and modify the spacing and roundness options

by clicking on the ‘Toggle the Brush Panel’ button. To

draw attention to the initial question banner, add

some decorative dotted lines to the ends of it.

11 ADD SOME REMARKSAt points, interrupt some of the arrow lines

with boxes that contain a remark. These remarks

serve no other purpose than to surprise, amuse and

disrupt, but you can use the same visual language as

the secondary information boxes so they don’t

distract the reader. It’s important to keep these

remarks pithy and sharp so that the viewer moves

onto the next decision box without losing their train

of thought.

15 ZOOM OUTZoom-out of the image using Cmd/Ctrl+0

so that the entire image fits onto the screen. Make

sure that the composition appears balanced and that

your eye is naturally drawn to the starting point of

the infographic, before naturally veering away to

explore other parts of the image. Also be sure to

check that the areas of colour are balanced and

evenly distributed. The colours in the image should

help with the flow of the composition.

12 CREATE TERMINAL POINTSThe terminal points in the infographic reveal

the final answer to the initial question. For this

infographic, place the name of the font in these

boxes, using the font choice that has been

suggested. For the more self-explanatory and

sensible path choices, simply naming the font is

sufficient. However, for the more abstract and

humorous path choices, a short explanation is

required. Like a punch line to a joke, this explanation

is the final line that satisfactorily concludes the

viewer’s journey.

Page 69: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

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069

CUSTOM FILTERS IN FILTER FORGE 3 TECHNIQUES

DISCOVER HOW THIS POWERFUL PLUG�IN ENABLES YOUTO DESIGN AND BUILD BESPOKE EFFECTS FILTERS

CUSTOM FILTERS IN FILTER FORGE 3

T here is a plethora of plug-ins on the market

for Photoshop, each of which claims to offer

a unique function – something that can’t

easily be achieved in Photoshop itself, if at

all. Filter Forge has made an even stronger claim in

this respect, as it enables you to create your very

own filter effect. Photoshop can perform a vast range

of imaging tasks, but building filter effects from

scratch, which can be saved as editable presets, is

not among them – and this is where Filter Forge

truly excels.

It installs as a plug-in and a standalone

application and it can be accessed from within

Photoshop or directly from your desktop. The

BEGIN BUILDING YOUR FILTERTHE RESULT DIRECT FROM FILTER FORGE

former is probably preferable for the majority of

situations, as it enables you to bring your effects

straight into Photoshop, where further

adjustments can be made using the vast range of

tools that are on offer.

In this tutorial you will discover how the filter

editor in Filter Forge works and be introduced to the

collection of components that form the foundations

of filter creation. As with Photoshop itself, Filter

Forge is a vast program and its surface can only be

scratched within the confines of a tutorial such as

this. However, this should form a solid grounding

upon which you can start to build your skills and

explore Filter Forge yourself.

01 SET IMAGE DIMENSIONSThe standard version of Filter Forge

requires that you work with images that are no

larger than 3000px x 3000px. If this size limit is

not adhered to, Filter Forge will return an error

message. You can check the precise dimensions

of your image using Image>Image Size. Any

dimensions are permissible provided each side

is no greater than 3000px.

02 DUPLICATE THE LAYER AND LAUNCH FILTER FORGE

Filter Forge won’t return the result of your

endeavours on a separate layer, so it’s wise to create

one before you launch the plug-in. It is also a good

idea to make any required corrective adjustments to

the image beforehand. Filter Forge can be found in

the Filters menu.

03 ENTER THE FILTER EDITOROnce Filter Forge has launched, you will

need to head to the top right-hand side of the

interface and select the Filter Editor. You’ll be asked

to either create a new filter or edit an existing one.

For now, opt to create a new filter. Next, drag the

Image component to the stage as shown.

PHOTOSHOP TO FILTERFORGE TO PHOTOSHOP

WORK IN PROGRESS

Progress 1: The original, unedited photo

Progress 2: After contrast has been added in Filter Forge

Progress 3: The result direct from Filter Forge

MATT BENNETTOUR EXPERT

Matt Bennett is features editor of Advanced Photoshop’s sister title, Digital Photographer. A former professional photographer, he is used to editing, retouching and adding effects to portrait images.

SOURCE FILESGet Filter Forge 3.0 Standard Edition (as sold for $249) completely free on FileSilo. You can also get a discount on Filter Forge 4.0 too!

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TECHNIQUES CUSTOM FILTERS IN FILTER FORGE 3

QUICK TIP

Whenever you team some components

together and produce an effect that interests

you, save this as a filter so that you can come

back to it – even if you haven’t finalised a

complete filter effect yet. You can then call

upon these creative combinations for use in

future filter building projects.

04 SELECT CONTRAST CONTROLFrom the list of components, drag a Tone Curve to the stage and

connect the Image component from the previous step to the Source. Tone

Curves need a separate Curves component in order to function. So, from

the Curves components menu, drag the Gain component to the stage and

connect this to the Tone Curve. Finally, go to the Controls menu and drag

a Slider Control onto the stage. Connect it to the Gain component in order

to make the Gain adjustable.

05 ADD A GRADIENTIf you head to the Gradients components menu, you’ll find a range of Gradient

types that you can add to your filter. The Free Gradient is one of the most flexible and is

excellent for lighting effects. Drag this component onto the stage. For this effect,

Radial, Mirror and Image Bounds have each been selected. There are presets for the

Profile built into the Free Gradient, but this can be better controlled using the Curves

components, which you’ll add in another step.

06 INSERT GRADIENT CONTROLSFrom the Controls components menu, add

Slider Controls to both Start X and Start Y to define

the position of the Gradient. Add a Color Control

component to dictate Color 1 of the Gradient. A new

feature in Filter Forge 3 is the ability to select Allow

Images on the left of the interface, before loading an

image into each Color Control slider, such as a

texture file or separate photo. However, you can use

the Color Picker for this. For Color 2, ensure that the

A slider at the bottom of the dialog is set to 0.

07 ADD A PROFILEAs mentioned earlier, the Free Gradient can

be more effectively profiled by using one of the

Curves components. Each of these produces a very

different effect, so it’s always worthwhile

experimenting with how each performs whenever

you are building a filter in Filter Forge. Here, the Step

component has been chosen. Add a Slider Control

for the Threshold and a Checkbox Control for the

Linear setting. Your settings for the Free Gradient

should look something like this.

08 CREATE SOME FLARELike the Free Gradient component, the Free

Polygon offers similar potential for applying colour

effects to your images. It can be found in the Patterns

components menu. There are a lot of variables to the

Free Polygon component, which is why it’s so

powerful. However, it also means that you need to

spend some time making it as editable as possible, as

you will need to adapt its functionality depending on the

image that you are applying your filter to.

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071

12 ADD FINAL IMAGE EFFECTS Before you do the final Blend that’s going to

complete the filter and draw together the image and

the lighting effects, it’s a good idea to see if there are

any other components you wish to add. For example,

here you might want to take a Hue/Saturation

component to the stage to counteract the effects of

the contrast boost that were added earlier via Gain.

This can be found in the Adjustments menu over on

the right of the interface.

11 ADJUST THE OPACITY AND MODE You’ll notice that along with the Foreground

and Background connectors, the Blend component

also features an Opacity option and a Mode option.

Both of these need to be adjustable later so that

users can customise the filter’s effect. Attach a

Slider Control to the Opacity connection and an

IntSlider Control to the Mode. Filter Forge will

always warn you if you add an unsuitable control

component at any stage, which is helpful for anyone

new to the program.

13 CREATE A SATURATION CONTROLThe Hue/Saturation component that we

have just added is there simply to control the colour

saturation. It enables you to dial down the intensity of

the colour, or boost it if you want. In order to make

this manageable, it is necessary to add a Slider

Control. There is no need to add similar controls for

the Hue or Lightness variables, because these do not

require adjustment at all for the effect that is being

produced here.

10 ADD A BLENDThe Blend component is a vital facet of

Filter Forge, as it enables you to draw together

effects and adjustments that you’ve created and then

merge them together. Go into the Processing

components menu to find the Blend component.

Connect the Free Gradient to the Background and the

Free Polygon to the Foreground. Many Filter Forge

filters involve several Blend components to be added

to the stage along the way.

09 SET POLYGON PARAMETERSAs the Free Polygon component has so many different settings, you’ll want to add various controls

to the most important ones among them. The first of these is the Color. You should set a Color Control

variable from the Controls components menu, so that you can match the colour of the Polygon against that of

the Gradient later.

FINESSE THE LIGHTING EFFECTADD THE EXTRA TOUCHES TO THE FILTER TO MAKE IT MORE CREATIVE

001 ADJUST THE RADIUSThe Radius controls the overall size of the shape that you’re creating, so add a Slider Control to this.

002 CONTROL THE POSITIONAdd a Slider Control for each of the OriginX and Y values so the positon of the shape can be changed later.

003 BEVEL, STAR AND SIDESEach of these helps the customisation ofyour shape you’ve created. The Sides will require an IntSlider control, rather than a regular Slider.

001

003

002

The Blend component is a vital facet of Filter Forge, as

it enables you to draw together effects and adjustments

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072

ADD THE FINISHING TOUCHESDRAW THE COMPONENTS THAT YOU’VE BEEN CREATING TOGETHER TO FORM A FILTER

TECHNIQUES CUSTOM FILTERS IN FILTER FORGE 3

QUICK TIP

Filter Forge can appear daunting at first, as it’s a detailed application with a lot to learn and get to grips

with. However, you can find inspiration by selecting an existing preset – and there are many of these

available for free download – opening up the Filter Editor and looking at how the filter has been

constructed, component by component.

QUICK TIP

Although components such as Perlin Noise in

Filter Forge 3 are excellent for adding textures to

your filters or creating arty frames and border

effects, you can also bring in external files using

the Color Control component, as discussed in Step

6. These could be photos that you’ve taken

yourself of surfaces that you think will make for

interesting effects in Filter Forge, or textures

you’ve downloaded from websites such as www.

texturepalace.com. If you are going to hunt

online for textures, be aware of any usage and

copyright restrictions that may have been

imposed by the original author.

14 CREATE THE FINAL BLENDHead back to the Processing menu, which

is among the Components on the right-hand side

of the interface. Drag another Blend component

onto the stage. Connect the output of the previous

Blend component – which was used to merge the

Free Gradient and the Free Polygon in a previous

step – to the Foreground connector step. Then

connect the Hue/Saturation output to the

Background connector.

15 MAKE THE FINAL CONNECTIONSAs with the previous Blend component that

we created, it is necessary to add Slider Controls to

the Opacity and Mode slots for this final Blend

component. Remember to make the Mode control

an IntSlider Control. Once you’ve done this, the final

stage in joining the dots is to connect the output of

this Blend component to the Result component

– which has been waiting patiently in the stage all

this time. This will complete the custom filter.

16 NAME YOUR ADJUSTMENT SLIDERSBefore exiting the Filter Editor, it’s a good idea

to go back through the Slider Controls that have been

added along the way and ensure that you have named

each of them individually. There’s a good reason for

this. These controls form the basis of the settings that

Filter Forge users can adjust later on, and this is

something that is far easier to do if they can see what it

is that they are adjusting.

17 CHANGE THE SETTINGSSave your filter, if you haven’t already done

so (it’s probably best to save your work as you go

along) and you’ll be returned to the main Filter Forge

interface. Any filters you’ve created yourself in the

Filter Editor are listed in the My Filters presets menu

at the top left. You’ll notice that presets have a

Settings menu, in which the variables that you built

into your filter, such as colours and slider controls,

can be adjusted.

18 RETURN TO PHOTOSHOPClick the Apply button at the bottom right of

Filter Forge and you’ll be taken back to Photoshop,

assuming you’re using the program as a plug-in. The

filter effect will be returned on whatever layer you

were last working on in Photoshop, where further

effects can be added. Here, a Layer Mask has been

added to the Filter Forge Layer and the effect has

been refined using the Brush tool set to black and

the Opacity set to 48%, in order to reduce the effect

around the subject’s face.

Page 75: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

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Page 76: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

074

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the main character

Page 77: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

UNTITLED PROJECTTIAGO DA SILVA

D igital artist Tiago da Silva (www.

tiagodasilva.com) has worked for projects

ranging from advertisements to

videogames – but his early inspiration

came from the comic books that he read frequently

as a child.

Therefore, it makes sense for him to return to

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I’m already producing the pages,” da Silva reveals.

“[However], while I have all these concepts for my

075

TECHNIQUES HOW I MADE

03 FROM BACKGROUND TO FOREGROUNDUsually I paint from background to

foreground, especially for complex compositions. I

painted simple shapes for the buildings on the back.

There was no need for detail, as the background

would later be blurred to create the depth of field

focus effect.

DIGITAL ARTIST TIAGO DA SILVA REVEALS THE PHOTOSHOP TECHNIQUES BEHIND HIS GRAPHIC NOVEL PROJECT

01 START WITH A SKETCHI created the sketch digitally in Photoshop; with the colour mode in Grayscale and in a large resolution,

before later reducing the file to a normal, A4 size. Sketching in a big resolution allows me to achieve more detail,

and any imperfections in the stroke will not show up when the file is reduced.

02 BASE COLOURSI began by separating the main elements

into mask channels. This allows more control when

painting the different areas, and also makes it easier

to change specific parts. With the masks created, I

filled the different elements of the painting with the

base colours in midtones, and painted the rest with

the brush set to 100% Opacity.

characters, I really wanted to have a fully detailed,

painted artwork for the main character. That’s why I

created this piece.”

Having already had experience creating

illustrations for a number of book covers, da Silva

began by imagining how the cover of his graphic

novel could represent the characters of his story

without revealing too much about the narrative

inside. Using Photoshop layer modes, masks, depth

of field effects, and digital painting techniques, he

created a piece showcasing exactly what he wanted.

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“My focus was on the composition and the

relationship between the girl and her scenario, “

says da Silva. “This was the first time I was using a

full colour scheme for the girl’s clothes, so it was

important to create a good colour palette.” You can

see the first page of da Silva’s graphic novel on his

deviantART page at http://grafik.deviantart.com

SILVA EXPLAINS WHY COMPOSITION WAS CRUCIAL FOR HIS COVER, AND WHERE YOU CAN SEE THE GRAPHIC NOVEL’S FIRST PAGE

THE FIRST PAGE

TECHNIQUES HOW I MADE

06 MAKING EVERYTHING CLEARERAt this point I started painting all in one

layer. I needed to make everything clearer, choosing

dark colours to paint the shadows and lighter ones

for the lights. I was now working with smaller

brushes, changing the opacity, hardness and stroke

for different materials.

04 ADDING SHADOW For the shadows, I created a new layer in

Multiply mode and painted over the background

layer, using the masks to paint each of the different

elements separately. I’ve used dark tones, a large

brush with low opacity and different hardness

settings to paint the different materials, like the skin,

wall and metal.

05 WORKING WITH LIGHT I then created a new layer in Overlay mode.

Using light colours and a large brush with low

opacity, I would change the hardness and brush

stroke to make the different material textures.

07 DETAILING AND COLOUR FIXESAt this stage, I merged the lines with the

painting – this is where I blend everything together and

fix any errors. I duplicated the painting layer to paint the

details, blurred the background and duplicated another

layer for the colour changes. Then I worked with the

masks to fix the colour tones with the Hue/Saturation

and Color Balance.

08 FINISHING THE PIECE I made more colour adjustments, painted

the final details and added the particles – they’re

related to the character’s powers, and it also gives a

sense of action to what was a static scenario. I’ve

done a couple of extra effects, some more blur and

added the lens reflections for this night scene.

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facebook.com/HistoryofWarMag twitter.com/@HistoryofWarMag

THE STORIES, STRATEGIES, HEROES & MACHINESwww.historyanswers.co.uk

Available from all good

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ON SALE NOW> Falklands War > Battle of Towton > Roman War Machine > Tiger I Tank

INCREDIBLE PHOTOSSECRETS & INSIGHTHEROES OF WARMILITARY MACHINESGREAT BATTLES

Available on the following platforms

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DISCOVER HOW TO ENHANCE YOUR IMAGES USING THELATEST VERSION OF DXO’S FLAGSHIP SOFTWARE

IMAGE ENHANCEMENTS IN DXO OPTICS PRO 10

T he preservation of colour tone, texture and

detail is something that we all strive for

when editing images that may have

conflicting qualities – like textured surfaces

shot in low-lit conditions or a model shot with

multiple light sources for example. To edit these

without compromising your image’s overall appeal

will yield great results. By utilising DxO Optics Pro

10’s incredible set of tools, you will have an arsenal,

capable of bringing detail and tone back from even

the lowest of low-lit images, at your disposal.

DxO set the benchmark for image fine-tuning

when it brought out the Optics Pro series. The range

is a free-standing editing suite, that features

BRING BACK COLOUR AND DETAILENHANCE YOUR SHOTS WITH SUBTLE YET POWERFUL ADJUSTMENTS

fantastic retouching options, such as camera and lens

optics modules, that are designed to read the

metadata from your image and automatically

enhance your shot by using algorithms, which work

directly with your lens or camera combination. Also

included are some powerful noise reduction tools and

the DxO Smart Lighting feature – which will help you

bring back hidden details from shadows and low

lighting. There are a number of impressive tricks that

this software can unleash on your images.

In this tutorial, we will be enhancing an image by

using a combination of the latest features from Optics

Pro 10, such as ClearView, as well as some old

favourites, such as the Smart Lighting.

01 GET STARTEDWith Optics Pro 10, the interface is basically the same as past incarnations, if a little sleeker. So, find

your image by using the Organize button on the top left. Once you find it, you will notice that Optics Pro will

auto-enhance your image when you hit the Customize button (situated at the top left of the panel). This is a

helpful aid, but we want to learn, so click off all adjustments by Ctrl/right-clicking your image and selecting

Apply Preset>No Correction, and this will take your image to its base RAW setting.

SOURCE FILESGive DxO Optics Pro 10 a whirl withthe trial version on FileSilo. You canuse it for 30 days with no limitations,and if you like it there’s an exclusivediscount code!

JAMES SHEPPARD@ jimmilazers

OUR EXPERT

As Imagine Publishing’s in-house photographer, I have over a decade’s experience in commercial, editorial and portrait photography, as well as 20 years’ experience with Photoshop. I love comics, check shirts and my dog.

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IMAGE ENHANCEMENTS IN DXO OPTICS PRO 10 TECHNIQUES

02 CLEAR VISIONWith nothing selected in the applied

adjustment tabs, select the DxO ClearView tab. Here

you will be able to kill two birds with one adjustment

by bringing back and enhancing the detail as well as

adding contrast into the colour tones. This is a very

subtle tool to use so lift it to just 76, rather than its

maximum capacity. To view the dramatic difference

that a small touch of ClearView makes, hit the

Compare button.

03 SMART LIGHTAs the image we are using has a variety of

textures and colours battling for your attention, why

not use the Smart Lighting tab to even things out?

The Smart Lighting tab will auto-correct once

selected, but here you can start to affect the image

how you like. By lightening the tone of the image

slightly and exposing more of the detail while not

directly affecting the lighter elements of the image,

select the Smart Lighting tab, alter the mode to

Custom and set the Intensity to 15.

SUBTLE FIXES FORMAXIMUM IMPACT

WORK IN PROGRESS

Progress 1: Use the ClearView tool to make immediate enhancements

Progress 2: Use Smart Lighting to bring back detail that would be otherwise hidden

Progress 3: Reduce noise with the Noise control tab

04 EXPOSURE AND SELECTIVE TONENext we will adjust the Exposure tab on to

the image and reduce it to -20. Now select the

Selective Tone mixer and here you will be able to

make the difference between your image being a

subtly toned shot with well-considered

adjustments, or a heavy handed HDR knock-off.

Click on Selective Tone and set the Highlights to

-25, the Midtones to -15, the Shadows to 5, and the

Blacks to 4. Again, click the compare button and

see what you have done.

05 NOISE CONTROLThe image we are working on is a dark

image, shot in low light. Shooting in low light means

the sensor in your camera is pushed to its limits, so

you will see noise in your image. Click on the Noise

Reduction tab and select the Prime setting. You will

have to be zoomed in to 100% to see the results at

their best, so find a section that is grainy and click on

it to get a preview. Set the Luminance to 40, the

Chrominance to 82, the Low freq to 69 and set the

Dead pixels to 24.

06 LENS SOFTENINGWith all of the alterations in the image

affecting either tone, noise or colour, sometimes it’s

not unheard of for software to soften colours in order

to remove noise. By using the Lens Softening tab,

you can start to add a bit more edge definition to your

image. Raise the Global to 98, adjust the Details to 75

and the Bokeh to 70 – this will add a subtle

sharpening to the image.

07 PURPLE FRINGING AND UNSHARP MASKSThe last step involves two adjustments: one

to the chromatic aberrations of the image, such as

the purple fringing around edge detail, and then the

Unsharp mask, allowing us to once again add a

touch more sharpness to the image. To get started,

click the Chromatic Aberration tab, and the Lateral

Chromatic Aberration and Purple Fringing tick boxes.

Then select the Unsharp mask tab and set the

Intensity to 195, the Radius to 0.96, the Threshold to

18, and the Edge Offset to -92. Now compare and

process your image.

DNG UPDATE

Originally DxO was unable to support DNG files, but now that’s changed. Allowing DNG support means

that you will be able to generate DNGs from your RAW files to avoid losing XMP edit data. Any edit from CS

or CC will be transferable to DxO.

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REVIEWS EIZO COLOREDGE CS240

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EIZO COLOREDGE CS240

www.eizoglobal.com

081

F or the digital artist looking for their next

monitor, there are a huge number of options

on the market, at an equally varied number

of price points. EIZO are arguably one of the

most prominent professional monitor

manufacturers. They produce a range of models to

cater for hobbyists, as well as design creatives who

demand a more flexible and wide range of options.

The ColorEdge CS240 sits in EIZO’s Colour

Management range and is marketed as an

entry-level graphics monitor with all the necessary

essentials. The model has a maximum resolution

of 1,920 x 1,200, which sounds somewhat ordinary

with so many 4k models being released recently.

However, its IPS panel is lit with a wide-gamut

GB-R LED backlight, something of a rarity at this

price, and which in real terms, means that it can

cover a claimed 99 percent of the Adobe RGB

colour space. This is a monitor that has been

designed for creatives from enthusiast level

WE TEST EIZO’S GRAPHICS MONITOR TO SEE IF ITS PERFORMANCE JUSTIFIES ITS PRICE. IS THIS MODEL A WORTHY CONTENDER FOR DIGITAL ARTISTS WHO WANT A HIGH�QUALITY SCREEN TO VIEW AND EDIT THEIR WORK?

upwards, and it is one of the more modestly

priced in the range, but does this mean that we

miss out on specs? The colour calibration

software included should appeal to digital artists

who aspire to achieve colour accuracy, and for

simplicity, preset adjustment targets are provided

for photography, web design and printing. What’s

more, advanced users can set their own values

for gamma levels, Hue, and Saturation, giving

great scope for creating custom profiles.

Chunky profile: Compared to other displays, such as the Apple Thunderbolt, this display looks a bit dull, and its profile is fairly deep

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REVIEWS EIZO COLOREDGE CS240

We found the overall setup simple and speedy

from the minute it left the box, with the added

bonus that the monitor comes bundled with Eizo’s

own ColorNavigator 6 calibration software. This

offers several advanced functions, such as

measuring the white of the paper to be used for

printing, which gives more accurate screen-to-print

matching. It’s worth noting, however, that you’ll also

need a third-party colourimeter to carry out the

calibration, such as the X-Rite i1 Display Pro, which

will cost you around £160/$250. You don’t need to

worry about buying this straight away though, as

when we tested the ColorEdge with the factory-

calibrated Adobe RGB mode, the results were still

very impressive.

The contrast ratio of 1000:1 is about the same as

similarly priced professional monitors, and the

colours look even and solid across every inch of

the display. Added to this, the manufacturer claims

that the LED backlight utilises brightness

modulation technology, which will give a

flicker-free image display, as well as helping to

prevent eye fatigue when working on time-

consuming projects.

Digital artists will enjoy connecting via the

DisplayPort input, which can display more than

one billion colours simultaneously. In real terms,

when we viewed and edited several types of

high-colour artwork, the model handled colour

gradations very well. We linked the CS240 to an

external computer and laptop, and it jumped

across connected devices without any delay, with

just a single press of the signal button on the front,

which again impressed us with its ease of use.

APPLE 27 INCHTHUNDERBOLT DISPLAYwww.apple.com£899/$999 – With this pricier offering, you pay for a larger screen and extras such as a FaceTime HD camera, high-quality speaker system and Thunderbolt port. It’s been optimised for use with a Mac system, but also houses three USB 2.0 ports, a FireWire 800 port and a Gigabit Ethernet port.

EIZO FLEXSCAN EV2736Wwww.eizoglobal.com£594/$959 – With a thinner bezel design than the ColorEdge, this larger 27-inch screen will still save space on the desktop. Although there’s no direct HDMI connection, the 178° viewing angle should exhibit minimal change in Contrast and Hue when viewed from off centre, making it ideal for use in a

NEC MULTISYNC P242Wwww.nec-display-solutions.com£687/$1,079 – This device has lower specs than the ColorSure covering only 75 percent of the Adobe RGB colour space, which makes it seem quite expensive for what you get. The monitor chassis isn’t slim at 84 mm thick, but it’s capably supported by an adjustable stand that also allows height adjustment.

CHECK OUT THEALTERNATIVESIf you’re looking for a cheaper option oran expanded feature set, then these monitors are worth taking a look at

Get connected: With DisplayPort, HDMI and DVI inputs, it is easy to connect the CS240 to a variety of devices, and it comes with DVI-D and Mini DisplayPort cables in the box

Easy setup: It is incredibly easy to get the CS240 up and running straight from the box. We plugged it in to a mini display port adaptor and it started immediately with ease

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When we compare this model to others in the

EIZO range, this product offers immaculate image

quality, and all the specs we’d expect for a fraction of

the cost of the company’s flagship ColorEdge CG277.

The 24.1-inch screen size should fit the needs and

budgets of most digital artists, while offering many

of the other ColorEdge monitors’ advanced features,

such as a wide colour gamut and hardware

calibration. However, unlike other cost-performance

monitors, it includes dedicated calibration software

that works smoothly and efficiently.

We tested out both the HDMI and DVI

connections, which were a breeze to switch

between, and enjoyed having a workspace free

from untidy cables thanks to the included cable

holder. Arguably the biggest drawback is the

aesthetic of the product. Though the appearance of

a professional monitor isn’t necessarily a priority,

attractive design is still desirable when the monitor

is going to be at the centre of your workspace. The

body itself is a dull grey, with a fairly chunky

profile, though it does feel well built and sturdy. If

you’re not put off by the functional look, then you’ll

definitely enjoy welcoming this high-performing

model into your studio environment, especially

when you consider its affordable price tag. It isn’t

the cheapest on the market, but its simple

operation, extremely customisable colour profiles

and high-resolution panel are sure to cope with

your creative demands. If you’re after a

professional-class monitor for a little less money,

then this is definitely a step in the right direction.

Features: 7/10Ease of use: 7/10Quality of results: 8/10Value for money: 7/10

VERDICT

FINAL SCORE: 7/10

Colour calibration: It is incredibly useful to have the ability to change between screen colour settings, simply by pressing the mode button on the front

WHAT THE MANUFACTURER SAYS Victor Aberdeen Sales Manager – Graphic Displays

HOW DOES THE COLOREDGE CS240 FIT THE DIFFERENT NEEDS OF ALL LEVELS OF DESIGN PROFESSIONALS AND DIGITAL ARTISTS?‘No surprises.’ This simple

rule is why professional artists across many

industries use EIZO ColorEdge monitors and the

new EIZO ColorEdge CS240 is no different. The

photographer prints, the VFX artist views in the

theatre and the designer checks the rip of their

package design. True to their art, the output

holds ‘no surprises’ for the professional artist

who chooses the best tools like the ColorEdge

CS240 monitor.

HOW EASY IS IT FOR USERS TO SET AND CREATE THEIR OWN TARGET PROFILES?The CS240 includes ColorNavigator 6, which has

a simple wizard for the user to follow and can

easily “Create a New Target.” The step-by-step

process allows the user to set all the required

values for the desired colour space, and there

are already three targets included.

HOW SHOULD THE WIDE COLOUR GAMUT COVERAGE BENEFIT DIGITAL PHOTOSHOP ARTISTS?It’s all about the art, as the choice of a colour is

not a trivial decision, and to all artists it is

important that they can see the colour being

picked. With the EIZO ColorEdge CS240 the

artist will be able to view the colour as they

decided in their work, not just how they created

it but also how it will look when printed in a

book or viewed on television. Put simply, users

can view their art as it is, unfiltered and

unchanged, unlike the way it can look with a

poor quality screen.

Moveable type: The monitor can be adjusted to a wide range of heights and angles for the perfect view when you’re working

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084

TOP10…ART AND DESIGN BOOKS

FROM DIGITAL PAINTING TO MAGAZINE DESIGN, WE TAKE A LOOK AT SOME OF THE BEST BOOKS FOR ARTISTS

V olume 6 in this well-respected series

packs in a wealth of information for those

looking to master digital painting. Many of

the more conceptual techniques like

compositional advice, for example, can be

transferred to any traditional media or software, like

Painter or Mischief. However, there is plenty of

Photoshop-specific content too, like how to create

custom brushes for a wide range of different uses.

This is an ideal resource for concept artists – not

REVIEWS TOP 10 PHOTOSHOP BOOKS

£29/$49www.3dtotalpublishing.com

DIGITAL PAINTINGTECHNIQUESVOLUME 6

£20/$31www.ilex-press.com

CHARACTER DESIGNFROM THE GROUND UP

001

002

Master the skills you need

to become a print or digital

magazine designer, art

editor and art director, with

this excellent book by Cath

Caldwell and Yolanda

Zappaterra. It examines

everything you need to know about good

magazine design, including the basics of

readability, the assorted formats print and digital

magazines take and the essentials of cover

design. It also rounds up the technical and

practical skills you need to create great

magazines and explains how text, headlines and

gether to create a unified and

EDITORIAL DESIGN: DIGITAL AND PRINTwww.laurenceking.com £20/$31

only does it kick off with a chapter on concept art,

but it also covers speed painting in depth, before

looking at how to express mood, and how to paint

some of the most popular scenes in a concept

artist’s repertoire, like battles and fantasy or sci-fi

worlds. A great range of artists, designers and

illustrators have contributed their tips, techniques

and tutorials to this book, making it an absolute

must-have for anyone who wants to get into the

concept art and VFX industries.

Would you like to know how

to make your advertising

designs grab attention and

sell products thanks to

some secret psychological

tricks? This book will teach

you exactly that. Subtitled

33 Psychological Influence Techniques in

Advertising, it is packed with advice for

increasing the impact of your commercial

designs. It’s available for €34.00 from the Bis

Publishers website.

HIDDEN PERSUASIONwww.bispublishers.nl Approx£26/$42

003

004

L earn everything you need to know about

character design with expert author, Kevin

Crossley. Having worked on some of the

world’s biggest comics and videogames

franchises, including Judge Dredd and Tomb

Raider, Crossley’s authoritative advice is essentia

reading for budding character designers, and m

advanced artists who want to improve their wo

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aschen’s Illustration Now! series is a

perennial joy, and the latest in the series is

no exception. For art directors and

commissioning editors, this book is a

ust-have, as it showcases some of the world’s

est illustrators, both established and upcoming.

he artwork is the star of the show, but all the

essential info you need – websites, client lists,

agency representation – is included. A visual coffee

table treat for some, but an essential resource for

those who regularly commission illustration.

This intriguing book looks at how developments in

materials and technology have transformed art

through the ages. It starts with ancient media like

cave and rock art, and progresses through carving,

paper, glass, books and more until it gets to digital

art and the internet. Like Art in Time, it takes a

global view, making it an interesting long read or a

fascinating book to dip in and out of.

The companion to Phaidon’s iconic The Art Book,

this tome concentrates on 21st Century artists,

rounding up some of the best art made since the

year 2000 until now. It concentrates primarily on

fine art – installations and performance art are

heavily represented. Whereas digital art – perhaps

the 21st Century’s most predominant art form – is

in short supply.

TOP 10 PHOTOSHOP BOOKS REVIEWS

£25/$39www.taschen.com

ILLUSTRATION NOW! 5

008If you’ve ever wondered

why red ochre is the most

ubiquitous paint colour on

Earth or how the Egyptians

made blue faience, then

this is definitely the book for

you. It goes further than

simply exploring colour theory, and explains

how the dyes and pigments used in art were

invented, created and applied to pieces. The

scientific and archaeological background to

colours we take for granted is fascinating.

THE BRILLIANT HISTORY OF COLOR IN ART

www.getty.edu/publications Approx £16/$25

005

Most art history books

concentrate on Western

art, but this one views the

history of art as a whole. It

considers the Eastern

canon too, and works

backwards through

stylistic movements, from now to the 5th

Century BC.

ART IN TIME: A WORLD HISTORY OSTYLES AND MOVEMENTSwww.phaidon.com Approx £4

006

This book takes a look at

what is arguably one of

illustration’s golden ages,

starting in the Sixties with

Milton Glaser and going all

the way up to the 2010s.

There are plenty of big

names featured across children’s books, album

art and editorial illustration, including Raymond

Briggs, Roger Dean, Gary Baseman and Rob

Ryan. It also highlights the importance of digital

art and how it has affected the way that

illustration is produced.

FIFTY YEARS OF ILLUSTRATION

www.laurenceking.com £30/$47

007

100 IDEAS THAT CHANGED ART www.laurenceking.com Approx £20/$31

THE 21ST CENTURY ART BOOKwww.phaidon.com Approx £25/$39

009 010

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WE SPEAK TO ANDREW DOBELL ABOUT HIS LOVE FOR DIGITAL ART ANDHOW HIS SKILLS HAVE DEVELOPED OVER SUCH A SHORT PERIOD OF TIME

COMMUNICATING A HIDDEN MESSAGE

READER INTERVIEW COMMUNICATING A HIDDEN MESSAGE

OUR READERANDREW DOBELLwww.creativeedgestudios.co.uk

@CreativeEdgeLtd

W orks of art often tell stories. Artists can

present narratives in many ways and

people frequently communicate

hidden messages through images. For

digital artist Andrew Dobell, it was these stories that

originally enticed him into the world of digital art. As

a full-time photographer, his passion lies in

compositing images that portray a deeper message:

“I love when an image suggests that there’s more of

a story there, or when they illustrate an event.”

TELL US HOW YOU STARTED OUT IN THE

ILLUSTRATION INDUSTRY?

I have always loved drawing, and from a very young age

I always knew I wanted to do something art-based.

When I was at school I wanted to be a comic-book

artist, but as I grew up that idea changed and I ended up

as an illustrator doing fantasy and horror work. Then

when I got into photography, it was a natural transition

to want to work on the photos in Photoshop and

therefore create digital art.

WHAT ABOUT YOUR STUDIO � WHAT DO YOU

DO ON A DAILY BASIS?

My day-to-day work is actually wedding photography

and illustration, both of which I love, but my passion is

creative digital art. I would love to do more photographic

compositing, more book covers and movie posters. So

these days I’m either out shooting a wedding or event,

or sat in my office editing and working.

Shell City: I have always loved cyberpunk and I want to domore of it. The challenge for me in this image was the

street scene and adding the lights in the buildings.Learning that technique was a real lightbulb moment.

When I was at school I wanted to be a comic-bookartist, but as I grew up that idea changed and I ended

up as an illustrator doing fantasy and horror work

086

All images © Andrew Dobell

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Brush use: I used the Brushtool to add form to the wall byhighlighting the edges.

Custom brush: This smoke is acustom brush. It is great - oneclick and I have my smoke.

Dodge and Burn: I usedthe Brush tool, this timeon an adjustment layer,to add the highlightsand the shadows.

Bullet holes: The bullet holes were created using more custom brush work. Then I used traditional brushes to enhance each one.

087

Immortal Sorrow: I find the vampire legend to be fascinating and it is a great area of inspiration for

me. This was fun to do and the glow of the fire was an interesting challenge.

The Awakening: This was done for a CD cover as part of a wider photo and video shoot. Only the figures and tree branches are photos, everything else was painted in by hand.

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088

Photoshop Creative Cloud is a great program and I could not

do what I do without it. I just love its versatility and how powerful it is

Gynoid: Turning people into robots is a popular theme for compositors and it was something I was keen to try. The robotic parts beneath the skin were all hand painted.

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TALK US THROUGH YOUR WORKFLOW FOR

ONE OF YOUR TYPICAL IMAGES?

It all starts with the shoot. In many ways this is the

most critical part of the process, so I always try to

plan what I want to do and what the final image will

look like beforehand. After the images have been

shot, it’s onto the PC where I start by gathering

together all my ideas and shoot stock. I then jump

into Photoshop and begin cutting all the images out

and placing them around my canvas. I then blend

COMMUNICATING A HIDDEN MESSAGE READER INTERVIEW

089

One of the biggest changes to the way I work now as opposed to in the beginning, is in relation to cutting

out images – I now use the Quick Selection tool which saves me endless amounts of time. Overall, I

think I have improved my general Photoshop skills, which means my images are more complex and

there’s often more to them as you can see from the images below.

THEN AND NOW

HOW WOULD YOU DESCRIBE YOUR GENERAL

IMAGE STYLE?

I would say my work is fairly cinematic and dramatic.

When I create images, I like to tell a story wherever

possible. I love when an image illustrates an event and

shows something about the character it depicts.

WHICH IMAGE IS YOUR FAVOURITE AND WHY?

I have a few favourites. It’s difficult to narrow it down to

just one and it’s also something that’s always changing

and evolving. One of my recent images, Wasteland

Duel, is one I’m very happy with. It is hard to say why,

other than that it just came out right – I captured what

was in my head, which I don’t always manage to do.

Shell City is another favourite, I love cyberpunk and

Blade Runner, so that’s probably why I like that one.

WHAT DO YOU LIKE THE MOST ABOUT USING

PHOTOSHOP CC?

Photoshop Creative Cloud is a great program and I

could not do what I do without it. I just love its versatility

and how powerful it is. There is literally no limit to what

you can do with 2D art in Photoshop, and the 3D side is

growing all the time and getting better and better too.

WHO WOULD YOU SAY IS YOUR INSPIRATION?

ARE THERE ANY ARTISTS YOU LOVE?

I follow a lot of artists and photographers, but to name

a few who really inspire me, I have to start with Adam

Hughes. He is an amazing comic-book artist with a

great sense of humour. His work is always inspiring.

Other artists are Sergey Ivanov for his creative wedding

photography, Glyn Dewis for his open nature and

willingness to share. Steve Thewis, or Digi-Steve is also

very inspiring.

them together using the Brush tool and Dodge and

Burn for example, to make the whole image fit

together as much as possible.

WHERE DO YOU SEE YOURSELF IN FIVE

YEARS’ TIME?

Rich with my own private island somewhere tropical!

Well, seriously, I’d love to be doing much more

compositing and digital artwork. Maybe doing some

more teaching and tutoring too.

DOBELL DISCUSSES HOW HE BELIEVES HIS WORK HAS CHANGED SINCE HIS FIRST COMMISSION

The Kiss: One of my first ever composite images. As you can see, there is less detail in this image – it was more trial and error.

Soul Eater: A very recent composite. This image has far more detail, lighting and generally tells a story.

Crimson Snow: This image had been in my head for a long time and

it was a relief to finally shoot and edit it. The snow was created by one of my own custom brushes.

Release: This image was all about mood, the idea being that the character had lived his entire life underground and this was his first view of the world.

Page 92: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

CREATE YOUR OWN FROZEN TEXTURES

especially considering how easy it can be to create

naturally. Adding a few simple ice effects can give

a simple photo a chilling twist. Ice textures are

relatively easy to capture if you can work quickly

enough to photograph them before your ice melts

into a puddle. They require very few materials,

usually just water and a freezer. It does take a bit

LEARN EASY TIPS AND TRICKS FOR CRAFTING ICY TEXTURES TO USE IN YOUR DIGITAL PROJECTS During these cold winter months, it’s easy

to feel your projects wandering into

winter wonderlands and sugar plums.

Ice is one of the most beautiful and

captivating materials found in nature. Creating

believable, synthetic icy textures is frequently

more difficult than the final textures are worth –

of practice, but having a few good ice textures is

extremely useful. In this tutorial, you will learn

how to photograph ice in many forms so that it’s

applicable to a variety of projects. After trying

your hand at creating your very own icy textures,

be sure to follow along with our video tutorial on

turning them into a digital ice sculpture.

Page 93: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

091

CREATE YOUR OWN FROZEN TEXTURES ON FILESILO

BASIC ICE PHOTOGRAPHYHOW TO PHOTOGRAPH ICE FOR STANDARD ICE TEXTURES

03 START TO PHOTOGRAPHQuickly slide the ice onto a solid black

backdrop. Make sure to light it evenly and be careful

to avoid glare. Then quickly snap as many shots as

you can from directly above.

02 FREEZE YOUR WATERFreeze the water for a few hours. If you

want an interesting edge, tip the pan slightly so the

water pools on one side. This will also give you

variation of depth to add interest.

01 PREPARE THE ICEGet a pan, one that’s fairly large so you can

make enough ice to photograph. Pour in a thin layer

of water – if the layer is too thick, the ice will be hard

to work with.

HOW TO CREATE COLOURED ICECREATE COLOURED ICE TEXTURES SIMPLY

02 FREEZE AND CAPTUREOnce it’s frozen, place it on a solid white

background and photograph it with as even lighting

as possible. Make sure you’re photographing it from

above to get a better effect.

01 CREATE COLOURED WATERDrop a couple of drops of India ink into a

pan of water. If you want to use these ice cubes after

photographing, use food colouring, but you may

need to increase the amount.

03 ADD DETAILAfter photographing the coloured ice, go to

Camera Raw and slide the Clarity slider up until you

see as much detail as you want. Adjust your other

settings so there’s enough contrast to see the texture.

Page 94: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

MAKE YOUR OWN ICE LETTERS

Making frozen letters is an easy

task with the right trays. It is

much easier to freeze water in

the shape you want, rather than

shaping it once it’s frozen.

The letter-shaped ice trays are

easy to use, cost effective and

readily available online. Simply

fill with water and then put in

the freezer for a few hours.

Remember that this is actual

ice. It will melt and return to its

natural liquid state fairly

quickly and bright lighting will

speed that process along.

The resulting letter-shaped ice

blocks are perfectly shaped,

and easy to work with. They

do tend to be rather small, so

expect that limitation when

planning to use them.

Be prepared for the setting to get

wet. If you plan on shooting the

ice blocks on a cloth or paper, be

sure to have plenty of it to

replace the waterlogged pieces.

Page 95: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

093

CREATE YOUR OWN FROZEN TEXTURES ON FILESILO

Once your ice has been formed, photographed,

and processed, it’s time to work it into a digital

creation. One application is to use the textures on

a digital ice sculpture. The most effective way of

doing this is to use one of the 3D models freely

available with the program. Go to 3D>Get More

DIGITAL ICE SCULPTURESTAY WARM AND CREATE AN ICY CREATION IN PHOTOSHOP

Content for links to download free models. The ice

textures can be used in several of the available

attributes for the 3D material. Diffuse is the most

obvious selection, but also consider the Opacity and

bump maps too. First, be sure to create a seamless

and smooth tile from the ice textures by using the

Filter>Other>Offset filter to reveal the seams of the

tiled texture. Then remove those seams with

Content Aware Fill.

For a more detailed explanation of how to craft

this digital icy masterpiece, check out the

corresponding video tutorial on FileSilo.

Page 96: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

Save time by using our frozen letterforms to

create your own icy text. These have been

carefully photographed against a dark

background, so you can just set the blending

mode to Screen and use the textures!

ICE BLOCK LETTERSFROZEN LETTERS

ON FILESILO CREATE YOUR OWN FROZEN TEXTURES

094

WORKING WITH CRUSHED ICEHOW TO PHOTOGRAPH CRUSHED ICE AS A TEXTURE

02 WORKING WITH SHAVED ICESet up your camera on a tripod. Then with a

knife, shave the ice cube over a black backdrop – you

should only need a couple of scrapes and the shards

should fall in a general area. Try for different types of

pieces too.

03 TAKE YOUR PHOTOSOnce you have a pile of shavings, quickly photograph them before they melt. Then wipe your

backdrop and start again. You should get three or four photos from each ice cube if you work quickly enough.

01 GATHER THE ICE CUBESYou will only need one ice cube at a

time for this type of crushed ice photography. If

you have an ice-maker you can use that too, but

you won’t need too much at one time.

Page 97: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

Learn in style

Discover more with the Book series’ expert, accessible tutorials for photography, 3D art, Photoshop, web design and more

The

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BUY YOUR COPY TODAYPrint edition available at www.imagineshop.co.uk

Digital edition available at www.greatdigitalmags.com

facebook.com/ImagineBookazines twitter.com/Books_Imagine

Available on the following platforms

Page 98: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

RESOURCES FILESILO

YOUR FREE RESOURCESLOG IN TO WWW.FILESILO.CO.UK/ADVANCEDPHOTOSHOP�130 AND DOWNLOAD YOUR FANTASTIC PHOTOSHOP RESOURCES NOW

YOUR BONUS RESOURCES

ON FILESILO THIS ISSUE, FREE AND EXCLUSIVE FOR ADVANCED PHOTOSHOP READERS, YOU’LL FIND RESOURCES WORTH £317, INCLUDING…

■ Filter Forge 3.0 Standard worth $249

■ More than 400 textures worth $48

■ Ten retro-style halftone textures worth $7

■ Video tutorial on combining textures with 3D

assets from expert Kirk Nelson

■ Three vintage-style labels worth $9

■ Ten blurred backgrounds worth $5

■ All tutorial files for this issue

EXPERT TUTORIALS

400+ TEXTURESTHIS ISSUE’SCOMBINEDVALUE:

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EVERYTHING YOU NEED TO FOLLOW ALONG WITH THEMAGAZINE ANDCREATE GREAT

PHOTOSHOP ART

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096

Page 99: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

FILESILO – THE HOME OF PRO RESOURCES

The most popular downloads are shown in the carousel here, so check out what your fellow readers are enjoying!

Green open padlocks show the issues you have accessed. Red closed padlocks show the ones you need to buy or unlock.

Find out more about our online stores, and useful FAQs like our cookie and privacy policies and contact details.

If you’re looking for a particular type of content like brushes or fonts, use the filters here to refine your search.

Can’t find the resource you’re looking for in these filters? Click on More Types to specify exactly what kind of resource you want.

Top Downloads are listed here, so you can get an instant look at the most popular downloaded content.

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Discover our amazing sister magazines and the wealth of content and information that they provide.

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This is the new FileSilo site that replaces your disc. You’ll find it by visiting the link on the following page.

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A rapidly growing library Updated continually with cool resourcesLets you keep your downloads organisedBrowse and access your content from anywhereNo more torn disc pages to ruin your magazines

No more broken discsPrint subscribers get all the contentDigital magazine owners get all the content too!Each issue’s content is free with your magazineSecure online access to your free resources

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Page 100: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

HOW TO USEVERYTHING YOU NEED TO KNOW ABOUT ACCESSING YOUR NEW DIGITAL REPOSITORY

098

Having trouble with any of the techniques in this issue’s tutorials? Don’t know how to make the best use of your free resources? Want to have your work critiqued by those in the know? Then why not visit the Advanced Photoshop Facebook page for all your questions, concerns and qualms. There is a friendly community of fellow Photoshop users to help you out, as well as regular posts and updates from the magazine team. Like us today and start chatting!

facebook.com/AdvancedPhotoshop

NEED HELP WITHTHE TUTORIALS?

Issue 131 of is on sale 22 Jan 2015 from GreatDigitalMags.com

RESOURCES FILESILO

ToaccessFileSilo,pleasevisitwww.filesilo.co.uk/advancedphotoshop-130

01 Follow the instructions

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accessing content on FileSilo, or with the registration process, take a look at the FAQs online or email [email protected].

Page 101: Advanced Photoshop Issue 130 - 2015 UK - Mgzn.me

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