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    Long mission to Lantan, dealing with and/or stealing from the priests of Gond. Facing resistancefrom the Government at home over bringing in dangerous and explosive weapons. Quests to ndthe rare and dangerous components of smoke powder e.g. some part of a beholder!.

    " searching for the lost legendar# seafaring explorer $alduran to start from $aldur%s Gate!.

     &o tr# to discover, in $erdusk, if someone reall# keeps a huge meat'eating li(ard hidden, and letit loose on moonless nights to roam the streets, feasting on all it nds. )n realit#, it could be thatthe people who disappear are made slaves* but this does not explain the teethmarks on e+uine

    forelegs found l#ing in gutters, or the strange bulette'like ns sometimes seen moving throughthe muck of the -espermouth delta!.

      "lso in $erdusk, there is the legend of a great dwarven treasure, somewhere in the cit#.erhaps in the sewers connecting to the fortress of Five -ultures and the eep of the 0ceptres,and the 1ouse of 0carlet 1ooks!.

     &o be hired b# the 1igh riest 2alakar Ghaudar of 3aukeen, to bring the temple magical items of all sorts, and to be hired b# the 1igh "rticer of Gond to sp# on the activities of the priests of3aukeen in 4lversunt!.

     &o be hired b# -aerana 1awkl#n to inltrate in the &hieves% Guild known as the urple 2asks, to

    help to either wipe it out, or to transform it into a secret arm of the local government in4lversunt!.

     &o know one wa# or the other! of the presence of the vampire "unsulaur somewhere west of4lversunt, and tr# to sla# it.

     &o discover who are the seven members of the 2en of the $asilisk, dealing with Lord $rom andthe 1arpers simultaneousl#, and to tr# to destro# them the 2en of the $asilisk! if there is thereal need. )riaebor!

     &o tr# to discover if there are trul# fell creatures near the 0tarmouth and in the canals.2arsember!

     &r# to discover something about large treasures lost in the ancient warehouses and about thetreasure of 0issra, a half'elven princess died over 566 #ears ago. 2arsember!

     &o discover the true identit# of the 1ama#arch, mage adviser to the &hult#rl. rocampur!

     aid b# some powerful mage, or ghter, or cleric, the 7s have to discover if there is an# of theblades of the collection of 1allestam still to be found. rocampur!

    7s will be attacked b# some members of the 4#eless 2ask, and will have to discover who the#are full# or partiall#!, perhaps tr#ing to obtain the help of the 1arpers, and having also to ghtwith the 8hentarim and the 7ult of the 9ragon. 0aerloon!

     erhaps, to tr# to spot a particular magical item or piece of regalia. 0aerloon!

     &r# to discover the remnants of the Lost cr#pt of the 3ondermen, with all their treasure.0cornubel!

     &o tr# to nd the location of the Lost &omb of 0elgar, and its hidden tresures. 0elgaunt!

     &o explore the burn'out ruins of 7astle rag. 0hadowdale!

     &o explore the lands near &antras, with the aid of a human wi(ardress* at the same time, the 7smust deal with a half'elf male thief, who wants to steal some of their magical items.

     )n the sewers of &ilverton, to search and destro# the last and small groups of Fire nives.

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     &o explore and destro# the evil of &ilver%s alace. &ilverton!

     &o discover if the clerg# of :mberlee is reall# involved, and in which wa#, in plans to dominate:rmlasp#r.

     &o tr# to discover who is the Faceless, head of the ;ight 2asks, and tr# to bring down the wholegang a dihaunn!

     &o search for and to recover "umr#%s 0ta? of the 1ulk. 0hadowdale!

     &o explore the ruins of 7astle Grimstead and its nearb# caverns, which supposedl# lead to the:nderdark part of it has been sealed, but the others@!. 0hadowdale!

     &o discover the nature of the hauntings on 4lf Leap perhaps there are banshees!. 0hadowdale!

    4xplore the Fox Aidge, to perhaps which end is not #et known= 0hadowdale!

     &o discover if in the -alle# of Lost 1onor there are the last remnants of the 4showe, and if overthere there is the Giant made of 0hadow the# unleashed upon 2e(ro. 7hult!

     9oes the ;ight 0erpent reall# exist@ 3ill she come out of the gigantic )ron 9oor who leads to theAealms of the 9ead in the eaks of Flame@ )n the meantime, the 7s have to save someone frombeing eaten b# a clan of $atiri Goblins. 7hult!

     &o investigate the 3ild 7oast, in order to B! 9iscover if the caves along the coast lead reall# todwarven mines. C! 3here do the whirlpools lead@ ossibl# to an underwater kingdom. 7hult!

     &o destro# the evil operations of Aas ;si. 7hult!

     &o tr# to defeat the giant still to decide which kind! who is the leader of an orc and ogre tribe,who is marauding the ;orth. lace it wherever #ou want=!

     &o tr# to discover if 0#lune, the 3itch of 0hadowdale, is reall# dead, possibl# having to interactwith the other six of the 0even 0isters. DAemember to bu# the module on the 0even 0isters.E

    3ho are the three 0words of "rchendale@ "re the# evil@ Aun a plot involving some powerfulwi(ards or cleric of good, who does want to know who the# are, in order to remove them if the#are ver# evil.

     &o explore the ruins of "encar%s 7astle, and tr# to stop the evil that is raising from them.$attledale!

     &o help Aandal 2orn to get denitel# rid of the 8hentarim in 9aggerdale it includes to explorethe ruins of 7astle 9aggerdale and to destro# its evil* start the adventure when the 7s reach9agger Falls!* to explore also the ruins of the Flaming &ower and to destro# the &emple in the 0k#.

     &o tr# to discover which was the destin# of Lord Lashan, and if its evil still exists. 0cardale!

     &o explore the remnants of the tower of 7holandrothipe &he Quiet, to see if there is an# rest ofthe magic that served to move large crafts up the falls. Featherdale!

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     &o explore the ruins of 2#th 9rannor $oxed 0et!

     &o tr# to discover what are the great cr#stalline towers raising from Lake 0ember 4lven 3oods!

     &o explore what is left of the 2ines of &eth#amar, and to tr# to give back that kingdom to Ghullin,ing in 4xile. 9esertsmouth 2ountains!

     &o discover if "gha(stamn the 9racolich is still alive and, if it is, to destro# him, taking the$eluril, the glowing stones which are reported to be in his lair. 9esertsmouth 2ountains!

     )s it true that the spiders and ettercaps of the 0piderhaunt 3oods are leaded b# a 0pider Lord@ &r# to discover ot, possibl# tr#ing to destro# him and the $east 7ult grown up around this likel#cticious creature.

     Let the 7s explore nd a trick# wa# to let them do it=! the ruined &haddath Farm and ld 2eg%s1ut. 4veningstar!

     &o tr# to discover what was the destin# of Gondegal, the Lost ing, b# ro#al appointment of ing"(oun )-. 7orm#r!

     3hat%s the truth about the long'lost civili(ation that also the elves do not remember@ &r# toguess= &he Farsea 2arshes and the 2arsh of &un!

     &o destro# the evil represented b# &haalim &orchtower and the lawless human tribes of the &un.&he Farsea 2arshes and the 2arsh of &un!

     &r# to destro# the new born arm# that the 8hentarim are tr#ing to build in the Goblin 2arshes.Goblin 2arshes and the 1igh 2oors!

     3hat there is reall# in the 1igh 2oors@ Let the 7s explore them and refer to -angerdahast.

     3h# does the 1ermit%s 3ood lack of an# non'human sentient creature@ erhaps a long'lostcivili(ation@ erhaps a ship from space has landed in it and unleashed an alien terror in thewoods@

     &o explore the 1ullack Forest for the Ao#al 7rown of 7orm#r.

     "fter the fall and 0ack of )mmersea if it is possible, due to his geograph#!, ing "(oun )- wantsthe responsible to be eliminated and the remnants of their band to be destro#ed, and so wants-angerdahast, so the# hire the 7s for this work.

     )s it true that the 0tonelands are a new operation place for the 8hentarim, and that madbeholders roam it@

     &o explore the lost caves of the 0torm 1orns, and to tr# to get a hint at the presence of dragonsin them. f course, if there is an# evil, letHs tr# to destro# it.

     &o discover if in the sewers of &ilverton there are some shrines devoted to the gods of 4vil,

    expeciall# 2ask and 7#ric.

     &o discover if the 9usk Lord of 0essrendale still lives in the deep of the -ast 0wamp between7orm#r and 0embia.

    )s there an# secret held kept in the depths of the 7itadel of the Aaven@ erhaps something aboutLord 2anshoon@ erhaps an unwanted son@ Let the 7s discover it= 2oonsea!

    3ho is reall# the m#sterious mage who is the chief o

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    Let the 7s do something wrong in 1illsfar, and let them ght in the "rena ust to suggest, itcould be that the# have be lured into something wrong b# someone who was not the one the#thought, and the# have to see him in the lace of 1onor in the "rena!. 2oonsea!

    3hat is hidden in )ronfang eep@ Let the 7s explore it, perhaps hired b# the Aed 3i(ards of &ha#. 2oonsea!

     &o destro# the current installation of the $lack ;etwork and of 8hentil eep in &eshwave.2oonsea!

     &o explore the underground ruins and passages of >Ilash. 2oonsea! DGood to get the 7s in anextraplanar adventure.E

    )s there something hidden in the Flooded Forest@ erhaps some temples dedicated to someforgotten or not'so'adored god of evil, like Gruumsh, 2oander and $ane@ Let the 7s, hired b#someone who is evil and not good in nature! discover it= &he -ast!

     &o tr# to destro# the ing of the Aemorha(es that lives in the Glacier of the 3hite 3orm, if thereis reall# one. &he -ast!

     &o destro# the evil eventuall# present in urth, in particular at Felack%s 1all. &he -ast!

    )s 2ask#r ne'4#ed reall# dead@ "nd if he is, where are his rests@ "nd the ones of his tower@ Letthe 7s, hired b# a powerful neutral mage, get the necessar# information. &he -ast!

     &o explore Aaven%s $lu?, the Living 7it#. DAemember to bu# all the modules about it=E &he -ast!

     &o discover if the legend about the nine dwarves and their buried treasure was onl# a legend or atrue realit# it is, of course, in a deep cavern in the rock.....! &he -ast!

     &o explore the lost ruins east of >rlaphon, perhaps home to man# forgotten temples of forgottengods, and to a mad wi(ard. &he -ast!

    Let the boat on which the characters are travelling through the 0ea of Fallen 0tars be assaultedb# the pirates, and put them in front of this new realit#. DAemember to bu# the module on the

    irates of the Fallen 0tars.E 9ragon 7oast!

    3henever the 7s are on the 9ragon 7oast, let them pass from Aeddans#r, and start anadventure from there.

     &o tr# to discover if there%s some sinister power or purpose behind the gathering of undead inthe area of the $attle of $ones. D>ou could well insert here the utili(ation of the module onundead reali(ed b# AL4 ")90, the same publishers of 3)&7140.E 3estern 1eartlands!

     &o explore the remnants of the school of magic founded b# the mage :lcaster, near $eregost.3estern 1eartlands!

    3hat there reall# is in the 7loak 3ood@ 3here do the gate or gates! hidden in it lead@ 9iscoverit= 3estern 1eartlands!

     &o investigate the evil at 9ragonspear 7astle. 3estern 1eartlands! DAemember to bu# themodule on &he 1ordes of 9ragonspear=E

     &o explore 9urlag%s tower, and the evil that lies inside it, reputed to be enormous. 3estern1eartlands!

     &o discover if the stories about L#ran%s 1old, in the Forest of the 3#rms, are true, and if reall#there%s still an archlich with his treasure. 3estern 1eartlands!

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    3hat there is hidden in the Gre#cloak 1ills@ 3h# do the elves forbid ever#one from entering@3hat do the# hide@ erhaps a mithril mine@ Let the 7s discover the truth, and the elven wa# tocondemn people who overcome their laws. 3estern 1eartlands!

     &o explore 1ammer 1alls, a long lost refuge for adventurers, to be used as a base, and the 1allsof the 1ammer, an abandoned dwarf hold west of 2ount 1lim. 3estern 1eartlands!

     &o explore the 9ungeon of 0words, in the 0erpent 1ills. 3estern 1eartlands!

     &o search for the tomb of &helarn 0wifthammer, somewhere deep in the 1ills of Lost 0ouls.3estern 1eartlands!

    Let the 7s be involved in the political business of 1ill%s 4dge, tr#ing to bring peace in a placewhere evil is gaining rapidl# too much space. 3estern 1eartlands!

     &o discover wh# the atriarch of 1elm of 1luthvar is having trouble with his spells perhaps somemaneuver of 9arkhold, which is next to it.! 3estern 1eartlands!

     )n the lands next to 3aterdeep, in the 0word 7oast, search for the remnants of )llefarn, theFallen ingdom, and the rests of the ingdom of 2an. 3estern 1eartlands!

    )n )riaebor, let the 7s be paid b# some priest of Lliira in order to explore the remnants of the

     &emple of 3aukeen, and the dungeons that are hidden in it, of old the tower of a powerful andvanished! mage, &askar the &errible. 3estern 1eartlands!

    3hat is the treasure hidden in the Laughing 1ollow@ )s it reall# something ver# precious@ fcourse it is, because it is a long forgotten temple of an ancient deit#, a dwarven one, and for thedwarves it is a ver# special treasure=! 3estern 1eartlands!

     &o destro# the evil represented b# Aede#e and his band of li(ard men, including the dinosaurusthat the# use as steeds, beasts of burden and predators. 3estern 1eartlands!

     &o stop the menace represented b# the $east Lord and his creatures in the ruins of 9ekanter, inthe Lonel# 2oor, including to deal with the powerful goblin tribe of Lord 1igh 7hief Ghistpok, and

    another powerful tribe of humanoid creatures still to choose.! 3estern 1eartlands! &o tr# to locate, reach and search, the eep of the 9rowned rince, 7helimber%s 7astle, in the2arsh of 7helimber, tr#ing to solve its m#steries. 3estern 1eartlands!

    3hat is the 3alking &ower that roams in the Aeaching 3oods@ 3hat was the end of the rangerthat possessed it a hundred #ears ago@ Let the 7s discover all about it. 3estern 1eartlands!

    Let the 7s explore 0kull Gorge, with all its caverns, perhaps leading to the :nderdark.....3estern 1eartlands!

     &o explore the lost, forbidden and dangerous parts of the 0word 7oast, starting or ending thevo#age in 3aterdeep. DAemember to bu# all of the -olo%s Guide, expeciall# the one regarding the

    0word 7oast.E 3estern 1eartlands!

     &o discover if there%s still an access to a fabled, abandoned and lost drow cit# beneath &roll 1ills.3estern 1eartlands!

     &o tr# to recover the great magic and treasures of the 3arlock%s 7r#pt, discovering what is theplague that the onl# survivor of the rst expedition took back with him= 3estern 1eartlands!

     &o discover if there%s reall# a lost, ruined cit# in the ver# dangerous depths of the 3ood of 0harp &eeth. 3estern 1eartlands!

     &o destro# the evil operations of the 8hentarim in >ellow 0nake ass. 3estern 1eartlands!

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     &o explore in the best wa# the ruins of the :ndermountain, near 3aterdeep. DAemember to bu#the two $oxed 0ets.E

    3hat are the tall 0ea &owers that ut out of the isles of ;elanther@ 3here the# reall# built up b# apowerful ancient civili(ation@ Let the 7s discover it. )sland ingdoms!

     &o nd an excuse to let the 7s visit 1ellgate eep, perhaps in order to nd a powerful magicalitem. ;orth!

     &o explore the not'#et'known parts of the 1igh Forest. ;orth! &o tr# to get the 5 parts of the adventure including $loodstone ass or, if it is not possible, tr# todo an adventure, or campaign, involving the recon+uering of 9amara, aiding Gareth9ragonsbane.

     &o explore the Great Glacier. DAemember to bu# the moduleE

    )s the evil priest who came up in -aasa reall# the son and heir of 8heng#i@ 9oes he want again tounite the forces of inhuman races against the ingdom of 9amara@ )f it is so, let the 7s tr# todefeat him.

    Let the 7s be involved in an attack from &ha# forces when the# are crossing the border between

    "glarond and &ha#, and be involved in the sort of war that some mercenaries of &ha# areintended to do to "glarond.

    "fter the defeat of the &uigan 1orde, have the 7s explore 7astle Aashemen in the land of theAashemen people.

    1ave the 7s search for a lost s#mbol of the god Ghanaudaur, perhaps deepl# in the recess ofthe :nderdark.

    1ave the 7s destro# the last remnants of the 0he'0pider 7ult, based in 2ulhorand, :nther or0outhern &ha#.

    3hat about the drow who lurk in the dark depths of the 1igh Forest and the Far Forest@ "re the#

    evil or good@ Let%s discover it=

    " powerful warrior, not'so'good'in'alignment, hires the 7s, in order to send them to search for acrawlchariot, a fabled war chariot made b# the drow. $ut, unfortunatel#, the drow, too, are onits tracks, in order to recover what is rightfull# theirs. &he 7s have best to beware theirrighteous fur#=

     &o let the 7s be assumed b# someone that needs desperatel# a replacement limb, one that onl#the drow can do. 1e or she perhaps an evil ghter, cleric or wi(ard! wants the 7s to undertakethe mission for him. )n realit#, he wants the drow who possess the replacement limb to be killed,and the limb stolen b# the 7s, who will be killed b# him and his men later!.

    " powerful wi(ard or cleric of evil wants the 7s to nd the secret of the permanent wa#'markerrunes* it could be even Lord 2anshoon himself, or another member of the 8hentarim, perhaps acleric of 7#ric.

     &he same powerful mage or cleric or another one! could oblige the 7s to nd also the formulafor the magical s#mbol'ink known as everdark.

    "t the beginning of an adventure, the 7s are asked to nd the help of ;exus without, of course,knowing that it is a legendar# gold dragon who lives in the "nauroch 9esert, so the# have to ndit, and who it is, b# their own means. &he adventure can consist of asking the dragon for a

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    particular spell component, for an artifact or relic, for a spell or something that, however,re+uires it semi'divine powers.

     &o destro# the humanoid cult of a venerable red dragon put up b# some goblinoid tribe in themountainous east of the 1igh 2oor, ust north of the 2arsh of 7helimber, at the same time tr#ingto kill the dragon* then, to tr# to do the same for the other two dragons living in the 1igh 2oor.

     &o search for and to destro# the evil dragons discussed in the L")A0 section in the9raconomicon pag. JK'J!

    "n old adult chromatic dragon wants the 7s to search for it a circlet of the great w#rm, even if it is probable that the item does not even exist.

    3here is now the 9raconomicon@ )s it reall# in the hands of the 7ult of the 9ragon@ Let the 7sinvestigate about it= )f it is possible, tr# to obtain the FAM module, 9A4"20 F &14 A493)8"A90.!

     &o explore the lands on the north shore of $rightstar Lake, tr#ing to survive to the enormit# ofmonsters and undead that there are there. ld 4mpires!

     &o go up to the east of 0emphar, towards the Godswatch 2ountains, to search for the fabledAoad to the Gods. ld 4mpires!

     &o discover the urple 0tair, the entrance to a misterious land under the earth called:nderrealm, +uite possibl# a section of the :nderdark.! ld 4mpires!

     &o explore the Giant%s $elt, possibl# interacting with the stone giants that there are there. ld4mpires!

     &o explore the ruins of the ingdom of 2an, also in order to nd the best artifacts of great powerforgotten in the ancient Godswar. ld 4mpires!

     &o explore the depths of the Aaurin desert, interacting with 0et and its minions, whom the 7shave to steal something of fabolous and of unearthl# origin. ld 4mpires!

     &o explore the land of 9urpar, tr#ing to get some hints about its illusionist magic and the worshipof the 7reation 0pirit. ld 4mpires and 4mpires of the 0outh!

     &o explore the land of -eldorn, home to man# monsters, starting from the free cit# of Lastarr, onthe edge of -eldorn. ld 4mpires and 4mpires of the 0outh!

     &r# to bring down the a?airs of Furifax, the leader of the Gre# Ghosts, a tribe of bandits whichrules from 1ardcastle to the "(ulduth, the Lake of 0alt. "t the same time, let some powerful ;7to contact the 7s to obtain some powerful substance from the "(ulduth. ld 4mpires!

     &o explore the ruins to the Lost &ower of the wi(ard ;e(ram, destro#ed b# a great green dragonand, of course, also its dungeons, populated b# who knows what. ld 4mpires!

     &o tr# to obtain, from the dwarves of :nderhome, a little piece of the metal the# call 1i(agkuur,as a powerful ;7 asked the 7s to nd. ld 4mpires!

     &o tr# to defeat and destro# the armies of the end >rkhatep, a powerful mage from the Lowerlanes. For more information, tr# to obtain the module )B5, 03A90 F &14 )A; L4G);.! ld4mpires!

     &o explore the ruins of 0ekras, at the conunctions of the Aiver of 0words. ld 4mpires!

     &o explore the tomb of 1oruseres )), in the 0word 2ountains, tr#ing not to interfere with thedivine minions of 1orus'Ae who watch it all the time. ld 4mpires!

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    Let the 7s in a clever wa#! to conduce the Neet of 2ulhorand towards the one of &ha# next tothe "lgor. ld 4mpires!

     &o explore the catacombs of 0kuld, possibl# searching for something precious, and with the riskof incurring in the wrath of some priest for having committed a capital crime. ld 4mpires!

     &o tr# to fool the plan prepared b# the Fangs of 0et to substitute the haraoh 1orustep )) with adisguised rakshasa* if it is not possible, let the 7s help the vi(ier and the other bureaucrats tond him, for a great reward. ld 4mpires!

    Let the 7s be involved in the political revolt that is coming to overthrow Gilgeam, the God'king,and his priests. ld 4mpires!

    3ho are the wi(ards of the 4nclave@ 3h# are the# so powerful@ Let the 7s investigate= ld4mpires!

     &o tr# to kill the venerable red dragon that lives on 2t. &emmikant. ld 4mpires!

    Let%s tr# to discover the ruins of a great lost cit# of the original &urami inhabitants of :nther,which is considered to be a legend. ld 4mpires!

     Let the 7s explore, in some wa#, the numerous ruins of the main district of :nthalass, the

    Great 0lums, pa#ing attention to the wererats and lamias who inhabit it. $ut, of course, thereare not onl# them inside=! ld 4mpires!

    Let the 7s tr# to stop the Aeaper from killing the 3i(ards of the 4nclave in 2essemprar, andtr# to convince them to lead the revolt of the non'slaves of 2essemprar versus the mercenar#arm# that Gilgeam sent against them. D;oteO this adventure could be the adventure before, orleading into, the adventure regarding the revolt against Gilgeam in the whole of :nther.E ld4mpires!

     &o tr# to fool the plan of Lord 2anshoon regarding :nther! about getting something interestingand powerful about southern magic remember to include in it also the clerg# of &hoth from2ulhorand, which are among the most powerful wi(ards of the 0outh!. ld 4mpires!

    )simud, the leader of the 4nclave, in the Greeneld of :nther, asks to the 7s to nd somepowerful magical obect for him, because of his old age, he is able no more to search for them.D;oteO after the successful completion of the adventure, )simud will ask to the 7s to lead therevolt against Gilgeam* this adventure could then happen before the 7s will reach 2essemprar.Eld 4mpires!

    1ave some powerful cleric or mage of good alignment to ask the 7s to become allied withFurifax, in order to help them to kill Gilgeam or his manifestation, that is ver# much easier=!*then, after that, the 7s will also have to kill the chief of the bandits, in order not to permit himto get some wa# to become the new king of :nther. D ;oteO remember to involve in the revolt in:nther also 0hulgi, the thief turned into a vampire who now lives in 2essemprar.E ld 4mpires!

     &o explore the lost cit# of the aarakocra on the easter slopes of the Aiders to the 0k#. ld4mpires!

    Let the 7s be involved, in some wa#, in the war that is bursting between the cit# of 7imbar andthe ;orthen "lliance 0oorenar, Luthche+, "irspurn!. D;oteO the cs have to be allied with the cit#of 7imbarE ld 4mpires!

    2ake a compleat campaign in 7hessenta, taking into account ever# part of the section calledLikel# 7ourse in the section regarding the current politics of the cities of 7hessenta. ld4mpires!

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    Let the 7s be asked, b# some powerful ;7 even an evil one=! to nd for him a Nask of il of"gelessness, and the secret behind it. ld 4mpires!

    9o the same as above for one of the three Aods of Generalship. ld 4mpires!

    Let the priests of siris ask to the 7s the 0ta? of the ;ecromancer that 1odkamset built #earsago. ld 4mpires!

    "re the 7s free for a dangerous +uest@ 3ill the power of a 3and of 0alt be destinated to kill

    them@ Let them face the wrath of the priests of &iamat, to whom the# will have to steal one ofthe wands, and of another character, who has got the other* at the meantime, someone%s afterthem without their knowledge, of course=! to steal the secret of the fabrication of sandsteel. ld4mpires!

     &he priests of &hoth currentl# do not have the fabled $ook of &hoth, but the# want to rectif# thesituation, and so ask to the 7s to nd it for them. but things are never eas#, because &ha#vian,8hentarian and 0ettish agents are on its tracks too...E ld 4mpires!

     Pust tr# to recover the 7law of ;e(ram that is in possession of 1odkamset. ld 4mpires!

    3hat will the 7s do if the# would gather the information that someone is searching for the twofabled &alismans of the $easts@ 3ill the# go for the gold@ )f this is not the case, let someone ver#interested to the &alismans put them on their tracks... ld 4mpires!

    Let the priesthood of &hoth ask the 7s to nd for them the lost &alisman of &ongues. ld4mpires!

    3hat is the "nkh of Life@ 3h# are the priests of 1orus'Ae and siris so desperatel# tr#ing torecover it@ "nd wh# are the priests of 0et tr#ing to kill ever#one who is interested in it@ ld4mpires!

    9oes the Font of &ime reall# exist@ "nd, if it is, where is it located@ )s there an# possibilit# tobring back something from the past travelling through it@ ld 4mpires!

    3here is now the Galle# of the Gods@ )s it reall# hidden somewhere near the 0hip of the Gods@ )sit possible to bring it back@ 3ill the king of :nther Gilgeam or other! be good and rewardwhoever will bring it back@ ld 4mpires!

    9iscover the secret of the stone colossi, and the wa# of stopping their rampage. ld 4mpires!

     &o explore the part of the 7itadel of the Aaven called the :nexplored, searching for lost treasuresand magic, but having to deal also with the 8hentarim. 2oonsea!

     1ired b# someone, or having heard a rumor, the 7s are attracted to >ulash, in order to explorethe huge underground complex that dots the mountain on which the town sits. 2oonsea!

     &he 7s will be used b# 2aalthir, leader of 1illsfar, to defeat the arm# of 8hentil eep that

    surrounds the cit# of >ulash, and then be sent in the underground complex. D;oteO this adventurecould take place ust before the other, and also after the adventure in which the 7s will havewon their freedom from 1illsfar "rena.E 2oonsea!

    "rrived in 2elvaunt, the 7s are contacted b# :lbl#n $lackalbuck, an 1arper who wants theirhelp to free some slaves, deep in the recess of the cit#. 2oonsea!

     &o explore the heart of the still'remaining ruins of hlan, and its internal temple to $ane not #etreclaimed, but surel# full of surprises. 2oonsea!

     &o explore the ruins of -alevo 7astle and 0okal epp, in hlan. 2oonsea!

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    3hat is the true nature of the evil that lurks in -alhingen Grave#ard, in hlan@ Let%s discover it=2oonsea!

    3hat is the $right 0word@ 9oes it reall# exist@ )s it reall# in the :nderdark@ 3h# doesn%t it reactto powerful magic@ 3ho forged it@ 2oonsea!

    Lord 2anshoon #es, it is him=! wants the $right 0word that resides in the underbell# of &hentia,and wants the cs to get it for him, promising not to bother them in the future which means hewon%t tr# to assassinate them=!. 2oonsea!

     &o explore the ruins of several 2oonsea cities which lie to the east of &hentia, where beholdersand dragons are rumored to dwell. 2oonsea!

    "ttracted to 1ulburg b# the fact that the whole cit# is a mass of ruins, let the 7s search them, inorder to nd richness and treasure. D0uggested locationsO the Fastness, the Lighthouse, $lastedGate the -ault of the dead, ld 9ocks, the 3reck of the AeaverE 2oonsea!

    "s in 1ulburg, let the 7s explore the ruins of 0ulasspr#n, where the# will deal with some angr#drow. D0uggested locationsO Auined &emple, Auined eep &ower, the ld 3ell, the wreck of the0eaelf, Aruined Granar#E 2oonsea!

     &o explore the 0orcerer%s )sle, and the m#steries that are inside it. 2oonsea!

     &o nd a clever wa# to let the 7s be introduced to the structure that sank in the ground below4lmwood, and then introduce them to some other dungeon. 2oonsea!

     )s it true the rumor that in the temple of 7#ric in 2ulmaster the dead are brought back b# thepriests of the 9ark 0un in order to be prepared for some other dark purpose@ 2oonsea!

    3hen the 7s are in hlan, let them hear a rumor regarding the )sland of 2aos, and the legendsurrounding it* then, let them do as the# please= 2oonsea!

    3hile the# are aboard a ship, getting somewhere in the 2oonsea, have some pirates attack theship of the 7s, to give them a taste of their reputation. 2oonsea!

    1aving heard of the existence of ;orthkeep, address the 7s towards the sunken cit#, wherethe# will have to deal with the marels evil sea elves!* there the#%ll have to explore theunderwater remnants of ;orthkeep, searching for its great treasures, but also bewaring itshaunted halls= 2oonsea!

     &o explore the horrid secrets of &he rc Fortress. 2oonsea!

    3hat is reall# the dragon beast that breathes steam, rumored to live near 8hentil eep@ erhapsa dragon turtle, or some other awful monster conured b# the 8hentarim, and escaped in somewa#@ D;oteO let the 7s pass for 2aiden%s Loss, expeciall# if the# need the answer to one+uestion.E 2oonsea!

     &o explore "rabat%s Foll#, the tower made of ivor#, whose stores are suppossed to lead to uterlanes, and to lead to other supposed marvels@ 2oonsea!

    )s there something hidden in the Lone &ower@ )s there something precious@ Let%s discover it=2oonsea!

    3hat ther is hidden in the 0hipwreck Grave#ard@ )s there something of great value@ 3h# do sea'going undead protect that place@ 2oonsea!

     &o explore the ruins of the ruined orc cit#, having to deal with all the t#pes of vermin which infestit, and with the undead that which will rise if the true name of the cit# will be discovered.2oonsea!

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    3hat is left of oint )ron, the ex'mine ran b# dwarves that nowada#s is a point controlled b#duergar@ 2oonsea!

     &o explore the ruins of Fort 9alton, where a cult of some forgotten god is said to dwell. 2oonsea!

     &o explore the ruins of Lis, the town which was a gatewa# to the river Lis, destro#ed b# the Fl#inglague. 2oonsea!

    9iscover if it is true that in 4lmwood there are rumors about the ruins to the southeast of the

    village. 2oonsea! &o discover if there is reall# a secret pirate harbor along the rock# northern coast of the 2oonsea,between 8hentil eep and hlan. 2oonsea!

    1aving become a much too great threat for the residents of the (one, and for the 8hentarim,have some peasant, or 8hent mage, deal with the 7s, in order to convince them to kill theAender, escaped from 9arkhold. D)t is currentl# in the Far 1illsE Auins of 8hentil eep 27 sheet!

     &o locate, in an area where there are ancient ruins, a scroll containing a spell needed to conurenature elementals, re+uested b# a druid who wants to reconvert the old ruins to a wilder place.Auins of 8hentil eep 27 sheet!

     &o have the 7s search in or around 8hentil eep, in order to nd the recipe to fabricate aguardsgo#le, as asked to them b# some powerful evil but the# don%t know it=! ;7, perhapsstarting the adventure in a distant town. Auins of 8hentil eep 27 sheet!

    1aving heard somewhere about the existence of the magedoom, a powerful good'aligned ;7hires the 7s to nd, one wa# or another, the spell needed to create it, in order to destro# it onceand for all. Df course, it won%t be possible to destro# the bane of the magedoom if are not to befound all the copies of the spell, and this is virtuall# an impossible task to accomplish.E Auins of8hentil eep 27 sheet!

    1aving heard about the presence on &oril of an extraplanar servant of 4ldath that is tr#ing to freethe tribes of the ndonti that are in slaver#, let the 7s tr# to reach for him, in order to o?er their

    help for this remarkable purpose. Auins of 8hentil eep 27 sheet!

    9uring the course of their adventures, the 7s will surel# have had an encounter with powerful8hentarim wi(ards, at least B5th level. "fter the death of one of these, the# will be attacked b# a8hentarim spirit, which is no other than the spirit of the mage the# killed, desperatel# seekinghis revenge. Auins of 8hentil eep 27 sheet!

    1ired b# a powerful ;7 of good alignment, the 7s have to locate and destro# a base of theinfamous 7ult of the 9ragon* then, having destro#ed it the# will discover that the cult base had ahelper in the form of a newl# created dracolich, with which the# have to ght in order to survive.Forgotten Aealms 7ampaign 0etting 27 sheet!

    1ave some powerful ;7 to decide wheter good or evil! to hire the cs in order to nd for himthe secret of the creation of helmed horrors. Forgotten Aealms 7ampaign 0etting 27 sheet!

     &he 7s will be hired b# some spellcaster in order to ght a nishruu that has been inadvertl#conured b# a fool wi(ard. D&he mage, unknown to the 7s, wants the magical obect of the otherwi(ard, and also that of the other parties which he sent there to ght the extraplanar creature=EForgotten Aealms 7ampaign 0etting 27 sheet!

     &he 7s will hear, or nd some map somewhere in the Aealms!, speaking about the losttreasure of Flostren%s Foll# more than C56666 gp!, and hidden not so far from 8hentil eep.Auins of 8hentil eep $oxed 0et!

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     &o search for the fabulous hidden laboratories of &hose 3ho 3alk b# ;ight, the remaining veliches of the ex'companions of 8hentar, down in the most obscure of the sewers of 8hentil eep.D&hese liches work together well, opposed to other liches, because the# are the undeadremnants of the original BC sembian merchants that bought Flostren 1old from Flostren.E Auinsof 8hentil eep $oxed 0et!

    3hen the 7s will be of the highest levels, let them be asked, b# corm#te or sembian agents, totr# to destro# the trade routes of the 8hentarim all over the realms. D;oteO during this kind of

    adventure, could be good, for the 7s, to be put into contact, or to contact b# themselves, otherpower groups who despise or hate the 8hentarim* among those ones, reserve a special place forthe 2irE Auins of 8hentil eep $oxed 0et!

      1ired b# sembian merchants, let the 7s clash with the forces of the 8hentarim at the secrettemple of 7#ric at $lackfeather $ridge. Auins of 8hentil eep $oxed 0et!

      1ired b# some ;7 of good, the 7s have to venture up to 9ekanter, in order to destro# thebeholder which sta#s there and its gnoll minions. Auins of 8hentil eep $oxed 0et!

      $# appointment of ing "(oun )-, the 7s will be hired in order to get rid the Aealms of theband of brigands known as the $lood "xe 0mashers. Auins of 8hentil eep $oxed 0et!

      &o be sent in 1ill%s 4dge, to give a hand to the 1arpers who live there in order to prevent thetemple of Llira to be destro#ed and, if possible, tr#ing to destro# the fortress temple of 7#ric.Auins of 8hentil eep $oxed 0et!

    $eing in the 0tonelands, perhaps in 4veningstar, the 7s can well converse with a corm#te patrolof urple 9ragons about the rumors of beholders that disintegrate an#thing the# see* after that,the# could be hired to to see if there%s an#thing true about it. Auins of 8hentil eep $oxed 0et!

    3hen in &ilverton, let the 7s be hired for exploring the ancient elven ruins that there are there.Auins of 8hentil eep $oxed 0et!

     &he 7s are hired b# some merchants the merchants are of the 0hield &rading 7ompan#! toprotect the caravans along the route to -oonlar. 3hen there, but also during the trip perhaps anassault, surel# b# the 8hentarim!, the# +uickl# note that there is something awfull# wrong in thetown. Let them investigate= Auins of 8hentil eep $oxed 0et!

    3hat is the secret of the eternal #outh that some members of the 8hentarim possess@ Let%sinvestigate it= Auins of 8hentil eep $oxed 0et!

    $ased on the 2issing ersons entr# on page 6 of the Auins of 8hentil eep 7ampaign $ook, letthe 7s investigate on that disappeared person. erhaps, it has been kidnapped b# some priestsof Loviatar for some sinister purposes.! Auins of 8hentil eep $oxed 0et!

    $ased on the 0neak= entr# on page 6 of the Auins of 8hentil eep 7ampaign $ook, let the 7sinvestigate on the #oung woman who has directed herself in the sewers of the cit#. erhaps she

    is carr#ing an human sacrice for some dark cult deep in the sewers, or some powerful magicalitem she has robbed.! Auins of 8hentil eep $oxed 0et!

     &he 7s will be hired b# the &orturelord of the temple of Loviatar in new 8hentil eep, in order toinvestigate on what he received as an omen, regarding the fact that not ever#thing is as it seemsregarding Lord rgauth. Auins of 8hentil eep $oxed 0et!

    Let the 7s be asked b# a priest of elemvor to help him to destro# all the undead of the 0outh7emeter# R KJ on post'BJM 9A map! of new 8hentil eep, before some trul# powerful undeadreali(es how man# servants he can nd there. Auins of 8hentil eep $oxed 0et!

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    1ired b# some powerful ;7 of new 8hentil eep perhaps Lord rgauth himself!, the 7s willhave to go in the ruined part of the eep to search for the misterious entities which, in darkestnight, ll the earths of men and animals with true fear. Auins of 8hentil eep $oxed 0et!

    1aving heard of the existence of 0hipwreck oint, suggest to the 7s to go there, because it is agood point to nd mone# and, also, man# perils. Auins of 8hentil eep $oxed 0et!

    9uring the month of :ktar of the #ear BJMS 9A, have the 7s enter in the new 8hentil eep andtr# to steal the proects of the new steam engine that e+uipped one of the new ships of the

    8hents* at the same time, the# have to tr# to destro# the engine on the ship itself. Auins of8hentil eep $oxed 0et!

     " lot of time after their rst encounter with the banelich 0tallac $enadi, have some powerful asthe# are now! ;7 hire the 7s to recover the magical sword "lbruin, possessed b# the banelichorone of his hirelings, for the ing of 7orm#r. D)t could well be -angerdahast himself or anotherwar wi(ard.E Auins of 8hentil eep $oxed 0et!

     1ave the 7s be hired b# a powerful cleric of evil to search for him a bone mask. Auins of8hentil eep $oxed 0et!

    1aving heard, in an important town of the Aealms, of the existence of the 7#rinishad and of its

    e?ects the whole 7#rinishad asco, the rise of Tvim and elemvor, the madness of 7#ric and thedebacle of 2ask!, the 7s will be hired b# some powerful cleric of good to search for the bookand the scribe who possess it and guards it!, in order to convince her to to give it to the 7s tobe destro#ed. Auins of 8hentil eep $oxed 0et!

    3hen in 4ssembra or in 1aptooth 1ill, let the 7s hear some rumors about the old wi(ard towerwhich crowns the hill, that was once the residence of a Aed 3i(ard* it is still said that greattreasures can be found in the tower, and that under it there is a hone#comb of passages to the:nderdark. &he 9alelands!

     &o explore "necar%s 2anor, birthplace of "encar the 2antled ing, where his gost and the one ofthe wi(ard who slew him are still said to dwell, together with an hidden treasure somewhere in

    the cellars. &he 9alelands!

    )s it true that in the woods north of the Glaemril the ancient evil blocked there b# the elves in arune covered boulder is slowl# defacing@ )s it true that in this forest, called the 9arkwatch, thereare twisted parodies of the forests inhabitants who kill ust for the pleasure of it@ Let%s discover it=&he 9alelands!

     )s it true that an ancient temple dedicated to some evil god does still exist behind the cascade inFeather Falls@ &he 9alelands!

     &o explore the ruined 1algan%s eep, in 1arrowdale. &he 9alelands!

     &o explore the ruins of 1igh 7astle, in 1ighcastle. &he 9alelands!

     &o explore Galath%s Aoost, in order to nd the treasure of Galath and his band, and to free it fromorcs and other unsavor# t#pes. &he 9alelands!

     &o search the ruins of the towers of the ve mages who lived in 0essrenglade, the capital of0essrendale, in order to nd some lost magical items. &he 9alelands!

     &o tr# to kill the #oung red dragon who has moved her lair to the $loodhorn, the mountain crogewhich overlooks the ruins of 0essrenglade. &he 9alelands!

    Let the 7s be involved in the war that the allied orchish tribes, leaded b# the one of 0wordcrag,want to do to the peaceful saurials the live in &arkhaldan. &he 9alelands!

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     3hen the 7s will have achieved a great level of power, let them remember that there is still a9ale which is under 8hent rule &eshendale!, and that the# could nd glor# and perhapstreasure! in freeing it from 8hent rule even if it is a di

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    outer space landed on &oril@ r something else, as one of the fabled 4lders supposed from thehuman diviner 1..L.@ Let%s discover it= &he Great Glacier!

    Let the 7s hear about the possibilit# of treasure in the 0hakkak it, and also about thepossibilit# to nd man# animated dragon skeletons. &he Great Glacier!

     &o help the villagers of 0aichik to get the revenge the# woved against the venerable whitedragon that killed the son of a kiam D;oteO remember to let the 7s encounter the 3hite 7lawand their leader, ;aassE. &he Great Glacier!

     &o be hired b# Pa+ui, the mother of rakka, to bring back her daughter from where she%s headingthat is, the )belgrak -alle#!. &he Great Glacier!

     &o give some help to the team of mages who has been dispatched to either fetch Aandom backto 1alruaa, or silence him forever, and then to discover that he could be ver# useful, now and inthe future. &he 0hining 0outh!

     &o be hired b# the 7ouncil of 4lders in 1alruaa, in order to deal with the problems presented tothe government b# the 0wamp of "nklaur, the lost tower of the archmage, the gate open on theplane of 4lemental 3ater and the larakens, or magic eaters, than now live deep in the swamp.&he 0hining 0outh!

    ;ext to the town of 8elasuu there is the ilmaruu 0wamp, where a ruined cit# lies* what do the7s think of exploring it@ &he 0hining 0outh!

    3hat is the secret of the Girdles of riestl# 2ight@ )s it true that it has been discovered in1alruaa@ Let%s discover it= &he 0hining 0outh!

     &o be hired b# some 7rintri, in 9ambrath, to deal with the raider%s known as 9racil%s Aaiders, aband of evil adventures who dwells on the eastern border of the Forest of "mtar. &he 0hining0outh!

     &o tr# to speak with the wild elves who live in the Forest of "mtar, and to convince them toattack the cit# of 4lveswatch, together with animals and other forest creatures as friends. &he0hining 0outh!

     &o tr# to kill the great green dragon Latovenomer, who lives in ethid, the Great 0wamp of9ambrath. &he 0hining 0outh!

     &o put up an extensive search of the tombs man# still to be found! that are hidden in the 1ills ofthe 9ead ings, in 9ambrath. &he 0hining 0outh!

     &o tr# to unite the bandits of the 0wagdar waste, in order to lead them versus the forces ofthe7rintri, leading a crusade to give give some land back to these people, land which is rightfull#theirs. &he 0hining 0outh!

     &o help ;ola &reestump, a halNing priestess, with the problems that some monsters are causingher in the western section of the Long Forest. &he 0hining 0outh!

     &o help the cities along the Granuin forest to get rid of the #uan'ti and of the beholder whoformed an alliance to pre# on caravans, and of their intelligent or unintelligent allied monsters.&he 0hining 0outh!

    Let the cs explore the 3ood of 9ark &rees, a litlle forest in 9urpar in which there is hidden thetower of the evil mage who created the 9ark &rees. &he 0hining 0outh!

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     &o conduce a war versus the orcs that live in the 9ustwall 2ountains and their allies &his meansto be hired either b# 9urpar or :lgarth* it is preferable the latter!. &he 0hining 0outh!

    nce in the "mer Forest, for an# reason, let the 7s encounter Promir, the elven priest of theforest* if the# befriend him, he will hire them in order to ght the rakshasa noble 7rimonil, whohe believes to be an evil mage, and his allies. &he 0hining 0outh!

     &o reach the Gundarwood, to ght the rakshasa noble who lives there, surrounded b# a tribe of#uan'ti* the# occup# an old tower deep in the forest. &he 0hining 0outh!