advertising and media plan: cyberpower pc
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advertising and media plan for CyberPower PCTRANSCRIPT
Runn ing Head : THE ADVERTISING AND MEDIA PLAN P a g e | 1
The Advertising and Media Plan: CyberPower PC 2012
MKT355-1204A-01 Principles of Advertising and Public Relations
Phase 5 Individual Project
Sabrina Mergenthaler
Colorado Technical University Online
Professor Lisa Haddock
November 12, 2012
*Author’s Note: Portions of this assignment have been previously submitted within this course for Professor Lisa Haddock.
**-Calendar and Schedule can be found in the accompanying excel file
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 2
CyberPower PC 2012: The Black Pearl
Date of Release: November 5, 2012
Written By:Sabrina Mergenthaler
OfBusinetiqueAtlanta, GA
Written For:CyberPower PC’s
Black Pearl
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 3
Table of Contents
Executive Summary ……………………………………………………. Pg 4
Situational Analysis ……………………………………………………. Pg 6SWOT Analysis
StrengthsWeaknessesOpportunitiesThreats
Marketing Mix ……………………………………………………. Pg 9ProductPricePlacementPromotion
Building an Audience: Surveying …………………………………… Pg 12SurveySurvey Results
Target Markets ……………………………………………………. Pg 15The Primary Target
The Creative Brief ……………………………………………………. Pg 16Impacting the Audience
Media Objectives and Strategies ………………………………………… Pg 17Channeling Media
Media Schedule …………………………………………………….. Pg 19See attachment
Budget …………………………………………………….. Pg 20Paid and Earned IncomeExample of Print/Digital Ad
Advertising Evaluation, Monitoring, and Metrics …………………….. Pg 21
Recommendations …………………………………………………….. Pg 23
Appendix …………………………………………………….. Pg 24
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 4
Executive Summary
Visibility is a vital component to being successful in any business. Consumers must see
you, hear you, and want you. Advertising and public relations make up the ties and connections
which bring visibility to your consumers, to your company, and to your brand. Creating strong
ties to your consumer is necessary to accomplishing the goals of most marketing campaigns. To
do we give them what they want and how they want it. Through marketing research, surveying,
analyzing, and interpreting, the firm has concluded the details of an advertising and public
relations campaign for CyberPower PC’s Black Pearl, which will reach the audience in the ways
they have requested (Vollmer, 2008).
The congestion of the computer industry lends to the difficulty for smaller manufacturers,
such as CyberPower PC to stand out amongst the giants (such as Dell, Toshiba, Acer, Apple, and
many more). With such adversaries whose brand comes to mind more easily for many
consumers, CyberPower PC attempts to build a vision of itself among a more nice audience—PC
gamers. Making up more than 40% of the game-player population, this loyal group of gamers
craves the same things that make the Black Pearl the number one gaming system on the market
in its price bracket (Serious Gamers, 2012).
The unfortunate truth is that CyberPower PC lives in the shadow of formerly embarrassed
President Eric Cheung. Thwarted by sister-company-relations to iBuyPower, CyberPower PC
relies on its strengths to bring the company into new light (CyberPower, n.d.). The Black Pearl’s
recent awarding as number one gaming system is just the step-in-the-right-direction CyberPower
not only needs, but should positively exploit.
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Having conducted the pertinent research to detailing the techniques and approaches, our
firm feels confident in the ability to chart the course of marketing CyberPower’s Black Pearl.
Based on our findings, our plan incorporates a well-formulated mix of advertising and public
relations opportunities, presented across a variety of media platforms (Grewal & Levy, 2009).
With our strategies, the expansion of the company reach also increases the sales and good-
standing of CyberPower PC.
To demonstrate the full-potential of a marketing plan based on the exceptional Black
Pearl, we have designed a full 12-month media calendar and schedule. The plan focuses on a
partnership with popular, trending, travelling trade shows, such as Dragon Con and Comic Con
—where a vast majority of our audience frequents and feels most “at-home.” Using creative
strategy to tie all messages, CyberPower will not only let consumers know the Black Pearl is
available, but ready for a test run at local events in major cities across America.
The anticipated cost for the immensely-scaled approach is totaled at $350,000. Despite
the considerable cost, the budget encompasses travel expenses, vendor and entrance fees to
shows, and material on nearly all media platforms from direct mail to social media. With
evidence supporting our plan of action, we believe that the Black Pearl has the power to enhance
CyberPower’s current standings, by reaching consumers—personally and professionally. The
Black Pearl is the key to making CyberPower a leader at the table with its biggest competitors,
and a first-to-mind name among computer buyers. Through our course of action, we can depend
on CyberPower’s renewed image.
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Situation Analysis
Today’s computer market is flooded with brands –many of which offer nothing different
in the way of computer design or functionality. The Black Pearl is for a market which has grown
a significant 15% since 2011 and continues to steadily increase (Suciu, 2012). Now more than
ever is a time essential for CybePower to make its mark with the Black Pearl. By looking at the
factors surrounding the Black Pearl and CyberPower, we can better assess the effect that our
marketing should address.
SWOT Analysis
For this section, we should draw our attention to the company’s S.W.O.T analysis, and
that of its competitors’. S.W.O.T. is the acronym for the tool which identifies company strengths,
weaknesses, opportunities, and threats. Using this chart, marketing the Black Pearl should exploit
strengths, diminish weaknesses, build on opportunities, and conquer threats (Armstrong &
Kotler, 2006). Below you can see the current environment of CyberPower’s Black Pearl.
StrengthsNiche Product/marketRated Number one system among PC gamersVisual Capabilities
Speeds and ProcessesDesigned for gaming
WeaknessesYouth in businessSister-company relation
Eric CheungUnfamiliar brand/company
Cost
OpportunitiesJoint-ventures with BestBuy, Amazon, and TreyarchStrong media connections
ThreatsFamiliarity of brands like Dell, Toshiba, Apple, etc.
Resignation of leadership
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 7
Strengths
The Black Pearl has already been identified as for a niche market—a market that
generates $18.6 billion of revenue a year. With 40% of the [growing] gamer population
committed to gaming on PCs, the Black Pearl considers their needs with such precision accuracy,
that it has already been rated as the number one gaming system in its class (Best Gamer PC,
2012) (Suciu,2012).
Potentially, this is due to the
quality in visual graphics and
the speedy processor
contributing to a sense of
being part of the game.
CyberPower should take pride
in that award for its attention to gamer desires, and make consumers aware of these components.
Weaknesses
In fact, making consumers aware of the value is important considering the devaluation of
the company by its connection to President Eric Cheung and sister-company iBuyPower—both
notorious for bad practices. Coupled with its youth as a company, CyberPower is viewed as the
new kid on the block, and not-to-be trusted. Mixed further with the congestion of the industry,
which makes the brand nearly invisible, the Pearl generates skepticism with its flashy sticker
price of $1,195 before customization. To combat the negative first impression, CyberPower will
make the Black Pearl available for testing and demonstrations in arenas where the consumers are
most comfortable—trade shows like Dragon Con, Comic Con, and the local PC trade show.
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 8
Opportunities
Despite these challenges, CyberPower and the Black Pearl can have a bright future with
joint ventures. By partnering with companies such as BestBuy and Amazon, and game designers
such as Treyarch and Activision, CyberPower can offer video games and discounts for video
games with purchase, as well as student discounts for students and teachers of local schools.
Providing detailed information on these savings events can be done through direct mail,
television, radio, and even internet; which means media connections will stay strong. Since
future marketing will be reliant upon sturdy media connections, these opportunities should not be
missed and are well-implemented in our strategies (Grewal & Levy, 2009).
Threats
Included in our strategies also is the anticipation of certain threats. In the case of
CyberPower, the lack of familiarity with the brand has the likelihood of deterring consumers
from making initial purchases. We counter this by putting ourselves in their path. By using an
effective frequency strategy, we make the Black Pearl and CyberPower a brand worth
remembering.
However, CyberPower also contends with its history and ownership. The relationship of
President Eric Cheung and iBuyPower to CyberPower receives massive ridicule, and in some
cases, results in negative reviews for the wrong company (CyberPower, n.d.). In an effort to
overcome this barrier without the obvious discharge of the company founder, we have proposed
a “try-before-you-buy” game station as part of our travelling tour with Dragon Con and Comic
Con. The station will include several systems and a variety of the latest PC video games to allow
more users to experience the power of a Black Pearl.
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 9
Having conducted the SWOT analysis we have begun to hone in on the areas which need
improvement and those which will get us closer to our marketing goals. With these concepts
spawned, we can focus on the next step in the process—becoming familiar with the marketing
mix.
Marketing Mix
The marketing mix considers the four p’s: product, price, place, and promotion when
developing the marketing plan. With the four p’s in mind, we recall to create value in the
product, capture the value in our pricing, deliver the value in our placement, and communicate
the value in our promotions (Armstrong & Kotler, 2006).
Product
CyberPower introduces us to the Black Pearl—the product. The value of the Black Pearl
lies in its design for gaming—comfort, layout, features, capabilities. In the use of the best quality
graphics card and processing unit, CyberPower has created an industrial strength machine for the
gamer who wants more than a game. The extensive nature in which CyberPower builds the Black
Pearl for the pure intention of being sucked into another world is gripping, and everything a real
gamer seeks in a computer (Best Gamer PC, 2012).
Price
CyberPower offers this and more with the Black Pearl. With quality so rich and
captivating, consumers would expect to pay upwards of $5,000 for a system capable of doing
everything the Black Pearl does (Survey Findings, 2012). The Black Pearl is modestly listed at
$1,195. Even with all the extras and upgrades offered by CyberPower to ensure that the absolute
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best in gaming PCs was achieved (36” monitor upgrade, processor boost, memory increase,
graphic card upgrade, etc.), the designed unit totaled $4,675—still well-below the expected
$5,000 consumers believe they would have to pay to obtain the same performance of PC
(CyberPower, n.d.). Now, that is value!
Placement
As we combat negativity, we essentially dare our consumers to give us a try. By tagging
along with popular travelling shows such as Dragon Con and Comic Con, we bring our brand
and familiarity to people who want to find us. Even down to setting up the stations within our
vendor booth in order to funnel consumers towards the testing site and representatives relies on
placement. Locations within the centers will get varied traffic; therefore, it will be necessary to
get all vendor applications and requests made in advance, to ensure a prominent location at each
event.
Positioning strategy of the Black Pearl within tradeshows should encompass the
distinguished identity of CyberPower. CyberPower PC is a very distinguished brand. Their Black
Pearl is the finest gaming system available for its price bracket (Best Gamer PC, 2012). But
where is CyberPower PC going to rival competition? The answer is in tradeshows—more
specifically, local gaming and computer conventions, as well as more popular events such as
Comic-con and Dragon-con.
Our audience is gamers. Not just any gamers, but the ones who are so invested in their
gaming experience that spend more than seven years of their life in front of a computer playing
(Serious Gamer, 2012). They play multiplayer games (MPGs) and multimedia online role
playing games (MMORPGs). They spend time dressed up at renaissance fairs and comic book
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 11
conventions. These people want the gaming experience that feels like reality. At events like
these, CyberPower meets consumers where they feel most comfortable. CyberPower
representatives can engage with these consumers in a language that is their own.
This strategy will require more representatives to reach consumers on a personal level.
However, we can supplement the need for excessive representatives by setting up various
stations to “attend” to consumers while they await personal attention. A strategic layout of
attention-grabbing stations will be used to channel consumers through the booth, and directly to
sales representatives. The “starting” area should use a model to draw people to a display of the
Black Pearl. The model should announce the specific features and advancements of the
computer.
As guests move further down the booth, they find the “test-drive” area, where computers
are set up with some of the top-rated PC games. At this station, event-goers can engage with
other users as well as get a real feel for the system. The station should convince the buyer to
inquire more about the system, and funnels towards the sales representatives who should make
the finale of the experience the most personal (by designing a computer than meets the buyer’s
needs) (Vanegas, 2012).
Promotion
We also develop our joint ventures and partnerships to create mutually beneficially
situations. By promoting that CyberPower’s Black Pearl will be available at specific locations in
the respective events; marketing is conducted for both the event as well as CyberPower, and
therefore builds upon mutual relations. As familiarity with the Black Pearl booms, material will
be generated for the event marketers to incorporate in their media.
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Additionally, CyberPower will use local city television, radio, magazine, newspapers,
and even a list-managed e-mail to promote their presence and the availability of products at
respective shows. In order to reach effective frequency, the included calendar marks the dates in
which these materials should distributed and re-introduced. Using these strategies to further
develop the marketing campaign, we can now look to building our target audience.
Building an Audience: Surveying
Preliminary conception of a population was based on computer gaming statistics. To
further define the consumer for the Black Pearl, and identify the means by which they would
prefer marketing communication, much surveying was necessary. In order to advance our
campaign, the following survey questions were sent to consumers fitting the preliminary
consumer profile.
Survey
1. How soon do you plan to make your next
gaming computer purchase?
O- 1 month or less O- 1-3 months O-
3-6months O- 6-12 months
2. What is your budget for a new computer?
O- $200-$500 O-$501-$750 O- $750-$1,000 O$1,000+
1 mon
th or
less
1-3 m
onth
s
3-6 m
onth
s
6-12
mon
ths
0
10
20
Purchase Expectation
Number of people
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3. Do you prefer to make purchases via the
internet, mail catalogue, or in-store?
O Internet O Mail Catalogue
O In-Store
4. When making a purchase decision, what resources are most useful to you?
O Reviews by someone trusted and knowledgeable in the product
O Word of mouth
O Online reviews
O Product-specific magazines (e.g. PC Magazine)
O Advertisements
O Company site
O Press releases
5. Please rate the following statement:
I prefer a computer that handles the advanced graphics and CPU consumption required by popular PC games.
O-Strongly Disagree O- Disagree O- Neither agree or Disagree
O-Agree O- Strongly Agree
6. Considering the after-purchase value that comes with purchasing new computers—
which includes communications from the company—how do you prefer the company to
communicate with you?
0
20
Preferred Purchase Method
Number of Responses Resourses used
Trusted Reviews
Word of Mouth
Online Reviews
Company Site
Product Specific Magazines
Advertisements
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 14
O-traditional (TV and Magazine)
O-Digital (internet, Mobile devices)
O- Social Media (Facebook, Twitter).
7. What is your perception of the cost of a high-end gaming computer
O- $500-$1,000
O- $1,001-$5,000
O- $5,001-$10,000
O- $10,000+
8. Who makes the purchase decisions?
O- Self
O- Spouse or partner
O- Shared purchase decision authority
*Concepts for survey (Vollmer, 2008)
Survey Results
Conducive to creating a marketing
campaign that fits our target audience on all
levels, it was necessary not only to define the consumer in specific detail, but determine the ways
Tradi-tional
Digital Social Media
0%
20%
40%
60%
80%
100%
Communication Preference
Percentage or Preference
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 15
they wish to be contacted, how they prefer to purchase, and what price they are willing to pay. Over a
hundred surveys were sent to our gaming population, and nearly 50 responded. As the marketing
campaign seeks to inform, excite, and educate these consumers on the Black Pearl, this survey was
useful in letting us know they prefer we use internet outlets and social media. For that reason, we
have incorporated the “tweet your location” for trade show events. Users can tag CyberPower and the
Black Pearl when they check-in on social networking sites at the tradeshow events. Our plan ties e-
mail marketing, popular gaming sites, video streams, and blogs to effectively communicate with an
“in the now” experience for followers (Survey Findings, 2012).
Target Markets
The Primary Target
The NPD Group's 2009 Gamer Segmentation Report dissects the US gaming market in
depth. Drawing on responses from nearly 21,000 people taken during the January survey
estimated the domestic number of gamers increased by 4.3 million. Further, NPD concluded that
some 67.3 million Americans use the PC as their primary gaming platform (Thorsen, 2009). In
2011, the Entertainment Software Association (ESA) found the average age of the game player
was 37. Most of the gamers fall into the 18- to 49-year-old bracket, and can spend as much as 40
hours gaming a week. More impressively the proportion of female gamers has increased to 42%
(Serious Gamer, 2012).
Computer video game sales account for $80 million of the gaming industry’s sales, and is
projected to come even more alive as technology advances the abilities of games. CyberPower
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PC is a company that seeks to offer tomorrow’s technology at prices serious gamers can be
serious about.
But who are the serious gamers? Based on the findings of our survey we learned more
about the profile of our target
audience. We know they are
between the ages of 24 and 45. We
have assessed that they have an
income between $45,000 and $75,000 annually. Our consumers often carry 2-year degrees and
below, and live in middle-income environments (Overview, n.d.).
The Black Pearl’s consumers are more than some numbers and profile-fitters, though.
They are the players and creators of games like Call of Duty, Modern Warfare, StarCraft, Diablo,
Medal of Honor, and many more titles which have topped the charts in sales. These are games of
hi-def graphics and real time investment. Typical gamers fit a cliché style in activities and music.
For example, the audience is likely to indulge in hard rock and alternative music genres. They
often have a mentality of allowing a game to take them “away from reality (Suciu, 2012).”
Willing to travel great distances to partake in events, such as Dragon Con and Comic Con,
marketing for these events can be sent to subscribers on our managed lists within 250 miles of
the tradeshow.
The Creative Brief
Impacting the Audience
Reaching the respective market and creating the advertising that will impact that market
most relies on putting the material where they will readily receive it. Using messages that convey
Target ConsumerSerious Gamers
Age Income Education Location
24-45 $40K-$75K 2 years of college or less Major cities
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the value of the Black Pearl is essential to our success (Shimp, 2003). The value of the Black
Pearl can be found in the quality components, visual effects, speed, sound, and performance
capabilities. These are the ideas our consumers need to be aware of.
Use of messages in our streaming videos, blogs, and newsletters can include:
“Don’t get dead because you didn’t see the sniper in that window—Never miss a
shot with the Black Pearl’s precision, hi-definition monitor.”
“Get sucked into the game with the Black Pearl’s surround sound speakers, visual
effects, and motion enhanced systems that bring the game to life.”
Slogans for our try-it-at-the-tradeshow gaming station will include:
“Be one with the game”
“Step into your world”
These messages plant a clear indication that CyberPower PC understands the audience
and what they want in their games and gaming system. These messages also act as an invitation
to the many variable methods for which we have constructed to reach the target consumer. For
instance, surveying has shown us that our consumers prefer to communicate via the internet. This
keeps CyberPower open to broadcast videos, blogs, digital advertisements, and much more with
these messages. Using these forms, intense visuals of the system and its abilities, and gamer
response can be portrayed.
As our consumers also engage in tradeshows and conventions surrounding computers,
games, and sci-fi fantasy media presented to the consumer online should point them in the
direction of the company site and the events in which the Black Pearl can be tried and purchased.
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Our audience will prefer to touch and use products before they conclude their buying decisions,
and CyberPower will be sure to put their product before the consumer to do just that (Vanegas,
2012).
Media Objectives and Strategies
As the manufacturers of the Black Pearl, CyberPower PC understands that computer
games are meant to be more than played—they are to be experienced. With the leading
components, the Black pearl stands out among gaming computers as the best system available
with an amazingly comparable price. However, that alone will not generate excitement, or
consumer desire. For that reason, CyberPower must use advertising and public relations to
advance the visibility of the brand by increasing consumers’ natural desire to obtain products
now for the Black Pearl. Their goal therefore, will be to tease, excite, and provide consumers
with the reason for believing in the Black Pearl (Overview of the Role, n.d.).
Channeling and Media
For this particular segment, maintenance of the media and channels through which we
reach consumers is dependent on consistency. Despite their online engagement, CyberPower will
also run print ads in popular computer gaming magazines. The selected magazines also have
online sites in which our advertisements will also appear. When consumers move from their
magazine subscription to the website for open discussion on the site’s forums, they will receive a
familiar image of the Black Pearl, as well as detailed copy regarding the system. When they
logon to their Facebook accounts, they will be met with images directly from CyberPower’s own
Facebook page and an invitation to “like” the company. Additionally, with the use of Facebook,
our advertisements will be pinned to the side bar of those who match our target profile, apps can
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 19
be generated to create more interaction, and links to a variety of CyberPower blogs, videos, and
tips can be distributed (The Public Relations, n.d.).
Though social media should not be used solely at the events, for this particular strategy,
each event should act as an opportunity to build brand visibility through trending. Using
networks such as Facebook and Twitter to post images, check-ins, and videos of event-goers’
experiences, CyberPower will trend hash tags such as “#EnteredTheGame” and
“#UsingCyberPower.” Consumers will also be able to tag their location to the respective event.
CyberPower can also use these
networks to create stronger
relations with partner companies,
media connections, and suppliers,
which will aid in building the
visibility of the brand on social
media (The Public Relations, n.d.).
Media Schedule
Following a media schedule
is prudent to ensuring that focus and consistency in the marketing messages and approaches. The
media schedule includes all the ideas surrounding an entire marketing campaign for a set time.
Included in this report, we have compiled a media schedule and marketing plan for 12 months
that uses tour dates, and quarterly game releases to produce content and material to engage with
consumers. You can see a screenshot of our plan below is filled with the details of an intense
campaign, but for the full effect, please see the attached excel file.
Month
Sales Goal
Week of (Mon. Start) 29 5 12 19 26 3 10 17 24 31 7 14 21 28 4 11 18
Sales Support
Bonus buyPublic Relations
Dragon Con/Comic-con
local Trade show17th & 18th (Dow ntow n
15 & 16 (Tow nsqua
19 & 20 (Uptow n)
16 & 17 (Dow ntow n
Direct Mail
Press ReleasesAnnounce 2013 Tour
12Q4 Report
Interactive
Keyword/Search
GamePro.com
PCGamer.com
Social Media
GameStation (shows)17th & 18th (Dow ntow n
15 & 16 (Tow nsqua
19 & 20 (Uptow n)
16 & 17 (Dow ntow n
Blog/RSS
EmailThe Black
Pearl The Black
Pearl The Black
Pearl The Black
Pearl The Black
Pearl
Website Messaging
Video StreamGetting to know the
Best games on the Black
Features and
The black Pearl from
Mobileonce a month--
once a month--
once a month--
once a month--
Advertising
TVLocal station
Local station Local Stations Local Stations
RadioLocal station
Local station Local Stations Local Stations
Internet
Outdoor
CyberPower PC Advertising and Media Calendar 2013: The Black PearlNovember
350 Units 275 Units
January February
CC-Chicago, IL DC-Miami, FL
December
DC-Atlanta, GA CC- New York
500 units 950 units
topic: The hottest games are yet to come
GoogleAdsense & Bing forHoliday season Goodle Adsense & Bing Perfect for Valentine gifts
See Media Schedule See Media Schedule
"Get the gear to live the game this holiday w ith CyberPow er's Black Pearl"
Topic: Touring w ith Comic-con and Dragon Con event schedule
What is the difference betw een a gaming computer and a typical computer? topic: More bang for your buck
"Skip the chocolate and f low er's this Valentine's day and get the gift she really w ants. Explosions. Hi-Definition explosions."
Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions
Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions Discussion Forum interactions
DC-Atlanta, GA CC- New York CC-Chicago, IL DC-Miami, FL
See Media Schedule See Media Schedule See Media Schedule
Billboard off major interstate w ithin radious
Digital ad appears on GamePro.com and PCGamer.com, promotes The Black Pearl and indicates the next tour date, for 3 months, 3,000 unique view s per w eek
Local NY Stations
Local NY Stations
Local NY new spapers, trend magazines, event magazines
Billboard off major interstate w ithin radious of event location
Local Chicago Stations
Local Chicago Stations
Local Chicago new spapers, trend magazines, event magazines
Billboard off major interstate w ithin radious of event location
Billboard off major interstate w ithin radious of event location
Billboard off major interstate w ithin radious of event location
Atlanta stations
Atlanta Stations
Atlanta Journal Constitution, Creative
Local Ft.Lauderdale and Miami new spapers, trend magazines, event
Local Miami Stations
Local Miami Stations
Local Orlando new spapers, trend magazines, event magazines
List 250 Miles of Local Event
List 250 Miles of Local Event
List 250 Miles of Local Event
List 250 Miles of Local Event
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 20
Budget
Paid and Earned Options
Media Size Frequency CostPC Gamer Magazine Full page 3x (or one Print Ad for
3 months (3 magazines))
$13,972
PCGamer.com Clickable Banner 30days $5,000Facebook Variable 3-mos required $50,000
DragonCon 15 X 15Vendor Booth 6 shows $12,000 (Vendor fees and Application)
Comic Con 18 X 18 vendor booth 6 shows $12,500 (Vendor fees and Application)
Truth be told, unique marketing efforts must be researched, assessed, and applied
for a company to retain leadership in its industry (How to Formulate, n.d.).Throughout our media
plan and marketing strategy, it is important to know where we must have paid media, and where
we can benefit from earned media. Advertising is the paid media, while public relations lend to
earned media—it is essentially free (Shimp, 2003). Because the nature of earned media
relinquishes a portion of the cost of our marketing this report will focus on paid media such as
print ads and digital media.
Our plan elects to use print advertising in popular computer gaming magazines, digital
advertising on popular gaming websites, and social media networking through Facebook. For the
(Cashmore, 2012) and (PC Gamer, 2012)
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 21
audience we are after, magazines such as PC Gamer, Computer Games Magazine, and Game Spy
are great resources for print ads. Consumers who purchase these magazines are also likely to
engage in the respective magazine’s website. This opens the opportunities for digital advertising
through the same companies at discounted rates. Combined with the use of Facebook to present
advertising and build earned media, CyberPowerPC will reach its intended audience by being in
the world in which the consumer is most engaged—the computer(Online Lead, n.d.).
The related costs for these options are reflected below, and are based on the rate cards of
their respective media.
PC Gamer publishes a magazine once a month. However, their corresponding website will run a
banner ad for 30 consecutive days. Facebook, though a more costly option, finds the audience,
and runs the ad directly to the user’s page over a three months period (longer if we choose to pay
for longer).
Example Print/Digital Ad
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 22
Advertising Evaluation, Monitoring, and Metrics
It is important to understand, though, that advertising and marketing is only successful
when monitored and measured to have accomplished a goal. Today it is not only crucial to have
measurability, but to have the ability to measure quickly and efficiently in order to make
adjustments (Armstrong & Kotler, 2006). The methods, for that reason, reflect options that
provide such details at the speed in which they occur.
You will notice throughout the campaign that everything points back to our internet
activity—such as, the company site or any of its social networking sites. Due to the integration of
such media outlets into nearly every platform, from desk top to mobile devices, we have access
to massive groups of people. More specifically, we have access to nearly every one of our target
consumers. The moment any of our marketing material sends a consumer to any of our online
locations, we generate immediate data. We see their “likes” and “shares” on Facebook. We see
Small Print section for terms conditions, locations, and other information. Can extend from this line
to .5” from page bottom border.
THE ADVERTISING AND MEDIA PLAN: CYBERPOWER PC 2012 P a g e | 23
their “favorites” and “retweets” on Twitter. We can even see who is talking about the company
and product using our hash tags. We can obtain data from sales at the events, as well as measure
the traffic and impact of the Black Pearl on traffic. We can determine the percentage of event
traffic which participated in our booth, and conduct online consumer surveys to measure
consumer satisfaction with our presence at the event locations.
From this data we can measure who is looking for us, what they are looking for, what
material brought them to our site, and so much more. This data will also indicate which pieces
are not performing. With knowledge like this, we can make decisions that take us in new
directions, or use fallback options, or even define ways to enhance our approaches. Best of all,
we can do it at the speed of now. As part of any campaign, a need to adjust is imminent. Having
a plan in place to take effect as if it were always in place is essential to avoiding disaster. Today
is a “now” environment, and by directing consumers to our online and digitally interactive
locations, we put them in their comfort zone and begin preparing them for the online
communications and funneling process.
Our plan also supports the measure for units sold. While we feel financial
indicators are great to have for goals, the use of some financial data to measure the success of a
campaign is not always fruitful. In this case, the systems are fully customizable, which means
revenue will have to make assumptions based on those who will purchase the system with over a
hundred different options. We find for our purpose, a measure of units sold is more fruitful to our
mission. For this reason, you will see in our plan, an anticipated unit sale number located at the
top. This number is based on the desire for the computers in the time frame they are desired, and
their relation to the release of certain games—details we learned regarding CyberPower’s
consumer during our research (Survey, 2012).
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Recommendations
Essentially, CyberPower wants to meet consumers in their own playground—on their
computer via the internet. The consumers are already present and searching for material to
answer their needs. By placing our impacting media where consumers already feel comfortable,
and inviting them to engage in other places where they will feel comfortable, CyberPower’s
consumers will be more ready and comfortable in interacting with the company. Consumers will
not only see the dimensions and capabilities of the computer from their computer, but experience
them in person.
Our firm highly recommends CyberPower invest in this campaign, as it embraces all the
qualities reflective of your fulfilling company; demonstrates the immense magnitude of
capabilities of the Black Pearl; and more importantly is measurable, consistent, builds brand
visibility, and is adaptive to changes. With these approaches, our audience will believe in the
Black Pearl and will not resist their need to “have it now.”
Appendix
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