advisor enila cenko, phd...prof. dr. suzana guxholli prof. dr. drita kruja assoc. prof. kreshnik...

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USING IMPRESSION DESIGN AS A BRAND EXPERIENCE PROVIDER RUDIN BEKA A dissertation submitted to the faculty of the University of New York Tirana in partial fulfillment of the requirements for the Doctoral degree in Marketing in the Department of Business Administration in the Faculty of Economics and Business Advisor Enila Cenko, PhD Tiranë, May 2016

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Page 1: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

USING IMPRESSION DESIGN AS A BRAND EXPERIENCE PROVIDER

RUDIN BEKA

A dissertation submitted to the faculty of the University of New York Tirana

in partial fulfillment of the requirements for the Doctoral degree in Marketing

in the Department of Business Administration

in the Faculty of Economics and Business

Advisor

Enila Cenko, PhD

Tiranë, May 2016

Page 2: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

USING IMPRESSION DESIGN AS A BRAND

EXPERIENCE PROVIDER

RUDIN BEKA

A dissertation submitted to the faculty of the University of New York Tirana

in partial fulfillment of the requirements for the Doctoral degree

in Business Administration

in the Department of Business Administration

in the Faculty of Economics and Business

May 2016

Approved by:

Prof. Dr. Nertila Gjini

Prof. Dr. Suzana Guxholli

Prof. Dr. Drita Kruja

Assoc. Prof. Kreshnik Bello

Assoc. Prof. Dr. Agim Mamuti

Page 3: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

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Acknowledgment

The completion of my doctorate degree would not have been possible without the

contribution of many people. First and foremost I would like to express me sincere

appreciation to my enthusiastic supervisor Dr. Enila Cenko, for her support and

inspiration. I truly appreciate her guidance, good company, emotional support and

dedication throughout my doctoral study. She properly helped me to relate marketing

theories to psychology and architecture design, putting complex ideas to simple terms. It

is a privilege for me to be her first PhD student and her unfailing support was essential to

my success.

I would also like to thank the market research expert who gave a great contribution in the

empirical part of my research, Professor Kruja. She was a reliable source of knowledge

that persistently encouraged me to strive for excellence and she has been supporting me

since the first days of my undergraduate career, as I was her student. I would like to thank

all the hotel managers and owners who gave their contribution in collaborating with me

in all the visits and meetings I had during my field trips. They were very open to my

questions and allowed my to take pictures and analyze in detail all the design aspects of

their facilities. My sincere gratitude goes to the University of New York Tirana for their

financial and other supports. It is a wonderful community to work and I am very thankful

for all your trust and confidence you showed during my years of study. I would also like

to thank my university colleagues in Shkodra and even my students who have all

contributed in facilitating my dissertation period by participating in my endless

Page 4: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

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discussions about design and beautiful environments.

Lastly, I would like to thank my parents and brother for their motivation and

unconditional support in all my life. I have an amazing family and a very dedicated father

who was my main source of inspiration. You made my life easy enough to realize my

dreams and I am the person I am today because of you, thank you and I love you. My

greatest gratitude goes to my fiancée as well, who has been a source of love and energy

ever since we met. I am thankful to all of her support and sacrifice.

Rudin Beka

University of New York Tirana

May 2016

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Abstract

The influence that product design has on commercial success is undisputable. A

considerable number of companies highly invest on creativity and design by forging

partnerships with contemporary artists and design studios so to create impressive

commercial brands. What we experience now is that companies‘ approach to marketing is

being diversified. Physical storefronts, flagships, pop-us, product launching events, hotel

lobbies and retail environments are projected in a way so to enhance exclusivity and

desirability of the brand. Impressive design spaces are shaping our consumption

experiences and influencing the way we evaluate and talk about brands.

The main idea of this study is to approach customers‘ brand experience from a design

prospective. How can we bring empathy to customers by using impression design and

how can we manipulate environmental design so to enhance positive brand experiences?

In more details, the scope of this dissertation is to identify the influence that different

types of impression design have on brand experiences, using pleasant emotions as

mediators. So the main purpose of the research is to address the concern that spatial

branding designers have, on how should they design their environment so to have a high

costumer brand experience.

The thesis studies functional, symbolic and aesthetic design components from the human-

environmental relationship perspective. The research is focused on theoretical and

practical work in the field of design and marketing, approaching a design perspective

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within the brand experience process. A detailed analysis is conducted on hotel spatial

branding and a model has been constructed using pleasant emotions as mediators.

The main part of the empirical study is quantitative, using Qualtrics the online survey

platform. The sample was selected on a non-probability convenience sampling, focusing

on students and other participants.

The empirical findings suggest that a combination of different design elements, such as

functional, aesthetic and symbolic impression design influence people behavior and have

a direct impact on brand image and product success. The proposed model can have

practical and managerial application in the area of environmental psychology, emotional

design, branding strategy and integrated marketing communications where the

recognition of design benefits will have a direct contribution to business performance.

Effective design spaces can help the company to differentiate its products and services

and support the product to have a higher quality and increase the possibility to improve

company‘s image. Brand experience has received little attention within the design

literature and this dissertation is the first one that develops a model by bringing the two

perspectives together.

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Table of Contents

Acknowledgment ...................................................................................................................... ii

Abstract ....................................................................................................................................... iv

List of Tables ............................................................................................................................. ix

List of Figures ............................................................................................................................. x

1. Introduction ........................................................................................................................... 1

2. Benefits of Design for the Marketing Perspective........................................................... 2

2.1 Atmospherics ................................................................................................................................ 4

2.2 Dimensions of the Service Environment ............................................................................. 7

2.3 The Elements and Principles of Design ............................................................................... 8

2.3.1 Music ........................................................................................................................................................ 8

2.3.2 Scent ...................................................................................................................................................... 11

2.3.3 Color ...................................................................................................................................................... 14

2.3.4 Light ....................................................................................................................................................... 20

2.3.5 Texture ................................................................................................................................................. 24

2.3.6 Space and Movement ...................................................................................................................... 28

3. Impressionism and Impression Management ............................................................... 31

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3.1 Impression Marketing ............................................................................................................ 34

3.2 Impression Design ................................................................................................................... 40

3.2.1 Semantic Design ............................................................................................................................... 41

3.2.2.a Projects of Semantic Design ..................................................................................................... 42

3.2.3.b The Semantic Design Theory ................................................................................................... 45

3.2.4 The Product Form ............................................................................................................................ 46

3.2.5 Product Functionality and Utility .............................................................................................. 48

3.3 Aesthetic Impression Design ................................................................................................ 51

3.3.1 History of Aesthetics ....................................................................................................................... 52

3.3.2. Aesthetic Design Theory .............................................................................................................. 58

3.4 Impression Symbolic Design ................................................................................................ 65

3.4.1 Design for Symbolic Association ................................................................................................ 67

4. Pleasant Emotional Design ............................................................................................ 69

4.1 Environmental Psychology and Emotions ....................................................................... 72

4.2 Consumer Behavior and Emotional Appraisal ............................................................... 73

5. Branding and Experiential Consumption ................................................................. 75

5.1 Experiences in the Marketing Perspective ...................................................................... 78

5.2 The Difference Between Brand Experience and Other Brand Concepts .............. 79

5.3 Brand Experience Conceptualization ................................................................................ 80

6. The Present Study ............................................................................................................. 82

6.1. Research Objectives ............................................................................................................... 82

6.2. Conceptual Framework and Research Questions ........................................................ 83

7. Methodology ....................................................................................................................... 87

7.1. Introduction .............................................................................................................................. 87

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7.2 Participants ................................................................................................................................ 87

7.3 Instrumentation ........................................................................................................................ 89

7.4 Procedures .................................................................................................................................. 91

7.5 Data Analysis and Results ..................................................................................................... 92

7.5.2 Confirmation of the Brand Experience Observed Variables ................................. 97

1. The Relationship Between the Sensory Brand Experience Correlated Factors ........... 98

2. The Relationship Between the Affective Brand Experience Correlated Factors .......... 99

3. The Relationship Between the Behavioral Brand Experience Correlated Factors .. 101

4. The Relationship Between the Intellectual Brand Experience Correlated Factors . 102

7.5.3 Measuring the Effects that Aesthetic, Functional and Symbolic Pleasant

Emotions have on Brand Experience ...................................................................................... 104

8. Conclusions and Discussion ........................................................................................ 114

8.1 Limitations of the Research ................................................................................................ 118

8.2 Future Research ...................................................................................................................... 118

Bibliography .......................................................................................................................... 121

Appendix ................................................................................................................................. 142

Survey ................................................................................................................................................ 142

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List of Tables

Table 1. Sample Characteristics ___________________________________________ 88

Table 2. Experience of the Emotion of Desire for the Three Types of Design Hotels __ 93

Table 3. Experience of the Emotion of Surprise for the Three Types of Design Hotels 94

Table 4. Experience of the Emotion of Fascination for the Three Types of Design

Hotels ________________________________________________________ 96

Table 5. KMO and Bartlett‘s Test for Sensory Brand Experience _________________ 98

Table 6. KMO and Bartlett‘s Test for Affective Brand Experience _______________ 100

Table 7. KMO and Bartlett‘s Test for Behavioral Brand Experience ______________ 101

Table 8. KMO and Bartlett‘s Test for Intellectual Brand Experience _____________ 103

Table 9. Correlation Matrix for the Aesthetic, Functional and Symbolic Pleasant

Emotions _____________________________________________________ 105

Table 10. Multiple Regression Analysis for H1 ______________________________ 106

Table 11. Multiple Regression Analysis for H2 ______________________________ 108

Table 12. Multiple regression analysis for H3 _______________________________ 110

Table 13. Multiple Regression Analysis for H4 ______________________________ 111

Table 14. Multiple Regression Analysis for H5 ______________________________ 113

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List of Figures

Figure 1. Hirmer Storefronts, a Combination of Exhibitions and Retailing ___________ 3

Figure 2. Framework for Understanding Environment-User Relationships in Service

Organizations ___________________________________________________ 5

Figure 3. The Effect of Scent and Music on Customer Satisfaction ________________ 10

Figure 4. Aromatherapy- The Effects of Selected Fragrances on People ____________ 13

Figure 5. Schematic Diagram of the Munsell Color System _____________________ 15

Figure 6. Common Associations and Human Responses to Colors ________________ 18

Figure 7. The use of Color Design in the Timberland‘s Store in London ___________ 19

Figure 8. Mercedes Benz 2015 Interior Design Textile _________________________ 27

Figure 9. Customers Symbolic Meanings for Textural Qualities __________________ 28

Figure 10. Issey Miyake Store Space Design in Sapporo City, Japan ______________ 31

Figure 11. Eye Catching and Impressive Butcher Store in Australia _______________ 39

Figure 12. The Emotional User Experience Passenger‘s Window by Toyota _________ 44

Figure 13. A Model of Consumer Responses to Product Form ___________________ 47

Figure 14. The Wund/Berlyne Curve on Aesthetic Emotional Arousal _____________ 55

Figure 15. Aesthetic Response Variables ____________________________________ 62

Figure 16. The Leap Transit Bus Design in San Francisco ______________________ 63

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Figure 17. The Conceptual Model on the Effect that Impression Design has on Brand

Experience using Pleasant Emotions as Mediators _____________________________ 85

Figure 18. Pleasant Emotions Characters ____________________________________ 90

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1. Introduction

In the today business environment, marketers understand that consumers do not buy

depending only on their rational thinking. Buyers have higher attention and greater

buying impulse towards those products that have emotional appeal than those products

that do not. Brands on the other hand, strive to attract sophisticated consumers through

engaging, unusual and impressive design spaces. They develop the interior of their stores

in such a way as to create a sense of discovery and community. It is interesting to see

companies where brand managers work closely together with creative agencies so to

develop impressive projects and spaces. The main aim of these companies is to engage,

inspire and motivate customers to visit their stores or product displays. The contemporary

artists and designers that are hired from the company, try to bring out all their creativity

in harmony with brand history and values. The aim of this research is to bring the two

perspectives together, impression design and brand experience, and to conceptualize a

model that measures the level of emotions in response to design and its effects on brand

experience. While the idea of brand experience is a new concept, recently many writings

have been published presenting some useful theories (Arndold, 2005; Brakus, 2009;

Hoch, 2002; Pin & Galmore, 1999; Schmitt, 1999). Most of the studies are focused on the

conceptualization and scaling of brand experience, but there is a need to properly identify

how brand related stimuli influence the internal consumer responses and the brand

experience process. Prior to developing the construct, I begin with a review on the

importance that design has in the today marketing perspective. Next, I analyze previous

studies done so far on the emotional effects that design brings to the service and

production industry.

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And finally, I generalize the brand experience concept and propose a model that improves

the understanding of design from the marketing perspective and measures its implications

to the customer brand experience.

2. Benefits of Design for the Marketing Perspective

Recently, marketers are trying to accept that the value of design and the emotional aspect

of the product are playing a crucial role in the buying and consumption experience

process. There are companies that are performing extremely well, because of their

leadership design. W-Hotels, Apple, Audi, Freitag Stores, IKEA, Anthropologie, Aesop

cosmetic company, Iseey Miyake or Nike retailing spaces are some of the firms that are

leaving behind the traditional marketing strategies and differentiating themselves through

emotional design experiences (Borges, 2013). These companies are using architecture

and design as a communication device. I am a regular customer at Hirmer man retail shop

in Munich, one of the largest man fashion stores in the world, with more than 9000 m2.

What is different in this retail store is their design philosophy that is centered in

temporary exhibitions, trade shows, piano- live music, Djs, cocktail hours and other

engaging activities, transforming the Hirmer brand into a spatial surprise experience.

Each weekend they try to impress their customers by catering something new, fun and

exciting.

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Figure 1. Hirmer Storefronts, a Combination of Exhibitions and Retailing

Source: www.hirmer.de, found on Feb 2015

Another interesting example is that of the Spanish shoe company, called Camper, which

has a diverse design solution for each and every shop they have in the world. Their

breathtaking windows displays, exhibitions spaces and interiors design projects transform

the purchasing experience into a work of art and fantasy.

The Camper shop in Malmo, a city in Sweden, has a design concept based on the ice

cream world. The eye-catching furniture is composed in a way to give you the impression

of the ice cream stick and the creamy coating. On the other hand, the Camper shop that

you find in Osaka, Japan, has a very surprising and unexpected design. The creators have

arranged the shoes so to define gravity and they look as they are staying above the

clouds. There are also companies, which focus on keeping the design pure and authentic

in all the regions. Zara is one of those firms, which has almost the same spatial design in

all their shops around the world. Their store elegance, mainly inspired by Prada, has a

clever visual merchandize dominated by white colors and light elements, creating a

comfortable buying experience. The IKEA brand is another example, which treats its

spaces as it treats its aesthetic oriented products (Borges 2013).

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In a communication campaign, launching new furniture in Japan, IKEA designed the

interior of a train as a moving show room. Three-dimensional wallpapers, colorful and

warm materials and beautiful curtains were used to enhance the emotional tie with the

brand. In 2012, in Paris, IKEA created a real size apartment inside a metro station; and in

a public space in London, the placed a surreal kitchen expressing the future of

environmental issues and kitchen design. Novelty and creativity is becoming a core

aspect of IKEA branding, taking marketing to a totally new perspective.

Olascoaga (2003) clearly emphasizes that people are more attracted to what is considered

beautiful and delightful and they try to reject what is perceived ugly and unpleasant. Levy

and Czepiel‘s (1974) and Kotler‘s (1974) researches are among the first to point put the

importance that aesthetic design has on marketing.

2.1 Atmospherics

Environmental spaces design approach is not used only in the retail concept.

Transportation systems, recreational and cultural spaces, and political buildings are other

areas where urban planners, industrial designers or architects take care about the

management and planning of the aesthetic identity elements (Schmitt, 1997).

Furthermore, the number of organizations, conferences and shows focusing on design

issue related to management and marketing perspective has also increased in recent years.

Till the 1960s, psychologists have largely ignored the importance that physical

surroundings have on the overall customer experience. However, in the marketing

literature, different papers treat issues related to the effects of servicescape on consumer

behavior (Baxter, 1995; Bloch, 1995; Chitturi & Raghunathan, 2008; Kotler, 1973; Pawle

& Cooper, 2006; Reddy & Karmakar, 2012).

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Bitner (1992), for example, developed one of the most interesting frameworks for

understanding environmental-user relationships in service organizations. He mentioned

that the way we design the environment does have an influence on consumers and

employees as well. Within the environment, the perception that consumers create about

the servicespace strongly impacts the shopping experience, enjoyment, time spent within

the store and friendliness towards others (Bitner, 1992). The framework, depicted on

Figure 2, was developed by Bitner (1992) to help designers understand how physical

surroundings influence customers‘ and employees‘ behavior.

Figure 2. Framework for Understanding Environment-User Relationships in

Service Organizations

Source: Bitner. M, Servicescapes: (1992), ―The Impact of Physical Surroundings on Customers and

Employees‖, Journal of Marketing Vol. 56 (April 1992), p. 60

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Part of the Bitner research was based on the Mehrabian and Russell (1974) model.

Mehrabian and Russell (1974) created a framework to analyze the interaction between

service environment and customer behavior. The model they created reveals that

environmental providers lead to different emotional reactions and these reactions

influence customer behavior. Their model is based on a measurement scale called PAD

(pleasure, arousal, dominance). The framework can be used in different settings

measuring the emotional service experience using all three dimensions. These authors

have scaled each measurement using the low and high emotional appeal. Pleasure (P),

arousal for (A) and dominance for (D) can have high (+) or low (-) results from customer

surveys. According to Mehrabian and Russell (1974), pleasure is a positive emotion

delivered through the servicespace. Customers easily understand their emotional status,

but they are not able to properly explain the reason why they liked the service they

experienced. Arousal is the emotional response to which the customer feels stimulated,

excited or active and dominance is related to the degree by which the customer feels

important or in control of the situation. The PAD scale is easy and approachable to use

but there are some limitations as well. Richins (1997) mentioned that the model does not

analyze the entire emotional experience and it fails to capture specific emotions such as

joy or guilt. Babin and Darden (1998) emphasized that the model is not appropriate for

considering positive and negative emotions simultaneously because the scale uses bipolar

items. In order to study more complex emotions, we have to base our analyses on the

interaction of basic emotions. Plutchik (1980) categorized eight basic emotions that have

atmospheric effects on consumer behavior: fear, anger, joy, sadness, disgust, expectancy,

acceptance and surprise.

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Izard (1977) on the other hand classified ten primary emotions: interest, enjoyment,

surprise, sadness, anger, disgust, contempt, fear, shame/shyness, and guilt. To find out the

causes all these positive and negative emotional statuses in servicescape, marketers and

designers should focus on the dimensions of the service environment.

2.2 Dimensions of the Service Environment

Service environments include many attributes, are complex and have different design

elements (Lovelock & Wirtz, 2009). Bermand and Evans (2001) identified five

important dimensions in the retail store environment. Exterior facilities, general interior,

store layout, interior displays and social dimensions are the basics that include more than

hundreds of different design elements. Bitner (1992) as well proposed three main

dimensions of atmospherics as shown on Figure 2; ambient conditions as that of

temperature, noise, odor; space referring to layout and equipment and signs that deal with

personal artifacts or style of decor. All these elements may have a direct impact on

consumer behavior and especially in their brand experience process. Baker (1987) points

out that the above design providers influences the consumers‘ non-visual senses

triggering their subconscious minds. Ambient dimensions, identified by Lovelock and

Wirtz, (2009) refer to the intangible features of the service setting such as music, color

and scent. The interesting part of these atmospherics elements lay on the position that

often they are not recognized by the customer, but affect the customer‘s attitude and

perceptions. If designers create the perfect mood through different design components,

then marketers have a higher chance to stimulate customers‘ desired behavioral outcomes

(Barry & Ward, 2002).

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In my review I will focus not only on the ambient dimensions defined by Lovelock and

Wirtz, (2009), but on the whole design principles studied by Fiore (2010). He has

identified seven important design elements that contribute to positive brand experiences

to consumers. These design principles are; color, scent or olfactory elements, music or

auditory elements, texture, space and movement, light, line and shape.

2.3 The Elements and Principles of Design

We are interested to research and study the principles of design because they impact three

aspects of consumers; the body, soul and mind. Design and in particular the aesthetic

experience of design, has a primarily role in consumer perceptions. Pleasure comes first

from stimulating the sensory receptors of the body where the eyes, skin, nose, mouth and

ears are the first to approach information around us (Fiore, 2010).

Then the brain organizes the stimuli and information received from the sensory elements,

which in the best-case scenario will create a likable experience. Just as a glass of whisky

may feed the desires of the body, a piece of music may feed the soul (Fiore, 2010). In

this context the soul refers to something is not physically approached. Beside the body

and the soul, Fiore (2010) mentioned that pleasure can be stimulated by activating the

cognitive part of the mind. The pleasure that comes from the mind is mainly connected to

the symbolic part experiences.

2.3.1 Music

Several empirical studies investigate isolated atmospheric elements with influence on

consumer behavior (Areni & Kim, 1993; Caplan, 2006; Gorn, 1982; Turley & Chebat,

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2002). One of these elements is the music played in the service environment that affects

consumers approaching or avoiding behavior. Smith and Curnow (1996) were the first to

manipulate the background music in a shopping setting and to analyze the effect that

music has in the amount of time consumers spend in a retail environment. Bruner (1990),

also points out that the tempo, the choice of the music, the volume and the pitch are

important settings to be considered. Milliman (1982) found that costumers exposed to

slow music spent 38 % more time within the store. Milliman (1986) replicated the same

study in a restaurant setting, and came to the same conclusion, namely that consumers

spend more time in slow music than in a fast rhythmic music. Although dependent on the

age of consumers, the volume of the music as well appears to be associated with the

amount of time consumers spend inside shopping centers. Smith and Curnow (1966) in

the study mentioned above reported that consumers stayed longer in retail spaces while

listening to softer music than exposed to louder music. Other research indicates that the

familiarity of the music played in stores boosts consumer enjoyment, while unfamiliar

music might weaken it (Yalch & Spangenberg, 2000). The above factors combined with

other senses such as scent influence whether consumers perceive the shopping experience

as pleasurable or not enjoyable. In a field experiment done by Mattila and Wirtz (2001),

low tempo music combined with lavender scent led to higher satisfaction and higher

purchasing impulse than using the scent with high rhythm music. Some of the findings of

this study are clearly shown on Figure 3. What is interesting to notice with the music

ambient dimension is that consumers unconsciously try to adjust their behavior based on

the tempo and volume of the music. From the management perspective, this means that

bars and restaurant managers can speed up table turnover by increasing the music or they

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can keep customers longer during their off-pick hours by playing soft and low volume

music.

Figure 3. The Effect of Scent and Music on Customer Satisfaction

Source: Mattila, A. Wirtz, J., (2001), ―Congruency of Scent and Music as a Driver of In-Store Evaluations

and Behavior‖, Journal of Retailing 77, p. 278

Banks and other service providers as well can use music to shorten perceived waiting

time. Hospitals on the other hand play relaxing music to lower stress levels and enhance

patient satisfaction (Oakes & North, 2008). Interesting findings arise from how different

institutions and organizations are using the music to discourage unfriendly customers.

One example comes from the London Underground (subway), which has implemented a

successful strategy to drive away vandalism. Thirty different stations are playing Mozart

classical music so as to stop anti-social behavior. In this case, unfamiliarity is a key

provider to drive people way (Lovelock & Wirtz, 2009). As a summary we can conclude

that music is an important provider that affects consumers‘ emotional mood, their heart

rate and psychological arousal, which in turn influence the time customers stay within the

store, the money they spend buying and the overall customer experience.

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2.3.2 Scent

Many authors perceive scent as the most important ambient dimension (Parson, 2009;

Knasko, 1993; Wilkie, 1995). Referring to Bone and Ellen (1999), the properly use of

scent can have a direct impact on consumer behavior, altering their mood and increasing

their level of impulse purchase. Most of retail spaces invest a lot on scent marketing, thus

creating a favorable and desirable buying atmosphere. The potpourri scent used in

Victoria‘s Secret store, the Fierce fragrance used in Abercrombie & Fitch retail or the

Magnolia aroma used in Children‘s museum of Indianapolis are great examples on the

use that scent has in the today service environment. Hotels understand as well the role

that scent plays in the customer overall experience. Westin Hotels use white tea

fragrances in their lobes and Sheraton Hotels use a combination of figs and jasmine

aromas in their rooms so to relax customers and enhance their travelling experiences

(Lovelock et al., 2009).

Hirsch and Gay (1991) analyzed the impact that scent had on purchase behavior. They

figured out that consumers were more likely to purchase Nike shoes in a Nike retail store

where was used a special fragrance than in a Nike unodorized store. The interesting fact

is that people were willing to pay $10.33 more for the sneakers exposed in the floral-

scented room.

In another experiment, Hirsch (1995) investigated the effect that ambient aromas had on

gambling customers. Different aromas were used in two slot machines in a Las Vegas

casino. Another unodorized machine was taken into the study. The research concluded

that the amount of money gambled in one of the slot machines, which was odorized, was

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higher than in the slot machine that was not odorized. The above experiments are done on

retail settings but other researchers have conducted different experiments in controlled

labs using students as samples, which yield the same results (Morrin & Ratneshwar,

2000; Orth & Bourrain, 2005).

Scent can also be used to enhance brand memory and other experience associations

(Dichter, 1998; Holloway, 1999; Morrin & Ratneshwar, 2003). Research findings

emphasize that humans can recall familiar scents from childhoods to late adulthood

(Goldman & Seamon, 1992). Lorig and Schwartz (1998) suggest that ambient scents tend

to increase customers‘ arousal level, which in response may affect positively the brand

memory process. Marketers should properly incorporate scent marketing in their

strategies, so to better persuade consumers and to increase their brand awareness. As

seen from the above examples, ambient scent can be used in different variety of locations

as restaurants (Petran, 1998), retail spaces (Spangenberg, Crowley & Henderson, 1996),

supermarkets (Bainbridge, 1998), hotels (Lovelock et al., 2009), and other service and

goods providers. Nevertheless, the importance of what type of aroma to use in a specific

environment is crucial in the scent experience. The scent of flowers for example, might

be perceived as an enjoyable scent but is not appropriate to use in a motorcycle shop

(Gulas & Bloch, 1995). Based on Figure 4, lavender is perceived as a relaxing and

calming aroma, suggested for SPA centers and hospitals, but not for gym centers where it

is mainly recommended to use stimulating fragrances. The Figure 4 below shows the

effects that four different fragrances have on different people.

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Figure 4. Aromatherapy- The Effects of Selected Fragrances on People

Source: Lovelock, Ch. Wirtz, J. (2011), Service Marketing; People, Technology, Strategy, Prentice Hall,

Seventh edition, p. 256

Nowadays customers can easily find companies that provide scent and sensory marketing

strategies. ScentAir and Ambius are two big companies that offer sensory branding and

ambient scenting solutions for different industries. There are also conferences and global

events taking place each year, discussing issues and trends of the global scent industry.

The Scentworld, which is the biggest marketing scent conference in the world, in 2014

took place in June in New York City. The two-day event, including workshops and

presentations, was perceived as a very successful gathering. Brand global leaders and

scent marketing experts discussed the role that sensory marketing has in the today

business environment. An interesting aspect of the ScentWorld 2014 was the nomination

of the most successful scent marketing companies, based on different categories. The

―Most Innovative Use of Scent Marketing‖ award was given to DMX‘s man clothing

store chain, for their signature scent and the way they redesigned their brand.

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Hilton Worldwide took ―The Best Sensory Brand Experience‖ for their focus on sensory

branding and Samsung got the ―Groundbreakers Award‖ for its adaption of scent

marketing and branding (ScentWorld, 2014).

2.3.3 Color

Brand owners use color as one of the most powerful tools, to stimulate customers‘

feelings and desires. Since 80 % of human experiences are filtered through eyes (Pantone

Color Institute, 2015), colors may create emotional connections with customers, increase

brand awareness, generate impulse buying behavior, increase sales and reinforce

customers‘ loyalty (Sliburyte & Skeryte, 2014). Abril, Olazabal and Cava (2009) pointed

out that color is strongly related to brand image and brand recognition. A specific color is

so strongly associated with the brand that the brand and the color are perceived

undividable on consumers mind (Hoek & Gendall, 2010). The research on the effects that

color has on consumer behavior is abundant (Abramov & Gordon, 1994; Ampuero &

Vila, 2006; Bottomley & Doyle, 2006; Jacobs, Kewon & Worthley, 1991; Levy, 1984;

Mittlestadt, 1990). In the last years, firms have registered colors as trademarks due to the

importance that this element has on brand awareness. Additionally, companies are using

colors in a very intuitive and innovative way. The classic example that illustrates these

effects is that of Pepsi and Cola. To distinguish itself from its main competitor, Pepsi

focused its marketing campaign on the blue color. Malboro, Cadbury, BP Oil, France

Telecom, Victoria Secret and other global brands have used color as their key element in

their branding strategies.

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Organizations as well, have been relied on the use of color as a communication tool. The

Susan G. Komen Breast Cancer Foundation has created a pink color on all their

integrated marketing campaigns so to increase consciousness on its cause (Labrecque &

Milne, 2011). There are also institutions and authorities that inspire design professionals

for the latest trend and communicate color-matching concepts to color critics,

architectural designers and fashion artists. Panton LLC, Color Marketing Group and

Color Association of America are some of these creative agencies, which address color

needs to different industries. The ―Pantone Matching System‖ is the definitive

international reference for selecting, specifying, matching and controlling ink colors

(Panton Color Institute, 2014). Interesting to see that for 2015, the ―Color of the Year‖

for the design industry, is Marsala Pantone 18-1438, a natural robust and earthy wine red.

Figure 5. Schematic Diagram of the Munsell Color System

Source: Cochrane, A. ―The Munsell Color System: A scientific compromise from the world of art‖,

Studies in History and Philosophy of Science, p. 28

One of the main researchers in the field of Color Psychology was Albert Henry Munsell,

an American painter. Munsell developed the first successful color system which even

today is widely recognized and is used by the American National Standards Institute

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(Cochrane, 2013). The system shown on Figure 5, organizes colors in three dimensions:

hue, value and chroma. Hue refers to the pigment of the color, as that of blue, yellow,

green, red, orange or violet; value indicates the lightness of darkness of the color, which

scales from pure black to pure white and the third map refers to chroma, indicating the

saturation and hue intensity. The higher the intensity, the richer and more vivid is

perceived the color (Lovelock et al., 2009). Hues are classified into warm colors (red,

orange and red) and cold colors (blue and green) with orange the warmest and blue the

coldest (Lovelock et al., 2009). In his study Patil (2012), described the psychological

effect of these colors.

“Red and orange are highly stimulating colors, where red appeals more particularly in

printed text and is linked with fire and heat and therefore used by companies when

offering a hot or free deal. Orange is a friendlier color than red and is mostly liked by

children aged 3-6 and adolescents. Pink on the other hand is perceived as sweet and

appealing whereas yellow is referred to as a comforting color and interpreted as

delicious, creamy and”. (Patil, 2012, p. 66).

Although people are everyday affected by the above colors, they still do not properly

recognize the reason why companies choose specific colors in their marketing

communication campaign, product packaging, atmospherics cues, logos or the clothes‘

color of service employees. They might demonstrate negative or positive behavior

towards a specific color. What has to be emphasized is that people generally perceive

warm color environments positively.

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Warm colors have a positive influence on fast decision-making behavior and in service

settings are mainly used in low involvement decisions or impulse purchasing. In

contracts, cold colors are used in environments where consumers need time to make high-

involvement purchase decisions (Lovelock et al., 2009). Colors can define the space and

create specific moods in customers. Brand managers try to create the perfect mood by

designing each department or merchandize line with appropriate colors. Hotels,

restaurants, fashion retails, coffee shops, exhibitions spaces, fairs and other service

providers are highly investing on interiors and color design so to differentiate their

service and to create a specific customer experience.

A study done by Middlestadt (1990) reveals that background color has a significant

effect on buying behavior. Based on his findings, the samples of students that participated

in his experiment had higher impulse buying behavior in a blue background than in a red

background. Findings from Chandrashekaran, Suri and Grewal (2009) suggest that both

the color of the price and the background color have an impact on affective states of

customers and the background color does influence product evaluations. Due to the latest

technology, now researchers can use different tools to measure the effect that color has

on customers‘ blood pressure, heart rate and frequency of high eye blinks. Referring to

Bellizzi, Crowley and Hasty (1983), blood pressure generally increases when people are

exposed to red lights and decreases under the influence of blue light.

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Figure 6. Common Associations and Human Responses to Colors

Color Degree of

Warmth

Nature

Symbol

Common Association and Human

Responses to Color

Red Warm Earth High energy and passion; can excite,

stimulate emotions, expression and

warmth

Orange Warmest Sunset Emotions, expression and warmth

Yellow Warm Sun Optimism, clarity, intellect and mood

enhancing

Green Cool Growth, grass

and trees

Nurturing, healing and unconditional

love

Blue Coolest Sky and ocean Relaxation, serenity and loyalty

Indigo Cool Sunset Meditation and spirituality

Violet Cool Violet flower Spirituality; reduces stress and can create

and inner feeling of calm

Source: Lovelock, Ch. Wirtz, J. (2011), Service Marketing; People, Technology, Strategy, Prentice Hall,

Seventh edition, p. 266

Colors are also related to brand identity and brand experience. When brand managers

want to provide an emotional consumer experience they should incorporate in their retail

space high-intensity or triad colors schemes (Fiore, 2010). For example, the red brick

wall, the natural wood materials and metal fixtures used in the Timberland‘s Store in

London, as shown on the Figure 7, deliver sensory pleasure and bring the customers to an

outdoor brand experience.

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Figure 7. The use of Color Design in the Timberland’s Store in London

Source: www.arno-online.com, found on Sept 2015

That colorful Nokia event that took place in Helsinki in 2012, clearly pointed out the

importance that color design has in the modern communication. The company celebrated

the 20th

anniversary of Nokia phone during this event. The interesting part of this

exhibition was the emphasizing of the color design aspect, a specific characteristic of the

Nokia brand. They created the Color Room space, where participants had the possibility

to interact and to try the latest technology of Nokia. Another example on how colors are

used as a main component in the brand experience process is that of the Japanese

decorative plywood producer, ICHIRO. The show they created in Tokio in 2012,

revealed the many playful color variations of the brand‘s plyboard. The color displayed

on the inner part of furniture added depth and texture to the space. Moreover, the

polyester plyboard‘s color designed in the living-space display, created an exceptional

spatial brand experience (Gestalten, 2013).

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As a summary, it is critical for brand merchandizing and design professionals to

accurately understand colors‘ quality because colors are important elements of design and

are directly used to maintain and create brand experiences.

2.3.4 Light

Lighting is a very important element of design. It affects the interior and exterior of

commercial buildings; is used in retail to enhance the experience of dressing rooms; it

points out advertisement displays; and is a critical component in creating the appropriate

mood in events and trade shows. Brands can be differentiated from their competitors with

a proper use of lighting (Fiore, 2010). With a lighting program a room can look more

spacious (Durak, Olgunturk, Yener, Guven & Gurcinar, 2007), and the light can

emphasize specific design features. There are different studies acknowledging lighting as

a critical environmental and an architectural element (Schielke, 2010; Summers &

Hebert, 2001). In the beginning, lighting has been studied on the psychological effects it

has on employees (Boyce, 2003). The main interest during 1980s was to analyze the level

of illumination employees needed to accomplish a task. Consequently, there have been

some efforts to narrow the research to the customer level of impact, but still there are

limited studies. As I mentioned previously, lighting programing has a wide application in

retailing and the effects of lighting in a retail setting could occur at multiple levels: the

perceptual/cognitive level (referring to how different aspects of the store are perceived),

the emotional level (on how people affectively respond to the store) and the behavioral

level (on how consumers behave in relation to the store environment) (Quartier, Vanrie,

Cleempoel, 2014).

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In an interesting experimental research done by Park and Farr (2007), it was revealed that

CCT (correlated color temperature), presented by a warmer lighting was perceived as

more approachable then the cooler lighting. In another study done by Areni and Kim

(1994), it was concluded that there is not a significant effect of lighting on sales and time

spent into the store. However, Fiore (2010) mentioned that lighting effects provide

uniqueness in aesthetic design and enhance customer experience through making the

surface of fabrics and furniture more vivid.

Recently, retailers are starting to invest on real lightening design systems and not just on

illuminating spaces (Graf, 2015). Beside the aesthetic impact, professional lightening

plays a key role in functional design as well. Customer orientation is one of the reasons

space designers use programing lightning. Taylor and Sucov (1974) analyzed the

direction people were taking when they were walking in an empty space. What they

figured out in this lighting experiment was that people were attracted to brightness and

they tended to choose the path that had a higher level of illumination. Brightness can also

be used to focus attention through brightness contrast between objects and can influence

how people seat in restaurants or other service providers where customers for example

tend not to seat in brightness but want to see brightness (Ginthner, 2004). Flynn (1973)

studied the psychology of light and he established criteria of programing space

lightening. He figured out that lighting will influence the emotional status of the customer

in one of the above situations: ―pleasant‖ or ―unpleasant‖; ―public‖ or ―private‖;

―spacious‖ or ―confined‖; ―relaxed‖ or ―tense‖; ―visually clear‖ or ―hazy‖. Designers

may effectively manipulate the lightening schemes so as to create the desired impression

in customer experiences.

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Ginthner (2004) analyzed the lighting manipulation conditions and revealed some

interesting impressions that light can have on people. He mentioned that if designers are

looking forward to creating a pleasant atmosphere, they should use wall lighting and a

non-uniform distribution of brightness in the space. Moreover, a more formal distribution

of light will create a public mood and a peripheral lightening will give the impression of a

clear visual space design. Depending on the type of the service that has been provided, a

perfect match for a relaxed atmosphere would be a lighting system, which will focus on a

non-uniform distribution, wall lighting, and on lower light levels (Ginthner, 2004). Light

has an effect on emotional pleasure, arousal and dominance (Fiore, 2010). The proper use

of lighting can create shapes to draw attention to a specific area of branding, enhancing

brand identity (Clark, 2002).

Artificial lighting is one of the factors that have a profound impact on the atmosphere of a

retail setting, the attention grabbing nature of a display, the appearance of individual

products and therefore the overall shopping experience (Knight, 2011). In retail

environments if there is a high quality of lightening, customers feel more comfortable and

can spend more time shopping. In a quantitative research conducted in with shoppers and

lighting professionals in House of Fraser, Oxford Street, Knight (2011) discovered

interesting findings on the attractiveness of colored shoes and on the attention grabbing

nature of displays. He concluded that merchandise that looks bright, vibrant and saturated

in color helps grab shopper‘s attention.

Most of the stores and public spaces have a tendency to use artificial light, but it has been

studied that natural or daylight as well positively affects customers‘ mood (Oyama,

2004).

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Knez (1995) pointed out that the use of natural light increases the possibility to sell more.

Anyhow, selling is so much related to the ambient atmosphere and the quality of creating

a specific mood is based on the color of light, which ranges from warm yellow to cool

blue (Fiore, 2010). People feel good when they are exposed to warm light and they feel

discomfort when the intensity of the light is high (Palmer, 1985). But lighting has

different effects based on gender and age. Knez and Kers (2000) are two researchers that

have done a lot of work on studying these differences. They figured out that cool white

light creates a pleasant mood mainly to young people in the age range around 23, whereas

in the age range of 65 people experienced more pleasant emotions when they were

exposed to a warm white light. On the other hand, females feel better in warm white light

and males feel more comfortable in cool white light (Knez, 1995).

Fiore (2010) mentioned that lightening could reinforce the symbolic design of spaces. He

states that the symbolic qualities of source, intensity, color, diffusion and form of light

may be used to create brand messages and increase customer fantasies while using the

product. The impression that lighting design creates influences the appearance of

customers themselves, rendering skin tones and hair in a more flattering light. This matter

is important in the hospitality industry because of the socializing effects it has when

people want to look beautiful (Soraa, 2015).

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2.3.5 Texture

It has been noticed that the opportunity to touch products influences customer behavior.

The evaluation of the product and also buying intention has been linked to the touching

sensory aspect of marketing (Peck & Childers, 2003a). Texture deals with the uniformity

or variation of the surface of an object and the perception of the texture is based on the

activation of the body‘s skin (Fiore, 2010). Tactile perception of texture occurs when a

person touches the surface of an object. According to Heller (1991), there are three types

of tactile sensations: pain, touch and temperature. It has been noticed that in the sensory

marketing discipline, the visual perception has gained more attention than any of the

other senses, and it has also been recognized as the most important criteria to evaluate

products (Ernst & Banks, 2002). There are products, however, which evaluation is mainly

been done by touch. We have the case of bath towels, where 81 % of the buyers

mentioned that the most important indicator they look for when they want to purchase a

bath towel is the way it feels on the skin (Fiore, 2010).

What is interesting to figure out is that the feeling of touch is stronger in some customers

than others. These customers prefer to evaluate products through touch and are more

unsatisfied when shopping if they do not have the opportunity to touch products (Peck &

Childers, 2003b). The need for touch (NFT) is segmented into two dimensions;

instrumental NFT and autotelic NFT (Peck and Childers 2003b). Customers that are part

of the first instrumental group touch the product as a need to gather information and

understand the usage of the product, focusing more on the functional design of the

texture. Other people that belong to the second group, that of autotelic NFT, touch the

product because they enjoy it and for them having this feeling is fun and experiential.

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The latest is part of the symbolic or aesthetic aspect of design. Peck and Wiggings,

(2006) figured out that the incorporation of touch into marketing messages can have a

positive effect on persuasion for people who are high in autotelic NFT.

In the last decades, marketers from different industries have been building expertise on

impressing consumers through sensory marketing, that is, ―marketing that engages the

consumers' senses and affects their perception, judgment, and behavior‖ (Krishna, 2010,

p.61). A lot of research has been centered on ―embodied cognition‖, the idea that without

our conscious awareness, our bodily sensations help determine the decisions we make

(Jones, 2015). Two American professors, Williams and Bargh (2009) developed an

experiment showing that experiencing physical warmth promotes interpersonal warmth.

What they concluded was that people who had a warm drink were more likely to perceive

a stranger as being friendly rather than people who had a cold drink. The idea that

individuals extract information from their body status is widely recognized in art,

psychology and philosophy. The main researcher of ―embodied cognition‖ is Professor

Krishna, who also directs the Sensory Marketing Laboratory at the University of

Michigan.

One of the ways to obtain information from the body is through touching the surface of

the products. As a matter of fact, the primary interest in the haptic behavior is to study

hands as a principal source of input to touch (Abhishek, Sinha & Vohra, 2013). McCabe

and Nowlis (2003) pointed out that consumers prefer to choose those products from the

store that were allowed to be touched. There are neuroimaging studies that support the

thesis that by touching the tactile surface, consumers feel emotionally connected to the

product brand (Cathrine & Boyd, 2011).

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This kind of relationships influences judgment and product evaluation. For example,

customers that were consuming potato chips in which they found the bag of chips hard to

open, the potato chips were perceived as higher quality than potato chips that were put in

bags, which were easy to open (McDaniel & Baker, 1977). Additionally, the texture of

the product does not influence only the quality perception, but also loyalty. If one

customer is happy and paying attention to a particular product based on its textile

characteristics, then there is less possibility that this customer will switch product and

approach a new brand (Lederman & Klatzky, 1987). As already mentioned in the ―need

for touch dimensions‖ besides the functional effect that touching has on consumer

behavior, it also influences the aesthetic and symbolic part of consumer perception.

Mercedes Benz AMG, which is the sportive line of this brand, invests a lot on the interior

car texture as shown on Figure 8. The center console's design and materials of the AMG-

GT luxury car make the driver feel like a racing driver (Mercedes Benz, 2015).

Mercedes-Benz also remains committed to maintain the brand‘s traditional values in its

interior design materials. Martin Bremer, the Head of Design Color at Daimler,

mentioned that customers perceive the interior of the car more intensely than the exterior

and the impression of the senses is always done through the materials and fabric

designers use (Daimler, 2015). He argues that people have similar perceptions for a new

vehicle; at the beginning they look at the car, touch the exterior, hold the door, enter the

car and get an impression on the interior materials

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Figure 8. Mercedes Benz 2015 Interior Design Textile

Source: http://www.mercedes-benz.com/en/, found on Oct 2015

The industrial designers call this activity as a ―Testing routine‖ and within this process

the textures of the interior have a great impact on the overall customer experience

(Daimler, 2015). Nevertheless, the texture of the product is not important only for luxury

goods. The product designer, Naoto Fukusawa, illustrates a range of drink packaging

design that uncover the possibilities associated by incorporating the texture of the fruit

that dominates the flavor of the drink into the packaging (Spence & Gallace, 2011). For

this kind of consumer goods and for some other products as well, touching is more

important than the visual sense. There have been studies weighting the importance of

each of the senses. The tactile attributes have been evaluated as highly important in an

experiment done by Schifferstein and Desmet (2007). In their study, touch and vision

were blocked separately so to understand their importance in product evaluation. What

they figured out is that when participants had no possibility to touch the product, so when

the feel of the product was blocked, they recognized the familiar products at a lesser level

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than when compared to when the visual sight was blocked and they had the possibility to

touch the product. In the latter case the participants recognized more the familiar products

bringing to the result that a person‘s familiarity with a given product is heavily based by

its tactile attributes (Spence & Gallace, 2011). Texture design as shown in Figure 9, has

also symbolic meanings for customers and this is due to the material quality that has been

used to produce the product or to design the space where the service is being delivered

(Fiore, 2010).

Figure 9. Customers Symbolic Meanings for Textural Qualities

Smooth Controllable, simple

Shiny Formal, quality, aloof, exciting, clean, arousing

Coarse Casual, uncontrolled, natural, unrefined

Fuzzy Approachable, relaxed, calming

Thick Lush, comforting, encompassing

Thin, transparent Delicate, fragile

Flexible Controllable, dynamic

Lightweight Young, free –spirited

Source: Fiore, A. (2010), ―Understanding aesthetics for merchandising and design professionals‖, second

edition, Fairchild Books, p. 257

2.3.6 Space and Movement

Space is essential in building brand awareness, influencing customer emotions, enhancing

the brand‘s story, and differentiating a brand through appealing sensory forms (Fiore,

2010).

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In retail design, the space aspect plays a critical role in increasing or decreasing product

attention. Companies pay a higher bill if their products want to receive more attention or

if they want to have a primer spot within the store (Silayoi & Speece, 2004). Space is an

important aspect of interior design, and all the design elements of vision and touch in

interior are finished with space design as a carrier (Zhou, 2014). The width, the length,

and the height that influence the aesthetic aspect of design determine the image of the

interior space. According to Zhou (2014), the material of ceiling used in interior design

affects customer perception about the environment, where lofty ceiling with curving or

pointed arch has great momentum, while lower ceiling often give a den-like feeling of

cordiality and warmth, and irregular ceiling with unusual shape may show the features of

variation of psychological space.

Referring to Yu and Oulton (2002), brand managers should pay attention to customer

movement within the store, so they can properly identify the hot and cold spot areas of

merchandize. The authors mentioned that hot spots are areas where customers visit more,

and cold spots are spaces where less customer foot traffic is experienced. In the retail

business, how companies visualize their storytelling and reinforce the brand is critical in

maintaining a competitive advantage. The Visual Retailing‘s Mockshop online software

helps retailers to position and place merchandise within the store. The software supports

visual merchandizing managers to properly match product‘s colors and space concepts so

that brands can have a visual appealing and customers can move based on a logical flow

throughout the store (Visual Retailing, 2015). IKEA, the Swedish furniture manufacture,

is one of those companies that use interesting showrooms to present its products.

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The layout of the space is designed to encourage customers to see the store and to try the

products exposed in real size rooms. One main reason why IKEA embodies this home

space design concept is to merge the idea of functioning as a carefully engineered

museum space and, in the meantime, being perceived as a real commercial space

(Lindqvist, 2009). Based on market research, it has been concluded that 95 % of shoppers

have mentioned store layout as one of the most important factors that influence their

decision when choosing where to shop (Akhazadeh, 2005). The shape of retail spaces has

also been changed in the last years and stores and other space designers use a variety of

tactics to increase emotional arousal related to the space. Nowadays, we see many large

shopping malls that have a curved design so to make the long distance of walking less

intimidating and also to give a customer a sense of mystery (Fiore, 2010).

The Ann Taylor shop at 645 Madison Avenue, in New York City, presents a feminine

sophisticated space reflective of the dynamic lifestyle of the Ann Taylor woman and

points out the symbolic effect that space design has on consumer perceptions (Fiore,

2010). Piotrowski and Rogers (2013) mentioned that open spaces promote luxury and the

symbolism of large space is associated with power. The space comfort is also connected

to the personal space of individuals, where the higher the status, the higher the

intrapersonal distance (Latta, 1978).

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Figure 10. Issey Miyake Store Space Design in Sapporo City, Japan

Source: Issey Miyake Official Website, http://www.isseymiyake.com/en/, found on Nov 2015

Luxury goods apply considerably the symbolic qualities of space. If we have a look at

Figure 10, we see that the Issey Miyake store in Sappore has very little product per

square foot compared to other middle price retailers. This brightly lit space and the

regular visual design allow the products to enhance and maximize the visual impact of

the brand (Borges, 2013). As a summary, we can conclude that space is an important

feature of design and influences brand awareness through its symbolic, aesthetic and

functional benefits. The proper use of spatial layout and body movement within the store

enhances the chances of having a positive shopping experience.

3. Impressionism and Impression Management

I will start the review of impression design from art impressionism, where the term

impressionism was first originated as a theory of style and painting. ―Impression

Sunrise‖, from Claude Monet was one of the most well known paintings that were shown

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on the first Impressionist exhibition, held in Paris in 1873. The painting contained scenes

from Monet‘s childhood hometown, where he selected the best landscapes for display

(Brodskaia, 2011). This artist together with Pierre-Auguste Renoir, Alfred Sisley, Edgar

Degas, Camille Pissarro and Berthe Morisot formed a group which began the new area of

Modern Art called Impressionism. Different from Romanticism paintings that were

focused on atmospheric landscapes and different from Realism art that voiced the aspects

of real life through facts and perception, Impressionism was focused on contrasting

colors, on capturing nature, atmosphere and the play of light. To impressionists it was

important to not only paint what they saw but also to express the way in which they saw

it (Klein, Thornton & Colbert, 2007). It is interesting to point out the definition of

Impressionism Art from Matz (2001), who argues that Impressionism is a blend of

natural reproduction through illusionary rendering of reality.

Impressionism meant rendering life, as it really seemed to individual

subjective experience. It meant making fiction „plunge into

consciousness‟ and fuse „the transcendent subjectivity of romanticism

and the omniscient objectivity of realism‟ toward a kind of utopian

compensation for modern alienation. Impressionism seeks generally to

suggest atmosphere and mood; it subordinates plot, fixes moments,

fragments form, and intensifies affective response; it fuses subject and

object, finds truth in appearances, and evokes the dynamic feeling –

the „flow, energy, vibrancy‟ – of life itself. (Matz, 2001, p.13)

After the 1880s, impressionism as a term was borrowed and used in different areas. We

can find the application of impressionism in music by Debussy in 1894, referring to the

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use of timber and other musical instrument so to create the right mood and atmosphere

(Frazier, 2007); in literature expressing the aesthetic style of novel writings (Matz, 2001);

in management by building desired images (Bozeman & Kacmar, 1997); and lately in

marketing as we will discuss in the next section.

I will start the review of the impression concept in the aspect of management and then I

will narrow it down to the marketing and design perspective. According to different

sources, ―Impression‖ as a term means a vague awareness; an affect, feeling or image

retained as a consequence of experience; an idea or opinion formed on the basis of little

evidence (Oxford Dictionary, 2015); the effect that someone has on person‘s thoughts or

feelings (Merriam-Webster Dictionary, 2015); and the way something seems or looks to a

person (Cambridge Dictionary, 2015). The general idea of impression management is

based on creating desired image through specific behaviors and other servicescape

methods, on individual or organizational bases. Individuals try to base their impressions

on building images and on the other hand organizations are focused on a more complex

structure, that of building reputations. We have to emphasize that impression

management at the corporate level can be used either to create desired images, as in the

case of assertive impression, or to educate and guide the audience when there is a need to

protect the brand from criticism or any other issue. The latest is referred as defensive

impression (Tedeschi & Norman, 1985). In both cases, it is important to properly

identify the content of the information and the strategies of presenting that information to

the target audience. Impression management defines how individuals create, maintain,

manage and protect, image held by a target audience (Bozeman & Kacmar, 1997). To

achieve this goal, individuals use a variety of specific behaviors with the aim to

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create a desired image (Tedeschi & Melburg, 1984). The impression tactics can be used in

a variety of situations. People try to manage their reputation in different settings; they

strive to attract attention, they want to influence other people perceptions at work, family

or friends. Referring to the literature review, researchers emphasize that impression

management deals with how individuals try to impress their audience by monitoring their

own behavior, varying their dress, what they say and do in a placement interview, taking

part in team projects, or the timing of their arrival at or departure from work (Grunig,

1993). Impression management cannot be used only at the individual level, but also at the

corporate level. Different studies suggest that organizations can use impression

management tactics to create an organizational image in the eyes of a variety of areas

(Bolino, 2008). As an area of scholarship, corporate reputation is a relative newcomer,

attracting attention from scholars in advertising, marketing, psychology, organizational

behavior, strategy, and communications (Highhouse, Brooks & Gregarus, 2009).

According to research on the topic, images that external audiences hold about companies

when maintained over time develop into a general impression that translates to the level

of admiration that the audience holds about the brand. Nevertheless, in my thesis

perspective, it is interesting to get an understanding how individuals and companies try to

impress the audience focusing the research on impression design spaces, a perspective that

is part of impression marketing.

3.1 Impression Marketing

In marketing and sales negotiation, Harris and Spiro (1981) defined impression

management as ―an influence attempt based on the manipulation by a salesperson of the

impressions he creates in order to achieve a predetermined favorable response on the

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part of the indented message receiver”(p.12.). Within this process, creating a desired

image is a very important step in creating positive customer perceptions. Image, as one

of the most critical components of impression management, is very much connected to

public relations. But not only, in psychology, image is widely used as a basic element of

thought (Worowitz, 1978); in art it is used as the as replica, meaning the origin of

projection; in marketing image is been analyzed form the stand point of the receiver and

last but not least, in public relations people‘s images are seen as an every task that takes

place in mind (Grunig, 1993). Additionally, image has been used as a synonym for such

concepts as message, reputation, perception, cognition, attitude, credibility, belief,

communication, or relationship (Grunig, 1993).

Today we have different cases where public relations of companies and institutions are

focusing their image on the design and the architecture of their buildings. The concert

hall in Helsinki, the Elbphilharmonie in Hamburg that is under construction, or the

Guggenheim Museum in Bilbao have something in common: destination image and

branding of their cities through impressive design buildings. Branded spaces are also

stories and the example of the Guggenheim Museum in Bilbao is an interesting case

where the concept of perception, cognition and attitude towards the Guggenheim Bilbao

brand has its roots on its design value. There are studies treating the role that design has

in the image building process, where the impact of atmospherics is one of the main

inputs to the brand image (Zimmer & Golden, 1998). Parasuraman, Zeithaml and Berry

(1998) revealed that up-to-date equipment; pleasurable dressed employees and the

aesthetic aspects of the facility were perceived as key factors in service image

evaluation.

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From a marketing perspective, a positive image assists a channel member in

establishing a favorable market position, in pre-selling potential partners to support

product marketing, in redefining its identity after a merger, or in offsetting the negative

consequences of a crisis situation (Young, Gardner & Gilbert, 2001). A very interesting

comparison on the role that impression marketing has in the today communication

activity is that of Fisk and Grove (1996), who argued that some of the more creative

ways in which the activity of marketing has been designated in recent years are

descriptions of marketing strategy as a kind of ―warfare‖, the marketing of services as

―theater‖, consumer transactions as ―performances‖, consumption as ―experience‖ and

a host of other such novel representations. Based on their observations, a great deal

of marketing activity can be classified as impression management. The main idea in

impression marketing is based on understanding the dynamics involved in influencing

consumer awareness, interest, desire and behavior and actually there are different

activities of the marketing mix that are merged with impression management.

The case of the visual aspect of a corporate marketing activity, where a great interest is

shown on the typeface design, is a good illustration of impression management. The

type face affects perceptions of advertised brands, influences the readability and

memorability of advertisements, and creates strategically important impressions, such a

general positive image to more specific impressions of innovativeness, change, power, or

warmth (Henderson, Giese & Cote, 2004). Moreover, the distribution channel and

personal selling are the other two instruments of marketing mix that can be described as

part of impression management. Additionally, one of the most important aspects today

in the marketing area is the recognition that consumers, in their decision making

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process, evaluate not only the product itself but also the intangible features of the

product being offered. Service, warranty, packaging, advertising, financing, pleasantries,

image, the place where product is distributed and more specifically the atmosphere of the

place are some of the indicators why customers purchase the product (Kotler, 1973).

Within the atmospherics, there are different tools that are being used to get attention and

capture consumer interest. Visual, olfactory and tactile dimensions of service

environments have been examined to assess their abilities to convey important

information (Baker, 1987). On the other hand, Turley and Milliman (2000) established

five broad categories of atmospheric cues, including: external cues (focusing on

architectural style and surrounding stores); general interior cues (e.g. flooring, lighting,

color schemes, music, aisle width and ceiling composition); layout and design cues (e.g.

space design and allocation, grouping, traffic flow, racks and cases), point of purchase

and decoration displays (e.g. signs, cards, wall decorations, price displays); and human

variables (e.g. employee characteristics, uniforms, crowding and privacy). In these

broad categories, a total of 57 specific cues were identified. Furthermore, in an

interesting study done by Ballantine, Jack and Parsons (2010) on two big retail shops

regarding the cues that had the biggest impact on consumer behavior, results showed that

customers were most impressed by product display features, which accounted of 38 % of

all features.

Interior and spatial design as well reflects the brand in the consistency of its design

and visual appearance. For retailers, these distinctions are particularly important, since

retail identity is communicated and experienced through their stores, both internally

and externally (Kotler, 1973).

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From the 1980s, fashion designers, including Armani, Versace and Gucci, hired

architects and interior designers to distinguish their brand identity, their buildings,

event shows and flagship stores. Such unusually and extravagantly designed stores

served as three-dimensional advertisements to promote the fashion brand name. Interior

design‘s ability to generate impressions of personality has not yet been formally

established (Kirby & Kent, 2010), although businesses from different industries try to

impress their customers through creative and unexpected design spaces. We have

different cases as that of the industrial design showcase of the Gaggenau, a manufacture

of home appliances, done on Milan in 2010, which used impressive space design to

present its products. Staging original shipping boxes in their event and exhibiting various

objects from the factory made the interior design of this showroom very exciting.

Interesting examples of appealing design spaces come also from butchery stores in

Australia, bakery shops in Barcelona or pig food stores in Milano. Branding the

traditional family experience with an elegant and contemporary interior design, as shown

on Figure 11 makes the Victor Churchill butcher store in Australia a successful story.

The inspiration they got from Louis Vuitton windows, the display of daily specials and

the sausage door handles, produce an unexpected and captivating atmosphere.

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Figure 11. Eye Catching and Impressive Butcher Store in Australia

Source: www.victorchurchill.com, found on Nov 2015

Overbeeke (2003) argues that designers should focus more on the interaction between

services and customers, producing fun and engaging products. However, often marketers

forget what really satisfies customers and what makes them happy. In our world, most of

the companies now are able to satisfy functional and customers‘ basic needs, but still

striving to properly identify and anticipate their aesthetic and emotional aspect.

Based on the research conducted by Candi and Saemundsson (2011), once an offering

meets basic requirements in terms of technology and functionality, then the

competitiveness will be focused on the emotional connection that brand has with its

customers. Although practitioners and academics, as we emphasized above have

increased their interest in better approaching the two fields of study, there is still lack of

research in defining proper measures on the effects that design has on brand experience.

It has been noticed that most of the studies done on atmospherics and design touch-points

are mainly behaviorally based, tied to customers‘ or employees‘ psychological responses

(Franzak, Makarem & Fae 2014).

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There are three main areas of design, which are directly related to marketing activities

(Schmitt, 1997). Visual communication design, industrial/product design and

environmental design are the three components of design with marketing background.

They play a crucial role in creating, promoting and delivering memorable consumer

experiences. Visual communication design is focused on screen, print information,

publication and new media design. Key aspects of industrial design are product modeling,

ideation, technology, human interaction and other aspects of production forms and

processes manly related to physical goods. Beside these two aspects of design, we have

the environmental design area of study, which deals with the style and appearance of the

surroundings at the delivery site. Based on this perspective I will start the discussion and

analyses of impression design, which will be mainly based on environmental design.

3.2 Impression Design

The period when marketers have only been focused on problem/solution type of

advertising, price settings and promotional activities has been changed. The design

approach perspective is now becoming a competitive advantage for many companies.

Organizations and businesses try to impress their clients through surprising and unusual

design spaces. When experiences and communication processes are aesthetically

designed then the potential to provide positive memories and gratification is much higher

(Candi & Saemundsson, 2011). The importance of design in not limited only to service

industries like restaurants, bars, hotels, professional offices, retail stores, hospitals or

dentistries (Shostack, 1977; Upah & Fulton, 1985; Zeithaml & Berry, 1985). Profit and

not profit organizations, sport shows, opera companies and even armies as the case of the

Israeli army, have understood the potential of aesthetic design.

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Public appearances and promotional events are other areas where interactive design is

used as an added value. Research has shown that investment in design leads to an

increase in sales of over 41% and that 90% of new design projects are profitable (Bruce

& Daly, 2007). Crilly, Moultrie, and Clarkson (2004) expanded the design perspective,

analyzing the semantic, aesthetic and symbolic impression of design. They argued that

the customer approach to design is compared to the hierarchy needs of Maslow when

after the satisfaction of functionality and comfort needs, customers look for emotional

and aesthetic experiences. Based on their study and related literature review, the

impression design purpose is to create three desired benefits to users; semantic, hedonic

and semiotics outcomes (Bloch, 2011; Crilly et al., 2004; Crozier, 1984; Franzak et al.,

2014; Norman, 2004;). Although the terminology differs and interpretation varies, I will

review in the next sections in detail each of the three components of product design.

3.2.1 Semantic Design

The semantic impression design is focused on the usability, quality and functionality of

the product (Crilly, Moultrie & Clarkson, 2004). Butter (1984) introduced the concept, as

an important theory for the product appearance, feasibility and ergonomics. There are

four semantic functions of the product, identified by Wikstrom (1996): to describe

usability, to express quality values, to signal reaction, and to identify the nature of the

product where the meaning and the language structure that the production department

wants to emphasize through product shape and color, is a very important step in the

semantic interpretation process.

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3.2.2.a Projects of Semantic Design

The materials companies use to design products and environments are becoming a major

source of communication and customer interaction. The high quality materials, which are

seen as a semantic impression tool, are used in different service and production goods

industries so as to enhance brand experiences and customer satisfaction. Referring to the

Institute of Ergonomics & Human Factors (2015), these high quality materials are called

smart materials (SM). The use of SM is a new strategy to production engineers. The

ability of SM to adapt and to react to the physical environment, as that of light,

temperature and color, is a huge step to expand the design of future interfaces. Micocci

and Ajovalasit (2014) argue that creating products whose functions are easy to learn, easy

to use, easy to understand and effectively enhance the way people work, communicate

and interact, can increase product-entertaining experiences. They point out that specific

target groups as that of elder people or people with disabilities can highly value products

with responses interfaces. Great examples of this design approach are switching TV

channels via just raising the hand or developing the control of lighting, heating and

window blinds systems from smartphones and any other preprogramed device.

Creative and easy to use products are subject for developments of Smart Houses projects,

which have been evaluated as the future on how people will enjoy life. Two main

approaches have been introduced, for elderly persons and people with physical

limitations; the first on is the special architectural solution, starting from barrier-free

access to special village organization; and, secondly the technology innovations, which is

focused on smart devices that have different tasks as that of health monitoring,

information exchange, or enhancing leisure activities (Stefanov & Bank, 2004).

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Smart solutions with impressive semantic products can be found in hotels as well. Philips

Dynalite is one of the companies, which is focused on providing sophisticated and simple

to use products for the service industry. The control systems they provide give the

possibility to customers and employees to control guest rooms and public areas. Hotel

guest can personalize their travelling experience through user-friendly control panels.

The Hilton hotel in Athens, the Bujr Khalifa Hotel in Dubai or the Start City Resort in

Sydney use impressive functional solutions, ranging from lighting design, room entry

control, bedside panels, windows dressing and air-conditioning control. The real estate

company Prodgy Network in NYC launched the ―17 John world‘s first Cotel‖

competition. The award is based on the hotel‘s future design industry and aims to support

and promote those living spaces that attract sophisticated customers, especially the

business traveler target group.

The winner of the private space design category for the 2015 competition was the

Normad Company from Weco, which got the first place because of its semantic design

approach (ProdigyDesignLab, 2015). The furniture of the multifunctional rooms they

created can be moved to change the function from bedroom, to office to meeting room.

Different cases on the role that ergonomics and semantic design play in the overall

customer experience can be found in almost all industries. Intercity trains, for example,

are perceived as living spaces for travellers. The functionality of their interior design is of

great importance to engineers, taking into consideration the lifespan of trains, which is

between 25 and 40 years (Jenkins & Harvey, 2014). Another interesting project is that of

CIID (Copenhagen Institute of Interaction Design, 2014), which developed an interactive

system in different metros throughout the Copenhagen city.

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The system enhanced traveler experiences by enabling passengers to discover local spots

through an individual audio system. Focusing on their market research through studying

travel habits and preferences, the students who took part in this project understood that

travelers had difficulties to get into and out of the city. Based on this observation, they

developed a museum-style audio guide giving the possibility to the passengers to connect

from the inside of the metro to the outside world. The functional design project they

created, gave the customers the possibility to engage more and to enjoy the travelling

experience. Based on these solutions, we have to point out that technology plays a key

role on properly shaping the design industry.

Figure 12. The Emotional User Experience Passenger’s Window by Toyota

Source: www.ciid.dk, found on Dec 2015

In another project implemented by CIID, as presented on the Figure 12, called ―Window

to the World‖ the potential that technology in design has in enhancing customer‘s

travelling experience is very high. The Toyota Motor Europe‘s Design team wanted to

develop a concept of enhancing discovery and learning through sharing.

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They collaborated with CIID to create digital windows in Toyota cars where customers

can have the possibility to get information on the road, objects and travelling areas they

are experiencing. These kinds of functional and interactive solutions that the automotive

industry is developing bring the prospective of semantic design to another level

(Copenhagen Institute of Interactive Design, 2015).

Referring to some of the mentioned examples, it has to be emphasized that Denmark is a

design driven society and a world leading design hub (MFAD, 2015). Many design

projects and programs are being run throughout the year and many global companies

have been centered to Copenhagen as a leading European design thinking area

3.2.3.b The Semantic Design Theory

The semantic design part is perceived as the effectiveness of design and as mentioned

above, it refers to the usability, quality and functionality of the product (Crilly et al.,

2004). But not only, the semantic design does not take into consideration only the

functional part of the product but is also very much connected to the symbolic, focusing

on its psychological, social and cultural aspects (Krippendorff & Butter, 1984). From this

perspective, we can say that the semantic aspect of design is centered on the relationship

between the user and the product, and it also includes operational and social settings. The

symbolic and the social meaning of the product design will be analyzed in a different

section, so in this part I will mainly focus on the quality, usability and the functionality of

products and spaces forms.

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3.2.4 The Product Form

The product form and functionality is one of the main components of the product

element, part of the 4ps of the marketing mix. Designing and giving forms to products is

not a new concept. Since the Middle Ages, farmers and soldiers have decorated products

such as pottery, weapons and clothing (Becker, 1978). Marketers on the other hand, rate

form design as one of the most important criteria of products‘ success. In a survey done

with CMOs (chief marketing officer) on different industries, 60 % of the respondents

answered that form design is the key determinant of new product performance and only

17 % mentioned price as the most important contributor (Bruce & Whitehead, 1988). The

expression of the product form has different connotations: first, it says something about

the product itself; and, second, it points out the usability of the product. The form

together with texture, shape, color and sign communicate the feasibility and the attributes

of the product. Johnson and Otley (1992) argued that visualization of the product,

focusing on its appearance, functionality, production feasibility, product semantics,

ergonomics and social factors is a key element in enhancing customer experiences. These

experiences can be positive or negative based also on previous perceptions that customers

create about the product. On Figure 13, is a given a framework developed by Bloch,

(1995) which shows the responses that consumers have on the product form. Accordingly

to the table, designers should create product forms based on consumer preferences but

also they should take into consideration functional and ergonomic performance. The least

part is focused on matching product to the consumer‘s ability to maximize safety,

efficiency of use and comfort (Osborne, 1987).

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Figure 13. A Model of Consumer Responses to Product Form

Source: Bloch, P.H. (1995), ―Seeking the ideal form: product design and consumer response‖,

Journal of Marketing, Vol. 59, p. 17

The shape and form of the product has several impacts on product success as well (Bloch,

1995). Firstly, it is used to get attention and to differentiate the product from its

competitors (Jones, 1991). The new 2014 BWM M4, stood out from its competition

because of its aggressive shape. Secondly, it contributes to facilitate the communication

process between the producer and the receiver (Nussbaum, 1993). Berowitz (1987)

argues that the product form creates the same initial impressions as the price component

does. If we take the MacBook Air product from Apple for example, we noticed that the

shape and the functionality of the PC, directly gives us an impression of an easy to use

device. Thirdly, the form of the product is related to the social aspect of consumer

behavior (Lewalski, 1988). The usage of beautifully designed products does make us

happy and enhance our sensory experience.

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And last but not least, the forth contribution that product form has, is connected to its

effect on our daily life and on the period of the experience using it lasts in our memories

(Bloch, 1995).

3.2.5 Product Functionality and Utility

Coming to semantic design, beside Krippendorff and Butter (year) who were the first to

introduce the semantic concept of design, Wikström (1996) as well has an important

contribution to this area of research.

He has defined four semantic functions of products, which are:

a) To describe - The product gestalt describes facts, way of use and handling.

b) To express - The product gestalt expresses the product‘s values and qualities.

c) To signal - The product gestalt urges the user to react in a specific way, for

example to be careful and to be precise in his/her work.

d) To identify - The product gestalt identifies (e.g. the purpose = establish

similarity), origin, nature and product area (connection with system, family,

product range etc. as well as the function and placement of individual parts).

Additionally, Wikström (1996) points out that the proper use of semantic design makes

the product clear to consumer perceptions. It is important that the product and the

consumer should match perfectly each other. The design of the product has to clarify and

communicate the right message to the target audience regarding its use and quality

assurance. The message perceived from the customers, regarding the semantic design

aspect could be interpreted based on the customers‘ cultural background and on their

emotional status (Demirbilek & Sener, 2003).

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Some of the pleasure that customers derive from the product is through its use and how

they feel about its quality and comfort of use. Benton (1990) suggests that the success of

design is based on the functional effectiveness of the product. The functional aspect

refers to the product‘s structure characteristics or to the use the product is intended for

(Croizer, 2014).

From the service perspective, the functional design can be seen on the personal space and

privacy that designers create when they design restaurants, hotels or waiting areas.

Studying customer behavior is a very important step in understanding how people will

react to the design and functionality of the product (Croizer, 2014). What we have to

understand is that restaurants and, in general, the hospitality industry does not sell just a

product, but an experience and, more specifically, a sensory experience. In this context,

there are different studies analyzing the effect that the ambient has on consumer behavior

of restaurants (Milliman, 1986; Liu & Jang, 2009; Wilson, 2003). Nevertheless, there is

limited empirical research in hospitality on the role that functional design has on

consumer behavior (Heung & Gu, 2012). Most of the studies have been narrowed to the

effect that functionality and spatial design has on employees‘ perspective (Davis, 1984;

Sundstrom & Altman, 1989). Others have studied the effect that tempo of the music has

on time costumers stay in the restaurant and on the money they spend (Milliman, 1982;

Milliman, 1986). One of the main researchers in the field of environmental design, as

already discussed in the chapter of atmospherics is Bitner (1992) who developed the so-

called Servicescape, focusing on the ambient conditions, functionality and signs or

symbols. According to Bitner (1992), firstly, the layout in service design deals with

furniture shapes and the way they are arranged within the space.

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Secondly, the functionality of the service design is focused on the ability of the above

furniture and machineries to facilitate performance and achieve the desired goals of the

service. Ryu and Jang (2008) identified the layout and the functional design dimension

in restaurants based on the sitting arrangement and on psychological properties

perceptions. A more detailed analysis of the functional and instrumental design benefits

is done by Fiore (2010). She found that the instrumental or utilitarian dimensions that

customers benefit in different services are focused on five important instruments: on

physical comfort, on protection and safety, on quality, on efficiency, and on sexual

attractiveness. The first one, physical comfort deals with avoidance of negative

sensations (Hollies, 1989). Temperature, humidity and air freshness are indicators of

physical comfort (Fiore, 2010). Salkin (2005) argues that the temperature of the

environment is negatively correlated to the price of the goods in the retail. The higher the

price levels of the merchandise, the lower the temperature. These findings are mainly

based on luxury goods where customers are warmly dressed because they drive from air-

conditioned homes, through air-conditioned cars (Fiore, 2010). However, it has to be

emphasized that if the temperature is too cold, it may drive back the customer from the

store. The second instrumental dimension, protection and safety, is focused on avoidance

of harm. A poisoned food, a not well located hotel, a building with lack of fire alarms, or

a parking area with no light are some of the cases where customers feel not safe about the

service or product they are getting. Quality assurance, on the other hand, entails a level of

superiority or excellence (Zeithaml, 1998). This functional dimension is of great debate

due to the subjective point of view that customers have about quality.

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If we take into consideration the hotel industry, for some of the customers the space of

the room might become the most important quality indicator, for others might be the

location, the softness of the pillows, the room service they have or even the technology

inside the room the hotel uses. Continuing on the arguments of Fiore (2010), a quality

design is focused on durability and consistency. When there is a lack of physical product,

the customers then perceive the quality based on the store design, brand name or

environmental features. Dabholkar, Thorpe and Rentz (1996) propose that service quality

is focused on intangibility and is based on property presentation, employees‘ interaction

and their reliability to problem solving. The fourth dimension of utilitarian benefits is

efficiency, which deals with the ratio of outputs to inputs or efforts for achieving the

desired outcome (Holbrook, 1994). The layout and functionality of spaces directly affects

efficiency. Airports, retails and even hotel resorts put a lot of efforts on directing

customers throughout the area. Carpets, tile floor patterns and product presentations may

influence efficiency (Fiore, 2010). An efficient orientation within the store and a better-

perceived store design influences positively the amount of time needed to complete the

shopping experience inside the retail (Baker, at al., 2002). And last but not least, the fifth

dimension that deals with utilitarian design is sexual attractiveness that reveals the

instrumental effect of beauty (Berscheid & Walster, 1974). Thus, people depend a lot on

products and environments that enhance their aesthetic and attractiveness appeal and in

the next section I will discuss the importance that aesthetics has on customer experiences.

3.3 Aesthetic Impression Design

Aesthetic philosophical discipline dates back to the 17

th century, when the German

philosopher Baumgarden created the word “Aesthetic”, linked to consideration of beauty,

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art and poetry (Hlobil, 2007). It is interesting to commence the discussion of the theory of

aesthetic concept from the work of John Dewey, with his book ―Art as Experience‖

published in 1934. This American pragmatism philosopher argues that aesthetics grounds

lie on the ―museum concept of art‖, and if a person wants to understand the world of art

he or she should begin with an understanding of the world of everyday experiences

(Stroud, 2010).

3.3.1 History of Aesthetics

Below I will review some of the most important contributors to the field of aesthetics

impression, including prominent figures from Philosophy, Mathematics, Psychology, and

Art.

Plato (428-348)

What actually is aesthetic design and how does it contribute to product success? Before

coming to the answer, we have to get back to (428-348 B.C), more than two thousand

years ago when Plato presented the theory of Beauty in the Symposium, held in the

ancient Greek. The theme of the Symposium was love and during the philosophers‘

dialogue, the question of beauty was raised because beauty was seen as the main object of

love (Dickie, 1997). Plato had a great interest in understanding the meaning of beauty. He

tried to understand what all beautiful things have in common. He believed that beauty is

either simple, with pure tones and single colors, or complex with measure and

proportions parts in common. Dickie (1997) points out that Plato‘s perspective of beauty

is focused more on the simple unity of things, and that beauty is a term that cannot be

defined at all.

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Plato argued that you only have to experience beauty if you want to find a meaning on

what does it mean and how you can use it. Anyhow, aesthetic is not confined only to

beauty and love. Graham (2006) stresses that the most recognizable question in

philosophical aesthetics is: What is art and why does it matter? The first question deals

with essential nature of art and the second one with the social aspect of art. There are

many debates on the meaning and importance of art and aesthetics (Chappell & Hume,

1963), but universally speaking, art is a matter of pleasure and enjoyment and aesthetic

preferences are expressions of the taste of the observer and not statements about the

object. Most importantly, aesthetic judgments are subjective opinions.

Gustav Th. Fechner (1801-1887)

Another early contributor to the notion of aesthetics is Gustav Fechner with his book

―Vorschule der asthetik‖ published in 1876. He is called the father of experimental

psychology with his interest in empirical aesthetics (Philips, Norman & Beers, 2010). His

main contribution to modern psychology was the investigation of the relationship

between mind and matter. Fechner was one of the first to use a measurement system to

evaluate beauty by applying the golden section ratio to aesthetics. What he figured out is

the correspondence between physical properties of stimuli and the sensations they cause

(Hoge, 1995).

The golden section is been evaluated as one of the most important mathematical

equations used in art and aesthetic evaluation. If a line is divided into two parts such as

the ratio of the smaller part to the larger part is equivalent to the ratio of the larger part to

the whole then the line is said to divide in its golden section (Crozier, 2014).

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Artists and designer to proportionally arrange the elements of design in an attractive and

pleasing artifact use the golden section ratio given below (Hemenway, 2005).

John Dewey (1859-1952)

Dewey argued that an artist should live the full experience and be part of that in order to

produce an aesthetic activity. Failure to achieve a full experience will result in a lack of

being aesthetic (Dewey, 1980). Additionally, he pointed out that aesthetics does have a

fair amount of contribution to enriching live and nothing that lacks beauty can be fully

useful because, ―no matter how useful it is for special and limited ends, it will not be

useful in the ultimate degree‖ (Hatch, 2012, p. 887). Dewey (1980) based his studies in

the field of culture, art, philosophy and psychology. He emphasized the context of

artistry, intention and imagination and many other researchers have constructed their

frameworks and research models based on the Dewey‘s theory (Hatch, 2012;

Zarantonello & Schmitt, 2010), and others have argued based on Dewey‘s mechanism of

defining aesthetic experiences (Stroud, 2010).

Daniele E. Berlyne (1924-1976)

It has to be emphasized that pleasant aesthetic design is difficult to be analyzed based

only on the proportion prospect of lines and shapes. Complexity and novelty are other

components that influence the level of pleasantness in aesthetic design. These

components have been largely studied by Daniele Berlyne, an American psychologist

who used the Fechner model of measuring aesthetics by adding the behavioral orientation

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perspective. Berlyne (1971) argued that pleasurable emotions start at an indifferent level

of arousal; increase due to complexity and then decrease again and become unpleasant

when the complexity is high. The model is based on the U curve theory developed by

Wundt (1984), and is a continuation of Fechner‘s theoretical and empirical tradition. The

U curve presenting the relationship between aesthetic and emotion is shown below

(Figure 14). In this U curve, the complexity variables taken from Berlyne (1971) were

elements such as music and color. Berlyne had a special interest on arousal, emphasizing

the importance that this emotional status had on the mediating variable. Additionally, he

integrated neurophysiology to better understand the relationship between hedonic value

and emotional arousal (Olds, 1973).

Figure 14. The Wund/Berlyne Curve on Aesthetic Emotional Arousal

Source: Sluckin, W. Colman, A. Hargreaves, D. (1980), ―Liking words as a function of the

experienced frequency of their occurrence‖, British Journal of Psychology, 71, p. 163

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Referring to Cupchik (1986), the main goal of Berlyne in his aesthetic approach was to

properly identify the ‗special class of drive‘, the ‗striving novelty‘, where three categories

of drive have been identified. The first category is called ‗variation due to satisfaction‘,

which is focused on the need of activity because of the monotony; the second one is

named ‗curiosity‘, emphasizing the active impulses used to find new sensations,

experiences and knowledge; and the third category is called ‗aesthetic interest‘, which

deals with forms that are interesting in themselves regardless of their representational

content (Cupchik, 1986). What we appreciate from Berlyne‘s work is that the most

pleasing designs achieve some balance of simplicity and complexity, unity and diversity,

order and variety (Crozier, 2014).

Gestalt Psychology (1920’s)

A remarkable work in the field of aesthetic design is that of the Gestalt psychologists.

Gestalt psychology was developed during 1920s by a group of German psychologists,

Koffka, Kohler and Wetheimer and dealt mainly with sensor psychology and the

perception of form. Gestalt is a German word that means ―configuration‖ and the theory

of Gestalt is widely used in human-computer interaction (Shneiderman & Plaisant, 2005),

in art and visual communication (Behrens, 2002), in musicology (Carpenter, 1965) and in

architectural design (Graham & Fain, 2006). Designers have been applied Gestalt laws to

human perception and the tendency of people to group things. Referring to Graham

(2008), gestalt refers to a structure, configuration, or layout that is unified and has

specific properties that are greater than the simple sum of its individual parts. The group

of Gestalt psychologists is best remembered due to its contribution in demonstrating the

importance of organization in visual perception.

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Among the three psychologists, Koffka was the one that focused more on aesthetics

experience though its perceptual qualities and its relation with the intentional self (Spehar

& Tonder, 2015). After that period, there have been different researchers applying the

Gestalt psychology and one of them was also Rudolf Arnheim, who was a student of

Wetheimer at Berlin University. In an interesting interview he gave for Grundmann at

1998, he summarized the most important principle of Gestalt psychology.

The Gestalt psychologists, referring among other things to the

arts, emphasized that there are common connections in human

nature, in nature generally, in which the whole is made up of an

interrelationship of its parts and no sum of the parts equals the

whole. Every science has to work with the whole

structure (Arnheim, 1998).

Arnheim wrote a very interesting book, called ― Art and Visual Perception‖ (1954),

where based on Gestalt psychology, he analyzed in details elements of art and aesthetic

as that of form, shape, color, balance, movement, light, dynamics and expression.

George D. Birkhoff (1884-1944)

The other author, called George Birkhoff, an American mathematician, extended the idea

of complexity studying the relationship between, preference-order-complexity. The

formula he created was M=O/C, where M represents the aesthetic measure, O is for order

and C means complexity (Tarko & Grabska, 2011). With this formula the author wanted

to capture the object‘s beauty.

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Order and complexity are described as measures taken on sided figures such as the

quality of angels, number of sides, degree of vertical symmetry and other polygon

measures (Crozier, 2014). From Birkkoff‘s perspective, beauty increases when

complexity decreases. The interesting fact on Birkkoff‘s studies is that he was one of the

first to integrated mathematics and statistic data within the aesthetic values.

3.3.2. Aesthetic Design Theory

The authors mentioned above have widely contributed to the concept of art and

aesthetics, but now I will guide my analysis to the use of aesthetics in design and on the

branding standpoint, so to better understand the role that aesthetic impression has on the

customer experience process. Aesthetics or a pleasing appearance, as defined by the

American Dictionary of English Language (2006), is not a concept studied only from the

philosophical point of view that argued the nature and expression of beauty, but is also a

notion widely studied in the aspect of psychology, focusing on the psychological

response to experiences related to beauty (Wang & Axinn 2013).

Aesthetic design is been seen as a very powerful tool to be used by marketers. Baker,

Parasuraman, Grewal and Voss (2002) argued that a pleasing environmental design

influences customers‘ mood positively and enhances the patronage intention as well as

the willingness to return to the store. People may buy goods and services because they

find them attractive, engaging or inspiring to their senses. The department stores, the

product appearance or the space aesthetics where the product is being sold, affects

consumers‘ purchasing behavior positively or negatively. Referring to Fiore (2010),

aesthetic experience can be defined as the sensitive selection or appreciation of formal,

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expressive or symbolic qualities of the product or environment, providing no instrumental

benefits that result in pleasure or satisfaction. Schmitt (1999) is one of the main scholars

studying the role that aesthetics has in the marketing discipline. He stated that aesthetics

is engaged in three main areas; it deals with product and graphic design form, referring to

packaging product and color; it is associated with the communication peripheral message,

an area of research focused on persuasion and attractiveness of the presenter; and, third,

aesthetic cuts across symbolism, the aspect of space in spatial design. Additionally, the

use of aesthetic design can be seen as an attempt to provide added benefits to customers

and thereby to increase their willingness to pay more (Brandenburger & Stuart, 1996).

Positive aesthetic impressions have been of great interest for centuries, as I reviewed

above, but the notion of beauty is still not properly defined and there is not seen much

progress in theorizing the role of aesthetic in design (Veryzer, 1993). Nevertheless, there

is an overall agreement that beauty is focused on certain lines, proportions, color and

shapes that influence the individual eye. A notable thought on the beautiful design is that

of Hamel (2008) who mentioned that great design is like porno, you know it when you

see it. In its book, Ross (2012) mentioned that beauty is not a concept, but an experience

that gives the highest pleasure possible. In design theory, the Gestalt Rules of symmetry,

similarity and proximity are the bases of aesthetic principles. Coates (2003) discovered

another concept of aesthetics impression, focusing on perception and product

attractiveness. He pointed out that positive impressions are formed due to two important

factors: the first one is information, which deals with novelty and contrast, and the second

one is concinnity that is related on how easy customers understand the product, and more

precisely is focused on the order and the sensory elements.

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An interesting point of view is that of Candi and Saemundsson (2011), who argued that

aesthetic design contributes in different ways to product success. These authors have

studied the effect of impression aesthetics mainly in the service content. Referring to

them, aesthetic design affects the service environment competitiveness in three different

ways. First, aesthetic design may be perceived as an extension of functional benefit, with

a focus on service usability. Second, the aesthetic part of the service can be used to foster

the association with the brand and to better connect the buyer with the product. And third,

aesthetic design increases customer benefits, enhancing the symbolic values of the

product. From these analyses, Candi and Saemundsson (2011) are generally in the same

track of discussion regarding aesthetic impression with Crilly et al., (2004). The latest

authors argue that product evaluations are mainly made based on the elegance,

functionality and the social significance they have. These visual and usability judgments

that customers make about products, are mainly focused on the costumers‘ wants and

desire satisfaction and not so much on their needs (Lewalski, 1988). It is essential for

marketers nowadays to properly identify the role that aesthetics plays in marketing,

because attractive products are more likely to get attention and to create impulse buying

behaviors. As I have mentioned, aesthetic impression can be used in a variety of settings,

such as in the physical product appearance, on visual communication, on service

delivery, and on the servicescape environment. Among these marketing broad areas of

aesthetics applications, the servicescape aesthetics is the one that has got less attention

from researchers (Mari & Poggesi, 2013; Pareigis, Echeverri & Edvardsson, 2012). Most

of the studies on the topic have investigated the color, shape and form of physical goods

(Bellizzi & Hite, 1992; Raghubir & Greenleaf, 2006), and their impact on consumer

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behavior. Only few studies have been focused in the impact that aesthetic design has on

the servicscape environment. Anyhow, referring to Kumar, Purani and Sahadev (2013),

marketing service researchers should focus on the studies of environmental psychology to

identify possible research gaps and ways to conceptualize and operationalize the effects

of servicescape aesthetics on consumers. These authors have identified seven variables

and constructed a model, which will help researchers to measure visual servicescape

aesthetics. The variables are; complexity which is defined as the richness of elements

present in the setting; typicality referring to the goodness of fit between a specific

member of a category/style/order; visual scale that is defined as the degree of visibility

and openness provided by the environment; familiarity that deals with the increased

knowledge of customer concerning elements, special features or locations, coherence that

shows how well the scene is organized; legibility which refers to the level of

distinctiveness that enables the viewers to understand or categorize the contents of a

scene, and mystery which is related to the hidden information presented in the

environment. These findings are based on a previous work of Tveit, Ode and Fry (2006),

who developed a psychological environmental framework to analyze visual landscapes.

Kumar, Purani and Sahadev (2013) pointed out that the model presented in Figure 15

would help researchers to measure the visual servicescape aesthetics influence on human

behavior.

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Figure 15. Aesthetic Response Variables

Source: Kumar, D. Purani, K and Sahadev, S. (2013), ―Conceptualizing visual servicescape

aesthetics: An application of environmental psychology‖, The Marketing Review, Vol. 13, No. 4,

p. 349

If we deepen our aesthetic analyzes in the environmental psychology area, we will

understand that aesthetic variables are conceptualized in two different perspectives:

objectively or subjectively. Vacker (1993) has related aesthetic attributes to beauty and

has classified subjective beauty as based on the perception of elements (Aristotle‘s

theory). He has also identified objective beauty as based on the properties of elements

(Plato‘s theory), which is related to consumer perceptions of products‘ aesthetics. For

brand managers, it is important to understand both approaches due to their influence on

consumer responses. If we want to analyze in details the subjective aspect of aesthetics,

we should focus then on the study of buyers‘ cognitive, affective and behavioral

responses to media, entertainment, product visuals and arts, which Holbrook (1980)

defines as consumer aesthetics. Nevertheless, there is still a great debate on what is

perceived as high or low aesthetic appearance. People might appreciate the exterior of a

car and virtually any other product, but it is not easy to properly identify what are the

offerings that have as a primary nature aesthetic attributes.

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It has to be emphasized that recently has been an increase of attention from most of the

companies, no matter the industry, to invest in projects that will produce products with

high aesthetic approach. An interesting project is that of a new private bus system that

has started to be used in March 2015 in San Francisco, US (rideleap.com). The leap

system is a startup business that has introduced a new transportation system with high

aesthetically designed buses. Customers may enjoy free Wifi, reclaimed wood, bar stools,

USB ports, snacks, and different beverages. The company has completely redesigned the

bus experience, creating a comfortable, reliable and stress free atmosphere (Leap bus,

2015)

Figure 16. The Leap Transit Bus Design in San Francisco

Source: www.rideleap.com, found on Dec 2015

Kit Kemps, the Director Designer and owner of the Firmdale Hotel chains, customs

textiles in each of the individually outfitted rooms in elaborate detail and dramatic

patterns (Design Hotels, 2015). She has a very colorful and playful style that she applies

in all her hotels. In her book ―The Living Space‖, she mentioned that texture is very

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important and she cannot use a fabric that is not comfortable even in the nude. For her,

the starting point of customer experience is to feel good with the furniture textures

(Kemp, 2012).

In the MWC 2015 (Mobile World Congress) held in Barcelona in February 2015, one of

the main focuses of companies‘ presentations was to reveal their efforts in producing

beautiful products. During the Samsung Galaxy Unpacked event 2015, Mr. Shin, the

CEO of Samsung emphasized clearly during its Galaxy S6 presentation: “the new

Samsung Galaxy S6 and S6 Edge are the most advanced smartphones in the market and

most importantly, to use a technical term we can say that they look really cool, really

cool”. Referring to different analysts and reviews, these smart phones are the most stylish

phones ever produced by Samsung. What we understand from this case is that companies

are striving to revolutionize their brands with not only good usability and outstanding

performance products but also with impressive aesthetic solutions. In this event, besides

the product itself, the environment where the presentation was taking place was very

captivating. The big screens, the visual effects, the sound system and branded space

exhibition transformed the show experience into a work of art. The Samsung exhibition

design reflected the high quality and innovative electronics they produce. It will be

interesting from the design perspective, to follow how the two leaders of the mobile

market, Apple and Samsung, will continue to compete with each other not only in the

technical background, but also on the level of aesthetic communication and production.

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3.4 Impression Symbolic Design

Impression design deals also with symbolic associations. This area of study investigates

the importance that the product has on consumers‘ self-expressions and identity

formations (Belk, 1988; Rompay, Pruyn & Tieke 2009). Bloch (1950) argues that

symbolic meanings of products are important to brand image perception.

Symbols are things that stand for something else and express meanings by

communicating an idea about the world (Fiore, 2010). Owning or using products like

BMW, Apple, Vertu Mobile, Harley Davidson or Tesla electric car triggers in users a

sense of belonging. Different studies have been made on the effects that symbolic

features have on product experiences (Bagozzi, 1975; Hirschman, 1981; Levy, 1980).

Expressive and symbolic associations facilitate emotional connections between

consumers and brands (Fiore, 2010). The first symbolic interactionism movement, which

previously was known as the body of thought school, was originated from the early

writings of American psychologists and sociologists. Symbolic interaction focuses on

how people understand their world and how they interpret the activity around them

(Solomon, 1983). Although there have been studies addressing the symbolic aspect of

consumption, there is still lack of research on the symbolic meanings portrayed by visual

product elements, and, especially, by design (Rompay, Pruyn & Tieke, 2009). However,

Kandinsky (1926) mentioned that visual elements such as form, color, shape and texture

do not influence only the functional aspects of product, but also its symbolic values.

Additionally, symbolic values influence product selections that are inferior in tangible

features (Levy, 1959).

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Since the 1950s, Levy understood the potential of symbolic value in products. He

mentioned that goods and services people buy are seen to have personal and social

meanings in addition to their functions (Levy, 1959). Lakoff and Turner (1989) argued

that symbolic meaning comes either by experiences arising from embodied interactions

with environment or from cognitive evaluations evaluating a product as a modern or old

fashion. Sleeping a night in W hotels or attending an event organized by Fashion TV,

embodies life style notions for visitors and attendees. The interesting part of symbolic

values that design represents is that we as consumers choose products more easily when

they have specific symbolic values that we like, because these values are in harmony with

our feelings and what defines us.

On one hand, people use and consume products for social appeal, as the case of

conspicuous consumption where customer display economic power so to maintain a

particular social status. On the other hand, they consume products for personal

satisfaction (Dittmar, 1992). ‗Conspicuous consumption‘ is not related to the product or

design benefits you get from using the product, but is related to being noticed, gaining

admiration and affirming owners position in the social hierarchy (Mann & Sahni, 2014).

Dittmar (1992) classified the symbolic qualities associated with product design into self-

expressive symbolism and categorical symbolism. The first one, the self-expressive

symbolism is used from designers so to impose individual and unique values to

consumers (Snyder & Fromkin, 1980). The categorical meaning of symbolism, help the

consumer to integrate with other people in the same social status (Dittmar, 1992). The

design product appearance can be used to attach specific meaning to the consumption

experience.

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At this point is designers‘ responsibility to decode the common values and opinions that

are in a particular culture and then create appropriate space environments for specific

symbolic meanings (Operud, 2002).

3.4.1 Design for Symbolic Association

In the industrial design academy, symbolic association is often related to product‘s

appearance, to its use and to the subjective meaning it creates to consumers‘ mind

(Kujala & Nurkka, 2012). In another article Kujala and Nurkka (2009) point out that

people pay attention to product symbolism values because they want to maintain,

enhance and express their identity and ideal image.

Sleeping in a fancy hotel or buying an expensive watch give to the owner a prestige value

and enhance his/her social status. In a previous research, Csikszentmihalyi and Rochberg-

Halton (1981) interviewed people to mention objects in their homes that were more

addicted to them. What the researchers figured out in this research was that the main

reason these products were special to those people was because of the meaning products

symbolized. To most of them the relation that products had with families, experiences,

style and personal values were the most important indicator. Cove (1997), mentioned that

modern individuals buy products because of the linking value they embodied rather than

for the use value they represent.

Moreover, Creusen and Schoormans (2005) argued that portrayal of symbolic meaning is

even more important that the aesthetic delight in product appearance. The main reason

behind that is that products identify customers‘ self-expression and identity formation

(Belk, 1988).

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The designs of W Hotels for instance, aim to attract clients, which demand luxury

lifestyle, entertainment and exclusivity. The visual appearance and the service W Hotels

provide, influence brand image and creates affective connotations into consumer mind.

Consumers use symbols to distinguish themselves and they chose the right fit, color or

shape so to give a particular message to the social group they interact. They choose

products with darker colors mostly because this color is symbolic of "respectable"

products; brown and yellow colors are manly and reds give exciting and provocative

impressions (Levy, 1959). Additionally, the use of wood in design may evoke images of

craftsmanship, the use of metals may be associated with precision, the use of stone elicit

village or old houses memories or products designed with polymers are often perceived

as cheap products (Ashby & Johnson, 2002). Rounded logos for instance, are perceived

as harmonious and less aggressive than angular logos (Zhang, Feick, & Price, 2006).

Moreover, angular forms are related to dynamism and masculinity, while roundness

evokes softness and femininity (Schmitt & Simonson, 1997). What is important to

mention is that forms and their meanings change over time, as art, fashion and lifestyle

does (Muller, 2001). We have the case of mobile self-phone, which at the beginning was

created mainly to talk to the other person whom we were calling, but now it has become a

real smart device. In daily life we use self-phones to socialize, to entertain, to shop, to

read news, to plan for activities, to manage finance and even to heat or to cool our homes.

So mobile devices have other meanings in our everyday life than they used to have before

a decade and the way they are designed is as important to our personal style as the clothes

we wear or the car we drive.

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4. Pleasant Emotional Design

We have to emphasize that design for emotions is not a new concept. Referring to

Norman (2007), emotions change the way we behave and how human minds solve

problems. He argues that if aesthetic design is properly used, then the mystery on why

attractive things work better will be resolved. Arnold (1960), one of the gurus in

cognitive psychology, defined an emotion as ―the felt tendency toward anything

intuitively appraised as good (beneficial) or away from anything intuitively appraised as

bad (harmful)‖. Emotions establish our position towards the space and environment

pulling us to certain products and places and pushing us way to from others (Frijda,

1986). Product pleasant emotions are mainly identified from Desmet (2007), by studying

the WOW experiences. He mentioned that research designers might identify four

components of emotional arousal in WOW emotional experiences, which are; a

subjective feeling, a facial and bodily expression, a change in arousal and a motivational

tendency. Continuing Desmet (2007) findings, the WOW experience is composed of

three important pleasant emotions; pleasant surprise, fascination and desire. Mahajan

(2008) studied the relationship between product design and customer satisfaction.

Delight, cheerfulness, excitement, security and confidence were some of the positive

emotions that evoke from product design. On the other hand, Chitturi (2009) explored in

details expectancy disconfirmation and emotions pointing out a set of negative design

emotions, as that of guilt, anxiety, sadness, disappointment or anger. Creating positive

emotional experiences varies on the content of the emotional appeal. Desmet (2012)

introduced a study showing that among the large number of positive emotions that are

discussed in the field of psychology, in terms of product interaction, 25 of them are basic

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and are evoked by existing or new products interface. Some of them are experienced

often (e.g., joy, satisfaction, and amusement), and others are experienced less (e.g.,

worship, lust, and dreaminess). Customers are aware that some products are more

exciting than others, motivating them to choose one product instead of the other. Previous

researches have revealed that peoples‘ well being is generally related to their day-to-day

felt emotions, which part of that are also consumption emotions (Diener, Suh, Lucas &

Smith, 2000). In most of the cases product emotions are difficult to predict because of

three main reasons: first, the concept of emotions is broad and indefinite, i.e. products can

evoke many different kinds of emotions, second, although the process or emotional

response is universal, at the end emotions are personal and might differ from person to

person and third products do not elicit a single emotion, but a complex set of emotions

(Desmet, 2003). Most of our judgment and likability is done unconsciously before the

brain process information (Norman, 2007). In this perspective has been researched that

products that delight customers will be more successful than those products that do not

(Milliard 2006). Desmet (2007) views emotions as coherent, organized, and functional

systems that signal when situations are favorable or destructive to people‘s concern.

Several articles have investigated the effects that the shopping atmosphere has on

customers‘ cognitive and emotional responses (Chakrabartin & Karmakar, 2012; Hirsch,

1995; Milliman, 2000; Reddy). What we see from these studies is that most of them are

focused on affective responses, consisting in two dimensions, arousal and pleasure (Lin,

2010). Pleasure emotions can be seen as positive emotions and arousal emotions are

responses to bodily stimuli as a level of physical activation (Watson & Tellegen, 1985).

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Tiger (2000) emphasized that there are four types of product pleasure; physical, social,

psychological and ideological pleasure. The first one, the physical pleasure derives from

the sensory part of the body and is connected mainly to the tactile and the olfactory

properties of the product (Jordan, 2002). The social pleasure is related to the product

benefits that facilitate social interaction (Tiger, 2000). Buying a bottle of wine with desire

to drink it with friends or being a member of the Soho House Group, are examples of

consuming products for social purposes and associations. The third pleasure dimension is

psychological pleasure that is related to people‘s cognitive reactions. Psycho-pleasure is

based on the current emotional status, as that of being stressed, bored or unhappy and

people decide to take actions to overcome these negative emotions. Attending a party or

spending a weekend in a hotel resort for the need to relief the stress is a psychological

pleasure (Jordan, 2002). The last pleasure product emotion identified by Tiger (2000) is

the ideological emotional appeal and is embodied on product values. This product

emotion type reflects the consumption of products and brands, which are admired for a

certain ethical business, and buying these products is a way of appreciation and

responsibility (Tiger, 2000). Beside that, the previous empirical studies on cognitive

science reveal the importance of aesthetics and its close link with usability (Transtinsky,

2000). Within this connection, the emotional design concept explores the interplay

between logical and emotional product aspects combining usability with emotional

appeal (Beltagui, Candi & Ridel 2012).

The first academic movement towards the recognition of the design-emotion intersection

was done in the opening conference of 1999 of Design and Emotion Society. Previous

scholars have investigated as well the importance of emotions in consumer behavior and

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revealed that positive emotions influence adult experiences and the way they perceive

their visual world (Harmon Jones & Gable 2009). International standards relevant to the

environmental psychology field of study, indicate the link between emotional needs,

comfort and safety use (Panero & Zelnik, 1970).

4.1 Environmental Psychology and Emotions

The environmental psychology examines the relationship between humans and their

environments and it is focused on understanding the thoughts and emotional processes

that produce or shape human desires (Kopec, 2012). Bargh, Lombardi and Higgins

(1988) argue that our behavioral and emotions can be manipulated by environmental cues

without a conscious thought. Even behavioral is often unconscious and people are not

aware of the potential that these environmental cues have on shaping their behavior.

Studies on human-environment relationship, based on the emotional status are focused on

four main theories; on integral theories, on behavior-setting theories, on control theories

and last but not least on stimulation theories (Kopec, 2012). In the first one, Gifford

(2002) mentioned that the integral theory describes a group of concepts used to

understand the complexity of the human-environment relationship. This author argues

that people and environment are separated entities that are continuously interacting. The

theory is called interactional theory and is the simplest form of integral theory. The

second theory of human-environment relationship, the behavioral-setting theory has been

widely studied by Roger Barker. Referring to the author, people should behave based on

the special occasion or event because each occasion evokes a particular pattern of

emotions and behaviors (e.g., it is socially acceptable to wear training pans going to

watch a match in the stadium but not to attend a wedding dressed like that) (Barker,

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1968). The control theory is focused on the level of control that people have over their

environment and is related to both our freedom of action and the type of stimulation to

which we are subjected (Kopec, 2012). It is suggested that there are three types of control

over our environment: Behavioral control, dealing with the ability to change the

environmental event; cognitive control, which is the ability to change the way in which

we think and the third one is the decisional control which is focused on the ability to

chose your response (Kopec, 2012). Stimulation theory investigates the change of our

emotions and behavior due to the environmental sensory information (Wohlwill, 1966).

What space designers have to keep in mind is that each of our five senses can be

overstimulated (hyperstimulated) or understimulated (hypostimulated) (Kopec, 2012).

The arousal emotional perspective is also related to the stimulation theory and this

emotional status is examined to be somewhere between sleep and excitement (Berlyne,

1960). The level of arousal we experience from the environment often comes from the

stimulation of design and its aesthetic appeal. At this stage it is important to understand

that how much should be changed on the environmental design, so customers notice the

change. The Weber Fechner Law argues that as we get used to a level of stimuli, we will

need a greater intensity of that stimulus in order for us to notice a change (Kopec, 2012).

And in some industries, as that of hospitality and retailing, changing the space design is

critical in enhancing memorable customer experiences.

4.2 Consumer Behavior and Emotional Appraisal

Consumer behavior has continuously been involved in studying emotions during the

consumption experience process. It has been noticed that emotions created by product

appearance increases the desire to buy and own the product (Hirschman & Holbrook

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1982). Dumaine (1991) emphasized that due to increase of technology and quality

awareness, products are having similar features and the competitive advantage now is

focusing on the design approach.

Roseman and Smith (2001) argued that emotional appraisal is focused in emotional

appear as a consequence of experiences and the meaning that the person attaches to the

experience is responsible for that type of emotion. In the case of products, an appraisal

has three possible outcomes: the product is beneficial, harmful or not relevant for

personal wellbeing and these three general outcomes result in a pleasant emotion, an

unpleasant emotion or an absence of emotion (Desmet, 2003).

Design for emotions is a very hot topic for designer nowadays but there as been

experienced a difficulty of practical application because emotions are essentially personal

and that people differ with respect to their emotional responses towards a given product

(Desmet & Dijkuis, 2000). One of the most important researchers, studying the effects of

design on product likability is Desmet (2003), who developed the Product Emotion

Measure (PrEmo), an instrument to assess emotions elicited by product appearance. The

Pleasure-Arousal-Dominance scale (PAD) developed by Russell and Mehrabian (1977),

the Self Assessment Manikin (SAM), developed by Lang (1985) or the Layered Emotion

Measurement tool (LEMtool), created by Huisman and Van Hout (2009) can also be used

to measure the emotional level elicited by product design. In summary, the impact that

emotional design have on our judgment and decisions we make everyday, is of great

interest to psychologists, architects, engineers and marketers.

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5. Branding and Experiential Consumption

Referring to AMA (American Marketing Association, 2015), a brand is a "name, term,

design, symbol, or any other feature that identifies one seller's good or service as distinct

from those of other sellers". This term has been around for centuries describing and

differentiating goods of one producer from those of the other (Keller, 2013). Brands help

customers to reduce risks, to create trust, to communicate social status, to simplify the

product decision phase allowing them lower the search costs and to make assumption and

reasonable expectations on product features (Jacoby, Olson, Haddock, 1971; Wilke &

Zaichkowsky, 1999). Positive brand images facilitate companies‘ integrated marketing

communications, price setting and product distribution (Kotler & Armstrong, 1995).

Moreover, strong brands offer an intangible firms‘ asset, giving them a greater

competitive advantage, greater customer loyalty, higher product awareness and a

marginal cash flow (Aeker, 1994). So understanding how brands work and how they

contribute to consumer experience is essential for marketers and product managers.

Nowadays, in the modern marketing area, branding is more than just identification and

differentiation. Today‘s customers respond better to marketing activities that do not focus

only on product features and benefits, but also on holistic and memorable experiences.

Within the marketing scholars, the experiential branding concept is one of the hottest

topics. Due to social and media development, brands are engaged in our everyday life in

such a way that is not clear any longer who own these brands (Sonnenburg & Baker,

2013). The interesting fact is the consumers today are not just receivers of information,

but they also produce positive or negative information due to their brand experience.

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Liebl (2006) mentioned that brands might be created from companies but brands are in

procession of consumers, which interpret them in their own way, compare one brand with

another, position the brand based on their perceptions and share their experiences and

fantasies with other consumers.

Branding spaces, which interrelates design and spatial layout, is a new term that has been

developed in the last decade (Sonnenburg & Baker, 2013). It is worthy to analyze the

branding spaces concept from two perspectives, place and space (Low, 2008). Place is

perceived as the physical part of the environment and space is seen as the social part of

the branded spaces which emerges through spacing, synthesizing and interpreting and is

been highlighted as a psychological process (Sonnenburg & Baker, 2013). The concept

emerges from the way people approach spaces, how they perceive the environmental

design and then it ends with the meaning and story they gained during their experience.

Most of the studies done so far on branding have been mainly focused on product

attributes and other brand related stimuli. Although brand experience is not a new

concept, the experience theory related to production and consumption has recently gain

great interest from different scholars (Shamim & Butt, 2013). Holbrook and Hirschman

(1982) where among the first to introduce the ide of experiential consumption and since

that period, the experience concept has seen different applications in multiple disciplines

as that of economics (Pin & Galmore, 1998), marketing (Caru & Cova, 2003; LaSalle &

Britton, 2003; Schmitt, 1999) and psychology (Addis & Hoolbrook, 2001). The cognitive

science in psychology, the philosophical society and the business management discipline

have written many papers on the experience consumption. Marketing practitioners have

come to realize that understanding how consumers experience brands is critical for

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developing marketing strategies for goods and services (Brakus 2009). For most of the

products customers buy, they assume the high quality and professionalism, therefore they

will look for experiences that will trigger and excites their senses.

Costumers tend to choose one brand instead of the other, based on the experiential

benefits they perceive during product consumption (Ratneshwar & Mick, 2005). Schmitt

(1999) mentioned that experiential marketing is everywhere and that marketers are

moving away from traditional marketing of commoditized goods and services, towards

attractive customer experiences. Within the marketing literature, economy of experience,

service experience, product experience and shopping experience are some of the areas

that have studied the experience process in detail (Hui & Bartenson ,1991; Hoolbrook &

Hirschman, 1982; Hoch, 2002; Pin & Galmore, 1999). The previous authors who studied

the brand experience theory, have been mainly focused to analyze it from the perspective

of brand management (Valencia, 2005), to construct e measurement scale of brand

experience (Brakues et al., 2009) to analyze its effects on brand credibility, brand attitude

and customer-based brand equity (Shamim & Butt, 2013) or to identify the brand

experience consequences as that of satisfaction and loyalty (Morrison & Crane, 2007;

Brakus et al., 2009; Zarantonello & Schmitt, 2010). Schmitt (1999) developed a five

dimensional framework of customer experience based on a previous work of Holbrook

and Hirschman (1982) and Holt (1995). The five types of experiential marketing

experiences are: sense, feel, think, act and relate type. The concept of production

experiences with a focus on sensory and emotive aspects of product was firstly analyzed

by Holbrook et al., (1982) and was a groundbreaking theory on emotional consumption.

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Referring to them, the experiential view of consumption should be seen as involving a

steady flow of fantasies, feelings and fun.

5.1 Experiences in the Marketing Perspective

In consumer marketing, the experience theory has been focused on consumers‘ activities

as that of searching for products, shopping and consuming (Arnould, Price & Zinkhan

2002). The product experience phase occurs when consumers search for products,

interact with them and evaluate the products‘ quality (Hoch, 2002). The interesting part

for marketers at this stage of product search is to understand how product experience

does influence preferences, product judgment and purchase intention (Huffman &

Houston, 1993). The shopping experience deals on the effects that servicescape and sales

communication has on buyers. This kind of experience occurs when consumers interact

with the store design and with its staff (Ofir & Simonson, 2007). The consumption

experience on the other hand is focused on the consumption phase of the product.

Referring to Hoolbrook et al., (1982), the consumption experience is focused on hedonic

needs, such as fantasies, feelings and fun. However, Brakus et al. (2009), argues that

experiences in marketing perspectives do not occur only when consumers search, buy and

consume products but also when they are exposed indirectly to product through

companies‘ integrated marketing communication as that of advertising and other

promotional activities.

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5.2 The Difference Between Brand Experience and Other Brand

Concepts

We have to emphasize that brand experience is related but also conceptually separated to

other associative and evaluative brand constructs, which as a matter of fact haven been

widely studied within the branding literature (Brakus et al., 2009). Brand experience

differs from brand awareness, brand identity, brand attitude, brand involvement, brand

attachment and brand personality. Brand awareness is the first step of brand recognition

and is considered as the identification of the brand by consumers through name, logo,

aesthetic design, packaging, prototypical image and other formal qualities (Neumeier,

2006). Brand identity on the other hand, is the cluster of association that the firm wants

customers to connect with and is mainly focused on sensory, affective and symbolic

associations and it captures a small part of the brand experience (Schmitt, 1999).

The case of the Anthropologie retail company is a great example on how a company

intent to build an identity through its aesthetic design features. In an interview done with

Chief Creative Officer (CCO) of Anthropologie, he mentioned that ―we typically employ

a unique aesthetic identity, where store‘s design is often inspired by the local culture so to

create a beauty and surprise customer experience‖ (Borges, 2013, p.52). Continuing the

analyses of the difference between, brand experience and other constructs, we can say

that brand attitude differs as well from brand experience. Brand attitude is a general

evaluation based on beliefs or automatic affective reactions (Murphy & Zajonc, 1993).

But brand experience is not just an overall liking (e.g., I like the brand), it includes

specific sensations, feelings, cognitions, and behavioral responses triggered by specific

brand-related stimuli (Brakus et al., 2009).

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Brand experience also differs from brand personality, brand involvement and brand

attachment. Brand personality is part of the symbolic nature of the brand and it refers to

the human characteristics associated with the brand such as being refined, friendly or

unapproachable (Fiore, 2010). Involvement with a brand is focused on needs, values and

interest that motivate a customer to approach a specific product. The difference here with

brand experience is that the later can happen also when consumers do not show interest in

or have a personal connection with the brand (Brakus et al., 2009). Anyhow, if the

involvement with the brand is very strong then we have brand attachment, an emotional

relationship concept which is focused on three dimensions; affection, passion and

connection (Park & MacInnis, 2006), which in turn is only a part of brand experiences,

because brand experience includes cognition and behavioral responses as well.

5.3 Brand Experience Conceptualization

It has to be emphasized that most the of the studies done so far on experience have been

focused on utilitarian product attributes and category experiences and not much on

experiences provided by brands Brakus et al., (2009). Schmitt and Rogers (2008) argues

that in the last decades scholars have been tried to study the customer value beyond

functional attributes, focusing more on the brand and consumer experience. In the today

consumption perspective, customers do not buy only products and services. They look for

experiences that touch their harts and stimulate their minds (Schmitt, 1999). Continuing

Schmitt (1999) point of view, experiential marketing offer new approach to branding as

well. The traditional research on branding has treated brands as identifiers of companies‘

products through the use of names logos and communication campaigns, but actually

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brands are not just identifiers. They are important experience providers, connecting

products to customers through affective and sensitive emotional arousals (Schmitt, 1999).

The car industry teaches us a lot about the customers‘ experience when drivers look,

touch and feel the car they are driving.

Tourism and leisure activities as well, give us an interesting prospective on how

companies operating in this industry not sell just products but a complex of feelings and

experiences. At this stage, we have to point out that that physical goods brand

experiences, as the case of car industry producers, are simpler than service brand

experiences, as services are intangible and require a higher level of interpersonal

complexity and relationship quality (Mosley, 2007).

There have been different studies, in trying to understand the brand experience concept

(Brakus et al., 2009, Nysveen, Pedersen & Scard, 2012; Shamim & Butt, 2013; Schmitt,

1999;). Anyhow, Brakus et al., (2009) were the first to introduce with a tested framework

the brand experience scale. The scale was constructed by four dimensions; sensory,

affective, intellectual, and behavioral and all of them are triggered by specific brand-

related stimuli. These brand-related stimuli constitute the major source of subjective,

internal consumer responses, which Brakus et al., (2009) refer to as ―brand experience‖.

The sensory dimension deals with the level of impression that a specific brand makes to

the customer visual and other senses. The affective feature is focused on the feeling and

the sentiment aspect of brand experiences. The behavioral dimension is related to the

cognitive part, where customers may engage or not in physical reactions and behavior

when they use the brand and the last one, the intellectual dimension of brand experience,

results from the level of and thinking and knowledge that customers have when they are

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exposed to a particular brand. This four-factor model on brand experience

conceptualization developed by Brakus et al., (2009) has been tested and evaluated as

reliable, valid and distinct from other brand measures.

6. The Present Study

The literature review clearly indicates that the influence that product design has on

commercial success is undisputable. What we are experiencing is that companies‘

approach to marketing is being diversified. Physical storefronts, flagships, pop-us,

product launching events, hotel lobbies and retail environments are projected in such a

way so as enhance exclusivity and desirability of the brand. Impressive design spaces are

shaping our consumption experiences and influencing the way we evaluate and talk about

brands. More than ever, design is playing a crucial role in creating visual experiences that

exceed customers‘ expectations. However, there is little support from other areas of

research in approaching design attributes, although their large effect in marketing

management (Franzak et al., 2014). Design researchers have increasingly emphasized the

connection between design and marketing and the need for further research in this

direction (Bloch, 2011).

6.1. Research Objectives

The main idea of my study is to approach customers‘ brand experience from a design

perspective, and to address the concern that spatial branding designers have, on how they

should design their environments so to have positive costumer brand experiences.

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What fascinated me most is the idea on how can we bring empathy to customers by using

impression design, and how can we manipulate environmental design so to create

experiences that customers do not forget. In more details, I aim, in this study, to identify

the influence that different types of impression design have on brand experiences, using

pleasant emotions as mediators. Whereas previous research has examined these concepts

separately, the novelty of the present study is that it examines the relationship between

these variables.

The present study examines functional, symbolic and aesthetic design components from

the human-environmental relationship perspective, and offers a detailed analysis on hotel

spatial branding. Brand experience has received little attention within the design

literature, so far. This dissertation is the first one that develops a model by bringing the

two perspectives together, design and brand experience

6.2. Conceptual Framework and Research Questions

The literature of design clearly points out the strong connection between design and

emotion (Bucolo & Wrigley, 2012; Candi, 2011; Milliman, 2000; Lascar & Barrera,

2012), but the statement of how emotions respond to functional, hedonic or symbolic

design benefits is not clear (Franzak et.al., 2014). Creusen and Schoormans (2005)

discovered that products with high aesthetic benefits generate stronger emotions and

experiences than products with a functional design appeal. At this point, it is interesting

to investigate the different levels of impact that functional and aesthetic design have on

brand experience.

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Different studies show that emotions consumers feel about a brand influence their

experience and behavioral responses (Gambetti, 2012; Morrison & Crane, 2007; Ruth,

2001). However, no detailed frameworks have been constructed to show the connection

between design, pleasant emotions and brand experience. There is a need to recognize

and measure how design principles influence customer brand experiences. The

framework proposed in this study is based on a previous concept developed by Franzak,

et al., (2014) on design benefits and brand engagement. Their model proposes that

hedonic design benefits, aesthetic and experiential, lead to high brand engagement and

that this relationship is mediated by emotions. The model is centered on activities that

consumers make in order to show their loyalty towards the brand. I have extended this

model proposing how impressions design such as aesthetic, functional and symbolic lead

to brand experience. The concept will measure levels of pleasant emotions elicited by the

three types of impression design; aesthetic, functional and symbolic design.

In my study I will use the Product Emotion Measurement instrument (PrEmo, Desmet

2003) to measure emotional responses towards the product design. Each emotion in this

set is portrayed with an animated cartoon character, making this model a very interactive

one to be used by respondents. The PrEmo model can properly be used in my study since

the cartoon characters shown in PrEmo represent a cross-section of emotions experienced

towards static product design, as is the case of my research where respondents will give

their emotional feedback based on static pictures of hotels design. The PreEmo

instrument includes pleasant emotions of wow experience and the concept is represented

by three types of emotions; pleasant surprise, fascination and desire (Desmet, Porcelijn

& Dijk, 2007).

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Utilizing these concepts together with the brand experience scale developed by Brakus et

al., (2009), I have established the conceptual model and the basic of my research as

shown on Figure 17.

Figure 17. The Conceptual Model on the Effect that Impression Design has on

Brand Experience using Pleasant Emotions as Mediators

Following the literature of design for emotions, I will test how pleasant emotions crated

by semantic, aesthetic and symbolic design lead to brand experience. Positive or pleasant

emotions are the easiest to recognize and they affect directly the attitude towards the

brand (Fiore, 2010). Consumers are more attracted to products that are new, unusual and

innovative in design, however it has to be seen as well how functional design, considered

the basic for product success, affects customer brand experiences (Veryzer &

Hutchinson, 1998).

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In addition to these relations, pleasant emotions are also likely to influence the internal

dimensions of brand experience as that of sensory, intellectual, behavioral and affective

and these relationships will be measured during the regression part of the analyses.

Based on the above assumptions I would like to examine three important research

questions:

a. Do different impression design benefits elicit different pleasant emotions?

b. How do pleasant emotions influence brand experience?

c. How can we use design to predict brand experience?

The quantitative research will focus on the hospitality industry, taking into study three

types of hotels, each of them representing a specific impression design type. According to

Sulek and Hensley (2004), it is very important for the hotel industry to make a good

impression on customers, especially by creating desirable environmental cues.

Additionally, hotel customers nowadays are paying great attention to details and to

memorable brand experiences (Wu & Liang, 2009). Thus, narrowing the empirical

research on the hospitality industry will give some interesting results regarding the role

that design has on the overall customer brand experience.

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7. Methodology

7.1. Introduction

In this chapter I will point out the methodology structure and the research design that has

been used to measure the variables of the study. After the actual study is clear regarding

the aim, the conceptual framework and the research questions, the methodology part will

start with sample description analyses giving the source, the number of participants and

the sampling design that has been used in the quantitative research part.

Then after, I will focus on the instrumentation section, describing the measures of the

research model that I have used based on their appropriateness and validity term. The

third part of the research methodology will describe the procedures and exact steps taken

to contact the research participants, obtaining their cooperation and explaining how the

data has been collected. Next I will test the hypotheses and show the results. And finally,

conclusions and limitations of the study will be presented based on their justification.

7.2 Participants

The sample was selected on a non-probability convenience sampling, focusing on

students and other participants. A total of 194 participants participated in the study. I got

a list of emails for students and lecturers from two universities, I had a list of three banks

employees, I contacted one hospital and got the list of doctors‘ email and I got the list of

email‘s employees in four private business. The majority of the participants where female

(71%) and the average age of respondents was 27 years old, (M=27, SD=9.037). Table 1

below shows the sample characteristics regarding respondents‘ occupation and their

income level.

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Table 1. Sample Characteristics

Respondents Occupation

Frequency Percent

Student 86 45%

Financer 25 13%

Lecturer 24 13%

Marketer 9 5%

IT 8 4%

Teacher 5 3%

Manager 5 3%

Dentist 4 2%

Architect 4 2%

Lab tech 3 2%

Tour operator 3 2%

Psychologist 2 1%

Other 16 8.2%

Total 194 100%

Income

No income 83 42.8%

20,000 - 50,000 Lek 44 22.7%

50,001 - 80,000 Lek 37 19.1%

80,001 - 110,000 Lek 13 6.7%

110,001 - 150,000 Lek 3 2%

Over 150,000 Lek 14 7.2%

Total 194 100%

Regarding their monthly income, 32 % of the participants had the level of income above

50,000 Albanian Lek per month and they were mainly, university colleagues, bank

employees, doctors and other people working in private companies.

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7.3 Instrumentation

The secondary data has been gathered from literature review, focusing on previous work

done in the field of design, environmental psychology and marketing. The primary data

has been collected from field trips that I have done in different cities in the world,

observing the space design of particular brands and also from quantified data using an

online survey. The questionnaires have been conducted using Qualtrics, the online survey

platform and the research has a deductive approach, measuring concepts in reality. As

mentioned above, the statistical part has been focused on the hospitality industry, taking

into study three types of hotels, each of them representing a specific impression design

type. The aim was to analyze how the design of the hotels, influence brand experience,

using pleasant emotions as mediators. Before choosing the final three hotels to be used in

the survey, first I picked up 12 different hotels in Albania, 4 for each impression design

category, based on the literature review of design attributes. To assess the criteria validity

of the hotel design type, I asked two architectural design experts to choose which from

the list of the 12 hotels I gave them represented more the functional design type of hotel,

the aesthetic design type and the symbolic design type of hotel. After the analyses, the

architects have selected three hotel brands each of them characterizing a specific type of

impression design. Two of the hotels have been chosen in Shkoder city and the other one

in Korca. I visited each hotel and took six pictures for the same space and service they

provide. Fieldwork was carried out over a period of 2 weeks, visiting the three hotels,

discussing with the owners and taking pictures. A picture of the restaurant, of the lobby,

of the double room, of the bar, of the reception and a picture of the outdoor was taken for

each hotel.

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Pictures and a short description of the hotel brand have been organized within the

questionnaire and the product emotion measurement instrument (PrEmo, Desmet, 2003)

has been used so respondents can report their emotions with the use of expressive cartoon

animations. PrEmo is a reliable and a valid method used by companies like BiC, Pepsico,

Microsoft, Uniliver, Philips, Toyota, KLM, P&G and Lenovo to measure their customer

emotional status and to understand customers‘ negative and positive experiences

(SusaGroup, 2015). This instrument is focused on measuring two types of emotions:

pleasant and unpleasant ones. For the purposes of this study, I have analyzed only

pleasant emotions and especially wow experience emotions. Based on PrEmo model, as

shown below on Figure 18, in the questionnaire were given three types of characters, to

measure the pleasant emotions of desire, fascination, and pleasant surprise.

Figure 18. Pleasant Emotions Characters

Source: Desmet, P.M.A, Porcelinj, R. Dijk, M.B (2007), ―Emotional Design; Applications of a

research-based design approach‖, Springer Science, p.145

There have been used animated characters because they better elicit respondents‘

emotions than words and they look more realistic and similar to humans, whom expect a

higher degree of realism in behavior and non-verbal expression (Beck, 2008).

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After the emotional status questions, respondents gave their feedback regarding the brand

experience they encountered looking the design of the hotel. The questions concerning

brand experience were based on the scale developed by Brakus et al., (2009). There have

been six studies showing that this scale is reliable, valid, and distinct from other brand

measures (Brakus et al., 2009).

7.4 Procedures

The first week of June I sent 425 emails and messages to participants, stating the purpose

of my study and kindly asking them to fill out the questionnaire by clicking the link

attached to the email. The link directed them to Qualtrix software and the average time to

fill out the questionnaire was 10 minutes. The third week, I did a follow up email and

some phone calls to participant‘s that might have not filled out the questionnaire. Prior to

send the questionnaires to the participants, a pretest survey was conducted with 30

students in a laboratory, so to check the understanding of the questionnaire. Some

questions, mainly in the brand experience section had been better adapted in the final

survey so the participants could easily understand them. The respondents had the

possibility to fill out the questionnaire in the Qualtrix website till end of June.

In the beginning of the questionnaire was given the aim of the research and a short

description on each of the hotel. Then respondents were advised to look carefully on each

picture of the hotel and to respond the three questions regarding the emotional feeling

they got looking the design of hotel, using a 5-point Likert scale rating from ―I do not feel

this‖ to ―I feel this strongly‖. After these questions, the participants answered the

questions of brand experience developed by Brakus et al., (2009).

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The scale is constructed by four dimensions; sensory, affective, intellectual, and

behavioral and all of them have 3 questions each. The questions were focused on finding

out if the brand impression they got from the hotel design made a strong impression on

respondents‘ senses, if the brand included feelings and sentiments, if the brand was action

oriented and if the hotel brand stimulated their curiosity. The questions were rated using a

5-point Likert scale, with 5 representing strongly agree and 1 for strongly disagree.

After they responded the questions for the first hotel, which was representing the

aesthetic design type, they looked the pictures and answered the questions for the second

and third hotel, representing respectively the functional and the symbolic type of design.

7.5 Data Analysis and Results

The main part of the quantitative research is focused on descriptive statistics, factor

analyses and multiple regression. SPSS 20.0 is used as the statistical package to examine

the data collected from the questionnaires. To determine the difference in emotional

status between the design of the three hotels, a frequency distribution has been

conducted. Additionally there has been measured the validity and the reliability of all

scales by using factor analysis and Cronbach‘s alpha coefficient. Evaluating the

multicollinearity among the design variables was another important step in the data

analyses part, which helped me to reduce the risk of achieving weak conclusions. And

finally, to predict the value of the overall brand experience affected by impression design

a multiple regression analyses has been conducted. The report of the analyses result are

given in the below section.

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7.5.1 Differences in Experiences of Emotions in Relation to the Type of Hotel Design

In order to assess what type of hotel elicited what types of pleasant emotions, frequency

distributions of the experience of emotions were calculated. Table 2 shows the frequency

of respondents‘ reports regarding their experience of the emotion of desire for the three

hotels.

Table 2. Experience of the Emotion of Desire for the Three Types of Design Hotels

The aesthetic design hotel, (Life Gallery Hotel), has the highest number of respondents

indicating a great desire to be a client and to spend the night in the hotel. Respectively

with 37 % of respondents answering that they ―do feel strongly this desire‖ and 50% of

respondents saying that ―they feel this desire‖. Only 2% of respondents replied that they

―do not feel this desire‖. The functional type of hotel, (Colosseu hotel), has 20%

respondents answering that they ―do feel strongly the desire‖ to spend the night in the

hotel and 35% respondents saying that ―they feel this desire‖.

0102030405060708090

100

I dostronglyfeel thisdesire

I do feelthis

desire

I feelsomehow

thisdesire

I feel littlethis

desire

I do notfeel thisdesire

Gallery 71 92 19 5 5

Colosseu 36 64 53 24 14

Tradita 63 66 31 17 14

Re

spo

nd

en

ts

Desire Emotional Status

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The number of respondents who mentioned that they ―do not feel‖ the desire to be a

client and spend the night in the functional type of design hotel is 8%. The third hotel,

representing the symbolic type of design (Tradita hotel) has 33% of respondents saying

that they ―do feel strongly the desire‖ to stay in the hotel and 35% answering that the

―feel this desire‖. The same as for the functional design hotel, only 8% respondents

answered that they ―do not feel‖ the desire to spend the night in this symbolic type of

design hotel.

Table. 3 shows the frequency of respondents‘ report regarding their surprise emotional

status for the three hotels.

Table 3. Experience of the Emotion of Surprise for the Three Types of Design Hotels

The surprise type of emotion shows if the design of the hotel is novel to them, in terms of

suddenness and unexpectedness. The symbolic type of design (Tradita hotel) has the

highest number of respondents appraising as novel the design of the hotel.

01020304050607080

I dostrongly

feelsurprised

I do feelsurprised

I feelsomehowsurprised

I feel littlesurprised

I do notfeel

surprised

Gallery 32 77 54 19 9

Colosseu 18 49 62 41 21

Tradita 51 77 38 18 7

Re

spo

nd

en

ts

Surprise Emotional Status

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Respectively with 40% respondents answering that they ―do feel strongly surprised‖ and

27% of respondents saying that ―they feel surprised‖ by the hotel design. Only 3% of

respondents replied that they ―do not feel surprised‖. Colosseu hotel that represents the

functional type of hotel design has 25% of respondents answering that they ―do feel

strongly surprised‖ by the hotel design, 10% respondents saying that ―they feel surprised‖

and the highest percentage of respondents mentioned that they ―feel somehow surprised‖,

respectively 32% of them. The percentage of respondents who mentioned that they ―do

not feel surprised‖ by the design of the hotel is 10%. The third type of design hotel, the

aesthetic one represented by Life Gallery has a percentage of 40% of respondents saying

that they ―do feel strongly surprised‖ by the design and 16% answering that they ―do feel

surprised‖.

Figure 4 shows the frequency of respondents‘ report regarding their experience of the

emotion of fascination for the three types of design hotels. The fascination type of

emotion shows if the design of the hotel is unfamiliar to the respondents and if the hotel

touches their need of curiosity to visit the hotel

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Table 4. Experience of the Emotion of Fascination for the Three Types of Design

Hotels

As is seen from Table 4, aesthetic type of design (Life Gallery hotel) has the highest

number of respondents that experience the design of the hotel as unfamiliar and that are

interested to visit the hotel. Respectively with 48% of respondents answering that they

―do feel strongly fascinated‖ and 27% of respondents saying that ―they feel fascinated‖

by the hotel design. Only 3% of respondents replied that they ―do not feel fascinated‖.

Colosseu hotel that represents the functional type of hotel has the lowest respondents rate

of showing interest to visit the hotel because of its design. 34% of respondents answered

that they ―do feel strongly fascinated‖ by the hotel design and 15% respondents saying,

―they feel fascinated‖. The percentage of respondents who mentioned that they ―do not

feel fascinated‖ by the design of the hotel is 5%. The third type of design hotel, the

symbolic one (Tradita hotel) has a percentage of 45% respondents saying that they ―do

feel strongly fascinated‖ by the design and 28% answering that they ―do feel fascinated‖.

0102030405060708090

100

I dostrongly

feelinterested

I do feelinterested

I feelsomehowinterested

I feel littleinterested

I do notfeel

interested

Gallery 56 93 25 12 6

Colosseu 29 65 52 36 9

Tradita 53 84 28 19 6

Re

spo

nd

en

ts

Fascination Emotional Status

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7.5.2 Confirmation of the Brand Experience Observed Variables

To determine which measurement of the model fit the data best, I used the Confirmatory

Factor Analysis (CFA). This technique seeks to confirm if the number of factors (or

constructs) and the loadings of observed (indicator) variables on them conform to what is

expected on the basis of theory (Malhotra, 2007). In more details, I aimed to explore if

there is a match and a correlative relationship among the brand experience variables. The

findings revealed that the four-dimension brand experience model together with its

correlated factors was an appropriate model to be used in my study.

The Kaiser-Meyer-Olkin (KMO) test was used to assess the suitability of the respondent

data for factor analysis. KMO ranges from 0 to 1 and anything in the .90s is ‗marvelous‘,

in the .80s is ‗meritorious‘, in the .70s is ‗middling‘, in the .60s is ‗mediocre‘, in the .50s

is ‗miserable‘ and below .5 is considered ‗unacceptable‘ (Kaiser, 1970). The KMO

should be higher than 0.6 to proceed with factor analyses. Bartlett's test of sphericity,

which is also part of KMO matrix is used to measures whether the correlation matrix is

an identity matrix and for factor analysis to be recommended suitable, the Bartlett‘s Test

of Sphericity must be less than 0.05 (Field, 2000). Varimax method is used as the rotation

type to simplify the results of factor analyses. This rotation method seeks to maximize

the variance of the factor matrix loadings by forcing the variables to have either high

loadings or low loadings (near-zero) on a specific factor (Visinescu & Evangelopoulos,

2014). On the other hand, Cronbach‘s alpha coefficients are based on measuring the

internal consistency of each identified dimension of construct and the general criteria for

the acceptable value of Cronbach alpha coefficient is to be greater than 0.6 (Shah, 2012).

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Meanwhile, the negative statement that is included in the brand experience scale, in each

of the four dimensions by Brakus, Schmitt and Zarantello (2009) is also used in the

questionnaire, but in the confirmatory factor analyses has been recoded, changing it to

positive. This change helped the analyses.

1. The Relationship Between the Sensory Brand Experience Correlated Factors

In the KMO test, the value of 0.649, which is higher than 0.50, indicates that the factor

analyses is useful. The Bartlett's Test of Sphericity, which shows the validity of responses

collected, has a significance value of 0.000, indicating as well that the factor analysis is

suitable. Reliability analysis results in Cronbach‘s alpha of 0.750, which indicates a good

match among the sensory brand experience variables within a factor (Hair et al., 1998).

Overall model fit of this scale met the standard. All statements are grouped in one

component based on correlative relationship between and/or among them. It is noted that

the percentage of variance explained is 63.137. The solution satisfies both Kaiser‘s

criteria of selecting only those with a minimum eigenvalue of 1 and the ―percentage of

variance‖ which requires that the extracted factors account for a minimum of 50% of total

variance (Hair et al., 1998). The factor is named in accordance with the meaning of the

correlated variables and hypothesis.

Table 5. KMO and Bartlett’s Test for Sensory Brand Experience

KMO and Bartlett's Test

Kaiser-Meyer-Olkin Measure of Sampling Adequacy. .649

Bartlett's Test of Sphericity

Approx. Chi-Square 107.948

Df 3

Sig. .000

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Component Matrixa

Component

1

I find this brand interesting in a sensory way .842

This brand makes a strong impression on my visual sense and

other senses .807

This brand does appeal to my senses .731

Extraction Method: Principal Component Analysis.

a.1 components extracted.

Total Variance Explained

Component Initial Eigenvalues Extraction Sums of Squared Loadings

Total % of

Variance

Cumulative

%

Total % of

Variance

Cumulative

%

1. Sensory 1.894 63.137 63.137 1.894 63.137 63.137

Extraction Method: Principal Component Analysis.

2. The Relationship Between the Affective Brand Experience Correlated Factors

In the KMO test for the affective brand experience, the value of 0.607, which is higher

than 0.50, indicates that the factor analyses is useful. The Bartlett's Test of Sphericity,

which shows the validity of responses collected, has a significance value of 0.000,

indicating as well that the factor analysis is suitable. Reliability analysis results in

Cronbach‘s alpha of 0.680, which indicates a good match among variables within a factor

(Hair et al., 1998). Overall model fit of this scale met the standard. All statements are

grouped in one component based on correlative relationship between and/or among them

It is noted that the percentage of variance explained is 61.111 (see Table 6).

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The solution satisfies both Kaiser‘s criteria of selecting only those with a minimum

eigenvalue of 1 and the ―percentage of variance‖ which requires that the extracted factors

account for a minimum of 50% of total variance (Hair et al., 1998). The factor is named

in accordance with the meaning of the correlated variables and hypothesis.

Table 6. KMO and Bartlett’s Test for Affective Brand Experience

KMO and Bartlett's Test

Kaiser-Meyer-Olkin Measure of Sampling Adequacy. .607

Bartlett's Test of Sphericity

Approx. Chi-Square 101.678

Df 3

Sig. .000

Component Matrixa

Component

1

This brand includes feelings and sentiments .857

This brand is an emotional brand .795

I do have strong emotions for this brand .683

Extraction Method: Principal Component Analysis.

a.1 components extracted.

Total Variance Explained

Component Initial Eigenvalues Extraction Sums of Squared Loadings

Total % of

Variance

Cumulative

%

Total % of

Variance

Cumulative

%

1.

Affective 1.833 61.111 61.111 1.833 61.111 61.111

Extraction Method: Principal Component Analysis.

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3. The Relationship Between the Behavioral Brand Experience Correlated Factors

In the KMO test, the value of 0.637, which is higher than 0.50, indicates that the factor

analyses is useful. The Bartlett's Test of Sphericity, which shows the validity of responses

collected, has a significance value of 0.000, indicating as well that the factor analysis is

suitable. Reliability analysis results in Cronbach‘s alpha of 0.620, which indicates a good

match among variables within a factor (Hair et al., 1998). Overall model fit of this scale

met the standard. All statements are grouped in one component based on correlative

relationship between and/or among them (see Table 7). It is noted that the percentage of

variance explained is 57.041. The solution satisfies both Kaiser‘s criteria of selecting

only those with a minimum eigenvalue of 1 and the ―percentage of variance‖ which

requires that the extracted factors account for a minimum of 50% of total variance (Hair

et al., 1998). The factor is named in accordance with the meaning of the correlated

variables and hypothesis.

Table 7. KMO and Bartlett’s Test for Behavioral Brand Experience

KMO and Bartlett's Test

Kaiser-Meyer-Olkin Measure of Sampling Adequacy. .637

Bartlett's Test of Sphericity

Approx. Chi-Square 65.212

Df 3

Sig. .000

Component Matrixa

Component

1

This brand results in bodily experiences .792

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I engage in physical actions and behaviors when I use this

brand .751

This brand is action oriented .721

Extraction Method: Principal Component Analysis.

a. 1 components extracted.

Total Variance Explained

Component Initial Eigenvalues Extraction Sums of Squared Loadings

Total % of

Variance

Cumulative

%

Total % of

Variance

Cumulative

%

1.

Behavioral 1.711 57.041 57.041 1.711 57.041 57.041

Extraction Method: Principal Component Analysis.

4. The Relationship Between the Intellectual Brand Experience Correlated Factors

In the KMO test for the affective brand experience, the value of 0.532, which is higher

than 0.50, indicates that the factor analyses is useful. The Bartlett's Test of Sphericity,

which shows the validity of responses collected, has a significance value of 0.000,

indicating as well that the factor analysis is suitable. Reliability analysis results in

Cronbach‘s alpha of 0.620, which indicates a good match among variables within a factor

(Hair et al., 1998). Overall model fit of this scale met the standard. All statements are

grouped in one component based on correlative relationship between and/or among them.

It is noted that the percentage of variance explained is 51.302 (see Table 8).

The solution satisfies both Kaiser‘s criteria of selecting only those with a minimum

eigenvalue of 1 and the ―percentage of variance‖ which requires that the extracted factors

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account for a minimum of 50% of total variance (Hair et al., 1998). The factor is named

in accordance with the meaning of the correlated variables and hypothesis.

Table 8. KMO and Bartlett’s Test for Intellectual Brand Experience

KMO and Bartlett's Test

Kaiser-Meyer-Olkin Measure of Sampling Adequacy. .532

Bartlett's Test of Sphericity

Approx. Chi-Square 47.243

Df 3

Sig. .000

Component Matrixa

Component

1

I engage in a lot of thinking when I encounter this brand .830

This brand does make me think .723

This brand stimulates my curiosity and problem solving .572

Extraction Method: Principal Component Analysis.

a. 1 components extracted.

Total Variance Explained

Component Initial Eigenvalues Extraction Sums of Squared Loadings

Total % of

Variance

Cumulative

%

Total % of

Variance

Cumulative

%

1.Intellectual 1.539 51.302 51.302 1.539 51.302 51.302

Extraction Method: Principal Component Analysis.

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7.5.3 Measuring the Effects that Aesthetic, Functional and Symbolic

Pleasant Emotions have on Brand Experience

As previously discussed the main statement of the problem in this study was to find out if

there is a significant relationship between brand experience and aesthetic, functional and

symbolic pleasant emotions. The dependent variable involved is brand experience and the

independent variables are aesthetic pleasant emotions, functional pleasant emotions and

symbolic pleasant emotions.

H1: Aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions are positively correlated with brand experience in such a way as

the higher their values the higher is the brand experience

Multiply regression analysis has been used to analyze the above hypothesis (Field, 2005).

Prior to regression analysis, it is necessary to evaluate the multicollinearity among the

design variables. In a regression model, the multicollinearity exists when two or more

predictors‘ variables are highly correlated (Geralis & Terziovski, 2003). Multicollinearity

increases the standard errors of the coefficients and in this case the conclusions will not

be strong enough to indicate which of the independent variables is statistically significant

(Lind, Marchal & Mason, 2002). The presence of high values of correlation between

variables indicates the presence of multicollinearity. To analyze the multicollinearity, a

correlation analysis with independent variables has been conducted as shown on Table 9.

Referring to Lind et al. 2002, correlation values between -0.7 and 0.7 will not lead to

multicollinearity. Based on the correlation matrix shown on Table 9, the correlation

values are all within the above limits so the analysis of the first hypothesis will continue

interpreting the results of the regression analysis in Table 10.

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Table 9. Correlation Matrix for the Aesthetic, Functional and Symbolic Pleasant

Emotions

Correlations

Aesthetic

Pleasant

Emotions

Functional

Pleasant

Emotions

Symbolic

Pleasant

Emotions

Aesthetic

Pleasant

Emotions

Pearson Correlation 1 .075 .177*

Sig. (2-tailed) .299 .014

N 192 191 191

Functional

Pleasant

Emotions

Pearson Correlation .075 1 .157*

Sig. (2-tailed) .299 .030

N 191 191 191

Symbolic

Pleasant

Emotions

Pearson Correlation .177* .157

* 1

Sig. (2-tailed) .014 .030

N 191 191 191

*. Correlation is significant at the 0.05 level (2-tailed).

The regression analysis shown on Table 10 could statistically predict the value of the

dependent variable ―brand experience‖ based on the value of independent variables

―aesthetic pleasant emotions, functional pleasant emotions and symbolic pleasant

emotions‖. The results of the R2 is .416, (p < 0.05) reporting that 42% of the total

variability in brand experience can be explained by impression design emotions.

The regression model is statistical significant (F (3,187) = 44.369: p < 0.001) and the

regression equation is:

Brand Experience = 7.557 + .322 (symbolic pleasant emotions) + .268 (functional

pleasant emotions) + .296 (aesthetic pleasant emotions)

These results predict that with an increase of design pleasant emotions, the customer

experience with the brand will be increased as well.

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So the higher the emotions customers feel about the product design, the higher will be the

brand experience. The regression coefficients are positive (0.322, 0.268, 0.296), showing

a positive relationship between the independent variables and the dependent one.

Symbolic pleasant emotions had the highest regression weight (β = 0.322), indicating that

products with a focus on symbolic design were expected to have a higher customer brand

experience, after controlling the other variables in the model.

Table 10. Multiple Regression Analysis for H1

Model Summary

Model R R Square Adjusted R Square Std. Error of the

Estimate

1 .645a .416 .406 .66218

a. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

ANOVAa

Model Sum of Squares df Mean Square F Sig.

1

Regression 58.365 3 19.455 44.369 .000b

Residual 81.996 187 .438

Total 140.361 190

a. Dependent Variable: Overall Brand Experience

b. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

Coefficients

a

Model Unstandardized

Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 7.557 .220 34.321 .000

Aesthetic Emotion .296 .061 .278 4.893 .000

Functional Emotion .268 .048 .320 5.642 .000

Symbolic Emotion .322 .048 .383 6.667 .000

a. Dependent Variable: Overall Brand Experience

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H2: Aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions are positively correlated with sensory brand experience in such a

way as the higher their values the higher is the sensory brand experience

After the multiple linear regression analysis run above, in order to predict which of the

impression design emotions had a higher impact on brand experience, the next multiple

regression analysis will be focused on measuring how aesthetic pleasant emotions,

functional pleasant emotions and symbolic pleasant emotions contribute to each of the

brand experience scales. The analysis, will give us an understanding on the type of

product design the mostly affects the sensory, affective, intellectual and behavioral brand

experience. The first analysis will be to test hypothesis no. 2, analyzing the effects that

impression design emotions have on sensory brand experience.

Multiple regression analysis was run to predict the value of the dependent variable

―sensory brand experience‖ based on the value of independent variables ―aesthetic

pleasant emotions, functional pleasant emotions and symbolic pleasant emotions‖. A

significant regression equation was found is (F (3,187) = 34.822: p < 0.001). The results

of the R2 is .358, (p < 0.05) reporting that 35% of the total variability in sensory brand

experience can be explained by impression design emotions. The regression model is

statistical significant and the regression equation is:

Sensory Brand Experience = 2.605 + 0.117 (symbolic pleasant emotions) + 0.094

(functional pleasant emotions) + .108 (aesthetic pleasant emotions)

These results predict that with an increase of design pleasant emotions, the customer

sensory experience with the brand will be increased as well. So the higher the emotions

customers feel about the product design, the stronger will be the impression on visual and

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other senses. The regression coefficients are positive (0.117, 0.094, 0.108), showing a

positive relationship between the independent variables and the dependent one. Symbolic

pleasant emotions had the highest regression weight (β = 0.117), indicating that products

with a focus on symbolic design were expected to have a higher customer sensory brand

experience, after controlling the other variables in the model.

Table 11. Multiple Regression Analysis for H2

Model Summaryb

Model R R Square Adjusted R Square Std. Error of the

Estimate

1 .599a .358 .348 .26917

a. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

b. Dependent Variable: Sensory Brand Experience

ANOVAa

Model Sum of Squares df Mean Square F Sig.

1

Regression 7.569 3 2.523 34.822 .000b

Residual 13.549 187 .072

Total 21.118 190

a. Dependent Variable: Sensory Brand Experience

b. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

Coefficientsa

Model Unstandardized

Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 2.605 .090 29.099 .000

Symbol Emotion .117 .020 .360 5.976 .000

Functional Emotion .094 .019 .288 4.858 .000

Aesthetic Emotion .108 .025 .262 4.392 .000

a. Dependent Variable: Sensory Brand Experience

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H3: Aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions are positively correlated with affective brand experience in such a

way as the higher their values the higher is the affective brand experience

The regression analysis shown in Table 12 could statistically predict the value of the

dependent variable ―sensory brand experience‖ based on the value of independent

variables ―aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions‖. The results of the R2 is .291, (p < 0.05) reporting that 30% of the

total variability in affective brand experience can be explained by impression design

emotions. The regression model is statistical significant (F (3,187) = 25.601: p < 0.001)

and the regression equation is:

Affective brand experience = 2.343 + 0.102 (symbolic pleasant emotions) +0 .105

(functional pleasant emotions) + 0.112 (aesthetic pleasant emotions)

These results predict that with an increase of design pleasant emotions, the customer

experience with the brand will be increased as well. So the higher the emotions customers

feel about the product design, the higher will be the affective brand experience.

The regression coefficients are positive (0.102, 0.105, 0.112), showing a positive

relationship between the independent variables and the dependent one. Aesthetic pleasant

emotions had the highest regression weight (β = 0.112), indicating that products with a

focus on aesthetic design were expected to have more feelings and sentiments about the

brand.

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Table 12. Multiple regression analysis for H3

Model Summaryb

Model R R Square Adjusted R Square Std. Error of the

Estimate

1 .540a .291 .280 .30979

a. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

b. Dependent Variable: Affective Brand Experience

ANOVAa

Model Sum of Squares df Mean Square F Sig.

1

Regression 7.371 3 2.457 25.601 .000b

Residual 17.946 187 .096

Total 25.317 190

a. Dependent Variable: Affective Brand Experience

b. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

Coefficientsa

Model Unstandardized

Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 2.343 .103 22.747 .000

Symbol Emotion .102 .023 .285 4.511 .000

Functio Emotion .105 .022 .293 4.702 .000

Aesthet Emotion .112 .028 .247 3.951 .000

a. Dependent Variable: Affective Brand Experience

H4: Aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions are positively correlated with intellectual brand experience in

such a way as the higher their values the higher is the intellectual brand experience

The regression analysis shown in Table 13 could statistically predict the value of the

dependent variable ―sensory brand experience‖ based on the value of independent

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variables ―aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions‖. The results of the R2 is .216, (p < 0.05) reporting that 20% of the

total variability in brand experience can be explained by impression design emotions. The

regression model is statistical significant (F (3,186) = 17.120: p < 0.001) and the

regression equation is:

Intellectual brand experience = 2.504 + .092 (symbolic pleasant emotions) + .087

(functional pleasant emotions) + .080 (aesthetic pleasant emotions)

These results predict that with an increase of design pleasant emotions, the intellectual

customer experience with the brand will be increased as well. So the higher the emotions

customers feel about the product design, the more they will engage in thinking

encountering this brand. The regression coefficients are positive (0.092, 0.087, 0.080),

showing a positive relationship between the independent variables and the dependent one.

Symbolic pleasant emotions had the highest regression weight (β = 0.092), indicating that

products with a focus on symbolic design were expected to have a higher customer

intellectual brand experience, after controlling the other variables in the model.

Table 13. Multiple Regression Analysis for H4

Model Summaryb

Model R R Square Adjusted R Square Std. Error of the

Estimate

1 .465a .216 .204 .31164

a. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

b. Dependent Variable: Intellectual Brand Experience

ANOVAa

Model Sum of Squares df Mean Square F Sig.

1 Regression 4.988 3 1.663 17.120 .000b

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Residual 18.065 186 .097

Total 23.053 189

a. Dependent Variable: Intellectual Brand Experience

b. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

Coefficientsa

Model Unstandardized

Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 2.504 .104 23.990 .000

Symbol Emotion .092 .023 .265 3.970 .000

Functio Emotion .087 .022 .257 3.905 .000

Aesthet Emotion .080 .029 .186 2.810 .005

a. Dependent Variable: Intellectual Brand Experience

H5: Aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions are positively correlated with behavioral brand experience in

such a way as the higher their values the higher is the behavioral brand experience

The regression analysis shown in Table 14 could statistically predict the value of the

dependent variable ―sensory brand experience‖ based on the value of independent

variables ―aesthetic pleasant emotions, functional pleasant emotions and symbolic

pleasant emotions‖. The results of the R2 is .297, (p < 0.05) reporting that 30% of the

total variability in behavioral brand experience can be explained by impression design

emotions. The regression model is statistical significant (F (3,186) = 26.246: p < 0.001)

and the regression equation is:

Behavioral brand experience = 2.650 + .109 (symbolic pleasant emotions) + .072

(functional pleasant emotions) + .096 (aesthetic pleasant emotions)

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These results predict that with an increase of design pleasant emotions, the customer

experience with the brand will be increased as well. So the higher the emotions customers

feel about the product design, the more they will engage in physical actions and

behaviors and they see this brand. The regression coefficients are positive (0.109, 0.072,

0.096), showing a positive relationship between the independent variables and the

dependent one.

Symbolic pleasant emotions had the highest regression weight (β = 0.109), indicating that

products with a focus on symbolic design were expected to have a higher customer

behavioral brand experience, after controlling the other variables in the model.

Table 14. Multiple Regression Analysis for H5

Model Summaryb

Model R R Square Adjusted R Square Std. Error of the

Estimate

1 .545a .297 .286 .26786

a. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

b. Dependent Variable: Behavioral Brand Experience

ANOVAa

Model Sum of Squares df Mean Square F Sig.

1

Regression 5.649 3 1.883 26.246 .000b

Residual 13.345 186 .072

Total 18.994 189

a. Dependent Variable: Behavioral Brand Experience

b. Predictors: (Constant), Aesthetic Emotions, Functional Emotions, Symbolic Emotions

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Coefficientsa

Model Unstandardized

Coefficients

Standardized

Coefficients

t Sig.

B Std. Error Beta

1

(Constant) 2.650 .090 29.536 .000

Symbol Emotion .109 .020 .346 5.478 .000

Functio Emotion .072 .019 .233 3.742 .000

Aesthet Emotion .096 .025 .244 3.908 .000

a. Dependent Variable: Behavioral Brand Experience

8. Conclusions and Discussion

The model presented in this dissertation which was based on previous research findings

from different areas, serves not only to academic researchers but also to marketing

managers and to retail space designers. Managers and designers can use the model to

properly identify the design attributes to brand experience. On the other hand, assessing

brand experience has a potential to predict consumer satisfaction and loyalty, giving the

proposed model a greater impact. Understanding the design benefits will have a direct

contribution to business performance. Effective design spaces can help the company to

better differentiate its products and services, support the product to have a higher quality

and last but not least a proper design space increases the possibility to improve

company‘s image. Searching the effects that desirable or pleasurable experiences have on

product success is becoming a mainstream topic in the field of ergonomics and

environmental psychology. Integrating design researches within the field of experiential

branding has a special interest because of the multidisciplinary nature design discipline

has.

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It incorporates psychology, art, engineering and marketing, putting together the common

ground for further studying the ―design for experiences‖ concept. Attractive products

make people feel good and customers today expect great design everywhere. Elegant

design now is being used as a strategic communication tool from many well-known

brands and companies today strive in developing unique aesthetic identities, designing

new spatial concepts and creating great exhibitions. They invest a vast amount of money

in fashioning inspiring stores, unexpected hotel lobbies and introductory showroms so to

impress visitors.

This progressive attitude of today brands in creating memorable customer experiences

was my main motivation to focus the research on impression design and brand

experience. The interesting part of the research was to analyze how the design of the

hotel impacted respondents‘ brand experience. There were three types of hotels picked by

two architectural design experts, where each of the hotels represented one of the

impression design types; the functional design type, the aesthetic design type and the

symbolic design type of hotel. In filling out the questionnaire used in the study, the

respondents first read a short description of the hotel and prior to giving their feedback

regarding their emotional status and brand experience, they saw six pictures for each of

the hotel.

From the regression analyses, regarding the effect that impression design has on the

overall brand experience, it was figured out that Tradita hotel, which represented the

symbolic type of impression design, had the highest regression weight. These findings

indicate that products with a focus on symbolic design are expected to have a higher

customer brand experience.

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It seems that symbolic design has a great importance to customers‘ brand experiences due

to its appearance and subjective meanings it creates. Assessing the personal and the

symbolic significance of products does increase the experience customer encounter with

the brand. Additionally, symbolic emotional design does impact the sensory brand

experience as well. The regression analyses show that symbolic emotional design has a

higher sensory brand experience than aesthetic and functional design. The results suggest

that if the aim of the brand manager is to increase the sensory experience within the

service environment, then he should focus the design of the service space on symbolic

associations. Other findings suggest that if the company aims to create design spaces so

to increase feelings and sentiments about the brand, then they should focus more on

aesthetic impression design. Aesthetic design does positively influence customers‘ mood

and increase their experience with the brand. Pleasing environmental design is created

through attractive, engaging and aspiring spaces. The Life Gallery Hotel, which

represented the aesthetic design type of the product, rated higher in affective brand

experience. Coming to the impact that impression design has on intellectual brand

experience, the findings indicate that aesthetic pleasant emotions, functional pleasant

emotions and symbolic pleasant emotions are positively correlated with intellectual brand

experience in such a way as the higher their values the higher is the intellectual brand

experience. And again in this analysis, the symbolic pleasant emotions had the highest

regression weight, indicating that products with a focus on symbolic design were

expected to have a higher customer intellectual brand experience. Additionally, the

results measuring the impact that impression design has on the behavioral brand

experience, using pleasant emotions as mediators shows that symbolic design has the

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highest weight in the regression analyses. The findings indicate that the if the company

wants to focus more on engaging customers in physical actions and behavior then they

should focus the design of the environment on symbolic meanings and forms. The

impression design that had less impact on customer brand experience was the functional

design type of hotel. Although positively correlated to brand experience, it weighted less

on regression analyses compare to the other two types of design.

As a summary, it can be stated that the three types of impression design are positively

correlated to brand experience and an investment on impression design environments

does positively affect customer brand experiences. Companies that design their

environments or products focusing more on the symbolic type of design are expected to

have an overall higher brand experience. Brand managers that aim to evoke more

customers‘ feelings, cognitions and behavioral responses towards the brand should focus

the design of the environment where the product is being displayed, mainly to symbolic

associations. If the aim of brand managers is to increase the sensation part of the brand

experience, then they should design their companies‘ environments aesthetically pleasing

so to have a more positive brand experience. Marketing topics now should be researched

in a broader perspective, involving design and artistry studies. Companies are advised to

invest in unusual and attractive design environments so to foster the personal relationship

between the brand and the customer. Brand managers must think outside of the box by

crafting inspiring branding strategies where customers can experience services and design

innovations in the context of art, exhibition, film and music. Beautifying brand spaces

and cultivating unique and sensory customer experiences will become the key challenge

for most marketers.

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8.1 Limitations of the Research

Although the research came out with some interesting results regarding the impact that

impression design has on customer brand experience, still there are some limitations.

First the results could have been more accurate if the respondent sample could have had

the possibility to visit each of the hotels. Visiting the hotels would have given a better

impression of the design type and especially the sensory brand experience could have

been better assessed. Even though the pictures of each hotel were clearly displayed in the

questionnaire and the description of the hotel type was clear enough, still some of the

environmental cues are difficult to percept if the customer does not experience them

directly.

Second, the findings in this study are industry-specific and cannot be readily generalized.

Although the process or emotional response is universal, at the end emotions are personal

and might differ from customer to customer and from industry to industry. This study

offers contribution to the hospitality industry but measuring the model in other areas of

product design might bring to other results.

8.2 Future Research

The actual model is focused on studying pleasant emotions and further research can be

encouraged on measuring not only how positive emotions influence brand experience, but

also on how negative emotions influence customers brand experiences. Negative

emotions have other outcomes regarding product success so further exploring the

negative part of brand experience, could bring managers and designers to understand

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what can be improved in the servicescape design so to increase their positive brand

image.

Although the literature review covered both the effects that physical and service product

design has on brand experience, the variables taken into consideration in the research

analyses were hotels, covering the environmental psychology part of service design. So

extending the research with physical products might bring to other results. Further studies

should also examine how other marketing communications tools that are design oriented,

such as infographics, exterior symbols, video, point-of-purchase advertising and instore

displays influence brand experience. Additionally, it would be worthwhile to focus the

empirical research on other areas as well beside the hotel industry. It might be interesting

to get to know which of the design typologies have more effect on brand experience in

industries such as education and health care. We experience today a vast amount of

money invested in beautifully designed university campuses and recreational

environments. What is the role that these design facilities play in the overall student

experiences with the university brand? Hospitals as well are investing in relaxed and

aesthetic appeal facilitates. The Lanserhof medi-spa brand opened its new facility in 2014

named Lanserhof Tegernsee, and this resort has been awarded as the most design oriented

and modern regeneration centers in Europe for the 2014 (EHDA, 2014). With high-grade

naturally furnished interior and with its impressive window facades, this health facility

aims to give his customers an unforgettable experience. So analyzing the effect that

regeneration facilities design have on patient experiences might bring us to interesting

results.

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Finally marketing researchers should continue to collaborate with other disciplines so to

advance design understandings because great experiences are not only focused on

industrial designers and marketers, but also include every customer aspect of interaction

that shapes the impression of the brand and the entire institution.

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Appendix

Survey

Qellimi i Studimit

Me shume se 80 % e blerjeve qe ne bejme sot, i bejme ne menyre jokoshiente duke u

bazuar ne anen emocionale. Ne kete proces, dizajni i produktit po luan rolin kryesor ne

krijimin e eksperiencave pozitive ose negative me markat qe ne perdorim. Ne kete aspekt,

studimi kerkon te analizoje se sa ndikon dizajni emocional i produkteve tek eksperiencat

qe ka konsumatori Shqiptar me markat.

Ne pyetesor jane perfshire tre hotele ne Shqiperi, qe secili prej tyre ka karakteristika te

ndryshme arkitekturore. Ne fillim do shfaqen fotot dhe pyetjet per hotelin e pare, me pas

fotot dhe pyetjet per hotelin e dyte dhe ne fund do shfaqen fotot dhe pyetjet per hotelin e

trete.

HOTELI NR 1

Life Gallery

Life Gallery eshte nje nga hotelet me te njohura ne qytetin e Korces. Dizajni i ketij hoteli

ka nje nderthurje mes konceptit minimalist dhe atij modern. Hoteli eshte i perbere nga

disa ambjente me stile te ndryshme. Fokusi tek detajet, dizajni estetik dhe larmia e

ambjenteve e bejne kete hotel te vecante ne stilin e tij.

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Ju lutem shikoni me vemendje 6 fotot e hotelit te pare Life Gallery

Hoteli nga Jashte

Recepsioni

Holli i Hotelit

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Dhoma e Hotelit

Restoranti i Hotelit

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Bari i Hotelit

Ju lutem plotesoni me poshte pyetjet mbi aspektin emocional per fotot e hotelit

Life Gallery qe sapo pate

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1. Emocioni i Deshires

Duke pare dizajnin e ketij hoteli, a ndjeni deshiren per te qene klient dhe

per te kaluar naten ne kete hotel?

Une e ndiej shume kete deshire

Une e ndiej kete deshire

Une e ndiej disi kete deshire

Une e ndiej pak kete deshire

Une nuk e ndiej kete deshire

2. Emocioni i Surprizes

Duke pare dizajnin e ketij hoteli, a ndiheni i surprizuar?

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Une ndihem shume i surprizuar

Une ndihem i surprizuar

Une ndihem disi i surprizuar

Une ndihem pak i surprizuar

Une nuk ndihem i surprizuar

3. Emocioni i Interesit

Duke pare dizajnin e ketij hoteli, a ndiheni i interesuar per ta vizituar ate?

Une ndihem shume i interesuar

Une ndihem i interesuar

Une ndihem disi i interesuar

Une ndihem pak i interesuar

Une nuk ndihem i interesuar

Ju lutem plotesoni me poshte duke klikuar ne rrathet e nje prej pese alternativave per

pohimet mbi eksperiencen e markes me hotelin Life Gallery

Sqarim:

Eksperienca e markes ka te beje me impaktin qe marka i jep konsumatorit ne aspektin e te

menduarit, ne ate te shqisave, ne anen emocionale dhe ne menyren e sjelljes

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

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Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

Kjo marke hoteli me

impresionon dhe me ben

pershypje ne shqisen e te

parit dhe ne shqisat e tjera

(shqisen e shijimit, te

degjuarit, te prekurit dhe

shqisen e nuhatjes)

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam aspak

dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes)

Neutral

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

shume dakort

Kjo marke hoteli duket

interesante ne aspektin e

shqisave

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Nuk

jam aspak

dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Nuk

jam dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Neutral

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Jam

dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Jam

shume dakort

Kjo marke hoteli nuk

eshte terheqese per

Kjo marke

hoteli nuk eshte

Kjo marke

hoteli nuk eshte

Kjo marke

hoteli nuk eshte

Kjo marke

hoteli nuk eshte

Kjo marke

hoteli nuk eshte

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Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

shqisat e mija terheqese per

shqisat e mija

Nuk jam aspak

dakort

terheqese per

shqisat e mija

Nuk jam dakort

terheqese per

shqisat e mija

Neutral

terheqese per

shqisat e mija

Jam dakort

terheqese per

shqisat e mija

Jam shume

dakort

Kjo marke hoteli perfshin

anen sentimentale dhe ate

te ndjenjave

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam aspak

dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Neutral

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam shume

dakort

Nuk kam emocione te

forta per kete marke

Nuk kam

emocione te

forta per kete

marke Nuk jam

aspak dakort

Nuk kam

emocione te

forta per kete

marke Nuk jam

dakort

Nuk kam

emocione te

forta per kete

marke Neutral

Nuk kam

emocione te

forta per kete

marke Jam

dakort

Nuk kam

emocione te

forta per kete

marke Jam

shume dakort

Kjo eshte nje marke qe te

jep emocion

Kjo eshte

nje marke qe te

jep emocion

Nuk jam aspak

dakort

Kjo eshte

nje marke qe te

jep emocion

Nuk jam dakort

Kjo eshte

nje marke qe te

jep emocion

Neutral

Kjo eshte

nje marke qe te

jep emocion Jam

dakort

Kjo eshte

nje marke qe te

jep emocion Jam

shume dakort

Kur shikoj ose degjoj per

kete marke hoteli, bej

Kur shikoj

ose degjoj per

Kur shikoj

ose degjoj per

Kur shikoj

ose degjoj per

Kur shikoj

ose degjoj per

Kur shikoj

ose degjoj per

Page 162: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

150

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

perpjekje per tu afruar tek

hoteli per te pytur, per te

zene ndonje dhome ose

per te drekuar ne

restorantin e hotelit

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

aspak dakort

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

dakort

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Neutral

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

dakort

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

shume dakort

Kjo marke te terheq

vemendjen

Kjo marke

te terheq

vemendjen Nuk

jam aspak

dakort

Kjo marke

te terheq

vemendjen Nuk

jam dakort

Kjo marke

te terheq

vemendjen

Neutral

Kjo marke

te terheq

vemendjen Jam

dakort

Kjo marke

te terheq

vemendjen Jam

shume dakort

Kjo marke nuk te nxit te

veprosh

Kjo marke

nuk te nxit te

veprosh Nuk

jam aspak

dakort

Kjo marke

nuk te nxit te

veprosh Nuk

jam dakort

Kjo marke

nuk te nxit te

veprosh Neutral

Kjo marke

nuk te nxit te

veprosh Jam

dakort

Kjo marke

nuk te nxit te

veprosh Jam

shume dakort

Kjo marke hoteli me fut

ne shume mendime

Kjo marke

hoteli me fut ne

Kjo marke

hoteli me fut ne

Kjo marke

hoteli me fut ne

Kjo marke

hoteli me fut ne

Kjo marke

hoteli me fut ne

Page 163: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

151

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

shume mendime

Nuk jam aspak

dakort

shume mendime

Nuk jam dakort

shume mendime

Neutral

shume mendime

Jam dakort

shume mendime

Jam shume

dakort

Kjo marke hoteli nuk me

ben te mendoj

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam aspak

dakort

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Neutral

Kjo marke

hoteli nuk me

ben te mendoj

Jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Jam shume

dakort

Kur shoh kete marke

hoteli me shtyn kureshtja

per ta pare nga afer dhe

me zgjidh problemin e

kerkimit se ne cilin hotel

do te kaloj naten

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

jam aspak

dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

jam dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten

Neutral

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

shume dakort

HOTELI NR 2

Page 164: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

152

Hotel Colosseo

Hotel Colosseo ndodhet ne qender te qytetit te Shkodres dhe eshte nder hotelet e para te

hapura ne kete qytet. Hoteli ka nje pozicion te mire ku turistat kane mundesine te shijojne

ne kembe piacen dhe qendren e qytetit. Dizajni funksional i hotelit i jep mundesine

klientave te perdorin sherbime te ndryshme si restorantin, barin ne tarrace, sallen e

konferencave, palestren dhe pishinen.

Ju lutem shikoni me vemendje 6 fotot e hotelit te dyte Colosseo

Hoteli nga Jashte

Recepsioni

Page 165: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

153

Dhoma e Hotelit

Salla e Konferences

Page 166: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

154

Bari i Hotelit

Restoranti i Hotelit

Page 167: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

155

Ju lutem plotesoni me poshte pyetjet mbi aspektin emocional per fotot e

hotelit Colosseo qe sapo pate

1. Emocioni i Deshires

Duke pare dizajnin e ketij hoteli, a ndjeni deshiren per te qene klient dhe per te

kaluar naten ne kete hotel?

Une e ndiej shume kete deshire

Une e ndiej kete deshire

Une e ndiej disi kete deshire

Une e ndiej pak kete deshire

Une nuk e ndiej kete deshire

Page 168: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

156

2. Emocioni i Surprizes

Duke pare dizajnin e ketij hoteli, a ndiheni i surprizuar?

Une ndihem shume i surprizuar

Une ndihem i surprizuar

Une ndihem disi i surprizuar

Une ndihem pak i surprizuar

Une nuk ndihem i surprizuar

3. Emocioni i Interesit

Duke pare dizajnin e ketij hoteli, a ndiheni i interesuar per ta vizituar ate?

Une ndihem shume i interesuar

Une ndihem i interesuar

Une ndihem disi i interesuar

Une ndihem pak i interesuar

Une nuk ndihem i interesuar

Page 169: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

157

Ju lutem plotesoni me poshte duke klikuar ne rrathet e nje prej pese alternativave

per pohimet mbi eksperiencen e markes me hotelin Colosseo

Sqarim:

Eksperienca e markes ka te beje me impaktin qe marka i jep konsumatorit ne aspektin e te

menduarit, ne ate te shqisave, ne anen emocionale dhe ne menyren e sjelljes

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

Kjo marke hoteli me

impresionon dhe me ben

pershypje ne shqisen e te

parit dhe ne shqisat e tjera

(shqisen e shijimit, te

degjuarit, te prekurit dhe

shqisen e nuhatjes)

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam aspak

dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes)

Neutral

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

dakort

Kjo marke

hoteli me

impresionon dhe

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

shume dakort

Kjo marke hoteli duket

interesante ne aspektin e

shqisave

Kjo marke

hoteli duket

interesante ne

aspektin e

Kjo marke

hoteli duket

interesante ne

aspektin e

Kjo marke

hoteli duket

interesante ne

aspektin e

Kjo marke

hoteli duket

interesante ne

aspektin e

Kjo marke

hoteli duket

interesante ne

aspektin e

Page 170: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

158

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

shqisave Nuk

jam aspak

dakort

shqisave Nuk

jam dakort

shqisave Neutral shqisave Jam

dakort

shqisave Jam

shume dakort

Kjo marke hoteli nuk

eshte terheqese per

shqisat e mija

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Nuk jam aspak

dakort

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Nuk jam dakort

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Neutral

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Jam dakort

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Jam shume

dakort

Kjo marke hoteli perfshin

anen sentimentale dhe ate

te ndjenjave

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam aspak

dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Neutral

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam shume

dakort

Nuk kam emocione te

forta per kete marke

Nuk kam

emocione te

forta per kete

marke Nuk jam

aspak dakort

Nuk kam

emocione te

forta per kete

marke Nuk jam

dakort

Nuk kam

emocione te

forta per kete

marke Neutral

Nuk kam

emocione te

forta per kete

marke Jam

dakort

Nuk kam

emocione te

forta per kete

marke Jam

shume dakort

Kjo eshte nje marke qe te

jep emocion

Kjo eshte

nje marke qe te

Kjo eshte

nje marke qe te

Kjo eshte

nje marke qe te

Kjo eshte

nje marke qe te

Kjo eshte

nje marke qe te

Page 171: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

159

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

jep emocion

Nuk jam aspak

dakort

jep emocion

Nuk jam dakort

jep emocion

Neutral

jep emocion Jam

dakort

jep emocion Jam

shume dakort

Kur shikoj ose degjoj per

kete marke hoteli, bej

perpjekje per tu afruar tek

hoteli per te pytur, per te

zene ndonje dhome ose

per te drekuar ne

restorantin e hotelit

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

aspak dakort

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

dakort

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Neutral

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

dakort

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

shume dakort

Kjo marke te terheq

vemendjen

Kjo marke

te terheq

vemendjen Nuk

jam aspak

dakort

Kjo marke

te terheq

vemendjen Nuk

jam dakort

Kjo marke

te terheq

vemendjen

Neutral

Kjo marke

te terheq

vemendjen Jam

dakort

Kjo marke

te terheq

vemendjen Jam

shume dakort

Kjo marke nuk te nxit te

veprosh

Kjo marke

nuk te nxit te

Kjo marke

nuk te nxit te

Kjo marke

nuk te nxit te

Kjo marke

nuk te nxit te

Kjo marke

nuk te nxit te

Page 172: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

160

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

veprosh Nuk

jam aspak

dakort

veprosh Nuk

jam dakort

veprosh Neutral veprosh Jam

dakort

veprosh Jam

shume dakort

Kjo marke hoteli me fut

ne shume mendime

Kjo marke

hoteli me fut ne

shume mendime

Nuk jam aspak

dakort

Kjo marke

hoteli me fut ne

shume mendime

Nuk jam dakort

Kjo marke

hoteli me fut ne

shume mendime

Neutral

Kjo marke

hoteli me fut ne

shume mendime

Jam dakort

Kjo marke

hoteli me fut ne

shume mendime

Jam shume

dakort

Kjo marke hoteli nuk me

ben te mendoj

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam aspak

dakort

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Neutral

Kjo marke

hoteli nuk me

ben te mendoj

Jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Jam shume

dakort

Kur shoh kete marke

hoteli me shtyn kureshtja

per ta pare nga afer dhe

me zgjidh problemin e

kerkimit se ne cilin hotel

do te kaloj naten

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

Page 173: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

161

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

jam aspak

dakort

jam dakort Neutral dakort shume dakort

HOTELI NR 3

Hotel Tradita

Hotel Tradita ndodhet ne qytetin e Shkodres dhe eshte i bazuar ne dizajnin simbolik te

stilit te vjeter dhe tradicional Shqiptar. Menyra e sherbimit me veshjet tradiconale

kombetare shqiptare, restoranti me gatime tradicionale te zones se veriut si dhe dizajni

kreativ i mbeshtetur ne traditen gege dhe toske kerkojne te nxjerrin ne pah vlerat e

kultures Shqiptare ne kete hotel muze.

Ju lutem shikoni me vemendje 6 fotot e hotelit te trete, Tradita

Hoteli nga Jashte

Page 174: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

162

Recepsioni

Pjesa e Hyrjes

Page 175: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

163

Dhoma e Hotelit

Koridori i Hotelit

Page 176: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

164

Restoranti

Ju lutem plotesoni me poshte pyetjet mbi aspektin emocional per fotot e

hotelit Tradita qe sapo pate

Page 177: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

165

1. Emocioni i Deshires

Duke pare dizajnin e ketij hoteli, a ndjeni deshiren per te qene klient dhe per te

kaluar naten ne kete hotel?

Une e ndiej shume kete deshire

Une e ndiej kete deshire

Une e ndiej disi kete deshire

Une e ndiej pak kete deshire

Une nuk e ndiej kete deshire

2. Emocioni i Surprizes

Duke pare dizajnin e ketij hoteli, a ndiheni i surprizuar?

Une ndihem shume i surprizuar

Une ndihem i surprizuar

Une ndihem disi i surprizuar

Page 178: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

166

Une ndihem pak i surprizuar

Une nuk ndihem i surprizuar

3. Emocioni i Interesit

Duke pare dizajnin e ketij hoteli, a ndiheni i interesuar per ta vizituar ate?

Une ndihem shume i interesuar

Une ndihem i interesuar

Une ndihem disi i interesuar

Une ndihem pak i interesuar

Une nuk ndihem i interesuar

Ju lutem plotesoni me poshte duke klikuar ne rrathet e nje prej pese alternativave

per pohimet mbi eksperiencen e markes me hotelin Tradita

Sqarim:

Eksperienca e markes ka te beje me impaktin qe marka i jep konsumatorit ne aspektin e te

menduarit, ne ate te shqisave, ne anen emocionale dhe ne menyren e sjelljes

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

Kjo marke hoteli me

impresionon dhe me ben

pershypje ne shqisen e te

Kjo marke

hoteli me

impresionon dhe

Kjo marke

hoteli me

impresionon dhe

Kjo marke

hoteli me

impresionon dhe

Kjo marke

hoteli me

impresionon dhe

Kjo marke

hoteli me

impresionon dhe

Page 179: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

167

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

parit dhe ne shqisat e tjera

(shqisen e shijimit, te

degjuarit, te prekurit dhe

shqisen e nuhatjes)

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam aspak

dakort

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Nuk

jam dakort

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes)

Neutral

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

dakort

me ben

pershypje ne

shqisen e te parit

dhe ne shqisat e

tjera (shqisen e

shijimit, te

degjuarit, te

prekurit dhe

shqisen e

nuhatjes) Jam

shume dakort

Kjo marke hoteli duket

interesante ne aspektin e

shqisave

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Nuk

jam aspak

dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Nuk

jam dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Neutral

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Jam

dakort

Kjo marke

hoteli duket

interesante ne

aspektin e

shqisave Jam

shume dakort

Kjo marke hoteli nuk

eshte terheqese per

shqisat e mija

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Nuk jam aspak

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Nuk jam dakort

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Neutral

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Jam dakort

Kjo marke

hoteli nuk eshte

terheqese per

shqisat e mija

Jam shume

Page 180: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

168

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

dakort dakort

Kjo marke hoteli perfshin

anen sentimentale dhe ate

te ndjenjave

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam aspak

dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Nuk jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Neutral

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam dakort

Kjo marke

hoteli perfshin

anen

sentimentale dhe

ate te ndjenjave

Jam shume

dakort

Nuk kam emocione te

forta per kete marke

Nuk kam

emocione te

forta per kete

marke Nuk jam

aspak dakort

Nuk kam

emocione te

forta per kete

marke Nuk jam

dakort

Nuk kam

emocione te

forta per kete

marke Neutral

Nuk kam

emocione te

forta per kete

marke Jam

dakort

Nuk kam

emocione te

forta per kete

marke Jam

shume dakort

Kjo eshte nje marke qe te

jep emocion

Kjo eshte

nje marke qe te

jep emocion

Nuk jam aspak

dakort

Kjo eshte

nje marke qe te

jep emocion

Nuk jam dakort

Kjo eshte

nje marke qe te

jep emocion

Neutral

Kjo eshte

nje marke qe te

jep emocion Jam

dakort

Kjo eshte

nje marke qe te

jep emocion Jam

shume dakort

Kur shikoj ose degjoj per

kete marke hoteli, bej

perpjekje per tu afruar tek

hoteli per te pytur, per te

zene ndonje dhome ose

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

Kur shikoj

ose degjoj per

kete marke

hoteli, bej

perpjekje per tu

Page 181: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

169

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

per te drekuar ne

restorantin e hotelit

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

aspak dakort

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Nuk jam

dakort

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Neutral

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

dakort

afruar tek hoteli

per te pytur, per

te zene ndonje

dhome ose per te

drekuar ne

restorantin e

hotelit Jam

shume dakort

Kjo marke te terheq

vemendjen

Kjo marke

te terheq

vemendjen Nuk

jam aspak

dakort

Kjo marke

te terheq

vemendjen Nuk

jam dakort

Kjo marke

te terheq

vemendjen

Neutral

Kjo marke

te terheq

vemendjen Jam

dakort

Kjo marke

te terheq

vemendjen Jam

shume dakort

Kjo marke nuk te nxit te

veprosh

Kjo marke

nuk te nxit te

veprosh Nuk

jam aspak

dakort

Kjo marke

nuk te nxit te

veprosh Nuk

jam dakort

Kjo marke

nuk te nxit te

veprosh Neutral

Kjo marke

nuk te nxit te

veprosh Jam

dakort

Kjo marke

nuk te nxit te

veprosh Jam

shume dakort

Kjo marke hoteli me fut

ne shume mendime

Kjo marke

hoteli me fut ne

shume mendime

Nuk jam aspak

dakort

Kjo marke

hoteli me fut ne

shume mendime

Nuk jam dakort

Kjo marke

hoteli me fut ne

shume mendime

Neutral

Kjo marke

hoteli me fut ne

shume mendime

Jam dakort

Kjo marke

hoteli me fut ne

shume mendime

Jam shume

dakort

Page 182: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

170

Nuk jam aspak

dakort

Nuk jam

dakort Neutral Jam dakort

Jam shume

dakort

Kjo marke hoteli nuk me

ben te mendoj

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam aspak

dakort

Kjo marke

hoteli nuk me

ben te mendoj

Nuk jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Neutral

Kjo marke

hoteli nuk me

ben te mendoj

Jam dakort

Kjo marke

hoteli nuk me

ben te mendoj

Jam shume

dakort

Kur shoh kete marke

hoteli me shtyn kureshtja

per ta pare nga afer dhe

me zgjidh problemin e

kerkimit se ne cilin hotel

do te kaloj naten

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

jam aspak

dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Nuk

jam dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten

Neutral

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

dakort

Kur shoh

kete marke

hoteli me shtyn

kureshtja per ta

pare nga afer

dhe me zgjidh

problemin e

kerkimit se ne

cilin hotel do te

kaloj naten Jam

shume dakort

Cila eshte gjinia juaj?

Femer

Mashkull

Cila eshte mosha juaj?

Page 183: Advisor Enila Cenko, PhD...Prof. Dr. Suzana Guxholli Prof. Dr. Drita Kruja Assoc. Prof. Kreshnik Bello Assoc. Prof. Dr. Agim Mamuti ii Acknowledgment The completion of my doctorate

171

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