aegons landing events
TRANSCRIPT
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# Aegon's Landing Events
namespace = aegons_landing
#Aegon decides his first actionnarrative_event = {
id = aegons_landing.1desc = "EVTDESCaegons_landing.1"title = "EVTTITLEaegons_landing.1"picture = "GFX_targaryen_balerion"
hide_from = yes
is_triggered_only = yes
immediate = {any_vassal = { set_character_flag = supporting_king }
}
option = {name = "EVTOPTAaegons_landing.1" #Strike North!ai_chance = { factor = 70 }e_iron_isles = {
holder_scope = {
custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {any_vassal = {
limit = {capital_scope = {
kingdom = { title = k_crownlands }
}}character_event = { id = aegons_
landing.2 }}
}
}reverse_war = {target = ROOTcasus_belli = dragon_conquest
}}
}
option = {name = "EVTOPTBaegons_landing.1" #Strike South!ai_chance = { factor = 20 }e_stormlands = {
holder_scope = {
custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {
any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}character_event = { id = aegons_
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landing.2 }}
}}reverse_war = {
target = ROOTcasus_belli = dragon_conquest
}}
}option = {
name = "EVTOPTGaegons_landing.1" #The lands of the reachai_chance = { factor = 5 }e_reach = {
holder_scope = {custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {
any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}
character_event = { id = aegons_landing.2 }}
}}reverse_war = {
target = ROOTcasus_belli = dragon_conquest
}}
}}#Crownlander subdued
character_event = {id = aegons_landing.2desc = "EVTDESCaegons_landing.2"picture = "GFX_targaryen_balerion"
is_triggered_only = yes
immediate = {set_defacto_liege = ROOT
}
option = {name = "EVTOPTA3370080" #Give up
ai_chance = { factor = 150 }set_defacto_liege = FROMhidden_tooltip = {
opinion = {modifier = opinion_subjugatedwho = FROMyears = 10
}}
}
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option = {name = "EVTOPTB3370080" #Fight!ai_chance = {
factor = 20modifier = {
factor = 2tier = DUKE
}modifier = {
factor = 2trait = brave
}modifier = {
factor = 0.5trait = craven
}modifier = {
factor = 2trait = wroth
}modifier = {
factor = 0.5trait = patient
}modifier = {factor = 2trait = proud
}modifier = {
factor = 0.5trait = humble
}modifier = {
factor = 2trait = stubborn
}
modifier = {factor = 1.5FROM = {
NOT = { check_variable = { which = "kingdoms_conquered" value = 0 } }
}}modifier = {
factor = 1.5FROM = {
NOT = { check_variable = { which = "kingdoms_conquered" value = 1 } }
}
}modifier = {
factor = 0.5FROM = {
check_variable = { which = "kingdoms_conquered" value = 2 }
}}modifier = {
factor = 0.5
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FROM = {check_variable = { which = "kingdoms_con
quered" value = 3 }}
}modifier = {
factor = 0.5FROM = {
check_variable = { which = "kingdoms_conquered" value = 4 }
}}
}FROM = {
character_event = { id = aegons_landing.3 days = 1 tooltip = TOOLTIPaegons_landing.3 }
}}
}#Crownlander fightscharacter_event = {
id = aegons_landing.3desc = "EVTDESCaegons_landing.3"picture = "GFX_evt_battle"
is_triggered_only = yes
immediate = {FROM = { set_character_flag = crownlander_resists }
}
option = {name = "EVTOPTAaegons_landing.2" #OKFROM = {
primary_title = {reverse_war = {
target = ROOT
casus_belli = dragon_conquest}}
}}
}#Aegon decides his next actioncharacter_event = {
id = aegons_landing.4desc = "EVTDESCaegons_landing.4"picture = "GFX_targaryen_balerion"
hide_from = yes
is_triggered_only = yes
trigger = {has_landed_title = e_iron_thronehas_global_flag = aegons_conquesttrait = dragonNOT = {
any_war = {AND = {
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using_cb = dragon_conquestdefender = { tier = EMPEROR }
}}
}any_playable_ruler = {
tier = EMPERORNOT = { truce_with = ROOT }NOT = { has_landed_title = e_iron_throne }NOT = { has_landed_title = e_beyond_wall }
}}
immediate = {any_vassal = { set_character_flag = supporting_king }if = {
limit = {e_iron_isles = { has_holder = no }e_riverlands = { has_holder = no }NOT = {
k_riverlands = {dejure_liege_title = { title = e
_iron_throne }}
}}e_iron_throne = {
k_riverlands = { de_jure_liege = PREV }}k_iron_isles = {
holder_scope = {k_riverlands = { add_pressed_claim = PRE
V }c_orkmont = { gain_title = PREV }if = {
limit = {ROOT = {
OR = { ai = noNOT = {
any_courtier = { has_character_flag = aerion_qoherys } }}
}}c_harrenhal = { gain_title = ROO
T }d_harrenhal = { gain_title = ROO
T }}if = {
limit = {ROOT = {
ai = yesany_courtier = {
has_character_flag = aerion_qoherys }}
}random_list = {
25 = {c_harrenhal = {
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gain_title = ROOT }d_harrenhal = {
gain_title = ROOT }}75 = {
ROOT = {random_c
ourtier = {
limit = { has_character_flag = aerion_qoherys }
c_harrenhal = { gain_title = PREV }
d_harrenhal = { gain_title = PREV }}
}}
}}c_harrenhal = { add_pressed_claim = PREV
}d_harrenhal = { add_pressed_claim = PRE
V }}
}}if = {
limit = {e_stormlands = { has_holder = no }k_stormlands = { has_holder = no }has_landed_title = c_storms_endany_courtier = { has_character_flag = argella_du
rrandon }any_courtier = {
has_character_flag = orys_baratheonNOT = { has_character_flag = no_to_storm
lands }
NOT = { trait = kingsguard }}}character_event = { id = aegons_landing.13 days =
5 }}
}
option = {name = "EVTOPTAaegons_landing.1" #Strike North!trigger = {
e_iron_isles = {holder_scope = {
independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}}
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ai_chance = { factor = 100 }e_iron_isles = {
holder_scope = {custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {
any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}character_event = { id = aegons_
landing.2 }}
}}reverse_war = {
target = ROOTcasus_belli = dragon_conquest
}}
}
option = {name = "EVTOPTBaegons_landing.1" #Strike South!trigger = {
e_stormlands = {holder_scope = {
independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}}ai_chance = { factor = 75 }e_stormlands = {
holder_scope = {custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {
any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}character_event = { id = aegons_
landing.2 }}
}}reverse_war = {
target = ROOTcasus_belli = dragon_conquest
}
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}}option = {
name = "EVTOPTCaegons_landing.1" #Strike West!trigger = {
e_westerlands = {holder_scope = {
independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}OR = {
NOT = {e_iron_isles = {
holder_scope = {independent = yes
}}
}
NOT = { e_reach = {holder_scope = {
independent = yes}
}}
}}ai_chance = { factor = 50 }e_westerlands = {
holder_scope = {custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1
hidden_tooltip = {any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}character_event = { id = aegons_
landing.2 }}
}}
reverse_war = {target = ROOTcasus_belli = dragon_conquest
}}
}option = {
name = "EVTOPTGaegons_landing.1" #The lands of the reachtrigger = {
e_reach = {
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holder_scope = {independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}}ai_chance = { factor = 50 }e_reach = {
holder_scope = {custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1hidden_tooltip = {
any_vassal = {limit = {
capital_scope = {kingdom = { titl
e = k_crownlands }}
}character_event = { id = aegons_
landing.2 } }}
}reverse_war = {
target = ROOTcasus_belli = dragon_conquest
}}
}option = {
name = "EVTOPTDaegons_landing.1" #The Valetrigger = {
e_vale = {holder_scope = {independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}NOT = {
e_iron_isles = {
holder_scope = {independent = yes
}}
}}ai_chance = { factor = 25 }e_vale = {
reverse_war = {target = ROOT
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casus_belli = dragon_conquest}
}}option = {
name = "EVTOPTEaegons_landing.1" #The Northtrigger = {
e_north = {holder_scope = {
independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}NOT = {
e_iron_isles = {holder_scope = {
independent = yes}
}
}}ai_chance = { factor = 25 }e_north = {
reverse_war = {target = ROOTcasus_belli = dragon_conquest
}}
}option = {
name = "EVTOPTFaegons_landing.1" #Dornetrigger = {
e_dorne = {holder_scope = {independent = yesOR = {
NOT = { has_character_flag = defended_conquest }
had_character_flag = { flag = defended_conquest days = 3650 }
}}
}NOT = {
e_stormlands = {
holder_scope = {independent = yes
}}
}}ai_chance = { factor = 10 }e_dorne = {
reverse_war = {target = ROOT
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casus_belli = dragon_conquest}
}}
option = {name = "EVTOPTHaegons_landing.1" #My Conquest must stopai_chance = {
factor = 1modifier = {
factor = 0.01ai = yes
}}set_character_flag = conquest_force_endingcharacter_event = { id = aegons_landing.9 days = 4 tooltip = TO
OLTIPEVTOPTHaegons_landing.1 }}
}#subdues Cracklaw pointcharacter_event = {
id = aegons_landing.5desc = "EVTDESCaegons_landing.5"picture = "GFX_targaryen_balerion"
hide_from = yes
is_triggered_only = yes
trigger = {has_landed_title = e_iron_thronetrait = dragonNOT = { has_character_flag = cracklaw_point_subdued }NOT = {
e_iron_isles = {holder_scope = {
independent = yes
}}}any_independent_ruler = {
capital_scope = {duchy = { title = d_crackclaw_point }
}NOT = {
any_war = { using_cb = dragon_conquest }}
}}
option = {name = "EVTOPTAaegons_landing.5"set_character_flag = cracklaw_point_subduedany_independent_ruler = {
limit = {capital_scope = {
duchy = { title = d_crackclaw_point }}NOT = {
any_war = { using_cb = dragon_conquest }
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}}character_event = { id = aegons_landing.2 tooltip = "TOO
LTIPaegons_landing.5" }}
}}#Convert to the Faith?narrative_event = {
id = aegons_landing.6desc = "EVTDESCaegons_landing.6"title = "EVTTITLEaegons_landing.6"picture = "GFX_targaryen_balerion"
hide_from = yes
is_triggered_only = yes
trigger = {has_global_flag = aegons_conquesthas_landed_title = e_iron_thronereligion = valyrianNOT = { has_character_flag = faith_decision }OR = {
any_vassal = { has_landed_title = k_reach }has_landed_title = k_reach}
}
immediate = { set_character_flag = faith_decision }
option = {name = "EVTOPTAaegons_landing.6" #Convertai_chance = { factor = 90 }religion = the_sevenadd_trait = knightset_character_flag = crowned_by_high_septon
k_the_most_devout = {holder_scope = {set_defacto_liege = ROOTopinion = {
who = ROOTmodifier = zealous_pos
}}
}hidden_tooltip = {
any_realm_character = {limit = { religion = valyrian }religion = the_seven
if = {limit = {
is_female = noage = 16
}add_trait = knight
}}any_realm_lord = {
limit = { NOT = { character = ROOT } }
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character_event = { id = 5552801 }}
}}option = {
name = "EVTOPTBaegons_landing.6" #Noai_chance = { factor = 10 }k_the_most_devout = {
holder_scope = {set_defacto_liege = ROOTopinion = {
who = ROOTmodifier = zealous_neg
}}
}}
}#Build a Great Sept for the Faithcharacter_event = {
id = aegons_landing.7desc = "EVTDESCaegons_landing.7"picture = "GFX_evt_greatsept"
only_rulers = yes
trigger = {has_landed_title = e_iron_thronereligion = the_sevencapital_scope = {
province_id = 226OR = {
NOT = { num_of_settlements = 7 }b_great_sept_of_baelor = {
holder_scope = {NOT = { has_landed_title = k_the
_most_devout }
}}}
}NOT = { has_character_flag = great_sept_decision }NOT = { has_global_flag = great_sept_built }OR = {
trait = septonAND = {
trait = zealousOR = {
piety = 250trait = celibate
trait = lunatic}
}}treasury = 350
}
immediate = { set_character_flag = great_sept_decision }
mean_time_to_happen = {
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years = 5}
option = {name = "EVTOPTAaegons_landing.7" #Yes!ai_chance = { factor = 85 }treasury = -500piety = 500prestige = 400set_global_flag = great_sept_builthidden_tooltip = {
capital_scope = {build_holding = {
title = b_great_sept_of_baelortype = templeholder = ROOT
}
}}k_the_most_devout = {
holder_scope = {character_event = { id = aegons_landing.8 toolti
p = TOOLTIPaegons_landing.8 }
hidden_tooltip = {b_great_sept_of_baelor = { grant_title =PREV }
}opinion = {
who = ROOTmodifier = opinion_very_gratefulyears = 20
}}
}}option = {
name = "EVTOPTBaegons_landing.7" #Noai_chance = { factor = 15 }piety = -50
}}character_event = {
id = aegons_landing.8desc = "EVTDESCaegons_landing.8"picture = "GFX_evt_greatsept"
is_triggered_only = yes
option = {
name = "EVTOPTAaegons_landing.8"b_great_sept_of_baelor = {
set_name = "the King"ROOT = { capital = PREV }
}c_oldtown = {
holder_scope = {b_starry_sept = {
grant_title = PREV}
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}}
}}#Establish Capitalnarrative_event = {
id = aegons_landing.9desc = "EVTDESCaegons_landing.9"title = "EVTTITLEaegons_landing.9"picture = GFX_evt_ironthrone
hide_from = yes
only_rulers = yes
trigger = {has_global_flag = aegons_conquesthas_landed_title = e_iron_throneNOT = {
any_war = {AND = {
using_cb = dragon_conquestdefender = { tier = EMPEROR }
}
}}OR = {
has_character_flag = conquest_force_endingNOT = {
any_playable_ruler = {tier = EMPERORNOT = { truce_with = ROOT }NOT = { has_landed_title = e_iron_throne
}NOT = { has_landed_title = e_beyond_wall
}}
}}}
immediate = {clr_global_flag = aegons_conquestclr_character_flag = conquest_force_endinghidden_tooltip = {
any_vassal = {limit = { tier = KING }primary_title = { de_jure_liege = e_iron_throne
}}
}}
option = {name = "EVTOPTAaegons_landing.9" #King's landingai_chance = { factor = 100 }e_iron_throne = { set_name = "The Iron Throne" }prestige = 300treasury = -300set_global_flag = red_keep_established
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set_global_flag = KL_establishedset_global_flag = KL_navy_establishedhidden_tooltip = { d_kings_landing = { set_name = "King's Landin
g" } }c_kings_landing = {
set_name = "King's Landing"location = {
set_name = "King's Landing"build_holding = {
title = b_kings_landingtype = cityholder = ROOT
}hidden_tooltip = {
b_kings_landing = {add_building = ct_asoiaf_crown_b
asevalue_1add_building = ct_asoiaf_crown_b
asevalue_2}
}build_holding = {
title = b_white_sword_towertype = castle
holder = ROOT}if = {
limit = { is_title_active = d_kingsguard}
d_kingsguard = {holder_scope = {
b_white_sword_tower = {grant_title = PREV }
}}
}build_holding = {
title = b_warriors_sonstype = cityholder = ROOT
}build_holding = {
title = b_dragon_gatetype = castleholder = ROOT
}build_holding = {
title = b_kings_gatetype = castleholder = ROOT
}}
}b_red_keep = {
set_name = "Red Keep"ROOT = { capital = PREV }
}}
option = {
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name = "EVTOPTBaegons_landing.9" #Dragonstone is more comfortable
ai_chance = { factor = 5 }e_iron_throne = { set_name = "The Iron Throne" }set_global_flag = KL_not_capitaltreasury = -150if = {
limit = { ai = yes }random_courtier = {
limit = {age = 16is_female = noNOT = { dynasty = ROOT }NOT = { trait = archmaester }NOT = { trait = maester }NOT = { trait = kingsguard }
}c_kings_landing = { grant_title = PREV }d_kings_landing = { grant_title = PREV }hidden_tooltip = { set_defacto_liege = ROOT }c_rollingford = { holder_scope = { set_defacto_l
iege = PREVPREV } }c_edgerton = { holder_scope = { set_defacto_lieg
e = PREVPREV } }
c_bramsfort = { holder_scope = { set_defacto_liege = PREVPREV } }c_farring_cross = { holder_scope = { set_defacto
_liege = PREVPREV } }c_dalston_keep = { holder_scope = { set_defacto_
liege = PREVPREV } }}
}b_stone_drum = {
add_building = ca_asoiaf_crown_basevalue_5ROOT = { capital = PREV }
}}
option = {name = "EVTOPTCaegons_landing.9" #Oldtowntrigger = {
c_oldtown = {holder_scope = {
OR = {any_liege = { character = ROOT }has_character_flag = supporting_
kinghas_character_flag = neutral
}}
}}ai_chance = { factor = 5 }e_iron_throne = { set_name = "The Iron Throne" }prestige = 150treasury = -200set_global_flag = KL_not_capitalif = {
limit = { ai = yes }random_courtier = {
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limit = {age = 16is_female = noNOT = { dynasty = ROOT }NOT = { trait = archmaester }NOT = { trait = maester }NOT = { trait = kingsguard }
}c_kings_landing = { grant_title = PREV }d_kings_landing = { grant_title = PREV }c_rollingford = { holder_scope = { set_defacto_l
iege = PREVPREV } }c_edgerton = { holder_scope = { set_defacto_lieg
e = PREVPREV } }hidden_tooltip = { set_defacto_liege = ROOT }
}}hidden_tooltip = {
c_oldtown = {holder_scope = {
b_oakmere = {usurp_title = PREVprovince_capital = yes
}
add_trait = assign_mission_target}}
}b_oakmere = {
set_name = "Red Keep"gain_title = ROOTROOT = { capital = PREV }hidden_tooltip = { add_building = ca_asoiaf_reach_baseva
lue_3 }add_building = ca_asoiaf_reach_basevalue_4
}d_oldtown = { usurp_title = ROOT }
c_oldtown = { gain_title = ROOT }custom_tooltip = TOOLTIPOLDTOWNCROWNLANDShidden_tooltip = {
d_oldtown = { de_jure_liege = k_crownlands }d_brightwater = {
de_jure_liege = k_crownlandsholder_scope = { set_defacto_liege = ROOT }
}d_west_marches = {
de_jure_liege = k_crownlandsholder_scope = { set_defacto_liege = ROOT }
}d_the_arbor = {
de_jure_liege = k_crownlandsholder_scope = { set_defacto_liege = ROOT }
}d_blackwater_rush = { de_jure_liege = k_riverlands }d_rosby = { de_jure_liege = k_riverlands }d_duskendale = { de_jure_liege = k_riverlands }d_kings_landing = { de_jure_liege = k_stormlands }d_kingswood = { de_jure_liege = k_stormlands }k_westerlands = {
holder_scope = {
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c_byford = {holder_scope = { set_defacto_lie
ge = PREVPREV }}
}}k_reach = {
holder_scope = {c_bramsfort = {
holder_scope = { set_defacto_liege = PREVPREV }
}c_farring_cross = {
holder_scope = { set_defacto_liege = PREVPREV }
}}
}k_stormlands = {
holder_scope = {c_dalston_keep = {
holder_scope = { set_defacto_liege = PREVPREV }
}
c_greensward = {holder_scope = { set_defacto_liege = PREVPREV }
}c_attadale = {
holder_scope = { set_defacto_liege = PREVPREV }
}c_woodmere = {
holder_scope = { set_defacto_liege = PREVPREV }
}c_bywater = {
holder_scope = { set_defacto_liege = PREVPREV }}c_wendwater = {
holder_scope = { set_defacto_liege = PREVPREV }
}d_masseys_hook = {
holder_scope = { set_defacto_liege = PREVPREV }
de_jure_liege = k_stormlands}
}
}b_the_hightower = {
assign_mission_target = {limit = {
is_alive = yeshas_claim = PREV
}gain_title = PREVset_defacto_liege = ROOTremove_trait = assign_mission_target
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c_oldtown = { add_claim = PREV }}
}c_the_citadel = {
holder_scope = {set_defacto_liege = ROOT
}}
}}
}#King's landing red Keep expansioncharacter_event = {
id = aegons_landing.10desc = "EVTDESCaegons_landing.10"picture = GFX_KINGS_LANDING
only_rulers = yes
trigger = {has_landed_title = e_iron_thronehas_landed_title = c_kings_landingOR = {
has_global_flag = KL_red_keep_1
has_global_flag = KL_red_keep_2has_global_flag = KL_red_keep_3has_global_flag = KL_red_keep_4
}}
mean_time_to_happen = {years = 15modifier = {
factor = 0.8trait = dragon
}modifier = {
factor = 1.1NOT = { stewardship = 4 }}modifier = {
factor = 1.1NOT = { stewardship = 7 }
}modifier = {
factor = 0.9stewardship = 12
}modifier = {
factor = 0.9
stewardship = 15}modifier = {
factor = 0.9stewardship = 18
}modifier = {
factor = 0.9stewardship = 21
}
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modifier = {factor = 1.1job_treasurer = { NOT = { stewardship = 9 } }
}modifier = {
factor = 1.1job_treasurer = { NOT = { stewardship = 12 } }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 16 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 18 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 20 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 22 }
}
}
option = {name = "EVTOPTAaegons_landing.10" #Buildif = {
limit = {has_global_flag = KL_red_keep_1
}b_red_keep = { add_building = ca_asoiaf_crown_basevalue_
3 }b_white_sword_tower = { add_building = ca_asoiaf_crown_b
asevalue_1 }clr_global_flag = KL_red_keep_1
set_global_flag = KL_red_keep_1_done}if = {
limit = {has_global_flag = KL_red_keep_2
}b_red_keep = { add_building = ca_asoiaf_crown_basevalue_
4 }b_white_sword_tower = { add_building = ca_asoiaf_crown_b
asevalue_2 }clr_global_flag = KL_red_keep_2set_global_flag = KL_red_keep_2_done
}
if = {limit = {
has_global_flag = KL_red_keep_3}b_red_keep = { add_building = ca_asoiaf_crown_basevalue_
5 }b_white_sword_tower = { add_building = ca_asoiaf_crown_b
asevalue_3 }clr_global_flag = KL_red_keep_3set_global_flag = KL_red_keep_3_done
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}if = {
limit = {has_global_flag = KL_red_keep_4
}b_red_keep = { add_building = ca_asoiaf_crown_basevalue_
6 }clr_global_flag = KL_red_keep_4
}}
}#King's landing fortification expansioncharacter_event = {
id = aegons_landing.11desc = "EVTDESCaegons_landing.11"picture = GFX_KINGS_LANDING
only_rulers = yes
trigger = {has_landed_title = e_iron_thronehas_landed_title = c_kings_landingOR = {
has_global_flag = KL_fortifications_1
has_global_flag = KL_fortifications_2has_global_flag = KL_fortifications_3has_global_flag = KL_fortifications_4
}}
mean_time_to_happen = {years = 15modifier = {
factor = 0.8trait = dragon
}modifier = {
factor = 1.1NOT = { stewardship = 4 }}modifier = {
factor = 1.1NOT = { stewardship = 7 }
}modifier = {
factor = 0.9stewardship = 12
}modifier = {
factor = 0.9
stewardship = 15}modifier = {
factor = 0.9stewardship = 18
}modifier = {
factor = 0.9stewardship = 21
}
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modifier = {factor = 1.1job_treasurer = { NOT = { stewardship = 9 } }
}modifier = {
factor = 1.1job_treasurer = { NOT = { stewardship = 12 } }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 16 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 18 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 20 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 22 }
}
}
option = {name = "EVTOPTAaegons_landing.10" #Buildif = {
limit = {has_global_flag = KL_fortifications_1
}b_dragon_gate = { add_building = ca_asoiaf_crown_baseval
ue_1 }b_kings_gate = { add_building = ca_asoiaf_crown_basevalu
e_1 }b_kings_landing = { add_building = ct_asoiaf_crown_basev
alue_3 } clr_global_flag = KL_fortifications_1set_global_flag = KL_fortifications_1_done
}if = {
limit = {has_global_flag = KL_fortifications_2
}b_kings_gate = { add_building = ca_asoiaf_crown_basevalu
e_2 }b_kings_landing = { add_building = ct_asoiaf_crown_basev
alue_4 }clr_global_flag = KL_fortifications_2
set_global_flag = KL_fortifications_2_done}if = {
limit = {has_global_flag = KL_fortifications_3
}b_dragon_gate = { add_building = ca_asoiaf_crown_baseval
ue_2 }b_kings_landing = { add_building = ct_asoiaf_crown_basev
alue_5 }
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clr_global_flag = KL_fortifications_3set_global_flag = KL_fortifications_3_done
}if = {
limit = {has_global_flag = KL_fortifications_4
}b_dragon_gate = { add_building = ca_asoiaf_crown_baseval
ue_3 }b_kings_landing = { add_building = ct_asoiaf_crown_basev
alue_6 }clr_global_flag = KL_fortifications_4
}}
}#King's landing navy expansioncharacter_event = {
id = aegons_landing.12desc = "EVTDESCaegons_landing.12"picture = GFX_KINGS_LANDING
only_rulers = yes
trigger = {
has_landed_title = e_iron_thronehas_landed_title = c_kings_landingOR = {
has_global_flag = KL_expand_navy_1has_global_flag = KL_expand_navy_2has_global_flag = KL_expand_navy_3
}}
mean_time_to_happen = {years = 15modifier = {
factor = 0.8
trait = dragon}modifier = {
factor = 1.1NOT = { stewardship = 4 }
}modifier = {
factor = 1.1NOT = { stewardship = 7 }
}modifier = {
factor = 0.9stewardship = 12
}modifier = {
factor = 0.9stewardship = 15
}modifier = {
factor = 0.9stewardship = 18
}modifier = {
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factor = 0.9stewardship = 21
}modifier = {
factor = 1.1job_treasurer = { NOT = { stewardship = 9 } }
}modifier = {
factor = 1.1job_treasurer = { NOT = { stewardship = 12 } }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 16 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 18 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 20 }
}modifier = {
factor = 0.9job_treasurer = { stewardship = 22 }}modifier = {
factor = 1.1any_courtier = {
has_minor_title = title_master_of_shipsNOT = { martial = 6 }
}}modifier = {
factor = 1.1any_courtier = {
has_minor_title = title_master_of_shipsNOT = { martial = 9 }}
}modifier = {
factor = 0.9any_courtier = {
has_minor_title = title_master_of_shipsmartial = 12
}}modifier = {
factor = 0.9
any_courtier = {has_minor_title = title_master_of_shipsmartial = 14
}}modifier = {
factor = 0.9any_courtier = {
has_minor_title = title_master_of_shipsmartial = 16
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}}modifier = {
factor = 0.9any_courtier = {
has_minor_title = title_master_of_shipsmartial = 18
}}
}
option = {name = "EVTOPTAaegons_landing.12" #Buildif = {
limit = {has_global_flag = KL_expand_navy_1
}b_red_keep = { add_building = ca_asoiaf_targshipyard }clr_global_flag = KL_expand_navy_1set_global_flag = KL_expand_navy_1_done
}if = {
limit = {has_global_flag = KL_expand_navy_2
}b_kings_landing = { add_building = ct_asoiaf_targshipyard }
clr_global_flag = KL_expand_navy_2set_global_flag = KL_expand_navy_2_done
}if = {
limit = {has_global_flag = KL_expand_navy_3
}b_dragon_gate = { add_building = ca_asoiaf_targshipyard
}clr_global_flag = KL_expand_navy_3
}}}#Orys-Durrandon Marriagecharacter_event = {
id = aegons_landing.13desc = "EVTDESCaegons_landing.13"picture = "GFX_evt_marriage"
is_triggered_only = yes
option = {name = "EVTOPTAaegons_landing.13" #Yes
ai_chance = {factor = 95
}random_courtier = {
limit = { has_character_flag = orys_baratheon }ROOT = {
random_courtier = {limit = { has_character_flag = argella_d
urrandon }remove_spouse = spouse
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add_spouse = PREVPREVhidden_tooltip = {
k_stormlands = { add_weak_claim= PREV }
}}
}dynasty = 317set_character_flag = house_baratheonc_storms_end = { grant_title = PREV }k_stormlands = {
grant_title = PREVhidden_tooltip = { copy_title_laws = e_stormland
s }}letter_event = { id = 63078 tooltip = "EVTTOOLTIP63078"
days = 1 }hidden_tooltip = {
set_defacto_liege = ROOTany_realm_lord = {
limit = { NOT = { character = PREV } }character_event = { id = 63181 }
}}
}}option = {
name = "EVTOPTBaegons_landing.13" #Noai_chance = {
factor = 5}random_courtier = {
limit = { has_character_flag = house_baratheon }set_character_flag = no_to_stormlands
}}
}
#AI Aegon takes to the field againcharacter_event = {id = aegons_landing.14desc = "AI_EVENT_AEGON14"
only_rulers = yes
trigger = {has_global_flag = aegons_conquesthas_landed_title = e_iron_throneai = yestrait = dragonNOT = { trait = incapable }
age = 16is_female = noin_command = no
}
option = {name = "ai event" #King's landingspawn_unit = {
province = 226 # King's Landingowner = ROOT
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leader = ROOTscaled_by_biggest_garrison = 0.6troops = {
archers = { 10 10 }heavy_infantry = { 36 36 }light_infantry = { 44 44 }light_cavalry = { 8 8 }knights = { 1 1 }
}}
}}