affordances of gaming virtual environments for second language development
TRANSCRIPT
![Page 1: Affordances of gaming virtual environments for Second language development](https://reader036.vdocument.in/reader036/viewer/2022083008/56649edb5503460f94beaf1c/html5/thumbnails/1.jpg)
Affordances of gaming virtual environments for Second language development
![Page 2: Affordances of gaming virtual environments for Second language development](https://reader036.vdocument.in/reader036/viewer/2022083008/56649edb5503460f94beaf1c/html5/thumbnails/2.jpg)
Second language Theories
Internationalist hypothesis: Comprehensive input Negotiation of meaning
Sociocultural theory: Mediation of meaning Interaction with Peers Zone of proximal Development
![Page 3: Affordances of gaming virtual environments for Second language development](https://reader036.vdocument.in/reader036/viewer/2022083008/56649edb5503460f94beaf1c/html5/thumbnails/3.jpg)
Learning Affordances
Learning: autonomous, individual, learner-centered, immersive, customized, collaborative, task-based
Access: NS, cultural artifacts & values, linguistic competence, incidental voc. Acq.
Environment: input-rich, realistic, engaging, interactive
Communication: Authentic, purposeful , socially contextualized
![Page 4: Affordances of gaming virtual environments for Second language development](https://reader036.vdocument.in/reader036/viewer/2022083008/56649edb5503460f94beaf1c/html5/thumbnails/4.jpg)
Challenges
Digital literacy Attitude towards gaming Gaming experience Cost of Equipment Overlap between game-play and
learning
![Page 5: Affordances of gaming virtual environments for Second language development](https://reader036.vdocument.in/reader036/viewer/2022083008/56649edb5503460f94beaf1c/html5/thumbnails/5.jpg)
Example
http://www.youtube.com/watch?v=UhfaGbtW4Sg&feature=related