aggregated survey of sustainable business models for agile mobile
TRANSCRIPT
Journal of Service Science Research (2012) 4:97-121
DOI 10.1007/s12927-012-0004-3
Alexander Becker, Andreas Mladenow ( ), Christine Strauss Department of e-Business, School of Business, Economics and Statistics, University of Vienna e-mail:{alexander.becker, andreas.mladenow, christine.strauss}@univie.ac.at Natalia Kryvinska Secure Business Austria-Security Research e-mail: [email protected]
Aggregated Survey of Sustainable Business Models for Agile Mobile Service Delivery Platforms
Alexander Becker, Andreas Mladenow, Natalia Kryvinska, Christine Strauss
Received: 21 February 2012 / Accepted: 31 May 2012 / Published: 30 June 2012
© The Society of Service Science and Springer 2012
ABSTRACT Mobile technology has undergone a drastical evolution within the past few years. Cell phones
with small monochrome displays-designed solely for phone calls and text messaging-have
turned into miniaturized computers with dual-core processors. Combined with 3G standards
such as UMTS, mobile devices nowadays offer almost the same freedom in exploring the
Internet as desktop PCs do. Apple’s iPhone, Google’s Android, and the availability of mobile
broadband Internet have changed the mobile landscape, and-as a consequence-the way in
which mobile services are delivered to their users. Thus, we focus in this paper on the theory
and implementation of four distinct platform models for mobile service delivery. Further-
more, we perform a classification of platform agility features-business and technology
oriented-along with a comparative analysis of their effectiveness.
KEYWORDS
Mobile Service Delivery, Platform Models, Classification, Comparative Analysis, Business Models.
98 Alexander Becker, Andreas Mladenow, Natalia Kryvinska, Christine Strauss
© The Society of Service Science and Springer
1. INTRODUCTION
The mobile landscape has evolved from devices purely built for telephone calls and text
messaging to sophisticated pocket computers called smartphones, while mobile Internet
connections have shifted from slow and costly GSM connections towards 3G broadband
access. At the same time, new ways in which consumers use mobile Internet, and in which
mobile service applications have emerged, breaking the traditional dominance of mobile
network carriers over service delivery (Gerum et al. 2004), and leading to a more modular
market environment with competing platform models (Ballon et al. 2008). With mobile
devices getting more widespread and technically advanced, potential business models have to
be developed or existing models need to be adapted. The aim of this paper is to analyze and
illustrate the ways in which current and emerging mobile service platforms cope with the
characteristics of platform competition, using strategies centered on platform leadership.
Using Ballon & Walraven (2008) as a starting point, we will provide a basis for further
exploration of the topic. Besides, our article reflects recent developments in the mobile
sector. After all, the past two years brought along the mass market entrance of tablet PCs,
Android’s inception and rise to market leadership for mobile operating systems, Symbian’s
fall, a new alliance between Nokia and Microsoft, and an on-going battle between open and
closed systems (i.e., Google vs. Apple).
As the majority of scientific key literature, taking into account the latest trends of mobile
business, has yet to be released, considering that most of the developments mentioned before
have occurred in the past months. Scientific journal articles, on the other hand, often take at
least a year to be published, starting from an initial call for papers, going through review and
revision processes, until finally being released. Therefore, while the theoretical framework of
this paper (e.g., the classification of the four platform models) is based on scientific journals,
some of the most recent developments must inevitably be backed up by newspaper articles
and various Internet sources.
Before analyzing various competing platform models for mobile service delivery, basic
terms used in this paper, need to be explained.
• As regards “mobile business” and “mobile service delivery”, a definition of what
constitutes a mobile device must be given first. For the purpose of this paper, devices
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Journal of Service Science Research (2012) 4:97-121
which are covered by the term intelligent mobile terminal or IMT (Isckia & Gueguen
2011) will be the object of discussion. This includes PDAs, smartphones and the most
recent trend of tablet PCs such as Apple’s iPad. Laptop PCs do offer a certain degree of
mobility, but usually run the same operating systems (e.g., Windows 7) and applications
as desktop PCs; hence there are no distinct ways of service delivery as far as the subject
of this paper is concerned.
• The term “mobile service delivery” implies that mobile devices are able to offer more
services than just simple phone calls and text messaging. Nowadays, they are also used
for web browsing (e.g., news, shopping), entertainment (e.g., music games), receiving
broadcasts (radio and television streaming), payments (e.g., “Paybox” or the upcoming
Near Field Communication) and other services such as email, GPS or even social
network (Funk 2009). These services are usually delivered through applications.
• Several definitions of the term “platform” (from a mobile viewpoint) exist. While
technically it can be described as “a shared, stable set of hardware, software, and
networking technologies on which users build and run computer applications” (Bres-
nahan, 1998), its function is commonly defined as mediating between two or more
groups of stakeholders, usually a demand and a supply side, to extract revenues from
both sides, implying that the platform must generate some kind of added value for all
parties involved (Ballon et al. 2008, Gonçalves & Ballon 2011, Holzer & Ondrus 2011,
Zoric 2011). To emphasize their mediating role, mobile platforms are also known as so-
called “mobile middleware” (Ballon et al. 2011).
• The two main categories of models for mobile service delivery are portal-based and
device-centric models; the telco-centric platform model and the aggregator-centric
platform model defined by Ballon & Walravens (2008) are instances of the portal-based
model, whereas device-centric models distinguish between closed and open technology
approaches (Holzer & Ondruz 2011). Examples of the aforementioned models are
Vodafone Live!, Facebook Mobile, Apple’s iPhone and Google´s mobile operating
system Android (Isckia & Gueguen 2011, Funk 2009).
After introducing basic terms, concepts and models, in Section 2 four platform models for
100 Alexander Becker, Andreas Mladenow, Natalia Kryvinska, Christine Strauss
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mobile service delivery will be described in depth: for each of the four models the theoretical
foundations the current market conditions and a detailed discussion will be provided.
2. FOUR PLATFORM MODELS FOR MOBILE SERVICE DELIVERY
2.1 The Portal-Based Model I: Telco-Centric Model
2.1.1 Theoretical Model
The telco-centric model by Ballon & Walravens (2008) is the eldest and most basic model
for mobile service delivery. As the name suggests, the network carrier (or the telco provider)
is the major and controlling stakeholder of this platform approach. Within its role as a
platform operator, the network operator mediates between mobile customers and mobile
service providers (cf. Figure 1).
In the center of this platform’s service provision is a portal site only accessible by the
mobile network’s customers, and containing an aggregated selection of content by third party
service providers or exclusive partners of the network operator. To generate revenues, the
portal provider charges its customers fees, and pays the service providers according to
individually agreed upon revenue sharing plans (Ballon et al. 2008). Due to its operator-
controlled selection of content, which cannot be influenced by the end user, this platform
model is often referred to as a so-called “walled garden” approach (Gonçalves & Ballon
2011, Holzer & Ondruz 2011, Ballon et al. 2008). The most common services provided were
news, ringtone and picture downloads shopping sites, weather forecasts, stock prices, or chat
applications.
Figure 1. Players and Their Functions in Telco-Centric Platforms
2.1.2 Current Market Conditions
The telco-centric model stems from an era of mobile handsets with small, monochrome,
Mobile Customer Owns devices and pays
mobile subscription
Mobile Service ProviderDevelops services
and provides content
Mobile Network Operator Operates the mobile network and
provides the control portal
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low-resolution displays and slow GSM/GPRS connections. To navigate websites, the Wire-
less Application Protocol (WAP), a simplified version of wired standards like HTTP, was
employed. These websites had to be specifically tailored to mobile browsers; lacking any
interoperability, WAP browsers required websites to be written in Wireless Markup Language
(WML) instead of HTML (West & Mace 2010). Back then, providing mobile services was
mainly controlled by the mobile network operators, phone manufacturers, and selected
application and content providers (Holzer & Ondruz 2011). Considering that WAP bro-wsers
could not freely browse the Worldwide Web, as we know it today, the necessity for a portal
containing links and content appears to be a logical result. Today, most telco providers still
offer their own mobile portal sites, but their importance in mobile service delivery has
decreased significantly. Gonçalves & Ballon (2011) have come to the conclusion that these
walled garden portals “have failed or are experiencing slow take-off”. As a result, the world’s
largest mobile network operator Vodafone (2010) reacted in 2009 with a re-launch of its
Vodafone Live! portal as Vodafone 360 by incorporating social networks, personalization
options, and new application stores to compete with the platform models of Apple and
Google (O’Brien 2008, Green 2008, Dredge 2009), which are going to be discussed in this
paper later.
2.1.3 Discussion
Modern smartphones and tablet PCs are running Google’s Android, Apple’s iOS, or even
Windows 7, thus being able to browse HTML websites and the WWW in an unaltered form.
Meanwhile, WIFI and 3G broadband Internet access are rapidly becoming the industry’s de-
facto standard, allowing mobile users similar freedom in exploring the Internet as PC users.
Hence, there is no longer the need to pay a subscription fee for portal access to spoon-fed
content such as news, weather, or sports results. This model lends itself more as a free
service; as an additional benefit and an incentive for customer retention. Also, it might be
beneficial to elderly users, who do not have the ability to search and install desired appli-
cations but rather use a portal with their mostly needed services.
Lastly, it is still viable for offering “premium” services, which are not available in the
Internet for free. Application stores, mobile television, or live-streaming of sports events
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come to mind as suitable content. The latter being the topic of recent discussions (Protalinski
2011) as it offers potentially attractive revenues, but also comes with high entry barriers for
mobile network operators.
2.2 The Portal-Based Model II: Aggregator-Centric Model
2.2.1 Theoretical Model
The aggregator-centric model by Ballon et al. (2008) does show similarities to the telco-
centric model, as it also revolves around a portal site (or service aggregation platform) with
aggregated content. However, this model offers interoperability, as the portal site is no longer
controlled by the network operator but by an independent third party, resulting in a portal,
which can be accessed by anyone from any device. Two of the most relevant examples to
date would be Facebook (mobile) and iGoogle.
The main actors and their relations are almost identical to those mentioned in Figure 1,
with the prime exception that the portal is being provided by a third party, thus “degrading”
the network provider to its original role of merely granting mobile network access. Up-and
downstream cash flows to and from the portal provider also differ, as the portal site is freely
available (Ballon et al. 2008). Consequently, no subscription fees have to be paid for using
the portal, while service providers develop their own applications via an openly available API
(Application Programming Interface), which can be published with no regulation or just
slight regulation from the providers (cf. iGoogle Developer FAQ and Facebook Developers
Documentation). Revenues are generated either indirectly (e.g., via advertising) or, in the
case of real Platform-as-a-Service (PaaS) models, by charging developers for development
space, hosting costs, and computing resources (Gonçalves & Ballon 2011). However, the
latter will not be covered by the following two examples, as it refers rather to the subject of
cloud computing (Mladenow et al. 2012) which in turn goes beyond the scope of this paper.
2.2.2 Current market conditions
As mentioned, two of the most relevant examples for mobile service aggregation platforms
are the mobile versions of iGoogle and Facebook respectively. Thus, the remainder of this
subchapter will now focus on these two examples.
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The mobile version of Facebook has almost reached the immense popularity of its original
version; as of May 2012, it is being used by about 500 million users per month (Constine
2012), which is twice the amount of the prior year (Protalinski 2011) and already equates to
more than half of Facebook’s total user base In addition to the core features of this social
network platform (such as a blogging-system, chat function, picture and video sharing),
Facebook also facilitates the integration of self-made applications into the platform. For this
purpose, Service Development Kits (SDK) supporting JavaScript, PHP, iOS, and Android are
being freely provided. The actual application is still located and hosted by the developer, who
rather benefits from access and integration to Facebook’s huge user base (Anson 2012). Both,
Facebook and the application providers generate direct and indirect revenues. Advertisements
are placed in Facebook as well as directly within the applications, the first generating re-
venues for Facebook and the latter for the application provider. Direct revenues are generated
by micro-transactions within these applications, most notoriously in Facebook games, where
players can buy virtual goods for real money (Bodle 2011). A business model which should
not be underestimated, as Zynga-host of the most popular Facebook games CityVille and
FarmVille-alone generated $400 million in profits and $850 million in revenues in 2010,
valuing the company between $7 and $9 billion (Wingfield et al. 2011). Formerly, the
application provider could choose to handle payments either on their own, or by using
Facebook’s virtual currency called Facebook Credits for a 30% commission. This system was
introduced in July 2011, securing Facebook a 30% share on all micro transaction revenues by
game developers like Zynga (Osbourne 2012). This coincides exactly with the revenue
sharing quota for applications imposed by Apple and Google (Van Buskirk 2010) delivering
further proof that we are indeed looking at directly competing platform models for mobile
service delivery.
iGoogle, a second major player among aggregator-centric models, acts as a personalized
portal screen for the Google search page, which can be customized by users with widgets
called gadgets. These gadgets can be compared to Facebook’s applications and range from
newsfeeds, weather forecasts, or integration with Google’s email service GMAIL to self-
made gadgets by independent third party developers (Udell 2009), often aiming at integrating
a plethora of most-used websites to aggregate their content into a single portal which can be
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accessed from any device (Deinert & Magedanz 2010).
2.2.3 Discussion
Facebook’s move towards forcing application providers to use Facebook Credits for their
micro- transactions, and hence to pay a global 30% commission, is an impressive display of
exploiting platform leadership. The fact that subordinated platform actors like Zynga could
not offer their services without Facebook and its user base, enabled platform leader Facebook
to impose such a regulation and directly tap into their revenue streams. It should be
mentioned, however, that this is not per se an issue of mobile business alone. And unlike
assumed by Ballon & Walravens (2008), Facebook applications still do not run on all modern
mobile devices. A lot of smartphones can only use the core features through the official
mobile version, but technological advances and tablet PCs should bring the full range of
Facebook applications to the majority of mobile users soon. Also, the fact that already 50%
of all Facebook visitors access the site from a mobile device can and must not be neglected.
iGoogle, on the other hand, seems to be less focused on generating direct revenues. Instead,
it appears to be yet another additional service to collect user data and strengthen customer
retention. An Internet user, who is deeply integrated into the Google network, with a
personalized iGoogle portal set as home page, is certainly less likely to use other search
engines. Just like Facebook Mobile, iGoogle is, of course, not solely a mobile platform, but
rather concerns mobile and stationary devices alike.
2.3 The Device-Centric Model I: Closed Technology Approach
We have now described two portal-based approaches to mobile service delivery in
Subsection 2.1 and 2.2. The first one is the telco-centric model, with a portal controlled by
the mobile network operator and only accessible by its subscribers. The second one is the
aggregator- centric model, delivering a similar portal-controlled by an independent platform
provider with likewise independent application providers-which can be accessed by any
device and thus offers interoperability. The device-centric model, on the other hand, follows
an approach, which is based on a device or, more specifically, a combination of a device and
its operating system. It does, however, share the walled garden approach with the telco-
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centric model; for several reasons, which are discussed in the following.
2.3.1 Theoretical Model
The closed technology approach to a device-centric model according to Ballon et al. (2008)
emerged with the release of Apple’s iPhone in 2007, and is based on the smartphone techno-
logy. Smartphones, unlike their predecessors, are characterized by large touch-screens, html-
browsers, and real multi-tasking-capable operating systems which run complex third party
applications, whereas traditional cell phones were only able to use limited applications
written in BREW or the Java-based J2ME (Singh et al. 2008). Unlike the aggregator-centric
model, the device-centric model leads to more drastic changes in the traditional, telco-centric
mobile value chain presented in Subsection 2.1. Mobile network operators lost control on
devices and service provision, while the integration of service providers into the platform is
now more informal.
The device as a platform uses application portals (like Apple’s AppStore) to mediate
between application developers and consumers as depicted in Figure 2, usually charging the
application provider a brokerage fee of 30% per application and transaction (Apple 2011,
Van Buskirk 2010) To create their content, application developers have access to SDK
provided by the device manufacturer. These toolkits include libraries, debuggers, handset
emulators, and other tools to create new applications (Holzer & Ondruz 2011).
Figure 2. Mobile Application Distribution Process (Holzer & Ondruz 2011)
Represented by RIM’s Blackberry, Microsoft’s Windows Phone 7 (formerly Windows
Mobile), and Apple’s iPhone, the device-centric model constitutes a closed technology
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approach (or cathedral model) using proprietary software as a basis (Holzer & Ondruz 2011).
Aside from other structural and theoretic traits, the main noticeable difference for consumers
and developers-in comparison to the open (source) systems which will be discussed later – is
that these devices only allow the use of their own native applications or applications acquired
from the official portal (e.g., AppStore) respectively. So whenever a consumer wants to use a
developer’s application, the intermediary (i.e. the application portal and its 30% brokerage
fee) cannot be bypassed. In the case of iPhone, developers have to be registered and their
applications to be approved by Apple, following strict guidelines and approval processes
which have been criticized for their lack of transparency (West/Mace 2010).
As seen in every platform approach other than the telco-centric model, the mobile network
operator is, again, reduced to the role of a network provider without impact on platform,
portal, and mobile services provided (Ballon et al. 2008). However, with the ability to browse
full HTML websites combined with the smartphone’s integration into an environment of
Internet services and applications (such as weather forecast widgets on the phone’s desktop
or instant push email reception), the device essentially requires a 3G connection with monthly
data volumes of at least 1 GB per month. Obviously, this fact creates new business oppor-
tunities for the telco companies, namely by providing data packages which were widely
unsuccessful during the WAP era (Gartner 2011, Kane 2011, cf. Subsection 2.1).
2.3.2 Current Market Conditions
The market for smartphone platforms is currently split up among four main players:
Google’s Android, Apple’s iOS, Nokia’s Symbian, RIM’s Blackberry (Gartner 2012). The
marketshare of WP7 by Microsoft, Bada and others is less than 5% (Gartner 2011, 2012). As
mentioned, RIM, Apple, and Microsoft follow the walled garden approach of a device-centric
model, with Apple’s iOS-driven iPhone being the most successful closed technology platform.
Furthermore, the smartphone market is very dynamic. In the beginning of 2011 Apple has
overtaken Nokia as the world’s largest smartphone manufacturer, generating wholesale
revenues of $11.9 billion in the first quarter of 2011 (Kane 2011). However by the 3rd quarter
of 2011 Samsung became the nr. 1 smartphone manufacturer as sales to end users tripled year
over year to reach 24 million (Gardner 2012). Nokia, on the other hand-currently using the
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open source OS Symbian-is facing heavy losses in market shares; traditionally being known
for its follower strategy, analysts see Nokia initially having missed the smartphone trend as
the reason for failure. In order to gain back weight on the smartphone market, Nokia and
Microsoft-with its similarly ailing Windows Phone 7 platform-formed a strategic alliance to
build Nokia smartphones with proprietary Microsoft OS software. Supposedly Microsoft paid
Nokia around $1 billion for its choice, as the open technology platform android (to be
described in Subsection 2.4) was also interested in Nokia´s partnership (dpa 2011, 2011a). As
a result of this alliance, Symbian can be expected to completely vanish from the market,
leaving Android as the only open technology approach to mobile service delivery; an
approach however with a projected short- and long-term market share of approximately 50%
(Gartner 2012, 2011).
Figure 3. Apple’s Revenue Extraction from All Platform Actors
With its iPhone, Apple is particularly effective at capitalizing its position as platform
leader by extracting revenues from all kind of stakeholders along the platform. As illustrated
in Figure 3 (revenue streams flowing from bottom to top), open devices without contract
obligations are sold directly to consumers, the product being positioned as a high- end device
(and arguably even a fashion statement) in the topmost price segment. The AppStore men-
tioned in a) taps into the revenue streams of application developers and consumers alike,
granting Apple a share of 30% on every mobile application sold. Lastly, Apple also extracts
revenues from mobile network operators, who traditionally have to sign exclusive contracts
in order to market the iPhone. These agreements also work on the basis of revenue sharing
Apple
Application Delevopers
Network Operators
Consumers Consumers Consumers
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plans, and are estimated to earn Apple 5 to 40% of the mobile operators subscriber revenue
from iPhone contracts, depending on the particular provider and contract (West/Mace 2010).
Obviously, the immense popularity of the iPhone, making it a main selling point for
expensive high-end mobile contracts, seems to give Apple enough leverage to demand such
high amounts.
2.3.3 Discussion
While Facebook (shown in the aggregator-centric model) and the iPhone (as the key player
in the device-centric model) are both incredible successful in their own ways, Apple displays
an even more impressive way of platform leadership, being able to extract revenues from
virtually every actor in one platform’s supply chain, whereas Facebook “only” tapped into the
revenues of application providers and their micro-transactions. However, while the suspi-
ciously identical brokerage fees of 30% do imply a certain competition among these platform
models, both approaches do not seem to be mutually exclusive at all. Instead, they almost fit
in as complementary products, since a mobile device is needed to access a service aggregator
portal. Also, the paid services offered, namely virtual goods in social media games versus
standalone applications and mobile network access, do not exactly interfere with each other’s
revenue flows. In 2008, Ballon et al. (2011) still argued that the iPhone as a platform could be
successful, if it was “compelling and differentiating enough to ensure consumer uptake” and
if it was able to “generate considerable interest with telco carriers as well as service deve-
lopers.” Now, in 2012 it seems clear that all of these requirements have been met. As seen in
part b), network carrier are not only interested, but also willing to share substantial revenues
with the device manufacturer, while Apple is now the largest smartphone manufac-turer in
the world. Moreover, while various applications in the AppStore have been downloaded over
10 billion times at the beginning of 2011 (dpa 2011a), the number of downloads will outreach
25 billion by March 2012 (BGR 2012). Hence, reception from both, consumers and
developers, can be described as overwhelming.
2.4 The Device-Centric Model II: Open Technology Approach
We have now covered three of the four platform models for mobile service delivery: A
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closed and an open system approach based on portal sites (the telco-centric model and the
aggregator-centric model) as well as a closed system approach based on a mobile device
technology. The last model covered in this paper will be an open system approach based on a
mobile device technology, which in the current market-considering Symbian’s aforemen-
tioned decline and upcoming take-off – is mainly represented by Google’s Android platform,
an open source operating system based on the Linux kernel (Barrera et al. 2010). Hence,
unless explicitly stated otherwise, the theoretical framework for this model implicitly
corresponds to Android.
2.4.1 Theoretical Model
The second variation of the device-centric model differs from the first one covered in
Subsection 2.3 by being based on an open technology approach. This platform type is based
on an open source operating system, granting its developers full access to the SDK and OS
source code (Holzer & Ondruz 2011). As expected, changing the model to an open platform,
results in further changes to the mobile value chain. Similar to the aggregator- and device-
centric model, mobile network carriers lost control over the platform and its applications, and
are no longer able to restrict either (Lahiri et al. 2011). Since the operating system is built on
open source software, it is freely available to all stakeholders along the platform. Hence,
unlike iOS, which is exclusively used for Apple devices such as the iPhone or the iPad, any
phone manufacturer might use the operating system as its platform and modify the software
as they see it (Murphy 2010). Furthermore, application developers and consumers alike are
not forced to use a central portal (like the AppStore) to buy and sell mobile applications.
Instead, developers may directly provide/sell their applications to consumers either through
their own distribution channels (e.g., own website), third party distribution portals (e.g.,
Amazon AppStore), or the official applications portal (e.g., Android Market) (Barrera et al.
2010). The result is closer to a real ecosystem of manufacturers, developers, and consumers
than to a mere platform (Isckia & Gueguen 2011).
Figure 4 illustrates the interaction between the actors in the open technology approach of
the device-centric model. Both, consumers and developers have access to several distribution
channels for interacting with each other.
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Figure 4. Open Technology Approach of the Device-Centric Model: Actors and Interaction
2.4.2 Current Market Conditions
As shown in Subsection 2.3, only two of the four main players in the current smartphone
market follow an open technology approach: Google’s Android and Nokia’s Symbian. Since
Symbian is already experiencing take-off, and the recently forged alliance between Nokia and
Microsoft can be considered as the final nail in Symbian’s coffin, Android is the only
remaining player in the market for open mobile platforms. It is, however, the current market
leader for smartphone operating systems, with a market share of 52.5% in the 3rd quarter of
2011 and predicted to be the market leader in the long run (Gartner 2012, 2011). While main
competitor Apple follows the route of a centralized portal (i.e. the AppStore) with device
uniformity-since iOS is restricted to Apple devices such as the iPhone and iPad series –
Google’s approach is moving towards decentralized portals and device variety, as Android is
currently used by various device manufacturers such as Samsung, HTC, Sony, LG, or
Motorola (Holzer & Ondrus 2011). When it comes to revenue shares, developers who sell
their applications via Google’s official portal called Android Market are charged the same
30% brokerage fee as developers who use the platforms of Facebook or Apple. In contrast to
the closed device model, however, they are free to find their own distribution channels or to
use an alternative third party application portal like the Amazon AppStore. Also, to allow
developers to protect their applications against software piracy, Google allows (Bray 2010)
Developer
Official Portal
Developer Developer
Third Party Portal Own Website
Consumer Consumer Consumer
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Journal of Service Science Research (2012) 4:97-121
the optional implementation of Digital Rights Management (DRM).
2.4.3 Discussion
The open technology approach certainly appears to be the more consumer-friendly plat-
form model as opposed to the closed technology approach followed by Apple. The freedom
in application development can be regarded as an innovation driver, as it encourages more
developers to create applications and to try out new ideas (Lahiri et al. 2011). Hobby deve-
lopers can create and freely distribute so-called homebrew software, without having to go
through strict approval processes. Ultimately both, consumers and developers alike, are given
more freedom and choices in the ways they acquire/deliver mobile service applications, than
in any other platform model we have seen so far. Mainly, because it is the only model not
forcing its actors to use a centralized portal.
There are, however, certain drawbacks to the ability to bypass official portals and quality
checks in terms of security. Several threats of malware have already surfaced, one of the most
prominent examples being the trojan rootkit exploit called DroidDream in March 2011,
which enabled hackers to steal data from the over 200,000 users who installed the infected
applications on their phones (Gingrich 2011). However, Google was able to remove the
malware from infected phones via a built-in remote application removal feature, which is
now commonly known as “kill switch” (Cannings 2011). Compared to closed platform leader
Apple, open platform leader Google seems to be less profit- orientated, at least as far as
Android is concerned. While Subsection 2.3 has shown how Apple’s approach is successfully
able to tap into the revenues of all platform actors (consumers, developers, and even mobile
network operators), Google’s open source approach already bars a lot of doors regarding
revenue extraction. Manufacturers can freely use and modify the Android platform, while
developers and consumers are not forced to use Google’s official distribution channel, which
at the same time constitutes its only real source of income on Android devices. Furthermore,
in July 2010 the Android Market had the highest percentage of free applications (57% as
opposed to 28% in Apple’s AppStore), meaning that only 43% of all applications even could
generate any revenues for Google (Wauters 2010), while as of May 2012 the total number of
application downloads jumped over 8.7 Billion (AndroLib Statistics 2012) compared to the
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surpassed by far 25 Billion downloads from Apple’s AppStore (BGR 2012). It can be argued,
however, that unlike traditional companies, Google is generally known for building a product
first, and finding the appropriate revenue model afterwards (Bagh 2010). Still, Apple’s
platform model-and the company’s platform leader position within-certainly offers higher
potentials for generating revenues than Google’s open technology approach.
3. AGGREGATED SURVEY AND FUTURE DEVELOPMENTS
After an in-depth analysis of the major platform models that exist for mobile service
delivery we provide a synoptic, aggregated survey and discuss possible further developments
and trends.
• The telco-centric model was the first of its kind, stemming from the era of WAP portals.
The mobile network operator-who acts as a strict platform leader-provides a content
portal (e.g., Vodafone Life!) with a pre-selection of content such as news, sports results,
or weather forecasts from third party service providers, who are contracted partners of
the platform provider. Access to this centralized portal is restricted to the telco carrier’s
paying customers, who usually have to pay a monthly fee for access. As a result of
advances in network and device technology, this walled garden platform model has
become more or less obsolete.
• The aggregator-centric model is also based on a portal site, but provides interoper-
ability, since access is neither limited to a specific group of users (i.e., subscribers) nor
to a specific device; the service aggregation platform can be accessed by anyone from
any device. Also, the selection of available services and applications is not defined by
the platform operator (e.g., Facebook). Instead, independent developers may provide
their applications via an API provided by the platform operator. The example of
Facebook Mobile has shown how the platform leader can exploit its position as an
intermediary to extract revenues caused by micro-transactions between consumers and
service providers.
• The closed technology approach to the device-centric model shares the walled-garden
approach of the telco-centric model, but is based on a device and its operating system,
most prominently the smartphone technology. Apple’s iPhone served as a prime ex-
Aggregated Survey of Sustainable Business Models for Agile Mobile Service Delivery Platforms 113
Journal of Service Science Research (2012) 4:97-121
ample of how to leverage platform leadership to extract revenues from all platform
actors: Consumers, application developers, and even mobile network carriers. A central
service provision platform (in this case the AppStore) acts as a mediator between
consumers and application providers, charging 30% on all transactions between these
two groups. On the other hand, network operators have to sign exclusive contracts with
Apple to market the iPhone; with the device’s enormous popularity, Apple has enough
leverage to get a 5-40% share on all subscription streams from iPhone contracts.
• The open technology approach to the device-centric model is also based on a mobile
operating system. The main difference is that the software code is open source, and thus
freely available to device manufacturers and application developers alike. Application
portals are decentralized, allowing service providers a free choice of distribution
channels aside from the official application portal, which-if employed-also charges a
30% brokerage fee. Despite being the more consumer-friendly model in terms of
freedom and choice, security issues must be considered. Also, the model appears to be
less profitable than the centralized, closed technology approach.
Table 1. Aggregated Survey on Properties of Platform Models
Category Portal-based model Device-centric model Platform Model Telco-centric Aggregator-centric Closed Technology Open Technology
based on portal site portal site device/OS device/OS
access to platform (Type of System)
limited to telco carrier’s paying customers (“walled garden”)
free for anyone with any device (open system)
restricted to paying customers for given device; no open source (“walled garden”)
free access to the software code for device manufacturer and app. developers (open system)
key feature
monthly fee for customer access to pre-selected content from third party services by strict platform leader
independent developers provide apps via an API allocated by the platform operator, who extracts revenues as an intermediary
service provision platform charging on transactions between consumer and application developers
open source software with brokerage fee on transactions between consumer and application developers
example Vodafone Live! Facebook Mobile Apple iPhone Google Android
114 Alexander Becker, Andreas Mladenow, Natalia Kryvinska, Christine Strauss
© The Society of Service Science and Springer
After observing these platform models and their current market conditions, a further
classification becomes apparent. As shown in Table 1, a distinction can be made between
closed systems (“walled gardens”), where the platform leader dictates the available content,
and open systems, with the platform leader providing the platform, but the content being
developed by independent third parties with a high degree of freedom. Furthermore, there is a
difference between platforms being based on portal sites, and platforms revolving around
(operating systems for) mobile devices.
Hence, mobile business has left the stage of its infancy, being no longer just a niche market
of electronic business. Gartner (2009) predicts that by 2013, “mobile phones will overtake
PCs as the most common Web access device worldwide”. And indeed, the fact that iPhone
was the first mass marketed consumer-level mobile phone to allow “real” web browsing
without altering websites (unlike the WAP portals used before), has been convincingly
argued as the key factor for the device’s (and hence the smartphone technology’s) success,
being even more important than the ability to run complex applications (West & Mace 2010).
Table 2. Comparison of Worldwide Smartphone Sales by Operating System
Operating System Market-Share, 3rd QTR 2011*
Change since 3rd QTR 2010*
Forecast 2011 made in 2010**
Android 52,5% +107,5% +92,9%
Symbian 16,9% -53,4% -99,7%
iOS 15,0% -9,6% 3,6%
RIM 11,0% -28,6% -27,9%
Others (Microsoft etc.) 4,6% -27,0% -47,6%
Total (thousands of units) 115 185,4 +42,0% -
Source: * Gartner 2012, ** Gartner 2010.
The future development of this market is hard to predict, considering that past forecasts
have been vastly inaccurate or simply wrong. According to Gartner’s long-term predictions
for Smartphone OS market shares, predictions for Symbian had to be corrected from
Aggregated Survey of Sustainable Business Models for Agile Mobile Service Delivery Platforms 115
Journal of Service Science Research (2012) 4:97-121
dominant market leader in 2009 to just one competitor for the second position with a prospect
of complete disappearance, while for Android almost the opposite applies (Hamblem 2009,
Gartner 2010, Riley 2010, Gartner 2012). Hence, the market share of Android outperformed
forward-looking statements (Gartner 2010, 2012). The dynamic changes of the market share
within one year are shown in Table 2.
But eventually it seems more than likely that the closed technology approach will remain a
relevant counterpart to the open technology approach in mobile business; regardless of the
winners’ and losers’ names in the end.
The mobile market does seem to be stronger inclined towards domination than the tradi-
tional one (as shown by Google, eBay, Amazon, or Facebook); a tendency which might as
well affect the mobile business. According to Holzer & Ondrus (2011), Metcalfe’s Law
(saying the value of a telecommunications network increases proportionally to the square of
the number of its users) does apply to all platform models. With increasing consumers on a
certain mobile platform/portal, more application developers get attracted. On the other hand,
the larger the amount of available applications for a given platform, the more users will
gravitate to a particular device. Therefore, the condensation of current players on the
smartphone market down to only one or two viable operating systems could be a possibility
in the long run.
We have already seen that mobile network operators have lost most of their initial power in
the aggregator- and device-centric platform structures, but modern technology and open
platforms further threat their influence on mobile service delivery. The most basic services
such as text messaging and phone calls might be replaced (or at least supplemented) by
mobile email delivery or messaging applications, while VOIP (e.g., Skype) becomes increa-
singly viable in the mobile sector, as WIFI and 3G connections are becoming the industry’s
standard in the developed countries (Deinert & Magadanz 2010).
Finally, the question remains whether completely new platform models could emerge, and
what their features would look like. Ballon et al. (2008) envisioned a service-centric platform
model, calling it “a more or less theoretical model for now.” This theoretical model was
based on Google’s Open Social initiative, to unify the APIs of several (social network)
platforms. The goal would have been total data portability across different platforms, so
116 Alexander Becker, Andreas Mladenow, Natalia Kryvinska, Christine Strauss
© The Society of Service Science and Springer
people could use their data (such as profile information) for other services. However, the
success of such a model would obviously be largely dependent on Facebook’s involvement,
as it is by far the most popular and influential social network worldwide. And even though
Facebook did join the DataPortability Workgroup along with Google in 2008 (Riley 2010), so
far, it remained passive and has shown no real efforts towards developing a service-centric
model (Repeti 2010). By now, the uniform brokerage fee of 30% on application transactions,
imposed by players of the three most relevant approaches (Facebook, iPhone, Android),
indicates that we are indeed looking at competing platform models for mobile service
delivery. Due to the pace of the worldwide mobile market growth the recent past has shown
how difficult a concise forecast of the future market share would be, but mobile phones will
overtake PCs as the most common method to access the internet by 2013 and, while the two
device-centric models are obvious substitutes, it can be argued, whether the aggregator-
centric model is more of a complementarity to any of the device-centric approaches.
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AUTHOR BIOGRAPHIES
Alexander Becker is pursuing his master degree in Business Ad-ministration at the Faculty
of Business, Economics and Statistics, the University of Vienna.
Andreas Mladenow received a master’s degree in Business Admi-nistration at the Faculty of Business, Economics and Statistics, University of Vienna. He is a researcher at the e-Business group at the University of Vienna and a doctoral candidate at the Vienna University of Economics and Business. His research focuses on the field of electronic business and collaboration.
Natalia Kryvinska is a Postdoctoral Fellow at the e-Business rese-arch group, Faculty of Business, Economics and Statistics, University of Vienna. She received her diploma engineer degree in telecommu-nications from National University “Lviv Polytechnics”, Lviv, Ukraine, and a PhD in electrical engineering from the Vienna University of Technology, Vienna, Austria. Her research interests include distribu-ted systems management, service delivery platforms, and e-Services.
Christine Strauss is Associate Professor at the Faculty of Business, Economics and Statistics, University of Vienna. She holds a mas-ter’s degree in business informatics from the University of Vienna and a doctoral degree in economics from the University of Zurich. She is the head of the research group on Electronic Business at the University of Vienna. Her current research focuses on the field of electronic business, with a particular emphasis on e-Services.