agile and side competencies: content, ux, design
TRANSCRIPT
Agile and Side Competencies: Content, UX, Design
Sophie FreiermuthBaguette UX
@wickedgeekie
Premises of Agile• Make work in progress visible• Release regularly shippable chunks• Collaborate• Produce quality
@wickedgeekie / @LondonCSmeetup
To Sprint Zero, or not?Requirements
Epics
Scoping
User stories
Planning
session
Developement
Test
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Collaboration• Communication• Discussions• Relationships• Rapport
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The Team• Self-sufficient• Self-organised• Fully dedicated PO• Up to 12
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The space• Large enough• Flexible• Self-sufficient• 3 walls only• Mix of desks and meeting space
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The Kanban board@wickedgeekie / @LondonCSmeetup
The walls@wickedgeekie / @LondonCSmeetup
Lower the definition• Release > test > iterate• DONE
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Fire fighting avoidance• Technical knowledge• Ask• Is it faster?
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The PAD waySit all together, get up and talk to people,
sketch what you want
UE doc: functional annotations on screengrabs
“show and discuss” with the Business on an ad-hoc basis
Re-estimate work and incorporate desired change if do-able
The retrospective@wickedgeekie / @LondonCSmeetup
Lean@wickedgeekie / @LondonCSmeetup
Recommended read@wickedgeekie / @LondonCSmeetup
Side Competencies and Agile
• Some problems should not arrive unresolved in the dev room
• Case by case• Apply top skills first• The rise of the unicorns
@wickedgeekie / @LondonCSmeetup
Thank you• Please rate this talk:
Spkr8.com/t/25801
• Get in touch: @wickedgeekie or [email protected]
• Hire me! www.baguetteUX.com