agnovel partnership teacher training – module 1: agnovel – mobile learning agnovel advanced...

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AGnovel Partnership Teacher Training – Module 1: AGnovel – Mobile Learning AGnovel Advanced Interactive Graphic Novels on Mobile Touchscreen Devices Grant Agreement No. 2013-3792/001-001 Project No. 543284-LLP-1-2013-1-DE-KA2-KA2MP Teacher Training

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Page 1: AGnovel Partnership Teacher Training – Module 1: AGnovel – Mobile Learning AGnovel Advanced Interactive Graphic Novels on Mobile Touchscreen Devices Grant

AGnovel Partnership

Teacher Training – Module 1:

AGnovel – Mobile Learning

AGnovelAdvanced Interactive Graphic Novels on Mobile Touchscreen Devices

Grant Agreement No. 2013-3792/001-001Project No. 543284-LLP-1-2013-1-DE-KA2-KA2MP

TeacherTraining

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At the end of this module you will have an understanding for…• learning in the context of new media. • the popularity and the importance of mobile learning.• mobile learning in general.• important elements to use mobile learning.• advantages of mobile learning.• mobile learning approaches.• conditions / hints for m-learning settings.• further chances of m-learning.• research projects concerning mobile learning on a

European and a national level.

Module 1 – mobile learning

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• There is an increasing availability of new media/mobile technology, e.g. Smartphones, Tablet PCs etc.

• In the field of modern didactics mobile learning (m-learning) represents a crucial feature.

• M-learning attracts an increasing attention in the learning market and in the field of vocational education in enterprises.(See Beutner / Pechuel 2012)

Learning in the context of new media

Characteristics of new media

Interactive / communicative

Computer-based

Multi-functional

Hyper-structured

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With the increasing popularity of mobile devices it is important that…• adequate learning and educational approaches will be

developed.• benefits of technical devices will be used effectively for a

better learning. • information in contexts could be interpreted.• the needs of specific motivational aspects will be fostered.• the requirements of the target group (the learner) will be

focused.

Why mobile learning?

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What is mobile learning?

• There are a lot of definitions, which mostly focus on learning possibilities.

• Mobile learning could be defined as the following:

In general mobile learning could be defined as a method that could be used to get knowledge by using mobile technology.

This method is independent of place and time.

See Geddes 2004, S. 214.

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Elements for using mobile learning (1)

mobile learning

Efficiency

Context sensitivity

Interactivity

Personal connection

Double availability

Online connectivity

(See Beutner / Pechuel 2012)

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Efficiency Possibilty to use learning arrangements independent of time and place and in relation to different situations.

Context sensitivity Possibility to use mobile services or information in relation to a specific situation or environment. This could be realised through audio recording, photo, video and/or GPS function of the mobile device.

Elements for using mobile learning (2)

(See Beutner / Pechuel 2012)

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InteractivityPossibility to connect to learners for cooperation and collaboration purposes.

Personal connectionPossibility to learn in a private environment and with personal settings.

Elements for using mobile learning (3)

(See Beutner / Pechuel 2012)

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Double availabilityPossibility to use the same content on mobile devies and on a stationary computer.

Online connectivityPossibility to connect in specific situations, to get a feedback or to collaborate or cooperate with other learners with the WIFI.

Elements for using mobile learning (4)

(See Beutner / Pechuel 2012)

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Advantages of mobile learning?

Free time could be used for

learning purposes

Get and to spread out knowledge in a quick way

Independent of place and time

Get information

in a quick way

Low learning costs

FlexibleIndividual

learning breaks

Individualised learning

environments

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(See Beutner / Pechuel 2012)

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Different learning approaches could be motivated and combined with the help of m-learning

Mobile learning approaches

Learning approaches

Action based learning(action learning within a team and with different

roles)

Visualised and problem orientated learning (POL of the 7 steps of Kees van Meer)

Process orientated instructional design -Information- and science-based learning

(Constructivistic learning - see Mandl)

Problem solved learning(Cognitivistic learning - see Robert Gagné and

advanced organizer - see David Ausubel)

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Further chances of mobile learning

• making use of company’s online resources• attracting new generations• saving money

„Usability and aims

• good way of putting information (handbooks, presentations) in the hands of employees

• use of smartphones as a quick way of distributing information• essential for keeping mobile employees connected• good for preparing learners for seminars and for providing material after

seminars• making information available that’s up to date• could replace the mandatory seminars• employees can take device home and have learning content available

Organization

• good for learning about company’s products• individualized content for learners• good for learning languages• lets users provide feedback• using simulations to make understanding easier“

Learning

(See Beutner / Pechuel 2012)

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Example on a national level – Germany

NetEnquiry - Entwicklung, Erprobung und Evaluation neuartiger mobiler Lernangebote in der betrieblichen Aus- und WeiterbildungNetEnquiry is a project, which focuses on new e-learning/m-learning approaches in the world of banking and finance. The NetEnquiry consortium creates a tool, which could be used in other industries and branches as well. NetEnquiry offers a mobile learning environment, which focuses on authentic situations in the world of work and provides the learners with tasks, which occur in reality, too. Aims of the NetEnquiry project are the design, development, testing and evaluation of an m-learning tool, that is designed in a web-based form of learning for vocational education and training (VET) in the sense of a simulated practice application. (see http://netenquiry.eduproject.eu/en/) The project is funded with the help of the Bundesministerium für Bildung und Forschung (BMBF) – (01 PF 10008)http://netenquiry.eduproject.eu/en/

Research projects - mobile learning

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Example on a European level

SEEL - Sound in European E-Learning„The project consortium intends to research and develop ways of taking advantage of sound to enhance learning in m-learning / e-learning settings. The consortium will create sample implementations such as instructional videos, audio lessons, interactive online lessons, exercises, and serious games, test them in different learning settings, and turn them into model implementations through the required redesign phases. Special attention will be paid to visually impaired learners for whom acoustic perception is even more important than for other learners. „ (http://seel.eduproject.eu) The project is funded with the help of the European commission under the Erasmus+ programme (2014-1-DE02-KA200-001631)

http://seel.eduproject.eu

Research projects - mobile learning

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BEUTNER, M. / PECHUEL, R. (2012): Acceptance, Chances, and Problems of Mobile Learning in Vocational Education in Enterprises. Helsinki 2012. In the Internet:

http://ceur-ws.org/Vol-955/papers/paper_37.pdf

Geddes, S. J. (2004): Mobile learning in the 21st century: benefit for learners. Knowledge Tree e-journal: An ejournal of flexible learning in VET, Vol. 30 No.3, pp. 214-28.

NetEnquiry - Project website. In the Internet: http://netenquiry.eduproject.eu/en/

Seel – Project website. In the Internet: http://seel.eduproject.eu

References