airracquet system team innovation bjoern doering jonah peranson ali-akber saifee wendy wang

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AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

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Page 1: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System

Team InnovationBjoern Doering

Jonah Peranson

Ali-Akber Saifee

Wendy Wang

Page 2: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 2/16

Introduction

Purpose: Gesture based racquet game with intuitive interface

Design: Iterative, user centered, changes motivated by feedback

Scope: Entertainment, training, research

Page 3: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 3/16

Conventional Systems

Improvement has been made in graphics and flexibility

User interface has remained static

User is more of puppet-master than player

Page 4: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 4/16

Benefits of AirRacquet

User is immersed into the environment

Gestures provide natural mapping to actual game play

Page 5: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 5/16

Design GoalsTypical User: Over the age of 12, familiar with ping-

pong, no knowledge of supported gestures needed

Focused on: Conceptual Model Feedback: Visual and audio Natural Mapping: Gestures and ball behavior Visibility: Menus and Game setting

Page 6: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 6/16

Storyboard

Menu Module

Page 7: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 7/16

Storyboard

Game Module

Page 8: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 8/16

Paper PrototypeFeedback

Possibility of error in menu selection

Unclear vocabulary

Improvements

Addition of deliberate selection gesture

Addition of “Add Default Setting”

Change of the word “Gravity” to “Bounciness”

Page 9: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 9/16

Initial Prototype Ball size varies

with proximity Racquet moves

with the position of the hand

Score displayed Help figure and

messages displayed

Page 10: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 10/16

Initial Prototype – Feedback

Strengths

Good visibility of the menu depth

Easy to grab the game concept

Game Weakness

Difficult to hit the ball Distracting instructions

flashing on the net Lack of feedback

during game play Pause state unclear

Page 11: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 11/16

Alpha system

Major change: Ping-pong game

Adapted from Cannon Smash (http://cannonsmash.sourceforge.net/)

Perspective view Position of ball One Racquet Two

target ellipses (Forehand and backhand)

Page 12: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 12/16

Alpha system

Options menu simplified

Start game in Main Menu

Feedback about winning and losing points

Page 13: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 13/16

Beta System

Pause figure moved Pause gesture changed Visibility: Colors modified How to: Audio added Gestures incorporated

Hitting/Clicking Selecting (Menu mode) Moving around (Game

mode)

Page 14: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 14/16

HCI Principles

User centric approach Iterative design Importance of conceptual model Perception of system Feedback Natural mappings Gestures

Page 15: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 15/16

Future Improvements

Haptic feedback – ball impact on paddle

Network functionality – 2 player mode

Improved gesture recognition Rendering of the game setting

Page 16: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 16/16

Conclusion

User centered design Iterative Systems must incorporate proper

conceptual model Importance of natural mapping Importance of evaluating the user and the

environment first

Page 17: AirRacquet System Team Innovation Bjoern Doering Jonah Peranson Ali-Akber Saifee Wendy Wang

AirRacquet System – Team Innovation 17/16

Conclusion

User centered design Iterative Systems must incorporate proper

conceptual model Importance of natural mapping Importance of evaluating the user and the

environment first

Questions?