akkedis

2
RACE: AKKEDIS The Akkedisi are a primitive race of Reptilian Humanoids that live in the swamps and grottos of the Black Forest. They are not numerous, but they are fierce, and fight with stealth and cunning. The Akkedisi worship no gods and hold no rituals. They have no formal rulers and no formal borders. The concepts of good and evil are totally alien to them; they do what they need to do to survive and ignore those that don’t get in the way of that goal. They traditionally make no distinction between humanoids, beasts, and monsters, and consider anything that enters their territory fair game to hunt, but if they can be wooed to ally with another group, they make loyal and steadfast allies. Ability Score Increase: +2 Dexterity, +1 Strength Age: Typically live to around 60 years. Size: Medium Speed: 30 Feet Vision: Low-light vision Athletics Training: Proficient in Athletics

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A homebrewed race of lizardfolk for DnD 5th edition.

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RACE: AKKEDISThe Akkedisi are a primitive race of Reptilian Humanoids that live in the swamps and grottos of the Black Forest. They are not numerous, but they are fierce, and fight with stealth and cunning. The Akkedisi worship no gods and hold no rituals. They have no formal rulers and no formal borders. The concepts of good and evil are totally alien to them; they do what they need to do to survive and ignore those that dont get in the way of that goal. They traditionally make no distinction between humanoids, beasts, and monsters, and consider anything that enters their territory fair game to hunt, but if they can be wooed to ally with another group, they make loyal and steadfast allies.Ability Score Increase: +2 Dexterity, +1 StrengthAge: Typically live to around 60 years.Size: MediumSpeed: 30 FeetVision: Low-light visionAthletics Training: Proficient in AthleticsEnduring Breath: You can hold your breath for twice the normal amount of time before needing to make Constitution Saves.Swamp Nature: You ignore difficult terrain caused by liquid. In addition, you are proficient in Nature, Survival, and Stealth.Toxic Saliva: You can make a Bite as an Unarmed Strike Action. If you do so, the attack deals an additional d6 damage. You may only do this once per turn. If you forgo doing this, you may spit on your weapon as a Bonus Action. If you do so, the next attack made with the weapon deals an extra d6 damage.Languages: Common and Akkedisi