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TRANSCRIPT
The Blended Learning Environment Experience
by Aleta May, M.S., Ed. and M.A., Ed.
for EDET694 Practicum in Virtual Teaching and Learning with Dr. Lee Graham, Ph. D.
Introduction
There are endless configurations for the design of a blended learning
environment. Pedagogy drives the use of technologies for learning. In this reflection,
I outline the adventure I took as I used technologies predesigned for classroom use;
such as Lexia for reading and Dreambox for math; as well as the ultimate novel guide
tour developed with middle school students in mind—the GiverCraft game.
Additionally, I took my six middle school boys on a detour to experience the value of
the shared experience expressed in a Padlet timeline. The trip was not without issues,
and an example of this is expressed in my initial attempt at using the iPad as a tool for
reading. Although one purpose was served by using this tool, the benefits did not
provide enough buoyancy to warrant replacing the vessel of the old fashioned
wooden boat (the handheld book) with the streamlined look of the sailboat (the tablet
version of the book). Overall, this reflection will demonstrate that the students
benefitted from my careful attention to using technologies both as a motivator and
individual tutor for an overall improved set of learning pedagogies.
What is Minecraft.edu and How Does it Impact Student Learning in the
Classroom?
When I initially sought out a group of middle school students to support, I was
seeking to teach reading skills via content area, non-fiction reading. Since the
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students targeted for support were all in a health class, we started out reading health
topics. The teacher recommended to me students who had scored lowest on the
Measures of Academic Progress (MAPs) overall reading scores that fall, including
some of which were having difficulty working independently or in small groups in
class on health content, without an excessive amount of frequent teacher support. It
just happens that all six students were also boys. Initially, what I found to be most
successful with this group of students was reading material that was significantly
closer to their reading level and well supported with pictures, diagrams, and real life
examples; such as those found in non-fiction magazines. What I wanted for them was
to engage in the act of reading in a way that created in them a self-perception of being
a successful reader who enjoys learning and engaging in the reading act itself. When
the opportunity came to use Givercraft.edu in the classroom to engage in reading a
science fiction book, I decided that motivation to read usually begins with fiction.
Following is a quote from the research an educator who tied motivational factors of
reading and gaming for adolescent boys she worked with stated:
“In a recent study, Steinkuehler (2011) described results from a study in which adolescent boys she worked with read above grade level (i.e., 12th-grade text) when playing games. These same boys averaged two years below grade level on standardized reading tests. Her conclusion was that the boys were highly motivated to read text in the context of games but unmotivated bythe print texts that they were required to read in class and on standardized tests.” (Spires, 2015).
After watching my students’ behavior problems diminish, as evidenced by
observing them carefully follow along to read along as I paced them, I have to
conclude that the anticipation of the demonstrating comprehension through building
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in a game has to have contributed very significantly to the desire of five of the six
students being so engaged in the book itself, that they want to read it to completion;
even realizing that the Givercraft.edu activities during class time will diminish into an
after school only activity and fades out from there. In fact, my observations of this
change in reading engagement led a co-teacher and I to purchase a Givercraft.edu
server license to be set up into our local school server so we can explore gaming,
literacy and motivation even more deeply as we delve into other books and eventually
other subject areas during afterschool hours. What we hope is that we can get the
students into multiplayer mode during school hours by having our own server. Our
students engaged most with each other when they worked together to create. The
effects of this are well researched. For example, Gee states in a 2003 writing that,
“Just as literacy practices are contextualized in social situations and relationships,
game players establish shared language and understandings within a game; in
essence, they gain fluency in specialized languages” (Spires, 2015). This particular
group of boys has learned over the years to be independent workers in class, mostly
tied to individualized reading and worksheet activities. Working together at first
manifested itself with what looked like non-beneficial arguing, but over time, by
staying after school and being invited to add to the scenario my co-teacher and I had
spent time building, they learned that working together magnified their
commonalities. One important commonality between them is their shared culture
and language. As a facilitator, I strongly encouraged them to help each other, work as
a team, much like I was doing in the class I was learning this game in. In fact, the
example of how my college cohorts from other Alaska locations worked together with
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me opened their eyes that I could learn such awesome skills—gaming—and valuing
their interests in a way to ignite their motivation to demonstrate comprehension in a
way that was new to me.
The Giver by Lois Lowry (1993) is above my students’ reading level. In order
to interest them in the book to start with, we watched portions of the movie as we
read along in the book to build their background knowledge to be able to visualize
concepts in this book that are at times even difficult for adult readers to comprehend.
This group of students lives in a remote village where there is no access to roads;
rather people in their community drive four-wheelers on boardwalks and snow
machines on trails or rivers. Stores include corporation or small private
grocery/basic gear and tools stores. The clinic serves as a point of origin to being
referred to a doctor if need be, and the doctor is in Bethel or Anchorage. Amazingly,
the setting in the story we are reading in class does cross over into their lives as a
great amount of respect is relegated to village elders just as it is in the utopian
community in The Giver (Lowry).
According to the Alaska English/Language Arts standards (2012), the Reading
Standard for Literature for grades 6-8 states that it is important to compare and
contrast a written story with a video version to focus on what they “perceive when
they listen or watch (6th grade);” analyze the effects of using techniques like
highlighting, sound, etc. (7th grade); and how the movie stays close to or departs away
from the text and why (8th grade). We have discussed this verbally in class, especially
comparing and contrasting text and movie versions for content. In the future, using
an online environment to discuss these things in writing to each other would
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strengthen the students’ academic experiences by using “technology, including the
internet, to produce and publish writing and to interact and collaborate with others”
(http://www.corestandards.org/assets/CCSSI_ELA%20Standards.pdf; retrieved 12-
10-15). As noted below in the Padlet section, a virtual environment, a wall, can be
used to write comparisons to be read by peers who share the link to that specific wall.
A strategy I used to help students engage in close reading just to get them
started in thinking meta-cognitively about what they were reading was to delete
words from a summary passage I found on the moviespoilers.com website, having
them read the original summary for words. This helped and they actively participated
in this activity. See Appendix C for a sample of this activity I created for them.
http://www.themoviespoiler.com/2014Spoilers/TheGiver.html
Hybrid Learning Models
As I think back on what I have accomplished with my students, I also think
ahead on what technologies I need to build into my class next. Hybrid learning
combines face-to-face (F2F) with computer-designed instruction, both synchronous
(real-time) and asynchronous (such as blogging and videos that allow students to
pause or rewind). The use of hybrid models for instruction is driven by “pedagogical
goals and objectives” (O’Byrne, 2015). In fact, the TPACK framework was developed
with a dynamic, transactional trio of domains that includes “technological knowledge,
pedagogical knowledge, and content knowledge” (Brueck & Lenhart, 2015). I noticed
the importance of having students use electronic devices to enhance learning, not to
guide learning, when I tried to implement the use of iPads into our reading.
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iPads
First, the iPads had the pro of making books readily available to students. We
needed to start reading The Giver as soon as possible in order to prepare for Scenario
1 in The Givercraft Guide. Secondly, I liked that students could just press a word to
bring up a definition as they read. However, since this particular group of six students
struggled with reading, due to various features of the text and their personal reading
skills, I found the need to pace their reading. The audio book version was too fast for
them to read along with, so I set the pace by becoming their reader. Thirdly, The
iPads we used were not all the same model, so I could not align the book pages to be
the same; this led students to lose their place frequently as they got used to tracking.
And last, the iPads are touch sensitive, so pages turned inadvertently, causing
students to lose their place with the group. In the long run, I found paperback books
as a better pedagogical strategy for us at that time.
Gamification Through Givercraft
Looking beyond the class I am currently teaching, I read that students need a
domain of their own (Udell, 2012). Although Udell was speaking of college students, I
think having students start this process in middle school will prepare them for
building a high school portfolio they can use for graduation and for transitioning into
careers and college. While still in secondary school, teachers may share student work
with special education staff to create a seamless plan for supporting the student with
special needs. Students with personal domains for school may also use what they
have written in one content area to expand on with another teacher in another
content area.
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Something I touched on was to set up a wiki-space within the Givercraft
community for our students. Although I created an account for them, and one student
posted a comment to another student, I did not expand on this further at this point.
The value to our students is to communicate outside their own social circle and
practice writing skills at the same time. Alternatively, our students did text with
teachers within Givercraft who are from my Givercraft college class, myself, as well as
a co-teacher at our school site. They enjoyed the distance aspect of teachers talking
to them from other sites in Alaska, and even across our school. With very limited
internet service opportunities for these particular students, gaming experiences
where they talk to others outside their local community is non-existent or very
limited. I think the next step for this group is to experience using a shared internet
space to communicate with each other by sharing screenshots from the game and
reading each other’s comments. Padlet is a platform for this.
By entering into Givercraft, I have learned about how one piece of
gamification can be so entwined into the curriculum that students (and
teachers) wonder how learning could NOT be included as part of the
learning experience. One thing I considered is that for a long time
drawing pictures to express reading comprehension has been viewed as a
normal catalyst to written expression. Why not use the platform of an
interactive game to draw by building scenes related to the literature
being read? This is what our students and I accomplished along with the
experience of an experienced gamer (a co-teacher) at my school.
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According to Gee (2004) affinity spaces, or shared social spaces that
are either face-to-face or virtual, invites groups of students with shared
interests to discuss with each other (Kingsley & Grabner-Hagen, 2015).
For my students, I can see one value of this in particular, because they
need to experience the fact that social norms for speaking, writing in a
shared space, and building with each other do exist. Noteworthy in my
particular situation, it is not common for students in this village to play
games socially in their own homes within online environments, because
accessibility to internet is very expensive. Even if a family has access,
they are not likely to pay for unlimited access, which provides much more
usage time per month. In the classroom, I noticed their reluctance to post
onto a shared website, but I also noticed how excited they were to text
with teachers from other parts of Alaska. I think this is an outcome of
living in an environment where cell phone use was non-existent in the
village up until the school year 2011-2012.
I participated in a Givercraft survey that I helped to design. I
noticed that one teacher’s response was that their students were highly
engaged in both the game and the text and through a written reflection, they
described how participating in the game helped them to comprehend the text more
deeply. In my experience, we are still reading the book together. We came to a
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section that where the character Jonas walked around with his horse. This had not
been detailed in the movie we watched. Therefore, they are still making those
deeper connections between the game scenario, taming the horses and the text. I
think being able to visualize the text through their game experience is the key to
facilitating comprehension of something completely unfamiliar to them—in this
situation, befriending and riding a horse. Most of them wrote reflections on how
the game helped them comprehend the text more clearly, and really care about
what was going on in the book. The specific responses to the first question, “How
did your experience in Givercraft meet your preliminary expectations? (Please
include how the scenarios helped meet these expectations.), are in Appendix D.
Padlet
According to Rosenblatt, there is a relationship between the test
and the person reading the text. She gives an analogy to picture this idea
of the banks of a river and how each impacts the other (1994). As readers
read a novel, they construct meaning between themselves and the text
they linger on. This experience is more deeply extracted when he/she
expresses these thoughts in writing. The realization that each of us
experiences common text in a different way by bringing our own
schemata to the reading reflecting a different angle of the same diamond
is yet a deeper delve into the understanding through sharing. A padlet
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wall provides a virtual space for that shared experience and
interpretation.
A Padlet wall that I built online served as a stage for displaying
screenshots of the work students had captured across scenarios. It
became evidence of their comprehension over time; an artifact I
developed for students that included comments made by them. It shows
the buildings and environments they created. Here is a link to it:
http://padlet.com/aleta_57/xi8s66q7an7w The link is also posted in
Appendix A as a virtual wall timeline. The scenarios were designed to
inspire students to create settings and characters’ situations that
demonstrate a deeper comprehension of the novel’s story elements, as
well as, deeper meaning as per students individual perspectives; text-to-
self and author’s intention supported by text. Students took the
screenshots over time. At first I made comments about these to them.
During another class session, I typed students’ comments to document
their excitement they experienced as they changed environments from
Scenario 1 to Scenario 2. Within Scenario 2, animals appeared and
needed to be befriended, for the upcoming survival mode. Students’
comments were posted, and the computer was set to read the
text/comments from the Padlet wall aligning screen shots to their
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corresponding comments. The students viewed their collaborative
project together with pride—laughing at how even silly comments they
had made had been posted.
The transition for how this will be used next became evident when
Joseph declared that I had not matched his quote to the right picture or
that I had misquoted him. He edited his statement on Padlet, thereby
learning how this virtual wall works as he viewed the change going from
my computer to the desktop computer display at the other end of the
room. I described to the class that they would make their own comments
from a link I send to them—that they would upload their own pictures,
write comments, and collaborate to create their own project with me as
helper. More specifically, I let boys know that when they read a fantasy fiction
book next, how I will be sending them a link to upload dragon drawings they will
create that have been scanned and placed onto their computer desktops; to a
group Padlet and that they will be typing in their own comments—they like that!
Lexia
Lexia blends into my instruction of my 4th grade student, Quinn (pseudonym)
because he came to me last this fall confusing many English phonemes with Yup’ik.
He could not even identify the sounds of the alphabet last spring when he was
referred to me for support! He is receiving intensive instruction from me each
morning. Most of our two hours together is set aside for reading together. He is now
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reading at about a 1.5 reading level overall. He also uses Lexia daily because it sets his
instructional learning to branch out into sight words, fluency, vocabulary,
comprehension, word patterns (phonological awareness), and phonics based on the
Orton-Gillingham reading model. As a side note; several years ago, I received training
in the Orton-Gillingham phonics direct instruction model in Portland, Oregon. Since
Lexia’s assessment is adaptive, Quinn was placed appropriately into the adaptive
instruction program. Four factors for blended learning success, according to a white
paper posted on www.techlearning.com (October, 2015)—no author stated—“there
are four factors for blended learning success.” Lexia Learning identified these four
factors: #1: The technology tool should adapt to each student’s abilities #2: The
instructional program should capture student data #3: The program should
recommend next steps for the teacher #4: The program should provide resources for
teacher-led instruction. Quinn’s student data is captured immediately; in fact I can
tell whether he is in need of specific instruction because the program will reteach the
concept multiple times and then provide a worksheet for individualized direct
instruction outside the program. It is really nice for him because he can repeat a
lesson and usually move on independently with scaffolding that jumps over to the
next concept gradually.
Additionally, Lexia provides morphological awareness training to my students
where they are provided with the opportunity to “manipulate the smallest units of
meaning in language, including base words and affixes” (Connor, Phillips, Kaschak, et.
al., 2014, p. 5). With two 8th grade students in my group preparing for comprehension
in the content areas for high school, the computer assisted delivery of instruction at
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their level, while simultaneously assisting four other students at earlier stages of
learning, allows me as a teacher to target learning specifically. I can discuss
morphology with individual students in the computer lab environment when
confusion prevails. In another section of this paper I discuss the use of Givercraft as a
means to using a gamification approach to story comprehension. To aid in learning
vocabulary, I used a syllabication and highlighting technique to bring an awareness of
morphology (specifically the meaning of prefixes) and pronunciation of unfamiliar
words by using word parts to read through these more difficult passages they may
come across in their reading of text on their own. An example lesson I developed for
Chapter 4 of The Giver by Lois Lowry is located in Appendix B.
Since our school uses AIMSWeb for benchmark assessment in reading at 4th
grade level, age appropriate lessons in the Lexia Reading Core5 are aimed to meet the
common measures via AIMSWeb (Mersand, 2015, February). In this review, the claim
is that “teachers need do nothing more than monitor progress and provide
individualized support” (Mersand, 2015, February, p. 15); I have to disagree.
Although this program does provide all the previously mentioned services; such as,
scaffolding, adaptive assessment and instruction; Quinn is validated by what he is
learning on the Core5 program when he recognizes that those are the same areas of
reading we cover in our individualized reading sessions. He needs are so intensive for
meeting that aimline goal of grade level reading, that he must be monitored carefully
while he is in the program continuously reinforced for adequate retention of concepts
learned in both.
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Quinn started using Lexia consistently at the end of September, 2015. At that-
time, he was reading at a low kindergarten level. As of December 2, 2015, Quinn had
progressed to low 1st grade. According to the aimline presented in Lexia chart for
Quinn, he is on track to be at the 4th grade reading level by June, 2016. On November
17, 2015, Quinn completed Lexia’s Level 5. Increased usage is part of the action plan
within the Lexia program from 50 minutes per week to 80 minutes per week. At the
same time, there are individualized lessons for him to complete with a teacher. Since
he has completed most of these, he is ready to increase Lexia usage. This makes since
because although his aimline toward his target goal is very steep, he is progressing
well with teacher support. In fact, he is at a point where he can work on fluency in
reading consonant-vowel-consonant-consonant words (cvcc).
According to the white paper pedagogy overview in the Lexia computer
program that is focused on automaticity and fluency, a systematic approach, Lexia
offers drill and practice, but with enhanced graphics and a game like format to build
word reading fluency, especially for sight word reading. For cvcc words, there are
convenient categorization activities, and maze (fill in the blank) exercises for
practicing words learned. This informs my instructional direction with Quinn by
thinking about ways Quinn will benefit connecting the human element to the
computer assisted instruction piece of his total learning environment. One example of
interactive instruction with Quinn is; selecting trade books (that are relevant to him)
and leveled books to give him practice reading the same or similar words, but within
the context of a story supported with pictures for context clues that help build reading
engagement with the text, and therefore increased fluency. Fluency includes prosody
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(rhythm) and reading phrases. “In Lexia Reading Core5, automaticity is
systematically developed through a series of warm-ups and activities focused on
speed of processing” (Lexia). “The faster you process text, the easier it is to access
meaning directly and integrate new information with prior knowledge” (Lexia). With
this in mind, another example of what I am using repeated reading; such as through a
leveled recorded and paced read along program. Further methods I plan to
incorporate into my blended learning program model for Quinn, is to use strategies
like reader’s theater and reading/rereading poetry, and paper/pencil timed activities
to locate and circle words and phrases within text. He needs experience reading
aesthetically. By engaging with text that he enjoys, he has and will continue to
develop an internal motivation to read. A teacher can bring in that human element, to
the reading experience.
Dream Box
Since I teach a small group of students for math, each one having scored low on
a standardized curriculum based assessment in the fall, as well as the grade level
ranges they represent are 6th through 8th, my students need individualized instruction.
They only come to me for 20 minutes per day, so there is not a minute to spare.
Although we do find common areas of math standards to be met, it is not long before
one student is ready to take off to the next level of learning. To answer some
questions put forth by Mersand, 2015, “Do you need a differentiated curriculum? Or
reinforcement for what is being taught in the classroom?” I will reply with a definitive
yes! This small response to intervention (RTI) group will continue to work on specific
paper/pencil work sample packets, but at their own pace for only part of the week.
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Meanwhile, they will use the data-driven environment that Dreambox math program
provides. According to Dr. Gregory Firn (2015), student performance exceeded past
academic, student engagement, and graduation accomplishments while decreasing
school suspensions when as a Superintendent he led his district in the direction of
digital remodeling, a shift in how learning was to take place. In my experience,
Dreambox resembles quest based learning in that it reaches toward mastery one level
at a time; the difference being that Dreambox does not have links to external websites
or collaborative, discussion based Web 2.0 connections. At EPIC Charter school, there
is an effort to build foundational skills that will assist them in becoming “independent
thinkers with the capacity to self-direct their learning” (Hatcher, 2015) through use of
game mechanics that guide students through progress paths that affirm their master
through badges for feedback, and points earned.
Students in my particular math RTI group do enjoy working in the level based
Dreambox program. Something important that I observed was that students seemed
to expect that they should be able to be completely independent with the concepts
covered by Dreambox. Even with my emphasis on asking for help when needed, they
often got stuck on the trial-and-error method. I found that what they needed most
was a short explanation of what certain words in the directions meant. It has been
important that I teach the vocabulary of that math word so that they do not become
overly dependent on me sitting next to them to help them on the following scaffolded
math concept. There is a balance then between making sure they learn the concept so
they can become independent and my explaining how to do the math problem in a
way that makes me their translator. An analogy is when English Language Learners
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(ELLs) see new vocabulary in their second language paired up with vocabulary in
their first language—i.e., why bother reading the word in the second language when
the word is right there in their primary language. I as their facilitator could easily
become their primary language source, where they would never need to learn the
academic language of math.
Below is a discussion and chart regarding the proficiency levels of six middle school
students I teach in a Response to Intervention (RTI) Support Class, as per adaptive
testing in the Dreambox program.
J. E. 2nd
T. E. 2nd
A. I. 2nd
M. C. 1st
M. C. 2nd
J. W. 1st
J. W. 2nd
P. J. 2nd
0%
Proficiency Across All DomainsProficiency Numbers & Opera-tionsProficiency Operations & Al-gebraic Thinking
Each of six middle school students is described in the chart shown above from the
perspective of their proficiency levels, from 0 to 100%, as to what their actual growth
was in three areas. I used the following template as a framework when gathering
information to create this graph: _________’s proficiency in Grade 1 or 2, since
the week of October 18, 2015, as of December 5th, 2015 across all domains is
____%; ____% in numbers and operations in base ten; and ____% in
operations and algebraic thinking.
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To inform my instruction for these students, I examined their average growth
across the curriculum between October 18, 2015 and December 5, 2015. Students
spent time outside the Dreambox Math computer program working on adding,
subtracting, and multiplying accuracy and fluency. When I noticed how much they
relied on using their fingers to add and subtract, I noticed that this impacted their
ability to complete two and three digit adding, subtracting, and multiplying, that
included carry-overs and borrowing, with accuracy and fluency. Also, when I covered
setting up horizontal decimals into vertical columns for adding or subtracting, they
did not understand how to align these numbers according to place value at all.
Therefore, I thought about how the Dreambox Math program would set them up
individually to work on basic early elementary concepts to set them up for success in
higher levels of math. These six middle school students are also spread across the
grade levels (two in each of 6th, 7th, and 8th grades). Though the students’ levels are
similar regarding the adaptive test they took in the Dreambox program are similar,
they demonstrate a wide range of maturity levels in being diligent with their math
work.
To balance their needs for filling in gaps missed or misunderstood foundational
math skills with their need to continue tackling math at upper elementary grade
levels, I have used this program less consistently than it recommends. With only 20
minutes per day for us to work, I use part of the week to teach more advanced math
skills that I find for them, and they use math charts and manipulative base ten rods as
tools for looking up answers related to solving more difficult problems. During
middle childhood, working memory (WM) capacity has increased from early
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childhood and will continue to do so into adolescence, (Blankenship, O’Neill, Ross, &
Bell, 2015). The goal is to transition them toward visualizing calculations for mental
math thinking; such as recognizing and noting patterns in math; and developing
fluency or automaticity. In other words, this brings calculations away from
overreliance on fingers and stick figures to seeing math in the mind’s eye and making
room in the working memory to learn new concepts by having basic math facts
already set into long term memory. As middle school students, they begin to make
connections between those basic foundational skills in the Dreambox program to
their more challenging math. WM is correlated with capacity to recapture calculation
facts from long term memory (LTM). WM performance “plays a crucial role in the
ability to calculate and solve math-based word problems, (Blankenship, et. al., p. 164,
2015). When I consider whether these students have had the opportunity to learn
math with automaticity, I consider their experience with curriculum at our school site.
If they had already had this opportunity for repetition, particularly the two 8th grade
students who are also on an individual education plan (IEP), I would have to strongly
consider whether they have organic factors influencing their ability to retain
information. However, during their elementary years, and upper elementary years
for the 8th grade students), they were dropped into a spiral math curriculum without
having had the experience of that curriculum in years crucial to building their skills.
After observing their ability to retain math facts and concepts throughout this first
semester, I must support my hypothesis with the current literature. In this case, a
meta-analysis of studies has shown that “recollection increased with age, suggesting
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that recollection continues to develop into adolescence” (Blankenship, et. al., p. 165,
2015).
After analyzing further information in Dreambox, I noticed that the overall growth
in skills correlates directly with the number of lessons completed (or time spent in the
program):
J. E. is a 6th Grade studentHe has completed 19 lessons and had 20% growth since October 18, 2015.
T. E. is a 6th Grade student He has completed 13 lessons and had 15% growth since October 18, 2015.
A.I. is a 7th Grade studentHe has completed 25 lessons and had 22% growth since October 18, 2015.
M. C. is a 7th Grade studentHe has completed 69 lessons and had a 50% growth rate since the week of October 18, 2015.
J. W. is an 8th Grade studentHe has completed 63 lessons and had 56% growth since the week of October 18, 2015.
P. J. is an 8th Grade studentHe has completed 37 lessons and has had 28% growth since the week of October 18, 2015.
Between now and break (2 weeks), it seems like an appropriate time to focus on
filling in those gaps prior to their return in early to mid-January, as well as, to practice
for automaticity in simple math calculations that will leave cognitive space for new
learning. A new quarter will be starting soon for them; using this computer program
allows the students to individually target specific skills to close some learning gaps
from the past. The goal is to revisit lower level standards from the common core
from the perspective of an older student.
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Summary
There is enough evidence, through anecdotal, student work artifact (Padlet
timeline and screenshots), and graphs (monitoring progress in predesigned programs
of Lexia and Dreambox) to provide evidence that motivation leads to engagement, and
engagement leads to deeper learning. Technologies have proliferated. There is no
end to the tools and applications that may be used to strengthen the learning
environment. But it is vitally incumbent upon me as an educator to continually
analyze both the positive and negative impacts of the use of any educational
technology I bring to the education environment. In this semester, I have definitely
reached beyond my prior comfort area to reach a level where I am now not only brave
enough to incorporate new technologies into my students’ learning environment, but
now I cannot wait to explore areas I wanted to (and intend to still) cover. Next,
adventure; creating my own Google classroom environment.
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References
AIMSWeb Curriclum Based Assessment
https://aimsweb2.pearson.com/flex/AIMSwebFrontOffice.html
Alaska English/Language Arts and Mathematics Standards June 2012. Published by
The Department of Education & Early Development, Juneau, Alaska. (46-47)
Blankenship, T.L., O’Neill, M. , Ross, A., & Bell, M.A. (2015). Working memory and
recollection contribute to academic achievement. Learning and Individual
Differences, 43, 164-169.
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Appendix of Artifacts
Appendix A
Student sample timeline on a virtual wall at Padlet: http://padlet.com/aleta_57/xi8s66q7an7w
Appendix B
Chapter 4 The Giver Vocabulary
Follow these steps before reading Chapter 4 of The Giver.
1. Go to: http://dictionary.reference.com/browse/
2. Type in the word from your Chapter 4 word list (vocabulary list).3. On one side of your index card, write the word into syllables as shown at this website.4. The teacher will directly help with reading these words in word parts together as a group.5. Use the teacher handout to write different forms of the word on the same side of the card, and circle the word part on your card that is highlighted on the handout.
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6. Use the teacher handout to write the definition on the other side of your index card.7. In pairs, partner A will read the word while partner B reads the definition. Next partner B will read the word while partner A reads the definition.
lei·sure·ly~~At a slow or relaxing pace.
re·ha·bil·i·tatere-ha-bil-i-ta-tionre·ha·bil·i·tat·ed, re·ha·bil·i·tat·ing
~~Recovery.
ac·com·plish·ments~~Achievements. Award someone for something.
dis·tri·bu·tion dis-tri-bute~~To hand out to people. To make sure they receive something.
dis·grace~~Shame.
mis·chie·vous mis=not~~Naughty. Impish. Not achieve because of being
dis·o·be·di·ent dis=notim·prop·er im=not
man·u·fac·ture~~To make in large amounts, usually in a factory.
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in·var·i·a·bly in=not in=not not variableUnchanging. un=not not changing does not change
grav·i·tateTo move toward.
Appendix C -- Cloze Close Reading Comprehension Activity
Part of a cloze activity provided to students for The Giver by Lois Lowry was derived from a summary/review at:http://www.themoviespoiler.com/2014Spoilers/TheGiver.html
Review Cloze Activity (see below for passage derived from this website):
Following a great war called _____ ________, a
_______________ in North A____________ has lived in
tran-quil-ity (peace) without the existence of emotions or color, as
these would produce ______________ (people not getting along
with each other). The ____________ (people in the community)
have also had their _______________ wiped (erased).
We follow young Jonas (Brenton Thwaites) as he rides his
bike with his two best friends _________ (Cameron Monaghan)
and Fiona (Odeya Rush). It is the day before their C____________
in which they will be ____________________ (told about / given)
their __________________ (new job training for what their job
will be as young adults) in the community, something that makes
Jonas rather __________________ (uneasy).
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The three friends go to the N_____________ C__________
where the newborns are. Jonas's Father (Alexander Skarsgard) is
working there. The kids find a __________ __________, whom
Father says is ______________ Gabriel. They are not supposed to
know the child's name but Father says he ________________ the
baby's name to him to _____________ him. F___________,
having a _____________ talent with children, is able to
___________ the baby.
Jonas has dinner at home with his father, mother (Katie
Holmes) and sister Lilly (Emma Tremblay). They __________
their recent __________ for the day, though Jonas has to be
_______________ with his ________________, as certain
_________________ like ___________ or ________ are
otherwise ________________ (not allowed).
He asks his parents if they were ____________ before they
were _______________ to their current ________________, for
fear that there was nothing left for them. Father _________ Jonas
that the E_____________ have been _______________ him
_________________ since he was a ____________, so they know
where to put him.
Review:
Following a great war called The Ruin, a community in North America has lived in tranquility without the existence of emotions or color, as these would produce conflicts. The citizens have also had their memories wiped.
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We follow young Jonas (Brenton Thwaites) as he rides his bike with his two best friends Asher (Cameron Monaghan) and Fiona (Odeya Rush). It is the day before their Ceremony in which they will be assigned their positions in the community, something that makes Jonas rather nervous.
The three friends go to the Nurturing Center where the newborns are. Jonas's Father (Alexander Skarsgard) is working there. The kids find a crying baby, whom Father says is named Gabriel. They are not supposed to know the child's name but Father says he whispers the baby's name to him to soothe him. Fiona, having a natural talent with children, is able to calm the baby.
Jonas has dinner at home with his father, mother (Katie Holmes) and sister Lilly (Emma Tremblay). They discuss their recent feelings for the day, though Jonas has to be precise with his language, as certain feelings like fear or love are otherwise forbidden.
He asks his parents if they were nervous before they were assigned to their current positions, for fear that there was nothing left for them. Father assures Jonas that the Elders have been watching him closely since he was a baby, so they know where to put him.
The next day is the C__________________, started off with an
introduction from the C___________ E______________ (Meryl Streep). She
_____________________ (shows up) as a h___________________ (projected
image / picture in the air) since she cannot be there in __________________,
though she is able to _______________ (review and talk about the past) the
_______________ (things that happened) that led to the community, as well as
assign the kids to their positions. During the C_____________________, Jonas
notices an old man (Jeff Bridges) looking over at him. Asher is given the job of a ________________ ________________. Jonas
is ___________________ over while the other kids are _________________,
and Fiona is assigned to be in the N________________ C____________. The
C____________ E_____________ then gets to Jonas, stating that he has all four
__________________ (intelligence, integrity, courage, and an ability to look
beyond) that convinced the Elders to _______________ (choose) Jonas as the
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new R_____________ of M________________. Everybody starts chanting
Jonas's name.
The next day is the Ceremony, started off with an introduction from the Chief Elder (Meryl Streep). She appears as a hologram since she cannot be there in person, though she is able to restate the events that led to the community, as well as assign the kids to their positions. During the Ceremony, Jonas notices an old man (Jeff Bridges) looking over at him. Asher is given the job of a drone pilot. Jonas is skipped over while the other kids are announced, and Fiona is assigned to be in the Nurturing Center. The Chief Elder then gets to Jonas, stating that he has all four attributes (intelligence, integrity, courage, and an ability to look beyond) that convinced the Elders to select Jonas as the new Receiver of Memories. Everybody starts chanting Jonas's name.
Appendix D
Q1How did your experience in Givercraft meet your preliminary expectations? (Please include how the scenarios helped meet these expectations?)
Answered: 5 Skipped: 0At first I thought it would be difficult to keep my students focused on the
Givercraft scenarios; thinking they might stray away from the purpose of us using the game during class time. And in fact they did enter the game being "destructive." I'm sure they are just used to playing more aggressive games when they play in their free time. But after one day of crashing blocks and using the TNT feature, they used blocks to build scenarios for meaning making. They started reading the book and even watched the movie before starting in the game. My particular students are far below grade level reading, but with building their background knowledge through a movie, completing vocabulary and cloze reading activities, I was able to get them to read close enough to engage with the text. From there, they only needed a few examples from a prior class to get them started on building scenes related to their reading. I got to thinking more about this as the weeks progressed; they were experienced at drawing to express comprehension, so why not build a scene in 3D mode to visualize what they were reading and then share that with their peers.
12/1/2015 7:13 PMI had an awesome experience playing GiverCraft. The support throughout
the experience was more than I counted on. Questions, directions, and timelines
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were layed out in an easy to follow teacher study guide. Any other questions that I or my students had were answered, either by the 'GiverCraft Elders' that were in the game at the same time or by query via email support. What a wonderful experience for the students!
12/1/2015 6:16 PMThis year completely surpassed my expectations - my students were highly
engaged not just in the game itself, but in the text as well. Most of them wrote reflections on how the game helped them comprehend the text more clearly, and really care about what was going on in the book.
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