alexander voss, smaato
DESCRIPTION
Bedtime Story: Game Developer's Dream of Monetization -- Alexander Voss, Director of Marketing at Smaato (The White Nights: Mobile Games Conference 2014 http://www.wnconf.com)TRANSCRIPT
The Leading Global Mobile Advertising RTB Exchange & SSP
Bedtime StoryGame Developer’s Dream of Monetization
Alexander Voss | Director of Marketing | Smaato Inc.
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
2012 2013 2014 2015 2016 2017
15,375 20,240 24,314 26,990 27,664 28,935 2,111
4,591
7,856
14,001
23,771
36,887
1,073
1,851 2,819
4,375
6,772
10,694
Paid-for In-app purchases Advertising
2012 2013 2014 2015 2016 2017
57,331 92,876
127,704 167,054
211,313 253,914
6,654
9,186
11,105
12,574
13,488
14,778
Free Downloads
Source: Gartner (September 2013). Flurry (January 2013). Geekaphone (2011)
Mobile App Store Downloads Worldwide (in Millions)
Mobile App Store Revenue Worldwide(Millions of Dollars)
In-app advertising 2015: $4 BillionGames category: 23% (ca. $900 Million)
95% will be free by 201776 of top 100 iOS apps are games.
Why Should Game Developers Care About Monetization?Global App Store downloads increase to 269 Billion in 2017
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Source: Businessinsider.com.au, Forsee Mobile Satisfaction Index: Media Entertainment Edition Statista.com blog.flurry.com visionmobile.com, huffingtonpost.com, nydailynews.com, Gartner (2013). Socialnomics (2012)
Why Should Game Developers Care About Monetization?Average Social Gamer plays a game 9.5 hours per week – like Alec Baldwin
Average smartphone
user owns 2x more apps than they own shoes
Average smartphone user spends 10x more
time using apps than
taking showers
Mobile Use of Games
grew 66% in 2013, mostly played in the
bedroom66% of tablet
owners and 53% of
smartphone owners play mobile games
daily
The average Social Gamer
plays a game 9.5 hours per
week
Prominent example:
Alec Baldwin removed from
plane for playing Words with
Friends while plane idled at
the gate in 2011
ZZ Z Z
2x
10x
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
MO
ST
PO
PU
LAR
LESS
PO
PU
LAR
MORE EFFECTIVELESS EFFECTIVE
• Surveys• Real-world rewards• Ads – lock screens• Subscriptions• Premium – paid download• Affiliate/e-commerce• Ads – notification ads
• Ads – Text Ads• Offer Walls• App Walls
• Ads – Interstitials• Ads – Video Ads• Ads – Banner Ads• Freemium – In-App Purchases
Source: Venture Beat Intel survey (April 2014)
Which strategy makes the most amount of money for the least effort?
How To Avoid The Mobile Monetization NightmareMost Popular and effective monetization revenue drivers for Games Developers
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Controls Global Demand Programmatic
• Self-serve• Ad Quality • Optimization• 1st & 3rd party data
management
• Massive Reach• Range of eCPMs• Direct Demand for
Brand Campaigns
• Pricing Controls• Reporting &
Optimization Tools• Easy & Fast Integration
How To Avoid The Mobile Monetization NightmareTop 3 factors to look for a monetization platform partner
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Advanced Publisher Self Serve Controls for higher ad revenue
45
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Millio
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niq
ue U
sers
Smaato Ad Server (coming soon)
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Pu
blis
hers
& A
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D
evelo
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26
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Ad
Netw
ork
s &
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How To Avoid The Mobile Monetization NightmareSmaato’s Global Mobile RTB Platform Solution
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
• Leading, UK-based mobile game development company since 2012
• Creating mobile games on iOS and Android platforms
• First mobile game was Jigsaw Collection HD
• Worked with Smaato to optimize inventory monetization
Game Developer’s Dream Story: MK Jigsaw LPPMK Jigsaw worked with Smaato to optimize inventory monetization
Pieces of the Mobile Monetization Challenge
Optimize iPad and iPhone
inventory
Find international monetization & mediation
partner
Increase ad revenues and eCPM globally
Match Regional
Requirements
Manage Ad
Trafficking
Technology & Ad Format Support
Inventory Monetization Challenge
for MK Jigsaw
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Jigsaw Collection
HD
Floor Price: $1
Game Developer’s Dream Story: MK Jigsaw LPPStrategy: Opening iOS inventory to Smaato‘s Real Time Bidding Ad Exchange (SMX)
Strategy to optimize iOS inventory monetization of „Jigsaw Collection HD“ through RTB:
• Started working with Smaato in 2013. Opended iPad and iPhone inventory to SMX
• Smaato‘s RTB platform determined fair market value for every impression of MK Jigsaws‘s inventory
• How? It brings MK Jigsaw inventory and buyers/brands/agencies into a real-time trading environment
Sub-Second Lifecycle of MK Jigsaw‘s RTB request
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Ad Request
Ad Impression
Ad Impression
Ad Request
Ad Impression
Ad Request
No Ad Impression
No Ad Impression
Tie
r 1
Tie
r 2
Tie
r 3
MK Jigsaw‘s Tiered Setup Strategy with SMX
Game Developer’s Dream Story: MK Jigsaw LPPTiered setup to monetize inventory at multiple price points for highest ad revenue
Tier 1$
Tier 2$
Tier 3$MU
LTIP
LE P
RIC
E P
OIN
TS
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
“MK Jigsaw has spent enough time to find partners who can help us achieve our high goals, and once we tried Smaato’s platform, we created strong business relations. Smaato is a premium partner for MK Jigsaw, in helping us to optimize traffic and increase revenue, and enabling us to be a reliable publisher with high-quality traffic.” Andrei Kavalkou, Operation Manager at MK Jigsaw
REVENUE PER REGION
Top Countries per revenue in Q1 2014
RESULTS
Total Revenue increase: 55%Avg. monthly eCPM Q1/14: > $2.24
Majority of ad inventory were:Rich Media Campaigns
Ad Size 728x90 (Leaderboard)
Game Developer’s Dream Story: MK Jigsaw LPPMK Jigsaw‘s total revenue increased by 55% since working with SMX
High revenue Low Revenue
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
Games category is key supply and demand category in Mobile• App store downloads increase to 269 billion in 2017 & 95% will be free
• 76 of the top 100 grossing iOS apps are games
Ads are the most popular and effective way for gaming app monetization
• Banner Ads, Video Ads and Interstitials are effecting revenue drivers for gaming apps
• Global RTB enabled platform partners help to improve inventory monetization significantly
MK Jigsaw optimized inventory through SMX and increased revenue
• Since monetizing inventory through SMX, MK Jigsaw increased revenue by 55%
• Tiered setup monetization strategy increased eCPMs and optimized results
Bedtime Monetization Story: Key Take Away Items
www.smaato.com
© 2005-2014 Smaato Inc. All Rights Reserved. Smaato® is a registered trademark of Smaato Inc. SOMA™ is a trademark of Smaato Inc.
1. What is my monetization strategy? (free or paid app)
2. How can I monetize on a global scale?
3. Which monetization platform do I choose?
4. Does my monetization partner offer a self serve service so that I
have 100% controls about my inventory?
5. How do I integrate and scale? (hire or partner)
How Can Your Dream Story Start? 5 questions a game developer should ask about mobile monetization
www.smaato.comCopyright © 2014 Smaato Inc. All Rights Reserved Smaato® is a registered trademark of Smaato Inc. | The names of actual companies and products mentioned here may be the trademarks of their
respective owners.
About Smaato
Smaato is the leading global mobile RTB ad exchange helping mobile publishers increase ad revenues worldwide. As an industry pioneer and leader, Smaato provides Ads for Apps, and operates the leading RTB ad exchange and mobile ad optimization platform. More than 76,000 publishers use Smaato to monetize their content worldwide.
Smaato’s global headquarter is in San Francisco, California. The privately held company was founded in 2005 by an experienced International management team. Smaato’s European headquarter is in Hamburg, Germany and the APAC headquarter is in Singapore.
New York City, NYTel: +1 (646) 807 45 [email protected]
Hamburg, GermanyT: + 49 (40) 3480 [email protected]
Singapore, SGT: +65 3157 [email protected]
San Francisco, CAT: + 1 (650) [email protected]
Learn more about Mobile Monetization Strategies www.smaato.com/whitepaper
Alexander Voss
Director of Marketing