algorithms ks1 & ks2

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+ Algorithms KS 1 & KS 2 By Yasemin Allsop

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This presentation provides information about practical activities for introducing algorithms to young children.

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Page 1: Algorithms KS1 & KS2

+

Algorithms KS 1 & KS 2

By Yasemin Allsop

Page 2: Algorithms KS1 & KS2

Algorithms

An algorithm is a set of precise instructions to solve a problem or

achieve a goal.

Page 3: Algorithms KS1 & KS2

Algorithms

Always start with hands-on activities •  Children to create a dance routine for

their friends •  Galactic Wars algorithm using tissue

paper •  Making toast - role play •  Cleaning teeth – role play

http://www.incredibox.com

Page 4: Algorithms KS1 & KS2

KS 1 Creating a storyboard of instructions to make toast

Page 5: Algorithms KS1 & KS2

KS 1

Creating a word algorithm for cleaning teeth

http://prezi.com/mflcjjrltuo0/algorithm-to-brushing-your-teeth/

Page 6: Algorithms KS1 & KS2

KS 1

Using Bee-bot Retelling the main events of a story Solving simple maths problems Moving around a maze Identifying shapes

Page 7: Algorithms KS1 & KS2

KS 1 & KS 2 Coming up with steps to complete a maze

online or on-paper.

http://www.primarygames.com/holidays/back_to_school/games/mazes/

Page 8: Algorithms KS1 & KS2

KS 1 & KS 2 The students work in pairs. One student blindfold the other student or close the eyes. The blindfolded student completes the maze by following the verbal instructions given by his/her partner. They switch roles. You could even create a giant maze in the classroom using paper for children to walk around.

Page 9: Algorithms KS1 & KS2

KS 1 & KS 2 Sequences of instructions for controlling the

on-screen robot

http://www.iboard.co.uk/iwb/Controlling-Round-a-Route-693

Page 10: Algorithms KS1 & KS2

KS 1 & KS 2 Sequences of instructions for controlling the

on-screen robot to draw simple shapes

http://www.iboard.co.uk/iwb/Drawing-with-a-Control-Toy-697

Page 11: Algorithms KS1 & KS2

KS 1 & KS 2 Sequences of instructions for controlling an

on-screen robot to draw simple shapes

http://www.iboard.co.uk/iwb/Drawing-with-a-Control-Toy-697

Page 12: Algorithms KS1 & KS2

KS 1 & KS 2 Supporting learners

http://www.iboard.co.uk/iwb/Drawing-with-a-Control-Toy-697

Page 13: Algorithms KS1 & KS2

KS 1 & KS 2 Extending Learners

http://www.iboard.co.uk/iwb/Drawing-with-a-Control-Toy-697

Page 14: Algorithms KS1 & KS2

KS 1 & KS 2 Partner work

http://www.iboard.co.uk/iwb/Cheese-Sniffer-657

Page 15: Algorithms KS1 & KS2

KS 2 Flow charts

•  Flow charts show sequences of events •  They are made of shapes such as rectangles and diamonds. •  All the flow charts begin with a START symbol and finish with the END

symbol

•  Actions/process/instructions represented using rectangles and

decisions represented through diamonds. Diamonds are used for asking questions.

http://raychambers.wordpress.com/touch-develop-ks2

Start

End

Page 16: Algorithms KS1 & KS2

KS 2 http://raychambers.wordpress.com/touch-develop-ks2/

This activity was planned by Ray Chambers. Please see the link to

his website below for more fabulous resources.

Using the Waking up worksheet, you need to put things into the

correct order.

Think of the order you would complete these in, is it logical?

Extension: - Build your own

flowchart based on an activity you complete daily. Include at least one

decision.

Page 17: Algorithms KS1 & KS2

KS 2 Creating an animation of a simple dance routine using Scratch

Page 18: Algorithms KS1 & KS2

KS 2 Creating an animation of a simple dance routine using Scratch

Page 19: Algorithms KS1 & KS2

KS 2 Look at this swimming animation and think about steps for creating it.

Page 20: Algorithms KS1 & KS2

KS 2

Thank you! [email protected]

@yallsop