all the workshop's a stage: kicking off design projects in three acts
TRANSCRIPT
Presented July 27, 2016, for InVision
All the Workshop’s a StageKicking Off Projects in Three Acts
Who we are
Four Kitchens
We build digital services focused on content management, content strategy, and multi-channel publishing
@fourkitchens
fourkitchens.com
Imagine you have to leave suddenly for an undisclosed location…
Hurry! Grab two!
• Laptop
• Knife
• Rope
• Coat
• Sandals
• Canvas tarp
• Camera
• Sunscreen
Credit: robmbm on Flickr
Surprise! It’s a desert islandKnowing this, would you change what you brought?
To understand what we should do, we must know why we’re doing it
Why tell stories?
Why have a workshop?
• Create clarity by setting goals and direction
• Gather information
• Let multiple people be heard in a roundtable setting
• Establish trust and rapport between you and your client
• Have fun doing it!
Running a workshopExercises, protocols, and tools
Act One: Setup
IcebreakerIntroduce the characters
ProtocolsEstablish setting
GoalsExposition
Act Two: Confrontation
PremortemInciting incident
Success criteriaRising action
Act Three: Resolution
Draw your own homepageClimax
RetrospectiveDenouement
Bad workshops
• Simply “interview” the client
• Focus on note-taking
• Let the client lead
• Lack variety and interactivity
• Entrench silos
Good workshops
• Create a narrative across exercises
• Follow a three-act structure each day
• Observe the energy of the day
• Include SHORT breaks
Good workshops
• Create empathy
• Allow for improvisation
• Don’t last too long
• End with a sense of resolution and trust
Learn more
• Gamestorming by Dave Grey
• Visual Meetings by David Sibbet
• Facilitation courses
• Improv classes
Questions?
Thank you!