amb207 - imc for entertainment
DESCRIPTION
Integrated Marketing Communications for Entertainment Marketing. Applying the SIVA model to branded experiences and audience-centred commercial cultureTRANSCRIPT
Ben Hamley, IMC & Entertainment Marketing (2010)
IMC Tools for Entertainment
IMC = Brand
SIVA ApproachSolutionsInformation Value Access
7 P’s Approach
PriceProductPlacePromotionPeopleProcessPhysical Evidence
Integrated Marketing Communication is a process for managing marketing activities to create a consistent brand
Ben Hamley, IMC & Entertainment Marketing (2010)
IMC Tools for Entertainment
Entertainment‘audience-centred culture’Liminal Experiences
PerishableIntangibleExperiential
The 4 C’s• Content• Conduit• Consumption• Convergence
- Lieberman and Eastgate (2002)
How we experience it
PassiveAesthetic Educational Escapist
Why is entertainment important?Why do we study Entertainment Marketing?
Consumer Built Brand Equity (CBBE)
Ben Hamley, IMC & Entertainment Marketing (2010)
Liminal Experience
When a person engages in something that is different from their everyday life, whether thought or experience…
Mark Howard Moss (2007)
Liminal Experiences are usually tied to a ‘ritual’
Modern Ritual – Sport, Shopping Centres, ???
Ben Hamley, IMC & Entertainment Marketing (2010)
Play & Game theory applied as tacticsMarketing processes emerged with Mass Production and industry.Game processes emerge with Entertainment
How do we win the battle of increasing market fragmentation?How do we overcome increasingly “targeted-noise”?
• Appointment Dynamics “Happy Hour”• Influence and Status • Progression Dynamics “Level Up, Mayorship”• Communal Discovery “Digg”
Ben Hamley, IMC & Entertainment Marketing (2010)
Key Concepts
IMC = BrandEntertainment = Experience
THEREFORE….
IMC + Entertainment = Brand Experience
Haven’t we been here before?
Ben Hamley, IMC & Entertainment Marketing (2010)
Some Entertainment BrandsHow many of these brands have you experienced something from?
Ben Hamley, IMC & Entertainment Marketing (2010)
So.. Brand Experience + CBBE
Golden Circle – Simon Sinek 2009
Ben Hamley, IMC & Entertainment Marketing (2010)
Pulling it apartApplying IMC to Entertainment Marketing
Solutions ContentInformation ConduitValue ConsumptionAccess Convergence
4P’s Reconfigured (pg 176 Sayre)
Marketing Element What it Means Applied to Entertainment
Target Market Who Buys it Audience Usage Segment
Product What they buy Audience Experience
Price What they pay Audience Investment
Place Where they buy Venue, Destination, Online
Promotion Why they buy Information, persuasion
Where do we look for matches
Ben Hamley, IMC & Entertainment Marketing (2010)
Solutions
Not always a productDepends on the mode of experienceSolutions are big pictureSolutions rely on the other IVA’s being met
SIVA is a holistic approach
People don’t buy what you doThey buy why you do it
Ben Hamley, IMC & Entertainment Marketing (2010)
Information
Information is not a user manual – it can be any one of the 7P’s
Two way – Provided to user and received from consumers
A guide to matching VALUE and usually forms the CONTENT (Promotional Copy, etc)
Important for information to be ACCESSIBLE
Interlocking SIVA –Accessed Information Creates Value Solution Evaluation Brand Equity
Ben Hamley, IMC & Entertainment Marketing (2010)
What’s the point of all this…Entertainment Experiences capture audiences
Modes match Values SIVA (IMC) Builds CBBEPASSIVE AESTHETICESCAPISTEDUCATIONAL
Experiences work TWO waysEntertainment (Consumer Result)
Experience Brand Touch point
Entertainment is both a property that is Consumed AND a method of engagement
Ben Hamley, IMC & Entertainment Marketing (2010)
Brand Extension
• Licensing• Characters• Brand Synergy• Slogans• Interactive Branding
Corey Bladehttp://www.youtube.com/watch?v=3x6N7tbYs70