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---- SEVEN CITIES SEVEN CITIES SEVEN CITIES SEVEN CITIES ---- Heroes and Villains
Volume One
TOMORROWTOMORROWTOMORROWTOMORROW
PPPPUUUUBBBBLLLLIIIISSSSHHHHIIIINNNNGGGG
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----SEVEN CITIES SEVEN CITIES SEVEN CITIES SEVEN CITIES ---- Heroes and Villains: Volume One
Introduction
Page 02
Written and Designed
By:
Patrick Nathan Cardamone
Requires the Mutants & Masterminds RPG, Second Edition, for use.
The following is Open Game Content in accordance with the Open Game License: character stat blocks, gray
text blocks, and rule references from other Open Game Content. All artwork and graphics presented in this
book are colorations of works by Louis Porter, Jr. Design and are used with permission. Coloring by Patrick
Nathan Cardamone. All other items found in this material are Product Identity.
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of
Green Ronin Publishing and are used with permission.
Heroes and Villains: Volume One, offers a total of ten heroic and
villainous characters useable in virtually any campaign setting. They
are designed to be useable as ready-made player characters, on the fly
villainous opponents, or simply NPCs heroes used to move the plot
along.
New players or experienced players just wanting to jump
into the action without going through the process of constructing their
own character can use these characters in any standard PL 10 (150)
campaign. None of the characters presented use skills, feat, or powers
from any other source then M&M 2e.
Gamemasters will find these characters especially useful as
quick villains and NPCs that can be used without the need of even
creating descriptions or histories. The histories given for the NPCs
are specifically made to reflect the open-ended “Seven Cities”
campaign setting mentioned throughout this book.
Skills are listed with the number of ranks after the skill
name and the total skill bonus listed in parenthesis. For example:
Bluff 5 (+8), means the character has 5 ranks of Bluff and a total
bonus of +8 when making Bluff checks.
All of the characters presented are for a power level 10
game with a 150pp creation limit, the default starting power level.
Several of the characters use the Attack/Defense trade-off rule to
adjust their maximum attack, defense, damage, and Toughness save
bonuses, as determined by their power level.
Character Guide: The following heroic and villainous characters make their appearance
in this Superlink:
Heroes: Atomic Girl – A nerdy nuclear physicist becomes a super-babe.
Blaze – A villainous progeny proves too hot to handle.
El Garra – A legacy hero has a lot of learning ahead of him.
Sheathe – A young boy comes into possession of one of the most
advanced weapons ever designed.
Zero-G – A former fighter pilot is exposed to experimental g-force
tolerance drugs.
Villains: Antagonist – A mild mannered inventor turns into a vengeful super-
villain.
Crosswind - A Native American terrorist can control of the winds.
Meanstreak – A ruthless meta-human mercenary has slick powers.
Spectra – A meta-human Goth obtains a powerful mystical amulet.
V, the Virtual Man – A crazed game designer recklessly plays hero
with the ultimate avatar.
INTRODUCTION
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- Seven Cities - Heroes and Villains: Volume One Introduction
Page 03
Introduction
WELCOME TO SEVEN CITIES Seven Cities Just along the Pacific coast sits the sprawling consolidated
megalopolis commonly known as Seven Cities, California. From its
towering buildings along the beach coast and towards the metropolis’
heart to its pristine expanses of near replicating suburbs to the murky
clouds that cover its industrial districts to the dilapidated projects of
its failed revitalization zones, in some way or another every piece of
the city is a sight to behold. As one of America’s better-known super-
cities, it is also known to be home a fair percentage of the country’s
superhuman population.
The City Today Today, the city of Seven Cities, California and the major urban
sections it is comprised of still bear the names of the mythical locales
gold-bugged settlers originally came seeking: D’Antilla, El Cibola, El
Dorado, Gran Manoa, La Paititi, Los Quivira, and Nueva Merida.
While certainly not “cities of gold”, up until the Second World War
these independently functioning areas were in fact their own cities.
Even today, though the entire area was consolidated into Seven Cities
for various economic and social reasons many decades ago, each of
the areas is still commonly referred to by their old city name.
Moreover, each of the areas of the city maintains a unique culture,
history, and economic life all their own. Driving just a few miles
down the road in Seven Cities is a lot like driving to an entirely
different city.
A Brief History Since even before the day the first of the seven cities was named, this
area has been a hot spot for all manners of super-powered beings and
supernatural events. Native Americans told tales of powerful spirits
and mystical beings that roamed the area long before the coming of
the Europeans. Some of these tales are simply folklore, some are true,
and others merely hide even greater secrets of prehistoric alien
encounters and earlier deviant mutations of humanity.
Founded by bands of broken men whose quest for fame and
fortune literally led them into the desert, the old cities in the days of
the pioneers and the “Old West” stories of mythic natures became
even more prevalent and sometimes even more outrageous. Bizarre
reports of seemingly superhuman gunfighters, phantom riders, and
ghost town litter the history of the Seven Cities area. However, so do
tales of heroism and virtue. Some of the most prominent heroes of
Seven Cities today can trace the legacy of their heroic personas back
to before California’s statehood and sometimes even further.
After World War II and the subsequent emergence of all
manner of superhumans around the world, the newly consolidated
Seven Cities became a promised land of sorts to many super-powered
individuals. One of the first major American cities to welcome the
arrival of the superheroes with open arms, the Baby Boom
experienced nationwide after the war was accompanied by what has
been called the “Super Boom” in Seven Cities.
A CITY DIVIDED
Los Quivira & El Cíbola The twin cities of Los Quivira and El Cibola are two of the largest
sections of Seven Cities and by far the most prosperous as well.
When people in other cities talk about the things going on in Seven
Cities, they are more then likely talking about these two more
prominent areas. The two areas combined economies are what allow
Seven Cities to be considered one of the wealthiest cities in America.
Los Quivera serves as a major point of international trade and
banking, while El Cibola has an entertainment industry that almost
rivals that of Los Angeles and New York. Moreover, the film
industry of El Cibola tendency to prolifically use superhumans as
both talent and crew has garnered the region the nickname of “Super-
Hollywood”.
D’Antilla The most depressing and often overlooked part of Seven Cities is the
D’Antilla area. Long before the consolidation of Seven Cities, this
area was used as a low income dumping point for Depression era
workers flooding in from other areas of the country. Later on, during
the various immigration booms, it was used in a very similar fashion;
offering cheap housing to those willing to put up with the worst
living conditions. Efforts have been made to revitalize the area since
the consolidation, but all have met with failures and thus the entire
area is considered a dangerous and unsightly blemish on the rest of
the city. Another sad fact is that many neighborhoods in this area are
divided strongly along ethnic lines. For these and other reasons, some
of the heroes of Seven Cities view D’Antilla as a lost cause.
El Dorado
Mockingly called the yellow-toothed grin of Seven Cities, El Dorado
lives up to its golden namesake in a manner of fashion. As the
keystone industrial area of Seven Cities, El Dorado has traditional
had the worst pollution problems of the city and some of its formerly
white buildings old enough to pre-date environmental protection laws
bare an eerie yellow stain that seemingly can never fully be painted
over. While a working class area, El Dorado isn’t nearly as criminally
plagued as one might expect. Despite the propensity for various
villains to set up shop in some of its properties, El Dorado itself is
rarely the target of any malevolent superhuman activity.
Gran Manoa Gran Manoa can be readily and accurately labeled as the official
tourist hub of Seven Cities. At last estimate, more then 65% of all of
the gardens, parks, recreational areas, monuments, and various other
points of interest located in Seven Cities can be found in within this
singular area. Travel guides even note that if your coming to Seven
Cities for business… you visit Los Quivera and if you want to meet a
super-human celebrity… go to El Cibola, but otherwise you should
do yourself a favor and stick mostly to Gran Manoa. Any hero or
villain wanting to get his face on the news is best off making an
appearance here as well.
La Paititi While Los Quivera may be the business hub of Seven Cities and
some of its streets may be home to the premiere stores and boutiques
in the city, there is no question that La Paititi is the area of choice for
almost anyone’s general shopping needs. La Paititi has been referred
to as the Great American Strip-Mall. From its nigh limitless fast food
options to its endless doors leading to discount clothing deals and just
about any weird purchase anyone would ever want to make, La Paititi
is the place to go for shopping. The frequent shoplifting attempts,
robberies, and extortion rackets of this area make it a suitable hunting
grounds for vigilantes not wanting to tough it out in D’Antilla.
Nueva Merida Nueva Merida is the single largest area of Seven Cities
geographically, though it is the least metropolitan in nature of them
all. Like various other suburbs do for other large urban areas in
California, Nueva Merida is actually home to many of the individuals
that spend their days working in other areas of the city. Though more
affluent then most of its residents would like to admit, Nueva Merida
is probably the one section Seven Cities that most closely matches
“down home America”.
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CHAPTER ONE
HHEERROOEESS
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- Seven Cities - Heroes and Villains: Volume One Chapter 1: Heroes
Page 05
Chapter 1: Heroes
ATOMIC GIRL POWER LEVEL 10 STR DEX CON INT WIS CHA
+10 +1 +5 +5 +2 +3 30 12 20 20 14 16
Toughness Fortitude Reflex Will
+12 +6 +3 +6
Skills: Bluff 3 (+6/+10), Computers 5 (+10), Diplomacy 3
(+6/+10), Knowledge (physical sciences) 5 (+10), Knowledge (pop
culture) 5 (+10), Notice 3 (+5), Sense Motive 8 (+10)
Feats: Accurate Attack, Assessment, Attack Specialization
(unarmed) 2, Attractive, Defensive Attack, Dodge Focus 4, Eidetic
Memory, Power Attack, Sneak Attack
Powers: Radiation Control 10 [radiation; Extras: Area-Line;
Flaws: Range-Touch; Power Feats: Dynamic; Dynamic Alternate
Powers: Light Control, Thermal Control (raise or lower), Flight],
Immunity 5 [radiation damage], Protection 7 [Impervious],
Super-Strength 5 [heavy load: 24 tons]
Combat: Attack +4 (+8 unarmed), Grapple +23, Damage +10
(unarmed or radiation beam), Defense 18 (Flat-Footed 12),
Knockback –9, Initiative +1
Drawbacks: Vulnerable 2 [energy drain effects: uncommon,
moderate]
Totals: Abilities 52 + Skills 8 (32) + Feats 13 + Powers 56 +
Combat 16 + Saves 7 - Drawback 2 = 150
Danielle Swanson was born in Seven Cities in 1983, the daughter of
the decorated Air Force officer, General Robert Earl Swanson.
Unlike many military brats, Danielle did not move around with her
father but instead stayed in Seven Cities with her half-senile great-
aunt and rarely ever saw him. Danielle’s mother had died during
childbirth due to unforeseen complications involved in the delivery,
and on some level Danielle always knew her father blamed her for
her mother’s death. With little in the way of parental affections or
oversight and also no other children around to get into mischief with,
Danielle soon grew into a very unsure and introverted young woman.
By the time Danielle finished her home-schooled
education, her entire childhood had passed her by and she had yet to
even interact with any boys let alone go out with one. Thus college
life came off as frightening to her and her timid nature was even
more amplified. Fortunately a friendly roommate and a couple of
great professors kept her from freaking out her freshmen year, and
thus allowed her to eventually go into her graduate studies in nuclear
physics. It would be a program that would lead her to more then a
career in the sciences.
During a routine experiment using her university’s particle
accelerator, a freak accident resulted in Danielle Swanson’s body
being bombarded with an as of yet undiscovered form of radiation.
The cause of the accident has never been explained, but the blast
sufficient to take out the entire science department along with the lab
itself. Danielle on the other hand miraculously survived the incident;
in fact she more than survived it. Upon digging herself out of the
ruble, the nerdish and somewhat chubby Danielle Swanson emerged
as a statuesque blonde with incredible strength and bizarre
radioactive powers.
At first Danielle was terrified by her new appearance and
powers, but after learning that she could mentally control and
suppress the dangerous radiation she emitted and that along with her
amazing strength came nigh invulnerability… Danielle realized that
for the first time in her life she had real power and with it confidence.
She gained enough confidence that she soon reentered the Seven
Cities’ scene as the new bombshell heroine the Atomic Girl.
As brilliant and caring as she is beautiful, Atomic Girl is anything but
another pretty face or a dumb blonde cliché. Indeed, ignorance and
vanity are the least accurate vices one could ever assign her. One
story goes that at one point Danielle joined and then abruptly
resigned from the media-loved Los Angeles Superstars team for
moral reasons. According to the story, after working with the group
for a month, Atomic Girl met, befriended, and then tried to sponsor
another young hero on the team. However, the young girl in question,
while quite powerful, was horribly disfigured by her mutation.
Angered that the group wouldn’t let the girl join for such superficial
reasons, Atomic Girl threatened to leave. To which the Superstars’
financier snidely replied he didn’t care, since he could just replace
her with another super-bimbo. A poor choice of words, as the next
day, rescue teams had to dig the man out of the rubble of his condo.
He was far too terrified to even think of pressing charges.
Today, the Atomic Girl once again resides in Seven Cities
as one of the many individual heroes walking its streets. Recently she
was offered a audition for the City Knights team, but she has yet to
respond the inquiry.
Real Name: Danielle Swanson
Identity: Publicly Known Occupation: Physicist
Base of Operations: Seven Cities, CA Affiliation: None
Height: 7'11" Eyes: Blue
Weight: 190 lbs. Hair: Blonde
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