the player objectives procedures rules resources conflict boundaries outcome

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Formal Game Elements

The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome

There is no game without the PLAYER!› What are the roles?› What are their relationships?› Multi-player or solo?

Roles› Every player is equal› One special role vs. all others› Every player is different

Single vs. game Multiple players vs. game Player vs. player Unilateral competition (multi vs. one) Multilateral comp. (multi vs. each

other) Cooperative play Team cooperation

The main point

The main point Tone of the game

The main point Tone of the game Genre specific objectives

The main point Tone of the game Genre specific objectives Multiple objectives

The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives

The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player

The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player Your favorite game’s objectives

Method of play

Method of play Not the rules

Method of play Not the rules Who, what, where, when, and how

Method of play Not the rules Who, what, where, when, and how Starting Action

Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action

Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions

Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions

Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions Defining the game “environment”

Define objects and concepts

Define objects and concepts Restrict action

Define objects and concepts Restrict action Determine outcome

Define objects and concepts Restrict action Determine outcome Need to be easy to remember

Define objects and concepts Restrict action Determine outcome Need to be easy to remember Need to be relevant

Lives

Lives Units

Lives Units Health

Lives Units Health Currency

Lives Units Health Currency Actions

Lives Units Health Currency Actions Objects/inventory

Lives Units Health Currency Actions Objects/inventory Terrain/environment

Lives Units Health Currency Actions Objects/inventory Terrain/environment Time!

Obstacles

Obstacles Opponents

Obstacles Opponents Dilemmas

Similar to rules and conflicts

Similar to rules and conflicts Guide the action

Similar to rules and conflicts Guide the action Make the game play challenging

Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT

the game

Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT

the game Also define the game environment

Every system has an outcome

Every system has an outcome A game system produces

Win or Lose

Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria?

Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner?

Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking?

Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying?

Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying? What games have no outcome?

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