0ones blueprints hell gate keep
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WelcomeThe Blueprints product line offers you old-fashioned blue printedmaps for using in your adventures and campaigns. For each map youget a blueprint version and a standard black and white version. Themaps are all vector-based so you will get maximum print resolution.
Despite their old fashioned appearance each map offers you a degreeof customization, using the pdf technology at its best. A button(which will not be printed) on each map allows you to turn on andoff the grid, eliminate the room numbers, get the walls filled, dontshow doors and furniture and many other options, depending on thekind of map.Each product features a classic fantasy adventure location: a dungeon,a keep, a temple complex, a thieves guild and so on. You can usethese map as reference to build your own adventures or simply takethem at hand in case your players go in an unexpected direction dur-ing the campaign.While offering you the best quality, these products are really inexpensive.
The Rule the Dungeon Feature
This exclusive feature allows you to customize the look of your map
by adding the furniture, toggle the grid, hide the room numbers andmuch more.
On each sheet, you will find a big Rule the Dungeon button.
This button will not be printed, so, dont mind if it overlaps some-thing on the map. By clicking on this button some options will beshown, as detailed below. A checkmark will appear beside the op-tions active. The options available vary with products, below is a listof the most common options: Numbers:toggle room numbers and text. Furniture:toggle furniture. Doors:toggle doors Square/Hex Grid:toggle square grid and hexagonal grid. No Grid: turn off the grid Fill:toggle the black in the walls.
All: toggle default state/empty state (with just the walls).
Other Options
Each map displays a star marking the N for north. You canchange the orientation of your map by clicking on the star. Each timeyou click, the N rotates by 45 degrees.
In order to avoid setting each map, you can use theMaster ControlPanel(MCP) on the following page. This control panel displays aRule the Dungeon Button which controls all the maps at once. Abox on the left of this button displays the state of the maps while usingthis button. Please note that the actions on the master button over-ride all the actions made previously on the maps. In the MCP you willfind also a star marking the N. By clicking on this star youll set theorientation of all maps at once; if you dont want the star to be printed
just use the checkbox on the MCP, just below the star.Furthermore two buttons on the MCP allow you to print only theblue maps or the black-n-white maps, so you dont have to select eachpage and print it.
Hell Gate KeepAncient people living in the Dim Forest area told about theDemons Head. The Demons Head was a high rock juttingfrom the ground in the very center of a star-shaped crevice.The rock is said to contain a demon from hell. It is also saidthe demon was first dormant, at least until the Black Mageentered the Demons Head. An obscure pact was forged,and the Black Mage left the rock leaving a giant warding sigilengraved on the ground.
From that moment Evil forces gathered and six evil lords builta windowless fortress all around the Demons Head theycalled Hell Gate Keep. The six evil lords are a death knight,a lich, a fire giant, a half-orc, a vampire and a half-fiend. It issaid the other evil lords recently murdered the half fiend.
Legions of orcs, goblins and bugbears live in the fortress andraid the countryside in the name of their evil lords, bringingthousands of slaves in the keep.
Note: in these maps, each square equals 10 feet.
Area Overview
The dark and eerie Dim Forest surrounds Hell Gate Keep. Thefive lords minions roam the forest itself. Orcs, goblins, un-dead and more dark minions patrol night and day the DevilsPath, which leads to the keep.
Ground Level
The star-shaped keep features a large courtyard with the De-mons Head rock jutting from the very center. A large magicalsigil engraved on the ground prevents the Demon from leav-ing the rock, but it doesnt prevent minions from entering theHead. The gateway is the sole access to the keep. On this levelthe minions of the five lords perform their daily activities.
First Level
Also called the Lords Level, on this floor you can find thefive chambers of the lords, plus all that remains of the sixthlords chamber. Each lords chamber is protected by a barrackcontaining the elite warriors and shamans of each lord.
In the Demons Head, on this level, there is a large cavernwhere the cages with slaves are left.
Second Level
This is the rooftop of the keep. Many catapults of various sizesare found here. In the Demons Head is found the throne
room, where usually only the Five Lords are admitted.
Underground Level
This maze was dug at the base of the Demons Head and ismainly a large jail. Many cells host dozens of slaves, kidnappedfrom the countryside. In the torture chambers, evil shamansconduct foul experiments on the slaves and many of themare brought to the Demon himself to provide food with theirown souls. A secret door opens directly on the crevice, provid-ing entrance to winged creatures. Another access comes fromthe base of the crevice, which is haunted by aberrations result-ing from the horrid experiments on the slaves.
one Roleplaying Games
www.onegames.com
master@onegames.com
ones Blueprints: Hell Gate Keep
Product Code: blu53. First edition 4/2009Design:Mario Barbati2D drawings:Mario BarbatiGraphics:OBullySoftware Engineer: Anna Fava
All of the content of this book is by one RoleplayingGames. The reproduction or retransmission of any part of thisbook, without written permission of the copyright holder isexpressly forbidden, except for the purpose of reviews.Permission is granted to print this book for personal use only.
http://www.0onegames.com/cataloghttp://www.0onegames.com/catalogmailto:master@0onegames.commailto:master@0onegames.comhttp://www.0onegames.com/catalogmailto:master@0onegames.comhttp://www.0onegames.com/catalog -
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door
double door
portcullis
secret door
statue
replace
pillar
stairs down
spiral stair
trapdoor
pentagram
pit
bars
pool
false door
secret trapdoor
trapdoor in oor
trapdoor in ceiling
curtain
one way secret door
one way door
dais
altar
locked door
double door locked
window
torture table
hook on wall
weapons rack
desk
four poster bed
single bed
round table
bench
shelves
stairs up/down
anvil
barrels
cofn
crates
table
shelves/bookcase
bones
pallet
bracer
LegendSymbols commonly used
Master Control PanelUse the buttons below to customize all the pages at once
Print all the BLUE pages
Print all the BLACK n White pages
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Print North mark on all maps
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Hell Gate Keep - Area Overview
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Area Overview
The Devils Path
Bridge
The Keep
Demons Head
Crevice
Dim Forest
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Ground Level
Bridge
Gateway
Winch rooms
Guardposts
Courtyard
The Warding Sigil
Demons Foyer
Stairs down
Stairs up
Stairs up/down
Forges
Storage
Well
Armory
Barracks
Kitchens
Refectory
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First Level
Stairs up/down
Elite Guards Barracks
Destroyed Barracks
Destroyed Lords Room
Half-Orc Lords Room
Vampire Lords Room
Lich Lords Room
Death Knight Lords Room
Fire Giant Lords Room
Cages
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Second Level
Stairs up/down
Catapults
Demons Throne Room
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Underground Level
Stairs up/down
Guardrooms
Storage
Torture chambers
Jails
Cisterns
Stairs down to crevice
Pillars room
The Demons Statue
Secret door to nowhere
Trolls Cage
Warding Sigil
Cages room
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