1. 2 figure 2.1 latches, flip-flops, and registers. 2.1 latches, flip-flops, and registers
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Figure 2.1 Latches, flip-flops, and registers.
2.1 Latches, Flip-Flops, and Registers
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Figure 2.2 Operations of D latch and negative-edge-triggered D flip-flop.
The required stability time for D before the falling edge is known as setup
time, while that after the falling edge is hold time.
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Figure 2.3 Register-to-register operation with edge-triggered flip-flops.
Interconnection of registers and combinational components in synchronous sequential system.
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• FSM: A model of computation consisting of a set of states, input symbols, and a transition function that maps input symbols and current states to a next state.
• State Table: The state table representation of a sequential circuit consists of three sections labelled present state, next state and output. The present state designates the state of flip-flops before the occurrence of a clock pulse. The next state shows the states of flip-flops after the clock pulse, and the output section lists the value of the output variables during the present state.
• State Diagram: In addition to graphical symbols, tables or equations, flip-flops can also be represented graphically by a state diagram. In this diagram, a state is represented by a circle, and the transition between states is indicated by directed lines (or arcs) connecting the circles.
2.2 Finite-State Machine (FSM)
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State Machines: Definition of Terms
•State Diagram
–Illustrates the form and function of a state machine. Usually drawn as a bubble-and-arrow diagram.
•State
–A uniquely identifiable set of values measured at various points in a digital system.
•Next State
–The state to which the state machine makes the next transition, determined by the inputs present when the device is clocked.
•Branch–A change from present state to next state.
•Mealy Machine–A state machine that determines its outputs from the present state and the inputs.
•Moore Machine–A state machine that determines its outputs from the present state only.
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Figure 2.4 State table and state diagram for a vending machine coin reception unit.
Example 2.1Coin Reception State Machine
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2.3 Designing a sequential circuits
General steps:• (sometimes) draw a transition network for the circuit • build a transition table • use the transition table as the truth table for the "next state"
combinatorial circuit • convert this table to a circuit • if necessary, build an output function truth table and convert it
to a circuit • example: binary up-counter; binary up-down counter • example: "traffic light" circuit from text
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Figure 2.5 Hardware realization of Moore and Mealy sequential machines.
Moore Machine: Outputs are derived only based on state variables.
Mealy Machine: Outputs depends on both present state and the current inputs.
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Example 2.2 Building a JK-FF with D-FF J K Q+
0 0 Q
0 1 0
1 0 1
1 1 Q’
Step 1: Derive the state tableStep 2: state minimization
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Q: present state, Q+: next state
0 1JK=0x x0
1x
x1
Step 3: apply state assignmentThere are two states. One FF is enough. Here D-FF is chosen.Step 4: Form the excitation table of the circuit.
J K Q Q+ D
0 x 0 0 0
1 x 0 1 1
x 1 1 0 0
x 0 1 1 1
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Step 5: Form the minimized excitation and output functions
0 0 1 1
1 0 0 1
JK 00 01 11 10Q
01
D
KQQJD
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Figure 2.6 Hardware realization of a JK flip-flop (Example 2.2).
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Table 2.2 State table for a coin reception unit after the state assignment chosen in Example 2.3.
Example 2.3 Sequential circuit for a coin reception
Step 1: Derive the state table (see Example 2.1 on p24)Step 2: state minimization (S25 and S30 are merged into one state S25/S30)Step 3: apply state assignmentThere are five states, it needs 3 FFs. Here we use D-FFs.
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Step 4: Form the excitation table of the circuit
q d Q2Q1Q0 Q2+Q1
+Q0+ D2D1D0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 0 0 1 0 0 1
0 0 0 1 0 0 1 0 0 1 0
0 0 0 1 1 0 1 1 0 1 1
0 0 1 x x 1 x x 1 x x
0 1 0 0 0 0 0 1 0 0 1
0 1 0 0 1 0 1 0 0 1 0
0 1 0 1 0 0 1 1 0 1 1
0 1 0 1 1 1 x x 1 x x
0 1 1 x x 1 x x 1 x x
q d Q2Q1Q0 Q2+Q1
+Q0+ D2D1D0
1 0 0 0 0 0 1 1 0 1 1
1 0 0 0 1 1 x x 1 x x
1 0 0 1 0 1 x x 1 x x
1 0 0 1 1 1 x x 1 x x
1 0 1 x x 1 x x 1 x x
1 1 0 0 0 x x x x x x
1 1 0 0 1 x x x x x x
1 1 0 1 0 x x x x x x
1 1 0 1 1 x x x x x x
1 1 1 x x x x x x x x
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Five-Variable K-Map (Karnaugh-map) Q1Q0
qd 00011110
0000x0
0100x1
1101x1
1000x1
0011x1
0111x1
1111x1
1011x1
Q1Q0
qd00011110
Q2 = 1 Q2 = 0D2
201012 QQdQqQqQD
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Five-Variable K-Map Q1Q0
qd 00011110
0000x1
0101xx
111xxx
1011xx
00xxxx
01xxxx
11xxxx
10xxxx
Q1Q0
qd00011110
Q2 = 1 Q2 = 0D1
011 dQQqD
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Five-Variable K-Map Q1Q0
qd 00011110
0001x1
0110xx
111xxx
1001xx
00xxxx
01xxxx
11xxxx
10xxxx
Q1Q0
qd00011110
Q2 = 1 Q2 = 0D0
000 QdQdqD
19Figure 2.7 Hardware realization of a coin reception unit (Example 2.3).
Step 5: Form the minimized excitation and output functions
201012 QQdQqQqQD
011 dQQqD 000 QdQdqD
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Figure 2.8 Register with single-bit left shift and parallel load capabilities. For logical left shift, the serial data in line is connected to 0.
2.4 Useful Sequential Parts --- Shift register
A register is an array of FFs.
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• Serial to parallel register
• Parallel to serial register
22Figure 2.9 Register file with random access and FIFO.
Register file: an array of registers FIFO:
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Figure 2.10 SRAM memory is simply a large, single-port register file.
SRAM:Single port register file
DRAM?
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Figure 2.11 Synchronous binary counter with initialization capability.
Counter: Binary counter, BCD counter, Hexadecimal Counter
25Figure 2.12 Examples of programmable sequential logic.
PAL, FPGA
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2.6 Clocks and Timing of Events
Clock: a clock is a circuit that produce a periodic signal, usually at a constant frequency or rate. The clock signal is at 0 or 1 for about half the clock period.
Clock period tprop+tcomb+tsetup+tskew
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Figure 2.14 Synchronizers are used to prevent timing problems that might otherwise arise from untimely changes in asynchronous signals.
Asynchronous input, synchronozer
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Figure 2.15 Two-phase clocking with nonoverlapping clock signals.
Two-phase clocking
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