25462 games design fundamentals slides
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Game Design Fundamentals
Game Design Basics Workshop
@aalto.fi Miikka Junnila
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Why Game Design Basics?
The aim of the course is to introduce the basic concepts and practice of game design
If you want to work in the games industry, whatever role you take in a game company, understanding what the company is doing is crucial
Understanding what games are about is a useful thing also outside the traditional games industry, as playful interaction can be something to strive for also outside actual games
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Schedule
Monday Lecture: Game Design fundamental concepts Playing games Exercise
Tuesday Playing yesterdays exercise Lecture: What is game design? Exercise
Wednesday Playing yesterdays exercise Lecture: Chance and skill Exercise
Thursday Playing yesterdays exercise Lecture: Decisions Exercise
Friday Playing yesterdays exercise Wrapup & feedback
10.1.2014 Deadline for post-mortems
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Summary of this lecture
How I became a game designer? Game Design fundamental concepts Examples
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How I became a game designer
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How I became a game designer
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How I became a game designer?
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Semantic Computing
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What is a game?
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Game Design Fundamental Concepts
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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More about game definitions: Half-Real
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Interactivity
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Introducing myself as a game designer
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Rules
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Tear
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Meaning
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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MoiPal One of our TV ads
http://www.youtube.com/watch?v=N3KLzxRGvac
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MoiBand
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Challenge
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Goals
A game is an interactive structure of endogeneous meaning that requires players to struggle towards a goal. Greg Costikyan
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Conclusion
As game designers, we need to focus on Interactivity Rules Meaning Challenge Goals
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Conclusion
And of course be ready to experiment to extend the boundaries of games, while keeping these basics in mind!
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Links & Resources
Games you can try Snowman in Hell: http://mlab.uiah.fi/snowman Tear: From any supermarket close to you Veden varassa: Ask me
Books & articles mentioned Greg Costikyan: I Have No Mouth And I Must Design: http://www.digra.org/dl/db/05164.51146.pdf Johan Huizinga: Homo Ludens Jesper Juul: Half-Real Jesse Schell: The Art of Game Design: A Book of Lenses Aki Jrvinen: Games Without Frontiers:
http://acta.uta.fi/english/teos.php?id=11046 Drachen & Canossa: Towards Gameplay Analysis via Gameplay Metrics: http://andersdrachen.files.wordpress.com/2011/01/p202-drachen.pdf
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http://artofgamedesign.com/cards/
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Questions, comments?
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Time to play!
We will play some games now Settlers of Catan
Board game Carcassonne
Board game Today I die
http://www.ludomancy.com/games/today.php?lang=en Journey
PS3 Meat Boy
http://www.kongregate.com/games/Edmund/meat-boy Plants vs. Zombies
Steam The End
http://www.playtheend.com/game
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Discussion
Did you like the games? Why? Why not? Any thoughts on the five themes of today?
Interactivity Rules Meaning Challenge Goals
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Exercise 1 Race to end as the goal of the game 2-4 players
Progressing the game from A to B Victory condition: who reaches B first wins
As a game designer you: Figure out the theme The board/cards/tokens etc. The mechanics
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Exercise 1 suggested process
Determine a theme and a goal Identify mechanics
Start simple how to create a track? How to progress? Dice? Cards? Find conflict between players Remember risk/reward
Playtest, iterate Create deliverable, prepare to present the game (5 min
presentation & demo game) I encourage you to save your files (rules and stuff) somewhere where
you can find them later too, and take a picture of boards and cards and stuff so that you can return to the game. Also share these files with each other in the groups
Game Design FundamentalsWhy Game Design Basics?ScheduleSummary of this lectureHow I became a game designerHow I became a game designerHow I became a game designer?Slide Number 8Slide Number 9Slide Number 10Slide Number 11What is a game?Game Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsGame Design Fundamental ConceptsMore about game definitions: Half-RealInteractivityIntroducing myself as a game designerSlide Number 22RulesTearMeaningMoiPal One of our TV adsSlide Number 27Slide Number 28Slide Number 29Slide Number 30MoiBandChallengeSlide Number 38GoalsSlide Number 40ConclusionConclusionLinks & ResourcesSlide Number 44Questions, comments?Time to play!DiscussionExercise 1Exercise 1 suggested process
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